Pyromancer/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
No edit summary
Line 1,771: Line 1,771:
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage = [[File:Damage Icon.png|20px|Damage]]0 Damage<ref name="DamageB">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref><br/>[[File:BurnIcon.png|20px|Burn Damage]]1 Burn Damage
|Damage Type = Pierce<br/>Fire
|Damage Type = Pierce<br/>Fire
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.258
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.275
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]10.5<ref name="RangeB">Range is increased by 50%[[File:Range Buff.png|20px|Range]]</ref>
Line 1,832: Line 1,832:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Price / DPS
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="RangeB"/>
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
!Defense Drop
$FNC-DETECTION$ = ; 0;
!Burn Time
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
!Tick
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Hitbox
$FNC-ROFBUG$ = Firerate
!Total Elapsed Damage<ref name="TED"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.258
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|650}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.258
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.258
|13.5
|5%
|3
|1
|1.5
|3
|4.88<ref name="dps2"/>
|{{Money|307.37}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.258
|13.5
|5%
|5
|1
|1.5
|10
|5.88<ref name="dps3"/>
|{{Money|459.18}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.258
|13.5
|5%
|3
|0.5
|1.75
|18
|13.75<ref name="dps4"/>
|{{Money|472.72}}
|-
|-
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.258
|16.5
|10%
|4
|0.5
|2.5
|64
|23.75<ref name="dps5"/>
|{{Money|589.47}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,012: Line 1,945:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Price / DPS
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="RangeB"/>
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500
!Defense Drop
$FNC-DETECTION$ = ; 0;
!Burn Time
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
!Tick
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Hitbox
$FNC-ROFBUG2020$ = Firerate
!Total Elapsed Damage<ref name="TED"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|650}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,000}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 5% || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,500}}
|1
|1
|0.28
|13.5
|5%
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|328.22}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 5% || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|2,700}}
|1
|2
|0.28
|13.5
|5%
|5
|1
|1.5
|10
|5.57<ref name="dps7"/>
|{{Money|484.73}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 5% || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,500}}
|2
|3
|0.28
|13.5
|5%
|3
|0.5
|1.75
|18
|13.14<ref name="dps8"/>
|{{Money|494.67}}
|-
|-
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 10% || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,000}}
|2
|8
|0.28
|16.5
|10%
|4
|0.5
|2.5
|64
|23.14<ref name="dps9"/>
|{{Money|605.01}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,192: Line 2,058:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Price / DPS
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="RangeB"/>
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
!Defense Drop
$FNC-DETECTION$ = ; 0;
!Burn Time
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
!Tick
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Hitbox
$FNC-ROFBUG2020$ = Firerate
!Total Elapsed Damage<ref name="TED"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|13.5
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 2 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|2
|0.28
|13.5
|1
|5
|1
|1.5
|10
|5.57<ref name="dps7"/>
|{{Money|628.36}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 3 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|3
|0.28
|13.5
|1
|3
|0.5
|1.75
|18
|13.14<ref name="dps8"/>
|{{Money|585.99}}
|-
|-
| 5 || {{Money|$TP$}} || 2 || 8 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|8
|0.28
|16.5
|2
|4
|0.5
|2.5
|64
|23.14<ref name="dps9"/>
|{{Money|721.69}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,366: Line 2,165:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Price / DPS
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="RangeB"/>
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000
!Defense Drop
$FNC-DETECTION$ = ; 0;
!Burn Time
$FNC-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac
!Tick
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Hitbox
$FNC-ROFBUG2020$ = Firerate
!Total Elapsed Damage<ref name="TED"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS"/>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Drop !! Burn Time !! Tick !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 0 || 1 || 0.25 || 10.5 || N/A || 3 || 1 || 0.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|0
|1
|0.28
|10.5
|N/A
|3
|1
|0.5
|3
|1<ref name="dps1"/>
|{{Money|800}}
|-
|-
| 1 || {{Money|$TP$}} || 0 || 1 || 0.25 || 13.5 || N/A || 3 || 1 || 1.5 || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|1,150}}
|0
|1
|0.28
|13.5
|N/A
|3
|1
|1.5
|3
|1<ref name="dps1"/>
|{{Money|1,150}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 3 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|2,000}}
|1
|1
|0.28
|13.5
|1
|3
|1
|1.5
|3
|4.57<ref name="dps6"/>
|{{Money|437.63}}
|-
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 1 || 5 || 1 || 1.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,500}}
|1
|1
|0.28
|13.5
|1
|5
|1
|1.5
|5
|4.57<ref name="dps2"/>
|{{Money|765.86}}
|-
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 0.25 || 13.5 || 1 || 3 || 0.5 || 1.75 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|7,700}}
|2
|1
|0.28
|13.5
|1
|3
|0.5
|1.75
|6
|8.14<ref name="dps10"/>
|{{Money|945.94}}
|-
|-
| 5 || {{Money|$TP$}} || 2 || 1 || 0.25 || 16.5 || 2 || 4 || 0.5 || 2.5 || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|16,700}}
|2
|1
|0.28
|16.5
|2
|4
|0.5
|2.5
|8
|8.14<ref name="dps10"/>
|{{Money|2,051.59}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,537: Line 2,269:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$NDPS$ = Normal Damage / Firerate
!Level
$BDPS$ = Burn Damage / Tick
!Total Price
$DPS$ = $NDPS$ + $BDPS$
!Normal Damage<ref name="DamageB"/>
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Burn Damage
$CE$ = Total Price / DPS
!Firerate
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="RangeB"/>
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001
!Burn Time
$FNC-DETECTION$ = ; ;
!Slowness
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Total Elapsed Damage<ref name="EP2"/>
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!DPS<ref name="DPS2"/>
$FNC-ROFBUG2019$ = Firerate
!Cost Efficiency
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref name="DPS">DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 0.25 || 13.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|850}}
|1
|1
|0.3
|13.5
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|196.30}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1 || 0.25 || 16.5 || 3 || 1 || 0% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,050}}
|1
|1
|0.3
|16.5
|3
|0%
|3
|4.33<ref name="dps11"/>
|{{Money|242.49}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1 || 0.25 || 18 || 3 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,550}}
|1
|1
|0.3
|18
|3
|10%
|3
|4.33<ref name="dps11"/>
|{{Money|357.96}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 18 || 4 || 1 || 10% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,050}}
|2
|2
|0.3
|18
|4
|10%
|8
|8.57<ref name="dps12"/>
|{{Money|355.89}}
|-
|-
| 4 || {{Money|$TP$}} || 3 || 3 || 0.25 || 21 || 6 || 1 || 20% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,250}}
|3
|3
|0.3
|21
|6
|20%
|18
|13<ref name="dps13"/>
|{{Money|480.76}}
|-
|-
| 5 || {{Money|$TP$}} || 6 || 10 || 0.25 || 24 || 10 || 1 || 30% || $TED$ || $DPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,251}}
|6
|10
|0.3
|24
|10
|30%
|100
|24<ref>20 Normal DPS + 10 Burn DPS</ref>
|{{Money|593.79}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,702: Line 2,381:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$BDPS$ = Burn Damage / Tick
!Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Total Price
$CE$ = Total Price / DPS
!Normal Damage
$TP$ = $FNC-TOTALPRICE$
!Burn Damage
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
!Firerate
$FNC-DETECTION$ = ; ;
!Range<ref name="RangeB"/>
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Burn Time
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Slowness
$FNC-ROFBUG2019$ = Firerate
!Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 13.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|13.5
|3
|15%
|3
|1
|{{Money|750}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 16.5 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|16.5
|3
|15%
|3
|1
|{{Money|950}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 18 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|18
|3
|25%
|3
|1
|{{Money|1,450}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 18 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|18
|5
|25%
|10
|2
|{{Money|1,475}}
|-
|-
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 21 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|21
|6
|35%
|18
|3
|{{Money|2,050}}
|-
|-
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 24 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|24
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,867: Line 2,491:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$BDPS$ = Burn Damage / Tick
!Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Total Price
$CE$ = Total Price / DPS
!Normal Damage
$TP$ = $FNC-TOTALPRICE$
!Burn Damage
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
!Firerate
$FNC-DETECTION$ = ; ;
!Range<ref name="RangeB2"/>
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Burn Time
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Slowness
$FNC-ROFBUG2019$ = Firerate
!Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11.25 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|11.25
|3
|15%
|3
|1
|{{Money|750}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 13.75 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|13.75
|3
|15%
|3
|1
|{{Money|950}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 15 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|15
|3
|25%
|3
|1
|{{Money|1,450}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 15 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|15
|5
|25%
|10
|2
|{{Money|1,475}}
|-
|-
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 17.5 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|17.5
|6
|35%
|18
|3
|{{Money|2,050}}
|-
|-
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 20 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|20
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 3,032: Line 2,601:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$BDPS$ = Burn Damage / Tick
!Level
$TED$ = {{#expr:Burn Damage * (Burn Time / Tick) round 0}}
!Total Price
$CE$ = Total Price / DPS
!Normal Damage
$TP$ = $FNC-TOTALPRICE$
!Burn Damage
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001
!Firerate
$FNC-DETECTION$ = ; ;
!Range
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
!Burn Time
$FNC-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
!Slowness
$FNC-ROFBUG2019$ = Firerate
!Total Elapsed Damage<ref name="EP2"/>
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref name="DPS3"/>
$DREF$ = <ref name="DPS2">DPS assumes the flames only hit one enemy.<br/>DPS only includes Burn DPS, as the '''Pyromancer''' will not attack any enemies that are currently on fire.</ref>
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Burn Time !! Tick !! Slowness !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 0.5 || 9 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|1
|1
|0.55
|9
|3
|15%
|3
|1
|{{Money|750}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1 || 0.5 || 11 || 3 || 1 || 15% || $TED$ || $BDPS$ || {{Money|$CE$}}
|1
|{{Money|950}}
|1
|1
|0.55
|11
|3
|15%
|3
|1
|{{Money|950}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 1 || 0.35 || 12 || 3 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|2
|{{Money|1,450}}
|2
|1
|0.4
|12
|3
|25%
|3
|1
|{{Money|1,450}}
|-
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 0.25 || 12 || 5 || 1 || 25% || $TED$ || $BDPS$ || {{Money|$CE$}}
|3
|{{Money|2,950}}
|2
|2
|0.3
|12
|5
|25%
|10
|2
|{{Money|1,475}}
|-
|-
| 4 || {{Money|$TP$}} || 3 || 3 || 0.1 || 14 || 6 || 1 || 35% || $TED$ || $BDPS$ || {{Money|$CE$}}
|4
|{{Money|6,150}}
|3
|3
|0.15
|14
|6
|35%
|18
|3
|{{Money|2,050}}
|-
|-
| 5 || {{Money|$TP$}} || 5 || 10 || 0.1 || 16 || 8 || 1 || 45% || $TED$ || $BDPS$ || {{Money|$CE$}}
|5
|{{Money|14,151}}
|5
|10
|0.15
|16
|8
|45%
|80
|10
|{{Money|1,415.1}}
|}
|}
}}</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 13:34, 17 May 2026

[[Pyromancer/History|]][[Pyromancer/History/Gallery|]][[Pyromancer/History/History|]]

This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Notes



File:TowerNewHeader.png
Towers
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Tower Gallery Pages
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Unit Gallery Pages
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Golden Crook Boss
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Mercenary Base
Kingpin
Elf Camp
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History Pages
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Evolved
Golden Perks
Exclusive
Unavailable