Mortar/History: Difference between revisions

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imported>Mentin123
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imported>Supra-bamb
I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct
 
(7 intermediate revisions by 2 users not shown)
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Present'''</div>
<div class="sectionheader">'''Operator Update (19 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

+4 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}


Sell Price changes to {{Money|7,166}}}}

{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]]

8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]

{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Cluster Amount}}


Sell Price changes to {{Money|17,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]

+5 Range [[File:Range Icon.png|20px|Range]]

7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}


Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+50 Damage [[File:SplashDamage.png|20px|Damage]]

8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]

{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Cluster Amount}}


Sell Price changes to {{Money|13,233}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]

+4 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}


Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]

8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]

{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Cluster Amount}}


Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]

+5 Range [[File:Range Icon.png|20px|Range]]

7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]


Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}


Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+50 Damage [[File:SplashDamage.png|20px|Damage]]

8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]

{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Cluster Amount}}


Sell Price changes to {{Money|13,233}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 21: Line 393:
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Cost = {{Money|1,000}}
Line 125: Line 497:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 142: Line 514:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 147: Line 520:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 165: Line 538:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 190: Line 563:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 310: Line 683:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 327: Line 700:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 332: Line 706:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 350: Line 724:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 375: Line 749:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 499: Line 873:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 516: Line 890:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 521: Line 896:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 539: Line 914:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 564: Line 939:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 626: Line 1,001:
Sell Price changes to {{Money|14,291}}}}
Sell Price changes to {{Money|14,291}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 642: Line 1,017:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 669: Line 1,045:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 731: Line 1,107:
Sell Price changes to {{Money|14,291}}}}
Sell Price changes to {{Money|14,291}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 747: Line 1,123:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 774: Line 1,151:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 835: Line 1,212:
Sell Price changes to {{Money|12,875}}}}
Sell Price changes to {{Money|12,875}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3500; 10000; 22500
$COST$ = 900; 325; 1400; 3500; 10000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 851: Line 1,228:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 878: Line 1,256:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 947: Line 1,325:
Sell Price changes to {{Money|11,533}}}}
Sell Price changes to {{Money|11,533}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000
$COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 963: Line 1,341:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 990: Line 1,369:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 1,049: Line 1,428:
Sell Price changes to {{Money|12,033}}}}
Sell Price changes to {{Money|12,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,090: Line 1,470:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 1,149: Line 1,529:
Sell Price changes to {{Money|12,866}}}}
Sell Price changes to {{Money|12,866}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,190: Line 1,571:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Image = [[File:MortarIcon.png|100px]]
Line 1,238: Line 1,619:
Sell Price changes to {{Money|7,750}}}}
Sell Price changes to {{Money|7,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,279: Line 1,661:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Image = [[File:DefaultMortarIcon.png|100px]]
Line 1,327: Line 1,709:
Sell Price changes to {{Money|7,750}}}}
Sell Price changes to {{Money|7,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,368: Line 1,751:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Image = [[File:DefaultMortarIcon.png|100px]]
Line 1,414: Line 1,797:
Sell Price changes to {{Money|7,750}}}}
Sell Price changes to {{Money|7,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,454: Line 1,838:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Image = [[File:DefaultMortarIcon.png|100px]]
Line 1,501: Line 1,885:
Sell Price changes to {{Money|7,750}}}}
Sell Price changes to {{Money|7,750}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,541: Line 1,926:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Mortar.png|100px]]
|Image = [[File:Mortar.png|100px]]
Line 1,591: Line 1,976:
Sell Price changes to {{Money|8,366}}}}
Sell Price changes to {{Money|8,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000
$COST$ = 400; 500; 1000; 3000; 7200; 13000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:40, 26 August 2026

[[Mortar/History|]][[Mortar/History/Gallery|]][[Mortar/History/History|]]

This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.

Operator Update (19 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+31 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

City Buster
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+50 Damage Damage

8.5 > 9 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


22 January 2025 – Hacker Update (11 June 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+36 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

•40x3 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

City Buster
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – 22 January 2025

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range20
Explosion Radius6 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

+4 Range Range

6 > 7.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+26 Damage Damage

+3 Range Range

7.5 > 8.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+70 Damage Damage

•40x4 Damage Damage

•5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

City Buster
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Explosion Radius

+35 Damage Damage

+2 Cluster Amount


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

4.525 > 4.025 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+31 Damage Damage

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+70 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

City Buster
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Radius Explosion Radius

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 March 2023 – 7 April 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius5 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

4.525 > 4.025 Firerate Firerate

5 > 6.5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+31 Damage Damage

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+70 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range

6.5 > 7 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Annihilation
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+125 Damage Damage

7 > 8 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


21 March 2023 – 31 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius8 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Armaments
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

4.525 > 4.025 Firerate Firerate

8 > 12 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+4 Range Range

12 > 14 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Loaded Warhead
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+50 Damage Damage

4.025 > 3.525 Firerate Firerate

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Annihilation
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+75 Damage Damage

14 > 20 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Quick Reloading
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stronger Shells
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Devastation[1]
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+35 Damage Damage

4.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Mortar/History
Level: Level 75

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Quick Reloading
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.03 > 4.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

4 > 5 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stronger Shells
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

5 > 6 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Devistation[sic]
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Mortar/History
Level: Level 75

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range22
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Quick Reloading
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.03 > 4.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stronger Shells
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Devistation[sic]
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range25
Explosion Radius4 (Explosion)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Quick Reloading
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.03 > 4.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Cannon
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stronger Shells
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

4 > 6 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Nuclear Devistation[sic]
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+35 Damage Damage

4.53 > 3.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage6
Damage Method
Splash
Firerate
Firerate5.05
Hidden Detection
N/A
Range
Range25
Explosion Radius12 (Explosion)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Safety Gear
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIGGER CANNON
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+6 Range Range

5.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BETTER BOMBS
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

12 > 17 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

NUCLEAR CANNON
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate

17 > 25 Explosion Radius Explosion Radius


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


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