Cowboy/History: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
||
| Line 38: | Line 38: | ||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|PVP Damage Type = Single |
|PVP Damage Type = Single |
||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
||
| Line 447: | Line 447: | ||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|PVP Damage Type = Single |
|PVP Damage Type = Single |
||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
||
| Line 554: | Line 554: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"mobile-tabber"><tabber> |
|||
<var> |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250 |
|||
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000 |
|||
$FNC-DETECTION$ = 3; ; |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|-|Regular = |
||
<div class |
<div class="overflow-box"> |
||
{| class |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Spin Time |
|||
!Cash Shot |
|||
!Income |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
!Income per Second<ref name="ips"/> |
|||
!Income Efficiency<ref name="ie"/> |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|500}} |
|||
|3 |
|||
|1.008 |
|||
|1.5 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|2.75 |
|||
|{{Money|181.82}} |
|||
|{{Money|4.59}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|650}} |
|||
|3 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|3.57 |
|||
|{{Money|182.07}} |
|||
|{{Money|5.95}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|5 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|50}} |
|||
|16 |
|||
|5.95 |
|||
|{{Money|201.68}} |
|||
|{{Money|9.92}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,700}} |
|||
|8 |
|||
|0.508 |
|||
|1 |
|||
|6 |
|||
|{{Money|50}} |
|||
|18 |
|||
|13.56 |
|||
|{{Money|199.12}} |
|||
|{{Money|14.12}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|5,700}} |
|||
|8 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|100}} |
|||
|20 |
|||
|25.01 |
|||
|{{Money|227.91}} |
|||
|{{Money|26.06}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|10,950}} |
|||
|15 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|200}} |
|||
|20 |
|||
|46.9 |
|||
|{{Money|233.48}} |
|||
|{{Money|52.11}} |
|||
|{{Money|2.11}} |
|||
|} |
|} |
||
</div> |
|||
|-|PVP = |
|-|PVP = |
||
<div class |
<div class="overflow-box"> |
||
{| class |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Spin Time |
|||
!Cash Shot |
|||
!Income |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
!Income per Second<ref name="ips"/> |
|||
!Income Efficiency<ref name="ie"/> |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|4 |
|||
|1.008 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|50}} |
|||
|14 |
|||
|3.82 |
|||
|{{Money|143.98}} |
|||
|{{Money|7.95}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|4 |
|||
|0.808 |
|||
|1 |
|||
|6 |
|||
|{{Money|50}} |
|||
|14.5 |
|||
|4.76 |
|||
|{{Money|157.56}} |
|||
|{{Money|9.92}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|6 |
|||
|0.808 |
|||
|1 |
|||
|6 |
|||
|{{Money|60}} |
|||
|16 |
|||
|7.14 |
|||
|{{Money|175.07}} |
|||
|{{Money|11.9}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 12 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|3,250}} |
|||
|10 |
|||
|0.508 |
|||
|0.75 |
|||
|6 |
|||
|{{Money|75}} |
|||
|18 |
|||
|18.24 |
|||
|{{Money|178.18}} |
|||
|{{Money|22.8}} |
|||
|{{Money|2.25}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|6,750}} |
|||
|10 |
|||
|0.258 |
|||
|0.75 |
|||
|12 |
|||
|{{Money|175}} |
|||
|20 |
|||
|33.44 |
|||
|{{Money|201.85}} |
|||
|{{Money|48.77}} |
|||
|{{Money|2.46}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|13,750}} |
|||
|18 |
|||
|0.258 |
|||
|0.75 |
|||
|12 |
|||
|{{Money|300}} |
|||
|20 |
|||
|60.2 |
|||
|{{Money|228.41}} |
|||
|{{Money|83.61}} |
|||
|{{Money|2.39}} |
|||
|} |
|} |
||
</div> |
|||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 766: | Line 630: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]14 |
|Range = [[File:Range Icon.png|20px|Range]]14 |
||
| Line 784: | Line 648: | ||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|PVP Damage Type = Single |
|PVP Damage Type = Single |
||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275 |
||
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
||
| Line 800: | Line 664: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1. |
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
||
| Line 818: | Line 682: | ||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 828: | Line 692: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 844: | Line 708: | ||
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
||
| Line 862: | Line 726: | ||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 874: | Line 738: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.652 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 891: | Line 755: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"mobile-tabber"><tabber> |
|||
<var> |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250 |
|||
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3825; 7500 |
|||
$FNC-DETECTION$ = 3; ; |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|-|Regular = |
||
<div class |
<div class="overflow-box"> |
||
{| class |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Spin Time |
|||
!Cash Shot |
|||
!Income |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
!Income per Second<ref name="ips"/> |
|||
!Income Efficiency<ref name="ie"/> |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|500}} |
|||
|3 |
|||
|1.008 |
|||
|1.5 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|2.75 |
|||
|{{Money|181.82}} |
|||
|{{Money|4.59}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|650}} |
|||
|3 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|3.57 |
|||
|{{Money|182.07}} |
|||
|{{Money|5.95}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|5 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|50}} |
|||
|16 |
|||
|5.95 |
|||
|{{Money|201.68}} |
|||
|{{Money|9.92}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,700}} |
|||
|8 |
|||
|0.508 |
|||
|1 |
|||
|6 |
|||
|{{Money|50}} |
|||
|18 |
|||
|13.56 |
|||
|{{Money|199.12}} |
|||
|{{Money|14.12}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|5,700}} |
|||
|8 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|100}} |
|||
|20 |
|||
|25.01 |
|||
|{{Money|227.91}} |
|||
|{{Money|26.06}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|10,950}} |
|||
|15 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|200}} |
|||
|20 |
|||
|46.9 |
|||
|{{Money|233.48}} |
|||
|{{Money|52.11}} |
|||
|{{Money|2.11}} |
|||
|} |
|} |
||
</div> |
|||
|-|PVP = |
|-|PVP = |
||
<div class |
<div class="overflow-box"> |
||
{| class |
{| class="wikitable stats-table" |
||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Firerate |
|||
!Spin Time |
|||
!Cash Shot |
|||
!Income |
|||
!Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
!Income per Second<ref name="ips"/> |
|||
!Income Efficiency<ref name="ie"/> |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|4 |
|||
|1.258 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|45}} |
|||
|14 |
|||
|3.18 |
|||
|{{Money|172.79}} |
|||
|{{Money|5.97}} |
|||
|{{Money|2.88}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|4 |
|||
|1.008 |
|||
|1 |
|||
|6 |
|||
|{{Money|45}} |
|||
|14.5 |
|||
|3.97 |
|||
|{{Money|188.75}} |
|||
|{{Money|7.45}} |
|||
|{{Money|2.88}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|6 |
|||
|1.008 |
|||
|1 |
|||
|6 |
|||
|{{Money|55}} |
|||
|16 |
|||
|5.95 |
|||
|{{Money|209.72}} |
|||
|{{Money|9.11}} |
|||
|{{Money|2.53}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 10 || 0.6 || 0.75 || 12 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|3,250}} |
|||
|10 |
|||
|0.608 |
|||
|0.75 |
|||
|6 |
|||
|{{Money|65}} |
|||
|18 |
|||
|15.83 |
|||
|{{Money|205.29}} |
|||
|{{Money|17.15}} |
|||
|{{Money|2.08}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|7,075}} |
|||
|10 |
|||
|0.308 |
|||
|0.75 |
|||
|12 |
|||
|{{Money|125}} |
|||
|20 |
|||
|29 |
|||
|{{Money|243.97}} |
|||
|{{Money|30.21}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|14,575}} |
|||
|18 |
|||
|0.308 |
|||
|0.75 |
|||
|12 |
|||
|{{Money|225}} |
|||
|20 |
|||
|52.2 |
|||
|{{Money|279.22}} |
|||
|{{Money|54.37}} |
|||
|{{Money|2.04}} |
|||
|} |
|} |
||
</div> |
|||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,103: | Line 831: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]14 |
|Range = [[File:Range Icon.png|20px|Range]]14 |
||
| Line 1,118: | Line 846: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1. |
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
||
| Line 1,136: | Line 864: | ||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,146: | Line 874: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 1,162: | Line 890: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Damage |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Spin Time |
|||
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250 |
|||
!Cash Shot |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Income |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
!DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income per Second<ref name="ips"/> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income Efficiency<ref name="ie"/> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|500}} |
|||
|3 |
|||
|1.008 |
|||
|1.5 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|2.75 |
|||
|{{Money|181.82}} |
|||
|{{Money|4.59}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|650}} |
|||
|3 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|30}} |
|||
|14 |
|||
|3.57 |
|||
|{{Money|182.07}} |
|||
|{{Money|5.95}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|5 |
|||
|0.758 |
|||
|1.25 |
|||
|6 |
|||
|{{Money|50}} |
|||
|16 |
|||
|5.95 |
|||
|{{Money|201.68}} |
|||
|{{Money|9.92}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,700}} |
|||
|8 |
|||
|0.508 |
|||
|1 |
|||
|6 |
|||
|{{Money|50}} |
|||
|18 |
|||
|13.56 |
|||
|{{Money|199.12}} |
|||
|{{Money|14.12}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|5,700}} |
|||
|8 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|100}} |
|||
|20 |
|||
|25.01 |
|||
|{{Money|227.91}} |
|||
|{{Money|26.06}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|10,950}} |
|||
|15 |
|||
|0.258 |
|||
|1 |
|||
|12 |
|||
|{{Money|200}} |
|||
|20 |
|||
|46.9 |
|||
|{{Money|233.48}} |
|||
|{{Money|52.11}} |
|||
|{{Money|2.11}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,276: | Line 943: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]11 |
|Range = [[File:Range Icon.png|20px|Range]]11 |
||
| Line 1,295: | Line 962: | ||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,311: | Line 978: | ||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,321: | Line 988: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 1,331: | Line 998: | ||
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 1,341: | Line 1,008: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Damage |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Spin Time |
|||
$FNC-COST$ = 450; 250; 300; 1500; 4000; 7500 |
|||
!Cash Shot |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Income |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
!DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income per Second<ref name="ips"/> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income Efficiency<ref name="ie"/> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|2 |
|||
|1.008 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|11 |
|||
|1.78 |
|||
|{{Money|252.81}} |
|||
|{{Money|3.71}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|700}} |
|||
|3 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|14 |
|||
|3.14 |
|||
|{{Money|222.93}} |
|||
|{{Money|4.36}} |
|||
|{{Money|2.39}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,000}} |
|||
|4 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|40}} |
|||
|16 |
|||
|4.18 |
|||
|{{Money|239.23}} |
|||
|{{Money|6.97}} |
|||
|{{Money|2.67}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,500}} |
|||
|8 |
|||
|0.708 |
|||
|1.2 |
|||
|6 |
|||
|{{Money|40}} |
|||
|18 |
|||
|10.13 |
|||
|{{Money|246.79}} |
|||
|{{Money|8.44}} |
|||
|{{Money|1.83}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|6,500}} |
|||
|10 |
|||
|0.358 |
|||
|1.2 |
|||
|12 |
|||
|{{Money|120}} |
|||
|18 |
|||
|23.36 |
|||
|{{Money|278.25}} |
|||
|{{Money|23.36}} |
|||
|{{Money|2}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|14,000}} |
|||
|20 |
|||
|0.308 |
|||
|0.85 |
|||
|12 |
|||
|{{Money|180}} |
|||
|18 |
|||
|56.63 |
|||
|{{Money|247.22}} |
|||
|{{Money|42.47}} |
|||
|{{Money|1.75}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,454: | Line 1,060: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]11 |
|Range = [[File:Range Icon.png|20px|Range]]11 |
||
| Line 1,471: | Line 1,077: | ||
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,495: | Line 1,101: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 1,511: | Line 1,117: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Damage |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Spin Time |
|||
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500 |
|||
!Cash Shot |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Income |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
!DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income per Second<ref name="ips"/> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income Efficiency<ref name="ie/> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|2 |
|||
|1.008 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|11 |
|||
|1.78 |
|||
|{{Money|308.99}} |
|||
|{{Money|3.71}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|800}} |
|||
|2 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|14 |
|||
|2.09 |
|||
|{{Money|382.78}} |
|||
|{{Money|4.36}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,100}} |
|||
|4 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|35}} |
|||
|16 |
|||
|4.18 |
|||
|{{Money|263.16}} |
|||
|{{Money|6.1}} |
|||
|{{Money|2.46}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,750}} |
|||
|8 |
|||
|0.808 |
|||
|1.3 |
|||
|6 |
|||
|{{Money|35}} |
|||
|18 |
|||
|8.99 |
|||
|{{Money|305.9}} |
|||
|{{Money|6.55}} |
|||
|{{Money|1.73}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|6,750}} |
|||
|10 |
|||
|0.358 |
|||
|1.3 |
|||
|6 |
|||
|{{Money|50}} |
|||
|18 |
|||
|19.42 |
|||
|{{Money|347.58}} |
|||
|{{Money|16.18}} |
|||
|{{Money|1.83}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|14,250}} |
|||
|20 |
|||
|0.358 |
|||
|1 |
|||
|6 |
|||
|{{Money|80}} |
|||
|18 |
|||
|43.01 |
|||
|{{Money|331.32}} |
|||
|{{Money|28.67}} |
|||
|{{Money|1.67}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,624: | Line 1,169: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]11 |
|Range = [[File:Range Icon.png|20px|Range]]11 |
||
| Line 1,641: | Line 1,186: | ||
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,657: | Line 1,202: | ||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
0. |
0.825 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]] |
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]] |
||
| Line 1,667: | Line 1,212: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.625 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]] |
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]] |
||
| Line 1,683: | Line 1,228: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
|||
!Damage |
|||
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Spin Time |
|||
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500 |
|||
!Cash Shot |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Income |
|||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
|||
!DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Cost Efficiency |
|||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income per Second<ref name="ips"/> |
|||
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
|||
!Income Efficiency<ref name="ie/> |
|||
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|2 |
|||
|1.008 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|11 |
|||
|1.78 |
|||
|{{Money|308.99}} |
|||
|{{Money|3.71}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|1 |
|||
|{{Money|800}} |
|||
|2 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|25}} |
|||
|14 |
|||
|2.09 |
|||
|{{Money|382.78}} |
|||
|{{Money|4.36}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|2 |
|||
|{{Money|1,100}} |
|||
|4 |
|||
|0.808 |
|||
|1.7 |
|||
|6 |
|||
|{{Money|50}} |
|||
|16 |
|||
|4.18 |
|||
|{{Money|263.16}} |
|||
|{{Money|8.71}} |
|||
|{{Money|3.08}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|3 |
|||
|{{Money|2,750}} |
|||
|8 |
|||
|0.608 |
|||
|1.3 |
|||
|6 |
|||
|{{Money|50}} |
|||
|18 |
|||
|11.06 |
|||
|{{Money|248.64}} |
|||
|{{Money|11.52}} |
|||
|{{Money|2.04}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|4 |
|||
|{{Money|6,750}} |
|||
|10 |
|||
|0.358 |
|||
|1.3 |
|||
|6 |
|||
|{{Money|80}} |
|||
|18 |
|||
|19.42 |
|||
|{{Money|347.58}} |
|||
|{{Money|25.89}} |
|||
|{{Money|2.33}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
|||
|5 |
|||
|{{Money|14,250}} |
|||
|20 |
|||
|0.358 |
|||
|1 |
|||
|6 |
|||
|{{Money|100}} |
|||
|18 |
|||
|43.01 |
|||
|{{Money|331.32}} |
|||
|{{Money|35.84}} |
|||
|{{Money|1.83}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Revision as of 15:36, 21 May 2026
[[Cowboy/History|
Template:IconARTICLE
]][[Cowboy/History/Gallery|Template:IconGALLERY
]][[Cowboy/History/History|Template:IconHISTORY
]]This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |