Mortar/History: Difference between revisions
imported>Mentin123 m Changing Base Stats to Base Statistics for consistency (automatic) |
imported>DarkGabonnie m migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (16), $FNC-UPGRADE → $FSE-UPGRADE (16), $FNC-DETECTION → $FSE-DETECTION (16) |
||
| Line 135: | Line 135: | ||
$FNC-COST$ = 1000; 500; 2250; 4250; 13500; 30000 |
$FNC-COST$ = 1000; 500; 2250; 4250; 13500; 30000 |
||
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 320: | Line 320: | ||
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
||
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
| Line 504: | Line 504: | ||
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
||
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 689: | Line 689: | ||
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 878: | Line 878: | ||
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$FNC-PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000 |
$FNC-PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,004: | Line 1,004: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,109: | Line 1,109: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,213: | Line 1,213: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 325; 1400; 3500; 10000; 22500 |
$FNC-COST$ = 900; 325; 1400; 3500; 10000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,325: | Line 1,325: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000 |
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,426: | Line 1,426: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500 |
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,526: | Line 1,526: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000 |
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,615: | Line 1,615: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,704: | Line 1,704: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,791: | Line 1,791: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
| Line 1,878: | Line 1,878: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
| Line 1,968: | Line 1,968: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000 |
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
Revision as of 22:08, 7 July 2026
This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.
Base Statistics
Upgrades
Statistics
Base Statistics
Upgrades
Statistics
Base Statistics
Upgrades
Statistics
Base Statistics
Upgrades
Statistics
Base Statistics
Upgrades
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage12
Splash
Firerate4.025
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+31 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+45 Damage Damage
•40x3 Damage Damage
•5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Range Range
+50 Damage Damage
8.5 > 9 Explosion Radius Explosion Radius
+10 Damage Damage
+3 Cluster Amount
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage12
Splash
Firerate4.025
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+36 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
•40x3 Damage Damage
•5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Range Range
+80 Damage Damage
8.5 > 10 Explosion Radius Explosion Radius
+10 Damage Damage
+3 Cluster Amount
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage12
Splash
Firerate4.025
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+26 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+70 Damage Damage
•40x4 Damage Damage
•5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Range Range
+80 Damage Damage
8.5 > 10 Explosion Radius Explosion Radius
+35 Damage Damage
+2 Cluster Amount
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage12
Splash
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit4
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
4.525 > 4.025 Firerate Firerate
5 > 6.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+125 Damage Damage
6.5 > 8 Explosion Radius Explosion Radius
+Stronger Cluster Bombs
•50x3 Damage Damage
•4 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage12
Splash
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit6
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
4.525 > 4.025 Firerate Firerate
5 > 6.5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+70 Damage Damage
4.025 > 3.525 Firerate Firerate
+2 Range Range
6.5 > 7 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+125 Damage Damage
7 > 8 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Splash
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit6
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
4.525 > 4.025 Firerate Firerate
8 > 12 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+30 Damage Damage
+4 Range Range
12 > 14 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+75 Damage Damage
14 > 20 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage5
Splash
Firerate5.025
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
4 > 5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
5 > 6 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage5
Splash
Firerate5.03
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
4 > 5 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
5 > 6 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage5
Splash
Firerate5.03
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
4 > 6 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage5
Splash
Firerate5.03
N/A
Lead DetectionLevel 0+
Placement Limit5
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
4 > 6 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Base Statistics
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
12 > 17 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+8 Range Range
+65 Damage Damage
4.05 > 3.05 Firerate Firerate
17 > 25 Explosion Radius Explosion Radius
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
Notes
- ↑ Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |