Gilded Path: Difference between revisions
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{{Outdated Content}}{{MapInfobox |
{{Outdated Content}}{{MapInfobox |
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|image1 = <tabber> |
|image1 = <tabber> |
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|-|Icon = [[File: |
|-|Icon = [[File:GildedPathIconV2.png]] |
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|-|View = [[File: |
|-|View = [[File:GildedPathViewV2.png]] |
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|-|Top Down = [[File: |
|-|Top Down = [[File:Place.png]] |
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</tabber> |
</tabber> |
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|difficulty = Insane |
|difficulty = Insane |
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|length = ''Both Paths'' - [[:Category:Medium Maps|Medium]] |
|length = ''Both Paths'' - [[:Category:Medium Maps|Medium]] |
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|wave_structure = Two Paths |
|wave_structure = Two Paths |
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|modifiers = [[All Paths]] (+10% Rewards)<br/>[[Mutation]] (+20% Rewards) |
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|rewards = {{Rewards|Modifier = 1.3}} |
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'''Gilded Path''' is a [[Maps|map]] that takes place near an old stone temple, filled with ruins. |
'''Gilded Path''' is a [[Maps|map]] that takes place near an old stone temple, filled with ruins. |
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'''Gilded Path''' has two modifiers, these being [[All Path]]s that makes most enemies spawn on both sides and [[Mutation]], which increases the health of enemies every wave. Both of these modifiers boost the rewards given by 30%. |
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'''Gilded Path''' takes place on a mountain with an old stone temple located on it, which is overgrown with vegetation. A large staircase can be found on the back of it, with a rusted humanoid sitting on it, which looks similar to the [[Rusted]] enemy. There is a forest next to the mountain near the exit. Multiple other ruins can also be seen there. Dead [[Golden]]s can be seen across the map, alongside the [[Gold Titan]], with its sword next to it. A few trees can also be seen on the mountain.<br/>The rusted path starts at the temple and ends at a cave. The path splits near the stone ruin with two dead [[Golden]]s laying on it, one going left and the other right. The right path will go through a bridge. After some time, the path becomes brown. The two paths shortly meet at an intersection, enemies which are on either side of the path will be switched to the other, and then merge into each other near the end of the map. |
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| ⚫ | |||
'''Gilded Path''' takes place on a a flat area, surrounded by mountains on three sides and by an ocean on one side. The map is in a small birch forest inhabited by various golden creatures of various bodies and sizes. A few small grey and gold rocks are also scattered around the map. A dead corpse of the [[Gold Titan]] can also be seen in near a few flowers. |
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The path starts at a red portal and ends at a blue portal. It has two separate paths, which intersect near the middle of the map and combine into one path near the end. |
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==Interactive Map== |
==Interactive Map== |
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{{Map:Gilded Path}} |
{{Map:Gilded Path}} |
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==Rewards== |
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The game calculates how many {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Insane|Modifiers = 1.3}} |
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==Strategy== |
==Strategy== |
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Revision as of 15:38, 21 August 2025
This page's content is outdated to an update or another event, and it needs to be updated.
<infobox>
<title source="title1"><default>Gilded Path</default></title>
<image source="image1"></image> <label>Developer(s)</label> <label>Difficulty</label> <format>Insane </format> <label>Length</label> <format>Lua error in Module:NumName at line 51: attempt to compare nil with number.</format> <default>Both Paths - Medium</default> <label>Wave Structure</label> <format>Two-Pathed </format> <label>Estimated Match Time</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group collapse="open"> <header>Mode Information</header> <label>Gamemode Type</label> <label>Base Health</label> <label>Waves</label> <label>Stages</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> </group> <group collapse="closed"> <header>Music</header> <format>{{{music-1}}}</format> <format>{{{music-2}}}</format> <format>{{{music-3}}}</format> <format>{{{music-4}}}</format> <format>{{{music-5}}}</format> <format>{{{music-6}}}</format> </group> <group collapse="closed"> <header>Ambience</header>
</group> </infobox>Description
Gilded Path is a map that takes place near an old stone temple, filled with ruins.
Gilded Path has two modifiers, these being All Paths that makes most enemies spawn on both sides and Mutation, which increases the health of enemies every wave. Both of these modifiers boost the rewards given by 30%.
Design & Path
Gilded Path takes place on a a flat area, surrounded by mountains on three sides and by an ocean on one side. The map is in a small birch forest inhabited by various golden creatures of various bodies and sizes. A few small grey and gold rocks are also scattered around the map. A dead corpse of the Gold Titan can also be seen in near a few flowers.
The path starts at a red portal and ends at a blue portal. It has two separate paths, which intersect near the middle of the map and combine into one path near the end.
Interactive Map
The <a href="/w/Map:Gilded_Path" title="Map:Gilded Path">data map's source code</a> no longer passes data validation. Please fix the errors.
Rewards
The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
| Difficulty reward scaling for survival mode Coins and Exp is 1.5x. | ||
|---|---|---|
| Mode | Coins/Gem Reward | EXP Reward |
| Easy | (Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.3 | (Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.3 |
| Casual | (Coin 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 | (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.3 |
| Intermediate | (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.3 | (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.3 |
| Molten | (Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Only)) × 1.3 | (Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3 |
| Fallen | (Coin 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 650 (Triumph Only)) × 1.3 | (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Only)) × 1.3 |
| Hidden Wave | Gem 150 × 1.3 | Experience 250 EXP × 1.3 |
| Frost | (Coin 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin 1,200 (Triumph Only)) × 1.3 (Gem 75 (Triumph Only)) × 1.3 |
(Experience 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience 100 EXP (Triumph Only)) × 1.3 |
| Hardcore | (Gem 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem 250 (Triumph Bonus)) × 1.3 | (Experience 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience 200 EXP (Triumph Bonus)) × 1.3 |
| Voidcore | (Gem 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem 450 (Triumph Bonus) × 1.3 | (Experience 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience 300 EXP (Triumph Bonus) × 1.3 |
Strategy
- It is recommended to place your towers near the intersection.
- These spots are especially useful for towers like the Golden Pyromancer and Gladiator, as their pierce allows them to kill enemies from both paths.
- Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
- There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.
Gallery
Development Images
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Current version on a development image.
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Unreleased version on a development image.
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Unreleased version on a development image.
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Unreleased version on a development image.
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Unreleased version on a development image.
Trivia
- Multiple dead Goldens can be seen laying on the ground, alongside the Gold Titan, which are enemies that appeared in the removed Golden mode.
- The word "Gilded" in the map name is most likely referring to these enemies being scattered across the map.
- The 24 Karat and Gold Guard are not present on the map, despite also being golden enemies.
- A rusted humanoid can also be seen on the back of the temple that looks similar to the Rusted, a Pre-MEGA enemy.
- Due to the map creator not having access to the original Gold Titan model, the model used has a 4-pack which was not present on the enemy.
Update History
- 29 July 2022 - v1.3.0
- Gilded Path added.
- 25 October 2024 - v1.38.0
- Difficulty changed from Insane to Hard.
- 20 August 2025 - v1.73.0
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |