Dead Ahead: Difference between revisions
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|image1 = <tabber> |
|image1 = <tabber> |
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|-|Icon = [[File:DeadAheadIconV3.png]] |
|-|Icon = [[File:DeadAheadIconV3.png]] |
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|-|View = [[File: |
|-|View = [[File:DeadAheadView.png]] |
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|-|Top Down = [[File: |
|-|Top Down = [[File:DeadAheadTopDownV3.png]] |
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</tabber> |
</tabber> |
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|developer = ''Current'' - Your_Adversary & KnownSH<br/>''2ⁿᵈ'' - KnownSH<br/>''1ˢᵗ'' - max5564 & terior44sx |
|developer = ''Current'' - Your_Adversary & KnownSH<br/>''2ⁿᵈ'' - KnownSH<br/>''1ˢᵗ'' - max5564 & terior44sx |
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|difficulty = |
|difficulty = Insane |
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|length_measurement = 00:31.55 |
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|length = [[:Category:Short Maps|Short]] |
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|wave_structure = |
|wave_structure = Normal |
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|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide}} |
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}} |
}} |
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__TOC__ |
__TOC__ |
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== |
==Description== |
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'''Dead Ahead''' is a short [[Maps|map]] that takes place on a road bridge. It has been remade twice since its addition to the game. |
'''Dead Ahead''' is a short [[Maps|map]] that takes place on a road bridge. It has been remade twice since its addition to the game. |
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'''Dead Ahead''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. |
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==Design & Path== |
==Design & Path== |
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{{Tabber |
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<tabber> |
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|Current |
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|The current version of '''Dead Ahead''' takes place at night on a road bridge which leads to a tunnel that goes into a mountain. The bridge appears to go over a river of sorts. The bridge is split in two by a black and purple portal, which is placed on black terrain. The bigger part of the bridge is the one on which we can place our towers. This part of the bridge is partially destroyed and appears to be currently being repaired, based on multiple shelves which contain crates and metal pipes on them. There are also a few concrete bricks and rusty containers with rubble in them. Lamps can also be found in the middle of the bridge and the sides of it. The left and right sides of the bridge are blocked by black and yellow walls. |
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''"No don't go, you're going to be dead if you went ahead."'' -Placeholder |
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The path starts at a portal and ends at a tunnel. The path is mostly straight, though it takes multiple turns to avoid holes on the road. |
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The second version of '''Dead Ahead''' took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed.<br/>The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game. |
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|Version 2 |
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The |
|The second version of '''Dead Ahead''' took place at night on a road bridge between two tunnels that go into two mountains. The bridge appeared to go over a river of sorts. The bridge was partially destroyed, with pieces floating in the sea below. A portal could be seen at one end of the bridge and a tunnel at both ends. There were stone barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. Additionally, the middle of the bridge appeared to have collapsed. |
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</tabber> |
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The stone path started at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short, making this one of the most difficult maps in the game. |
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| ⚫ | |||
|The first version of '''Dead Ahead''' took place on a road bridge, though it appeared that this bridge formed a bridge-tunnel complex given that the bridge was in the middle of the sea. At one end of the bridge was a portal and at the other end of the bridge was a road tunnel. The bridge was partially destroyed, with some pieces floating in the water below. There were metal barriers, metal lampposts, roadblocks and orange traffic cones to suggest that this was once a fully functioning road bridge. |
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The stone path began at the portal before taking a relatively straight path towards the tunnel. There were few turns, and the path itself was quite short. |
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}} |
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==Interactive Map== |
==Interactive Map== |
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{{Tabber |
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<tabber> |
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|Current |
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Placeholder |
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|Version 2 |
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|{{Map:Dead Ahead}} |
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The full top down image of this map without the markers can be found [[:File:DeadAheadTopDown.png|here]]. |
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}} |
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</tabber> |
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==Rewards== |
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The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Insane|Hardcore = Hide|Voidcore = Hide}} |
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==Strategy== |
==Strategy== |
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*There is not too much space to place ground towers on '''Dead Ahead'''. |
*There is not too much space to place ground towers on '''Dead Ahead'''. |
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**Most of the space is at the start of the [[Maps|map]], so try to place towers here. |
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**The [[Turret]] may take up valuable ground space with its large placement footprint. |
**The [[Turret]] may take up valuable ground space with its large placement footprint. |
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*You cannot place towers at the start of the map. |
*You cannot place towers at the start of the map. |
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**This means enemies with spawning abilities, like the [[Dark Necromancer]], can accumulate enemies before towers can attack it, if the range of your towers are short. |
**This means enemies with spawning abilities, like the [[Dark Necromancer]], can accumulate enemies before towers can attack it, if the range of your towers are short. |
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*There are quite a lot of cliff spots on this map, so the [[Sniper]], [[Ranger]] and [[Mortar]] are highly recommended. |
*There are quite a lot of cliff spots on this map, so the [[Sniper]], [[Ranger]] and [[Mortar]] are highly recommended. |
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**However, since the cliffs are relatively small, the player should be careful in order to utilize |
**However, since the cliffs are relatively small, the player should be careful in order to utilize them. |
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*It is more likely for players to bring ground towers in this map. The [[Medic]] is a great addition as it can remove all stuns with its ability. |
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*As the path is quite short, towers that slow down enemies, like the [[ |
*As the path is quite short, towers that slow down enemies, like the [[Sledger]], [[Toxic Gunner]] and [[Electroshocker]], are recommended. |
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**The [[Brawler]] is also a great option as it is able to knockback enemies. |
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**Towers that can apply a chill effect such as the [[Cryomancer]] and [[Freezer]] can be useful as it can slightly slow down major bosses. |
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==Gallery== |
==Gallery== |
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{{Gallery| |
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==='''Icons'''=== |
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{{GalleryHeader|Map Icons}} |
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<gallery> |
<gallery> |
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DeadAhead.png|First version (15 August 2019 – 29 October 2020) |
DeadAhead.png|First version (15 August 2019 – 29 October 2020) |
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</gallery> |
</gallery> |
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{{GalleryHeader|View}} |
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==='''View'''=== |
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<gallery> |
<gallery> |
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| ⚫ | |||
Dead.png|First version (15 August 2019 – 29 October 2020) |
Dead.png|First version (15 August 2019 – 29 October 2020) |
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</gallery> |
</gallery> |
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{{GalleryHeader|Top Down}} |
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<gallery> |
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DeadAheadTopDown.png|Second version (29 October 2020 – 7 April 2023) |
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</gallery> |
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{{GalleryHeader|Thumbnails}} |
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<gallery> |
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EnforcerBanner2.png|Current version on the game thumbnail |
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</gallery> |
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{{GalleryHeader|Promotional Images}} |
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<gallery> |
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EnforcerBanner.png|Current version on a promotional image. |
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</gallery> |
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{{GalleryHeader|Trailer}} |
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<gallery> |
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Tower Defense Simulator Trailer|First version in the game trailer. |
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</gallery> |
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{{GalleryHeader|Development Images}} |
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<gallery> |
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DeadAheadDI1.png|Current version on a development image. |
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DeadAheadDI2.png|Current version on a development image. |
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</gallery> |
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}} |
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==Trivia== |
==Trivia== |
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*Unlike many other |
*Unlike many other maps that existed prior to the [[Release v1.0|MEGA Update]], this map was not remade or removed. |
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**This was, however, remade in the [[Overhaul v1.0|Overhaul Update]]. |
**This was, however, remade in the [[Overhaul v1.0|Overhaul Update]]. |
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*Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower. |
*Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower. |
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==Update History== |
==Update History== |
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*'''15 August 2019''' |
*'''15 August 2019''' - [[BETA v1.10|BETA v1.0.0]] |
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**'''Dead Ahead''' added. |
**'''Dead Ahead''' added. |
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*'''13 October 2019''' |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**Made playable |
**Made playable in [[Versus]] mode. |
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*'''4 March 2020''' |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**No longer playable |
**No longer playable in [[Versus]] mode. |
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*'''29 October 2020''' |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**'''Dead Ahead''' remade. |
**'''Dead Ahead''' remade. |
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**{{ |
**{{Color|Insane}} difficulty added. |
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**No longer gives a badge upon first triumph. |
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*'''7 April 2023''' |
*'''7 April 2023''' - [[v1.7.0]] |
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**'''Dead Ahead''' remade. |
**'''Dead Ahead''' remade. |
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**[[Enemies Beta]] modifier added. |
**[[Enemies Beta]] modifier added. |
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**{{Bug}} You can place towers on some parts of the path. |
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*'''5 June 2026''' - [[v2.0.0]] |
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| ⚫ | |||
{{MapNavBox}} |
{{MapNavBox}} |
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[[Category:Short Maps]] |
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[[Category:Insane Maps]] |
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Latest revision as of 21:07, 15 August 2026
<infobox>
<title source="title1"><default>Dead Ahead</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Short (00:31.55)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
[edit]Dead Ahead is a short map that takes place on a road bridge. It has been remade twice since its addition to the game.
Design & Path
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Interactive Map
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Rewards
[edit]The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Strategy
[edit]- There is not too much space to place ground towers on Dead Ahead.
- The Turret may take up valuable ground space with its large placement footprint.
- You cannot place towers at the start of the map.
- This means enemies with spawning abilities, like the Dark Necromancer, can accumulate enemies before towers can attack it, if the range of your towers are short.
- There are quite a lot of cliff spots on this map, so the Sniper, Ranger and Mortar are highly recommended.
- However, since the cliffs are relatively small, the player should be careful in order to utilize them.
- It is more likely for players to bring ground towers in this map. The Medic is a great addition as it can remove all stuns with its ability.
- As the path is quite short, towers that slow down enemies, like the Sledger, Toxic Gunner and Electroshocker, are recommended.
- The Brawler is also a great option as it is able to knockback enemies.
- Towers that can apply a chill effect such as the Cryomancer and Freezer can be useful as it can slightly slow down major bosses.
Gallery
[edit]Map Icons
-
First version (15 August 2019 – 29 October 2020)
-
Second version (29 October 2020 – 7 April 2023)
View
-
First version (15 August 2019 – 29 October 2020)
-
Second version (29 October 2020 – 7 April 2023)
Top Down
-
Second version (29 October 2020 – 7 April 2023)
Thumbnails
-
Current version on the game thumbnail
Promotional Images
-
Current version on a promotional image.
Trailer
-
First version in the game trailer.
Development Images
-
Current version on a development image.
-
Current version on a development image.
Trivia
[edit]- Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
- This was, however, remade in the Overhaul Update.
- Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.
Update History
[edit]- 15 August 2019 - BETA v1.0.0
- Dead Ahead added.
- 13 October 2019 - Release v1.0.0
- Made playable in Versus mode.
- 4 March 2020 - Release v1.8.0
- No longer playable in Versus mode.
- 29 October 2020 - Overhaul v1.0.0
- Dead Ahead remade.
- Insane difficulty added.
- No longer gives a badge upon first triumph.
- 7 April 2023 - v1.7.0
- Dead Ahead remade.
- Enemies Beta modifier added.
- Bug: You can place towers on some parts of the path.
- 5 June 2026 - v2.0.0
- Enemies Beta removed.
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |