Overhaul v1.0: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie m →Towers: convert raw abbr tags to template, replaced: <abbr title="-0.05">0.23 > 0.18<abbr>. ****''Gorilla Noises'' ability removed. ****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. *All of the Pyromancer's skins appearance changed. *Pyromancer rebalanced. **Upgrade names added. **Unlock cost increased from {{Coins|1,500}} to {{Coins|2,000}}. **Enemies on fire are now 15% faster. **Updated hitbox. **Statistical changes: ***'''Base''' ****Damage decreased fro... |
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| Line 21: | Line 21: | ||
*[[Invisible]] |
*[[Invisible]] |
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*[[Balloon]] |
*[[Balloon]] |
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*[[Lead]] |
*[[Lead (Legacy Enemy)|Lead]] |
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*[[Lead Boss]] |
*[[Lead Boss]] |
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*[[Mega Slow]] |
*[[Mega Slow]] |
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| Line 30: | Line 30: | ||
*[[Lava]] |
*[[Lava]] |
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*[[Lead Balloon]] |
*[[Lead Balloon]] |
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*[[Slow King]] |
*[[Slow King (Legacy)|Slow King]] |
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*[[Speedy King]] |
*[[Speedy King (Legacy)|Speedy King]] |
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*[[Soul]] |
*[[Soul]] |
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*[[Health Cultist]] |
*[[Health Cultist]] |
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| Line 38: | Line 38: | ||
*[[Necromancer Boss]] |
*[[Necromancer Boss]] |
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*[[Fallen Swordmaster]] |
*[[Fallen Swordmaster]] |
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*[[ |
*[[Unknown]] |
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*[[Vindicator (Legacy)|Vindicator]] |
*[[Vindicator (Legacy)|Vindicator]] |
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*[[Void Reaver (Legacy)|Void Reaver]] |
*[[Void Reaver (Legacy)|Void Reaver]] |
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| Line 172: | Line 172: | ||
**'''Level 3''' |
**'''Level 3''' |
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***Damage decreased from +2 to +1. |
***Damage decreased from +2 to +1. |
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***Firerate changed from 1.05 to |
***Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78<abbr> |
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***Cost increased from {{Money|500}} to {{Money|600}}. |
***Cost increased from {{Money|500}} to {{Money|600}}. |
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***Renamed from ''Scouting Vest'' to ''Double Tap''. |
***Renamed from ''Scouting Vest'' to ''Double Tap''. |
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**'''Level 4''' |
**'''Level 4''' |
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***Damage increased from +1 to +2. |
***Damage increased from +1 to +2. |
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***Firerate changed from <abbr tile="-0.5">1.05 > 0.55 |
***Firerate changed from <abbr tile="-0.5">1.05 > 0.55|-0.5}} to 0.78 |
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***Range increased from +0 to +1. |
***Range increased from +0 to +1. |
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***Renamed from ''Dual-Wield'' to ''Field Operator'' |
***Renamed from ''Dual-Wield'' to ''Field Operator'' |
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| Line 197: | Line 197: | ||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
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****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
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****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Range decreased from +6 to +0. |
****Range decreased from +6 to +0. |
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| Line 205: | Line 205: | ||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
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****Damage increased from +5 to +8. |
****Damage increased from +5 to +8. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.55|-0.5}} to {{Tooltip|5.53 > 5.03|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Range decreased from +5 to +2. |
****Range decreased from +5 to +2. |
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****Damage increased from +6 to +15. |
****Damage increased from +6 to +15. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.55 > 2.05|-1.5}} to {{Tooltip|5.03 > 4.53|-0.5}}. |
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****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
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****Lead detection added. |
****Lead detection added. |
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| Line 228: | Line 228: | ||
****Cost decreased from {{Money|200}} to {{Money|100}}. |
****Cost decreased from {{Money|200}} to {{Money|100}}. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. |
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*All of the [[Demoman]]'s skins appearance changed. |
*All of the [[Demoman]]'s skins appearance changed. |
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*[[Demoman]] nerfed. |
*[[Demoman]] nerfed. |
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| Line 248: | Line 248: | ||
****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from 2.55 to |
****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}. |
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****Explosion range changed from 5 > 6 to 1.5. |
****Explosion range changed from 5 > 6 to 1.5. |
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****Damage decreased from +5 to +2. |
****Damage decreased from +5 to +2. |
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| Line 256: | Line 256: | ||
****Damage increased from +10 to +13. |
****Damage increased from +10 to +13. |
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****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. |
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****Explosion range changed from 6 to 1.5 > 3. |
****Explosion range changed from 6 to 1.5 > 3. |
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****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
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| Line 282: | Line 282: | ||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from 0.25 to |
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}. |
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****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
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****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}. |
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****Cooldown decreased from 1 to |
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15. |
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****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
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****Burst count increased from +0 to +1. |
****Burst count increased from +0 to +1. |
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| Line 314: | Line 314: | ||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
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****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03. |
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****Cost decreased from {{Money|600}} to {{Money|400}}. |
****Cost decreased from {{Money|600}} to {{Money|400}}. |
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***'''Level 3''' |
***'''Level 3''' |
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| Line 323: | Line 323: | ||
****Renamed from ''Winter Attire'' to ''Cold Snap''. |
****Renamed from ''Winter Attire'' to ''Cold Snap''. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}. |
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****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. |
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. |
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****Renamed from ''Subarctic Vest'' to ''Arctic Commando''. |
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''. |
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| Line 329: | Line 329: | ||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
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****Freeze time changed from 0.75 > 1 to 1.35 > 1.5. |
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5. |
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****Firerate changed from 1.05 to |
****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}. |
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****''Ice Age'' ability removed. |
****''Ice Age'' ability removed. |
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****Now drops 2 defense every hit. |
****Now drops 2 defense every hit. |
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| Line 352: | Line 352: | ||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Firerate changed from 0.65 to |
****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23<abbr>. |
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****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. |
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. |
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****Renamed from ''Master Chef'' to ''Automatic''. |
****Renamed from ''Master Chef'' to ''Automatic''. |
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***'''Level 4''' |
***'''Level 4''' |
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****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
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****Firerate changed from <abbr title="-0.4>0.65 > 0.25 |
****Firerate changed from <abbr title="-0.4>0.65 > 0.25|-0.2}} to 0.23. |
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****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
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****Renamed from ''AUG A1'' to ''Intense Training''. |
****Renamed from ''AUG A1'' to ''Intense Training''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.25 > 0.2<abbr> to {{Tooltip|0.23 > 0.18<abbr>. |
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****''Gorilla Noises'' ability removed. |
****''Gorilla Noises'' ability removed. |
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****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. |
****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. |
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| Line 398: | Line 398: | ||
****Burn slowness decreased from 10% > 20% to 0%. |
****Burn slowness decreased from 10% > 20% to 0%. |
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****Burn time changed from 4 > 6 to 5 > 3. |
****Burn time changed from 4 > 6 to 5 > 3. |
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****Tick changed from 1 to <abbr title="-0.5">1 > 0.5 |
****Tick changed from 1 to <abbr title="-0.5">1 > 0.5|-0.05}}. |
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****Hitbox increase of +0.25 added. |
****Hitbox increase of +0.25 added. |
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***'''Level 5''' |
***'''Level 5''' |
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| Line 422: | Line 422: | ||
***'''Level 3''' |
***'''Level 3''' |
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****Renamed from ''Bullet Proof Vest'' to ''Combat Ready'' |
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready'' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Damage decreased from +6 to +5. |
****Damage decreased from +6 to +5. |
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****Renamed from ''SWAT Armor'' to ''Rebel Leader''. |
****Renamed from ''SWAT Armor'' to ''Rebel Leader''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. |
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****''[[SWAT Van]]'' ability removed. |
****''[[SWAT Van]]'' ability removed. |
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****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''. |
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''. |
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| Line 446: | Line 446: | ||
****Firerate decreased from 1.05 to 1.03 |
****Firerate decreased from 1.05 to 1.03 |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}. |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. |
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*All of the [[Ace Pilot]]'s skins appearance changed. |
*All of the [[Ace Pilot]]'s skins appearance changed. |
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*[[Ace Pilot]] rebalanced. |
*[[Ace Pilot]] rebalanced. |
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| Line 470: | Line 470: | ||
***'''Level 3''' |
***'''Level 3''' |
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****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. |
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****Renamed from ''Better Plane'' to ''Aerial Ace''. |
****Renamed from ''Better Plane'' to ''Aerial Ace''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost increased from {{Money|6,500}} to {{Money|7,500}}. |
****Cost increased from {{Money|6,500}} to {{Money|7,500}}. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
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****Now fires missiles instead of dropping bombs. |
****Now fires missiles instead of dropping bombs. |
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*[[Military Base]]'s default skin appearance changed. |
*[[Military Base]]'s default skin appearance changed. |
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| Line 531: | Line 531: | ||
****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|6.05 > 5.05|-1}} to 6.03. |
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***'''Level 3''' |
***'''Level 3''' |
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****Cost decreased from {{Money|3,000}} to {{Money|1,200}}. |
****Cost decreased from {{Money|3,000}} to {{Money|1,200}}. |
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****Damage decreased from +23 to +5. |
****Damage decreased from +23 to +5. |
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****Range increased from +1 to +4. |
****Range increased from +1 to +4. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to {{Tooltip|6.03 > 5.03|-1}}. |
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****Explosion range changed from 12 > 17 to 4 > 5. |
****Explosion range changed from 12 > 17 to 4 > 5. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|7,200}} to {{Money|4,000}}. |
****Cost decreased from {{Money|7,200}} to {{Money|4,000}}. |
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****Damage decreased from +30 to +15. |
****Damage decreased from +30 to +15. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to 5.03. |
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***'''Level 5''' |
***'''Level 5''' |
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****Cost decreased from {{Money|15,000}} to {{Money|8,500}}. |
****Cost decreased from {{Money|15,000}} to {{Money|8,500}}. |
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| Line 578: | Line 578: | ||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
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****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. |
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.8|-0.25}} to 0.53. |
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****Renamed from ''Boot Camp Training'' to ''World Leader''. |
****Renamed from ''Boot Camp Training'' to ''World Leader''. |
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***'''Level 5 removed''' |
***'''Level 5 removed''' |
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| Line 618: | Line 618: | ||
****Max hits decreased from +2 to +0. |
****Max hits decreased from +2 to +0. |
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****Chain range decreased from +3 to +0. |
****Chain range decreased from +3 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. |
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****Shock time changed from 0.25 to 1 > 1.5. |
****Shock time changed from 0.25 to 1 > 1.5. |
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****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
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| Line 625: | Line 625: | ||
****Max hits increased from +1 to +2. |
****Max hits increased from +1 to +2. |
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****Shock time changed from 0.25 > 0.35 to 1.5. |
****Shock time changed from 0.25 > 0.35 to 1.5. |
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****Firerate changed from 2.05 to |
****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. |
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****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
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****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
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| Line 652: | Line 652: | ||
****Cost increased from {{Money|525}} to {{Money|650}}. |
****Cost increased from {{Money|525}} to {{Money|650}}. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. |
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****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
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****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. |
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| Line 658: | Line 658: | ||
***'''Level 4''' |
***'''Level 4''' |
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****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
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****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. |
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. |
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****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. |
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. |
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| Line 700: | Line 700: | ||
***'''Level 3''' |
***'''Level 3''' |
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****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. |
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03. |
||
****Damage decreased from +80 to +60. |
****Damage decreased from +80 to +60. |
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****Renamed from ''Bigger Gun'' to ''Railgunner''. |
****Renamed from ''Bigger Gun'' to ''Railgunner''. |
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| Line 706: | Line 706: | ||
***'''Level 4''' |
***'''Level 4''' |
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****Damage decreased from +100 to +80. |
****Damage decreased from +100 to +80. |
||
****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}. |
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****Renamed from ''Star Lord'' to ''Trained Assassin''. |
****Renamed from ''Star Lord'' to ''Trained Assassin''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Range decreased from +6 to +5. |
****Range decreased from +6 to +5. |
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****Damage increased from +65 to +95. |
****Damage increased from +65 to +95. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}. |
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****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. |
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. |
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*All of the [[Crook Boss]]' skins appearance changed. |
*All of the [[Crook Boss]]' skins appearance changed. |
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| Line 720: | Line 720: | ||
**'''Level 2''' |
**'''Level 2''' |
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***Damage decreased from +1 to +0. |
***Damage decreased from +1 to +0. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to 0.83. |
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**'''Level 3''' |
**'''Level 3''' |
||
***Damage decreased from +1 to +0. |
***Damage decreased from +1 to +0. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip| 0.65 > 0.35|-0.3}} to {{Tooltip| 0.83 > 0.33|-0.5}}. |
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**'''Level 4''' |
**'''Level 4''' |
||
***Range decreased from +1 to +0. |
***Range decreased from +1 to +0. |
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| Line 734: | Line 734: | ||
***Units can now damage lead enemies upon collision. |
***Units can now damage lead enemies upon collision. |
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**'''Level 5''' |
**'''Level 5''' |
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***Firerate changed from |
***Firerate changed from {{Tooltip| 0.35 > 0.2|-0.15}} to {{Tooltip| 0.33 > 0.18|-0.15}}. |
||
***[[Mafia]] firerate decreased from 0.2 to 0.15. |
***[[Mafia]] firerate decreased from 0.2 to 0.15. |
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***[[Mafia]] range increased from 24 to 25. |
***[[Mafia]] range increased from 24 to 25. |
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| Line 747: | Line 747: | ||
****Firerate decreased from 0.55 to 0.53. |
****Firerate decreased from 0.55 to 0.53. |
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***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. |
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*[[Mortar]] negative cash bug fixed. |
*[[Mortar]] negative cash bug fixed. |
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*All of the [[Mortar]]'s skins appearance changed. |
*All of the [[Mortar]]'s skins appearance changed. |
||
| Line 766: | Line 766: | ||
**'''Level 2''' |
**'''Level 2''' |
||
***Damage decreased from +6 to +0. |
***Damage decreased from +6 to +0. |
||
***Firerate changed from 5.05 to |
***Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}. |
||
***Cost decreased from {{Money|1,000}} to {{Money|400}}. |
***Cost decreased from {{Money|1,000}} to {{Money|400}}. |
||
***Renamed from ''Safety Gear'' to ''Quick Reloading'' |
***Renamed from ''Safety Gear'' to ''Quick Reloading'' |
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| Line 772: | Line 772: | ||
***Damage decreased from +25 to +10. |
***Damage decreased from +25 to +10. |
||
***Range decreased from +6 to +0. |
***Range decreased from +6 to +0. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53. |
||
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. |
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. |
||
**'''Level 4''' |
**'''Level 4''' |
||
| Line 783: | Line 783: | ||
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}. |
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}. |
||
***Explosion range changed from 17 > 25 to 6. |
***Explosion range changed from 17 > 25 to 6. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}. |
||
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. |
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. |
||
*[[Pursuit]]'s appearance changed. |
*[[Pursuit]]'s appearance changed. |
||
| Line 801: | Line 801: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}. |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Missile damage increased from 8x2 to 30x2. |
****Missile damage increased from 8x2 to 30x2. |
||
| Line 809: | Line 809: | ||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
****Cost increased from {{Money|9,000}} to {{Money|9,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. |
||
****Missile damage increased from 8x6 to 30x6. |
****Missile damage increased from 8x6 to 30x6. |
||
*All of the [[Cowboy]]'s skins appearance changed. |
*All of the [[Cowboy]]'s skins appearance changed. |
||
| Line 824: | Line 824: | ||
****Cost decreased from {{Money|350}} to {{Money|250}}. |
****Cost decreased from {{Money|350}} to {{Money|250}}. |
||
****Hidden detection removed. |
****Hidden detection removed. |
||
****Firerate changed from 1.7 to |
****Firerate changed from 1.7 to {{Tooltip|1.53 > 1.33|-0.2}}. |
||
****Renamed from ''Improved Handling'' to ''Quick Shot''. |
****Renamed from ''Improved Handling'' to ''Quick Shot''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|525}} to {{Money|300}}. |
****Cost decreased from {{Money|525}} to {{Money|300}}. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33. |
||
****Cash shot of 5 added. |
****Cash shot of 5 added. |
||
****Renamed from ''Wanted'' to ''Gold Shot''. |
****Renamed from ''Wanted'' to ''Gold Shot''. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. |
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33. |
||
****Hidden detection added. |
****Hidden detection added. |
||
****Renamed from ''Bandito'' to ''Dualing Instincts''. |
****Renamed from ''Bandito'' to ''Dualing Instincts''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +8 to +0. |
****Damage decreased from +8 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}. |
||
****Renamed from ''Dual Wield'' to ''Double Tap''. |
****Renamed from ''Dual Wield'' to ''Double Tap''. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from -9 to +11. |
****Damage increased from -9 to +11. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}. |
||
****''The Wildest of the West'' ability removed. |
****''The Wildest of the West'' ability removed. |
||
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. |
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. |
||
| Line 855: | Line 855: | ||
****Swingrate decreased from 1.05 to 1.03. |
****Swingrate decreased from 1.05 to 1.03. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Swingrate changed from |
****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}. |
||
***'''Level 5 |
***'''Level 5 |
||
****Swingrate changed from |
****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}. |
||
*[[Commando]] rebalanced. |
*[[Commando]] rebalanced. |
||
**'''Base''' |
**'''Base''' |
||
| Line 875: | Line 875: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Swingrate changed from |
****Swingrate changed from {{Tooltip|0.75 > 0.45|-0.3}} to 1.03. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Hidden Detection moved from Level 4 to Level 2. |
****Hidden Detection moved from Level 4 to Level 2. |
||
| Line 884: | Line 884: | ||
****''Knife Throw'' ability removed. |
****''Knife Throw'' ability removed. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Swingrate changed from 0.45 to |
****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.5}}. |
||
****Renamed from ''Knife Throwing'' to ''Dual Wield''. |
****Renamed from ''Knife Throwing'' to ''Dual Wield''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Swingrate changed from 0.45 to |
****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}. |
||
****''Triple Knife Throw'' added. |
****''Triple Knife Throw'' added. |
||
****Renamed from ''Spooky Power'' to ''Deadly Assassin''. |
****Renamed from ''Spooky Power'' to ''Deadly Assassin''. |
||
| Line 912: | Line 912: | ||
***Now melts 1 defense every hit. |
***Now melts 1 defense every hit. |
||
***Cost increased from {{Money|1,200}} to {{Money|1,500}}. |
***Cost increased from {{Money|1,200}} to {{Money|1,500}}. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|3.03 > 1.53|-1.5}}. |
||
**'''Level 4''' |
**'''Level 4''' |
||
***Damage decreased from +13 to +3. |
***Damage decreased from +13 to +3. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to 1.53. |
||
***Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8. |
***Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8. |
||
**'''Level 5''' |
**'''Level 5''' |
||
| Line 926: | Line 926: | ||
***Firerate decreased from 2.05 to 2.03. |
***Firerate decreased from 2.05 to 2.03. |
||
**'''Level 3''' |
**'''Level 3''' |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}. |
||
**'''Level 4''' |
**'''Level 4''' |
||
***''Beehive Grenade'' ability can now damage lead enemies. |
***''Beehive Grenade'' ability can now damage lead enemies. |
||
**'''Level 5''' |
**'''Level 5''' |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to {{Tooltip|1.03 > 0.53|-1}}. |
||
*[[Hunter]] is no longer obtainable as its code expired. |
*[[Hunter]] is no longer obtainable as its code expired. |
||
*[[Hunter]] buffed. |
*[[Hunter]] buffed. |
||
| Line 940: | Line 940: | ||
***Range increased from +1 to +2. |
***Range increased from +1 to +2. |
||
***Damage decreased from +4 to +2. |
***Damage decreased from +4 to +2. |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|2.05 > 1.7|-0.35}} to {{Tooltip|2.03 > 1.68|-0.35}}. |
||
**'''Level 5''' |
**'''Level 5''' |
||
***Firerate changed from |
***Firerate changed from {{Tooltip|1.7 > 1.05|-0.65}} to {{Tooltip|1.68 > 1.03|-0.65}} |
||
*[[Archer]] is now obtainable through a gamepass for {{Robux|400}}. |
*[[Archer]] is now obtainable through a gamepass for {{Robux|400}}. |
||
*[[Archer]] buffed. |
*[[Archer]] buffed. |
||
| Line 956: | Line 956: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23 |
****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23|-0.05}}. |
||
****Renamed from ''Improved Handling'' to ''Faster Reloading''. |
****Renamed from ''Improved Handling'' to ''Faster Reloading''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 970: | Line 970: | ||
****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''. |
****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|3.23 > 2.03|-1.2}}. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Special arrows added. |
****Special arrows added. |
||
| Line 1,067: | Line 1,067: | ||
***New enemies it spawns: |
***New enemies it spawns: |
||
****Fallen mode: [[Shadow]] |
****Fallen mode: [[Shadow]] |
||
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]]. |
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]]. |
||
***Enemies it no longer spawns: |
***Enemies it no longer spawns: |
||
****Fallen mode: [[Ninja]] |
****Fallen mode: [[Ninja]] |
||
| Line 1,140: | Line 1,140: | ||
**Health decreased from 100 to 75 in Molten mode. |
**Health decreased from 100 to 75 in Molten mode. |
||
**Animation changed. |
**Animation changed. |
||
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King]], [[Speedy King]] and [[Soul Boss]]. |
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]]. |
||
*[[Boomer (Legacy)|Boomer]]'s animation changed. |
*[[Boomer (Legacy)|Boomer]]'s animation changed. |
||
*[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. |
*[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. |
||
| Line 1,194: | Line 1,194: | ||
**Health increased from 35,000 to 40,000. |
**Health increased from 35,000 to 40,000. |
||
**''Stomp'' now deals 100 damage to [[units]]. |
**''Stomp'' now deals 100 damage to [[units]]. |
||
**Now spawns [[Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode. |
**Now spawns [[Lead (Legacy Enemy)|Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode. |
||
**Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Normal]] mode. |
**Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Normal]] mode. |
||
**[[Burn Immunity]] removed. |
**[[Burn Immunity]] removed. |
||
| Line 1,427: | Line 1,427: | ||
****Cost decreased from {{Money|250}} to {{Money|600}}. |
****Cost decreased from {{Money|250}} to {{Money|600}}. |
||
****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
||
****Firerate changed from 1.53 to |
****Firerate changed from 1.53 to {{Tooltip|1.53 > 0.78|-0.75}} |
||
****Renamed from ''Stronger Bullets'' to ''Double Tap''. |
****Renamed from ''Stronger Bullets'' to ''Double Tap''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|600}} to {{Money|1,000}}. |
****Cost decreased from {{Money|600}} to {{Money|1,000}}. |
||
****Damage increased from +1 to +3. |
****Damage increased from +1 to +3. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to 0.78 |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Renamed from ''Double Tap'' to ''Field Operator''. |
****Renamed from ''Double Tap'' to ''Field Operator''. |
||
| Line 1,443: | Line 1,443: | ||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}. |
||
****Name changed from ''Better Handling'' to ''Better Reloading''. |
****Name changed from ''Better Handling'' to ''Better Reloading''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 1,453: | Line 1,453: | ||
****Damage increased from +5 to +8. |
****Damage increased from +5 to +8. |
||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|6.03 > 5.03|-1}} to {{Tooltip|5.53 > 5.03|-0.5}}. |
||
****Name changed from ''Frontline Sniping'' to ''Frontlines Sniping''. |
****Name changed from ''Frontline Sniping'' to ''Frontlines Sniping''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +6 to +15. |
****Damage increased from +6 to +15. |
||
****Range decreased from +5 to +2. |
****Range decreased from +5 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.03 > 2.03|-3}} to {{Tooltip|5.03 > 4.53|-0.5}}. |
||
****Lead detection added. |
****Lead detection added. |
||
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
||
| Line 1,483: | Line 1,483: | ||
****Damage decreased from +5 to +2. |
****Damage decreased from +5 to +2. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate changed from 2.53 to |
****Firerate changed from 2.53 to {{Tooltip|3.03 > 2.03|-1}}. |
||
****Explosion range changed from 5 > 6 to 1.5. |
****Explosion range changed from 5 > 6 to 1.5. |
||
****Renamed from ''Explosive Vest'' to ''Chinalake''. |
****Renamed from ''Explosive Vest'' to ''Chinalake''. |
||
| Line 1,489: | Line 1,489: | ||
****Damage increased from +10 to +13. |
****Damage increased from +10 to +13. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.53 > 2.03|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. |
||
****Explosion range changed from 6 to 1.5 > 3. |
****Explosion range changed from 6 to 1.5 > 3. |
||
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
||
| Line 1,507: | Line 1,507: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|1,200}} to {{Money|1,400}}. |
****Cost decreased from {{Money|1,200}} to {{Money|1,400}}. |
||
****Firerate changed from 0.23 to |
****Firerate changed from 0.23 to {{Tooltip|0.23 > 0.18|-0.05}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased Cash {{Money|3,300}} to {{Money|5,500}}. |
****Cost increased Cash {{Money|3,300}} to {{Money|5,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.15. |
||
****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
||
****Burst count changed from 4 to 4 > 5. |
****Burst count changed from 4 to 4 > 5. |
||
| Line 1,541: | Line 1,541: | ||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.43. |
||
****Cost decreased from {{Money|600}} to {{Money|450}} |
****Cost decreased from {{Money|600}} to {{Money|450}} |
||
****Renamed from ''Improved Handling'' to ''Radio Support''. |
****Renamed from ''Improved Handling'' to ''Radio Support''. |
||
| Line 1,547: | Line 1,547: | ||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Firerate changed from 0.65 to |
****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23|-0.2}}. |
||
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. |
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}. |
||
****Renamed from ''Master Chef'' to ''Automatic''. |
****Renamed from ''Master Chef'' to ''Automatic''. |
||
| Line 1,553: | Line 1,553: | ||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.63 > 0.23|-0.4}} to 0.23. |
||
****Renamed from ''AUG A1'' to ''Intense Training''. |
****Renamed from ''AUG A1'' to ''Intense Training''. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 1,583: | Line 1,583: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.83 > 0.53|-0.30}} to 0.83. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.53 > 0.33|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. |
||
*Fixed [[Medic]] descriptions all displaying "''REMIND TO REMAKE STATS''". |
*Fixed [[Medic]] descriptions all displaying "''REMIND TO REMAKE STATS''". |
||
*[[Ace Pilot]] nerfed. |
*[[Ace Pilot]] nerfed. |
||
| Line 1,657: | Line 1,657: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.83. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.63 > 0.33|-0.3}} to {{Tooltip|0.83 > 0.33|-0.5}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
| Line 1,680: | Line 1,680: | ||
****Firerate decreased from 4.03 to 1.53. |
****Firerate decreased from 4.03 to 1.53. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.03 > 1.33|-2.7}} to {{Tooltip|1.53 > 1.33|-0.2}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage decreased from +13 to +11. |
****Damage decreased from +13 to +11. |
||
| Line 1,698: | Line 1,698: | ||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Swingrate changed from |
****Swingrate changed from {{Tooltip|0.73 > 0.43|-0.30}} to 1.03. |
||
****Hidden Detection moved from '''Level 4''' to '''Level 2'''. |
****Hidden Detection moved from '''Level 4''' to '''Level 2'''. |
||
****Cost increased from {{Money|550}} to {{Money|600}}. |
****Cost increased from {{Money|550}} to {{Money|600}}. |
||
| Line 1,706: | Line 1,706: | ||
****Knife Throw ability removed. |
****Knife Throw ability removed. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Swingrate changed from 0.45 to |
****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.50}}. |
||
****Renamed from ''Knife Throwing'' to ''Dual Wield''. |
****Renamed from ''Knife Throwing'' to ''Dual Wield''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Swingrate changed from 0.45 to |
****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}. |
||
****Triple Knife Throw added. |
****Triple Knife Throw added. |
||
****Renamed from ''Spooky Power'' to ''Deadly Assassin''. |
****Renamed from ''Spooky Power'' to ''Deadly Assassin''. |
||
| Line 1,750: | Line 1,750: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Firerate changed from 2.05 to |
****Firerate changed from 2.05 to {{Tooltip|4.03 > 3.23|-0.80}}. |
||
****Renamed from ''Improved Handling'' to ''Faster Reloading''. |
****Renamed from ''Improved Handling'' to ''Faster Reloading''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 1,765: | Line 1,765: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.03 > 1.03|-1}} to {{Tooltip|3.23 > 2.03|-1.20}}. |
||
****Special arrows added. |
****Special arrows added. |
||
****Cost increased from {{Money|800}} to {{Money|1,350}}. |
****Cost increased from {{Money|800}} to {{Money|1,350}}. |
||
| Line 1,791: | Line 1,791: | ||
**Animation changed. |
**Animation changed. |
||
**Speed increased from Above Average to Fast (7). |
**Speed increased from Above Average to Fast (7). |
||
*[[ |
*[[Unknown]] health increased from 8,000 to 14,000. |
||
*[[Void Reaver (Legacy)|Void Reaver]] health increased from 600,000 to 700,000. |
*[[Void Reaver (Legacy)|Void Reaver]] health increased from 600,000 to 700,000. |
||
*Fixed [[Nuclear Fallen King]] not spawning. |
*Fixed [[Nuclear Fallen King]] not spawning. |
||
| Line 2,000: | Line 2,000: | ||
*[[Fallen Rusher (Legacy)|Fallen Rusher]] |
*[[Fallen Rusher (Legacy)|Fallen Rusher]] |
||
*[[Balloon]] |
*[[Balloon]] |
||
*[[Lead]] |
*[[Lead (Legacy Enemy)|Lead]] |
||
*[[Lead Boss]] |
*[[Lead Boss]] |
||
*[[Lead Balloon]] |
*[[Lead Balloon]] |
||
*[[Fallen Titan]] |
*[[Fallen Titan]] |
||
*[[Vindicator (Legacy)|Vindicator]] |
*[[Vindicator (Legacy)|Vindicator]] |
||
*[[Slow King]] |
*[[Slow King (Legacy)|Slow King]] |
||
*[[Lava]] |
*[[Lava]] |
||
*[[Soul]] |
*[[Soul]] |
||
| Line 2,011: | Line 2,011: | ||
*[[Soul Stealer (Legacy)|Soul Stealer]] |
*[[Soul Stealer (Legacy)|Soul Stealer]] |
||
*[[Void Reaver (Legacy)|Void Reaver]] |
*[[Void Reaver (Legacy)|Void Reaver]] |
||
*[[ |
*[[Unknown]] |
||
*??? |
*??? |
||
</div> |
</div> |
||
Latest revision as of 11:16, 1 July 2026
<infobox>
<title source="title1"><default>Overhaul v1.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a finalized release of the Hardcore Testing BETA, introducing numerous drastic changes to the game.
Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Additions
[edit]Towers
[edit]Enemies
[edit]- Shadow
- Hefty
- Invisible
- Balloon
- Lead
- Lead Boss
- Mega Slow
- Fallen Reaper
- Fallen Soul
- Fallen Rusher
- Fallen Titan
- Lava
- Lead Balloon
- Slow King
- Speedy King
- Soul
- Health Cultist
- Soul Stealer
- Soul Boss
- Necromancer Boss
- Fallen Swordmaster
- Unknown
- Vindicator
- Void Reaver
Maps
[edit]- Fungi Island (Survival)
- Replaced Fungi Forest
- Winter Abyss (Survival)
- Replaced Winter
- Night Station (Survival)
- Retro Zone (Survival)
- Sky Islands (Survival)
- Wrecked Battlefield (Hardcore)
Skincrates
[edit]- Deluxe Crate
- Skins:
- DJ Booth: Neko, Neon Rave
- Commander: Neko, Maid
- Ranger: Gun Gale, Railgunner
- Shotgunner: Slayer
- Crook Boss: Soviet
- Archer: Huntsman
- Militant: Ace Pilot
- Farm: Tycoon
- Skins:
- New skins for the Basic Crate
- Skins:
- Ace Pilot: Aerial Ace, Purple, Navy
- Skins:
- New skins for the Premium Crate
- Skins:
- Ranger: Dark Matter
- Shotgunner: Classic
- Military Base: Classic
- Soldier: Doughboy
- Skins:
- New skin for the Golden Crate
- Skin:
- Soldier: Golden
- Skin:
Emotes
[edit]Miscellaneous
[edit]- Hardcore mode
- Gem Gems
- Ability to buy Gem Gems added
- VIP gamepass
- Gives three Premium Crates, 25% more Experience EXP and a Rainbow Nametag
- Meme Emotes gamepass
- Profile cards
- Hardcore lobby
- New main lobby
- New achievement badges
- Daily skin store
- Allows you to purchase one Basic and Premium skin for a specific price each day
- Narrators & new dialog system
- Bullet trails
- Loss counter
- Defense
- Shield Health
- Ghost enemy type
- Flying enemy type
- Lead enemy type
- Energy Immunity
- Emote Sound setting
- Burst Buff
- Cash Shot Buff
- Fatigue Debuff
- Rainbow Nametag
- Chaos Nametag
Removals
[edit]Towers
[edit]Enemies
[edit]Maps
[edit]- Fungi Forest
- Replaced by Fungi Island
- Winter
- Replaced by Winter Abyss
- Freight Fright
- Graveyard
Skincrates
[edit]- Platinum Crate skincrate alongside most of its skins
- Skins:
- Minigunner: Platinum
- Pyromancer: Platinum
- Skins:
Emotes
[edit]Miscellaneous
[edit]- Golden mode
- Partial Electric Immunity
- Collision Immunity
- Shield
- Damage Indicators
- Damage Values setting
- Muzzle Flash setting
- Flairs
Changes & Bugfixes
[edit]Towers
[edit]- All humanoid towers now have different skin tones, instead of every single one having yellow skin.
- All towers' firerate decreased because of the Firerate Bug being made less severe.
- Equation for Splash Damage reworked.
- Damage Buff now can boost damage of splash damage and secondary attacks.
- All of the Scout's skins appearance changed.
- Scout rebalanced.
- Base
- Level 1
- Level 2
- Level 3
- Damage decreased from +2 to +1.
- Firerate changed from 1.05 to Template:Tooltip to 0.78
- Range increased from +0 to +1.
- Renamed from Dual-Wield to Field Operator
- Level 5 removed
- Statistics:
- Name: Bullet Proof Helmet
- Cost: CashScript error: No such module "Money".
- +1 Range
- +2 Damage
- Statistics:
- All of the Sniper's skins appearance changed.
- Sniper nerfed.
- Upgrade names added.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +2 to +0.
- Range decreased from +4 to +3.
- Firerate changed from 4.05 to Template:Tooltip.
- Level 2
- Level 3
- Range decreased from +4 to +3.
- Damage increased from +5 to +8.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Range decreased from +5 to +2.
- Damage increased from +6 to +15.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Lead detection added.
- Level 5 removed
- Statistics:
- Cost: CashScript error: No such module "Money".
- +6 Range
- +10 Damage
- 2.05 > 1.8 Firerate
- Statistics:
- Paintballer nerfed.
- Now has upgrade names.
- Statistical changes:
- Base
- Firerate decreased from 2.05 to 2.03
- Hidden detection removed.
- Lead detection added.
- Level 1
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- All of the Demoman's skins appearance changed.
- Demoman nerfed.
- Unlock cost decreased from Coin 500 to Coin 250.
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Firerate increased from 2.55 to 3.03.
- Explosion range decreased from 5 to 1.5.
- Lead detection added.
- Level 1
- Range increased from +2 to +3.
- Renamed from Gloves to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Hidden detection removed.
- Renamed from Epic Shades to Steil Grenade
- Level 3
- Firerate changed from 2.55 to Template:Tooltip.
- Explosion range changed from 5 > 6 to 1.5.
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Explosion range changed from 6 to 1.5 > 3.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Original statistics:
- Name: Dual Wield
- Cost: CashScript error: No such module "Money".
- +1 Range
- +12 Damage
- 2.05 > 1.3 Firerate
- 6 > 8 Explosion Range
- Original statistics:
- Base
- All of the Soldier's skins appearance changed.
- Soldier rebalanced.
- Unlock cost increased from Coin 250 to Coin 350.
- Upgrade names added.
- Commander now reduces cooldown by stated percentage.
- Statistical changes:
- Base
- Range decreased from 12 to 10.
- Firerate decreased from 0.25 to 0.23
- Cooldown increased from 1 to 1.2.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Firerate changed from 0.25 to Template:Tooltip.
- Damage decreased from +2 to +1.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Cooldown decreased from 1 to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to 0.15.
- Damage increased from +2 to +3.
- Burst count increased from +0 to +1.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5 removed
- Original statistics:
- Cost: CashScript error: No such module "Money".
- +3 Damage
- +2 Range
- Original statistics:
- Base
- Freezer's default skin appearance changed.
- Freezer rebalanced.
- Unlock cost decreased from Coin 1,000 to Coin 800.
- No longer fires an explosive projectile.
- Freeze mechanic changed.
- Statistical changes:
- Base
- Level 1
- Freeze time changed from 0.75 to 0.8 > 1.35.
- Level 2
- Range increased from +1 to +2.
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to 3.03.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Subarctic Vest to Arctic Commando.
- Level 5
- Damage decreased from +2 to +0.
- Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
- Firerate changed from 1.05 to Template:Tooltip.
- Ice Age ability removed.
- Now drops 2 defense every hit.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- All of the Militant's skins appearance changed.
- Militant rebalanced.
- Renamed from John to Militant.
- Unlock cost increased from Coin 1,000 to Coin 2,000.
- Statistical changes:
- Base
- Level 1
- Renamed from Laser Sight to Percise Aiming.
- Level 2
- Level 3
- Damage decreased from +2 to +0.
- Range decreased from +2 to +0.
- Firerate changed from 0.65 to Template:Tooltip to 0.23.
- Damage increased from +0 to +2.
- Renamed from AUG A1 to Intense Training.
- Level 5
- Range decreased from +3 to +2.
- Firerate changed from Template:Tooltip.
- Renamed from Improved Handling to Faster Reloading.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +2.
- Max Hits decreased from +2 to +0.
- Hidden Detection added.
- Renamed from Sharper Arrows to Hawkeye.
- Level 3
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +1 to +2.
- Special arrows added.
- Renamed from Rapid Fire to Mechanical Bow.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- Mecha Base buffed.
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark II instead of Armored XR600.
- Health increased from 250 to 750.
- Damage increased from 8 to 12.
- Firerate increased from 0.15 to 0.18.
- Range decreased from 32 to 25.
- Renamed from Armored Plates to Missile Launcher.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark III instead of XR700.
- Health increased from 500 to 1,200.
- Damage increased from 8 to 10.
- Firerate decreased from 0.15 to 0.11.
- Range decreased from 32 to 25.
- Renamed from Minigun to Minigun Mech.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now spawns Mark IV instead of XR900.
- Health increased from 1,500 to 2,000.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Now increases the amount of missiles fired from 1 to 4.
- Renamed from DESTROYER to Destroyer Mech.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Now is meant to spawn Mark V instead of XR901, though due to bugs it spawned the Mark IV instead.
- Health increased from 4,500 to 5,000.
- Damage increased from 15 to 20.
- Firerate decreased from 0.1 to 0.08.
- Range increased from 32 to 100.
- Renamed from MOAR DAMAGE to Void Walker.
- All units can now be damaged by abilities, if that ability deals damage.
- All units are not affected by debuffs.
- War Machine rebalanced.
- Base
- Firerate decreased from 0.15 to 0.13.
- Level 1
- Range increased from +2 to +6.
- Level 2
- Damage increased from +0 to +12
- Level 3
- Damage decreased from +3 to -9.
- Level 4
- Damage increased from +5 to +6.
- Range decreased from +4 to +2.
- Base
Enemies
[edit]- Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
- Normal appearance changed.
- Abnormal appearance changed.
- Speedy appearance changed.
- Quick appearance changed.
- Slow changed.
- Appearance changed.
- Health decreased from 20 to 8.
- Defense of 2 added.
- Heavy changed.
- Appearance changed.
- Health decreased from 35 to 12.
- Defense of 3 added.
- Normal Boss changed.
- Appearance changed.
- Health decreased from 180 to 160.
- Abnormal Boss changed.
- Appearance changed.
- Health decreased from 200 to 175.
- Defense of 3 added.
- Hidden changed.
- Appearance changed.
- Health decreased from 15 to 10.
- Mystery changed.
- Health decreased.
- Enemies it spawns changed.
- Mystery and Mystery Boss negative health bug fixed.
- Necromancer changed.
- Appearance changed.
- Health decreased from 350 to 250.
- No longer has Freeze Immunity.
- Dark Necromancer changed.
- Appearance changed.
- Health decreased from 600 to 400.
- Speed decreased from Above Average to Slightly Slow.
- No longer has Freeze Immunity.
- Now spawns Shadow instead of Ninja.
- Strong's animation changed.
- Molten changed.
- Animation changed.
- Now has Burn Immunity.
- Fallen changed.
- Animation changed.
- Health decreased from 222 to 180.
- No longer has Freeze and Splash Damage immunities.
- Now has Energy Immunity.
- Slow Boss changed.
- Animation changed.
- Health decreased from 1,800 to 1,600.
- No longer has Partial Electric Immunity.
- Chained Boss changed, despite its removal.
- Appearance changed.
- Health decreased from 2,500 to 1,800.
- Defense of 10 added.
- No longer has Freeze and Partial Electric immunities.
- Giant Boss changed.
- Animation changed.
- Health decreased from 3,000 to 2,000.
- Defense of 25 added.
- Speed decreased from Average to Slightly Slow (2).
- Partial Electric Immunity replaced with Energy Immunity.
- Hidden Boss changed.
- Appearance changed.
- Health decreased from 600 to 450.
- Shadow Boss changed.
- Appearance changed.
- Health decreased from 1,000 to 750.
- Bolt's appearance changed.
- Shock changed.
- Appearance changed.
- No longer has Partial Electric Immunity.
- Charge changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Glitch changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Hazard changed.
- Animation changed.
- Health decreased from 400 to 50.
- Shield health of 50 added.
- Defense of 15 added.
- Speed increased from Fast to Very Fast (8).
- Speedy Boss changed.
- Appearance changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Tank changed.
- Appearance changed.
- Health decreased from 12,000 to 6,000.
- Speed increased from Above Average to Fast (6).
- No longer has Freeze Immunity.
- Rock Throw ability removed.
- Mystery Boss changed.
- Boomer's animation changed.
- Splitter's Partial Electric Immunity replaced with Energy Immunity.
- Split's Partial Electric Immunity replaced with Energy Immunity.
- Templar changed.
- Health decreased from 12,000 to 6,000.
- Shield of 2,000 added.
- Defense of 40 added.
- Permanent Shield ability removed.
- Now has Energy Immunity.
- Mystery Summoner changed.
- Animation changed.
- Mystery Boss spawn chance decreased.
- No longer has Freeze and Partial Electric immunities.
- Summoner Boss changed.
- Animation changed.
- Health decreased from 15,000 to 8,000.
- Permanent Shield ability removed.
- Summon no longer gives a temporary shield.
- Speed decreased from Above Average to Slightly Slow (2).
- Mystery Boss spawn chance decreased.
- Partial Electric Immunity replaced with Energy Immunity.
- Error changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Health decreased from 800 to 500.
- Shield health of 400 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Circuit changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Titan changed.
- Animation changed.
- Now has Burn Immunity.
- Partial Electric Immunity replaced with Energy Immunity.
- 24 Karat's Partial Electric Immunity replaced with Energy Immunity.
- Fallen Hero changed.
- Defense of 50 added.
- Partial Electric Immunity replaced with Energy Immunity.
- Gold Guard changed.
- Animation changed.
- No longer has Splash Damage Immunity.
- Now has Freeze Immunity.
- Partial Electric Immunity replaced with Energy Immunity.
- Fallen Guardian changed.
- Appearance changed.
- Health decreased from 18,000 to 14,000.
- Speed decreased from Average to Below Average (2.5).
- Defense of 80 added.
- Now has Energy Immunity.
- Grave Digger changed.
- Animation changed.
- Health increased from 35,000 to 40,000.
- Stomp now deals 100 damage to units.
- Now spawns Lead, Invisible, Hefty, Lead Boss, Balloon and Mega Slow in Hardcore mode.
- Now spawns Normal and Speedy in Normal mode.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Molten Boss changed.
- Appearance changed.
- Health increased from 55,000 to 70,000.
- Stomp now deals 250 damage to units.
- Fireball speed increased.
- Can now spawn Lava in Hardcore mode.
- Partial Electric Immunity replaced with Energy Immunity.
- Gold Titan changed.
- Appearance changed.
- Health increased from 80,000 to 100,000.
- Burn Immunity removed.
- Now has Energy Immunity.
- Fallen King changed.
- Appearance changed.
- Permanent Shield ability removed.
- Burn Immunity removed.
- Partial Electric Immunity replaced with Energy Immunity.
- Units no longer deal damage to Fallen King during Rage Mode and Block ability, but instead pass through it.
- Stomp now deals 500 damage to units.
- Rage Mode no longer gives Fallen King a shield, but instead gains 15,000 shield health.
- Nuclear Fallen King changed.
- Permanent Shield ability removed.
- Stomp now deals 750 damage to units.
- Rage Mode can now spawn between 2-4 Fallen Guardians instead of 2-3.
- Partial Electric Immunity replaced with Energy Immunity.
- Units no longer deal damage to Nuclear Fallen King during Rage Mode and Block ability, but instead pass through it.
- Glitched Giant changed.
- Animation changed.
- Partial Electric Immunity replaced with Energy Immunity.
- Frost Hero animations changed.
- Bug changed.
- Animation changed.
- Now leaves a glitch trail as it runs.
- Creator now has Energy Immunity.
Maps
[edit]- Abyssal Trench changed.
- Map remade.
- Hard difficulty added.
- Autumn Falling changed.
- Map remade.
- Made playable on Hardcore mode.
- Normal difficulty added.
- Badlands changed.
- Map remade.
- Units now can go down both paths.
- Cowboy can no longer be obtainaed by beating this map on Molten mode.
- Insane difficulty added.
- You now gain Experience 50 additional EXP for triumphing this map in Fallen mode.
- Candy Valley changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Hard difficulty added to Chess Board.
- Crossroads changed.
- Map remade.
- Made playable in Hardcore mode.
- Easy & Normal difficulties added.
- Cyber City changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Dead Ahead changed.
- Map remade.
- Insane difficulty added.
- Normal difficulty added to Deserted Village.
- Dusty Bridges changed.
- Map remade.
- Hard difficulty added.
- Farm Lands changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Forest Camp changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Four Seasons changed.
- Map remade.
- Normal difficulty added.
- Grass Isle changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Harbor changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Iceville changed.
- Map remade.
- Hard difficulty added.
- Infernal Abyss changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
- Medieval Times changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Moon Base changed.
- Map remade.
- Normal difficulty added.
- Nether changed.
- Map remade.
- Made playable in Hardcore mode.
- Normal difficulty added.
- Hard difficulty added to Polluted Wasteland.
- Portland changed.
- Baseplate water replaced with terrain water.
- Easy difficulty added.
- Normal difficulty added to Rocket Arena.
- Insane difficulty added to Space City.
- Normal difficulty added to Spring Fever.
- Normal difficulty added to The Heights.
- Easy difficulty added to Toyboard.
- Tropical Isles changed.
- Map remade.
- Normal difficulty added.
- Winter Bridges changed.
- Baseplate water replaced with terrain water.
- Normal difficulty added.
- Winter Stronghold changed.
- Baseplate water replaced with terrain water.
- Insane difficulty added.
Skincrates
[edit]- Skincrates now have an opening animation.
- All skincrates appearance except Basic Crate changed.
- Basic Crate, Premium Crate and Toy Crate now can give duplicate skins.
- Multiple skins from the Premium Crate are no longer obtainable.
- Skins:
- Rocketeer: Steampunk
- Skins:
- Multiple skins moved from the Premium Crate to the Deluxe Crate.
Emotes
[edit]- Amount of emote slots increased from 4 to 6.
- All emotes animation changed from R6 to R15.
- Classic Party changed.
- Monster Mash changed.
- Russian removed from the store, becoming unobtainable.
- Boston Breakdance changed.
- Music removed.
- Now looped.
- Garry's Dance cost increased from Coin 800 to Coin 1,000.
- Transcendence music replaced.
- Comeback cost increased from Coin 800 to Coin 1,250.
- Beggin cost increased from Coin 1,000 to Coin 1,500.
- You can no longer move while performing Mannrobics emote.
- Rat music removed.
- All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
- Revenge music replaced.
- Whip music replaced.
- You can no longer move while performing Cat Dance emote.
- Lazy Couch now has sound effects.
Miscellaneous
[edit]- New UI.
- New coins and cash icons.
- Players now use R15 instead of R6.
- Tower placement limits changed.
- Solo placement limit increased from 30 to 40.
- Duo placement limit increased from 20 to 30.
- Trio placement limit increased from 20 to 25.
- 5+ players placement limit decreased from 20 to 16.
- Wave layouts for all gamemodes changed.
- Wave bonuses changed for all gamemodes.
- Revamped leaderboards.
- Revamped code system.
- Coin Coins and Experience EXP rewards changed for all gamemodes.
- Login Rewards now gives a Basic Crate on the fifth day instead of Coin 250.
- Login Rewards now runs on a 24-hour system instead of a 12-hour system.
- Rewards system revamped.
- Normal mode final wave music changed from Fallen Boss to Grave Buster.
- Changed base health formula.
- All maps triumphed before this update have been removed from the Scores tab in Rewards.
- Elevators now lower down after 20 seconds instead of 30.
- MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
- During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
- Formula for levelling up changed.
- New icons for Level badges, Event badges and Western Action badge.
- Multiple attributes are now shown under enemy health bars with tags.
- Hidden is displayed as HDNHDN.
- Freeze Immunity is displayed as ICEICE.
- Splash Damage Immunity is displayed as EXPEXP.
- Burn Immunity is displayed as BRNBRN.
- Units now pass through enemies when they have the Full Immunity.
- Boss enemies now have purple health bars that appears on the top of the screen.
- Boss enemies now have Energy Immunity by default.
- Boss enemies no longer have Burn Immunity by default.
- Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
- Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
- Burn Immunity now prevents burn defense dropping.
- Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
- Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
- Changed appearance of the Default Nametag.
- Player's level no longer appears above it.
- BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.
Hardcore Testing Beta Differences
[edit]While Hardcore Testing BETA and Overhaul v1.0 are very similar in their content, there are multiple differences between them. This can vary from simple statistical changes to some features being added or completely removed. This section will list all these changes.
Unique Additions
[edit]- Vindicator
- Winter Abyss (replacing Winter)
- Deluxe Crate
Unique Removals
[edit]- Hazmat Accelerator
- Ninja Holiday Archer
- Bloxy Cola
- Robloxia
- Ancient Colosseum
- Highlands
- Voidlands
- Winter (replaced by Winter Abyss)
Tower Changes
[edit]- Updated every tower description to list accurate statistical changes instead of descriptions of them.
- Updated explosion visual effects.
- Updated lightning visual effects.
- Scout nerfed.
- Statistical changes:
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Firerate changed from 1.53 to Template:Tooltip
- Renamed from Stronger Bullets to Double Tap.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +3.
- Firerate changed from Template:Tooltip to 0.78
- Range increased from +0 to +1.
- Renamed from Double Tap to Field Operator.
- Level 5 removed
- Statistical changes:
- All of the Scout's skins appearance changed.
- Scout upgrade icons changed.
- Sniper nerfed.
- Statistical changes:
- Level 1
- Damage decreased from +2 to +0.
- Range decreased from +4 to +3.
- Firerate changed from 4.05 to Template:Tooltip.
- Name changed from Better Handling to Better Reloading.
- Level 2
- Level 3
- Damage increased from +5 to +8.
- Range decreased from +4 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Name changed from Frontline Sniping to Frontlines Sniping.
- Level 4
- Damage increased from +6 to +15.
- Range decreased from +5 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5 removed
- Level 1
- Statistical changes:
- All of the Sniper's skins appearance changed.
- Sniper upgrade icons changed.
- Paintballer buffed.
- Demoman rebalanced.
- Statistical changes:
- Base
- Firerate increased from 2.53 to 3.03.
- Range decreased from 9 to 7.
- Explosion range decreased from 5 to 1.5.
- Level 1
- Range increased from +2 to +3.
- Renamed from Steil Grenade to Further Throwing.
- Level 2
- Range increased from +1 to +2.
- Renamed from Chinalake to Steil Grenade.
- Level 3
- Damage decreased from +5 to +2.
- Range decreased from +1 to +0.
- Firerate changed from 2.53 to Template:Tooltip.
- Explosion range changed from 5 > 6 to 1.5.
- Renamed from Explosive Vest to Chinalake.
- Level 4
- Damage increased from +10 to +13.
- Range increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Explosion range changed from 6 to 1.5 > 3.
- Renamed from Improved Grenades to Collateral Damage.
- Level 5 removed
- Base
- Statistical changes:
- All of the Demoman's skins appearance changed.
- Demoman upgrade icons changed.
- Soldier rebalanced.
- Unlock cost decreased from Coin 500 to Coin 350.
- Commander now reduces cooldown by stated percentage.
- Statistical changes:
- Base
- Cooldown decreased from 1.2 to 1.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Range decreased from +2 to +1.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.23 to Template:Tooltip.
- Level 4
- Cost increased Cash CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.15.
- Damage increased from +2 to +3.
- Burst count changed from 4 to 4 > 5.
- Name changed from Combatant to Deadliest's Soldier.
- Level 5 removed
- Base
- All of the Soldier's skins appearance changed.
- Soldier upgrade icons changed.
- Freezer buffed.
- Militant reworked.
- Renamed from John to Militant.
- Unlock cost increased from Coin 1,000 to Coin 2,000.
- Statistical changes:
- Base
- Level 1
- Renamed from Laser Sight to Percise Aiming.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.43.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Renamed from Improved Handling to Radio Support.
- Level 3
- Damage decreased from +2 to +0.
- Range decreased from +2 to +0.
- Firerate changed from 0.65 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Master Chef to Automatic.
- Level 4
- Damage increased from +0 to +2.
- Range decreased from +3 to +0.
- Firerate changed from Template:Tooltip to 0.23.
- Renamed from AUG A1 to Intense Training.
- Level 5
- Range decreased from +3 to +2.
- Enraging Shout ability removed.
- Renamed from A Force to be Reckoned With to Special Forces.
- All of the Militant's skins appearance changed.
- Militant upgrade icons changed.
- Pyromancer buffed.
- Unlock cost decreased from Coin 1,000 to Coin 2,000.
- Updated hitbox.
- Range Buffs now properly extend Pyromancer's flames.
- Statistical changes:
- Base
- Hitbox of 0.5 added.
- Level 1
- Hitbox increase of +1 added.
- Level 4
- Hitbox increase of +0.25 added.
- Base
- Fixed Pyromancer not attacking enemies.
- Shotgunner nerfed.
- All of the Shotgunner's skins appearance changed.
- Farm unlock cost increased from Coin 1,250 to Coin 2,000.
- Medic nerfed.
- Statistical changes:
- Level 3
- Firerate changed from Template:Tooltip to 0.83.
- Level 4
- Firerate changed from 0.55 to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Statistical changes:
- Fixed Medic descriptions all displaying "REMIND TO REMAKE STATS".
- Ace Pilot nerfed.
- Statistical changes:
- Base
- Damage decreased from 2 to 1.
- Level 3
- Range decreased from +1 to +0.
- Base
- Statistical changes:
- Commander rebalanced.
- Unlock cost increased from Coin 1,500 to Coin 3,500.
- Statistical changes:
- Base
- Damage decreased from 6 to 4.
- Firerate decreased from 1.03 to 0.53.
- Range decreased from 14 to 12.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +2.
- Firerate Buff changed from 10% to 10% > 15%.
- Renamed from Gloves to Leadership.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to 0.
- Call to Arms ability unlocked, moved from Level 3.
- Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
- Renamed from Intimidation to Call to Arms.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +2.
- Damage increased from +0 to +2.
- Firerate Buff changed from 15% to 15% > 20%.
- Renamed from Call to Arms to Intense Training.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Range increased from +1 to +4.
- Firerate changed from 1.05 to 0.53.
- Firerate Buff changed from 15% > 20% to 20% > 25%.
- Renamed from Boot Camp Training to World Leader.
- Level 5 removed
- Base
- All of the Commander's skins appearance changed.
- Commander upgrade icons changed.
- Minigunner nerfed.
- All of the Minigunner's skins appearance changed.
- DJ Booth nerfed.
- Placement footprint size decreased.
- Statistical changes:
- Level 2
- Range decreased from +2 to +0.
- Level 3
- Range decreased from +2 to +1.
- Level 2
- All of the DJ Booth's skins appearance changed.
- Ranger nerfed.
- Crook Boss nerfed.
- Limit of 2 minions per Crook Boss removed.
- Statistical changes:
- Level 2
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to 0.83.
- Level 3
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Range decreased from +1 to +0.
- Level 2
- Mortar rebalanced.
- Statistical changes:
- Base
- Range decreased from 25 to 22.
- Level 1
- Range increased from +2 to +3.
- Level 4
- Explosion range changed from 8 > 12 to 4 > 6.
- Level 5
- Range increased from +2 to +5.
- Base
- Statistical changes:
- Default Mortar skin appearance changed.
- Cowboy rebalanced.
- Statistical changes:
- Base
- Damage increased from 1 to 3.
- Firerate decreased from 4.03 to 1.53.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage decreased from +13 to +11.
- Base
- Statistical changes:
- Fixed Gladiator not attacking enemies.
- Commando Cool gold armor re-added to Level 5 upgrade description, but renamed to Really cool armor.
- Accelerator buffed.
- Statistical changes:
- Level 4
- Range increased from +1 to +2.
- Level 4
- Statistical changes:
- Slasher reworked.
- Renamed from Shredder to Slasher.
- Statistical changes:
- Base
- Range decreased from 6 to 5.
- Swingrate decreased from 0.73 to 1.03.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +1.
- Swingrate changed from Template:Tooltip to 1.03.
- Hidden Detection moved from Level 4 to Level 2.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Knife Throw added.
- Renamed from Dual Wield to Blood Seeking.
- Level 3
- Knife Throw ability removed.
- Damage decreased from +2 to +0.
- Swingrate changed from 0.45 to Template:Tooltip.
- Renamed from Knife Throwing to Dual Wield.
- Level 4
- Damage increased from +0 to +2.
- Swingrate changed from 0.45 to Template:Tooltip.
- Triple Knife Throw added.
- Renamed from Spooky Power to Deadly Assassin.
- Level 5 removed
- Base
- All of the Slasher's skins appearance changed.
- Fixed Slasher breaking after using its Knife Throw.
- Frost Blaster rebalanced.
- Statistical changes:
- Base
- Max freeze time increased from 0.25 to 0.4.
- Min freeze time of 0.2 added.
- Level 4
- Damage decreased from +13 to +3.
- Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
- Level 5
- Damage decreased from +23 to +17.
- Range increased from +2 to +4.
- Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
- Base
- Statistical changes:
- The Frost Blaster's upgrade icons changed.
- Hunter rebalanced.
- Archer reworked.
- Renamed from Holiday Archer to Archer.
- No longer loses damage as it pierces.
- No longer purchasable in the Hardcore Lobby for Coin 1.
- Increased accuracy.
- Statistical changes:
- Base
- Damage increased from 1 to 3.
- Range decreased from 25 to 20.
- Firerate increased 2.03 to 4.03.
- Max Hits decreased from 2 to 1.
- Level 1
- Range decreased from +2 to +0.
- Firerate changed from 2.05 to Template:Tooltip.
- Renamed from Improved Handling to Faster Reloading.
- Level 2
- Damage decreased from +1 to +0.
- Range increased from +0 to +2.
- Max Hits decreased from +2 to +0.
- Hidden Detection added.
- Renamed from Sharper Arrows to Hawkeye.
- Level 3
- Level 4
- Range increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Special arrows added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed Rapid Fire to Mechanical Bow.
- Level 5
- Base
- All of the Archer's skins appearance changed.
- The Archer's Level 2 upgrade icon changed.
- Fixed Archer not attacking enemies.
- Mecha Base can no longer be bought for Gem 3,500.
- Towers no longer display a unit spawn timer in their upgrade menus.
- Fixed an issue where swapping between tower skins would transfer the animation of one skin to another.
- Fixed an issue that would allow the player to have a loadout displaying one tower multiple times.
Enemy Changes
[edit]- Slow Boss Defense removed.
- Tank
- Appearance changed.
- Speed increased from Above Average to Fast (6).
- No longer has Freeze Immunity.
- Rock Throw ability removed.
- Soul changed.
- Animation changed.
- Speed increased from Above Average to Fast (7).
- Unknown health increased from 8,000 to 14,000.
- Void Reaver health increased from 600,000 to 700,000.
- Fixed Nuclear Fallen King not spawning.
- Fixed Soul Stealer being a Boss enemy.
Map Changes
[edit]- Autumn Falling changed.
- Map remade.
- Made playable on Hardcore mode.
- Difficulty changed from Easy to Normal.
- Badlands changed.
- Map remade.
- Units now can go down both paths.
- You now gain additional Experience 50 EXP for triumphing this map in Fallen.
- Crossroads difficulty changed to Easy in Survival & Normal in Hardcore Mode.
- Dusty Bridges remade.
- Rocket Arena difficulty changed from Easy to Normal.
Emote Changes
[edit]- Players now use R15 instead of R6.
- All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
- Lazy Couch changed.
- Now has sound effects.
- Can no longer be bought in the lobby for Coin 10,000
- Firework can no longer be bought in the Hardcore Lobby for Coin 10,000.
Game Changes
[edit]- Hardcore wave structure changed.
- Normal mode final wave music changed from Fallen Boss to Grave Buster.
- Fixed issues with certain soundtracks not playing.
- Fixed issues with mobile being unplayable.
- Fixed issues with players being stuck on the loading screen.
- Fixed run and emote on mobile being replaced with sell and rotate at all times.
Cosmetic Changes
[edit]- Basic Crate, Premium Crate and Toy Crate now can give duplicate skins.
- Hardcore Lobby no longer has every crate on sale for Coin 1,000 unless that was their intended cost.
- Gamepasses which would have been added in Hardcore Testing BETA are now properly purchasable.
- Multiple skins moved from the Premium Crate to the Deluxe Crate.
- Fixed an issue where once a crate was opened, it would not disappear from the sidebar, which allowed players to infinitely open crates until they have every skin.
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.
Overhaul v1.0
[edit]⚠️ UPDATE HIGHLIGHTS
- NEW UI
- UI Base: @ImageLabels
- Icons: @theloudscream
- Coins/Gems images: @Ep1cism
- Completly recoded and overhauled the game
- Loading speeds tens of times faster than before
- Recoded tower functions (no more DPS bugs)
- HARDCORE MODE
- Lv. 50 required
- 50 Waves in total
- 50% price increases
- Rewards a new currency, "GEMS"
File:GemV2.png - 0% shared cash
- VIP gamepass
- 25% extra xp from GAMES
- 3 Premium Crates
- RAINBOW NAME TAG
- Profile Cards
- Click on users in the lobby to view their stats
- Badge Rewards/Quests
- New Twitter Code System
- In-game Dialog System
- Increased rewards for login streak
- Loss counter
- Revamped leaderboards
- Bullet tracers
- Increased emote slots to 6
- Halloween Preparation
👨✈️ TOWERS
- Accelerator
- Earned by using new Hardcore Gems
- Charges for x seconds and releases a constant base damage
- Militant
- Replaced John tower
- Renamed towers
- Reworked towers
- Reworked towers
- Fixed Holiday Archer
- Minigun rev up to Minigunner
- Ace pilot now only drops bombs on enemies in its range
- Freezer and Frost Blaster’s ice effect recoded
- Freezer change to single shot
- Explosion equation recoded
- Gladiator stun blocking mechanic
📦 SKINS
⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️
DELUXE CRATES
- Slayer Shotgunner
- Neko DJ
- Neko Commander
- Gun Gale Outlaw
- Maid Commander
- Soviet Crook Boss
- Huntsman Archer
- Ace Pilot Militant
- Neon Rave DJ Booth
Premium skins
- Doughboy Soldier
- Classic Military Base
- Classic Shotgunner
Any old skins that are apart of redesigned towers got redesigns as well.
🗺️ NEW MAPS
- Wrecked Battlefield
- Winter Abyss
- Replaces Winter
- Sky Islands
- Retro Zone
- Fungi Island
- Replaces Fungi Forest
- Night Station
🔨🗺️ REMADE MAPS
🧟 ZOMBIES
New enemy variants!
File:GhostImmunity.png Ghost: Phase through moving vehicles
File:FlyOld.png Flying: Only cliff towers can target these enemies
File:DefenseOld.png Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES
- Shield is extra HP that can be added and does not reward cash.
- Defense removes part of your damage away. These are the basic formulas.
- Easy: (Damage - (Defense x 0.25))
- Normal: (Damage - (Defense x 0.35))
- Insane: (Damage - (Defense x 0.5))
- Hardcore: (Damage - (Defense x 0.75))
NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE
NEW ENEMIES
Redesigned & Reanimated Zombies
- Fallen King
- Molten Boss
- Chained Boss
- Tank
- Abnormal
- Heavy
- Slow
- Quick
- Hidden
- Hidden Boss
- Ninja → Shadow
- Shadow Boss
- Abnormal Boss
- Basically every single enemy got re-animated.
❌ REMOVED
- Gold Difficulty
- Platinum Skins
- Any remaining platinum skin crates are converted to premium crates
- Price scaling from mega servers
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |