Hardcore Testing BETA: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
m Towers: convert raw abbr tags to template, replaced: <abbr title="0.5">1.05 > 0.55</abbr> → {{Tooltip|1.05 > 0.55|0.5}} (99)
 
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*[[Invisible]]
*[[Invisible]]
*[[Balloon]]
*[[Balloon]]
*[[Lead]]
*[[Lead (Legacy Enemy)|Lead]]
*[[Lead Boss]]
*[[Lead Boss]]
*[[Mega Slow]]
*[[Mega Slow]]
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*[[Lava]]
*[[Lava]]
*[[Lead Balloon]]
*[[Lead Balloon]]
*[[Slow King]]
*[[Slow King (Legacy)|Slow King]]
*[[Speedy King]]
*[[Speedy King (Legacy)|Speedy King]]
*[[Soul]]
*[[Soul]]
*[[Health Cultist]]
*[[Health Cultist]]
*[[Soul Stealer]]
*[[Soul Stealer (Legacy)|Soul Stealer]]
*[[Soul Boss]]
*[[Soul Boss]]
*[[Necromancer Boss]]
*[[Necromancer Boss]]
*[[Fallen Swordmaster]]
*[[Fallen Swordmaster]]
*[[Unknown]]
*[[Unknown]]
*[[Void Reaver]]
*[[Void Reaver (Legacy)|Void Reaver]]


===Maps===
===Maps===
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===Skincrates===
===Skincrates===
*New skins for the [[Basic Skincrate]]
*New skins for the [[Basic Crate]]
**Skins:
**Skins:
***[[Ace Pilot]]: {{Colour|Basic|Aerial Ace}}, {{Colour|Basic|Purple}}, {{Colour|Basic|Navy}}
***[[Ace Pilot]]: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Purple}}, {{Color|Basic|Navy}}


*New skins for the [[Premium Skincrate]]
*New skins for the [[Premium Crate]]
**Skins:
**Skins:
***[[DJ Booth]]: {{Colour|Premium|Neko}}
***[[DJ Booth]]: {{Color|Premium|Neko}}
***[[Commander]]: {{Colour|Premium|Neko}}, {{Colour|Premium|Maid}}
***[[Commander]]: {{Color|Premium|Neko}}, {{Color|Premium|Maid}}
***[[Ranger|Outlaw]]: {{Colour|Premium|Gun Gale}}, {{Colour|Premium|Dark Matter}}
***[[Ranger|Outlaw]]: {{Color|Premium|Gun Gale}}, {{Color|Premium|Dark Matter}}
***[[Shotgunner]]: {{Colour|Premium|Slayer}}, {{Colour|Premium|Classic}}
***[[Shotgunner]]: {{Color|Premium|Slayer}}, {{Color|Premium|Classic}}
***[[Crook Boss]]: {{Colour|Premium|Soviet}}
***[[Crook Boss]]: {{Color|Premium|Soviet}}
***[[Military Base]]: {{Colour|Premium|Classic}}
***[[Military Base]]: {{Color|Premium|Classic}}
***[[Soldier]]: {{Colour|Premium|Doughboy}}
***[[Soldier]]: {{Color|Premium|Doughboy}}
***[[Accelerator]]: {{Colour|Premium|Hazmat}}
***[[Accelerator]]: {{Color|Premium|Hazmat}}
***[[Archer|Holiday Archer]]: {{Colour|Premium|Ninja}}
***[[Archer|Holiday Archer]]: {{Color|Premium|Ninja}}


*New skin for the [[Golden Skincrate]]
*New skin for the [[Golden Crate]]
**Skin:
**Skin:
***[[Soldier]]: {{Colour|Golden}}
***[[Soldier]]: {{Color|Golden}}


===Emotes===
===Emotes===
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*Ability to buy {{Gem|Gems}} added
*Ability to buy {{Gem|Gems}} added
*VIP [[Gamepasses|gamepass]]
*VIP [[Gamepasses|gamepass]]
**Gives three [[Premium Skincrate]]s, {{Colour|Other|King}} [[Minigunner]] skin, 25% more {{Exp|}} and a [[Rainbow Nametag]]
**Gives three [[Premium Crate]]s, {{Color|Other|King}} [[Minigunner]] skin, 25% more {{Exp|}} and a [[Rainbow Nametag]]
*Meme Emotes [[Gamepasses|gamepass]]
*Meme Emotes [[Gamepasses|gamepass]]
*Profile cards
*Profile cards
Line 105: Line 105:
*Total damage counter
*Total damage counter
*Daily skin store
*Daily skin store
**Allows you to purchase one {{Colour|Basic|Basic}} and {{Colour|Premium|Premium}} skin for a specific price
**Allows you to purchase one {{Color|Basic|Basic}} and {{Color|Premium|Premium}} skin for a specific price
*[[Narrators]] & new dialog system
*[[Narrators]] & new dialog system
*Bullet trails
*Bullet trails
Line 142: Line 142:


===Skincrates===
===Skincrates===
*[[Platinum Skincrate]] skincrate alongside most of its skins
*[[Platinum Crate]] skincrate alongside most of its skins
**Skins:
**Skins:
***[[Minigunner]]: {{Colour|Platinum}}
***[[Minigunner]]: {{Color|Platinum}}
***[[Pyromancer]]: {{Colour|Platinum}}
***[[Pyromancer]]: {{Color|Platinum}}


===Emotes===
===Emotes===
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*Damage Values setting
*Damage Values setting
*Muzzle Flash setting
*Muzzle Flash setting
*[[Flairs]]
*[[Titles|Flairs]]


==Changes & Bugfixes==
==Changes & Bugfixes==
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**'''Level 4'''
**'''Level 4'''
***Cost decreased from {{Money|1,000}} to {{Money|600}}.
***Cost decreased from {{Money|1,000}} to {{Money|600}}.
***Firerate changed from <abbr title="0.5">1.05 > 0.55</abbr> to <abbr title="0.75">1.53 > 0.78</abbr>.
***Firerate changed from {{Tooltip|1.05 > 0.55|0.5}} to {{Tooltip|1.53 > 0.78|0.75}}.
***Renamed from ''Dual-Wield'' to ''Double Tap''.
***Renamed from ''Dual-Wield'' to ''Double Tap''.
**'''Level 5'''
**'''Level 5'''
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****Flying detection added.
****Flying detection added.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="0.5">4.05 > 3.55</abbr> to <abbr title="1">6.03 > 5.03</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.55|0.5}} to {{Tooltip|6.03 > 5.03|1}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="1.5">3.55 > 2.05</abbr> to <abbr title="3">5.03 > 2.03</abbr>.
****Firerate changed from {{Tooltip|3.55 > 2.05|1.5}} to {{Tooltip|5.03 > 2.03|3}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="0.25">2.05 > 1.8</abbr> to <abbr title="+2">2.03 > 4.03</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.8|0.25}} to {{Tooltip|2.03 > 4.03|+2}}.
****Lead detection added.
****Lead detection added.
*[[Paintballer]] nerfed.
*[[Paintballer]] nerfed.
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****Hidden detection removed.
****Hidden detection removed.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">1.55 > 1.05</abbr> to <abbr title="-0.5">1.53 > 1.03</abbr>.
****Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}.
*[[Demoman]] rebalanced.
*[[Demoman]] rebalanced.
**Unlock cost decreased from {{Coins|500}} to {{Coins|250}}.
**Unlock cost decreased from {{Coins|500}} to {{Coins|250}}.
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****Renamed from ''Epic Shades'' to ''Chinalake''.
****Renamed from ''Epic Shades'' to ''Chinalake''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.5">2.53 > 2.03</abbr>.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.75">2.05 > 1.3</abbr> to <abbr title="-0.75">2.03 > 1.28</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.3|-0.75}} to {{Tooltip|2.03 > 1.28|-0.75}}.
****Renamed from ''Dual Wield'' to ''Stronger Launcher''.
****Renamed from ''Dual Wield'' to ''Stronger Launcher''.
*[[Soldier]]'s all skins appearance changed.
*[[Soldier]]'s all skins appearance changed.
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****Cost decreased from {{Money|1,500}} to {{Money|1,200}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,200}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cooldown changed from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>
****Cooldown changed from 1 to {{Tooltip|1.2 > 0.85|-0.35}}
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,100}} to {{Money|3,300}}.
****Cost increased from {{Money|3,100}} to {{Money|3,300}}.
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****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.75">3.05 > 2.3</abbr> to 3.03.
****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
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****Renamed from ''Winter Attire'' to ''Cold Snap''.
****Renamed from ''Winter Attire'' to ''Cold Snap''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1.25">2.3 > 1.05</abbr> to <abbr title="-1.5">3.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 1.03</abbr>.
****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}.
****''Ice Age'' ability removed.
****''Ice Age'' ability removed.
****Now drops 2 defense every hit.
****Now drops 2 defense every hit.
*[[Militant|John]] buffed.
*[[Militant|John]] buffed.
**New ''Enraging Shout'' ability animation.
**New ''Enraging Shout'' ability animation.
**New {{Colour|Premium|Ace Pilot}} ''Enraging Shout'' voiceline.
**New {{Color|Premium|Ace Pilot}} ''Enraging Shout'' voiceline.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.85 to 0.83.
****Firerate decreased from 0.85 to 0.83.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">0.85 > 0.65</abbr> to <abbr title="-0.2">0.83 > 0.63</abbr>.
****Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|0.83 > 0.63|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.4">0.65 > 0.25</abbr> to <abbr title="-0.2">0.63 > 0.23</abbr>.
****Firerate changed from {{Tooltip|0.65 > 0.25|-0.4}} to {{Tooltip|0.63 > 0.23|-0.2}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">0.25 > 0.2</abbr> to <abbr title="-0.2">0.23 > 0.18</abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.2|-0.05}} to {{Tooltip|0.23 > 0.18|-0.2}}.
****''Gorilla Noises'' renamed to ''Enraging Shout''.
****''Gorilla Noises'' renamed to ''Enraging Shout''.
*[[Pyromancer]]'s all skins appearance changed.
*[[Pyromancer]]'s all skins appearance changed.
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****Burn slowness decreased from 10% > 20% to 0%.
****Burn slowness decreased from 10% > 20% to 0%.
****Burn time changed from 4 > 6 to 5 > 3.
****Burn time changed from 4 > 6 to 5 > 3.
****Tick changed from 1 to <abbr title="-0.5">1 > 0.5</abbr>.
****Tick changed from 1 to {{Tooltip|1 > 0.5|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
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***'''Level 3'''
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.5">2.53 > 2.03</abbr>.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
****''[[SWAT Van]]'' ability removed.
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
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****Firerate decreased from 1.05 to 1.03
****Firerate decreased from 1.05 to 1.03
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.2">1.03 > 0.83</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.3">0.85 > 0.55</abbr> to <abbr title="-0.3">0.83 > 0.53</abbr>.
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to {{Tooltip|0.83 > 0.53|-0.3}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">0.55 > 0.35</abbr> to <abbr title="-0.2">0.53 > 0.33</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.53 > 0.33|-0.2}}.
*[[Ace Pilot]]'s all skins appearance changed.
*[[Ace Pilot]]'s all skins appearance changed.
*[[Ace Pilot]] rebalanced.
*[[Ace Pilot]] rebalanced.
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****Bombs can damage lead enemies.
****Bombs can damage lead enemies.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.1">0.25 > 0.15</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Renamed from ''Better Plane'' to ''Aerial Ace''.
****Renamed from ''Better Plane'' to ''Aerial Ace''.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Now fires missiles instead of dropping bombs.
****Now fires missiles instead of dropping bombs.
*[[Military Base]]'s default skin appearance changed.
*[[Military Base]]'s default skin appearance changed.
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****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from <abbr title="-1">6.05 > 5.05</abbr> to 6.03.
****Firerate changed from {{Tooltip|6.05 > 5.05|-1}} to 6.03.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|1,200}}.
****Cost decreased from {{Money|3,000}} to {{Money|1,200}}.
****Damage decreased from +23 to +5.
****Damage decreased from +23 to +5.
****Range increased from +1 to +4.
****Range increased from +1 to +4.
****Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to <abbr title="-1">6.03 > 5.03</abbr>.
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to {{Tooltip|6.03 > 5.03|-1}}.
****Explosion range changed from 12 > 17 to 9 > 10.
****Explosion range changed from 12 > 17 to 9 > 10.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|7,200}} to {{Money|4,000}}.
****Cost decreased from {{Money|7,200}} to {{Money|4,000}}.
****Damage decreased from +30 to +15.
****Damage decreased from +30 to +15.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to 5.03.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to 5.03.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|8,500}}.
****Cost decreased from {{Money|15,000}} to {{Money|8,500}}.
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****Max hits decreased from +2 to +0.
****Max hits decreased from +2 to +0.
****Chain range decreased from +3 to +0.
****Chain range decreased from +3 to +0.
****Firerate changed from <abbr title="-1">3.05 > 2.05</abbr> to 3.03.
****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03.
****Shock time changed from 0.25 to 1 > 1.5.
****Shock time changed from 0.25 to 1 > 1.5.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
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****Max hits increased from +1 to +2.
****Max hits increased from +1 to +2.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Firerate changed from 2.05 to <abbr title="-1">3.03 > 2.03</abbr>.
****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
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****Cost increased from {{Money|525}} to {{Money|650}}.
****Cost increased from {{Money|525}} to {{Money|650}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">0.2 > 0.17</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}.
****Renamed from ''Bandolier'' to ''Well Geared''.
****Renamed from ''Bandolier'' to ''Well Geared''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.08">0.17 > 0.09</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}.
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}.
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''.
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''.
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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Firerate changed from <abbr title="+2">2.05 > 4.05</abbr> to 5.03.
****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03.
****Damage decreased from +80 to +60.
****Damage decreased from +80 to +60.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
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***'''Level 4'''
***'''Level 4'''
****Damage decreased from +100 to +80.
****Damage decreased from +100 to +80.
****Firerate changed from 4.05 to <abbr title="-1">5.03 > 4.03</abbr>.
****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +65 to +100.
****Damage increased from +65 to +100.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-0.5">4.03 > 3.53</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
*[[Crook Boss]]' all skins appearance changed.
*[[Crook Boss]]' all skins appearance changed.
Line 590: Line 590:
****Firerate decreased from 0.85 to 0.83
****Firerate decreased from 0.85 to 0.83
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">0.85 > 0.65</abbr> to <abbr title="-0.2">0.83 > 0.63</abbr>.
****Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|0.83 > 0.63|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.3"> 0.65 > 0.35</abbr> to <abbr title="-0.3"> 0.63 > 0.33</abbr>.
****Firerate changed from {{Tooltip| 0.65 > 0.35|-0.3}} to {{Tooltip| 0.63 > 0.33|-0.3}}.
***'''Level 4'''
***'''Level 4'''
****[[Crook]] firerate decreased from 0.45 to 0.33.
****[[Crook]] firerate decreased from 0.45 to 0.33.
Line 603: Line 603:
****Units can now damage lead enemies upon collision.
****Units can now damage lead enemies upon collision.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.15"> 0.35 > 0.2</abbr> to <abbr title="-0.15"> 0.33 > 0.18</abbr>.
****Firerate changed from {{Tooltip| 0.35 > 0.2|-0.15}} to {{Tooltip| 0.33 > 0.18|-0.15}}.
****[[Mafia]] firerate decreased from 0.25 to 0.15.
****[[Mafia]] firerate decreased from 0.25 to 0.15.
****[[Mafia]] range increased from 24 to 25.
****[[Mafia]] range increased from 24 to 25.
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****Firerate decreased from 0.55 to 0.53.
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.55 > 0.425</abbr> to <abbr title="-0.125">0.53 > 0.405</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.425 > 0.25</abbr> to <abbr title="-0.175">0.405 > 0.23</abbr>.
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}.
*[[Mortar]] negative cash bug fixed.
*[[Mortar]] negative cash bug fixed.
*[[Mortar]]'s Level 5 explosion is now a mushroom cloud.
*[[Mortar]]'s Level 5 explosion is now a mushroom cloud.
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**'''Level 2'''
**'''Level 2'''
***Damage decreased from +6 to +0.
***Damage decreased from +6 to +0.
***Firerate changed from 5.05 to <abbr title="-0.5">5.03 > 4.53</abbr>.
***Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}.
***Cost decreased from {{Money|1,000}} to {{Money|400}}.
***Cost decreased from {{Money|1,000}} to {{Money|400}}.
***Renamed from ''Safety Gear'' to ''Quick Reloading''
***Renamed from ''Safety Gear'' to ''Quick Reloading''
Line 640: Line 640:
***Damage decreased from +25 to +10.
***Damage decreased from +25 to +10.
***Range decreased from +6 to +0.
***Range decreased from +6 to +0.
***Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to 4.53.
***Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53.
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
**'''Level 4'''
**'''Level 4'''
Line 651: Line 651:
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
***Explosion range changed from 17 > 25 to 12.
***Explosion range changed from 17 > 25 to 12.
***Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-1.5">4.53 > 3.03</abbr>.
***Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}.
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''{{Sic}}.
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''{{Sic}}.
*[[Pursuit]]'s appearance changed.
*[[Pursuit]]'s appearance changed.
Line 669: Line 669:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>.
****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
****Missile damage increased from 8x2 to 30x2.
Line 677: Line 677:
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Missile damage increased from 8x6 to 30x6.
****Missile damage increased from 8x6 to 30x6.
*[[Cowboy]]'s all skins appearance changed.
*[[Cowboy]]'s all skins appearance changed.
Line 692: Line 692:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-2.7">4.03 > 1.33</abbr>.
****Firerate changed from 1.7 to {{Tooltip|4.03 > 1.33|-2.7}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">1.7 > 1.25</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33.
****Cash shot of 5 added.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">1.25 > 1.05</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33.
****Hidden detection added.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +8 to +0.
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">1.05 > 0.6</abbr> to <abbr title="-0.65">1.33 > 0.68</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
***'''Level 5'''
****Damage increased from -9 to +13.
****Damage increased from -9 to +13.
****Firerate changed from <abbr title="-0.4">0.6 > 0.2</abbr> to <abbr title="-0.15">0.68 > 0.53</abbr>.
****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}.
****''The Wildest of the West'' ability removed.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
*{{Colour|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*{{Color|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*[[Gladiator]] buffed.
*[[Gladiator]] buffed.
**Upgrade names added.
**Upgrade names added.
Line 723: Line 723:
****Swingrate decreased from 1.05 to 1.03.
****Swingrate decreased from 1.05 to 1.03.
***'''Level 4'''
***'''Level 4'''
****Swingrate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to <abbr title="-0.25">1.03 > 0.78</abbr>.
****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}.
***'''Level 5
***'''Level 5
****Swingrate changed from <abbr title="-0.25">0.8 > 0.55</abbr> to <abbr title="-0.25">0.78 > 0.53</abbr>.
****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}.
*[[Commando]] rebalanced.
*[[Commando]] rebalanced.
***'''Base'''
***'''Base'''
Line 739: Line 739:
***Swingrate decreased from 0.75 to 0.73.
***Swingrate decreased from 0.75 to 0.73.
**'''Level 2'''
**'''Level 2'''
***Swingrate changed from <abbr title="-0.3">0.75 > 0.45</abbr> to <abbr title="-0.3">0.73 > 0.43</abbr>.
***Swingrate changed from {{Tooltip|0.75 > 0.45|-0.3}} to {{Tooltip|0.73 > 0.43|-0.3}}.
**'''Level 5'''
**'''Level 5'''
***Price decreased from {{Money|7,500}} to {{Money|7,000}}.
***Price decreased from {{Money|7,500}} to {{Money|7,000}}.
***Swingrate changed from <abbr title="-0.3">0.45 > 0.15</abbr> to <abbr title="-0.3">0.43 > 0.13</abbr>.
***Swingrate changed from {{Tooltip|0.45 > 0.15|-0.3}} to {{Tooltip|0.43 > 0.13|-0.3}}.
*[[Frost Blaster]] nerfed.
*[[Frost Blaster]] nerfed.
**'''Base'''
**'''Base'''
Line 766: Line 766:
***Firerate decreased from 2.05 to 2.03.
***Firerate decreased from 2.05 to 2.03.
**'''Level 3'''
**'''Level 3'''
***Firerate changed from <abbr title="-1">2.05 > 1.05</abbr> to <abbr title="-1">2.03 > 1.03</abbr>.
***Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}.
**'''Level 4'''
**'''Level 4'''
***''Beehive Grenade'' ability can now damage lead enemies.
***''Beehive Grenade'' ability can now damage lead enemies.
**'''Level 5'''
**'''Level 5'''
***Firerate changed from <abbr title="-0.5">1.05 > 0.55</abbr> to <abbr title="-1">1.03 > 0.53</abbr>.
***Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to {{Tooltip|1.03 > 0.53|-1}}.
*[[Hunter]] buffed.
*[[Hunter]] buffed.
**'''Base'''
**'''Base'''
***Firerate decreased from 2.05 to 2.03
***Firerate decreased from 2.05 to 2.03
**'''Level 4'''
**'''Level 4'''
***Firerate changed from <abbr title="-0.35">2.05 > 1.7</abbr> to <abbr title="-0.35">2.03 > 1.68</abbr>.
***Firerate changed from {{Tooltip|2.05 > 1.7|-0.35}} to {{Tooltip|2.03 > 1.68|-0.35}}.
**'''Level 5'''
**'''Level 5'''
***Firerate changed from <abbr title="-0.65">1.7 > 1.05</abbr> to <abbr title="-0.35">1.68 > 1.03</abbr>
***Firerate changed from {{Tooltip|1.7 > 1.05|-0.65}} to {{Tooltip|1.68 > 1.03|-0.35}}
*[[Archer|Holiday Archer]] buffed.
*[[Archer|Holiday Archer]] buffed.
**Now purchasable in the Hardcore lobby for {{Coins|1}}.
**Now purchasable in the Hardcore lobby for {{Coins|1}}.
Line 784: Line 784:
****Firerate increased from 2.05 to 2.03.
****Firerate increased from 2.05 to 2.03.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1">2.05 > 1.05</abbr> to <abbr title="-1">2.03 > 1.03</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}.
*[[Mecha Base]] buffed.
*[[Mecha Base]] buffed.
**Now purchasable in the hardcore lobby for {{Gem|3,500}}.
**Now purchasable in the hardcore lobby for {{Gem|3,500}}.
Line 823: Line 823:
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|75,000}} to {{Money|6,500}}.
****Cost decreased from {{Money|75,000}} to {{Money|6,500}}.
****Now spawns [[Mark V]] instead of [[XR901]].
****Now is meant to spawn [[Mark V]] instead of [[XR901]], though due to bugs it spawned the [[Mark IV]] instead.
*****Health increased from 4,500 to 5,000.
*****Health increased from 4,500 to 5,000.
*****Damage increased from 15 to 20.
*****Damage increased from 15 to 20.
Line 876: Line 876:
***New enemies it spawns:
***New enemies it spawns:
****Fallen mode: [[Shadow]]
****Fallen mode: [[Shadow]]
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
***Enemies it no longer spawns:
***Enemies it no longer spawns:
****Fallen mode: [[Ninja]]
****Fallen mode: [[Ninja]]
Line 937: Line 937:
**Health decreased from 100 to 75 in Molten mode.
**Health decreased from 100 to 75 in Molten mode.
**Animation changed.
**Animation changed.
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King]], [[Speedy King]] and [[Soul Boss]].
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]].
*[[Boomer (Legacy)|Boomer]]'s animation changed.
*[[Boomer (Legacy)|Boomer]]'s animation changed.
*[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Split (Polluted Wasteland)|Split]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Split (Polluted Wasteland)|Split]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Templar (Legacy)|Templar]] changed.
*[[Templar]] changed.
**Health decreased from 12,000 to 6,000.
**Health decreased from 12,000 to 6,000.
**Shield of 2,000 added.
**Shield of 2,000 added.
Line 984: Line 984:
**Health increased from 35,000 to 40,000.
**Health increased from 35,000 to 40,000.
**''Stomp'' now deals 100 damage to [[units]].
**''Stomp'' now deals 100 damage to [[units]].
**Now spawns [[Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode.
**Now spawns [[Lead (Legacy Enemy)|Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode.
**Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Easy]] mode.
**Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Easy]] mode.
**[[Burn Immunity]] removed.
**[[Burn Immunity]] removed.
Line 1,014: Line 1,014:
*[[Abyssal Trench]] changed.
*[[Abyssal Trench]] changed.
**Map remade.
**Map remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Autumn Falling]] changed.
*[[Autumn Falling]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*{{Colour|Insane}} difficulty added to [[Badlands]].
*{{Color|Insane}} difficulty added to [[Badlands]].
*[[Candy Valley]] changed.
*[[Candy Valley]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{Colour|Hard}} difficulty added to [[Chess Board]].
*{{Color|Hard}} difficulty added to [[Chess Board]].
*[[Crossroads]] changed.
*[[Crossroads]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Cyber City]] changed.
*[[Cyber City]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Dead Ahead]] changed.
*[[Dead Ahead]] changed.
**Map remade.
**Map remade.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{Colour|Normal}} difficulty added to [[Deserted Village]].
*{{Color|Normal}} difficulty added to [[Deserted Village]].
*{{Colour|Hard}} difficulty added to [[Dusty Bridges]].
*{{Color|Hard}} difficulty added to [[Dusty Bridges]].
*[[Farm Lands]] changed.
*[[Farm Lands]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Forest Camp]] changed.
*[[Forest Camp]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Four Seasons]] changed.
*[[Four Seasons]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*{{Colour|Easy}} difficulty added to [[Grass Isle]].
*{{Color|Easy}} difficulty added to [[Grass Isle]].
*[[Harbor]] changed.
*[[Harbor]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Iceville]] changed.
*[[Iceville]] changed.
**Map remade.
**Map remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Infernal Abyss]] changed.
*[[Infernal Abyss]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*[[Medieval Times]] changed.
*[[Medieval Times]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Moon Base]] changed.
*[[Moon Base]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Nether]] changed.
*[[Nether]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*{{Colour|Hard}} difficulty added to [[Polluted Wasteland]].
*{{Color|Hard}} difficulty added to [[Polluted Wasteland]].
*[[Portland]] changed.
*[[Portland]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*{{Colour|Easy}} difficulty added to [[Rocket Arena]].
*{{Color|Easy}} difficulty added to [[Rocket Arena]].
*{{Colour|Insane}} difficulty added to [[Space City]].
*{{Color|Insane}} difficulty added to [[Space City]].
*{{Colour|Normal}} difficulty added to [[Spring Fever]].
*{{Color|Normal}} difficulty added to [[Spring Fever]].
*{{Colour|Normal}} difficulty added to [[The Heights]].
*{{Color|Normal}} difficulty added to [[The Heights]].
*{{Colour|Easy}} difficulty added to [[Toyboard]].
*{{Color|Easy}} difficulty added to [[Toyboard]].
*[[Tropical Isles]] changed.
*[[Tropical Isles]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter]] changed.
*[[Winter]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Winter Bridges]] changed.
*[[Winter Bridges]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter Stronghold]] changed.
*[[Winter Stronghold]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.


===Skincrates===
===Skincrates===
*Skincrates now have an opening animation.
*Skincrates now have an opening animation.
*All skincrates appearance except [[Basic Skincrate]] changed.
*All skincrates appearance except [[Basic Crate]] changed.
*All skincrates now can give duplicates.
*All skincrates now can give duplicates.
*All skincrates can now be purchased for {{Coins|1,000}} in the Hardcore lobby.
*All skincrates can now be purchased for {{Coins|1,000}} in the Hardcore lobby.
Line 1,135: Line 1,135:
*Revamped [[Codes|code]] system.
*Revamped [[Codes|code]] system.
*{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes.
*{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes.
*[[Login Rewards]] now gives a [[Basic Skincrate]] on the fifth day instead of {{Coins|250}}.
*[[Login Rewards]] now gives a [[Basic Crate]] on the fifth day instead of {{Coins|250}}.
*[[Login Rewards]] now runs on a 24-hour system instead of a 12-hour system.
*[[Login Rewards]] now runs on a 24-hour system instead of a 12-hour system.
*[[Rewards]] system revamped.
*[[Rewards]] system revamped.

Latest revision as of 11:10, 1 July 2026

Description

[edit]

Hardcore Testing BETA or Release v1.12 was the twenty-fourth update to be released in Tower Defense Simulator, on the 28th of August 2020. It introduced the Hardcore Mode with the Accelerator tower, and contained many significant changes to the game. It was initially released as a normal update through a live event. However, due to the disastrous launch of the update where the game had numerous issues such as data loss and severe bugs and lag, the update was quickly reverted and instead turned into a public BETA test for the later Overhaul Update.

To access Hardcore Testing BETA you had to click on the button on the top of your screen in the lobby. There, you would get the option to join the public BETA test for the update. No progress you made in the Hardcore Testing BETA would be transferred over to the main game when the public testing was active or when it ended. However, your stats from the base game would be transferred over to the Hardcore Testing BETA upon the first time you joined.

Unlike with most updates before the Solar Eclipse Event, there was an official name reserved for this update, that being the Hardcore Update for the initial update and Hardcore Testing BETA for the public BETA test. Release v1.12 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

This version encompassed two updates, the initial Release v1.12.0 update (released 28 August 2020, reverted shortly after) and the Hardcore Testing BETA (released same day as Release v1.12.0, 28 August 2020).

This version was also the first time that updates appeared on seperate devforum posts instead of being all in one devforum post.

Live Event

[edit]

This update was the first update to start with a live event. There was a purple door with an eye in the lobby that had a timer on it. After the timer hit 00:00:00, the live event would start. It began with the screen going black, with the following text being displayed:

"..."
"I feel it.. the end.."
"[???]: The end is only the beginning"

After this, the screen would return to normal and the skybox in the lobby would change. Purple orbs would then begin to fall from the sky, with your goal being to avoid them for 1 minute and 30 seconds. Regardless of whether you survived or not, an animation would play after 1 minute and 30 seconds, showing spinning purple light being emitted from the eye in the door, and shortly after other parts of the door would turn neon purple. The eye would then turn into a black hole that pulled in multiple parts of the lobby and players. After this the screen would turn black and everyone would be kicked from the server. You received a badge for participating in this live event.

Additions

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]

Skincrates

[edit]

Emotes

[edit]

Miscellaneous

[edit]

Removals

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]

Skincrates

[edit]

Emotes

[edit]

Miscellaneous

[edit]

Changes & Bugfixes

[edit]

Towers

[edit]
  • All humanoid towers now have different skin tones, instead of every single one having yellow skin.
  • All towers' firerate decreased because of the Firerate Bug being made less severe.
  • Equation for Splash Damage reworked.
  • Damage Buff now can boost damage of splash damage and secondary attacks.
  • Scout rebalanced.
    • Base
      • Cost decreased from Cash$250 to Cash$200.
      • Firerate increased from 1.05 to 1.53.
    • Level 1
      • Cost decreased from Cash$100 to Cash$50.
    • Level 2
      • Cost decreased from Cash$200 to Cash$85.
      • Renamed from Cool Shades to Precise Aiming.
    • Level 3
      • Cost decreased from Cash$500 to Cash$250.
      • Damage increased from +2 to +3.
      • Renamed from Scounting Vest to Stronger Bullets.
    • Level 4
      • Cost decreased from Cash$1,000 to Cash$600.
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Renamed from Dual-Wield to Double Tap.
    • Level 5
      • Cost decreased from Cash$1,500 to Cash$1,000.
      • Range increased from +1 to +2.
      • Renamed from Bullet Proof Helmet to Professional Field Operator.
  • Sniper nerfed.
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Cost increased from Cash$300 to Cash$350.
        • Firerate increased from 4 to 6.
        • Flying detection added.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Lead detection added.
  • Paintballer nerfed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03
        • Lead detection added.
        • Hidden detection removed.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Demoman rebalanced.
    • Unlock cost decreased from Coin 500 to Coin 250.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53.
        • Lead detection added.
      • Level 1
        • Renamed from Gloves to Steil Grenade.
      • Level 2
        • Hidden detection removed.
        • Renamed from Epic Shades to Chinalake.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Dual Wield to Stronger Launcher.
  • Soldier's all skins appearance changed.
  • Soldier rebalanced.
    • Unlock cost increased from Coin 250 to Coin 500.
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Cooldown increased from 1 to 1.2.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,200.
        • Damage decreased from +2 to +1.
        • Cooldown changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
      • Level 4
        • Cost increased from Cash$3,100 to Cash$3,300.
      • Level 5
        • Burst increased from +0 to +1.
  • Freezer rebalanced.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Statistical changes:
      • Base
        • Cost decreased from Cash$450 to Cash$350.
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Firerate decreased from 3.05 to 3.03
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.03.
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now drops 1 defense every hit.
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
  • John buffed.
    • New Enraging Shout ability animation.
    • New Ace Pilot Enraging Shout voiceline.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.83.
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Gorilla Noises renamed to Enraging Shout.
  • Pyromancer's all skins appearance changed.
  • Pyromancer rebalanced.
    • Upgrade names added.
    • Does not attack enemies due to a bug.
    • Unlock cost decreased from Coin 1,500 to Coin 1,000.
    • Enemies on fire are now 15% faster.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Cost decreased from Cash$850 to Cash$800.
        • Lead detection added.
      • Level 1
        • Cost increased from Cash$200 to Cash$350.
        • Bigger flames added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now drops 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from Cash$500 to Cash$850.
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from Cash$3,200 to Cash$4,200.
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Bigger flames added.
        • Now drops 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Cost increased from Cash$8,001 to Cash$9,000.
  • Shotgunner's all skins appearance changed.
  • Shotgunner nerfed.
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 1,250.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53
      • Level 1
        • Renamed from Handling to Better Handling
      • Level 2
        • Renamed from Legit Badge to Radio Communications
      • Level 3
        • Renamed from Bullet Proof Vest to Combat Ready
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • SWAT Van ability removed.
        • Renamed from SWAT Force to Apocalypse Slayer.
  • Farm's all skins appearance changed.
  • Farm nerfed.
    • Upgrade names added.
    • Placement limit of 6 added.
    • Statistical Changes:
      • Base
        • Cost increased from Cash$200 to Cash$250.
      • Level 1
        • Cost decreased from Cash$250 to Cash$200.
  • Medic buffed.
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Ace Pilot's all skins appearance changed.
  • Ace Pilot rebalanced.
    • Unlock cost decreased from Coin 1,600 to Coin 1,500.
    • Bombs now only drop when an enemy is in range.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.25 to 0.18.
        • Range increased from 5 to 7.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +1.
      • Level 2
        • Bombs can damage lead enemies.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Better Plane to Aerial Ace.
      • Level 5
        • Cost increased from Cash$6,500 to Cash$7,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Now fires missiles instead of dropping bombs.
  • Military Base's default skin appearance changed.
  • Military Base rebalanced.
    • Unlock cost decreased from Coin 2,750 to Coin 2,500.
    • Statistical changes:
      • Base
        • Cost increased from Cash$350 to Cash$400.
        • Range increased from 3 to 5.
        • Now can damage lead enemies upon collision.
      • Level 1
        • Cost decreased from Cash$300 to Cash$200
        • Spawnrate changed from 60 > 45 to 60 > 40.
      • Level 2
        • Cost decreased from Cash$800 to Cash$400.
        • Range increased from 3 to 5.
        • Health decreased from 75 to 60.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,200.
        • Damage increased from 2 to 3.
        • Health decreased from 75 to 60.
        • Range increased from 18 to 30.
        • Firerate decreased from 0.25 to 0.23.
      • Level 4
        • Damage increased from 3 to 6.
        • Range increased from 22 to 30.
        • Cannon splash damage decreased from 30 to 25.
        • Collision splash damage decreased from 100 to 55.
        • Firerate decreased from 0.25 to 0.23.
        • Cannon explosion range increased from 6 to 12.
        • Destruction explosion range increased from 6 to 12.
        • Splash damage now deals damage to lead enemies.
      • Level 5
        • Damage increased from 5 to 16.
        • Range increased from 25 to 30.
        • Cannon splash damage decreased from 120 to 60.
        • Collision splash damage decreased from 400 to 155.
        • Firerate increased from 0.15 to 0.23.
        • Cannon explosion range increased from 6 to 14.
        • Destruction explosion range increased from 6 to 10.
  • Rocketeer's all skins appearance changed.
  • Rocketeer nerfed.
    • Unlock cost decreased from Coin 2,650 to Coin 2,500.
    • Upgrade names added.
    • Placement limit increased from 5 to 8.
    • Statistical changes:
      • Base
        • Range decreased from 15 to 10.
        • Firerate decreased from 6.05 to 6.03.
        • Explosion range decreased from 12 to 9.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$500 to Cash$200.
        • Damage decreased from +2 to +0.
        • Range increased from +1 to +4.
      • Level 2
        • Cost decreased from Cash$1,200 to Cash$350.
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 6.03.
      • Level 3
        • Cost decreased from Cash$3,000 to Cash$1,200.
        • Damage decreased from +23 to +5.
        • Range increased from +1 to +4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Explosion range changed from 12 > 17 to 9 > 10.
      • Level 4
        • Cost decreased from Cash$7,200 to Cash$4,000.
        • Damage decreased from +30 to +15.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 5.03.
      • Level 5
        • Cost decreased from Cash$15,000 to Cash$8,500.
        • Damage decreased from +55 to +30.
        • Explosion range changed from 17 > 20 to 10 > 13.
  • A bug where a Level 0 and 1 Commander does not grant the 10% Firerate Buff fixed.
  • Commander nerfed.
    • Unlock cost increased from Coin 1,500 to Coin 2,750.
    • Level requirement of Level 5 added.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03.
      • Level 4
        • Firerate changed from 1.05 > 0.7 to 1.05.
      • Level 5
        • Firerate changed from 0.8 > 0.55 to 1.05.
  • Electroshocker's all skins appearance changed.
  • Electroshocker rebalanced.
    • Unlock cost decreased from Coin 3,500 to Coin 3,000.
    • Level 15 requirement added.
    • Placement limit increased from 2 to 4.
    • Shock mechanic changed.
      • Shock time is now proportional to enemy size.
      • Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Max hits decreased from 3 to 1.
        • Chain range decreased from 6 to 3.
        • Shock time increased from 0.25 to 1.
        • Firerate decreased from 3.05 to 3.03
        • Cost decreased from Cash$500 to Cash$400.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range decreased from +2 to +1.
        • Hidden detection added.
        • Cost decreased from Cash$525 to Cash$400.
        • Renamed from Tesla Tower 3000 to Outside Support.
      • Level 3
        • Damage decreased from +4 to +2.
        • Max hits decreased from +2 to +0.
        • Chain range decreased from +3 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 3.03.
        • Shock time changed from 0.25 to 1 > 1.5.
        • Cost decreased from Cash$1,250 to Cash$1,000.
      • Level 4
        • Damage decreased from +6 to +2.
        • Max hits increased from +1 to +2.
        • Shock time changed from 0.25 > 0.35 to 1.5.
        • Firerate changed from 2.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Cost decreased from Cash$4,250 to Cash$3,000.
        • Renamed from MOAR POWER to Lightning Cannon.
      • Level 5
        • Range decreased from +4 to +2.
        • Damage decreased from +10 to +0.
        • Max hits decreased from +4 to +1.
        • Chain range decreased from +6 to +0.
        • Shock time changed from 0.35 to 1.5 > 2.
        • Now drops 1 defense every hit.
        • Cost decreased from Cash$8,500 to Cash$6,500.
        • Renamed from Ultra Violet Lightning to Shock Force.
  • Minigunner's all skins appearance changed.
  • Minigunner rebalanced.
    • Now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 3,500.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Cost increased from Cash$250 to Cash$350.
      • Level 2
        • Damage decreased from +1 to +0.
        • Cost increased from Cash$525 to Cash$650.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Damage increased from +0 to +1.
        • Cost decreased from Cash$2,000 to Cash$1,500.
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Cost decreased from Cash$5,500 to Cash$4,600.
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Range increased from +1 to +2
        • Cost increased from Cash$8,500 to Cash$9,000.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
  • DJ Booth's all skins appearance changed.
  • DJ Booth's Level 5 upgrade cost decreased from Cash$9,001 to Cash$9,000.
  • Outlaw's all skins appearance changed.
  • Outlaw rebalanced.
    • Unlock cost increased from Coin 4,250 to Coin 4,500.
    • Level 15 requirement added.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from Cash$2,000 to Cash$3,500.
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from Cash$3,500 to Cash$1,500.
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from Cash$7,500 to Cash$3,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Damage increased from +65 to +100.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Even Bigger Gun to Cyber Assassin.
  • Crook Boss' all skins appearance changed.
  • Crook Boss units now have a death animation
  • Crook Boss buffed.
    • Limit of 2 minions per Crook Boss added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.83
      • Level 2
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 3
        • Damage decreased from +1 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Crook firerate decreased from 0.45 to 0.33.
        • Crook range increased from 20 to 25.
        • Crook speed increased.
        • Golden Crook firerate decreased from 0.45 to 0.33.
        • Golden Crook range increased from 20 to 25.
        • Golden Crook speed increased.
        • Units can now damage lead enemies upon collision.
      • Level 5
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Mafia firerate decreased from 0.25 to 0.15.
        • Mafia range increased from 24 to 25.
        • Mafia speed increased.
        • Golden Mafia firerate decreased from 0.25 to 0.18.
        • Golden Mafia range increased from 24 to 25.
        • Golden Mafia speed increased.
  • Turret buffed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 3
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Mortar negative cash bug fixed.
  • Mortar's Level 5 explosion is now a mushroom cloud.
  • Mortar nerfed.
    • Base
      • Damage decreased from 6 to 5.
      • Firerate decreased from 5.05 to 5.03.
      • Explosion range decreased from 12 to 8.
      • Flying detection added.
      • Lead detection added.
    • Level 1
      • Damage decreased from +2 to +0.
      • Range increased from +0 to +2.
      • Cost decreased from Cash$500 to Cash$250.
    • Level 2
      • Damage decreased from +6 to +0.
      • Firerate changed from 5.05 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Cost decreased from Cash$1,000 to Cash$400.
      • Renamed from Safety Gear to Quick Reloading
    • Level 3
      • Damage decreased from +25 to +10.
      • Range decreased from +6 to +0.
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 4.53.
      • Renamed from BIGGER CANNON to Bigger Cannon.
    • Level 4
      • Damage decreased from +60 to +10.
      • Explosion range changed from 12 > 17 to 8 > 12.
      • Renamed from BETTER BOMBS to Stronger Shells.
    • Level 5
      • Range decreased from +8 to +2.
      • Damage decreased from +65 to +35.
      • Cost decreased from Cash$13,000 to Cash$12,000.
      • Explosion range changed from 17 > 25 to 12.
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Renamed from NUCLEAR CANNON to Nuclear Devistation[sic].
  • Pursuit's appearance changed.
  • Pursuit rebalanced.
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from Cash$800 to Cash$1,000.
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash$250 to Cash$500.
      • Level 2
        • Cost increased from Cash$500 to Cash$650.
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from Cash$2,500 to Cash$1,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from Cash$4,000 to Cash$6,000.
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from Cash$9,000 to Cash$9,500.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Missile damage increased from 8x6 to 30x6.
  • Cowboy's all skins appearance changed.
  • Cowboy rebalanced.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 1.
        • Firerate decreased from 1.7 to 4.03.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
        • Hidden detection removed.
        • Firerate changed from 1.7 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from Cash$525 to Cash$300.
        • Damage decreased from +2 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from Cash$1,350 to Cash$1,250.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +13.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • Golden Cowboy now has a -1 cash shot buff.
  • Gladiator buffed.
    • Upgrade names added.
    • Can now block stuns.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
      • Level 5
        • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Commando rebalanced.
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 2
        • Explosion range decreased from 12 to 8.
        • Missiles damage lead enemies.
      • Level 5
        • Range decreased from +4 to +3.
        • Cool gold armor removed.
  • Shredder buffed.
    • Base
      • Swingrate decreased from 0.75 to 0.73.
    • Level 2
      • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Level 5
      • Price decreased from Cash$7,500 to Cash$7,000.
      • Swingrate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Frost Blaster nerfed.
    • Base
      • Damage decreased from 3 to 1.
      • Firerate increased from 2.05 to 3.03.
      • Range decreased from 12 to 10.
    • Level 1
      • Cost increased from Cash$200 to Cash$350.
      • Renamed from Arctic Gear to Endurance.
    • Level 2
      • Cost increased from Cash$300 to Cash$600.
    • Level 3
      • Frost Mark removed.
      • Now drops 1 defense every hit.
      • Firerate changed from 2.05 > 1.55 to 3.03 > 1.53.
      • Cost increased from Cash$1,200 to Cash$1,500.
    • Level 4
      • Firerate changed from 1.55 > 1.05 to 1.53.
    • Level 5
      • Cost decreased from Cash$7,500 to Cash$6,500.
  • Swarmer buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03.
    • Level 3
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Level 4
      • Beehive Grenade ability can now damage lead enemies.
    • Level 5
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Hunter buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03
    • Level 4
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
    • Level 5
      • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
  • Holiday Archer buffed.
    • Now purchasable in the Hardcore lobby for Coin 1.
    • Statistical changes:
      • Base
        • Firerate increased from 2.05 to 2.03.
      • Level 4
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
  • Mecha Base buffed.
    • Now purchasable in the hardcore lobby for Gem 3,500.
    • Statistical changes:
      • Base
        • Now spawns Mark I instead of XR600.
          • Health increased from 100 to 400.
          • Firerate decreased from 0.45 to 0.23.
          • Range decreased from 32 to 30.
      • Level 1
        • Cost decreased from Cash$750 to Cash$400.
        • Now adds a missile launcher that fires missiles with 8 damage, 10 explosion range and 5 reload.
        • Spawnrate changed from 60 > 45 to 60.
      • Level 2
        • Cost decreased from Cash$3,000 to Cash$900.
        • Now spawns Mark II instead of Armored XR600.
          • Health increased from 250 to 750.
          • Damage increased from 8 to 12.
          • Firerate increased from 0.15 to 0.18.
          • Range decreased from 32 to 25.
        • Renamed from Armored Plates to Missile Launcher.
      • Level 3
        • Cost decreased from Cash$6,000 to Cash$2,400.
        • Now spawns Mark III instead of XR700.
          • Health increased from 500 to 1,200.
          • Damage increased from 8 to 10.
          • Firerate decreased from 0.15 to 0.11.
          • Range decreased from 32 to 25.
        • Renamed from Minigun to Minigun Mech.
      • Level 4
        • Cost decreased from Cash$25,000 to Cash$4,500.
        • Now spawns Mark IV instead of XR900.
          • Health increased from 1,500 to 2,000.
          • Firerate decreased from 0.1 to 0.08.
          • Range increased from 32 to 100.
          • Now increases the amount of missiles fired from 1 to 4.
        • Renamed from DESTROYER to Destroyer Mech.
      • Level 5
        • Cost decreased from Cash$75,000 to Cash$6,500.
        • Now is meant to spawn Mark V instead of XR901, though due to bugs it spawned the Mark IV instead.
          • Health increased from 4,500 to 5,000.
          • Damage increased from 15 to 20.
          • Firerate decreased from 0.1 to 0.08.
          • Range increased from 32 to 100.
        • Renamed from MOAR DAMAGE to Void Walker.
      • All units can now be damaged by abilities, if that ability deals damage.
      • All units are not affected by debuffs.
  • Fixed War Machine having incorrect descriptions.
  • War Machine rebalanced.
    • Base
      • Firerate decreased from 0.15 to 0.13.
    • Level 1
      • Range increased from +2 to +6.
    • Level 2
      • Damage increased from +0 to +12
    • Level 3
      • Damage decreased from +3 to -9.
    • Level 4
      • Damage increased from +5 to +6.
      • Range decreased from +4 to +2.

Enemies

[edit]

Maps

[edit]
  • Abyssal Trench changed.
    • Map remade.
    • Hard difficulty added.
  • Autumn Falling changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Insane difficulty added to Badlands.
  • Candy Valley changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Hard difficulty added to Chess Board.
  • Crossroads changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Easy difficulty added.
  • Cyber City changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Dead Ahead changed.
    • Map remade.
    • Insane difficulty added.
  • Normal difficulty added to Deserted Village.
  • Hard difficulty added to Dusty Bridges.
  • Farm Lands changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Forest Camp changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Four Seasons changed.
    • Map remade.
    • Normal difficulty added.
  • Easy difficulty added to Grass Isle.
  • Harbor changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Iceville changed.
    • Map remade.
    • Hard difficulty added.
  • Infernal Abyss changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Medieval Times changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Moon Base changed.
    • Map remade.
    • Normal difficulty added.
  • Nether changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Normal difficulty added.
  • Hard difficulty added to Polluted Wasteland.
  • Portland changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Easy difficulty added to Rocket Arena.
  • Insane difficulty added to Space City.
  • Normal difficulty added to Spring Fever.
  • Normal difficulty added to The Heights.
  • Easy difficulty added to Toyboard.
  • Tropical Isles changed.
    • Map remade.
    • Normal difficulty added.
  • Winter changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Winter Bridges changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Winter Stronghold changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.

Skincrates

[edit]
  • Skincrates now have an opening animation.
  • All skincrates appearance except Basic Crate changed.
  • All skincrates now can give duplicates.
  • All skincrates can now be purchased for Coin 1,000 in the Hardcore lobby.

Emotes

[edit]
  • Amount of emote slots increased from 4 to 6.
  • All emotes animation changed from R6 to R15.
    • Players still used R6.
  • Classic Party changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Monster Mash changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Russian removed from the store, becoming unobtainable.
  • Boston Breakdance changed.
    • Music removed.
    • Now looped.
  • Garry's Dance cost increased from Coin 800 to Coin 1,000.
  • Transcendence music replaced.
  • Comeback cost increased from Coin 800 to Coin 1,250.
  • Beggin cost increased from Coin 1,000 to Coin 1,500.
  • You can no longer move while performing Mannrobics emote.
  • Rat music removed.
  • All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass.
    • Since you could not purchase any gamepasses in Hardcore Testing BETA, they were unobtainable there.
  • Revenge music replaced.
  • Whip music replaced.
  • You can no longer move while performing Cat Dance emote.
  • Lazy Couch changed.
    • Now has sound effects.
    • Can now be bought for Coin 10,000 in the Hardcore lobby.
  • Firework can now be bought for Coin 10,000 in the Hardcore lobby.

Miscellaneous

[edit]
  • New UI.
  • New coins and cash icons.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Coin Coins and Experience EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Crate on the fifth day instead of Coin 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.

Official Update Log

[edit]

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Hardcore Testing BETA

[edit]

HARDCORE MODE RULES:

  • Shared cash is removed in Hardcore mode
  • Cash is rewarded on kill, not hit
  • 50 waves, 4 bosses, try not to die
  • 3 player matches or below

New enemy variants!
Ghost: Phase through moving vehicles
Flying: Only cliff towers can target these enemies
Lead: Only explosion and energy based attacks can damage these enemies

NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE


Notes

[edit]
  1. Originally released as Release v1.12.0 (Hardcore Update) before the update was later reverted and public Hardcore Testing BETA was released.
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9