Gilded Path

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<infobox>

 <title source="title1"><default>Gilded Path</default></title>

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</group> </infobox>

Description

Gilded Path is a map that takes place near an old stone temple, filled with ruins.

Gilded Path has two modifiers, these being All Paths that makes most enemies spawn on both sides and Mutation, which increases the health of enemies every wave by 5%. Both of these modifiers boost the rewards given by 30%.

Design & Path

Gilded Path takes place on a a flat area, surrounded by mountains on three sides and by an ocean on one side. The map is in a small birch forest inhabited by various golden creatures of various bodies and sizes. A few small grey and gold rocks are also scattered around the map. A dead corpse of the Gold Titan can also be seen in near a few flowers.

The path starts at a red portal and ends at a blue portal. It has two separate paths, which intersect near the middle of the map and combine into one path near the end.

Interactive Map

Loading scripts

Rewards

The game calculates how many Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Error creating thumbnail: File missing EXP (Friday – Sunday), any Error creating thumbnail: File missing EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Error creating thumbnail: File missing EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Error creating thumbnail: File missing EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Error creating thumbnail: File missing 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 50 (Triumph Only)) × 1.3 (Error creating thumbnail: File missing 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.3
Casual (Error creating thumbnail: File missing 350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only)) × 1.3 (Error creating thumbnail: File missing 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 15 EXP (Triumph Only)) × 1.3
Intermediate (Error creating thumbnail: File missing 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Error creating thumbnail: File missing 100 (Triumph Only)) × 1.3 (Error creating thumbnail: File missing 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.3
Molten (Error creating thumbnail: File missing 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 400 (Triumph Only)) × 1.3 (Error creating thumbnail: File missing 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)) × 1.3
Fallen (Error creating thumbnail: File missing 700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 650 (Triumph Only)) × 1.3 (Error creating thumbnail: File missing 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 50 EXP (Triumph Only)) × 1.3
Hidden Wave Error creating thumbnail: File missing 150 × 1.3 Error creating thumbnail: File missing 250 EXP × 1.3
Frost (Error creating thumbnail: File missing 800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Error creating thumbnail: File missing 1,200 (Triumph Only)) × 1.3
(Error creating thumbnail: File missing 75 (Triumph Only)) × 1.3
(Error creating thumbnail: File missing 200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Error creating thumbnail: File missing 100 EXP (Triumph Only)) × 1.3
Hardcore (Error creating thumbnail: File missing 150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Error creating thumbnail: File missing 250 (Triumph Bonus)) × 1.3 (Error creating thumbnail: File missing 200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 200 EXP (Triumph Bonus)) × 1.3
Voidcore (Error creating thumbnail: File missing 250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Error creating thumbnail: File missing 450 (Triumph Bonus) × 1.3 (Error creating thumbnail: File missing 200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Error creating thumbnail: File missing 300 EXP (Triumph Bonus) × 1.3

Strategy

  • It is recommended to place your towers near the intersection.
    • These spots are especially useful for towers like the Golden Pyromancer and Gladiator, as their pierce allows them to kill enemies from both paths.
    • Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space.
  • There are multiple cliff spots on this map. However, they are spread out across the entire map, making them harder to use.

Development Images

Trivia

  • Multiple dead Goldens can be seen laying on the ground, alongside the Gold Titan, which are enemies that appeared in the removed Golden mode.
    • The word "Gilded" in the map name is most likely referring to these enemies being scattered across the map.
    • The 24 Karat and Gold Guard are not present on the map, despite also being golden enemies.
    • A rusted humanoid can also be seen on the back of the temple that looks similar to the Rusted, a Pre-MEGA enemy.
    • Due to the map creator not having access to the original Gold Titan model, the model used has a 4-pack which was not present on the enemy.

Update History

  • 29 July 2022 - v1.3.0
    • Gilded Path added.
  • 25 October 2024 - v1.38.0
    • Difficulty changed from Insane to Hard.
  • 20 August 2025 - v1.73.0
    • Gilded Path remade.
    • Difficulty changed from Hard to Insane.
    • All Paths added.
    • Mutation added.


Error creating thumbnail: File missing
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined