Overhaul v1.0: Difference between revisions
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Revision as of 11:28, 20 May 2025
<infobox>
<title source="title1"><default>Overhaul v1.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the Hardcore Testing BETA.
Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Additions
Towers
Enemies
- Shadow
- Hefty
- Invisible
- Balloon
- Lead
- Lead Boss
- Mega Slow
- Fallen Reaper
- Fallen Soul
- Fallen Rusher
- Fallen Titan
- Lava
- Lead Balloon
- Slow King
- Speedy King
- Soul
- Health Cultist
- Soul Stealer
- Soul Boss
- Necromancer Boss
- Fallen Swordmaster
- Unknown
- Vindicator
- Void Reaver
Maps
- Fungi Island (Survival)
- Replaced Fungi Forest
- Winter Abyss (Survival)
- Replaced Winter
- Night Station (Survival)
- Retro Zone (Survival)
- Sky Islands (Survival)
- Wrecked Battlefield (Hardcore)
Skincrates
- New skins for the Basic Skincrate
- New skins for the Premium Skincrate
- New skin for the Golden Skincrate
- Skin:
Emotes
Miscellaneous
- Hardcore mode
- Gem Gems
- Ability to buy Gem Gems added
- VIP gamepass
- Gives three Premium Skincrates, 25% more Experience EXP and a Rainbow Nametag
- Meme Emotes gamepass
- Profile cards
- Hardcore lobby
- New main lobby
- New achievement badges
- Daily skin store
- Allows you to purchase one Template:Colour and Template:Colour skin for a specific price each day
- Narrators & new dialog system
- Bullet trails
- Loss counter
- Defense
- Shield Health
- Ghost enemy type
- Flying enemy type
- Lead enemy type
- Energy Immunity
- Emote Sound setting
- Rainbow Nametag
- Chaos Nametag
Removals
Towers
Enemies
Maps
- Fungi Forest
- Replaced by Fungi Island
- Winter
- Replaced by Winter Abyss
- Freight Fright
- Graveyard
Skincrates
- Platinum Skincrate skincrate alongside most of its skins
Emotes
Miscellaneous
- Golden mode
- Partial Electric Immunity
- Collision Immunity
- Shield
- Damage indicators
- Damage Values setting
- Muzzle Flash setting
- Flairs
Changes & Bugfixes
Towers
- All humanoid towers now have different skin tones, instead of every single one having yellow skin.
- All towers' firerate decreased because of the Firerate Bug being made less severe.
- Equation for Splash Damage reworked.
- Damage buff now can boost damage of splash damage and secondary attacks.
- All of the Scout's skins appearance changed.
- Scout rebalanced.
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Damage increased from +1 to +2.
- Firerate changed from 1.05 > 0.55 to 0.78
- Range increased from +0 to +1.
- Renamed from Dual-Wield to Field Operator
- Level 5 removed
- Statistics:
- Name: Bullet Proof Helmet
- Cost: CashScript error: No such module "Money".
- +1 Range
- +2 Damage
- Statistics:
- All of the Sniper's skins appearance changed.
- Sniper nerfed.
- Upgrade names added.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +2 to +0.
- Range decreased from +4 to +3.
- Firerate changed from 4.05 to 6.03 > 5.53.
- Level 2
- Level 3
- Range decreased from +4 to +3.
- Damage increased from +5 to +8.
- Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
- Level 4
- Level 5 removed
- Statistics:
- Cost: CashScript error: No such module "Money".
- +6 Range
- +10 Damage
- 2.05 > 1.8 Firerate
- Statistics:
- Paintballer nerfed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03
- Hidden detection removed.
- Lead detection added.
- Level 1
- Level 3
- Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
- Level 4
- Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
- Base
- All of the Demoman's skins appearance changed.
- Demoman nerfed.
- Unlock cost decreased from Coin 500 to Coin 250.
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Firerate increased from 2.55 to 3.03.
- Explosion range decreased from 5 to 1.5.
- Lead detection added.
- Level 1
- Range increased from +2 to +3.
- Renamed from Gloves to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Hidden detection removed.
- Renamed from Epic Shades to Steil Grenade
- Level 3
- Firerate changed from 2.55 to 3.03 > 2.03.
- Explosion range changed from 5 > 6 to 1.5.
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
- Explosion range changed from 6 to 1.5 > 3.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Original statistics:
- Name: Dual Wield
- Cost: CashScript error: No such module "Money".
- +1 Range
- +12 Damage
- 2.05 > 1.3 Firerate
- 6 > 8 Explosion Range
- Original statistics:
- Base
- All of the Soldier's skins appearance changed.
- Soldier rebalanced.
- Unlock cost increased from Coin 250 to Coin 350.
- Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Level 4
- Level 5 removed
- Original statistics:
- Cost: CashScript error: No such module "Money".
- +3 Damage
- +2 Range
- Original statistics:
- Base
- Freezer's default skin appearance changed.
- Freezer rebalanced.
- All of the Militant's skins appearance changed.
- Militant rebalanced.
- Renamed from John to Militant.
- Unlock cost increased from Coin 1,000 to Coin 2,000.
- Statistical changes:
- Base
- Level 1
- Renamed from Laser Sight to Percise Aiming.
- Level 2
- Level 3
- Level 4
- Range decreased from +3 to +0.
- Firerate changed from 0.65 > 0.25 to 0.23.
- Damage increased from +0 to +2.
- Renamed from AUG A1 to Intense Training.
- Level 5
- Range decreased from +3 to +2.
- Firerate changed from 0.25 > 0.2 to 0.23 > 0.18.
- Gorilla Noises ability removed.
- Renamed from A Force to be Reckoned With to Special Forces.
- All of the Pyromancer's skins appearance changed.
- Pyromancer rebalanced.
- Upgrade names added.
- Unlock cost increased from Coin 1,500 to Coin 2,000.
- Enemies on fire are now 15% faster.
- Updated hitbox.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Damage decreased from +1 to +0.
- Burn damage decreased from +1 to +0.
- Burn time changed from 3 > 4 to 3 > 5.
- Level 4
- Range decreased from +2 to +0.
- Burn damage decreased from +1 to +0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Burn slowness decreased from 10% > 20% to 0%.
- Burn time changed from 4 > 6 to 5 > 3.
- Tick changed from 1 to 1 > 0.5.
- Hitbox increase of +0.25 added.
- Level 5
- Damage decreased from +2 to +0.
- Burn damage decreased from +7 to +0.
- Now drops 2 defense every tick.
- Burn slowness decreased from 20% > 30% to 0%.
- Burn time changed from 6 > 10 to 3 > 4.
- Hitbox increase of +0.75 added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range buffs now properly extend Pyromancer's flames.
- All of the Shotgunner's skins appearance changed.
- Shotgunner nerfed.
- Renamed from Enforcer to Shotgunner.
- Unlock cost increased from Coin 1,000 to Coin 2,500.
- Statistical changes:
- Base
- Firerate decreased from 2.55 to 2.53
- Level 1
- Renamed from Handling to Better Handling
- Level 2
- Renamed from Legit Badge to Radio Communications
- Level 3
- Renamed from Bullet Proof Vest to Combat Ready
- Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
- Level 4
- Damage decreased from +6 to +5.
- Renamed from SWAT Armor to Rebel Leader.
- Level 5
- Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
- SWAT Van ability removed.
- Renamed from SWAT Force to Apocalypse Slayer.
- Base
- All of the Farm's skins appearance changed.
- Farm nerfed.
- Medic nerfed.
- Unlock cost decreased from Coin 2,000 to Coin 1,500.
- Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03
- Level 2
- Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from 0.85 > 0.55 to 0.83.
- Level 4
- Firerate changed from 0.55 to 0.83 > 0.68.
- Level 5
- Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
- Base
- All of the Ace Pilot's skins appearance changed.
- Ace Pilot rebalanced.
- Unlock cost decreased from Coin 1,600 to Coin 1,500.
- Bombs now only drop when an enemy is in range.
- Statistical changes:
- Base
- Firerate decreased from 0.25 to 0.18.
- Damage decreased from 2 to 1.
- Range increased from 5 to 7.
- Flying detection added.
- Level 1
- Damage decreased from +2 to +1.
- Level 2
- Bombs can damage lead enemies.
- Level 3
- Range decreased from +1 to +0.
- Firerate changed from 0.25 > 0.15 to 0.18 > 0.13.
- Renamed from Better Plane to Aerial Ace.
- Level 5
- Base
- Military Base's default skin appearance changed.
- Military Base rebalanced.
- Unlock cost decreased from Coin 2,750 to Coin 2,500.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Damage increased from 3 to 6.
- Range increased from 22 to 30.
- Cannon splash damage decreased from 30 to 25.
- Collision splash damage decreased from 100 to 55.
- Firerate decreased from 0.25 to 0.23.
- Splash damage now deals damage to lead enemies.
- Level 5
- Damage increased from 5 to 16.
- Range increased from 25 to 30.
- Cannon splash damage decreased from 120 to 60.
- Collision splash damage decreased from 400 to 155.
- Firerate increased from 0.15 to 0.23.
- Cannon explosion range increased from 6 to 7.
- Destruction explosion range decreased from 6 to 5.
- All of the Rocketeer's skins appearance changed.
- Rocketeer nerfed.
- Unlock cost decreased from Coin 2,650 to Coin 2,500.
- Upgrade names added.
- Placement limit increased from 5 to 8.
- Statistical changes:
- Base
- Range decreased from 15 to 10.
- Firerate decreased from 6.05 to 6.03.
- Explosion range decreased from 12 to 4.
- Lead detection added.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Base
- A bug where a Level 0 and 1 Commander does not grant the 10% firerate buff fixed.
- All of the Commander's skins appearance changed.
- Commander rebalanced.
- Unlock cost increased from Coin 1,500 to Coin 3,500.
- Level requirement of Level 5 added.
- Statistical changes:
- Base
- Damage decreased from 6 to 4.
- Firerate decreased from 1.05 to 0.53.
- Range decreased from 14 to 12.
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to 0.
- Call to Arms ability unlocked, moved from Level 3.
- Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
- Renamed from Intimidation to Call to Arms.
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +4.
- Damage increased from +2 to +4.
- Firerate buff changed from 15% > 20% to 20% > 25%.
- Firerate changed from 1.05 > 0.8 to 0.53.
- Renamed from Boot Camp Training to World Leader.
- Level 5 removed
- Statistics:
- Name: Commander of The World
- Cost: CashScript error: No such module "Money".
- +2 Range
- +2 Damage
- 20% > 25% Firerate Buff
- 0.8 > 0.55 Firerate
- Statistics:
- Base
- All of the Electroshocker's skins appearance changed.
- Electroshocker rebalanced.
- Unlock cost decreased from Coin 3,500 to Coin 3,000.
- Level requirement of Level 10 added.
- Placement limit increased from 2 to 4.
- Shock mechanic changed.
- Shock time is now proportional to enemy size.
- Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Max hits decreased from 3 to 1.
- Chain range decreased from 6 to 5.
- Max shock time increased from 0.25 to 1.
- Min shock time of 0.25 added.
- Firerate decreased from 3.05 to 3.03
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Lead detection added.
- Level 1
- Level 2
- Level 3
- Level 4
- Damage decreased from +6 to +2.
- Max hits increased from +1 to +2.
- Shock time changed from 0.25 > 0.35 to 1.5.
- Firerate changed from 2.05 to 3.03 > 2.03.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from MOAR POWER to Lightning Cannon.
- Level 5
- Range decreased from +4 to +2.
- Damage decreased from +10 to +0.
- Max hits decreased from +4 to +1.
- Chain range decreased from +6 to +0.
- Shock time changed from 0.35 to 1.5 > 2.
- Now drops 1 defense every hit.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Ultra Violet Lightning to Shock Force.
- Base
- All of the Minigunner's skins appearance changed.
- Minigunner rebalanced.
- All of the DJ Booth's skins appearance changed.
- DJ Booth nerfed.
- Placement footprint size decreased.
- Statistical changes:
- Level 2
- Range decreased from +2 to +0.
- Level 3
- Range decreased from +2 to +1.
- Renamed from Neon DJ Booth to Thrifty Music.
- Level 4
- Renamed from Epic Speakers to Audio Visualizer
- Level 5
- Level 2
- All of the Ranger's skins appearance changed.
- Ranger rebalanced.
- Renamed from Outlaw to Ranger.
- Unlock cost increased from Coin 4,250 to Coin 8,500.
- Level requirement of Level 15 added.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +5 to +0.
- Renamed from Gloves to Improved Handling.
- Level 2
- Level 3
- Level 4
- Damage decreased from +100 to +80.
- Firerate changed from 4.05 to 5.03 > 4.03.
- Renamed from Star Lord to Trained Assassin.
- Level 5
- Range decreased from +6 to +5.
- Damage increased from +65 to +95.
- Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
- Renamed from Even Bigger Gun to Cyber Assassin.
- All of the Crook Boss' skins appearance changed.
- Crook Boss units now have a death animation
- Crook Boss rebalanced.
- Base
- Firerate decreased from 0.85 to 0.83
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from 0.85 > 0.65 to 0.83.
- Level 3
- Damage decreased from +1 to +0.
- Firerate changed from 0.65 > 0.35 to 0.83 > 0.33.
- Level 4
- Range decreased from +1 to +0.
- Crook firerate decreased from 0.45 to 0.33.
- Crook range increased from 20 to 25.
- Crook speed increased.
- Golden Crook firerate decreased from 0.4 to 0.3.
- Golden Crook range increased from 20 to 25.
- Golden Crook speed increased.
- Units can now damage lead enemies upon collision.
- Level 5
- Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
- Mafia firerate decreased from 0.2 to 0.15.
- Mafia range increased from 24 to 25.
- Mafia speed increased.
- Golden Mafia firerate decreased from 0.25 to 0.18.
- Golden Mafia range increased from 24 to 25.
- Golden Mafia speed increased.
- Base
- Turret buffed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
- Level 4
- Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
- Base
- Mortar negative cash bug fixed.
- All of the Mortar's skins appearance changed.
- Mortar nerfed.
- Base
- Range decreased from 25 to 22.
- Damage decreased from 6 to 5.
- Firerate decreased from 5.05 to 5.03.
- Explosion range decreased from 12 to 4.
- Flying detection added.
- Lead detection added.
- Level 1
- Level 2
- Level 3
- Damage decreased from +25 to +10.
- Range decreased from +6 to +0.
- Firerate changed from 5.05 > 4.05 to 4.53.
- Renamed from BIGGER CANNON to Bigger Cannon.
- Level 4
- Damage decreased from +60 to +10.
- Explosion range changed from 12 > 17 to 4 > 6.
- Renamed from BETTER BOMBS to Stronger Shells.
- Level 5
- Range decreased from +8 to +5.
- Damage decreased from +65 to +35.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Explosion range changed from 17 > 25 to 6.
- Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
- Renamed from NUCLEAR CANNON to Nuclear Devistation.
- Base
- Pursuit's appearance changed.
- Pursuit rebalanced.
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- All of the Cowboy's skins appearance changed.
- Cowboy rebalanced.
- Amount of money gained decreased.
- Ability to give money is no longer percentage based; now gives money every few shots.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.7 to 1.53.
- Ability to gain cash removed.
- Level 1
- Level 2
- Level 3
- Level 4
- Damage decreased from +8 to +0.
- Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
- Renamed from Dual Wield to Double Tap.
- Level 5
- Damage increased from -9 to +11.
- Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
- The Wildest of the West ability removed.
- Renamed from Gold Rush to Gunslinger of Death.
- Base
- Template:Colour Cowboy now has a -1 cash shot buff.
- Gladiator buffed.
- Upgrade names added.
- Can now block stuns.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
- Level 5
- Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
- Base
- Commando rebalanced.
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 2
- Explosion range decreased from 6 to 4.
- Missiles damage lead enemies.
- Level 5
- Range decreased from +4 to +3.
- Cool gold armor renamed to Really cool armor.
- Base
- Slasher rebalanced.
- Renamed from Shredder to Slasher.
- Statistical changes:
- Base
- Range decreased from 6 to 5.
- Swingrate increased from 0.75 to 1.03.
- Level 2
- Damage decreased from +1 to +0.
- Swingrate changed from 0.75 > 0.45 to 1.03.
- Range increased from +0 to +1.
- Hidden Detection moved from Level 4 to Level 2.
- Knife Throw added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Dual Wield to Blood Seeking.
- Level 3
- Knife Throw ability removed.
- Damage decreased from +2 to +0.
- Swingrate changed from 0.45 to 1.03 > 0.53.
- Renamed from Knife Throwing to Dual Wield.
- Level 4
- Damage increased from +0 to +2.
- Swingrate changed from 0.45 to 0.53 > 0.38.
- Triple Knife Throw added.
- Renamed from Spooky Power to Deadly Assassin.
- Level 5 removed
- Statistics:
- Original name: DEADLY CHAINSAW
- Cost: CashScript error: No such module "Money".
- 0.45 > 0.15 Swingrate
- Statistics:
- Base
- Frost Blaster nerfed.
- Base
- Range decreased from 12 to 10.
- Damage decreased from 3 to 1.
- Firerate increased from 2.05 to 3.03.
- Max freeze time increased from 0.25 to 0.4.
- Min freeze time of 0.2 added.
- Level 1
- Level 2
- Level 3
- Level 4
- Damage decreased from +13 to +3.
- Firerate changed from 1.55 > 1.05 to 1.53.
- Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
- Level 5
- Base
- Swarmer buffed.
- Base
- Firerate decreased from 2.05 to 2.03.
- Level 3
- Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
- Level 4
- Beehive Grenade ability can now damage lead enemies.
- Level 5
- Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
- Base
- Hunter is no longer obtainable as its code expired.
- Hunter buffed.
- Base
- Firerate decreased from 2.05 to 2.03
- Level 3
- Level 4
- Range increased from +1 to +2.
- Damage decreased from +4 to +2.
- Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
- Level 5
- Firerate changed from 1.7 > 1.05 to 1.68 > 1.03
- Base
- Archer is now obtainable through a gamepass for Robux 400.
- Archer buffed.
- Renamed from Holiday Archer to Archer.
- No longer loses damage as it pierces.
- Increased accuracy.
- Statistical changes:
- Base
- Damage increased from 1 to 3.
- Firerate increased from 2.05 to 4.03.
- Range decreased from 25 to 20.
- Max Hits decreased from 2 to 1.
- Level 1
- Range decreased from +2 to +0.
- Firerate changed from 2.05 to 4.03 > 3.23.
- Renamed from Improved Handling to Faster Reloading.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +2.
- Max Hits decreased from +2 to +0.
- Hidden Detection added.
- Renamed from Sharper Arrows to Hawkeye.
- Level 3
- Level 4
- Level 5
- Base
- Mecha Base buffed.
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark II instead of Armored XR600.
- Health increased from 250 to 750.
- Damage increased from 8 to 12.
- Firerate increased from 0.15 to 0.18.
- Range decreased from 32 to 25.
- Renamed from Armored Plates to Missile Launcher.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark III instead of XR700.
- Health increased from 500 to 1,200.
- Damage increased from 8 to 10.
- Firerate decreased from 0.15 to 0.11.
- Range decreased from 32 to 25.
- Renamed from Minigun to Minigun Mech.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark IV instead of XR900.
- Health increased from 1,500 to 2,000.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Now increases the amount of missiles fired from 1 to 4.
- Renamed from DESTROYER to Destroyer Mech.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark V instead of XR901.
- Health increased from 4,500 to 5,000.
- Damage increased from 15 to 20.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Renamed from MOAR DAMAGE to Void Walker.
- All units can now be damaged by abilities, if that ability deals damage.
- All units are not affected by debuffs.
- War Machine rebalanced.
- Base
- Firerate decreased from 0.15 to 0.13.
- Level 1
- Range increased from +2 to +6.
- Level 2
- Damage increased from +0 to +12
- Level 3
- Damage decreased from +3 to -9.
- Level 4
- Damage increased from +5 to +6.
- Range decreased from +4 to +2.
- Base
Enemies
- Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
- Normal appearance changed.
- Abnormal appearance changed.
- Speedy appearance changed.
- Quick appearance changed.
- Slow changed.
- Appearance changed.
- Health decreased from 20 to 8.
- Defense of 2 added.
- Heavy changed.
- Appearance changed.
- Health decreased from 35 to 12.
- Defense of 3 added.
- Normal Boss changed.
- Appearance changed.
- Health decreased from 180 to 160.
- Abnormal Boss changed.
- Appearance changed.
- Health decreased from 200 to 175.
- Defense of 3 added.
- Hidden changed.
- Appearance changed.
- Health decreased from 15 to 10.
- Mystery changed.
- Health decreased.
- Enemies it spawns changed.
- Mystery and Mystery Boss negative health bug fixed.
- Necromancer changed.
- Appearance changed.
- Health decreased from 350 to 250.
- No longer has Freeze Immunity.
- Dark Necromancer changed.
- Appearance changed.
- Health decreased from 600 to 400.
- Speed decreased from Above Average to Slightly Slow.
- No longer has Freeze Immunity.
- Now spawns Shadow instead of Ninja.
- Strong's animation changed.
- Molten changed.
- Animation changed.
- Now has Burn Immunity.
- Fallen changed.
- Animation changed.
- Health decreased from 222 to 180.
- No longer has Freeze and Splash Damage immunities.
- Now has Energy Immunity.
- Slow Boss changed.
- Animation changed.
- Health decreased from 1,800 to 1,600.
- No longer has Partial Electric Immunity.
- Chained Boss changed, despite its removal.
- Appearance changed.
- Health decreased from 2,500 to 1,800.
- Defense of 10 added.
- No longer has Freeze and Partial Electric immunities.
- Giant Boss changed.
- Animation changed.
- Health decreased from 3,000 to 2,000.
- Defense of 25 added.
- Speed decreased from Average to Slightly Slow (2).
- Partial Electric Immunity replaced with Energy Immunity.
- Hidden Boss changed.
- Appearance changed.
- Health decreased from 600 to 450.
- Shadow Boss changed.
- Appearance changed.
- Health decreased from 1,000 to 750.
- Bolt's appearance changed.
- Shock changed.
- Appearance changed.
- No longer has Partial Electric Immunity.
- Charge changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Glitch changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Hazard changed.
- Animation changed.
- Health decreased from 400 to 50.
- Shield health of 50 added.
- Defense of 15 added.
- Speed increased from Fast to Very Fast (8).
- Speedy Boss changed.
- Appearance changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Tank changed.
- Appearance changed.
- Health decreased from 12,000 to 6,000.
- Speed increased from Above Average to Fast (6).
- No longer has Freeze Immunity.
- Rock Throw ability removed.
- Mystery Boss changed.
- Boomer's animation changed.
- Splitter's Partial Electric Immunity replaced with Energy Immunity.
- Split's Partial Electric Immunity replaced with Energy Immunity.
- Templar changed.
- Health decreased from 12,000 to 6,000.
- Shield of 2,000 added.
- Defense of 40 added.
- Permanent Shield ability removed.
- Now has Energy Immunity.
- Mystery Summoner changed.
- Animation changed.
- Mystery Boss spawn chance decreased.
- No longer has Freeze and Partial Electric immunities.
- Summoner Boss changed.
- Animation changed.
- Health decreased from 15,000 to 8,000.
- Permanent Shield ability removed.
- Summon no longer gives a temporary shield.
- Speed decreased from Above Average to Slightly Slow (2).
- Mystery Boss spawn chance decreased.
- Partial Electric Immunity replaced with Energy Immunity.
- Error changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Health decreased from 800 to 500.
- Shield health of 400 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Circuit changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Titan changed.
- Animation changed.
- Now has Burn Immunity.
- Partial Electric Immunity replaced with Energy Immunity.
- 24 Karat's Partial Electric Immunity replaced with Energy Immunity.
- Fallen Hero changed.
- Defense of 50 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Gold Guard changed.
- Animation changed.
- No longer has Splash Damage Immunity.
- Now has Freeze Immunity.
- Partial Electric Immunity replaced with Energy Immunity.
- Fallen Guardian changed.
- Appearance changed.
- Health decreased from 18,000 to 14,000.
- Speed decreased from Average to Below Average (2.5).
- Defense of 80 added.
- Now has Energy Immunity.
- Grave Digger changed.
- Animation changed.
- Health increased from 35,000 to 40,000.
- Stomp now deals 100 damage to units.
- Now spawns Lead, Invisible, Hefty, Lead Boss, Balloon and Mega Slow in Hardcore mode.
- Now spawns Normal and Speedy in Normal mode.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Boss changed.
- Appearance changed.
- Health increased from 55,000 to 70,000.
- Stomp now deals 250 damage to units.
- Fireball speed increased.
- Can now spawn Lava in Hardcore mode.
- Partial Electric Immunity replaced with Energy Immunity.
- Gold Titan changed.
- Appearance changed.
- Health increased from 80,000 to 100,000.
- Burn Immunity removed.
- Now has Energy Immunity.
- Fallen King changed.
- Appearance changed.
- Permanent Shield ability removed.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
- Stomp now deals 500 damage to units.
- Rage Mode no longer gives Fallen King a shield, but instead gains 15,000 shield health.
- Nuclear Fallen King changed.
- Permanent Shield ability removed.
- Stomp now deals 750 damage to units.
- Rage Mode can now spawn between 2-4 Fallen Guardians instead of 2-3.
- Partial Electric Immunity replaced with Energy Immunity.
- Units no longer deal damage to Nuclear Fallen King during Rage Mode and Block ability, but instead pass through it.
- Glitched Giant changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Bug changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Creator now has Energy Immunity.
Maps
- Abyssal Trench changed.
- Map remade.
- Template:Colour difficulty added.
- Autumn Falling changed.
- Map remade.
- Made playable on Hardcore mode.
- Template:Colour difficulty added.
- Badlands changed.
- Map remade.
- Units now can go down both paths.
- Cowboy can no longer be obtainaed by beating this map on Molten mode.
- Template:Colour difficulty added.
- You now gain Experience 50 additional EXP for triumphing this map in Fallen mode.
- Candy Valley changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Template:Colour difficulty added to Chess Board.
- Crossroads changed.
- Map remade.
- Made playable in Hardcore mode.
- Template:Colour & Template:Colour difficulties added.
- Cyber City changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Dead Ahead changed.
- Map remade.
- Template:Colour difficulty added.
- Template:Colour difficulty added to Deserted Village.
- Dusty Bridges changed.
- Map remade.
- Template:Colour difficulty added.
- Farm Lands changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Forest Camp changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Four Seasons changed.
- Map remade.
- Template:Colour difficulty added.
- Grass Isle changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Harbor changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Iceville changed.
- Map remade.
- Template:Colour difficulty added.
- Infernal Abyss changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Medieval Times changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Moon Base changed.
- Map remade.
- Template:Colour difficulty added.
- Nether changed.
- Map remade.
- Made playable in Hardcore mode.
- Template:Colour difficulty added.
- Template:Colour difficulty added to Polluted Wasteland.
- Portland changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Template:Colour difficulty added to Rocket Arena.
- Template:Colour difficulty added to Space City.
- Template:Colour difficulty added to Spring Fever.
- Template:Colour difficulty added to The Heights.
- Template:Colour difficulty added to Toyboard.
- Tropical Isles changed.
- Map remade.
- Template:Colour difficulty added.
- Winter Bridges changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
- Winter Stronghold changed.
- Baseplate water replaced with terrain water.
- Template:Colour difficulty added.
Skincrates
- Skincrates now have an opening animation.
- All skincrates appearance except Basic Skincrate changed.
- Basic Skincrate, Premium Skincrate and Toy Skincrate now can give duplicate skins.
- Multiple skins from the Premium Skincrate are no longer obtainable.
- Skins:
- Multiple skins moved from the Premium Skincrate to the Deluxe Skincrate.
Emotes
- Amount of emote slots increased from 4 to 6.
- All emotes animation changed from R6 to R15.
- Classic Party changed.
- Monster Mash changed.
- Russian removed from the store, becoming unobtainable.
- Boston Breakdance changed.
- Music removed.
- Now looped.
- Garry's Dance cost increased from Coin 800 to Coin 1,000.
- Transcendence music replaced.
- Comeback cost increased from Coin 800 to Coin 1,250.
- Beggin cost increased from Coin 1,000 to Coin 1,500.
- You can no longer move while performing Mannrobics emote.
- Rat music removed.
- All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
- Revenge music replaced.
- Whip music replaced.
- You can no longer move while performing Cat Dance emote.
- Lazy Couch now has sound effects.
Miscellaneous
- New UI.
- New coins and cash icons.
- Players now use R15 instead of R6.
- Tower placement limits changed.
- Solo placement limit increased from 30 to 40.
- Duo placement limit increased from 20 to 30.
- Trio placement limit increased from 20 to 25.
- 5+ players placement limit decreased from 20 to 16.
- Wave layouts for all gamemodes changed.
- Wave bonuses changed for all gamemodes.
- Revamped leaderboards.
- Revamped code system.
- Coin Coins and Experience EXP rewards changed for all gamemodes.
- Login Rewards now gives a Basic Skincrate on the fifth day instead of Coin 250.
- Login Rewards now runs on a 24-hour system instead of a 12-hour system.
- Rewards system revamped.
- Normal mode final wave music changed from Fallen Boss to Grave Buster.
- Changed base health formula.
- All maps triumphed before this update have been removed from the Scores tab in Rewards.
- Elevators now lower down after 20 seconds instead of 30.
- MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
- During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
- Formula for levelling up changed.
- New icons for Level badges, Event badges and Western Action badge.
- Multiple attributes are now shown under enemy health bars with tags.
- Hidden is displayed as HDNHDN.
- Freeze Immunity is displayed as ICEICE.
- Splash Damage Immunity is displayed as EXPEXP.
- Burn Immunity is displayed as BRNBRN.
- Units now pass through enemies when they have the Full Immunity.
- Boss enemies now have purple health bars that appears on the top of the screen.
- Boss enemies now have Energy Immunity by default.
- Boss enemies no longer have Burn Immunity by default.
- Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
- Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
- Burn Immunity now prevents burn defense dropping.
- Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
- Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
- Changed appearance of the Default Nametag.
- Player's level no longer appears above it.
- BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.
Official Update Log
NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
Overhaul v1.0
⚠️ UPDATE HIGHLIGHTS
- NEW UI
- UI Base: @ImageLabels
- Icons: @theloudscream
- Coins/Gems images: @Ep1cism
- Completly recoded and overhauled the game
- Loading speeds tens of times faster than before
- Recoded tower functions (no more DPS bugs)
- HARDCORE MODE
- Lv. 50 required
- 50 Waves in total
- 50% price increases
- Rewards a new currency, "GEMS"
File:GemV2.png - 0% shared cash
- VIP gamepass
- 25% extra xp from GAMES
- 3 Premium Crates
- RAINBOW NAME TAG
- Profile Cards
- Click on users in the lobby to view their stats
- Badge Rewards/Quests
- New Twitter Code System
- In-game Dialog System
- Increased rewards for login streak
- Loss counter
- Revamped leaderboards
- Bullet tracers
- Increased emote slots to 6
- Halloween Preparation
👨✈️ TOWERS
- Accelerator
- Earned by using new Hardcore Gems
- Charges for x seconds and releases a constant base damage
- Militant
- Replaced John tower
- Renamed towers
- Reworked towers
- Reworked towers
- Fixed Holiday Archer
- Minigun rev up to Minigunner
- Ace pilot now only drops bombs on enemies in its range
- Freezer and Frost Blaster’s ice effect recoded
- Freezer change to single shot
- Explosion equation recoded
- Gladiator stun blocking mechanic
📦 SKINS
⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️
DELUXE CRATES
- Slayer Shotgunner
- Neko DJ
- Neko Commander
- Gun Gale Outlaw
- Maid Commander
- Soviet Crook Boss
- Huntsman Archer
- Ace Pilot Militant
- Neon Rave DJ Booth
Premium skins
- Doughboy Soldier
- Classic Military Base
- Classic Shotgunner
Any old skins that are apart of redesigned towers got redesigns as well.
🗺️ NEW MAPS
- Wrecked Battlefield
- Winter Abyss
- Replaces Winter
- Sky Islands
- Retro Zone
- Fungi Island
- Replaces Fungi Forest
- Night Station
🔨🗺️ REMADE MAPS
🧟 ZOMBIES
New enemy variants!
File:GhostImmunity.png Ghost: Phase through moving vehicles
File:FlyOld.png Flying: Only cliff towers can target these enemies
File:DefenseOld.png Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES
- Shield is extra HP that can be added and does not reward cash.
- Defense removes part of your damage away. These are the basic formulas.
- Easy: (Damage - (Defense x 0.25))
- Normal: (Damage - (Defense x 0.35))
- Insane: (Damage - (Defense x 0.5))
- Hardcore: (Damage - (Defense x 0.75))
NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE
NEW ENEMIES
Redesigned & Reanimated Zombies
- Fallen King
- Molten Boss
- Chained Boss
- Tank
- Abnormal
- Heavy
- Slow
- Quick
- Hidden
- Hidden Boss
- Ninja → Shadow
- Shadow Boss
- Abnormal Boss
- Basically every single enemy got re-animated.
❌ REMOVED
- Gold Difficulty
- Platinum Skins
- Any remaining platinum skin crates are converted to premium crates
- Price scaling from mega servers
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |