Overhaul v1.0

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Revision as of 18:56, 19 May 2025 by imported>Breathix
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<infobox>

 <title source="title1"><default>Overhaul v1.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the Hardcore Testing BETA.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

Additions

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Removals

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Changes & Bugfixes

Towers

  • All humanoid towers now have different skin tones, instead of every single one having yellow skin.
  • All towers' firerate decreased because of the Firerate Bug being made less severe.
  • Equation for Splash Damage reworked.
  • Damage buff now can boost damage of splash damage and secondary attacks.
  • All of the Scout's skins appearance changed.
  • Scout rebalanced.
    • Base
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Firerate increased from 1.05 to 1.53.
    • Level 1
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Renamed from Cool Shades to Precise Aiming
    • Level 3
      • Damage decreased from +2 to +1.
      • Firerate changed from 1.05 to 1.53 > 0.78
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Renamed from Scouting Vest to Double Tap.
    • Level 4
      • Damage increased from +1 to +2.
      • Firerate changed from 1.05 > 0.55 to 0.78
      • Range increased from +0 to +1.
      • Renamed from Dual-Wield to Field Operator
    • Level 5 removed
      • Statistics:
        • Name: Bullet Proof Helmet
        • Cost: CashScript error: No such module "Money".
        • +1 Range
        • +2 Damage
  • All of the Sniper's skins appearance changed.
  • Sniper nerfed.
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Firerate increased from 4.05 to 6.03.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range decreased from +4 to +3.
        • Firerate changed from 4.05 to 6.03 > 5.53.
      • Level 2
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
      • Level 4
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Lead detection added.
      • Level 5 removed
        • Statistics:
          • Cost: CashScript error: No such module "Money".
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • Paintballer nerfed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03
        • Hidden detection removed.
        • Lead detection added.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
      • Level 4
        • Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
  • All of the Demoman's skins appearance changed.
  • Demoman nerfed.
    • Unlock cost decreased from Coin 500 to Coin 250.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
        • Firerate increased from 2.55 to 3.03.
        • Explosion range decreased from 5 to 1.5.
        • Lead detection added.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Gloves to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Hidden detection removed.
        • Renamed from Epic Shades to Steil Grenade
      • Level 3
        • Firerate changed from 2.55 to 3.03 > 2.03.
        • Explosion range changed from 5 > 6 to 1.5.
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
        • Original statistics:
          • Name: Dual Wield
          • Cost: CashScript error: No such module "Money".
          • +1 Range
          • +12 Damage
          • 2.05 > 1.3 Firerate
          • 6 > 8 Explosion Range
  • All of the Soldier's skins appearance changed.
  • Soldier rebalanced.
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to 0.23 > 0.18.
        • Damage decreased from +2 to +1.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Cooldown decreased from 1 to 1.2 > 0.85.
      • Level 4
        • Firerate changed from 0.2 > 0.15 to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5 removed
        • Original statistics:
          • Cost: CashScript error: No such module "Money".
          • +3 Damage
          • +2 Range
  • Freezer's default skin appearance changed.
  • Freezer rebalanced.
    • Unlock cost decreased from Coin 1,000 to Coin 800.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Firerate decreased from 3.05 to 3.03
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from 3.05 > 2.3 to 3.03.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now drops 1 defense every hit.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from 2.3 > 1.05 to 3.03 > 1.53.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to 1.53 > 1.03.
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • All of the Militant's skins appearance changed.
  • Militant rebalanced.
    • Renamed from John to Militant.
    • Unlock cost increased from Coin 1,000 to Coin 2,000.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.43.
        • Range increased from 10 to 12.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Renamed from Laser Sight to Percise Aiming.
      • Level 2
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.85 > 0.65 to 0.43.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Renamed from Improved Handling to Radio Support.
      • Level 3
        • Damage decreased from +2 to +0.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.65 to 0.43 > 0.23.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Master Chef to Automatic.
      • Level 4
        • Range decreased from +3 to +0.
        • Firerate changed from 0.65 > 0.25 to 0.23.
        • Damage increased from +0 to +2.
        • Renamed from AUG A1 to Intense Training.
      • Level 5
        • Range decreased from +3 to +2.
        • Firerate changed from 0.25 > 0.2 to 0.23 > 0.18.
        • Gorilla Noises ability removed.
        • Renamed from A Force to be Reckoned With to Special Forces.
  • All of the Pyromancer's skins appearance changed.
  • Pyromancer rebalanced.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,500 to Coin 2,000.
    • Enemies on fire are now 15% faster.
    • Updated hitbox.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Hitbox of 0.5 added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Lead detection added.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hitbox increase of +1 added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now drops 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to 1 > 0.5.
        • Hitbox increase of +0.25 added.
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Now drops 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Hitbox increase of +0.75 added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • Range buffs now properly extend Pyromancer's flames.
  • All of the Shotgunner's skins appearance changed.
  • Shotgunner nerfed.
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 2,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53
      • Level 1
        • Renamed from Handling to Better Handling
      • Level 2
        • Renamed from Legit Badge to Radio Communications
      • Level 3
        • Renamed from Bullet Proof Vest to Combat Ready
        • Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
      • Level 4
        • Damage decreased from +6 to +5.
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
        • SWAT Van ability removed.
        • Renamed from SWAT Force to Apocalypse Slayer.
  • All of the Farm's skins appearance changed.
  • Farm nerfed.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,250 to Coin 2,000.
    • Placement limit of 6 added.
    • Statistical Changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • Medic nerfed.
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
  • All of the Ace Pilot's skins appearance changed.
  • Ace Pilot rebalanced.
    • Unlock cost decreased from Coin 1,600 to Coin 1,500.
    • Bombs now only drop when an enemy is in range.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.25 to 0.18.
        • Damage decreased from 2 to 1.
        • Range increased from 5 to 7.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +1.
      • Level 2
        • Bombs can damage lead enemies.
      • Level 3
        • Range decreased from +1 to +0.
        • Firerate changed from 0.25 > 0.15 to 0.18 > 0.13.
        • Renamed from Better Plane to Aerial Ace.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.15 > 0.1 to 0.13 > 0.08.
        • Now fires missiles instead of dropping bombs.
  • Military Base's default skin appearance changed.
  • Military Base rebalanced.
    • Unlock cost decreased from Coin 2,750 to Coin 2,500.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 3 to 5.
        • Now can damage lead enemies upon collision.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Spawnrate changed from 60 > 45 to 60 > 40.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 3 to 5.
        • Health decreased from 75 to 60.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 3.
        • Health decreased from 75 to 60.
        • Range increased from 18 to 30.
        • Firerate decreased from 0.25 to 0.23.
      • Level 4
        • Damage increased from 3 to 6.
        • Range increased from 22 to 30.
        • Cannon splash damage decreased from 30 to 25.
        • Collision splash damage decreased from 100 to 55.
        • Firerate decreased from 0.25 to 0.23.
        • Splash damage now deals damage to lead enemies.
      • Level 5
        • Damage increased from 5 to 16.
        • Range increased from 25 to 30.
        • Cannon splash damage decreased from 120 to 60.
        • Collision splash damage decreased from 400 to 155.
        • Firerate increased from 0.15 to 0.23.
        • Cannon explosion range increased from 6 to 7.
        • Destruction explosion range decreased from 6 to 5.
  • All of the Rocketeer's skins appearance changed.
  • Rocketeer nerfed.
    • Unlock cost decreased from Coin 2,650 to Coin 2,500.
    • Upgrade names added.
    • Placement limit increased from 5 to 8.
    • Statistical changes:
      • Base
        • Range decreased from 15 to 10.
        • Firerate decreased from 6.05 to 6.03.
        • Explosion range decreased from 12 to 4.
        • Lead detection added.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Range increased from +1 to +4.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +0.
        • Firerate changed from 6.05 > 5.05 to 6.03.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +23 to +5.
        • Range increased from +1 to +4.
        • Firerate changed from 5.05 > 4.05 to 6.03 > 5.03.
        • Explosion range changed from 12 > 17 to 4 > 5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +30 to +15.
        • Firerate changed from 4.05 > 3.05 to 5.03.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +55 to +30.
        • Explosion range changed from 17 > 20 to 5 > 6.
  • A bug where a Level 0 and 1 Commander does not grant the 10% firerate buff fixed.
  • All of the Commander's skins appearance changed.
  • Commander rebalanced.
    • Unlock cost increased from Coin 1,500 to Coin 3,500.
    • Level requirement of Level 5 added.
    • Statistical changes:
      • Base
        • Damage decreased from 6 to 4.
        • Firerate decreased from 1.05 to 0.53.
        • Range decreased from 14 to 12.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Firerate buff changed from 10% to 10% > 15%.
        • Renamed from Gloves to Leadership.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to 0.
        • Call to Arms ability unlocked, moved from Level 3.
          • Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
        • Renamed from Intimidation to Call to Arms.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Damage increased from +0 to +2.
        • Firerate buff changed from 15% to 15% > 20%.
        • Renamed from Call Of Arms to Intense Training.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +4.
        • Damage increased from +2 to +4.
        • Firerate buff changed from 15% > 20% to 20% > 25%.
        • Firerate changed from 1.05 > 0.8 to 0.53.
        • Renamed from Boot Camp Training to World Leader.
      • Level 5 removed
        • Statistics:
          • Name: Commander of The World
          • Cost: CashScript error: No such module "Money".
          • +2 Range
          • +2 Damage
          • 20% > 25% Firerate Buff
          • 0.8 > 0.55 Firerate
  • All of the Electroshocker's skins appearance changed.
  • Electroshocker rebalanced.
    • Unlock cost decreased from Coin 3,500 to Coin 3,000.
    • Level requirement of Level 10 added.
    • Placement limit increased from 2 to 4.
    • Shock mechanic changed.
      • Shock time is now proportional to enemy size.
      • Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Max hits decreased from 3 to 1.
        • Chain range decreased from 6 to 5.
        • Max shock time increased from 0.25 to 1.
        • Min shock time of 0.25 added.
        • Firerate decreased from 3.05 to 3.03
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Lead detection added.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +1 to +0.
        • Range decreased from +2 to +1.
        • Hidden detection added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Tesla Tower 3000 to Outside Support.
      • Level 3
        • Damage decreased from +4 to +2.
        • Max hits decreased from +2 to +0.
        • Chain range decreased from +3 to +0.
        • Firerate changed from 3.05 > 2.05 to 3.03.
        • Shock time changed from 0.25 to 1 > 1.5.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage decreased from +6 to +2.
        • Max hits increased from +1 to +2.
        • Shock time changed from 0.25 > 0.35 to 1.5.
        • Firerate changed from 2.05 to 3.03 > 2.03.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from MOAR POWER to Lightning Cannon.
      • Level 5
        • Range decreased from +4 to +2.
        • Damage decreased from +10 to +0.
        • Max hits decreased from +4 to +1.
        • Chain range decreased from +6 to +0.
        • Shock time changed from 0.35 to 1.5 > 2.
        • Now drops 1 defense every hit.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Ultra Violet Lightning to Shock Force.
  • All of the Minigunner's skins appearance changed.
  • Minigunner rebalanced.
    • Now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Range decreased from +3 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +1 to +0.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
        • Damage increased from +0 to +1.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Range decreased from +1 to +0.
        • Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Range increased from +1 to +2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from High Tech Super Soldier to Futuristic Armory.
  • All of the DJ Booth's skins appearance changed.
  • DJ Booth nerfed.
    • Placement footprint size decreased.
    • Statistical changes:
      • Level 2
        • Range decreased from +2 to +0.
      • Level 3
        • Range decreased from +2 to +1.
        • Renamed from Neon DJ Booth to Thrifty Music.
      • Level 4
        • Renamed from Epic Speakers to Audio Visualizer
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Neon Rave to Apocalypse Rave.
  • All of the Ranger's skins appearance changed.
  • Ranger rebalanced.
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level requirement of Level 15 added.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 2.05 > 4.05 to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to 5.03 > 4.03.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
        • Renamed from Even Bigger Gun to Cyber Assassin.
  • All of the Crook Boss' skins appearance changed.
  • Crook Boss units now have a death animation
  • Crook Boss rebalanced.
    • Base
      • Firerate decreased from 0.85 to 0.83
    • Level 2
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.85 > 0.65 to 0.83.
    • Level 3
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.65 > 0.35 to 0.83 > 0.33.
    • Level 4
      • Range decreased from +1 to +0.
      • Crook firerate decreased from 0.45 to 0.33.
      • Crook range increased from 20 to 25.
      • Crook speed increased.
      • Golden Crook firerate decreased from 0.4 to 0.3.
      • Golden Crook range increased from 20 to 25.
      • Golden Crook speed increased.
      • Units can now damage lead enemies upon collision.
    • Level 5
      • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
      • Mafia firerate decreased from 0.2 to 0.15.
      • Mafia range increased from 24 to 25.
      • Mafia speed increased.
      • Golden Mafia firerate decreased from 0.25 to 0.18.
      • Golden Mafia range increased from 24 to 25.
      • Golden Mafia speed increased.
  • Turret buffed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 3
        • Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
      • Level 4
        • Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
  • Mortar negative cash bug fixed.
  • All of the Mortar's skins appearance changed.
  • Mortar nerfed.
    • Base
      • Range decreased from 25 to 22.
      • Damage decreased from 6 to 5.
      • Firerate decreased from 5.05 to 5.03.
      • Explosion range decreased from 12 to 4.
      • Flying detection added.
      • Lead detection added.
    • Level 1
      • Damage decreased from +2 to +0.
      • Range increased from +0 to +3.
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
      • Damage decreased from +6 to +0.
      • Firerate changed from 5.05 to 5.03 > 4.53.
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Renamed from Safety Gear to Quick Reloading
    • Level 3
      • Damage decreased from +25 to +10.
      • Range decreased from +6 to +0.
      • Firerate changed from 5.05 > 4.05 to 4.53.
      • Renamed from BIGGER CANNON to Bigger Cannon.
    • Level 4
      • Damage decreased from +60 to +10.
      • Explosion range changed from 12 > 17 to 4 > 6.
      • Renamed from BETTER BOMBS to Stronger Shells.
    • Level 5
      • Range decreased from +8 to +5.
      • Damage decreased from +65 to +35.
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Explosion range changed from 17 > 25 to 6.
      • Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
      • Renamed from NUCLEAR CANNON to Nuclear Devistation.
  • Pursuit's appearance changed.
  • Pursuit rebalanced.
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.2 > 0.1 to 0.18 > 0.13.
        • Missile damage increased from 8x6 to 30x6.
  • All of the Cowboy's skins appearance changed.
  • Cowboy rebalanced.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.7 to 1.53.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hidden detection removed.
        • Firerate changed from 1.7 to 1.53 > 1.33.
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Firerate changed from 1.7 > 1.25 to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.25 > 1.05 to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +11.
        • Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • Template:Colour Cowboy now has a -1 cash shot buff.
  • Gladiator buffed.
    • Upgrade names added.
    • Can now block stuns.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
      • Level 5
        • Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
  • Commando rebalanced.
    • Base
      • Firerate decreased from 0.55 to 0.53.
    • Level 2
      • Explosion range decreased from 6 to 4.
      • Missiles damage lead enemies.
    • Level 5
      • Range decreased from +4 to +3.
      • Cool gold armor renamed to Really cool armor.
  • Slasher rebalanced.
    • Renamed from Shredder to Slasher.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate increased from 0.75 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Swingrate changed from 0.75 > 0.45 to 1.03.
        • Range increased from +0 to +1.
        • Hidden Detection moved from Level 4 to Level 2.
        • Knife Throw added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Dual Wield to Blood Seeking.
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to 1.03 > 0.53.
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to 0.53 > 0.38.
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
        • Statistics:
          • Original name: DEADLY CHAINSAW
          • Cost: CashScript error: No such module "Money".
          • 0.45 > 0.15 Swingrate
  • Frost Blaster nerfed.
    • Base
      • Range decreased from 12 to 10.
      • Damage decreased from 3 to 1.
      • Firerate increased from 2.05 to 3.03.
      • Max freeze time increased from 0.25 to 0.4.
      • Min freeze time of 0.2 added.
    • Level 1
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Renamed from Arctic Gear to Endurance.
    • Level 2
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 3
      • Frost Mark removed.
      • Now removes 1 defense every hit.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Firerate changed from 2.05 > 1.55 to 3.03 > 1.53.
    • Level 4
      • Damage decreased from +13 to +3.
      • Firerate changed from 1.55 > 1.05 to 1.53.
      • Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
    • Level 5
      • Damage decreased from +23 to +17.
      • Range increased from +2 to +4.
      • Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • Swarmer buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03.
    • Level 3
      • Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
    • Level 4
      • Beehive Grenade ability can now damage lead enemies.
    • Level 5
      • Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
  • Hunter is no longer obtainable as its code expired.
  • Hunter buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03
    • Level 3
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 4
      • Range increased from +1 to +2.
      • Damage decreased from +4 to +2.
      • Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
    • Level 5
      • Firerate changed from 1.7 > 1.05 to 1.68 > 1.03
  • Archer is now obtainable through a gamepass for Robux 400.
  • Archer buffed.
    • Renamed from Holiday Archer to Archer.
    • No longer loses damage as it pierces.
    • Increased accuracy.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Firerate increased from 2.05 to 4.03.
        • Range decreased from 25 to 20.
        • Max Hits decreased from 2 to 1.
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 2.05 to 4.03 > 3.23.
        • Renamed from Improved Handling to Faster Reloading.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Max Hits decreased from +2 to +0.
        • Hidden Detection added.
        • Renamed from Sharper Arrows to Hawkeye.
      • Level 3
        • Range increased from +1 to +0.
        • Max Hits decreased from +3 to +2.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Even Sharper Arrows to Sharper Shooter.
      • Level 4
        • Firerate changed from 2.05 > 1.05 to 3.23 > 2.03.
        • Range increased from +1 to +2.
        • Special arrows added.
        • Renamed from Rapid Fire to Mechanical Bow.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Damage decreased from +20 to +17.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Sword Arrows to Professional Archer.
  • Mecha Base buffed.
    • Base
      • Now spawns Mark I instead of XR600.
        • Health increased from 100 to 400.
        • Firerate decreased from 0.45 to 0.23.
        • Range decreased from 32 to 30.
    • Level 1
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Now adds a missile launcher that fires missiles with 8 damage, 5 explosion range and 5 reload.
      • Spawnrate changed from 60 > 45 to 60.
    • Level 2
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Now spawns Mark II instead of Armored XR600.
        • Health increased from 250 to 750.
        • Damage increased from 8 to 12.
        • Firerate increased from 0.15 to 0.18.
        • Range decreased from 32 to 25.
      • Renamed from Armored Plates to Missile Launcher.
    • Level 3
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Now spawns Mark III instead of XR700.
        • Health increased from 500 to 1,200.
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.15 to 0.11.
        • Range decreased from 32 to 25.
      • Renamed from Minigun to Minigun Mech.
    • Level 4
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Now spawns Mark IV instead of XR900.
        • Health increased from 1,500 to 2,000.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
        • Now increases the amount of missiles fired from 1 to 4.
      • Renamed from DESTROYER to Destroyer Mech.
    • Level 5
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Now spawns Mark V instead of XR901.
        • Health increased from 4,500 to 5,000.
        • Damage increased from 15 to 20.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
      • Renamed from MOAR DAMAGE to Void Walker.
    • All units can now be damaged by abilities, if that ability deals damage.
    • All units are not affected by debuffs.
  • War Machine rebalanced.
    • Base
      • Firerate decreased from 0.15 to 0.13.
    • Level 1
      • Range increased from +2 to +6.
    • Level 2
      • Damage increased from +0 to +12
    • Level 3
      • Damage decreased from +3 to -9.
    • Level 4
      • Damage increased from +5 to +6.
      • Range decreased from +4 to +2.

Enemies

Maps

Skincrates

Emotes

Miscellaneous

  • New UI.
  • New coins and cash icons.
  • Players now use R15 instead of R6.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Coin Coins and Experience EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Skincrate on the fifth day instead of Coin 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
    • Hidden is displayed as HDNHDN.
    • Freeze Immunity is displayed as ICEICE.
    • Splash Damage Immunity is displayed as EXPEXP.
    • Burn Immunity is displayed as BRNBRN.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
  • Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
  • Burn Immunity now prevents burn defense dropping.
  • Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.
  • BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.0

⚠️ UPDATE HIGHLIGHTS

  • NEW UI
    • UI Base: @ImageLabels
    • Icons: @theloudscream
    • Coins/Gems images: @Ep1cism
  • Completly recoded and overhauled the game
    • Loading speeds tens of times faster than before
    • Recoded tower functions (no more DPS bugs)
  • HARDCORE MODE
    • Lv. 50 required
    • 50 Waves in total
    • 50% price increases
    • Rewards a new currency, "GEMS"
      File:GemV2.png
    • 0% shared cash
  • VIP gamepass
  • Profile Cards
    • Click on users in the lobby to view their stats
  • Badge Rewards/Quests
  • New Twitter Code System
  • In-game Dialog System
  • Increased rewards for login streak
  • Loss counter
  • Revamped leaderboards
  • Bullet tracers
  • Increased emote slots to 6
  • Halloween Preparation

👨‍✈️ TOWERS

📦 SKINS

⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️

DELUXE CRATES

Premium skins

Any old skins that are apart of redesigned towers got redesigns as well.

🗺️ NEW MAPS

🔨🗺️ REMADE MAPS

🧟 ZOMBIES

New enemy variants!
File:GhostImmunity.png Ghost: Phase through moving vehicles
File:FlyOld.png Flying: Only cliff towers can target these enemies
File:DefenseOld.png Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE

File:TemplarHCUpdateLog.png

NEW ENEMIES

Redesigned & Reanimated Zombies

❌ REMOVED


File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9