Cowboy/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(15 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Cowboy|Firerate Bug]] page ''


<div class="tower-tabber tabber-stretch">{{Tabber
<div class="tower-tabber tabber-stretch">{{Tabber
|Regular
|Regular
|<div class{{=}}"mw-collapsible mw-collapsed">
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Present'''</div>
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 146: Line 551:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 850; 3000; 5500; 12500
$COST$ = 450; 150; 850; 3000; 5500; 12500
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNC-DETECTION$ = 2; ;
$FSE-DETECTION$ = 2; ;
$FNC-PVP-DETECTION$ = 3; ;
$FSE-PVP-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 169: Line 575:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 187: Line 593:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 12 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 212: Line 618:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 352: Line 758:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 450; 2400; 4600; 8500
$COST$ = 450; 150; 450; 2400; 4600; 8500
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 374: Line 781:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 392: Line 799:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 12 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 417: Line 824:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 553: Line 960:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 575: Line 983:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 593: Line 1,001:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 12 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 618: Line 1,026:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 754: Line 1,162:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 776: Line 1,185:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 794: Line 1,203:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.6 || 0.75 || 12 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 10 || 0.6 || 0.75 || 6 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</div>
</div>
Line 819: Line 1,228:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 889: Line 1,298:
Sell Price changes to {{Money|3,650}}}}
Sell Price changes to {{Money|3,650}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</nowiki>}}
</nowiki>}}
Line 931: Line 1,341:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 1,007: Line 1,417:
Sell Price changes to {{Money|4,666}}}}
Sell Price changes to {{Money|4,666}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 450; 250; 300; 1500; 4000; 7500
$COST$ = 450; 250; 300; 1500; 4000; 7500
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</nowiki>}}
</nowiki>}}
Line 1,049: Line 1,460:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 1,116: Line 1,527:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</nowiki>}}
</nowiki>}}
Line 1,158: Line 1,570:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
Line 1,227: Line 1,639:
Sell Price changes to {{Money|4,750}}}}
Sell Price changes to {{Money|4,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FNC-DETECTION$ = 3; ;
$FSE-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 3 || $R$ || $R$ || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
|}
</nowiki>}}
</nowiki>}}
Line 1,269: Line 1,682:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
Line 1,279: Line 1,692:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,289: Line 1,702:
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,305: Line 1,718:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,311: Line 1,724:
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}

==Stats Table==
==Statistics==
<div class{{=}}"overflow-box">{{pe|
{{neow|<nowiki>
{| class{{=}}"wikitable stats-table"
<var>
!Level
$DPS$ = Damage / Firerate
!Total Price
$CE$ = Total Cost / DPS
!Damage
$TP$ = $FNC-TOTAL-COST$
!Firerate
$COST$ = 650; 250; 300; 1250; 4250; 7500
!Cash Shot
$FSE-DETECTION$ = 3; ;
!Range
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!DPS
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.508
|N/A
|11
|1.99
|{{Money|326.63}}
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|3
|1.308
|N/A
|14
|2.29
|{{Money|393.01}}
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|3
|1.308
|5
|14
|2.29
|{{Money|524.02}}
|-
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|7
|1.308
|5
|16
|5.35
|{{Money|457.94}}
|-
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|7
|0.658
|5
|16
|10.64
|{{Money|629.7}}
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.508
|5
|16
|35.43
|{{Money|400.79}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,390: Line 1,767:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
Line 1,438: Line 1,815:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
!Damage
$COST$ = 650; 250; 300; 1250; 4250; 7500
!Firerate
$FSE-DETECTION$ = 3; ;
!Cash Shot
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG-2020$ = Firerate
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.53
|N/A
|11
|1.96
|{{Money|331.63}}
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|3
|1.33
|N/A
|14
|2.26
|{{Money|398.23}}
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|3
|1.33
|5
|14
|2.26
|{{Money|530.97}}
|-
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|7
|1.33
|5
|16
|5.26
|{{Money|465.78}}
|-
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|7
|0.68
|5
|16
|10.29
|{{Money|651.12}}
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.53
|5
|16
|33.96
|{{Money|418.14}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,513: Line 1,853:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Image = [[File:CowboyIcon.png|100px]]
Line 1,561: Line 1,901:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
!Damage
$COST$ = 650; 250; 300; 1250; 4250; 7500
!Firerate
$FSE-DETECTION$ = 3; ;
!Cash Shot
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG-2020$ = Firerate
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|1
|4.03
|N/A
|11
|0.25
|{{Money|2,600}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|1
|1.33
|N/A
|14
|0.75
|{{Money|1,200}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|1
|1.33
|5
|14
|0.75
|{{Money|1,600}}
|-
|-
| 3 || $R$ || $R$ || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|5
|1.33
|5
|16
|3.76
|{{Money|651.6}}
|-
|-
| 4 || $R$ || $R$ || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|5
|0.68
|5
|16
|7.35
|{{Money|911.56}}
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.53
|5
|16
|33.96
|{{Money|418.14}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,636: Line 1,939:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
Line 1,692: Line 1,995:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Cash Shot
$TP$ = $FNC-TOTAL-COST$
!Range
$COST$ = 650; 350; 525; 1350; 4250; 7500
!DPS
$FSE-DETECTION$ = 1; ;
!Cost Efficiency
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|4
|1.7
|12%
|11
|2.35
|{{Money|276.6}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,000}}
|4
|1.7
|12%
|14
|2.35
|{{Money|425.53}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,525}}
|6
|1.25
|12%
|14
|4.8
|{{Money|317.71}}
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,875}}
|10
|1.05
|12%
|16
|9.52
|{{Money|302}}
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|7,125}}
|18
|0.6
|12%
|16
|30
|{{Money|237.5}}
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,625}}
|9
|0.2
|1%
|16
|45
|{{Money|325}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,767: Line 2,036:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
Line 1,819: Line 2,088:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|4
|1.7
|11
|2.35
|{{Money|276.6}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,000}}
|4
|1.7
|14
|2.35
|{{Money|425.53}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,525}}
|6
|1.25
|14
|4.8
|{{Money|317.71}}
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,875}}
|10
|1.05
|16
|9.52
|{{Money|302}}
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|7,125}}
|18
|0.6
|16
|30
|{{Money|237.5}}
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,625}}
|9
|0.2
|16
|45
|{{Money|325}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,887: Line 2,129:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:Cowboy.png|100px]]
Line 1,939: Line 2,181:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|4
|1.7
|11
|2.35
|{{Money|276.6}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,000}}
|4
|1.7
|14
|2.35
|{{Money|425.53}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,525}}
|6
|1.25
|14
|4.8
|{{Money|317.7}}
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,875}}
|10
|1.05
|16
|9.52
|{{Money|302}}
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|7,125}}
|18
|0.7
|16
|25.71
|{{Money|277.13}}
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,625}}
|9
|0.2
|16
|45
|{{Money|325}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,007: Line 2,222:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
Line 2,059: Line 2,274:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.3)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|4
|1.7
|11
|2.35
|{{Money|276.6}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,000}}
|4
|1.7
|14
|2.35
|{{Money|425.53}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,525}}
|6
|1.25
|14
|4.8
|{{Money|317.7}}
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,875}}
|10
|1.05
|16
|9.52
|{{Money|302}}
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|7,125}}
|18
|0.7
|16
|25.71
|{{Money|277.13}}
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,625}}
|9
|0.2
|16
|45
|{{Money|325}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,127: Line 2,315:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|650}}
|Cost = {{Money|650}}
Line 2,179: Line 2,367:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 350; 525; 1350; 4250; 7500
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|4
|1.7
|9
|2.35
|{{Money|276.6}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,000}}
|4
|1.7
|12
|2.35
|{{Money|425.53}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,525}}
|6
|1.25
|12
|4.8
|{{Money|317.7}}
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,875}}
|10
|1.05
|14
|9.52
|{{Money|302}}
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|7,125}}
|18
|0.7
|14
|25.71
|{{Money|277.13}}
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,625}}
|9
|0.2
|14
|45
|{{Money|325}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,247: Line 2,408:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|500}}
|Cost = {{Money|500}}
Line 2,299: Line 2,460:
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
!Damage
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 500; 350; 525; 1350; 4250; 7500
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|500}}
|2
|1.7
|9
|1.18
|{{Money|423.73}}
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|850}}
|2
|1.7
|12
|1.18
|{{Money|720.34}}
|-
|-
| 2 || $R$ || $R$ || 4 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,375}}
|4
|1.25
|12
|3.2
|{{Money|429.69}}
|-
|-
| 3 || $R$ || $R$ || 8 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|2,725}}
|8
|1.05
|14
|7.62
|{{Money|357.61}}
|-
|-
| 4 || $R$ || $R$ || 16 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|6,975}}
|16
|0.7
|14
|22.86
|{{Money|305.12}}
|-
|-
| 5 || $R$ || $R$ || 7 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|14,475}}
|7
|0.2
|14
|35
|{{Money|413.57}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,367: Line 2,501:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
Line 2,377: Line 2,511:
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,387: Line 2,521:
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 2,403: Line 2,537:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 2,409: Line 2,543:
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$CE$ = Total Cost / DPS
!Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
!Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FSE-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.508
|N/A
|12.65
|1.99
|{{Money|326.63}}
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|3
|1.308
|N/A
|16.1
|2.29
|{{Money|420.09}}
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|3
|1.308
|4
|16.1
|2.29
|{{Money|583.84}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|8
|1.308
|4
|18.4
|6.12
|{{Money|473.69}}
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.658
|4
|18.4
|12.16
|{{Money|675.25}}
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.508
|4
|18.4
|43.31
|{{Money|406.04}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,488: Line 2,585:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
Line 2,536: Line 2,633:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$CE$ = Total Cost / DPS
!Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
!Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FSE-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG-2020$ = Firerate
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.53
|N/A
|12.65
|1.96
|{{Money|331.63}}
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|3
|1.33
|N/A
|16.1
|2.26
|{{Money|425.66}}
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|3
|1.3
|4
|16.1
|2.26
|{{Money|591.59}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|8
|1.33
|4
|18.4
|6.02
|{{Money|481.56}}
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.68
|4
|18.4
|11.76
|{{Money|698.21}}
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.53
|4
|18.4
|41.53
|{{Money|423.45}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,611: Line 2,671:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
Line 2,661: Line 2,721:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$CE$ = Total Cost / DPS
!Total Price<ref name="Upgrades"/>
$TP$ = $FNC-TOTAL-COST$
!Damage<ref name="Damage"/>
$COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FSE-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG-2020$ = Firerate
!Cost Efficiency
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|1
|4.03
|N/A
|12.65
|0.25
|{{Money|2,600}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|1
|1.33
|N/A
|16.1
|0.75
|{{Money|1,282.67}}
|-
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|1
|1.33
|4
|16.1
|0.75
|{{Money|1,782.67}}
|-
|-
| 3 || $R$ || $R$ || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|6
|1.33
|4
|18.4
|4.51
|{{Money|642.79}}
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.68
|4
|18.4
|11.76
|{{Money|698.21}}
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.53
|4
|20.7
|41.51
|{{Money|423.66}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,736: Line 2,759:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
Line 2,792: Line 2,815:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Cash Shot
$TP$ = $FNC-TOTAL-COST$
!Range<ref name="Range"/>
$COST$ = 650; 437; 656; 1687; 5312; 9375
!DPS
$FSE-DETECTION$ = 1; ;
!Cost Efficiency
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|12%
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|12%
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|12%
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|12%
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.6
|12%
|16
|36.67
|{{Money|238.4}}
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|1%
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,867: Line 2,856:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
Line 2,919: Line 2,908:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range<ref name="Range"/>
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 437; 656; 1687; 5312; 9375
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.6
|16
|36.67
|{{Money|238.4}}
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,987: Line 2,949:
<div class{{=}}"ContainerColumn mw-collapsible-content">
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Image = [[File:Golden_Cowboy.png|100px]]
Line 3,039: Line 3,001:
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Cost / DPS
!Firerate
$WCE$ = Total Cost / Ability DPS
!Range<ref name="Range"/>
$TP$ = $FNC-TOTAL-COST$
!DPS
$COST$ = 650; 437; 656; 1687; 5312; 9375
!Cost Efficiency
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.7
|16
|31.43
|{{Money|278.14}}
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:36, 18 August 2026


This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Notes

[edit]



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable