Cowboy/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
No edit summary
Line 38: Line 38:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 447: Line 447:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 554: Line 554:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"mobile-tabber"><tabber>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FNC-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class{{=}}"overflow-box">{{pe|
<div class="overflow-box">
{| class{{=}}"wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
!Level
!Total Price
!Damage
!Firerate
!Spin Time
!Cash Shot
!Income
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
!Income per Second<ref name="ips"/>
!Income Efficiency<ref name="ie"/>
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|500}}
|3
|1.008
|1.5
|6
|{{Money|30}}
|14
|2.75
|{{Money|181.82}}
|{{Money|4.59}}
|{{Money|2.67}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|650}}
|3
|0.758
|1.25
|6
|{{Money|30}}
|14
|3.57
|{{Money|182.07}}
|{{Money|5.95}}
|{{Money|2.67}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,200}}
|5
|0.758
|1.25
|6
|{{Money|50}}
|16
|5.95
|{{Money|201.68}}
|{{Money|9.92}}
|{{Money|2.67}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,700}}
|8
|0.508
|1
|6
|{{Money|50}}
|18
|13.56
|{{Money|199.12}}
|{{Money|14.12}}
|{{Money|2.04}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|5,700}}
|8
|0.258
|1
|12
|{{Money|100}}
|20
|25.01
|{{Money|227.91}}
|{{Money|26.06}}
|{{Money|2.04}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|10,950}}
|15
|0.258
|1
|12
|{{Money|200}}
|20
|46.9
|{{Money|233.48}}
|{{Money|52.11}}
|{{Money|2.11}}
|}
|}
}}</div>
</div>
|-|PVP =
|-|PVP =
<div class{{=}}"overflow-box">{{pe|
<div class="overflow-box">
{| class{{=}}"wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
!Level
!Total Price
!Damage
!Firerate
!Spin Time
!Cash Shot
!Income
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
!Income per Second<ref name="ips"/>
!Income Efficiency<ref name="ie"/>
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|550}}
|4
|1.008
|1.25
|6
|{{Money|50}}
|14
|3.82
|{{Money|143.98}}
|{{Money|7.95}}
|{{Money|3.08}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|750}}
|4
|0.808
|1
|6
|{{Money|50}}
|14.5
|4.76
|{{Money|157.56}}
|{{Money|9.92}}
|{{Money|3.08}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,250}}
|6
|0.808
|1
|6
|{{Money|60}}
|16
|7.14
|{{Money|175.07}}
|{{Money|11.9}}
|{{Money|2.67}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 12 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|3,250}}
|10
|0.508
|0.75
|6
|{{Money|75}}
|18
|18.24
|{{Money|178.18}}
|{{Money|22.8}}
|{{Money|2.25}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|6,750}}
|10
|0.258
|0.75
|12
|{{Money|175}}
|20
|33.44
|{{Money|201.85}}
|{{Money|48.77}}
|{{Money|2.46}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|13,750}}
|18
|0.258
|0.75
|12
|{{Money|300}}
|20
|60.2
|{{Money|228.41}}
|{{Money|83.61}}
|{{Money|2.39}}
|}
|}
}}</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 766: Line 630:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Range = [[File:Range Icon.png|20px|Range]]14
Line 784: Line 648:
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.258
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Range = [[File:Range Icon.png|20px|Range]]14
Line 800: Line 664:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 818: Line 682:
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 828: Line 692:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 844: Line 708:
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 862: Line 726:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


1.008 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 874: Line 738:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.608 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.652 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]
Line 891: Line 755:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"mobile-tabber"><tabber>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
$FNC-PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$FNC-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class{{=}}"overflow-box">{{pe|
<div class="overflow-box">
{| class{{=}}"wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
!Level
!Total Price
!Damage
!Firerate
!Spin Time
!Cash Shot
!Income
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
!Income per Second<ref name="ips"/>
!Income Efficiency<ref name="ie"/>
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|500}}
|3
|1.008
|1.5
|6
|{{Money|30}}
|14
|2.75
|{{Money|181.82}}
|{{Money|4.59}}
|{{Money|2.67}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|650}}
|3
|0.758
|1.25
|6
|{{Money|30}}
|14
|3.57
|{{Money|182.07}}
|{{Money|5.95}}
|{{Money|2.67}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,200}}
|5
|0.758
|1.25
|6
|{{Money|50}}
|16
|5.95
|{{Money|201.68}}
|{{Money|9.92}}
|{{Money|2.67}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,700}}
|8
|0.508
|1
|6
|{{Money|50}}
|18
|13.56
|{{Money|199.12}}
|{{Money|14.12}}
|{{Money|2.04}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|5,700}}
|8
|0.258
|1
|12
|{{Money|100}}
|20
|25.01
|{{Money|227.91}}
|{{Money|26.06}}
|{{Money|2.04}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|10,950}}
|15
|0.258
|1
|12
|{{Money|200}}
|20
|46.9
|{{Money|233.48}}
|{{Money|52.11}}
|{{Money|2.11}}
|}
|}
}}</div>
</div>
|-|PVP =
|-|PVP =
<div class{{=}}"overflow-box">{{pe|
<div class="overflow-box">
{| class{{=}}"wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
!Level
!Total Price
!Damage
!Firerate
!Spin Time
!Cash Shot
!Income
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
!Income per Second<ref name="ips"/>
!Income Efficiency<ref name="ie"/>
|-
|-
| 0 || {{Money|$TP$}} || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|550}}
|4
|1.258
|1.25
|6
|{{Money|45}}
|14
|3.18
|{{Money|172.79}}
|{{Money|5.97}}
|{{Money|2.88}}
|-
|-
| 1 || {{Money|$TP$}} || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|750}}
|4
|1.008
|1
|6
|{{Money|45}}
|14.5
|3.97
|{{Money|188.75}}
|{{Money|7.45}}
|{{Money|2.88}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,250}}
|6
|1.008
|1
|6
|{{Money|55}}
|16
|5.95
|{{Money|209.72}}
|{{Money|9.11}}
|{{Money|2.53}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.6 || 0.75 || 12 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|3,250}}
|10
|0.608
|0.75
|6
|{{Money|65}}
|18
|15.83
|{{Money|205.29}}
|{{Money|17.15}}
|{{Money|2.08}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|7,075}}
|10
|0.308
|0.75
|12
|{{Money|125}}
|20
|29
|{{Money|243.97}}
|{{Money|30.21}}
|{{Money|2.04}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|14,575}}
|18
|0.308
|0.75
|12
|{{Money|225}}
|20
|52.2
|{{Money|279.22}}
|{{Money|54.37}}
|{{Money|2.04}}
|}
|}
}}</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,103: Line 831:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Range = [[File:Range Icon.png|20px|Range]]14
Line 1,118: Line 846:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
Line 1,136: Line 864:
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


0.758 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,146: Line 874:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.508 > 0.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,162: Line 890:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
!Level
!Total Price
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
!Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Spin Time
$FNC-COST$ = 450; 150; 550; 1500; 3000; 5250
!Cash Shot
$FNC-DETECTION$ = 3; ;
!Income
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
!Range
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
!DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income Efficiency<ref name="ie"/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|500}}
|3
|1.008
|1.5
|6
|{{Money|30}}
|14
|2.75
|{{Money|181.82}}
|{{Money|4.59}}
|{{Money|2.67}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|650}}
|3
|0.758
|1.25
|6
|{{Money|30}}
|14
|3.57
|{{Money|182.07}}
|{{Money|5.95}}
|{{Money|2.67}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,200}}
|5
|0.758
|1.25
|6
|{{Money|50}}
|16
|5.95
|{{Money|201.68}}
|{{Money|9.92}}
|{{Money|2.67}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,700}}
|8
|0.508
|1
|6
|{{Money|50}}
|18
|13.56
|{{Money|199.12}}
|{{Money|14.12}}
|{{Money|2.04}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|5,700}}
|8
|0.258
|1
|12
|{{Money|100}}
|20
|25.01
|{{Money|227.91}}
|{{Money|26.06}}
|{{Money|2.04}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|10,950}}
|15
|0.258
|1
|12
|{{Money|200}}
|20
|46.9
|{{Money|233.48}}
|{{Money|52.11}}
|{{Money|2.11}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,276: Line 943:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,295: Line 962:
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,311: Line 978:
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.808 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,321: Line 988:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.708 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,331: Line 998:
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


0.358 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,341: Line 1,008:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
!Level
!Total Price
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
!Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Spin Time
$FNC-COST$ = 450; 250; 300; 1500; 4000; 7500
!Cash Shot
$FNC-DETECTION$ = 3; ;
!Income
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
!Range
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
!DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income Efficiency<ref name="ie"/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|450}}
|2
|1.008
|1.7
|6
|{{Money|25}}
|11
|1.78
|{{Money|252.81}}
|{{Money|3.71}}
|{{Money|3.08}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|700}}
|3
|0.808
|1.7
|6
|{{Money|25}}
|14
|3.14
|{{Money|222.93}}
|{{Money|4.36}}
|{{Money|2.39}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,000}}
|4
|0.808
|1.7
|6
|{{Money|40}}
|16
|4.18
|{{Money|239.23}}
|{{Money|6.97}}
|{{Money|2.67}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,500}}
|8
|0.708
|1.2
|6
|{{Money|40}}
|18
|10.13
|{{Money|246.79}}
|{{Money|8.44}}
|{{Money|1.83}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|6,500}}
|10
|0.358
|1.2
|12
|{{Money|120}}
|18
|23.36
|{{Money|278.25}}
|{{Money|23.36}}
|{{Money|2}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|14,000}}
|20
|0.308
|0.85
|12
|{{Money|180}}
|18
|56.63
|{{Money|247.22}}
|{{Money|42.47}}
|{{Money|1.75}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,454: Line 1,060:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,471: Line 1,077:
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,495: Line 1,101:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.808 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,511: Line 1,117:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
!Level
!Total Price
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
!Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Spin Time
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500
!Cash Shot
$FNC-DETECTION$ = 3; ;
!Income
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
!Range
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
!DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income Efficiency<ref name="ie/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|550}}
|2
|1.008
|1.7
|6
|{{Money|25}}
|11
|1.78
|{{Money|308.99}}
|{{Money|3.71}}
|{{Money|3.08}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|800}}
|2
|0.808
|1.7
|6
|{{Money|25}}
|14
|2.09
|{{Money|382.78}}
|{{Money|4.36}}
|{{Money|3.08}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,100}}
|4
|0.808
|1.7
|6
|{{Money|35}}
|16
|4.18
|{{Money|263.16}}
|{{Money|6.1}}
|{{Money|2.46}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,750}}
|8
|0.808
|1.3
|6
|{{Money|35}}
|18
|8.99
|{{Money|305.9}}
|{{Money|6.55}}
|{{Money|1.73}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|6,750}}
|10
|0.358
|1.3
|6
|{{Money|50}}
|18
|19.42
|{{Money|347.58}}
|{{Money|16.18}}
|{{Money|1.83}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|14,250}}
|20
|0.358
|1
|6
|{{Money|80}}
|18
|43.01
|{{Money|331.32}}
|{{Money|28.67}}
|{{Money|1.67}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,624: Line 1,169:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,641: Line 1,186:
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,657: Line 1,202:
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


0.808 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,667: Line 1,212:
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


0.608 > 0.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.625 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]
Line 1,683: Line 1,228:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
!Level
!Total Price
$CE$ = Total Price / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
!Damage
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Spin Time
$FNC-COST$ = 550; 250; 300; 1650; 4000; 7500
!Cash Shot
$FNC-DETECTION$ = 3; ;
!Income
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
!Range
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
!DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income per Second<ref name="ips"/>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
!Income Efficiency<ref name="ie/>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|0
|{{Money|550}}
|2
|1.008
|1.7
|6
|{{Money|25}}
|11
|1.78
|{{Money|308.99}}
|{{Money|3.71}}
|{{Money|3.08}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|1
|{{Money|800}}
|2
|0.808
|1.7
|6
|{{Money|25}}
|14
|2.09
|{{Money|382.78}}
|{{Money|4.36}}
|{{Money|3.08}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|2
|{{Money|1,100}}
|4
|0.808
|1.7
|6
|{{Money|50}}
|16
|4.18
|{{Money|263.16}}
|{{Money|8.71}}
|{{Money|3.08}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|3
|{{Money|2,750}}
|8
|0.608
|1.3
|6
|{{Money|50}}
|18
|11.06
|{{Money|248.64}}
|{{Money|11.52}}
|{{Money|2.04}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|4
|{{Money|6,750}}
|10
|0.358
|1.3
|6
|{{Money|80}}
|18
|19.42
|{{Money|347.58}}
|{{Money|25.89}}
|{{Money|2.33}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|5
|{{Money|14,250}}
|20
|0.358
|1
|6
|{{Money|100}}
|18
|43.01
|{{Money|331.32}}
|{{Money|35.84}}
|{{Money|1.83}}

|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 15:36, 21 May 2026

[[Cowboy/History|]][[Cowboy/History/Gallery|]][[Cowboy/History/History|]]

This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

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Notes



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable