Pyromancer/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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| Line 1,771: | Line 1,771: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage |
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage |
||
|Damage Type = Pierce<br/>Fire |
|Damage Type = Pierce<br/>Fire |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref> |
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref> |
||
| Line 1,832: | Line 1,832: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$NDPS$ = Normal Damage / Firerate |
|||
!Level |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Total Price |
|||
$DPS$ = $NDPS$ + $BDPS$ |
|||
!Normal Damage<ref name="DamageB"/> |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Burn Damage |
|||
$CE$ = Total Price / DPS |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
|||
!Defense Drop |
|||
$FNC-DETECTION$ = ; 0; |
|||
!Burn Time |
|||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
|||
!Tick |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Hitbox |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS"/> |
|||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|650}} |
|||
|0 |
|||
|1 |
|||
|0.258 |
|||
|10.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|0.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|650}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|1,000}} |
|||
|0 |
|||
|1 |
|||
|0.258 |
|||
|13.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|1,000}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,500}} |
|||
|1 |
|||
|1 |
|||
|0.258 |
|||
|13.5 |
|||
|5% |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|4.88<ref name="dps2"/> |
|||
|{{Money|307.37}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,700}} |
|||
|1 |
|||
|2 |
|||
|0.258 |
|||
|13.5 |
|||
|5% |
|||
|5 |
|||
|1 |
|||
|1.5 |
|||
|10 |
|||
|5.88<ref name="dps3"/> |
|||
|{{Money|459.18}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,500}} |
|||
|2 |
|||
|3 |
|||
|0.258 |
|||
|13.5 |
|||
|5% |
|||
|3 |
|||
|0.5 |
|||
|1.75 |
|||
|18 |
|||
|13.75<ref name="dps4"/> |
|||
|{{Money|472.72}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,000}} |
|||
|2 |
|||
|8 |
|||
|0.258 |
|||
|16.5 |
|||
|10% |
|||
|4 |
|||
|0.5 |
|||
|2.5 |
|||
|64 |
|||
|23.75<ref name="dps5"/> |
|||
|{{Money|589.47}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,012: | Line 1,945: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$NDPS$ = Normal Damage / Firerate |
|||
!Level |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Total Price |
|||
$DPS$ = $NDPS$ + $BDPS$ |
|||
!Normal Damage<ref name="DamageB"/> |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Burn Damage |
|||
$CE$ = Total Price / DPS |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
|||
!Defense Drop |
|||
$FNC-DETECTION$ = ; 0; |
|||
!Burn Time |
|||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
|||
!Tick |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Hitbox |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS"/> |
|||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|650}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|10.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|0.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|650}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|1,000}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|1,000}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,500}} |
|||
|1 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|5% |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|4.57<ref name="dps6"/> |
|||
|{{Money|328.22}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,700}} |
|||
|1 |
|||
|2 |
|||
|0.28 |
|||
|13.5 |
|||
|5% |
|||
|5 |
|||
|1 |
|||
|1.5 |
|||
|10 |
|||
|5.57<ref name="dps7"/> |
|||
|{{Money|484.73}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,500}} |
|||
|2 |
|||
|3 |
|||
|0.28 |
|||
|13.5 |
|||
|5% |
|||
|3 |
|||
|0.5 |
|||
|1.75 |
|||
|18 |
|||
|13.14<ref name="dps8"/> |
|||
|{{Money|494.67}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,000}} |
|||
|2 |
|||
|8 |
|||
|0.28 |
|||
|16.5 |
|||
|10% |
|||
|4 |
|||
|0.5 |
|||
|2.5 |
|||
|64 |
|||
|23.14<ref name="dps9"/> |
|||
|{{Money|605.01}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,192: | Line 2,058: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$NDPS$ = Normal Damage / Firerate |
|||
!Level |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Total Price |
|||
$DPS$ = $NDPS$ + $BDPS$ |
|||
!Normal Damage<ref name="DamageB"/> |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Burn Damage |
|||
$CE$ = Total Price / DPS |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
|||
!Defense Drop |
|||
$FNC-DETECTION$ = ; 0; |
|||
!Burn Time |
|||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
|||
!Tick |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Hitbox |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS"/> |
|||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|800}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|10.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|0.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|800}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|1,150}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|1,150}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|2,000}} |
|||
|1 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|4.57<ref name="dps6"/> |
|||
|{{Money|437.63}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|3,500}} |
|||
|1 |
|||
|2 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|5 |
|||
|1 |
|||
|1.5 |
|||
|10 |
|||
|5.57<ref name="dps7"/> |
|||
|{{Money|628.36}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|7,700}} |
|||
|2 |
|||
|3 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|3 |
|||
|0.5 |
|||
|1.75 |
|||
|18 |
|||
|13.14<ref name="dps8"/> |
|||
|{{Money|585.99}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|16,700}} |
|||
|2 |
|||
|8 |
|||
|0.28 |
|||
|16.5 |
|||
|2 |
|||
|4 |
|||
|0.5 |
|||
|2.5 |
|||
|64 |
|||
|23.14<ref name="dps9"/> |
|||
|{{Money|721.69}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,366: | Line 2,165: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$NDPS$ = Normal Damage / Firerate |
|||
!Level |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Total Price |
|||
$DPS$ = $NDPS$ + $BDPS$ |
|||
!Normal Damage<ref name="DamageB"/> |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Burn Damage |
|||
$CE$ = Total Price / DPS |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
|||
!Defense Drop |
|||
$FNC-DETECTION$ = ; 0; |
|||
!Burn Time |
|||
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
|||
!Tick |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Hitbox |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS"/> |
|||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|800}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|10.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|0.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|800}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|1,150}} |
|||
|0 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|N/A |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|1<ref name="dps1"/> |
|||
|{{Money|1,150}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|2,000}} |
|||
|1 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|3 |
|||
|1 |
|||
|1.5 |
|||
|3 |
|||
|4.57<ref name="dps6"/> |
|||
|{{Money|437.63}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|3,500}} |
|||
|1 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|5 |
|||
|1 |
|||
|1.5 |
|||
|5 |
|||
|4.57<ref name="dps2"/> |
|||
|{{Money|765.86}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|7,700}} |
|||
|2 |
|||
|1 |
|||
|0.28 |
|||
|13.5 |
|||
|1 |
|||
|3 |
|||
|0.5 |
|||
|1.75 |
|||
|6 |
|||
|8.14<ref name="dps10"/> |
|||
|{{Money|945.94}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|16,700}} |
|||
|2 |
|||
|1 |
|||
|0.28 |
|||
|16.5 |
|||
|2 |
|||
|4 |
|||
|0.5 |
|||
|2.5 |
|||
|8 |
|||
|8.14<ref name="dps10"/> |
|||
|{{Money|2,051.59}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,537: | Line 2,269: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$NDPS$ = Normal Damage / Firerate |
|||
!Level |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Total Price |
|||
$DPS$ = $NDPS$ + $BDPS$ |
|||
!Normal Damage<ref name="DamageB"/> |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Burn Damage |
|||
$CE$ = Total Price / DPS |
|||
!Firerate |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
|||
!Burn Time |
|||
$FNC-DETECTION$ = ; ; |
|||
!Slowness |
|||
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
!Total Elapsed Damage<ref name="EP2"/> |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!DPS<ref name="DPS2"/> |
|||
$FNC-ROFBUG2019$ = Firerate |
|||
!Cost Efficiency |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|850}} |
|||
|1 |
|||
|1 |
|||
|0.3 |
|||
|13.5 |
|||
|3 |
|||
|0% |
|||
|3 |
|||
|4.33<ref name="dps11"/> |
|||
|{{Money|196.30}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|1,050}} |
|||
|1 |
|||
|1 |
|||
|0.3 |
|||
|16.5 |
|||
|3 |
|||
|0% |
|||
|3 |
|||
|4.33<ref name="dps11"/> |
|||
|{{Money|242.49}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,550}} |
|||
|1 |
|||
|1 |
|||
|0.3 |
|||
|18 |
|||
|3 |
|||
|10% |
|||
|3 |
|||
|4.33<ref name="dps11"/> |
|||
|{{Money|357.96}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|3,050}} |
|||
|2 |
|||
|2 |
|||
|0.3 |
|||
|18 |
|||
|4 |
|||
|10% |
|||
|8 |
|||
|8.57<ref name="dps12"/> |
|||
|{{Money|355.89}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,250}} |
|||
|3 |
|||
|3 |
|||
|0.3 |
|||
|21 |
|||
|6 |
|||
|20% |
|||
|18 |
|||
|13<ref name="dps13"/> |
|||
|{{Money|480.76}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,251}} |
|||
|6 |
|||
|10 |
|||
|0.3 |
|||
|24 |
|||
|10 |
|||
|30% |
|||
|100 |
|||
|24<ref>20 Normal DPS + 10 Burn DPS</ref> |
|||
|{{Money|593.79}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,702: | Line 2,381: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Level |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Total Price |
|||
$CE$ = Total Price / DPS |
|||
!Normal Damage |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Burn Damage |
|||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
|||
!Firerate |
|||
$FNC-DETECTION$ = ; ; |
|||
!Range<ref name="RangeB"/> |
|||
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
!Burn Time |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Slowness |
|||
$FNC-ROFBUG2019$ = Firerate |
|||
!Total Elapsed Damage<ref name="EP2"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS3"/> |
|||
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|750}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|13.5 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|750}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|950}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|16.5 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|950}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,450}} |
|||
|2 |
|||
|1 |
|||
|0.4 |
|||
|18 |
|||
|3 |
|||
|25% |
|||
|3 |
|||
|1 |
|||
|{{Money|1,450}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,950}} |
|||
|2 |
|||
|2 |
|||
|0.3 |
|||
|18 |
|||
|5 |
|||
|25% |
|||
|10 |
|||
|2 |
|||
|{{Money|1,475}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,150}} |
|||
|3 |
|||
|3 |
|||
|0.15 |
|||
|21 |
|||
|6 |
|||
|35% |
|||
|18 |
|||
|3 |
|||
|{{Money|2,050}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,151}} |
|||
|5 |
|||
|10 |
|||
|0.15 |
|||
|24 |
|||
|8 |
|||
|45% |
|||
|80 |
|||
|10 |
|||
|{{Money|1,415.1}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 2,867: | Line 2,491: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Level |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Total Price |
|||
$CE$ = Total Price / DPS |
|||
!Normal Damage |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Burn Damage |
|||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
|||
!Firerate |
|||
$FNC-DETECTION$ = ; ; |
|||
!Range<ref name="RangeB2"/> |
|||
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
!Burn Time |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Slowness |
|||
$FNC-ROFBUG2019$ = Firerate |
|||
!Total Elapsed Damage<ref name="EP2"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS3"/> |
|||
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|750}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|11.25 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|750}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|950}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|13.75 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|950}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,450}} |
|||
|2 |
|||
|1 |
|||
|0.4 |
|||
|15 |
|||
|3 |
|||
|25% |
|||
|3 |
|||
|1 |
|||
|{{Money|1,450}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,950}} |
|||
|2 |
|||
|2 |
|||
|0.3 |
|||
|15 |
|||
|5 |
|||
|25% |
|||
|10 |
|||
|2 |
|||
|{{Money|1,475}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,150}} |
|||
|3 |
|||
|3 |
|||
|0.15 |
|||
|17.5 |
|||
|6 |
|||
|35% |
|||
|18 |
|||
|3 |
|||
|{{Money|2,050}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,151}} |
|||
|5 |
|||
|10 |
|||
|0.15 |
|||
|20 |
|||
|8 |
|||
|45% |
|||
|80 |
|||
|10 |
|||
|{{Money|1,415.1}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 3,032: | Line 2,601: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$BDPS$ = Burn Damage / Tick |
|||
!Level |
|||
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}} |
|||
!Total Price |
|||
$CE$ = Total Price / DPS |
|||
!Normal Damage |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Burn Damage |
|||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
|||
!Firerate |
|||
$FNC-DETECTION$ = ; ; |
|||
!Range |
|||
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
!Burn Time |
|||
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
|||
!Slowness |
|||
$FNC-ROFBUG2019$ = Firerate |
|||
!Total Elapsed Damage<ref name="EP2"/> |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
|||
!DPS<ref name="DPS3"/> |
|||
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref> |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|750}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|9 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|750}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|950}} |
|||
|1 |
|||
|1 |
|||
|0.55 |
|||
|11 |
|||
|3 |
|||
|15% |
|||
|3 |
|||
|1 |
|||
|{{Money|950}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,450}} |
|||
|2 |
|||
|1 |
|||
|0.4 |
|||
|12 |
|||
|3 |
|||
|25% |
|||
|3 |
|||
|1 |
|||
|{{Money|1,450}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,950}} |
|||
|2 |
|||
|2 |
|||
|0.3 |
|||
|12 |
|||
|5 |
|||
|25% |
|||
|10 |
|||
|2 |
|||
|{{Money|1,475}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,150}} |
|||
|3 |
|||
|3 |
|||
|0.15 |
|||
|14 |
|||
|6 |
|||
|35% |
|||
|18 |
|||
|3 |
|||
|{{Money|2,050}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,151}} |
|||
|5 |
|||
|10 |
|||
|0.15 |
|||
|16 |
|||
|8 |
|||
|45% |
|||
|80 |
|||
|10 |
|||
|{{Money|1,415.1}} |
|||
|} |
|} |
||
</div> |
|||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Revision as of 13:34, 17 May 2026
[[Pyromancer/History|
Template:IconARTICLE
]][[Pyromancer/History/Gallery|Template:IconGALLERY
]][[Pyromancer/History/History|Template:IconHISTORY
]]This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |