Grass Isle

Revision as of 18:50, 16 March 2026 by imported>Breathix (Gallery)

Description

Grass Isle is a grassy island map. It has been remade multiple times since its addition to the game.

Design & Path

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Interactive Map

Loading scripts

Rewards

The game calculates how many   Coins,   Gems and   EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more   EXP (Friday – Sunday), any   EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any   EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular   EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy   250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) +   50 (Triumph Only)   50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual   350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +   100 (Triumph Only)   75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) +   15 EXP (Triumph Only)
Intermediate   500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) +   100 (Triumph Only)   120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten   550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) +   400 (Triumph Only)   135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) +   50 EXP (Triumph Only)
Fallen   700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +   650 (Triumph Only)   200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) +   50 EXP (Triumph Only)
Hidden Wave   75   250 EXP
Frost   800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) +   1,200 (Triumph Only)
  75 (Triumph Only)
  200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) +   100 EXP (Triumph Only)
Voidcore   250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) +   450 (Triumph Bonus)   200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) +   300 EXP (Triumph Bonus)

Strategy

  • Most ground towers are suited for this map, due to the path's nature on cutting back on itself quite a few times.
    • However, be aware of the limited space available for towers.
    • Later on during the game, sell unnecessary towers to make space for essential ones.
  • If you need to bring Rangers, make sure to sell any Snipers that may occupy the mound and cliff to make space for Rangers.
  • The DJ Booth can massively benefit towers, as the map itself is quite small.
    • A long-range tower, like the Ranger, will be able to reach the entire map with a well placed DJ Booth.
  • As the map is quite short, you may want to use the Electroshocker, Sledger or Toxic Gunner to slow down enemies.

Map Icons

View

Icons

Thumbnails

Promotional Videos

Trailers

Development Images

Development Videos

Trivia

  • This first version of the map was once used as the example for the Tower Defense Simulator Map Making Kit.
  • Grass Isle is used as the default background for player profiles, though an outdated version of it is used.
  • On the third version of the map, there is a humanoid figure wielding a scythe.
    • This humanoid has a similar skin tone and clothing as the Slasher.
  • On 7th of March 2022, this alongside Wrecked Battlefield, Crystal Cave and Sacred Mountains were accidentally left as the only survival maps in the game. It alongside Crystal Cave were the only playable survival maps.
    • This was later fixed on the same day.

Update History

  • 13 October 2019 - Release v1.0.0
    • Grass Isle added.
  • 4 March 2020 - Release v1.8.0
    • No longer playable on Versus mode.
  • 29 October 2020 - Overhaul v1.0.0
    • Easy difficulty added.
    • Baseplate water replaced with terrain water.
    • No longer gives a badge upon first triumph.
  • 8 May 2021 - Overhaul v1.3.0
    • Grass Isle remade.
  • 12 March 2022 - v1.1.0
    • Grass Isle remade.


 
Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined