Crystal Cave

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Revision as of 18:17, 26 March 2026 by imported>Mentin123
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Description

Crystal Cave is a Normal map that is entirely enclosed. It has an extremely long path, with an average amount of cliff spaces spread across the map.

Crystal Cave has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

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Interactive Map

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Rewards

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 100 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)
Voidcore Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus)

Strategy

  • Towers are likely to be spread out due to the expanse of the map. This will reduce the amount of towers in the Commander's range.
    • Multiple Commanders may be required to boost every tower.
    • The DJ Booth can also help remedy this problem.
  • As the map is quite large, long-range towers are recommended.
    • This helps you attack enemies near the middle of the map, where short-range towers cannot reach.
  • Because of the magma and other map formations preventing tower placement, locating towers requires some planning.

Map Icons

View

Top Down

Icons

Promotional Videos

Trailers

Development Images

Trivia

  • Prior to the MEGA Update, the roof was non-collidable, so the Freezer could use its Ice Drop ability.
    • In the first version of Crystal Cave, when spawning in, players would spawn above the map and fall through the roof of the cave.
      • In the second version, players who spawned for the first time would sometimes appear above the map and become stuck as the roof was collidable.
        • To enter the cave, players would have had to reset to spawn inside.
  • The first version of this map did have an outside baseplate. However, players could not leave the vicinity of the cave due to invisible walls surrounding the cave.
    • There was a larger grey baseplate beneath the outside baseplate.
  • This map was removed in the MEGA Update and was not re-added until the 12th of March 2022.
  • On the 7th of March 2022, this map, alongside Wrecked Battlefield, Grass Isle and Sacred Mountains were accidentally left as the only survival maps in the game. It, alongside Grass Isle, were the only playable survival maps.
    • The Crystal Cave used the Grass Isle icon and difficulty on the elevator.
    • The profile card for Crystal Cave would use a sprite of Boyfriend from Friday Night Funkin.
      • This would later be changed on 12th of March 2022, so that the profile card uses an image of the map instead.
      • The sprite could have also been seen whenever Crystal Cave was in Matchmaking rotation prior to the 21st of November 2022.
    • This, with the exception of the profile card, was later fixed on the same day.
  • In the update log of the Entity System Update, Crystal Cave is called Crystal Cavern.
  • The magma that the second version of this map was meant to have was removed for being too bright. Instead, water, colored orange, appears instead.
    • On the 7th of March 2022, this water appeared as blue.

Update History

  • 29 June 2019 - BETA v1.3.0
    • Crystal Cave added.
  • 5 August 2019 - BETA v1.8.0
    • Hard difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • Crystal Cave removed.
  • 7 March 2022 - v1.0.2c
    • Bug: Crystal Cave accidentally re-added.
    • Bug: Crystal Cave uses a sprite of Boyfriend from Friday Night Funkin in profile cards.
  • 7 March 2022 - v1.0.2d
    • Bugfix: Crystal Cave removed from the game.
  • 12 March 2022 - v1.1.0
    • Crystal Cave remade and re-added.
    • Normal difficulty added.
    • No longer gives a badge upon first triumph.
    • Bugfix: Crystal Cave now uses its icon in profile cards.
  • 30 September 2022 - v1.4.0
  • 21 November 2022 - v1.5.0
    • Bugfix: Crystal Cave now uses a correct icon in Matchmaking.
  • 5 August 2023 - v1.8.4
  • 22 September 2023 - v1.8.5
    • Bug: Crystal Cave now uses the second version of the map.
  • 22 September 2023 - v1.8.5a
    • Bugfix: Crystal Cave now uses the correct version of the map.

Notes

  1. On the 7th of March 2022, Crystal Cave was accidentally added. It would use this icon in-game.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined