The Heights: Difference between revisions

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|developer = ''2ⁿᵈ – Current'' - Your_Adversary<br/> ''1ˢᵗ'' - BiscuitTurtleKid & Beefchoplets
|developer = ''2ⁿᵈ – Current'' - Your_Adversary<br/> ''1ˢᵗ'' - BiscuitTurtleKid & Beefchoplets
|difficulty = Hard
|difficulty = Hard
|length_measurement = 00:50.15
|length = Medium
|wave_structure = β-Normal<br/>[[:Category:Event Maps|Event]] ([[SFOTH Event]])
|wave_structure = Normal<br/>[[:Category:Event Maps|Event]] ([[SFOTH Event]])
|music-1 = '''First Ambient'''
|modifiers = [[Enemies Beta]]
[[File:Chrono Symphonic - Darkness Dueling|250px|thumb|center]]
|music-1 = '''Former Ambient'''
|music-2 = '''Second Ambient'''
[[File:Tower Defense Simulator OST - Gladiator Music (The Heights)|250px|thumb|center]]
[[File:Old Roblox Theme Song -Orchestral Remix-|250px|thumb|center]]
}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''The Heights''' is currently a regi;ar map in rotation, but it was an event [[Maps|map]] during the [[SFOTH Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the [[Gladiator]] on Normal, Hard or Insane modes.
'''The Heights''' is currently a regular [[Maps|map]] in rotation, but it was an event [[Maps|map]] during the [[SFOTH Event]]. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the [[Gladiator]] on Normal, Hard or Insane modes.

'''The Heights''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.


In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.
In the event version of this map, there were only 12 waves with some unique enemies appearing, including the [[Swordmaster]]. Players started with {{Money|2,000}} (or {{Money|2,100}} if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much {{Coins|Coins}} and {{Exp|}} you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.
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==Design & Path==
==Design & Path==
{{Tabber
<tabber>
|-|Current =
|Current
The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map.<br/>The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
|The current version of '''The Heights''' is a battle arena-style map taking place above the clouds. There are many artificial pillars and walkways spanning over the map, with some walkways featuring obstacles. Multiple spawn points scattered across the map. Statues can be found in various spots around the map, all of which hold swords from ''Sword Fight on the Heights''. Multiple portals can also be found on the map.

|-|Version 2=
The path starts at a spawn point and ends at a portal, taking multiple turns around the pillars.
The second version of '''The Heights''' was a map that takes above the clouds. Several ruined towers could be seen towering above the clouds in this map. Some wooden bridges and planks could be seen around the map. Some swords and portals could also be seen around the map.<br/>The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|-|Version 1 =
|Version 2
The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''.<br/>The path started and ended at two portals with the path turning around the pillars and clouds.
|The second version of '''The Heights''' was a map that takes above the clouds. Several ruined towers could be seen towering above the clouds in this map. Some wooden bridges and planks could be seen around the map. Some swords and portals could also be seen around the map.

</tabber>
The cobblestone path begins at a green portal and ends at a yellow portal. The path was mostly a medieval bridge, with some wooden bridges occasionally taking the path.
|Version 1
|The first version of '''The Heights''' (the same one used for the [[SFOTH Event]]) was a battle arena-style map taking place above the clouds. There were many artificial pillars, walkways spanning over the map and clouds that you could place ground towers on. There were also several battle paraphernalia, just like ''Sword Fight on the Heights''.

The path started and ended at two portals with the path turning around the pillars and clouds.
}}


==Interactive Map==
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|Current
{{InteractiveMap|Title = Current|Map = The HeightsV3|}}
|{{Map:The HeightsV3}}
|-|Version 2 =
|Version 2
{{InteractiveMap|Title = Version 2|Map = The Heights}}
|{{Map:The Heights}}
|-|Version 1 =
|Version 1
{{InteractiveMap|Title = Version 1|Map = The Heights1|Line = No}}
|{{Map:The Heights1}}
}}
</tabber>

==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

{{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}}


==Event Rewards==
==Event Rewards==
Line 69: Line 81:


The waves in '''The Heights''' also followed these timings:
The waves in '''The Heights''' also followed these timings:
{| class="wikitable align-center" style="margin:0 auto; width:50%"
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
! style="padding: 10px;" |Waves
! style="padding: 10px;" |Wave Time
!Wave Time
! style="padding: 10px;" |Skip Time<ref>How long you have to wait before you can skip.</ref>
!Skip Time<ref>How long you have to wait before you can skip.</ref>
|-
|-
|1-11
| style="padding: 10px;" |1-11
|1:00
| style="padding: 10px;" |1:00
| style="padding: 10px;" |0:20<ref>Skip at 0:39.</ref>
|0:20<ref>Skip at 0:39.</ref>
|-
|-
|1-12
| style="padding: 10px;" |1-12
|1:00
| style="padding: 10px;" |1:00
| style="padding: 10px;" |N/A<ref>The timer ending does not cause the wave to end. It will simply remain as 00:00</ref>
|N/A<ref>The timer ending does not cause the wave to end. It will simply remain as 00:00</ref>
|}
|}


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<div class="sectionheader">'''Wave Structure'''</div>
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable" style="margin:0 auto; width: 100%;"
{| class="wikitable pad-10" style="margin:0 auto; width: 100%; text-align:center;"
!Wave
! style="padding: 10px; text-align:center;" |Wave
! style="padding: 10px; text-align:center;" |Enemy Type & Amount
!Enemy Type & Amount
|-
|-
|1
| style="padding: 10px; text-align:center;" |1
| style="padding: 10px; text-align:center;" |10x '''[[Slow]]'''
|10x '''[[Slow]]'''
|-
|-
|2
| style="padding: 10px; text-align:center;" |2
| style="padding: 10px; text-align:center;" |8x '''[[Knight (The Heights)|Knight]]'''
|8x '''[[Knight (The Heights)|Knight]]'''
|-
|-
|3
| style="padding: 10px; text-align:center;" |3
| style="padding: 10px; text-align:center;" |7x [[Knight (The Heights)|Knight]], 4x [[Slow]], 2x '''[[Speedy]]''', 6x '''[[Normal]]'''
|7x [[Knight (The Heights)|Knight]], 4x [[Slow]], 2x '''[[Speedy]]''', 6x '''[[Normal]]'''
|-
|-
|4
| style="padding: 10px; text-align:center;" |4
| style="padding: 10px; text-align:center;" |7x [[Knight (The Heights)|Knight]], 6x [[Speedy]], 1x '''[[Boomer 1]]''', 6x [[Slow]], 10x [[Normal]]
|7x [[Knight (The Heights)|Knight]], 6x [[Speedy]], 1x '''[[Boomer 1]]''', 6x [[Slow]], 10x [[Normal]]
|-
|-
|5
| style="padding: 10px; text-align:center;" |5
| style="padding: 10px; text-align:center;" |11x [[Knight (The Heights)|Knight]], 10x [[Normal]], 5x [[Speedy]], 3x [[Slow]], 2x '''[[Stone Viking]]'''
|11x [[Knight (The Heights)|Knight]], 10x [[Normal]], 5x [[Speedy]], 3x [[Slow]], 2x '''[[Stone Viking]]'''
|-
|-
|6
| style="padding: 10px; text-align:center;" |6
| style="padding: 10px; text-align:center;" |2x [[Stone Viking]], 5x [[Knight (The Heights)|Knight]], 8x [[Slow]], 3x '''[[Hidden]]''', 5x [[Normal]], 1x '''[[Normal Boss]]'''
|2x [[Stone Viking]], 5x [[Knight (The Heights)|Knight]], 8x [[Slow]], 3x '''[[Hidden]]''', 5x [[Normal]], 1x '''[[Normal Boss]]'''
|-
|-
|7
| style="padding: 10px; text-align:center;" |7
| style="padding: 10px; text-align:center;" |4x [[Stone Viking]], 2x [[Normal Boss]], 1x '''[[Necromancer (Removed Enemy)|Necromancer]]'''
|4x [[Stone Viking]], 2x [[Normal Boss]], 1x '''[[Necromancer (Legacy Enemy)|Necromancer]]'''
|-
|-
|8
| style="padding: 10px; text-align:center;" |8
| style="padding: 10px; text-align:center;" |6x [[Stone Viking]], 1x [[Normal Boss]], 6x [[Knight (The Heights)|Knight]], 1x '''[[Crystalite]]'''
|6x [[Stone Viking]], 1x [[Normal Boss]], 6x [[Knight (The Heights)|Knight]], 1x '''[[Crystalite]]'''
|-
|-
|9
| style="padding: 10px; text-align:center;" |9
| style="padding: 10px; text-align:center;" |6x [[Knight (The Heights)|Knight]], 2x [[Crystalite]], 4x [[Hidden]], 6x '''[[Mystery]]'''
|6x [[Knight (The Heights)|Knight]], 2x [[Crystalite]], 4x [[Hidden]], 6x '''[[Mystery]]'''
|-
|-
|10
| style="padding: 10px; text-align:center;" |10
| style="padding: 10px; text-align:center;" |6x [[Knight (The Heights)|Knight]], 7x [[Stone Viking]], 2x [[Crystalite]], 2x '''[[Brute]]'''
|6x [[Knight (The Heights)|Knight]], 7x [[Stone Viking]], 2x [[Crystalite]], 2x '''[[Brute (The Heights)|Brute]]'''
|-
|-
|11
| style="padding: 10px; text-align:center;" |11
| style="padding: 10px; text-align:center;" |16x [[Knight (The Heights)|Knight]], 3x [[Crystalite]], 3x [[Necromancer (Removed Enemy)|Necromancer]], 12x [[Stone Viking]], 2x [[Brute]]
|16x [[Knight (The Heights)|Knight]], 3x [[Crystalite]], 3x [[Necromancer (Legacy Enemy)|Necromancer]], 12x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]]
|-
|-
|12
| style="padding: 10px; text-align:center;" |12
| style="padding: 10px; text-align:center;" |28x [[Knight (The Heights)|Knight]], 21x [[Stone Viking]], 2x [[Brute]], 4x [[Crystalite]], 4x '''[[Fallen Hero (The Heights)|Fallen Hero]]''', 1x '''[[Swordmaster]]''', 2x '''[[Slow Boss]]'''
|28x [[Knight (The Heights)|Knight]], 21x [[Stone Viking]], 2x [[Brute (The Heights)|Brute]], 4x [[Crystalite]], 4x '''[[Fallen Hero (The Heights)|Fallen Hero]]''', 1x '''[[Swordmaster]]''', 2x '''[[Slow Boss]]'''
|}
|}
</div>
</div>
Line 165: Line 177:
{{GalleryHeader|Thumbnails}}
{{GalleryHeader|Thumbnails}}
<gallery>
<gallery>
GladiatorThumb.png|First version of '''The Heights''' on the game thumbnail.
GladiatorThumb.png|First version on the game thumbnail.
GladiatorReworkBanner.png|Current version on the game thumbnail.
</gallery>
</gallery>


{{GalleryHeader|Icons}}
{{GalleryHeader|Icons}}
<gallery>
<gallery>
GladiatorIcon.png|First version of '''The Heights''' on the game icon.
GladiatorIcon.png|First version on the game icon.
GladiatorReworkUpdate12Hour.png|Current version on the game icon.
GladiatorReworkUpdate6Hour.png|Current version on the game icon.
GladiatorReworkUpdate5Hour.png|Current version on the game icon.
GladiatorReworkUpdate4Hour.png|Current version on the game icon.
GladiatorReworkUpdate3Hour.png|Current version on the game icon.
GladiatorReworkUpdate2Hour.png|Current version on the game icon.
GladiatorReworkUpdate1Hour.png|Current version on the game icon.
GladiatorReworkUpdate30Min.png|Current version on the game icon.
GladiatorReworkUpdate15Min.png|Current version on the game icon.
GladiatorReworkUpdateNow.png|Current version on the game icon.
GladiatorReworkUpdateIcon.png|Current version on the game icon.
</gallery>
</gallery>


Line 191: Line 215:


==Trivia==
==Trivia==
*'''The Heights''' was based on Shedletsky's ''Sword Fights on the Heights'' game, a well-known game on Roblox.
*'''The Heights''' was based on Shedletsky's ''Sword Fights on the Heights IV'' game, a well-known game on Roblox.
**The current version of this map uses the same skybox as the ''Sword Fights on the Heights IV''.
**The current version of this map uses the same skybox in said game, called ''Alien Red''.
*'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map.
*'''The Heights''' was the first event map to be added to the game. It was also the first event map to return as a regular map.
*On the current version of the map, multiple statues can be found holding various Roblox sword. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce.
*On the current version of the map, multiple statues can be found holding various Roblox swords. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce.
**These statues are located in the same spots as the swords were in Shedletsky's ''Sword Fights on The Heights IV''.
**These statues are located in the same spots as the swords were in Shedletsky's ''Sword Fights on The Heights IV''.
*This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
*This map was updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game.
Line 211: Line 235:
==Update History==
==Update History==
{{scroll|text =
{{scroll|text =
*'''24 June 2019'''
*'''24 June 2019''' - [[BETA v1.2|BETA v1.2.0]]
**'''The Heights''' added.
**'''The Heights''' added.
*'''2 August 2019'''
*'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]]
**Difficulty changed from {{Colour|Insane}} to {{Colour|Hard}}.
**Difficulty changed from {{Color|Insane}} to {{Color|Hard}}.
*'''5 August 2019'''
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{Colour|Hard}} difficulty removed.
**{{Color|Hard}} difficulty removed.
*'''13 October 2019'''
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''The Heights''' removed.
**'''The Heights''' removed.
*'''11 February 2020'''
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**'''The Heights''' re-added as a regular map.
**'''The Heights''' re-added as a regular map.
**Music updated.
**Music no longer loops.
**Music no longer loops.
*'''29 October 2020'''
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
**Music removed.
**Music removed.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
*'''8 May 2021'''
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''The Heights''' remade.
**'''The Heights''' remade.
*'''5 August 2023'''
*'''5 August 2023''' - [[v1.8.4]]
**'''The Heights''' remade.
**'''The Heights''' remade.
**[[Enemies Beta]] modifier added.
**[[Enemies Beta]] modifier added.
*'''22 September 2023'''
*'''22 September 2023''' - [[v1.8.5]]
**{{Bug}} '''The Heights''' now uses the second version of the map.
**{{Bug}} '''The Heights''' now uses the second version of the map.
*'''22 September 2023''' - [[v1.8.5|v1.8.5a]]
***This was fixed later the same day.
**{{Bugfix}} '''The Heights''' now uses the current version of the map.
*'''25 October 2024'''
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Colour|Normal}} to {{Colour|Hard}}.
**Difficulty changed from {{Color|Normal}} to {{Color|Hard}}.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
}}
}}



Latest revision as of 19:09, 22 August 2026

<infobox>

 <title source="title1"><default>The Heights</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Hard </format> <label>Length</label> <format>Medium (00:50.15)</format> <default></default> <label>Wave Structure</label> <format>Normal
Event (SFOTH Event) </format>
<label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header>

<format>First Ambient
File:Chrono Symphonic - Darkness Dueling
</format>
   <format>Second Ambient
File:Old Roblox Theme Song -Orchestral Remix-

</format>

   <format>{{{music-3}}}</format>
   <format>{{{music-4}}}</format>
   <format>{{{music-5}}}</format>
   <format>{{{music-6}}}</format>
 </group>
 <group collapse="closed">
   <header>Ambience</header>
   
   
   
 </group>

</infobox>

Description

[edit]

The Heights is currently a regular map in rotation, but it was an event map during the SFOTH Event. Like other event maps, it had a specialized wave structure with special enemies. Upon triumphing in the event version, players were rewarded with the Gladiator on Normal, Hard or Insane modes.

In the event version of this map, there were only 12 waves with some unique enemies appearing, including the Swordmaster. Players started with Cash$2,000 (or Cash$2,100 if the players were in the Paradoxum Games group). While you could choose the difficulty of the map, this had relatively little effect on gameplay, except that harder difficulties gave more money per wave (ironically making it easier) and increased how much Coin Coins and Experience EXP you got. The event used the same shared cash system as the main modes. Due to the rewards, wave bonuses and shared cash being the same as the main modes, they changed multiple times during the event.

As the SFOTH Event has ended, you get no special reward for triumphing this map.

Design & Path

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins, Gem Gems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.25x.
Mode Coins/Gem Reward EXP Reward
Easy Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Fallen Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 125 Experience 250 EXP
Frost Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)
Gem 75 (Triumph Only)
Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)

Event Rewards

[edit]

The game calculated how much Coin Coins and Experience EXP based on how many waves you survived.

The Heights' rewards were based on the difficulty selected at the beginning of the match. The equations for both Coin Coins and Experience EXP were the same as the ones used in regular matches. The equations can be found here.

Badges

[edit]

There were also a few badges which you could obtain when playing this map, which may have additional rewards alongside the badge. These were:

Triumph The Heights
✖ UNOBTAINABLE
No description available


683,671 players earned this
Obtained Gladiator
✖ UNOBTAINABLE
No description available

Rewards:
Gladiator

165,751 players earned this

Event Wave Structure

[edit]

Note that this only applies when the map was part of the SFOTH Event. The current wave structure is the same one found on the Waves page.

The Heights' wave bonus as based on the difficulty selected at the beginning of the match. The equations were the same as the ones used in regular matches. The equations can be found here.

The waves in The Heights also followed these timings:

Waves Wave Time Skip Time[1]
1-11 1:00 0:20[2]
1-12 1:00 N/A[3]

For more information, see WikiaColors's video.

Bolded names indicates an enemy type's debut.


Wave Structure
Wave Enemy Type & Amount
1 10x Slow
2 8x Knight
3 7x Knight, 4x Slow, 2x Speedy, 6x Normal
4 7x Knight, 6x Speedy, 1x Boomer 1, 6x Slow, 10x Normal
5 11x Knight, 10x Normal, 5x Speedy, 3x Slow, 2x Stone Viking
6 2x Stone Viking, 5x Knight, 8x Slow, 3x Hidden, 5x Normal, 1x Normal Boss
7 4x Stone Viking, 2x Normal Boss, 1x Necromancer
8 6x Stone Viking, 1x Normal Boss, 6x Knight, 1x Crystalite
9 6x Knight, 2x Crystalite, 4x Hidden, 6x Mystery
10 6x Knight, 7x Stone Viking, 2x Crystalite, 2x Brute
11 16x Knight, 3x Crystalite, 3x Necromancer, 12x Stone Viking, 2x Brute
12 28x Knight, 21x Stone Viking, 2x Brute, 4x Crystalite, 4x Fallen Hero, 1x Swordmaster, 2x Slow Boss

Strategy

[edit]
  • Space in general is at a premium on this map. There are relatively few ground spots on this map, most of them being away from the path.
    • Because of this, towers with larger placement footprints, like the Turret may not be that useful here.
    • However, there is a lot of cliff spots on this map, making it optimal for towers like the Ranger. Due to their high range, they are also not as affected by placement spots being away from the path.
  • The Military Base can be quite useful on this map as its units can attack enemies from the opposite side of the map.
    • If you need to use the Farm and Military Base, make sure that these towers are on the pillar near the end of the map.
  • Short-ranged towers, like the Slasher or Shotgunner, should not be used on this map given the distance between ground spots and the path.
  • Due to the separation of cliff and ground towers, it may be hard to boost cliff towers with only one DJ Booth or Commander.
[edit]

Map Icons

View

Top Down

Thumbnails

Icons

Trailers

Development Images

Trivia

[edit]
  • The Heights was based on Shedletsky's Sword Fights on the Heights IV game, a well-known game on Roblox.
    • The current version of this map uses the same skybox in said game, called Alien Red.
  • The Heights was the first event map to be added to the game. It was also the first event map to return as a regular map.
  • On the current version of the map, multiple statues can be found holding various Roblox swords. These swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker, Ice Dagger and Windforce.
    • These statues are located in the same spots as the swords were in Shedletsky's Sword Fights on The Heights IV.
  • This map was updated in the Frost Invasion Update so that the map was more in line with the artistic style of the game.
    • After the update, many more easter eggs could be seen:
      • Multiple Roblox swords were scattered around the map, these swords are the Darkheart, Illumina, Firebrand, Venomshank, Ghostwalker and Windforce.
        • The Firebrand sword created a ring of fire near it on the path. However it did not deal any damage to enemies.
        • Weirdly, the Ice Dagger is not present on this map, despite every other sword that you could pick up being present.
      • Multiple statues could be seen around the map, either fighting or just standing. All statues wielded a sword, and some of them wore a dominus.
        • These statues are likely supposed to represent players fighting in the game that this map was based on, Sword Fight on the Heights.
  • Prior to the Overhaul Update, SFOTH music played on this map.
    • After The Heights was re-added as a regular map, the music was no longer looped.
    • However, the music was removed on the 29th of October 2020.
  • In the first version of The Heights, on one of the pillars near the start of the map, the words "The cake is a lie!" can be found.
    • "The cake is a lie!" is a reference to the game Portal, where the cake is a lie.

Update History

[edit]
  • 24 June 2019 - BETA v1.2.0
    • The Heights added.
  • 2 August 2019 - BETA v1.7.0
    • Difficulty changed from Insane to Hard.
  • 5 August 2019 - BETA v1.8.0
    • Hard difficulty removed.
  • 13 October 2019 - Release v1.0.0
    • The Heights removed.
  • 11 February 2020 - Release v1.7.0
    • The Heights re-added as a regular map.
    • Music updated.
    • Music no longer loops.
  • 29 October 2020 - Overhaul v1.0.0
    • Normal difficulty added.
    • Music removed.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • The Heights remade.
  • 5 August 2023 - v1.8.4
  • 22 September 2023 - v1.8.5
    • Bug: The Heights now uses the second version of the map.
  • 22 September 2023 - v1.8.5a
    • Bugfix: The Heights now uses the current version of the map.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Normal to Hard.
  • 5 June 2026 - v2.0.0

Notes

[edit]
  1. How long you have to wait before you can skip.
  2. Skip at 0:39.
  3. The timer ending does not cause the wave to end. It will simply remain as 00:00


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined