Grass Isle: Difference between revisions

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|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural
|developer = ''3ʳᵈ – Current'' - Your_Adversary<br/>''1ˢᵗ – 2ⁿᵈ'' - BelowNatural
|difficulty = Easy
|difficulty = Easy
|length = Medium
|length_measurement = 00:48.67
|length_measurement = 00:48.67
|wave_structure = Normal
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide}}
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
}}
}}
__TOC__
__TOC__
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{{Tabber
{{Tabber
|Current
|Current
|'''Grass Isle''' is a small grassy island in the middle of the ocean. The terrain of this island is mountainous, though there are flat grassy plains on the island. Various rocks and trees can be found on the island. A bridge crosses over a water source.<br/>The brown path begins and ends at two caves at both ends of the island. The path crosses a wooden bridge across the water.
|'''Grass Isle''' is a small grassy island in the middle of the ocean. The terrain of this island is mountainous, though there are flat grassy plains on the island. Various rocks and trees can be found on the island. A bridge crosses over a water source.

The brown path begins and ends at two caves at both ends of the island. The path crosses a wooden bridge across the water.
|Version 3
|Version 3
|The third version of '''Grass Isle''' was a large island in the middle of the ocean. Despite this, a river flows through the middle of the island, with the source being an artificial pipeline at the top of a waterfall. When the river reached the sea, it was split in two by a small grass island. The terrain of the island was mountainous, though there were flat grassy plains on the island. Various rocks and trees could be found on the island. Some sand could also be seen and a smaller rock island could be seen in the middle of the ocean.<br/>The brown stone path began and ended at two caves at both ends of the island. The path crossed a cobblestone bridge over the river.
|The third version of '''Grass Isle''' was a large island in the middle of the ocean. Despite this, a river flows through the middle of the island, with the source being an artificial pipeline at the top of a waterfall. When the river reached the sea, it was split in two by a small grass island. The terrain of the island was mountainous, though there were flat grassy plains on the island. Various rocks and trees could be found on the island. Some sand could also be seen and a smaller rock island could be seen in the middle of the ocean.

The brown stone path began and ended at two caves at both ends of the island. The path crossed a cobblestone bridge over the river.
|Version 2
|Version 2
|The second version of '''Grass Isle''' is identical to the current version, except terrain water surrounded the map, instead of baseplate water.
|The second version of '''Grass Isle''' is identical to the current version, except terrain water surrounded the map, instead of baseplate water.
|Version 1
|Version 1
|The first version of '''Grass Isle''' took place on a low lying grassy island in the middle of the ocean. There were few objects of note. There were three smaller chunks of rocks lower than the main terrain. Four trees and a grass mound could be seen. Some broken bits of rock by the caves could also be seen.<br/>The black slate path began and ended at two caves. The path cutback on itself many times as well as taking some long straights.
|The first version of '''Grass Isle''' took place on a low lying grassy island in the middle of the ocean. There were few objects of note. There were three smaller chunks of rocks lower than the main terrain. Four trees and a grass mound could be seen. Some broken bits of rock by the caves could also be seen.

The black slate path began and ended at two caves. The path cutback on itself many times as well as taking some long straights.
}}
}}


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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.


{{Rewards|Easy|Hardcore = Hide}}
{{Rewards|Easy|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
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<gallery>
<gallery>
GenericThumbnail173.png|Current version on the game thumbnail.
GenericThumbnail173.png|Current version on the game thumbnail.
Wave79888998Thumbnail.png|Current version on the game thumbnail.
Level150Thumbnail.png|Current version on the game thumbnail.
Wave99999999Thumbnail.png|Current version on the game thumbnail.
v1.86.0GenericThumbnail.png|Current version on the game thumbnail.
v1.86.0GenericThumbnail2.png|Current version on the game thumbnail.
v1.86.0GenericThumbnail3.png|Current version on the game thumbnail.
CyberMilitaryBaseThumbnail.png|Current version on the game thumbnail.
Wave100Thumbnail.png|Current version on the game thumbnail.
Wave200Thumbnail.png|Current version on the game thumbnail.
Wave150Thumbnail.png|Current version on the game thumbnail.
V1.88.0GenericThumbnail2.png|Current version on the game thumbnail.
V1.89.0GenericThumbnail1.png|Current version on the game thumbnail.
V1.89.0GenericThumbnail2.png|Current version on the game thumbnail.
V1.89.0GenericThumbnail3.png|Current version on the game thumbnail.
V1.89.0GenericThumbnail4.png|Current version on the game thumbnail.
V1.90.0GenericThumbnail.png|Current version on the game thumbnail.
V1.90.0GenericThumbnail2.png|Current version on the game thumbnail.
V1.90.0GenericThumbnail3.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail2.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail3.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail4.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail7.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail8.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail9.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail11.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail12.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail13.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail18.png|Current version on the game thumbnail.
V2.1.0GenericThumbnail19.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail2.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail3.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail5.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail7.png|Current version on the game thumbnail.
V2.2.0GenericThumbnail13.png|Current version on the game thumbnail.
V2.3.0GenericThumbnail2.png|Current version on the game thumbnail.
V2.3.0GenericThumbnail3.png|Current version on the game thumbnail.
</gallery>
</gallery>


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Game Master Ultimate Skin - Tower Defense Simulator|Current version on a promotional video.
Game Master Ultimate Skin - Tower Defense Simulator|Current version on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
Operator Tower Trailer - Tower Defense Simulator |Current version on a promotional video.
</gallery>
</gallery>


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GrassIsleDI2.png|Current version on a development image.
GrassIsleDI2.png|Current version on a development image.
GrassIsleDI3.png|Current version on a development image.
GrassIsleDI3.png|Current version on a development image.
Airstrike Ability Development Footage 2 - Tower Defense Simulator|Current version on a development video.
ApriliniFoolsiniPI.png|Current version on a development image.
</gallery>
</gallery>
}}
}}
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**No longer playable on [[Versus]] mode.
**No longer playable on [[Versus]] mode.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.

Latest revision as of 15:14, 23 July 2026

Description

[edit]

Grass Isle is a grassy island map. It has been remade multiple times since its addition to the game.

Design & Path

[edit]

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Interactive Map

[edit]
Loading scripts

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 75 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Strategy

[edit]
  • Most ground towers are suited for this map, due to the path's nature on cutting back on itself quite a few times.
    • However, be aware of the limited space available for towers.
    • Later on during the game, sell unnecessary towers to make space for essential ones.
  • If you need to bring Rangers, make sure to sell any Snipers that may occupy the mound and cliff to make space for Rangers.
  • The DJ Booth can massively benefit towers, as the map itself is quite small.
    • A long-range tower, like the Ranger, will be able to reach the entire map with a well placed DJ Booth.
  • As the map is quite short, you may want to use the Electroshocker, Sledger or Toxic Gunner to slow down enemies.
[edit]

Map Icons

View

Icons

Thumbnails

Promotional Videos

Trailers

Development Images

Trivia

[edit]
  • This first version of the map was once used as the example for the Tower Defense Simulator Map Making Kit.
  • Grass Isle is used as the default background for player profiles, though an outdated version of it is used.
  • On the third version of the map, there is a humanoid figure wielding a scythe.
    • This humanoid has a similar skin tone and clothing as the Slasher.
  • On 7th of March 2022, this alongside Wrecked Battlefield, Crystal Cave and Sacred Mountains were accidentally left as the only survival maps in the game. It alongside Crystal Cave were the only playable survival maps.
    • This was later fixed on the same day.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Grass Isle added.
  • 4 March 2020 - Release v1.8.0
    • No longer playable on Versus mode.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Grass Isle remade.
  • 12 March 2022 - v1.1.0
    • Grass Isle remade.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined