Gilded Path: Difference between revisions

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|-|View = [[File:GildedPathViewV2.png]]
|-|Top Down = [[File:LOSERsniper.png]]
|-|Top Down = [[File:Place.png]]
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Revision as of 15:59, 21 August 2025

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<infobox>

 <title source="title1"><default>Gilded Path</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>[[:Category:Insane Maps|Template:Colour]] </format> <label>Length</label> <format>Script error: No such module "NumName".</format> <default>Both Paths - Medium</default> <label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

Gilded Path is a map that takes place near an old stone temple, filled with ruins.

Gilded Path has two modifiers, these being All Paths that makes most enemies spawn on both sides and Mutation, which increases the health of enemies every wave by 5%. Both of these modifiers boost the rewards given by 30%.

Design & Path

Gilded Path takes place on a a flat area, surrounded by mountains on three sides and by an ocean on one side. The map is in a small birch forest inhabited by various golden creatures of various bodies and sizes. A few small grey and gold rocks are also scattered around the map. A dead corpse of the Gold Titan can also be seen in near a few flowers.

The path starts at a red portal and ends at a blue portal. It has two separate paths, which intersect near the middle of the map and combine into one path near the end.

Interactive Map

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Rewards

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.3 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.3
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.3
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.3
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.3 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.3 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3
Hidden Wave Gem 150 × 1.3 Experience 250 EXP × 1.3
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.3
(Gem 75 (Triumph Only)) × 1.3
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.3
Voidcore (Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) × 1.3 (Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus) × 1.3

Strategy

  • It is recommended to place your towers near the intersection.
    • These spots are especially useful for towers like the Golden Pyromancer and Gladiator, as their pierce allows them to kill enemies from both paths.
    • Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
  • There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.

Development Images

Trivia

  • Multiple golden creatures can be seen around the map, which are a reference to the now Sandbox exclusive Golden mode.
    • The entities shown in the map do not resemble any of the enemies present in that mode in the most recent version of the map except for one which is the corpse of the Gold Titan.
    • The original version of the map had multiple corpses of Goldens and one corpse of the Gold Titan. A rusted humanoid that looked similar to the Rusted could also be seen near the back of the temple.
      • Due to the map creator not having access to the original Gold Titan model, the model used has a 4-pack which was not present on the enemy.

Update History


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Regular
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PVP
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Sandbox Mode
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Story Exclusive
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Event
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Removed
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Unreleased
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