The Haunted Past

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

Event Content

The Haunted Past has been removed from the game as of the 21st of December 2023 as it was part of the Lunar Overture Event.
This page has been preserved for historical purposes.

<infobox>

 <title source="title1"><default>The Haunted Past</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Event </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Medium</default> <label>Wave Structure</label> <format>Event </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>Wave 1-9
File:(Official) Tower Defense Simulator OST - Harvesting Season Theme
</format>
<format>Wave 10-19 (Bugged)
File:(Official) Tower Defense Simulator OST - They Are Coming...
</format>
<format>Final Wave (Bugged, Jack-o-Bot)
File:(Official) Tower Defense Simulator OST - Reignited (Jack O Bot's Theme)
</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

[edit]

The Haunted Past was the event map for the second act of the Lunar Overture Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. In solo it was Error creating thumbnail: File missing$1,200, in duo it was Error creating thumbnail: File missing$1,100 and in trio it was Error creating thumbnail: File missing$900. If you were in the Paradoxum Games group, it was increased by Error creating thumbnail: File missing$100.

This map had the HP Locked modifier, which sets the base health to 100. It also had Mutation which increased the enemy health by 10% of their regular health. Both these modifiers increased rewards by 20%, which is a total increase of 40%.

This map had a unique system of giving players cash for killing or damaging enemies. You only got cash from them if they were killed, or in some cases, damaged by a specific amount of health. Additionally, the amount you got was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy is killed or you damaged it enough. With each additional player, this decreased by 25%, which means that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it was rounded up. For example, the Scarecrow gave Error creating thumbnail: File missing$100 when killed in solo, Error creating thumbnail: File missing$75 in duo and Error creating thumbnail: File missing$50 in trio between the players that damaged it. Players that did not damage it received Error creating thumbnail: File missing$12.5 in duo, which was rounded up to Error creating thumbnail: File missing$13 and Error creating thumbnail: File missing$16.7 in trio, which was rounded up to Error creating thumbnail: File missing$17.

Design and Path

[edit]

For both stages, the map was set in a large purple and yellow colored theater. Multiple lights and chandeliers could be seen on the walls or on the ceiling. It had multiple seats that were empty. The actual map took place in the middle of the theater, being separated from the audience by a large gap, with only small ropes with lines connecting them.

Stage One

[edit]

The first stage was similar to Nightmare Carnival. The path started from a cave, immediately going down into a broken down stone gate-arch, which immediately crossed over onto a wood footbridge over a bright green lake. The path proceeded onto a stone walkway, making several short turns roughly in a circle, intersecting various lampposts and carnival tents. The path again crossed over the lake, approximating another wide circle, intersecting various lampposts, trees and tents. A tall orange tower could be found at the back of the map. Various dead trees, pumpkins, carnival banners and hills could have been found scattered over the map.

Stage Two

[edit]

The second stage was similar to Trick or Threat Town. In the center of the map was a large hill with a statue in the center of it which provided valuable cliff space. The path began at a similar broken down stone gate-arch. The path had changed, with a small turn beginning the path before immediately doubling back to a longer stretch, circling around the center statue and another hill before making a few final turns to the exit. Various lampposts could be found around corners, with fallen trees and rocks decorating the landscape. A large cottage was found near the rear half of the map, and various hills and rockfaces stood out across the path. Various village houses and even a burial house could be found towards the side of the map, with the path terminating at a large communal structure.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Story

[edit]

For more information, see The Haunted Past/Story.

Unlike A Dark Tale, The Haunted Past did not have much of a story. There was only one cutscene in the act, which played after Wave 9. In there, The Umbra makes three enemies, the Mummy, Demon and Scarecrow go collect a God Cube fragment.

When Jack-o-Bot is destroyed at the end of the match, the Narrator says that The Umbra had been the one who sent Jack O' Bot to fight the player in Nightmare Carnival all those years ago.

Rewards

[edit]

The game calculated how many Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP you receive based on how many waves were survived and if the match was won. During periods of 50% more Error creating thumbnail: File missing EXP (08:00 UTC Friday – 08:00 UTC Sunday), any Error creating thumbnail: File missing EXP earned was multiplied by 1.5x. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x.

Any reward that ends in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards were calculated as:

Coins Reward EXP Reward
(Error creating thumbnail: File missing 500 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only)) × 1.2 (Error creating thumbnail: File missing 80 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.2

It was possible to randomly get these accessories upon triumph of the second act:

Error creating thumbnail: File missing Error creating thumbnail: File missing File:ReaperGear.png
Jack O' Bot Head Jack O' Bot Chestplate Reaper's Gear
Stock 30,000 15,000 3,000

Wave Structure

[edit]

The formula for calculating wave bonus on each wave was:

(Error creating thumbnail: File missing$500 + (Waves Completed - 1) × Error creating thumbnail: File missing$150) × (1 - 0.1 × Players)

The wave clear bonus appeared when no damage was dealt to the base. In solos, it is one fourth of the wave bonus. In duo or higher, it is one fifth of the wave bonus.

The waves in The Haunted Past could not be skipped, though the cutscenes could be. They followed these timings:

Waves Wave Timer
1-8 1:00
9
10 2:00
11
12-14 2:00
15
16-17 2:00
18
19 2:00
20

Bolded names indicate an enemy type's debut.


Wave Structure
Wave Narrator Dialogue Enemy Type & Amount
1 Error creating thumbnail: File missing Welcome back! You just couldn't stay away huh? Inching [sic] to find out what happens next... I'm honored! In that case, be sure to stay for the whole show! 8x Pumpkid
2 - 5x Pumpkid, 5x Skeleton
3 - 10x Skeleton
4 - 5x Ghost, 8x Pumpkid, 6x Skeleton
5 - 8x Ghost, 5x Mummy, 10x Skeleton
6 - 7x Pumpkid, 6x Ghost, 14x Pumpkid, 8x Mummy, 9x Skeleton, 7x Pumpkid
7 - 10x Mummy, 10x Pumpkid, 10x Ghost, 2x Witch, 12x Skeleton
8 - 16x Mummy, 7x Scarecrow, 18x Pumpkid, 3x Witch, 15x Skeleton
9 - 12x Scarecrow, 1x Giant Skeleton, 20x Mummy, 14x Pumpkid, 14x Skeleton, 13x Ghost, 9x Pumpkid, 1x Giant Skeleton
10 Error creating thumbnail: File missing The Umbra went from a scared mortal girl to THIS?? WOW... This character development is seriously to DIE for! Try not to die though... We kinda need you around.
File:Narrator1Act2.ogg
8x Mummy, 14x Giant Skeleton, 5x Scarecrow, 2x Witch, 16x Pumpkid, 2x Giant Skeleton, 8x Mummy, 16x Skeleton, 1x Giant Skeleton
11 - 1x Frankenstein (Boss), 10x Mummy , 3x Witch, 8x Skeleton (Hidden), 3x Giant Skeleton, 16x Pumpkid, 8x Mummy, 12x Skeleton
12 - 1x Frankenstein, 1x Giant Skeleton, 24x Skeleton, 4x Witch, 10x Mummy, 8x Scarecrow, 1x Frankenstein, 10x Mummy, 1x Giant Skeleton
13 - 1x Frankenstein, 1x Clown, 24x Scarecrow, 2x Giant Skeleton, 3x Witch, 16x Mummy, 14x Skeleton, 1x Frankenstein, 1x Clown, 1x Giant Skeleton, 5x Scarecrow (Hidden)
14 - 1x Frankenstein, 3x Clown, 16x Mummy, 10x Ghost, 3x Giant Skeleton, 4x Witch, 8x Scarecrow (Hidden), 6x Scarecrow, 12x Skeleton, 1x Frankenstein, 2x Clown, 2x Giant Skeleton
15 - 1x Demon (Boss), 2x Frankenstein, 14x Ghost, 2x Clown, 14x Mummy, 2x Witch, 1x Frankenstein, 12x Scarecrow, 2x Clown, 5x Giant Skeleton, 12x Skeleton
16 - 4x Clown, 2x Frankenstein, 1x Demon, 15x Ghost, 1x Frankenstein (Hidden), 2x Frankenstein, 14x Mummy, 8x Giant Skeleton, 1x Demon
17 - 5x Hallow Guard, 4x Clown, 1x Demon, 10x Mummy, 1x Werewolf, 4x Witch, 10x Scarecrow (Hidden), 10x Mummy, 9x Giant Skeleton, 16x Skeleton, 2x Frankenstein, 1x Demon
18 - 5x Hallow Guard, 1x Werewolf, 5x Clown, 3x Demon, 4x Frankenstein, 5x Witch, 15x Scarecrow, 16x Mummy, 1x Reaper (Boss), 13x Mummy (Hidden), 16x Skeleton, 2x Frankenstein
19 - 2x Demon, 1x Reaper, 4x Hallow Guard, 1x Werewolf, 3x Frankenstein, 4x Clown, 20x Mummy (Hidden), 26x Skeleton, 8x Hallow Guard, 1x Demon, 1x Reaper, 25x Mummy, 2x Frankenstein
20 Error creating thumbnail: File missing Oh, it's 5:30. Right on schedule!
File:Narrator2Act2.ogg
7x Hallow Guard, 1x Werewolf, 2x Demon, 3x Clown, 25x Skeleton, 1x Werewolf, 1x Jack-o-Bot, 7x Witch, 3x Frankenstein (Hidden), 3x Frankenstein, 25x Mummy, 3x Clown, 30x Skeleton, 2x Demon, 1x Werewolf, 70x Pumpkid, 18x Mummy, 1x Reaper, 2x Hallow Guard, 7x Clown, 1x Werewolf, 1x Demon, 10x Mummy, 2x Frankenstein, 4x Witch, 10x Scarecrow, 10x Mummy, 9x Giant Skeleton, 16x Skeleton, 2x Frankenstein, 1x Reaper
Error creating thumbnail: File missing Hey, now... Be gentle with Jack-O-Bot, we don't have any more actors on standby-... Welp, auditions are now officially open!
File:Narrator3Act2.ogg
Triumph Dialogue
Error creating thumbnail: File missing Sooo.. That explains it all, huh? The Umbra sent the Jack-o-bot all those years ago to do her bidding... The more you know!

Strategy

[edit]
  • Early game towers with flying detection, like the Golden Soldier or Ace Pilot are highly recommended to deal both with the regular enemies and the Witches that spawn.
    • Later on, the Ranger and Pursuit can also work well against them.
  • Area of effect towers, like the Golden Pyromancer and Mortar are recommended due to the large number of enemies that spawn.
  • The Golden Scout is not effective due to its lack of DPS.
  • High DPS towers, such as the Ranger, Accelerator and Golden Minigunner are needed later on due to enemies like the Frankenstein having high amounts of health, especially with the Mutation modifier.
  • Towers such as Sledger and Electroshocker can be useful at stalling the large amounts of enemies during the second part of this map.
  • The Farm should not be brought as it does not generate any cash.
    • The Cowboy and Golden Cowboy also get their income reduced in this map, so it is not recommended to bring these towers.
  • The DJ Booth and Commander are highly recommended to support your towers.
  • After the first cutscene, all your towers are sold, so make sure you quickly place them back when Wave 10 starts.

Trivia

[edit]
Dialogue Audio
File:NarratorUnused1Act2.ogg "And I know some are curious about her loyal compatriot. Let me get to that art of the script, okay? *page flipping sounds* Ah, there it is. As I was saying, despite everything, Penumbras never lost hold of his promise. No matter how twisted she became, the wizard never left The Umbra's side, fighting for her cause to the very end... OH! Did I spoil the story with that bit? My bad, but can you blame me?! It's always SO EXCITING to reach the climax of any story! Let alone my own!"
File:NarratorUnused2Act2.mp3 "Sooo.. That explains it all, huh? The Umbra sent the Jack-o-bot all those years ago to do her bidding... The more you know!"

Update History

[edit]


Lunar Overture Event
Previous Map Current Map Next Map
A Dark Tale
Act I
The Haunted Past
Act II
The Great Finale
Act III


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined