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|title1 = Crystal Cave
|title1 = Crystal Cave
|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:Crystal Cave.png]]
|-|Icon = [[File:NewCrystalCaveIcon.png]]
|-|View = [[File:CrystalCavernV.png]]
|-|View = [[File:CrystalCaveViewV3.png]]
|-|Top Down = [[File:CrystalCaveTopDown.png]]
|-|Top Down = [[File:CrystalCaveTopDownV3.png]]
</tabber>
</tabber>
|developer = ''Current'' - Angermode & Your_Adversary<br>''1ˢᵗ'' - BiscuitTurtleKid & Angermode
|developer = ''2ⁿᵈ – Current'' - Angermode & Your_Adversary<br>''1ˢᵗ'' - BiscuitTurtleKid & Angermode
|difficulty = [[:Category:Normal Maps|{{Colour|00FFFF|Normal}}]]
|difficulty = Normal
|length_measurement = 01:02.75
|length = [[:Category:Extremely Long Maps|Extremely Long]]
|wave_structure = Normal
|wave_structure = Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
}}
}}

__TOC__
__TOC__
==Description==
==Description==
'''Crystal Cave''' is a completely enclosed [[Maps|map]] with crystals dotted around the map.
'''Crystal Cave''' is a {{Color|Normal}} [[Maps|map]] that is entirely enclosed. It has an extremely long path, with an average amount of cliff spaces spread across the map.


==Design & Path==
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|Current
'''Crystal Cave''' takes place underground in a cave with colorful crystals dotted around the map, as the name suggests. Multiple cliffs with grass can be spotted across the map. There are multiple wooden houses on these cliffs, with some having wooden crates next to them. There is a pool of magma in the middle of the map, with a wooden bridge over it. The columns on the wooden bridge are burning because of the magma. Multiple stalactites can be seen on the roof of the cave.<br/>The path begins and ends at a cave entrance.
|'''Crystal Cave''' takes place in an underground mine. Long crystals protrude from the ground and ceiling, coming in bunches. The colors vary based on the crystals location in the map. Stalactites and pillars can also be found here. Multiple crates are scattered across the map There is also a wooden house near the start of the map, with a pickaxe on its porch. The middle of the map has a magma stream with a bridge over it.

|-|Version 1 =
The path itself is a winding railroad track that starts at one cave and ends at another. The enemy spawn is closed to the red crystals, while the exit is close to the green crystals.
'''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Several torches were also dotted around the map. As is the nature of caves, some cave walls reached the roof of the map, while other were low enough that cliff towers could be placed on them. Near the entrance of the cave, some over-ground features could be seen outside the cave, like grass hills and trees. The cave was effectively split into two, as it had two distinct ridges with a wooden bridge spanning a large pool of magma, meaning you could not place towers near the middle of the path. A magma-fall could be seen.<br/>The grey path began at the entrance of the cave and ended at a hole in the cave on the back of the map. The path went over the wooden bridge before it curved round a large rock.
|Version 2
</tabber>
|The second version of '''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Multiple cliffs with grass could be spotted across the map. There were multiple wooden houses on these cliffs, with some having wooden crates next to them. There was a pool of magma in the middle of the map, with a wooden bridge over it. The columns on the wooden bridge were burning because of the magma. Multiple stalactites could be seen on the roof of the cave.

The path began and ended at a cave entrance.
|Version 1
|'''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Several torches were also dotted around the map. As is the nature of caves, some cave walls reached the roof of the map, while other were low enough that cliff towers could be placed on them. Near the entrance of the cave, some over-ground features could be seen outside the cave, like grass hills and trees. The cave was effectively split into two, as it had two distinct ridges with a wooden bridge spanning a large pool of magma, meaning you could not place towers near the middle of the path. A magma-fall could be seen.

The grey path began at the entrance of the cave and ended at a hole in the cave on the back of the map. The path went over the wooden bridge before it curved round a large rock.
}}


==Interactive Map==
==Interactive Map==
{{Tabber
{{Map:Crystal Cave}}
|Current
|{{Map:Crystal CaveV3}}
|Version 2
|{{Map:Crystal Cave}}
}}

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
*Towers are likely to be spread out due to the expanse of the [[Maps|map]]. This will reduce the amount of towers in the [[Commander]]'s range.
*Towers are likely to be spread out due to the expanse of the map. This will reduce the amount of towers in the [[Commander]]'s range.
**Multiple [[Commander]]s may be required to boost every tower.
**Multiple [[Commander]]s may be required to boost every tower.
**The [[DJ Booth]] can also help remedy this problem.
*As the map is quite large, long-range towers are recommended.
*As the map is quite large, long-range towers are recommended.
**This helps you attack enemies near the middle of the map, where short-range towers cannot reach.
**This helps you attack enemies near the middle of the map, where short-range towers cannot reach.
*The [[Ranger]] and [[Sniper]] may be pushed for space here, due to the limited cliff space.
*Because of the magma and other map formations preventing tower placement, locating towers requires some planning.
*Because of the magma and other map formations preventing tower placement, locating towers requires some planning.


==Gallery==
==Gallery==
{{Gallery|
==='''Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
<gallery>
GI logo.png|Bugged icon<ref>On the 7th of March 2022, '''Crystal Cave''' was accidentally added. It would use this icon in-game</ref> (7 March 2022)
CrystalCave.png|First version (29 June 2019 – 13 October 2019)
CrystalCave.png|First version (29 June 2019 – 13 October 2019)
GI logo.png|Bugged icon<ref>On the 7th of March 2022, '''Crystal Cave''' was accidentally added. It would use this icon in-game.</ref> (7 March 2022)
Crystal Cave.png|Second version (12 March 2022 – 5 August 2023)
</gallery>
</gallery>


{{GalleryHeader|View}}
==='''View'''===
<gallery>
<gallery>
Crystal.png|First version (29 June 2019 – 13 October 2019)
Crystal.png|First version (29 June 2019 – 13 October 2019)
CrystalCavernV.png|Second version (12 March 2022 – 5 August 2023)
</gallery>
</gallery>

{{GalleryHeader|Top Down}}
<gallery>
CrystalCaveTopDown.png|Second version (12 March 2022 – 5 August 2023)
</gallery>

{{GalleryHeader|Icons}}
<gallery>
Crystal-Cave-Icon.png|First version on the game icon.
OGIcon.png|First version on the game icon.
</gallery>

{{GalleryHeader|Promotional Videos}}
<gallery>
Entity System - Tower Defense Simulator|Second version on a promotional video.
</gallery>

{{GalleryHeader|Trailers}}
<gallery>
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer.
Tower Defense Simulator Frost Invasion Trailer|Second version in the game trailer.
</gallery>

{{GalleryHeader|Development Images}}
<gallery>
OldCrystalCaveDI1.png|First version on a development image.
OldCrystalCaveDI2.png|First version on a development image.
OldCrystalCaveDI3.png|First version on a development image.
OldCrystalCaveDI4.png|First version on a development image.
OldCrystalCaveDI5.png|First version on a development image.
OldCrystalCaveDI6.png|First version on a development image.
OldCrystalCaveDI7.png|First version on a development image.
CrystalCaveDI1.png|Second version on a development image.
CrystalCaveDI2.png|Second version on a development image.
CrystalCaveDI3.jpg|Current version on a development image.
</gallery>
}}


==Trivia==
==Trivia==
*This is the only fully enclosed map to be added to the game.
*Prior to the [[Release v1.0|MEGA Update]], the roof was non-collidable, so the [[Freezer]] could use its ''Ice Drop'' ability.
*Prior to the [[Release v1.0|MEGA Update]], the roof was non-collidable, so the [[Freezer]] could use its ''Ice Drop'' ability.
**In the first version of '''Crystal Cave''', when spawning in, players would spawn above the [[Maps|map]] and fall through the roof of the cave.
**In the first version of '''Crystal Cave''', when spawning in, players would spawn above the map and fall through the roof of the cave.
***In the current version, players who spawn for the first time will appear above the [[Maps|map]] and become stuck as the roof is collidable.
***In the second version, players who spawned for the first time would sometimes appear above the map and become stuck as the roof was collidable.
****To enter the cave, players must reset to spawn inside.
****To enter the cave, players would have had to reset to spawn inside.
*The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave.
*The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave.
**There was a larger grey baseplate beneath the outside baseplate.
**There was a larger grey baseplate beneath the outside baseplate.
*During the developmental of the first version of '''Crystal Cave''', it had two easter eggs which were linked to ''Minecraft''.
*This map was removed in the [[Release v1.0|MEGA Update]] and was not re-added until the 12th of March 2022.
**The first was a [[w:c:minecraft:Head|Creeper Head]], and the second was a [[w:c:minecraft:Pickaxe|Diamond Pickaxe]]. However, these easter eggs were removed before '''Crystal Cave''' was released.
*On the 7th of March 2022, this map, alongside [[Wrecked Battlefield]], [[Grass Isle]] and [[Sacred Mountains]] were accidentally left as the only survival maps in the game. It, alongside [[Grass Isle]], were the only playable survival maps.
*On the 7th of March 2022, this map, alongside [[Wrecked Battlefield]], [[Grass Isle]] and [[Sacred Mountains]] were accidentally left as the only survival maps in the game. It, alongside [[Grass Isle]], were the only playable survival maps.
**The '''Crystal Cave''' used the [[Grass Isle]] icon and difficulty on the elevator.
**The '''Crystal Cave''' used the [[Grass Isle]] icon and difficulty on the [[Elevators|elevator]].
**The profile card for '''Crystal Cave''' would use a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin''.
**The profile card for '''Crystal Cave''' would use a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin''.
***This would later be changed on 12th of March 2022, so that the profile card uses an image of the map instead.
***This would later be changed on 12th of March 2022, so that the profile card uses an image of the map instead.
***The sprite could have also been seen whenever '''Crystal Cave''' was in Matchmaking rotation prior to the 21st of November 2022.
***The sprite could have also been seen whenever '''Crystal Cave''' was in [[Matchmaking]] rotation prior to the 21st of November 2022.
**This, with the exception of the profile card, was later fixed on the same day.
**This, with the exception of the profile card, was later fixed on the same day.
*In the update log the [[v1.1.0|Entity System Update]], '''Crystal Cave''' is called ''Crystal Cavern''.
*In the update log of the [[v1.1.0|Entity System Update]], '''Crystal Cave''' is called ''Crystal Cavern''.
*The magma that this map was meant to have was removed for being too bright. Instead, water, colored orange, appears instead.
*The magma that the second version of this map was meant to have was removed for being too bright. Instead, water, colored orange, appears instead.
**On the 7th of March 2022, this water appeared as blue.
**On the 7th of March 2022, this water appeared as blue.


==Update History==
==Update History==
{{scroll|text =
*'''29 June 2019'''
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]]
**'''Crystal Cave''' added.
**'''Crystal Cave''' added.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|FF0000|Hard}} difficulty removed.
**{{Color|Hard}} difficulty removed.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Crystal Cave''' removed.
**'''Crystal Cave''' removed.
*'''7 March 2022'''
*'''7 March 2022''' - [[v1.0.2]]c
**'''Bug''': '''Crystal Cave''' accidentally re-added.
**{{Bug}} '''Crystal Cave''' accidentally re-added.
**{{Bug}} '''Crystal Cave''' uses a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin'' in profile cards.
***This was fixed later the same day.
*'''7 March 2022''' - [[v1.0.2]]d
**'''Bug''': '''Crystal Cave''' uses a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin'' in profile cards.
**{{Bugfix}} '''Crystal Cave''' removed from the game.
*'''12 March 2022'''
*'''12 March 2022''' - [[v1.1.0]]
**'''Crystal Cave''' remade and re-added.
**'''Crystal Cave''' remade and re-added.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
**No longer gives a badge upon first triumph.
**'''Bugfix''': '''Crystal Cave''' now uses its icon in profile cards.
**{{Bugfix}} '''Crystal Cave''' now uses its icon in profile cards.
*'''30 September 2022'''
*'''30 September 2022''' - [[v1.4.0]]
**'''Bug''': '''Crystal Cave''' uses a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin'' in Matchmaking rotation.
**{{Bug}} '''Crystal Cave''' uses a sprite of [[w:c:fridaynightfunkin:Boyfriend|Boyfriend]] from ''Friday Night Funkin'' in [[Matchmaking]] rotation.
*'''21 November 2022'''
*'''21 November 2022''' - [[v1.5.0]]
**'''Bugfix''': '''Crystal Cave''' now uses a correct icon in Matchmaking.
**{{Bugfix}} '''Crystal Cave''' now uses a correct icon in [[Matchmaking]].
*'''5 August 2023''' - [[v1.8.4]]
**'''Crystal Cave''' remade.
**[[Enemies Beta]] modifier added.
*'''22 September 2023''' - [[v1.8.5]]
**{{Bug}} '''Crystal Cave''' now uses the second version of the map.
*'''22 September 2023''' - [[v1.8.5]]a
**{{Bugfix}} '''Crystal Cave''' now uses the correct version of the map.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
}}


==Notes==
==Notes==
Line 92: Line 166:


{{MapNavBox}}
{{MapNavBox}}
[[Category:Extremely Long Maps]]
[[Category:Long Maps]]
[[Category:Normal Maps]]
[[Category:Normal Maps]]

Latest revision as of 16:57, 18 June 2026

<infobox>

 <title source="title1"><default>Crystal Cave</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Normal </format> <label>Length</label> <format>Long (01:02.75)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Crystal Cave is a Normal map that is entirely enclosed. It has an extremely long path, with an average amount of cliff spaces spread across the map.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

[edit]
  • Towers are likely to be spread out due to the expanse of the map. This will reduce the amount of towers in the Commander's range.
    • Multiple Commanders may be required to boost every tower.
    • The DJ Booth can also help remedy this problem.
  • As the map is quite large, long-range towers are recommended.
    • This helps you attack enemies near the middle of the map, where short-range towers cannot reach.
  • Because of the magma and other map formations preventing tower placement, locating towers requires some planning.
[edit]

Map Icons

View

Top Down

Icons

Promotional Videos

Trailers

Development Images

Trivia

[edit]
  • Prior to the MEGA Update, the roof was non-collidable, so the Freezer could use its Ice Drop ability.
    • In the first version of Crystal Cave, when spawning in, players would spawn above the map and fall through the roof of the cave.
      • In the second version, players who spawned for the first time would sometimes appear above the map and become stuck as the roof was collidable.
        • To enter the cave, players would have had to reset to spawn inside.
  • The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave.
    • There was a larger grey baseplate beneath the outside baseplate.
  • During the developmental of the first version of Crystal Cave, it had two easter eggs which were linked to Minecraft.
    • The first was a Creeper Head, and the second was a Diamond Pickaxe. However, these easter eggs were removed before Crystal Cave was released.
  • On the 7th of March 2022, this map, alongside Wrecked Battlefield, Grass Isle and Sacred Mountains were accidentally left as the only survival maps in the game. It, alongside Grass Isle, were the only playable survival maps.
    • The Crystal Cave used the Grass Isle icon and difficulty on the elevator.
    • The profile card for Crystal Cave would use a sprite of Boyfriend from Friday Night Funkin.
      • This would later be changed on 12th of March 2022, so that the profile card uses an image of the map instead.
      • The sprite could have also been seen whenever Crystal Cave was in Matchmaking rotation prior to the 21st of November 2022.
    • This, with the exception of the profile card, was later fixed on the same day.
  • In the update log of the Entity System Update, Crystal Cave is called Crystal Cavern.
  • The magma that the second version of this map was meant to have was removed for being too bright. Instead, water, colored orange, appears instead.
    • On the 7th of March 2022, this water appeared as blue.

Update History

[edit]
  • 29 June 2019 - BETA v1.3.0
    • Crystal Cave added.
  • 5 August 2019 - BETA v1.8.0
    • Hard difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Crystal Cave removed.
  • 7 March 2022 - v1.0.2c
    • Bug: Crystal Cave accidentally re-added.
    • Bug: Crystal Cave uses a sprite of Boyfriend from Friday Night Funkin in profile cards.
  • 7 March 2022 - v1.0.2d
    • Bugfix: Crystal Cave removed from the game.
  • 12 March 2022 - v1.1.0
    • Crystal Cave remade and re-added.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
    • Bugfix: Crystal Cave now uses its icon in profile cards.
  • 30 September 2022 - v1.4.0
  • 21 November 2022 - v1.5.0
    • Bugfix: Crystal Cave now uses a correct icon in Matchmaking.
  • 5 August 2023 - v1.8.4
  • 22 September 2023 - v1.8.5
    • Bug: Crystal Cave now uses the second version of the map.
  • 22 September 2023 - v1.8.5a
    • Bugfix: Crystal Cave now uses the correct version of the map.
  • 5 June 2026 - v2.0.0

Notes

[edit]
  1. On the 7th of March 2022, Crystal Cave was accidentally added. It would use this icon in-game.


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined