Autumn Falling: Difference between revisions
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|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural |
|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural |
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|difficulty = |
|difficulty = Easy |
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|length_measurement = 00:58.52 |
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|length = Long |
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|wave_structure = |
|wave_structure = Normal |
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|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}} |
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}} |
}} |
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'''Autumn Falling''' is a [[Maps|map]] that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game. |
'''Autumn Falling''' is a [[Maps|map]] that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game. |
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This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay. |
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{{Tabber |
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| ⚫ | |The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire. |
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The cobblestone path begins and ends at two caves on the two islands. The path crosses over three wooden bridges when it goes over the river. |
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'''Autumn Falling''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. |
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| ⚫ | |The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map. |
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The cobblestone path began and ended at two caves on the two islands. The path crossed over three wooden bridges when it went over the river. |
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<tabber> |
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| ⚫ | The current version of '''Autumn Falling''' takes place in a forest during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. There is a river with multiple bridges above it that enemies use as a path, which splits the forest in half. The terrain of the forest is mountainous, with mountains surrounding a large part of the forest. Multiple wooden lanterns can be seen next to the black stone path. A small camp can also be seen on this map, with two green tents and a campfire |
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| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
| ⚫ | The fourth version of '''Autumn Falling''' took place on two islands in the middle of the ocean during the fall season. The grass and leaves of this map were tinted orange to represent the autumn season. These islands were separated by a river connected to the same ocean. In the river, there were lily pads and a small grass mound. The terrain was mountainous, with mountains surrounding most of the islands. There were wooden viewing platforms and lanterns. A country farm house could be seen on this map. A pumpkin, hay bales and a wheatfield could be seen outside the house. A large tree canopy dominated most of the map |
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| ⚫ | |The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond. |
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The black path began and ended at two caves. The path crossed over the pond on a wooden bridge. |
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}} |
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| ⚫ | The first version of '''Autumn Falling''' took place on a large island, though the island itself is surrounded by mountains. Around the map, there was a mix between slender trees and large tree canopies. Both types of trees had orange leaves. Several wooden cabins could be seen around the map, as well as campfires, pumpkins and hay bales. Lanterns also lined the path. A small pond could be found near the middle of the map, with lily pads appearing in the pond |
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</tabber> |
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==Interactive Map== |
==Interactive Map== |
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{{Tabber |
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<tabber> |
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|Current |
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{{ |
|{{Map:Autumn FallingV5}} |
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|Version 4 |
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{{ |
|{{Map:Autumn Falling}} |
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}} |
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</tabber> |
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==Rewards== |
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The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Easy}} |
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==Strategy== |
==Strategy== |
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<gallery> |
<gallery> |
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AutumnFallingTopDown.png|Fourth version (22 July 2021 – 31 October 2022) |
AutumnFallingTopDown.png|Fourth version (22 July 2021 – 31 October 2022) |
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</gallery> |
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{{GalleryHeader|Thumbnails}} |
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<gallery> |
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B7c7f6fa86bcabb01df77e2d666e090b.jpg|First version on the game thumbnail. |
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</gallery> |
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{{GalleryHeader|Icons}} |
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<gallery> |
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IconG.png|First version on the game icon. |
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IconJ.png|First version on the game icon. |
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MegaUpdateIcon.png|First version on the game icon. |
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MegaUpdateSlantIcon.png|First version on the game icon. |
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</gallery> |
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{{GalleryHeader|Promotional Videos}} |
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<gallery> |
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Operator Tower Trailer - Tower Defense Simulator|Current version on a promotional video. |
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Boomerang Tower - Tower Defense Simulator|Current version on a promotional video. |
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Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video. |
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</gallery> |
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{{GalleryHeader|Trailers}} |
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<gallery> |
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Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer. |
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</gallery> |
</gallery> |
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**In most varieties of English, this season is called ''Autumn''. |
**In most varieties of English, this season is called ''Autumn''. |
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**In North American English, this season is called ''Fall''. |
**In North American English, this season is called ''Fall''. |
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*During [[Hardcore Testing BETA]], '''Autumn Falling''' had an {{ |
*During [[Hardcore Testing BETA]], '''Autumn Falling''' had an {{Color|Easy}} difficulty. |
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**This version was similar to the first version of '''Autumn Falling''', except that the baseplate water was replaced by terrain water. |
**This version was similar to the first version of '''Autumn Falling''', except that the baseplate water was replaced by terrain water. |
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*Before the [[Overhaul v1.0|Overhaul Update]], '''Autumn Falling''' was the most used map for activating the [[Hidden Wave (Legacy)|legacy Hidden Wave]], due to the large amount of cliff space and stacking potential for [[Ranger|Outlaws]]. |
*Before the [[Overhaul v1.0|Overhaul Update]], '''Autumn Falling''' was the most used map for activating the [[Hidden Wave (Legacy)|legacy Hidden Wave]], due to the large amount of cliff space and stacking potential for [[Ranger|Outlaws]]. |
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==Update History== |
==Update History== |
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{{scroll|text = |
{{scroll|text = |
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*'''13 October 2019''' |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**'''Autumn Falling''' added. |
**'''Autumn Falling''' added. |
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*'''4 March 2020''' |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**No longer playable on Versus mode. |
**No longer playable on [[Versus]] mode. |
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*'''29 October 2020''' |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**'''Autumn Falling''' remade. |
**'''Autumn Falling''' remade. |
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**Made playable on [[Hardcore Mode|Hardcore]] mode. |
**Made playable on [[Hardcore Mode|Hardcore]] mode. |
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**{{ |
**{{Color|Normal}} difficulty added. |
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**No longer gives a badge upon first triumph. |
**No longer gives a badge upon first triumph. |
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**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes. |
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes. |
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*'''1 April 2021''' |
*'''1 April 2021''' - [[Overhaul v1.2|Overhaul v1.2.0a]] |
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**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode. |
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode. |
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*'''8 May 2021''' |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes. |
**{{Bug}} Fast enemies and units sometimes get stuck on the first bridge on all modes. |
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*'''22 July 2021''' |
*'''22 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0d]] |
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**'''Autumn Falling''' remade. |
**'''Autumn Falling''' remade. |
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**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge on all modes. |
**{{Bugfix}} Fast enemies and units no longer get stuck on the first bridge on all modes. |
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*'''31 October 2022''' |
*'''31 October 2022''' - [[v1.4.2]] |
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**'''Autumn Falling''' remade. |
**'''Autumn Falling''' remade. |
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**[[Enemies Beta]] modifier added. |
**[[Enemies Beta]] modifier added. |
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**{{Bug}} You can place towers on some parts of the path. |
**{{Bug}} You can place towers on some parts of the path. |
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*'''25 October 2024''' - [[v1.38.0]] |
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**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**No longer playable in [[Hardcore Mode|Hardcore]] mode. |
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}} |
}} |
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{{MapNavBox}} |
{{MapNavBox}} |
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[[Category:Hardcore Maps]] |
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Latest revision as of 13:39, 23 August 2026
<infobox>
<title source="title1"><default>Autumn Falling</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Easy </format> <label>Length</label> <format>Long (00:58.52)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Autumn Falling is a map that represents the autumn (or fall) months of the year. This map has been remade several times since its addition to the game.
Design & Path
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Strategy
[edit]- Most of your towers should be placed around the trees, specifically the area next to the river, as these areas allow your towers to cover most of the path.
- This area also has a decent amount of cliffs.
Gallery
[edit]Map Icons
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First and second versions (13 October 2019 – 29 October 2020)
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Third version (29 October 2020 – 22 July 2021)
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Fourth version[1] (22 July 2021 – 31 October 2022)
View
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First version (13 October 2019 – 29 October 2020)
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Third version (29 October 2020 – 22 July 2021)
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Fourth version (22 July 2021 – 31 October 2022)
Top Down
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Fourth version (22 July 2021 – 31 October 2022)
Thumbnails
-
First version on the game thumbnail.
Icons
-
First version on the game icon.
-
First version on the game icon.
-
First version on the game icon.
-
First version on the game icon.
Promotional Videos
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Current version on a promotional video.
-
Current version on a promotional video.
-
Current version on a promotional video.
Trailers
-
Current version in the game trailer.
Development Images
-
Current version on a development image.
Trivia
[edit]- This is one of the few season-themed maps. Another example of this is Spring Fever.
- Autumn Falling's name references both ways to call the season that runs from September to November in the Northern Hemisphere and March to May in the Southern Hemisphere.
- In most varieties of English, this season is called Autumn.
- In North American English, this season is called Fall.
- During Hardcore Testing BETA, Autumn Falling had an Easy difficulty.
- This version was similar to the first version of Autumn Falling, except that the baseplate water was replaced by terrain water.
- Before the Overhaul Update, Autumn Falling was the most used map for activating the legacy Hidden Wave, due to the large amount of cliff space and stacking potential for Outlaws.
- In the third and fourth version of Autumn Falling, in one of the corners of the map, a humanoid could have been seen chopping down a tree that has a similar style to the trees in the first version of Autumn Falling.
- This was likely representing an end to the original Autumn Falling map.
- There used to be a bug on this map which would make some enemies and units stop moving on the first bridge from the entrance.
- This bug was fixed on the 1st of April 2021, as it was used to easily kill the Imposter. However, enemies would still get stuck in Hardcore mode.
- This bug would later return in the Frost Invasion Update. It was fixed again as it could be used to lag out the game by getting multiple Military Base units stuck on it.
- This fix was achieved by slightly remaking the map so that the bridges no longer had an incline.
- This bug would later return in the Frost Invasion Update. It was fixed again as it could be used to lag out the game by getting multiple Military Base units stuck on it.
- This bug was fixed on the 1st of April 2021, as it was used to easily kill the Imposter. However, enemies would still get stuck in Hardcore mode.
- The current version of this map has a bug where you are able to place a tower on the edges of bridges.
Update History
[edit]- 13 October 2019 - Release v1.0.0
- Autumn Falling added.
- 4 March 2020 - Release v1.8.0
- No longer playable on Versus mode.
- 29 October 2020 - Overhaul v1.0.0
- Autumn Falling remade.
- Made playable on Hardcore mode.
- Normal difficulty added.
- No longer gives a badge upon first triumph.
- Bug: Fast enemies and units sometimes get stuck on the first bridge on all modes.
- 1 April 2021 - Overhaul v1.2.0a
- Bugfix: Fast enemies and units no longer get stuck on the first bridge in all modes except Hardcore mode.
- 8 May 2021 - Overhaul v1.3.0
- Bug: Fast enemies and units sometimes get stuck on the first bridge on all modes.
- 22 July 2021 - Overhaul v1.4.0d
- Autumn Falling remade.
- Bugfix: Fast enemies and units no longer get stuck on the first bridge on all modes.
- 31 October 2022 - v1.4.2
- Autumn Falling remade.
- Enemies Beta modifier added.
- Bug: You can place towers on some parts of the path.
- 25 October 2024 - v1.38.0
- Difficulty changed from Normal to Easy.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
- No longer playable in Hardcore mode.
Notes
[edit]- ↑ This icon was not used in-game. Instead, the outdated icon for the third version of the map was used. An updated icon was specifically made for the wiki.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |