Dead Ahead: Difference between revisions

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|difficulty = Insane
|difficulty = Insane
|length_measurement = 00:31.55
|length_measurement = 00:31.55
|wave_structure = Beta Normal
|wave_structure = Normal
|rewards = {{RewardsList|Insane|Hardcore = Hide}}
|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
}}
__TOC__
__TOC__
==Description==
==Description==
'''Dead Ahead''' is a short [[Maps|map]] that takes place on a road bridge. It has been remade twice since its addition to the game.
'''Dead Ahead''' is a short [[Maps|map]] that takes place on a road bridge. It has been remade twice since its addition to the game.

'''Dead Ahead''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.


==Design & Path==
==Design & Path==
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.


{{Rewards|Insane|Hardcore = Hide}}
{{Rewards|Insane|Hardcore = Hide|Voidcore = Hide}}


==Strategy==
==Strategy==
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<gallery>
<gallery>
DeadAheadTopDown.png|Second version (29 October 2020 – 7 April 2023)
DeadAheadTopDown.png|Second version (29 October 2020 – 7 April 2023)
</gallery>

{{GalleryHeader|Thumbnails}}
<gallery>
EnforcerBanner2.png|Current version on the game thumbnail
</gallery>

{{GalleryHeader|Promotional Images}}
<gallery>
EnforcerBanner.png|Current version on a promotional image.
</gallery>
</gallery>


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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Dead Ahead''' remade.
**'''Dead Ahead''' remade.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
**No longer gives a badge upon first triumph.
**No longer gives a badge upon first triumph.
*'''7 April 2023''' - [[v1.7.0]]
*'''7 April 2023''' - [[v1.7.0]]
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**[[Enemies Beta]] modifier added.
**[[Enemies Beta]] modifier added.
**{{Bug}} You can place towers on some parts of the path.
**{{Bug}} You can place towers on some parts of the path.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.





Latest revision as of 21:07, 15 August 2026

<infobox>

 <title source="title1"><default>Dead Ahead</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Short (00:31.55)</format> <default></default> <label>Wave Structure</label> <format>Normal </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>

Description

[edit]

Dead Ahead is a short map that takes place on a road bridge. It has been remade twice since its addition to the game.

Design & Path

[edit]

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Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Error creating thumbnail: File missing Coins, Error creating thumbnail: File missing Gems and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy Error creating thumbnail: File missing 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 50 (Triumph Only) Error creating thumbnail: File missing 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Error creating thumbnail: File missing 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 15 EXP (Triumph Only)
Intermediate Error creating thumbnail: File missing 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only) Error creating thumbnail: File missing 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Error creating thumbnail: File missing 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 400 (Triumph Only) Error creating thumbnail: File missing 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Fallen Error creating thumbnail: File missing 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 650 (Triumph Only) Error creating thumbnail: File missing 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)
Hidden Wave Error creating thumbnail: File missing 150 Error creating thumbnail: File missing 250 EXP
Frost Error creating thumbnail: File missing 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 1,200 (Triumph Only)
Error creating thumbnail: File missing 75 (Triumph Only)
Error creating thumbnail: File missing 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 100 EXP (Triumph Only)

Strategy

[edit]
  • There is not too much space to place ground towers on Dead Ahead.
    • The Turret may take up valuable ground space with its large placement footprint.
  • You cannot place towers at the start of the map.
    • This means enemies with spawning abilities, like the Dark Necromancer, can accumulate enemies before towers can attack it, if the range of your towers are short.
  • There are quite a lot of cliff spots on this map, so the Sniper, Ranger and Mortar are highly recommended.
    • However, since the cliffs are relatively small, the player should be careful in order to utilize them.
  • It is more likely for players to bring ground towers in this map. The Medic is a great addition as it can remove all stuns with its ability.
  • As the path is quite short, towers that slow down enemies, like the Sledger, Toxic Gunner and Electroshocker, are recommended.
    • The Brawler is also a great option as it is able to knockback enemies.
    • Towers that can apply a chill effect such as the Cryomancer and Freezer can be useful as it can slightly slow down major bosses.
[edit]

Map Icons

View

Top Down

Thumbnails

Promotional Images

Trailer

Development Images

Trivia

[edit]
  • Unlike many other maps that existed prior to the MEGA Update, this map was not remade or removed.
  • Underneath the bridge of the second version of the map, an Easter egg could be seen, which is a picture of a cat in a shower.

Update History

[edit]


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined