Crystal Cave: Difference between revisions
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|developer = ''2ⁿᵈ – Current'' - Angermode & Your_Adversary<br>''1ˢᵗ'' - BiscuitTurtleKid & Angermode |
|developer = ''2ⁿᵈ – Current'' - Angermode & Your_Adversary<br>''1ˢᵗ'' - BiscuitTurtleKid & Angermode |
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|difficulty = Normal |
|difficulty = Normal |
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|length = Long |
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|length_measurement = 01:02.75 |
|length_measurement = 01:02.75 |
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|wave_structure = |
|wave_structure = Normal |
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|rewards = {{RewardsList|Normal|Hardcore = Hide}} |
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}} |
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| ⚫ | |||
}} |
}} |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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'''Crystal Cave''' is a {{ |
'''Crystal Cave''' is a {{Color|Normal}} [[Maps|map]] that is entirely enclosed. It has an extremely long path, with an average amount of cliff spaces spread across the map. |
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'''Crystal Cave''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. |
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==Design & Path== |
==Design & Path== |
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{{Tabber |
{{Tabber |
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|Current |
|Current |
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|'''Crystal Cave''' takes place in an underground mine. Long crystals protrude from the ground and ceiling, coming in bunches. The colors vary based on the crystals location in the map. Stalactites and pillars can also be found here. Multiple crates are scattered across the map There is also a wooden house near the start of the map, with a pickaxe on its porch. The middle of the map has a magma stream with a bridge over it |
|'''Crystal Cave''' takes place in an underground mine. Long crystals protrude from the ground and ceiling, coming in bunches. The colors vary based on the crystals location in the map. Stalactites and pillars can also be found here. Multiple crates are scattered across the map There is also a wooden house near the start of the map, with a pickaxe on its porch. The middle of the map has a magma stream with a bridge over it. |
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The path itself is a winding railroad track that starts at one cave and ends at another. The enemy spawn is closed to the red crystals, while the exit is close to the green crystals. |
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|Version 2 |
|Version 2 |
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|The second version of '''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Multiple cliffs with grass could be spotted across the map. There were multiple wooden houses on these cliffs, with some having wooden crates next to them. There was a pool of magma in the middle of the map, with a wooden bridge over it. The columns on the wooden bridge were burning because of the magma. Multiple stalactites could be seen on the roof of the cave |
|The second version of '''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Multiple cliffs with grass could be spotted across the map. There were multiple wooden houses on these cliffs, with some having wooden crates next to them. There was a pool of magma in the middle of the map, with a wooden bridge over it. The columns on the wooden bridge were burning because of the magma. Multiple stalactites could be seen on the roof of the cave. |
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The path began and ended at a cave entrance. |
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|Version 1 |
|Version 1 |
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|'''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Several torches were also dotted around the map. As is the nature of caves, some cave walls reached the roof of the map, while other were low enough that cliff towers could be placed on them. Near the entrance of the cave, some over-ground features could be seen outside the cave, like grass hills and trees. The cave was effectively split into two, as it had two distinct ridges with a wooden bridge spanning a large pool of magma, meaning you could not place towers near the middle of the path. A magma-fall could be seen |
|'''Crystal Cave''' took place underground in a cave with colorful crystals dotted around the map, as the name suggested. Several torches were also dotted around the map. As is the nature of caves, some cave walls reached the roof of the map, while other were low enough that cliff towers could be placed on them. Near the entrance of the cave, some over-ground features could be seen outside the cave, like grass hills and trees. The cave was effectively split into two, as it had two distinct ridges with a wooden bridge spanning a large pool of magma, meaning you could not place towers near the middle of the path. A magma-fall could be seen. |
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The grey path began at the entrance of the cave and ended at a hole in the cave on the back of the map. The path went over the wooden bridge before it curved round a large rock. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Normal|Hardcore = |
{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}} |
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==Strategy== |
==Strategy== |
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{{GalleryHeader|Development Images}} |
{{GalleryHeader|Development Images}} |
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<gallery> |
<gallery> |
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OldCrystalCaveDI1.png|First version on a development image. |
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OldCrystalCaveDI2.png|First version on a development image. |
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OldCrystalCaveDI3.png|First version on a development image. |
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OldCrystalCaveDI4.png|First version on a development image. |
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OldCrystalCaveDI5.png|First version on a development image. |
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OldCrystalCaveDI6.png|First version on a development image. |
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OldCrystalCaveDI7.png|First version on a development image. |
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CrystalCaveDI1.png|Second version on a development image. |
CrystalCaveDI1.png|Second version on a development image. |
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CrystalCaveDI2.png|Second version on a development image. |
CrystalCaveDI2.png|Second version on a development image. |
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==Trivia== |
==Trivia== |
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*This is the only fully enclosed map to be added to the game. |
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*Prior to the [[Release v1.0|MEGA Update]], the roof was non-collidable, so the [[Freezer]] could use its ''Ice Drop'' ability. |
*Prior to the [[Release v1.0|MEGA Update]], the roof was non-collidable, so the [[Freezer]] could use its ''Ice Drop'' ability. |
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**In the first version of '''Crystal Cave''', when spawning in, players would spawn above the map and fall through the roof of the cave. |
**In the first version of '''Crystal Cave''', when spawning in, players would spawn above the map and fall through the roof of the cave. |
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*The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave. |
*The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave. |
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**There was a larger grey baseplate beneath the outside baseplate. |
**There was a larger grey baseplate beneath the outside baseplate. |
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*During the developmental of the first version of '''Crystal Cave''', it had two easter eggs which were linked to ''Minecraft''. |
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*This map was removed in the [[Release v1.0|MEGA Update]] and was not re-added until the 12th of March 2022. |
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**The first was a [[w:c:minecraft:Head|Creeper Head]], and the second was a [[w:c:minecraft:Pickaxe|Diamond Pickaxe]]. However, these easter eggs were removed before '''Crystal Cave''' was released. |
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*On the 7th of March 2022, this map, alongside [[Wrecked Battlefield]], [[Grass Isle]] and [[Sacred Mountains]] were accidentally left as the only survival maps in the game. It, alongside [[Grass Isle]], were the only playable survival maps. |
*On the 7th of March 2022, this map, alongside [[Wrecked Battlefield]], [[Grass Isle]] and [[Sacred Mountains]] were accidentally left as the only survival maps in the game. It, alongside [[Grass Isle]], were the only playable survival maps. |
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**The '''Crystal Cave''' used the [[Grass Isle]] icon and difficulty on the [[Elevators|elevator]]. |
**The '''Crystal Cave''' used the [[Grass Isle]] icon and difficulty on the [[Elevators|elevator]]. |
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**'''Crystal Cave''' added. |
**'''Crystal Cave''' added. |
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*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] |
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] |
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**{{ |
**{{Color|Hard}} difficulty removed. |
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*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**'''Crystal Cave''' removed. |
**'''Crystal Cave''' removed. |
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*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
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**'''Crystal Cave''' remade and re-added. |
**'''Crystal Cave''' remade and re-added. |
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**{{ |
**{{Color|Normal}} difficulty added. |
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**No longer gives a badge upon first triumph. |
**No longer gives a badge upon first triumph. |
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**{{Bugfix}} '''Crystal Cave''' now uses its icon in profile cards. |
**{{Bugfix}} '''Crystal Cave''' now uses its icon in profile cards. |
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*'''22 September 2023''' - [[v1.8.5]]a |
*'''22 September 2023''' - [[v1.8.5]]a |
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**{{Bugfix}} '''Crystal Cave''' now uses the correct version of the map. |
**{{Bugfix}} '''Crystal Cave''' now uses the correct version of the map. |
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*'''5 June 2026''' - [[v2.0.0]] |
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}} |
}} |
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Latest revision as of 16:57, 18 June 2026
Description
[edit]Crystal Cave is a Normal map that is entirely enclosed. It has an extremely long path, with an average amount of cliff spaces spread across the map.
Design & Path
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many
Coins,
Gems and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular
EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | ||
| Casual | ||
| Intermediate | ||
| Molten | ||
| Fallen | ||
| Hidden Wave | ||
| Frost | ||
Strategy
[edit]- Towers are likely to be spread out due to the expanse of the map. This will reduce the amount of towers in the Commander's range.
- Multiple Commanders may be required to boost every tower.
- The DJ Booth can also help remedy this problem.
- As the map is quite large, long-range towers are recommended.
- This helps you attack enemies near the middle of the map, where short-range towers cannot reach.
- Because of the magma and other map formations preventing tower placement, locating towers requires some planning.
Gallery
[edit]Map Icons
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First version (29 June 2019 – 13 October 2019)
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Bugged icon[1] (7 March 2022)
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Second version (12 March 2022 – 5 August 2023)
View
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First version (29 June 2019 – 13 October 2019)
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Second version (12 March 2022 – 5 August 2023)
Top Down
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Second version (12 March 2022 – 5 August 2023)
Icons
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First version on the game icon.
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First version on the game icon.
Promotional Videos
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Second version on a promotional video.
Trailers
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First version in the game trailer.
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First version in the game trailer.
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Second version in the game trailer.
Development Images
-
First version on a development image.
-
First version on a development image.
-
First version on a development image.
-
First version on a development image.
-
First version on a development image.
-
First version on a development image.
-
First version on a development image.
-
Second version on a development image.
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Second version on a development image.
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Current version on a development image.
Trivia
[edit]- Prior to the MEGA Update, the roof was non-collidable, so the Freezer could use its Ice Drop ability.
- In the first version of Crystal Cave, when spawning in, players would spawn above the map and fall through the roof of the cave.
- In the second version, players who spawned for the first time would sometimes appear above the map and become stuck as the roof was collidable.
- To enter the cave, players would have had to reset to spawn inside.
- In the second version, players who spawned for the first time would sometimes appear above the map and become stuck as the roof was collidable.
- In the first version of Crystal Cave, when spawning in, players would spawn above the map and fall through the roof of the cave.
- The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave.
- There was a larger grey baseplate beneath the outside baseplate.
- During the developmental of the first version of Crystal Cave, it had two easter eggs which were linked to Minecraft.
- The first was a Creeper Head, and the second was a Diamond Pickaxe. However, these easter eggs were removed before Crystal Cave was released.
- On the 7th of March 2022, this map, alongside Wrecked Battlefield, Grass Isle and Sacred Mountains were accidentally left as the only survival maps in the game. It, alongside Grass Isle, were the only playable survival maps.
- The Crystal Cave used the Grass Isle icon and difficulty on the elevator.
- The profile card for Crystal Cave would use a sprite of Boyfriend from Friday Night Funkin.
- This would later be changed on 12th of March 2022, so that the profile card uses an image of the map instead.
- The sprite could have also been seen whenever Crystal Cave was in Matchmaking rotation prior to the 21st of November 2022.
- This, with the exception of the profile card, was later fixed on the same day.
- In the update log of the Entity System Update, Crystal Cave is called Crystal Cavern.
- The magma that the second version of this map was meant to have was removed for being too bright. Instead, water, colored orange, appears instead.
- On the 7th of March 2022, this water appeared as blue.
Update History
[edit]- 29 June 2019 - BETA v1.3.0
- Crystal Cave added.
- 5 August 2019 - BETA v1.8.0
- Hard difficulty removed.
- 13 October 2019 - Release v1.0.0
- Crystal Cave removed.
- 7 March 2022 - v1.0.2c
- Bug: Crystal Cave accidentally re-added.
- Bug: Crystal Cave uses a sprite of Boyfriend from Friday Night Funkin in profile cards.
- 7 March 2022 - v1.0.2d
- Bugfix: Crystal Cave removed from the game.
- 12 March 2022 - v1.1.0
- Crystal Cave remade and re-added.
- Normal difficulty added.
- No longer gives a badge upon first triumph.
- Bugfix: Crystal Cave now uses its icon in profile cards.
- 30 September 2022 - v1.4.0
- Bug: Crystal Cave uses a sprite of Boyfriend from Friday Night Funkin in Matchmaking rotation.
- 21 November 2022 - v1.5.0
- Bugfix: Crystal Cave now uses a correct icon in Matchmaking.
- 5 August 2023 - v1.8.4
- Crystal Cave remade.
- Enemies Beta modifier added.
- 22 September 2023 - v1.8.5
- Bug: Crystal Cave now uses the second version of the map.
- 22 September 2023 - v1.8.5a
- Bugfix: Crystal Cave now uses the correct version of the map.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
Notes
[edit]- ↑ On the 7th of March 2022, Crystal Cave was accidentally added. It would use this icon in-game.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |
