Pursuit/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{PVPBaseStat
|Image = [[File:PursuitNewIcon.png|100px]]
|Unlock Cost = {{Coins|15,000}}<ref name="lvl100">Requires {{Level|100}}.</ref>
|Category = Advanced
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Placement Type = Ground (Air-based)
|Damage = [[File:Damage Icon.png|20px|Damage]]7
|Damage Type = Single<br/>Splash (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|Hidden = {{Hidden|Hidden Detection}}Level 4B
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+ (Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Ammo
|Stat1 = [[File:Damage Icon.png|20px|Ammo]]50
|Title2 = Reload Time
|Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]3.5
|Title3 = Patrol Range
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]45
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|833}}
|PVP Placement Type = Ground (Air-based)
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]6
|PVP Damage Type = Single<br/>Splash (Level 3+)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|PVP Hidden = {{Hidden|Hidden Detection}}Level 4B
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 1+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
|PVP Title1 = Ammo
|PVP Stat1 = [[File:Damage Icon.png|20px|Ammo]]35
|PVP Title2 = Reload Time
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Reload Time]]4
|PVP Title3 = Patrol Range
|PVP Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|PVP Title4 = Speed
|PVP Stat4 = [[File:SpeedIcon.png|20px|Speed]]25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP Rounds|Cost = {{Money|1,750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +25 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}


Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|4,750}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|4,833}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|15,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +125 Ammo [[File:Damage Icon.png|20px|Ammo]]}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles
}}


Sell Price changes to {{Money|9,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|47,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +28 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +5 Missile Damage [[File:SplashDamage.png|20px|Damage]]

4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|13,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +25 Missile Damage [[File:SplashDamage.png|20px|Damage]]

7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|12,500}}}}
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


Sell Price changes to {{Money|1,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]

4 > 3.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •32 Missile Damage [[File:SplashDamage.png|20px|Damage]]

•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•7 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

•2 Missiles

•0.5 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]

•20 Missile Speed
}}


Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Tri-Barrel Minigun|Cost = {{Money|12,500}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +75 Ammo [[File:Damage Icon.png|20px|Ammo]]

3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]

•1.5 Rev Time [[File:Cooldown Icon.png|20px|Rev Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +3 Missile Damage [[File:SplashDamage.png|20px|Damage]]

7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+2 Missiles
}}


Sell Price changes to {{Money|9,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Sky Shredder|Cost = {{Money|30,000}}|Image = [[File:PursuitLevelT4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+14 Damage [[File:Damage Icon.png|20px|Damage]]

0.1 > 0.085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +50 Ammo [[File:Damage Icon.png|20px|Ammo]]

3 > 2.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Upgraded Payload|Cost = {{Money|7,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]

3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

7 > 3 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]

+4 Missiles

0.5 > 0.25 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|5,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|22,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]

{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3.5 > 2.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
}}

{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +35 Missile Damage [[File:SplashDamage.png|20px|Damage]]

+2 Missiles

0.25 > 0.15 Burst Time [[File:Cooldown Icon.png|20px|Burst Time]]
}}


Sell Price changes to {{Money|12,750}}}}
}}
}}

==Stats Table==
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Price / Total DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNC-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FNC-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FNC-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="19" | Neutral Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="19" | Top Path Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$TP$}} || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="19" | Bottom Path Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$TP$}} || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}

{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
Line 31: Line 404:
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Stat3 = [[File:Range Icon.png|20px|Patrol Range]]14
|Title4 = Speed
|Title4 = Speed
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]50
|Stat4 = [[File:SpeedIcon.png|20px|Speed]]35
|PVP Cost = {{Money|2,500}}
|PVP Cost = {{Money|2,500}}
|PVP Footprint = 1.5
|PVP Footprint = 1.5
Line 114: Line 487:
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]


50 > 65 Speed [[File:SpeedIcon.png|20px|Speed]]
35 > 45 Speed [[File:SpeedIcon.png|20px|Speed]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 306: Line 679:
|14
|14
|N/A
|N/A
|50
|35
|N/A
|N/A
|23.73
|23.73
Line 323: Line 696:
|14
|14
|N/A
|N/A
|50
|35
|N/A
|N/A
|33.9
|33.9
Line 340: Line 713:
|16
|16
|N/A
|N/A
|50
|35
|N/A
|N/A
|45.22
|45.22
Line 357: Line 730:
|16
|16
|4
|4
|50
|35
|20
|20
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
|63.22<ref name="neutral-dps3">45.22 Gun DPS + 18 Missile DPS</ref>
Line 397: Line 770:
|10
|10
|3
|3
|50
|35
|20
|20
|144.32<ref name="top-dps7">126.32 Gun DPS + 18 Missile DPS</ref>
|144.32<ref name="top-dps7">126.32 Gun DPS + 18 Missile DPS</ref>
Line 414: Line 787:
|10
|10
|4
|4
|50
|35
|20
|20
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
|336.47<ref name="top-dps8">318.47 Gun DPS + 18 Missile DPS</ref>
Line 454: Line 827:
|18
|18
|7.5
|7.5
|65
|45
|20
|20
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
|94.31<ref name="bottom-dps6">45.22 Gun DPS + 49.09 Missile DPS</ref>
Line 471: Line 844:
|20
|20
|7.5
|7.5
|65
|45
|20
|20
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>
|137.53<ref name="dps5">45.22 Gun DPS + 92.31 Missile DPS</ref>

Revision as of 16:57, 27 June 2026


This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Hardcore Rework Update (5 June 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Stats Table

<tabber>

|-|Regular =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[3] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[5] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[6] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[7] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[8] CashScript error: No such module "Money".

|-|PVP =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[10] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[11] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.208 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".
</tabber>

Shock And Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Stats Table

<tabber>

|-|Regular =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 7 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 23.73 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 N/A 50 0.225 N/A N/A 3.5 6 14 N/A 35 N/A 33.9 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 65 0.175 N/A N/A 3 7 16 N/A 35 N/A 45.22 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 45x2 65 0.175 4 0.5 3 7 16 4 35 20 63.22[3] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 24 45x4 75 0.15 8 0.5 3 7 10 3 35 20 144.32[5] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 50 45x4 75 0.117 8 0.5 3 7 10 4 35 20 336.47[6] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 10 45x6 65 0.175 4 0.25 3 10 18 7.5 45 20 94.31[7] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 10 60x8 65 0.175 4 0.15 3 12 20 7.5 45 20 137.53[8] CashScript error: No such module "Money".

|-|PVP =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[10] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[11] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[4] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".
</tabber>

Assassin Update (6 August 2025) – Shock And Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[10] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[11] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".

|-|PVP =

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 10.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[10] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[11] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Pursuit/History
Cost: Coin 15,000[15] • Advanced • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range7
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed30

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

.50 Caliber
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

30 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Enhanced Radar
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Air to Ground Missiles
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 7 14 N/A 30 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 94.92[10] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 209.78[11] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[14] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".

26 March 2025 – PVP Update (23 July 2025)

Base Stats

Pursuit/History
Cost: Coin 15,000[15] • Advanced • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 4B
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

.50 Caliber
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Enhanced Radar
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Air to Ground Missiles
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2]
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 11 18.5 3 25 20 100.26[16] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 26 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 220.77[17] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 25x6 75 0.225 3 0.25 3.5 N/A 11 17.5 6 25 20 70.14[12] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 60x8 75 0.225 3 0.15 2.25 N/A 12 19.5 6 25 20 161.34[13] CashScript error: No such module "Money".

Archer Update (15 January 2025) – 26 March 2025

Base Stats

Pursuit/History
Cost: Coin 15,000[15] • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time4
Patrol Range
Patrol Range14
Speed
Speed25

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

.50 Caliber
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Enhanced Radar
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Air to Ground Missiles
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

4 > 3.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 25 N/A 15.41 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 4 N/A 8 14 N/A 16 N/A 20.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 4 N/A 9.5 16 N/A 25 N/A 25.69 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 3.5 N/A 9.5 16 3 25 20 45.56[9] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 12 35x4 150 0.125 6 0.5 3 1.5 10.5 18.5 3 25 20 100.26[16] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 28 35x4 200 0.117 6 0.25 2.5 1.5 12 21 4 25 20 236.22[18] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 78.35[19] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[20] CashScript error: No such module "Money".

4 December 2024 – Archer Update (15 January 2025)

Base Stats

Pursuit/History
Cost: Coin 15,000[15] • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

.50 Caliber
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Enhanced Radar
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Air to Ground Missiles
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[21] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[22] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[23] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[19] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[20] CashScript error: No such module "Money".

27 November 2024 – 4 December 2024

Base Stats

Pursuit/History
Cost: Coin 15,000[15] • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage6
Damage Method
Single
Splash (Level 3+)
Firerate
Firerate0.275
Hidden Detection
Hidden DetectionLevel 5A
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit5
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo35
Reload Time
Reload Time3
Patrol Range
Patrol Range14
Speed
Speed25

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

.50 Caliber
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

25 > 16 Speed Speed

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Enhanced Radar
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+2 Damage Damage

16 > 25 Speed Speed

+2 Patrol Range Patrol Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Air to Ground Missiles
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.275 > 0.225 Firerate Firerate

+40 Ammo Ammo

3 > 2.5 Reload Time Reload Time

•35 Missile Damage Damage

•3 Explosion Range Explosion Range

•7 Missile Cooldown Missile Cooldown

•2 Missiles

•0.5 Burst Time Burst Time

•20 Missile Speed


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


Stats Table

Neutral Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 6 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 25 N/A 16.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 35 0.275 N/A N/A 3 N/A 8 14 N/A 16 N/A 22.18 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 N/A 35 0.275 N/A N/A 3 N/A 9.5 16 N/A 25 N/A 27.72 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 10 35x2 75 0.225 7 0.5 2.5 N/A 9.5 16 3 25 20 47.46[21] CashScript error: No such module "Money".
Top Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 35x4 150 0.125 6 0.5 2.25 1.5 10.5 18.5 3 25 20 88.93[22] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 28 35x4 200 0.117 6 0.25 1.75 1.5 12 21 4 25 20 242.66[23] CashScript error: No such module "Money".
Bottom Path Stats
Level Total Price Normal Damage Splash Damage[1] Ammo Firerate Missile Cooldown Burst Time Reload Time Rev Time Range Patrol Range Explosion Range Speed Missile Speed DPS[2] Cost Efficiency
4 CashScript error: No such module "Money". 10 45x6 75 0.225 5 0.25 2.25 N/A 10.5 17.5 5 25 20 80.75[19] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 20 60x8 75 0.225 3.5 0.15 2.25 N/A 10.5 19.5 6 25 20 180.56[20] CashScript error: No such module "Money".

31 March 2023 – 27 November 2024

Base Stats

Pursuit/History
Level: Level 100 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage5
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.275
Hidden Detection
N/A[24]
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-3 Damage Damage

+1 Range Range

0.275 > 0.117 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Space Raider
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 5 N/A 0.275 N/A N/A 8 N/A 18.18 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 N/A 0.275 N/A N/A 8 N/A 29.09 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 8 30x2 0.275 6 0.5 9.5 4 39.09[25] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 5 30x2 0.117 6 0.5 9.5 5 52.74[26] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 8 30x4 0.117 6 0.35 10.5 5 88.37[27] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 13 30x6 0.117 6 0.2 12 5 141.11[28] CashScript error: No such module "Money".

21 March 2023 – 31 March 2023

Base Stats

Pursuit/History
Level: Level 100 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage2
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.125
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Lead Detection
Lead DetectionLevel 1+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

+Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•4 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+1 Range Range

0.125 > 0.1 Firerate Firerate

+Hidden Detection Hidden Detection

+Stronger Missiles

•30x2 Damage Splash Damage

•6 Second Reload Reload

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Space Defense
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+1.5 Range Range

+2 Missiles

0.35 > 0.2 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 2 N/A 0.125 N/A N/A 8 N/A 16 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 3 N/A 0.125 N/A N/A 8 N/A 24 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 3 30x2 0.125 6 0.5 9.5 4 34[29] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 4 30x2 0.1 6 0.5 9.5 5 50[30] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 7 30x4 0.1 6 0.35 10.5 5 90[31] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12 30x6 0.1 6 0.2 12 5 150[32] CashScript error: No such module "Money".

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Pursuit/History
Level: Level 100 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.325
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.325 > 0.175 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Laser Apache
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

0.175 > 0.125 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 1 N/A 0.325 N/A N/A 9 N/A 3.08 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 N/A 0.325 N/A N/A 9 N/A 6.15 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 3x2 0.325 5 0.5 9 5 7.35[33] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 2 5x2 0.175 5 0.5 10 5 13.43[34] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 4 5x4 0.175 5 0.35 10 5 26.86[35] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 8 5x6 0.125 5 0.2 12 5 70[36] CashScript error: No such module "Money".

11 December 2021 – Entity System Update (12 March 2022)

Base Stats

Pursuit/History
Level: Level 100

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•5x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Laser Apache
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 1 N/A 0.33 N/A N/A 9 N/A 3.03 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 N/A 0.33 N/A N/A 9 N/A 6.06 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 3x2 0.33 5 0.5 9 5 7.26[37] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 2 5x2 0.18 5 0.5 10 5 13.11[38] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 4 5x4 0.18 5 0.35 10 5 26.22[39] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 8 5x6 0.13 5 0.2 12 5 67.54[40] CashScript error: No such module "Money".

31 October 2020 – 11 December 2021

Base Stats

Pursuit/History
Level: Level 100

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Laser Apache
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 1 N/A 0.33 N/A N/A 9 N/A 3.03 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 N/A 0.33 N/A N/A 9 N/A 6.06 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 3x2 0.33 5 0.5 9 5 7.26[37] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 2 30x2 0.18 5 0.5 10 5 23.11[41] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 4 30x4 0.18 5 0.35 10 5 46.22[42] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 8 30x6 0.13 5 0.2 12 5 97.54[43] CashScript error: No such module "Money".

Overhaul Update (29 October 2020) – 31 October 2020

Base Stats

Pursuit/History
Level: Level 100

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.33
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Lead Detection
Lead DetectionLevel 2+ (Splash Damage only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Missiles

•3x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.33 > 0.18 Firerate Firerate

+Stronger Missiles

•30x2 Damage Splash Damage

•5 Second Reload Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Laser Apache
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

0.18 > 0.13 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage[1] Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 1 N/A 0.33 N/A N/A 9 N/A 3.03 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 N/A 0.33 N/A N/A 9 N/A 6.06 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 3x2 0.33 5 0.5 9 5 7.26[37] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 2 30x2 0.18 5 0.5 10 5 23.11[41] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 4 30x4 0.18 5 0.35 10 5 46.22[42] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 8 30x6 0.13 5 0.2 12 5 97.54[43] CashScript error: No such module "Money".

Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)

Base Stats

Pursuit/History
Level: Level 100

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground (Air-based)
Damage
Damage1
Damage Method
Single
Splash (Level 2+)
Firerate
Firerate0.35
Hidden Detection
Hidden DetectionLevel 5
Range
Range9
Placement Limit
Placement Limit10

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Armor Penetration
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missiles
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Missiles

•8x2 Damage Splash Damage

•5 Second Reload Firerate

•5 Explosion Range Explosion Range

•0.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Tri-Barrel Minigun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+1 Range Range

0.35 > 0.2 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Huey
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+2 Missiles

0.5 > 0.35 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Laser Apache
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

0.2 > 0.15 Firerate Firerate

+2 Missiles

0.35 > 0.2 Burst Time Burst Time

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Stats Table

Level Total Price Normal Damage Splash Damage Firerate Missile Cooldown Burst Time Range Explosion Range DPS[4] Cost Efficiency
0 CashScript error: No such module "Money". 1 N/A 0.35 N/A N/A 9 N/A 2.86 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 N/A 0.35 N/A N/A 9 N/A 5.71 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 8x2 0.35 5 0.5 9 5 8.91[44] CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 3 8x2 0.2 5 0.5 10 5 18.2[45] CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 5 8x4 0.2 5 0.35 10 5 31.4[46] CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 9 8x6 0.15 5 0.2 12 5 69.6[47] CashScript error: No such module "Money".

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 DPS is calculated as:
    (Bullet Damage × Ammo)(Reload Time+Rev Time+(Firerate×Ammo))+(Splash Damage× Missile Count)(Missile Cooldown+(Burst Time×Missile Count))
    DPS assumes missiles only hit one enemy.
  3. 3.0 3.1 45.22 Gun DPS + 18 Missile DPS
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 Total DPS is calculated as Gun DPS + Missile DPS.
    Missile DPS assumes that only one enemy is hit and receives the full explosive damage.
  5. 5.0 5.1 126.32 Gun DPS + 18 Missile DPS
  6. 6.0 6.1 318.47 Gun DPS + 18 Missile DPS
  7. 7.0 7.1 45.22 Gun DPS + 49.09 Missile DPS
  8. 8.0 8.1 45.22 Gun DPS + 92.31 Missile DPS
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 36.81 Gun DPS + 8.75 Missile DPS
  10. 10.0 10.1 10.2 10.3 10.4 77.42 Gun DPS + 17.5 Missile DPS
  11. 11.0 11.1 11.2 11.3 11.4 189.78 Gun DPS + 20 Missile DPS
  12. 12.0 12.1 12.2 12.3 12.4 12.5 36.81 Gun DPS + 33.33 Missile DPS
  13. 13.0 13.1 13.2 13.3 13.4 13.5 47.06 Gun DPS + 114.29 Missile DPS
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.
  15. 15.0 15.1 15.2 15.3 15.4 Cite error: Invalid <ref> tag; no text was provided for refs named lvl100
  16. 16.0 16.1 82.76 Gun DPS + 17.5 Missile DPS
  17. 200.77 Gun DPS + 20 Missile DPS
  18. 216.22 Gun DPS + 20 Missile DPS
  19. 19.0 19.1 19.2 36.81 Gun DPS + 41.54 Missile DPS
  20. 20.0 20.1 20.2 78.43 Gun DPS + 102.13 Missile DPS
  21. 21.0 21.1 38.71 Gun DPS + 8.75 Missile DPS
  22. 22.0 22.1 71.43 Gun DPS + 17.5 Missile DPS
  23. 23.0 23.1 242.66 Gun DPS + 20 Missile DPS
  24. Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  25. 29.09 Gun DPS + 10 Missile DPS
  26. 42.74 Gun DPS + 10 Missile DPS
  27. 68.37 Gun DPS + 20 Missile DPS
  28. 111.11 Gun DPS + 30 Missile DPS
  29. 24 Gun DPS + 10 Missile DPS
  30. 40 Gun DPS + 10 Missile DPS
  31. 70 Gun DPS + 20 Missile DPS
  32. 120 Gun DPS + 30 Missile DPS
  33. 6.15 Gun DPS + 1.2 Missile DPS
  34. 11.43 Gun DPS + 2 Missile DPS
  35. 22.86 Gun DPS + 4 Missile DPS
  36. 64 Gun DPS + 6 Missile DPS
  37. 37.0 37.1 37.2 6.06 Gun DPS + 1.2 Missile DPS
  38. 11.11 Gun DPS + 2 Missile DPS
  39. 22.22 Gun DPS + 4 Missile DPS
  40. 61.54 Gun DPS + 6 Missile DPS
  41. 41.0 41.1 11.11 Gun DPS + 12 Missile DPS
  42. 42.0 42.1 22.22 Gun DPS + 24 Missile DPS
  43. 43.0 43.1 61.54 Gun DPS + 36 Missile DPS
  44. 5.71 Gun DPS + 3.2 Missile DPS
  45. 15 Gun DPS + 3.2 Missile DPS
  46. 25 Gun DPS + 6.4 Missile DPS
  47. 60 Gun DPS + 9.6 Missile DPS


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