Gilded Path: Difference between revisions

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{{Outdated Content}}{{MapInfobox
{{MapInfobox
|image1 = <tabber>
|image1 = <tabber>
|-|Icon = [[File:GildedPathIconV2.png]]
|-|Icon = [[File:GildedPathIconV2.png]]
|-|View = [[File:GildedPathViewV2.png]]
|-|View = [[File:GildedPathViewV2.png]]
|-|Top Down = [[File:Place.png]]
|-|Top Down = [[File:GildedPathTopDownV2.png]]
</tabber>
</tabber>
|difficulty = Insane
|difficulty = Insane
|developer = Your_Adversary
|developer = Your_Adversary
|length_measurement = 00:29.15; 00:31.96
|length = ''Both Paths'' - [[:Category:Medium Maps|Medium]]
|wave_structure = Two Paths
|wave_structure = Two Paths
|modifiers = [[All Paths]] (+10% Rewards)<br/>[[Mutation]] (+20% Rewards)
|modifiers = [[All Paths]] (+10% Rewards)<br/>[[Mutation]] (+20% Rewards)
|rewards = {{RewardsList|Insane|Modifier = 1.3}}
|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide|Modifiers = 1.3}}
}}
{{QuoteContainer|
{{QuoteBox|sunny day over the Gilded Path|Your_Adversary on X|https://x.com/Your_Adv/status/1782048953061511275}}
}}
}}
__TOC__
__TOC__
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'''Gilded Path''' is a [[Maps|map]] that takes place near an old stone temple, filled with ruins.
'''Gilded Path''' is a [[Maps|map]] that takes place near an old stone temple, filled with ruins.


'''Gilded Path''' has two modifiers, these being [[All Paths]] that makes most enemies spawn on both sides and [[Mutation]], which increases the health of enemies every wave. Both of these modifiers boost the rewards given by 30%.
'''Gilded Path''' has two modifiers, these being [[All Paths]] that makes most enemies spawn on both sides and [[Mutation]], which increases the health of enemies every wave by 5%. Both of these modifiers boost the rewards given by 30%.


==Design & Path==
==Design & Path==
Line 24: Line 27:


==Interactive Map==
==Interactive Map==
{{Tabber
{{Map:Gilded Path}}
|Current
|{{Map:Gilded PathV2}}
|Version 1
|{{Map:Gilded Path}}
}}


==Rewards==
==Rewards==
Line 31: Line 39:
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.


{{Rewards|Insane|Modifiers = 1.3}}
{{Rewards|Insane|Hardcore = Hide|Voidcore = Hide|Modifiers = 1.3}}


==Strategy==
==Strategy==
*It is recommended to place your towers near the intersection.
*It is recommended to place your towers near the intersection.
**These spots are especially useful for towers like the [[Golden Pyromancer]] and [[Gladiator]], as their pierce allows them to kill enemies from both paths.
**These spots are especially useful for towers like the [[Pyromancer]], [[Shotgunner]] and [[Assassin]], as their pierce allows them to kill enemies from both paths.
**Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
**Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
*There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.
*There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.
Line 41: Line 49:
==Gallery==
==Gallery==
{{Gallery|
{{Gallery|
{{GalleryHeader|Promotional Videos}}
<gallery>
Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video.
</gallery>

{{GalleryHeader|Development Images}}
{{GalleryHeader|Development Images}}
<gallery>
<gallery>
9MapsDI.png|Current version on a development image.
9MapsDI.png|First version on a development image.
GildedPathDI1.jpg|Unreleased version on a development image.
GildedPathDI1.jpg|Current version on a development image.
GildedPathDI2.jpg|Unreleased version on a development image.
GildedPathDI2.jpg|Current version on a development image.
GildedPathDI3.jpg|Unreleased version on a development image.
GildedPathDI3.jpg|Current version on a development image.
GildedPathDI4.jpg|Unreleased version on a development image.
GildedPathDI4.jpg|Current version on a development image.
</gallery>
</gallery>
}}
}}


==Trivia==
==Trivia==
*Multiple dead [[Golden]]s can be seen laying on the ground, alongside the [[Gold Titan]], which are enemies that appeared in the removed [[Golden Mode|Golden]] mode.
*Multiple golden creatures can be seen around the map, which are a reference to the now [[Sandbox Mode|Sandbox]] exclusive [[Golden Mode|Golden]] mode.
**The word "''Gilded''" in the map name is most likely referring to these enemies being scattered across the map.
**The entities shown in the map do not resemble any of the enemies present in that mode in the most recent version of the map except for one which is the corpse of the [[Gold Titan]].
**The original version of the map had multiple corpses of [[Golden]]s and one corpse of the [[Gold Titan]]. A rusted humanoid that looked similar to the [[Rusted]] could also be seen near the back of the temple.
**The [[24 Karat]] and [[Gold Guard]] are not present on the map, despite also being golden enemies.
***Due to the map creator not having access to the original [[Gold Titan]] model, the model used has a 4-pack which was not present on the enemy.
**A rusted humanoid can also be seen on the back of the temple that looks similar to the [[Rusted]], a Pre-MEGA enemy.
*The current version of the map was supposed to have a football on it that players could move around<ref>https://x.com/Your_Adv/status/1782048985093419196</ref>, though this does not appear to have been added into the main game.
**Due to the map creator not having access to the original [[Gold Titan]] model, the model used has a 4-pack which was not present on the enemy.


==Update History==
==Update History==
Line 62: Line 75:
**'''Gilded Path''' added.
**'''Gilded Path''' added.
*'''25 October 2024''' - [[v1.38.0]]
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Colour|Insane}} to {{Colour|Hard}}.
**Difficulty changed from {{Color|Insane}} to {{Color|Hard}}.
*'''20 August 2025''' - [[v1.73.0]]
*'''20 August 2025''' - [[v1.73.0]]
**'''Gilded Path''' remade.
**'''Gilded Path''' remade.
***Previous version has been kept in-game as [[Legacy Gilded Path]].
**Difficulty changed from {{Colour|Hard}} to {{Colour|Insane}}.
**Difficulty changed from {{Color|Hard}} to {{Color|Insane}}.
**[[All Paths]] added.
**[[All Paths]] added.
**[[Mutation]] added.
**[[Mutation]] added.

==Notes==
<references/>






{{MapNavBox}}
{{MapNavBox}}
[[Category:Medium Maps]]

Latest revision as of 13:38, 23 August 2026

<infobox>

 <title source="title1"><default>Gilded Path</default></title>

<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Left - Short (00:29.15)
Right - Short (00:31.96)</format> <default></default>
<label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>

</group> </infobox>
File:Quote.png
"sunny day over the Gilded Path"
―Your_Adversary on X[1]

Description

[edit]

Gilded Path is a map that takes place near an old stone temple, filled with ruins.

Gilded Path has two modifiers, these being All Paths that makes most enemies spawn on both sides and Mutation, which increases the health of enemies every wave by 5%. Both of these modifiers boost the rewards given by 30%.

Design & Path

[edit]

Gilded Path takes place on a a flat area, surrounded by mountains on three sides and by an ocean on one side. The map is in a small birch forest inhabited by various golden creatures of various bodies and sizes. A few small grey and gold rocks are also scattered around the map. A dead corpse of the Gold Titan can also be seen in near a few flowers.

The path starts at a red portal and ends at a blue portal. It has two separate paths, which intersect near the middle of the map and combine into one path near the end.

Interactive Map

[edit]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Rewards

[edit]

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.3 (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.3
Casual (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.3
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.3
Molten (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.3 (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3
Fallen (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.3 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3
Hidden Wave Gem 150 × 1.3 Experience 250 EXP × 1.3
Frost (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.3
(Gem 75 (Triumph Only)) × 1.3
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.3

Strategy

[edit]
  • It is recommended to place your towers near the intersection.
    • These spots are especially useful for towers like the Pyromancer, Shotgunner and Assassin, as their pierce allows them to kill enemies from both paths.
    • Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
  • There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.
[edit]

Promotional Videos

Development Images

Trivia

[edit]
  • Multiple golden creatures can be seen around the map, which are a reference to the now Sandbox exclusive Golden mode.
    • The entities shown in the map do not resemble any of the enemies present in that mode in the most recent version of the map except for one which is the corpse of the Gold Titan.
    • The original version of the map had multiple corpses of Goldens and one corpse of the Gold Titan. A rusted humanoid that looked similar to the Rusted could also be seen near the back of the temple.
      • Due to the map creator not having access to the original Gold Titan model, the model used has a 4-pack which was not present on the enemy.
  • The current version of the map was supposed to have a football on it that players could move around[2], though this does not appear to have been added into the main game.

Update History

[edit]
  • 29 July 2022 - v1.3.0
    • Gilded Path added.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Insane to Hard.
  • 20 August 2025 - v1.73.0

Notes

[edit]


File:MapsNewHeader.png
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined