Hardcore Mode
This article has the following issues: Unfinished subpages and missing triumph rewards.
You can help by editing and fixing it.
Description
Hardcore mode is one of the regular modes, being one of the hardest modes in the game. It can only be played by using the left or right Hardcore Elevators or the hardcore Matchmaking button in the Matchmaking menu. This mode rewards 

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo and 33% If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
Consumables are disabled in this mode. Shrines also appears in this mode starting from Wave 11, re-appearing every 10 waves.
Maps
To see the maps for Hardcore mode, go to the Hardcore Maps Category page.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many 






Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Gems Reward | EXP Reward | Tower EXP Reward |
|---|---|---|
Triumphing Hardcore mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are: TBA
Badges
There are also three badges which you can obtain when playing this mode, which may have additional rewards alongside the badge. These are:
Rewards:


Rewards:


Rewards:


Rewards:



Rewards:




Rewards:
1 Premium Crate
Seasons
During some Passes, the Hardcore mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| Season of Love | |
| Solar Eclipse Season | |
| Frost Invasion Season | |
| Operation I.C.E Battle Pass | |
| Ducky Revenge Event | |
| Surf & Turf Battle Pass | |
| Null & Void Battle Pass | |
| The Final Act Event | |
| Spring Frenzy Battle Pass | |
| Solar Requiem Battle Pass |
Enemies
| Odd Wave 1 29+ Total[5] |
Swift Wave 1 22+ Total[5] |
Hefty Wave 4 37+ Total[6] |
Mandrake Wave 8 17+ Total[7] |
| Phantom Wave 10 44+ Total[8] |
Balloon Wave 12 35+ Total[8] |
Lead Wave 14 41 Total |
Elite Lead Wave 16 23+ Total[9] |
| Mystery Wave 17 27+ Total[10] |
Blighted Wave 19 18 Total |
Cursed Skeleton Wave 20 45 Total |
Voidling Wave 21 16+ Total[11] |
| Void Reaper Wave 22 8+ Total[12] |
Elite Phantom Wave 23 14+ Total[12] |
Mandragora Wave 26 9 Total |
Void Rusher Wave 27 39+ Total[9] |
| Void Pike Wave 28 33 Total |
Void Titan Wave 30 13 Total |
Void Floater Wave 31 32+ Total[12] |
Elite Mystery Wave 32 35+ Total[13] |
| Void Brute Wave 33 1 Total |
Unknown Small Wave 34 23+ Total[14] |
Elite Void Rusher Wave 34 38 Total |
Nightshade Wave 35 19 Total |
| Void Keeper Wave 36 1 Total |
Soul Wave 37 39+ Total[15] |
Slow King Wave 37 36 Total |
Void Cultist Wave 38 4 Total |
| Healing Beacon N/A N/A Total |
Speedy King Wave 39 23+ Total[16] |
Vindicator Wave 40 3 Total |
Elite Soul Wave 41 17 Total |
| Unknown Boss Wave 41 11 Total |
Heavy Voidling Wave 41 5 Total |
Void Knight Wave 42 6 Total |
Void Trickster Wave 42 3 Total |
| Void Portal N/A N/A Total |
Void Swordmaster Wave 43 1 Total |
Void Guardian Wave 44 2 Total |
Void Reaver Wave 45 1 Total |
| Void Eye N/A N/A Total |
Wave Structure
In Hardcore mode, the formula for calculating wave bonus on each wave in is:
- (
$325 + (
$50 × Waves Completed)) ÷ Players
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 24% | 48% |
| Trio | 15% | 45% |
The wave clear bonus does not appear in this mode.
The waves in Hardcore mode follow these timings:
| Waves | Wave Timer | Skip Time[17] |
|---|---|---|
| 1-3 | 0:15 | 0:05[18] |
| 4-6 | 0:20 | 0:06[19] |
| 7-9 | 0:25 | 0:08[20] |
| 10-13 | 0:20 | 0:06[19] |
| 14-15 | 0:25 | 0:08[20] |
| 16-17 | 0:50 | 0:16[21] |
| 18 | 0:35 | 0:11[22] |
| 19 | 1:30 | 0:30[23] |
| 20-21 | 0:35 | 0:11[22] |
| 22-25 | 0:45 | 0:15[24] |
| 26 | 0:20 | 0:06[19] |
| 27 | 0:25 | 0:08[20] |
| 28 | 0:30 | 0:10[25] |
| 29 | 0:50 | 0:16[21] |
| 30 | 2:30 | 0:50[26] |
| 31-32 | 1:00 | 0:20[27] |
| 33 | 4:00 | 1:20[28] |
| 34 | 0:50 | 0:16[21] |
| 35 | 1:00 | 0:20[27] |
| 36 | 3:00 | 1:00[29] |
| 37 | 1:00 | 0:20[27] |
| 38 | 1:30 | 0:30[23] |
| 39 | 1:00 | 0:20[27] |
| 40 | 4:00 | 1:20[28] |
| 41 | 1:30 | 0:30[23] |
| 42 | 2:00 | 0:40[30] |
| 43 | ∞ | N/A |
| 44 | 3:00 | 1:00[29] |
| 45 | ∞ | N/A |
Bolded names indicates an enemy type's debut.
The total of enemies in Hardcore mode excluding uncountable summoned enemies is 1,042 enemies.
For former wave structures of Hardcore mode, visit the Waves page.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Not good. NOT good. V, watch The Gate! We've just been spotted by some enemies! |
3x Odd, 3x Swift | |
| Enemies? There's no way. You're so far down inside the Nil Zone's depths that nothing could survive in there. Hold on, we're setting up a portal. | |||
| 2 | - | 7x Odd | |
| 3 | Come on, V! Get us an exit, NOW! If we're surrounded, there won't be a chance to run. |
5x Swift | |
| We're doing everything we can! | |||
| 4 | - | 4x Hefty, 5x Odd | |
| 5 | It's too late to backtrack. They've already cut off where The Void's entrance is. Have Hacker send in the recon drones and figure out where we are. |
2x Hefty (Bloated), 4x Swift (Bloated) | |
| Already on it. | |||
| 6 | - | 3x Odd (Bloated), 6x Hefty | |
| 7 | Commander, Narrator told us that this place is hidden deep within the Nil Zone. The rifts act differently at these depths. |
3x Hefty (Health Regen), 6x Odd, 4x Swift (Bloated) | |
| 8 | That's why we need to study the Void Rifts. If we can figure out how they're formed, then maybe we can also figure out how to prevent them. |
1x Mandrake, 4x Hefty, 5x Odd (Bloated) | |
| 9 | There are some insane-looking enemies up ahead. Some of them we can barely see, but — Ugh! Come on! Whatever they are, some keep flying up and destroying all the drones! |
12x Hefty | |
| 10 | - | 7x Phantom | |
| 11 | - | 6x Hefty (Nimble), 1x Mandrake, 6x Swift (Nimble) | |
| 12 | I want them out of the sky! Shoot them down! |
6x Balloon | |
| The gate that's keeping The Void open is recording a downward spike in density. V, are you seeing this? | |||
| I see it! If it continues on a downward trajectory, it could end up ripping a massive hole in our realm. There's no way this is natural. There has to be something affecting The Void itself | |||
| 13 | - | 4x Phantom, 1x Mandrake (Aggro), 4x Phantom, 1x Mandrake (Aggro), 2x Phantom | |
| 14 | - | 8x Lead | |
| 15 | I found one of Hacker's drones! A chunk of what looks to be glass pierced right through the thing. Whatever it is, it's eating through the metal and starting to grow and—...wait. Listen. |
6x Phantom, 1x Mandrake (Nimble), 7x Balloon, 1x Mandrake (Nimble), 6x Lead | |
| I'll analyze it in a moment and send you the data, V. Whatever these things are that are attacking, they're starting to organize now. | |||
| 16 | - | 3x Mandrake (Bloated), 6x Lead, 2x Lead (Bloated), 1x Elite Lead | |
| 17 | Some of the enemies we've faced have crystals growing out of them. There are even plants sticking out of their bodies. What do you think it is?— |
2x Mandrake, 4x Mystery, 2x Mandrake, 4x Mystery | |
| WATCH OUT! *Crash!* — Stupid machine! Ugh! The drone powered on and flew right at me! Whatever it is — it has to be controlling them somehow. | |||
| 18 | - | 5x Mystery, 3x Mandrake (Nimble), 1x Elite Lead, 5x Lead, 5x Balloon, 1x Elite Lead, 5x Balloon | |
| 19 | Get down! There's something big heading this way! When is the portal going to be ready, V? We won't be able to hold out much longer! |
1x Mandrake (Bloated, Nimble), 3x Lead (Bloated), 8x Phantom, 3x Lead (Bloated), 2x Elite Lead, 1x Blighted (Boss) | |
| It keeps failing to trigger! As the density in the area grows, it's crushing the power output of the interconnected portal energizer, which decouples the equilibrium— | |||
| In ENGLISH! | |||
| The machine's busted! | |||
| 20 | - | 2x Elite Lead, 1x Elite Lead (Bloated), 5x Cursed Skeleton | |
| 21 | Engineer, watch the backline! |
6x Mystery, 6x Balloon (Nimble), 1x Voidling, 4x Cursed Skeleton | |
| [Spanish] I knew I should have stayed at the base. (Spanish: Agh... sabía que debía quedarme en la base.) | |||
| 22 | - | 4x Lead (Bloated), 7x Phantom (Blessed, Bloated), 4x Lead (Bloated), 1x Void Reaper, 5x Cursed Skeleton, 8x Mystery | |
| 23 | Do you feel that? It feels like I'm being pulled, but I'm not seeing anything! |
5x Cursed Skeleton (Hidden), 3x Elite Lead, 1x Elite Phantom, 6x Phantom (Bloated, Nimble) | |
| You can't see them, but your team can. These Phantoms are drawing in whatever's around them. They're like their own miniature black hole. Don't get too close. | |||
| 24 | - | 1x Voidling, 9x Cursed Skeleton, 2x Blighted, 1x Void Reaper | |
| 25 | Yeah...—uh. Those Phantoms from before? ... There are now three of them. |
2x Elite Lead 1x Elite Phantom (Stun Immune), 2x Elite Lead (Bloated), 1x Elite Phantom (Stun Immune), 2x Elite Lead (Blessed), 1x Elite Phantom (Stun Immune) | |
| THERE'S THREE OF THEM?! | |||
| 26 | - | 2x Blighted, 1x Mandragora (Boss), 2x Cursed Skeleton, 1x Cursed Skeleton (Bloated), 2x Cursed Skeleton, 1x Cursed Skeleton (Bloated) | |
| 27 | - | 7x Void Rusher | |
| 28 | We're barely holding on here. Is there any chance for backup? |
6x Elite Lead (Bloated), 7x Cursed Skeleton, 3x Void Pike | |
| We can't risk it. These enemies might head straight for the gate. And if it closes, the rescue could end up trapped with us. | |||
| 29 | - | 1x Mandragora, 2x Void Reaper, 3x Elite Phantom, 9x Void Rusher | |
| 30 | Do you see that? I don't think these are just random monsters! |
3x Blighted (Freeze Immune), 1x Mandragora, 1x Void Titan (Boss), 6x Void Rusher, 4x Cursed Skeleton (Bloated), 3x Balloon (Nimble), 1x Void Reaper, 3x Balloon (Nimble), 2x Voidling | |
| Wait a second... That armor. I'll be right back, I—. I have to check something. | |||
| Don't let that Titan get close! Keep your head down! | |||
| 31 | I don't think we're going to make it out of here... |
3x Blighted, 4x Voidling, 4x Elite Phantom, 6x Void Floater | |
| Everything will be alright. Just follow my lead in shooting down those flying enemies. We're getting out one way or another. | |||
| Hah. It can be cruel to give someone hope, Commander. | |||
| 32 | - | 4x Void Pike, 2x Elite Phantom (Nimble), 7x Elite Mystery, 1x Elite Phantom (Nimble, Bloated) | |
| 33 | A massive enemy is coming in! Focus everything we have on it before—! |
4x Void Pike (Nimble), 2x Voidling, 4x Voidling (Bloated), 2x Voidling, 8x Elite Mystery, 4x Blighted, 1x Mandragora, 1x Void Brute (Boss), 1x Void Titan, 9x Void Rusher, 5x Void Floater | |
| AGH! It got me with a boulder! | |||
| Engineer! That's it, COME HERE! AHH!!! | |||
| 34 | - | 1x Void Floater (Bloated, Nimble), 1x Void Floater (Nimble), 1x Void Floater (Bloated, Nimble), 1x Void Floater (Nimble), 1x Void Floater (Bloated, Nimble), 1x Void Floater (Nimble), 1x Mandragora (Nimble), 4x Unknown Small, 1x Mandragora (Nimble), 5x Elite Void Rusher | |
| 35 | Come here! *Struggling* Get OVER HERE! Ugh! I hate that stupid clown! |
1x Mandragora (Bloated), 2x Nightshade, 1x Elite Void Rusher, 3x Void Pike (Nimble), 5x Elite Mystery (Bloated), 1x Elite Void Rusher, 3x Void Pike (Nimble) | |
| You were right. Those aren't random monsters. They just might be what's left of Exo's army, according to Narrator. If that's the case, we have an even bigger problem now. | |||
| I can't get you out of there. I'm sorry. | |||
| Great... | |||
| 36 | Are you seeing what I'm seeing? |
1x Nightshade, 1x Elite Void Rusher (Bloated), 4x Elite Mystery, 1x Elite Void Rusher (Bloated), 3x Blighted (Bloated), 2x Mandragora (Bloated), 1x Void Keeper, 3x Void Reaper (Health Regen), 1x Elite Void Rusher, 4x Void Rusher (Bloated), 1x Elite Void Rusher, 4x Void Rusher (Bloated), 1x Elite Void Rusher, 4x Unknown Small, 5x Void Floater | |
| Be careful! We're not sure how much it can do, but it's half the reason why so many enemies are heading in your direction! | |||
| Hold our defenses! | |||
| 37 | - | 5x Soul (Bloated), 3x Slow King, 6x Void Pike (Bloated, Nimble), 1x Void Titan (Nimble), 5x Soul (Bloated), 4x Unknown Small | |
| 38 | You guys need to come back to where you entered The Void. If it closes, I know for certain there's no way for me to pinpoint exactly where you are. And I'll be honest, you're running out of time. |
2x Slow King, 3x Void Titan (Freeze Immune, Bloated), 1x Void Cultist, 3x Elite Mystery (Aggro), 5x Void Floater (Nimble), 3x Elite Mystery (Aggro), 5x Void Floater (Nimble), | |
| I think there's something around you that's causing The Gate to fail. You either need to run now, or hope you can kill whatever comes next. | |||
| 39 | - | 8x Soul (Bloated), 4x Slow King, 3x Speedy King, 4x Nightshade, 5x Unknown Small | |
| 40 | I think I broke something. Ugh... Medic is going to be mad. |
7x Soul (Bloated), 5x Nightshade, 4x Slow King, 1x Vindicator (Boss), 5x Elite Mystery (Aggro), 6x Unknown Small, 4x Elite Void Rusher, 5x Void Pike, 4x Elite Void Rusher, 5x Void Pike, 3x Speedy King | |
| The drones are picking up more and more enemies heading your way. You need to— | |||
| It's too late to run, V. Once we take down this shield guy, we won't stop until we kill whatever's leading them. We're barely hurting them, but we ARE hurting them. | |||
| Commander... | |||
| 41 | - | 6x Soul (Bloated), 4x Elite Soul, 1x Void Titan (Nimble) 3x Unknown Boss, 3x Speedy King, 1x Void Cultist, 1x Heavy Voidling | |
| 42 | - | 6x Slow King (Bloated), 2x Void Titan, 1x Void Knight, 1x Void Trickster, 4x Speedy King, 8x Soul (Bloated, Blessed) | |
| 43 | I— I don't know how to tell you this, but I found what's disrupting The Gate. It's almost on you now. |
1x Heavy Voidling, 3x Elite Soul, 4x Slow King, 2x Void Knight, 1x Vindicator, 1x Void Swordmaster, 6x Elite Void Rusher, 2x Void Cultist | |
| Ugh—...you know what, I'm fine with this. The whole 'last stand' thing. Maybe if I beat this guy I could earn enough brownie points to get the funding for a new build I've been working on. | |||
| Follow my lead. Look out for those sword attacks! | |||
| 44 | Those crystals we examined are emitting the same energy frequency as what's approaching you now. It's as if The Void's energy was concentrated and solidified over thousands of years, |
3x Slow King (Bloated, Blessed), 1x Void Knight, 1x Void Guardian, 6x Elite Void Rusher, 5x Elite Soul, 6x Elite Void Rusher, 1x Void Trickster, 2x Unknown Boss, 1x Void Trickster, 2x Unknown Boss | |
| making whatever it touches rip apart. | |||
| The research they provide could be revolutionary, but not at the cost of my friends. When everyone gets back, promise we'll celebrate. Alright, Commander? | |||
| . . . | |||
| We promise. File:HardcoreWave44-3.ogg | |||
| 45 | V, this might be my last message. It's either we're making it out of here, or we don't. Whatever the outcome might be, just know we're making them earn it. |
1x Heavy Voidling (Bloated), 5x Elite Soul, 10x Slow King, 1x Vindicator, 5x Speedy King, 6x Nightshade (Nimble), 2x Heavy Voidling, 4x Unknown Boss, 5x Speedy King, 4x Void Titan, 3x Void Knight, 1x Void Guardian, 1x Void Reaver, | |
| I — Uh. Wait. WHAT IS THAT? | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
Wave 1-9, Wave 10-18, & Wave 19-25
These soundtracks can be randomly chosen to play between these waves.
-
(Official) Tower Defense Simulator OST - Mystery Unveiled
-
(Official) Tower Defense Simulator OST - Crying Obsidian
-
(Official) Tower Defense Simulator OST - Hardcore Lobby
Wave 26-32 & Wave 33-39
These soundtracks can be randomly chosen to play between these waves.
-
(Official) Tower Defense Simulator OST - Ancient Dream
-
(Official) Tower Defense Simulator OST - Broken Bastion
Wave 40-42 & Wave 43-44
These soundtracks can be randomly chosen to play between these waves.
-
(Official) Tower Defense Simulator OST - Fate Sealed Shut
-
(Official) Tower Defense Simulator OST - Mauve Genocide
Final Wave
-
YouTube Upload
-
In-Game Version
Wave 45-50
Used to play on Waves 45-50 until the Void Reaver spawns.
-
Tower Defense Simulator OST - Hardcore Wave 45
Trivia
- Hardcore mode is one of two only game modes to have a maximum player count of three.
- Triumphing Hardcore mode gives out the Narrator Noli skin in Forsaken, similar to how triumphing The Narratorium on the Hard difficulty also gave it.
- The Void Reaver's theme - Raze The Void uses the Tower Defense Simulator lobby's theme as a leitmotif.
Update History
- 29 October 2020 - Overhaul v1.0.0
- Hardcore mode added.
- Bug: Tower placement cost is not increased.
- Bug: Summons give cash upon death.
- Bug: Sell cost is not increased.
- 31 October 2020 - Overhaul v1.1.0
- Placement and upgrade cost increase changed from 50% to 30%.
- Bug: Final wave music cuts out after the intro.
- 23 November 2020 - Overhaul v1.1.1
- Placement and upgrade cost increase changed from 30% to 50%.
- 8 May 2021 - Overhaul v1.3.0
- Bugfix: Fixed placement cost not being increased.
- 26 May 2021 - Overhaul v1.3.1a
- Final wave music changed to Raze The Void.
- Bugfix: Fixed final wave music not playing
- 12 March 2022 - v1.1.0
- Wave 47-50 timer changed from 200:00 to N/A.
- 17 April 2022 - v1.2.0
- Corrected "approaching" being spelt as "approacing" on Wave 1.
- 23 April 2022 - v1.2.1
- Wave structure changed.
- Triumph bonus increased from
50 to
150.
- Corrected making being misspelt as makining on Wave 27.
- 4 July 2022 - v1.2.5
- HP Locked modifier added.
- Hardcore mode is now referred to as Hardcore instead of Survival on the Triumph and You Lost! screens.
- 28 October 2023 - v1.9.0
- Bug: Starting cash is no longer given before Wave 1 starts.
- 31 October 2023 - v1.9.0g
- Bugfix: Starting cash is now given before Wave 1 starts.
- 22 March 2024 - v1.16.0e
- Added Infernal Abyss, Black Spot Exchange, Night Station and Cyber City to the map pool.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Crate with a 50% chance.
- Mid Grade Crate with a 25% chance.
- Time Scale Tickets with a 25% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024 - v1.23.0
- Disabled the consumables hotbar.
- Bug: Rewards are sometimes not given upon triumphing.
- 31 May 2024 - v1.23.5
- Bugfix: Summons no longer give cash upon death.
- 7 June 2024 - v1.24.0
- Bugfix: Rewards are now always given upon triumphing.
- 19 July 2024 - v1.26.0
- Bonus rewards for triumphing changed.
- Now has a 40% to give one of these Common items:
Time Scale Ticket (1-2)
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 20% chance to give one of these Rare items:
- Now has a 10% chance to give one of these Legendary items:
- Now has a 40% to give one of these Common items:
- Bug: Triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bonus rewards for triumphing changed.
- 2 August 2024 - v1.27.0
- Wave structure changed.
- 25 September 2024 - v1.33.0
EXP equation changed.
- 23 October 2024 - v1.37.0
- Bug: Timers for Wave 47-50 are no longer infinite timers.
- 16 December 2024 - v1.46.0
- Bug: Tower hotbar does not have the increased placement costs listed when starting a match in Matchmaking, as it shows the incorrect base prices instead.
- Bug: HP Locked icon is no longer displayed.
- Bug: Does not drop currency for battle passes, even when there are values set for the mode.
- 15 January 2025 - v1.49.0
- Bugfix: Tower hotbar now displays increased placement costs correctly in Matchmaking.
- Bugfix: HP Locked icon is now displayed.
- 28 May 2025 - v1.65.0
- Wave bonus now appears instantly after a wave ends rather than being delayed by a few seconds.
- 11 June 2025 - v1.67.0
- Skills disabled.
- Bug: Towers' range visually look larger than the actual range.
- 18 June 2025 - v1.67.6
- Bugfix: Towers' range now is no longer doubled visually.
- 25 September 2025 - v1.75.5
- Toggleable modifiers disabled.
- 18 October 2025 - v1.77.0
- Bug: Wave bonuses removed.
- 20 October 2025 - v1.77.4
- Bugfix: Wave bonuses re-added.
- 5 June 2026 - v2.0.0
- Wave structure changed.
- Wave bonus changed.
- Cash inflation of 1.5x removed.
- Changed rewards equations.
- Now gives tower experience with a base value of
160 EXP and a triumph bonus of
190 EXP.
- Number of currency dropped increased from 16 to 17.
- Shrines added.
- Dialogue changed.
- Now uses the animated dialogue.
- Placement and upgrade cost increase removed.
- Ambience music changed.
- Wave 1-9, wave 10-18 and wave 19-25 now play Mystery Unveiled, Crying Obsidian or Hardcore Lobby.
- Wave 26-32 and wave 33-39 now play Ancient Dream or Broken Bastion.
- Wave 40-42 and wave 43-44 now play Fate Sealed Shut or Mauve Genocide.
- HP Locked removed.
- Skills enabled.
- Revive enabled.
- Toggeable Modifiers enabled.
- Bonus triumph rewards changed.
- Bugfix: Now drops currency for battle passes.
- Bugfix: Waves with infinite wave timers have it actually be set to infinite now.
- 17 July 2026 - v2.3.0
- Updated reward equations.
- Triumph bonus increased from
150 to
250.
- Gem exponential value increased from 1.3 to 3.5.
- Triumph bonus increased from
- Updated reward equations.
Notes
- ↑ Originally was
50
- ↑ Before 18th of December 2024, the rewards were
20 per wave.
- ↑ 3.0 3.1 3.2 3.3 3.4 Does not drop due to bugs.
- ↑ Did not drop due to bugs prior to the rework.
- ↑ 5.0 5.1 Number is natural spawns. Number can be exceeded if spawned by the Mandrake.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Mandrake and Mystery.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Void Keeper and Nightshade.
- ↑ 8.0 8.1 Number is natural spawns. Number can be exceeded if spawned by the Mystery.
- ↑ 9.0 9.1 Number is natural spawns. Number can be exceeded if spawned by the Void Keeper.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Void Reaper.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Elite Mystery, Void Keeper and Void Portal.
- ↑ 12.0 12.1 12.2 Number is natural spawns. Number can be exceeded if spawned by the Elite Mystery.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Nightshade.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Unknown Boss.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Void Reaver.
- ↑ Number is natural spawns. Number can be exceeded if spawned by the Void Trickster.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:10.
- ↑ 19.0 19.1 19.2 Skip at 0:14.
- ↑ 20.0 20.1 20.2 Skip at 0:17.
- ↑ 21.0 21.1 21.2 Skip at 0:34.
- ↑ 22.0 22.1 Skip at 0:24.
- ↑ 23.0 23.1 23.2 Skip at 1:00.
- ↑ Skip at 0:30.
- ↑ Skip at 0:20.
- ↑ Skip at 1:40.
- ↑ 27.0 27.1 27.2 27.3 Skip at 0:40.
- ↑ 28.0 28.1 Skip at 2:40.
- ↑ 29.0 29.1 Skip at 2:00.
- ↑ Skip at 1:20.





































































