Cowboy/History: Difference between revisions
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imported>Mentin123 No edit summary |
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<div class{{=}}"sectionheader">''' |
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> |
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<div class{{=}}"ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:WDDefaultCowboyIcon.png|100px]] |
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|Unlock Cost = {{Coins|4,000}} |
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|Category = Advanced |
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|Role = Offense |
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|Cost = {{Money|550}} |
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|Footprint = 1.25 |
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|Sell Price = {{Money|183}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
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|Damage Type = Single |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
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|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
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|Lead = N/A |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12 |
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|Fly = N/A |
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|Title1 = Income |
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|Stat1 = {{Money|20}} |
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|Title2 = Cash Shot |
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|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6 |
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|Title3 = Spin Time |
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|Stat3 = 1.5 |
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|PVP Cost = {{Money|550}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|183}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4 |
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|PVP Damage Type = Single |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
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|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]14 |
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|PVP Lead = N/A |
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|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|PVP Fly = N/A |
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|PVP Title1 = Income |
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|PVP Stat1 = {{Money|50}} |
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|PVP Title2 = Cash Shot |
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|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6 |
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|PVP Title3 = Spin Time |
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|PVP Stat3 = 1.25 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|2500}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|450}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+5 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|916}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2.5 Range [[File:Range Icon.png|20px|Range]] |
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{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]] |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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Sell Price changes to {{Money|1,916}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|4,509}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|250}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|416}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]] |
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1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]] |
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Sell Price changes to {{Money|1,083}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]] |
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6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]] |
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Sell Price changes to {{Money|2,250}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]] |
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Sell Price changes to {{Money|4,583}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--))) |
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$CE$ = Total Price / DPS |
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$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--))) |
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$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage) |
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$TP$ = $FNC-TOTALPRICE$ |
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$FNC-COST$ = 550; 200; 600; 2000; 3000; 7777 |
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$FNC-PVP-COST$ = 550; 200; 500; 2000; 3500; 7000 |
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$FSE-DETECTION$ = 3; ; |
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$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed |
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$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
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$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990 |
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$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref> |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
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|- |
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| 0 || {{Money|$TP$}} || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 1 || {{Money|$TP$}} || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 2 || {{Money|$TP$}} || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 3 || {{Money|$TP$}} || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 4 || {{Money|$TP$}} || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 5 || {{Money|$TP$}} || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Total Price !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$ |
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|- |
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| 0 || {{Money|$TP$}} || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 1 || {{Money|$TP$}} || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 2 || {{Money|$TP$}} || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 3 || {{Money|$TP$}} || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 4 || {{Money|$TP$}} || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|- |
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| 5 || {{Money|$TP$}} || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class{{=}}"mw-collapsible mw-collapsed"> |
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<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> |
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<div class{{=}}"ContainerColumn mw-collapsible-content"> |
<div class{{=}}"ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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Revision as of 14:42, 24 July 2026
[[Cowboy/History|
Template:IconARTICLE
]][[Cowboy/History/Gallery|Template:IconGALLERY
]][[Cowboy/History/History|Template:IconHISTORY
]]This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |