Rocketeer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Rocketeer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.775 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,750}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +85 Damage [[File:SplashDamage.png|20px|Damage]]

+3.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,333}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|20,000}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

-70 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+60 Angle

-0.65 Accuracy
}}


Sell Price changes to {{Money|10,000}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1750; 6500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]

-60 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+60 Angle

-0.65 Accuracy
}}


Sell Price changes to {{Money|9,783}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 29 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>

==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]

+250 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|10,283}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|666}}
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 24: Line 697:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|767}}}}
Sell Price changes to {{Money|767}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


Line 38: Line 711:


Sell Price changes to {{Money|1,183}}}}
Sell Price changes to {{Money|1,183}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
+65 Damage [[File:SplashDamage.png|20px|Damage]]
+65 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


-2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
-2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]
Line 49: Line 722:


Sell Price changes to {{Money|3,017}}}}
Sell Price changes to {{Money|3,017}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+140 Damage [[File:SplashDamage.png|20px|Damage]]
+140 Damage [[File:SplashDamage.png|20px|Damage]]


3.508 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 2000; 300; 1250; 5500; 18000
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Deadzone Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |7.99
|-
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,300}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |9.98
|-
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,550}}
| style="padding: 5px;" |70
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |17.47
|-
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |135
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |38.48
|-
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|27,050}}
| style="padding: 5px;" |275
| style="padding: 5px;" |3.008
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |91.42
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 128: Line 773:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
Line 146: Line 793:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =


5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Line 159: Line 806:


Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+40 Damage [[File:SplashDamage.png|20px|Damage]]
+40 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 170: Line 817:


Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+135 Damage [[File:SplashDamage.png|20px|Damage]]
+135 Damage [[File:SplashDamage.png|20px|Damage]]


3.508 > 3.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 182: Line 829:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |20
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |3.99
|-
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,800}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |4.99
|-
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,600}}
| style="padding: 5px;" |50
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |12.48
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,100}}
| style="padding: 5px;" |90
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25.66
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|28,100}}
| style="padding: 5px;" |225
| style="padding: 5px;" |3.758
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |59.87
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 249: Line 868:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 267: Line 888:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]



Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+45 Damage [[File:SplashDamage.png|20px|Damage]]
+45 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}



Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


Line 301: Line 922:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 2500; 300; 800; 6500; 18000
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = 3; 0;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Deadzone Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Explosion Range
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |25
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |4.99
|-
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,800}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |6.24
|-
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,600}}
| style="padding: 5px;" |55
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |13.72
|-
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,100}}
| style="padding: 5px;" |100
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |3.5
| style="padding: 5px;" |28.51
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|28,100}}
| style="padding: 5px;" |225
| style="padding: 5px;" |3.508
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |64.14
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 368: Line 961:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
Line 385: Line 980:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008 > 5.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]


5.008 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 404: Line 999:


Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


Line 414: Line 1,009:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.008
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.33
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.008
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.6
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.6
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.508
| style="padding: 5px;" |20
| style="padding: 5px;" |5
| style="padding: 5px;" |4.44
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.508
| style="padding: 5px;" |28
| style="padding: 5px;" |6
| style="padding: 5px;" |8.87
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 475: Line 1,048:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 493: Line 1,067:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 512: Line 1,086:


Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


Line 522: Line 1,096:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 850; 350; 600; 2800; 7500
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.03
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.33
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.03
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.59
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.59
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.53
| style="padding: 5px;" |20
| style="padding: 5px;" |5
| style="padding: 5px;" |4.42
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.53
| style="padding: 5px;" |28
| style="padding: 5px;" |6
| style="padding: 5px;" |8.83
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 583: Line 1,135:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Image = [[File:NewRocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 601: Line 1,154:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 2 - Better Protection - {{Money|350}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Better Protection|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Anti-Tank Rockets - {{Money|1,200}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Anti-Tank Rockets|Cost = {{Money|1,200}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 619: Line 1,172:


Sell Price changes to {{Money|800}}}}
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade Title = Level 4 - Explosive Risks - {{Money|4,000}}|Image = [[File:Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Explosive Risks|Cost = {{Money|4,000}}|Image = [[File:Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|8,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|8,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 633: Line 1,186:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.03
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.83
|-
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.03
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |0.83
|-
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |10
| style="padding: 5px;" |6.03
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |1.66
|-
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,400}}
| style="padding: 5px;" |15
| style="padding: 5px;" |5.03
| style="padding: 5px;" |18
| style="padding: 5px;" |5
| style="padding: 5px;" |2.98
|-
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,400}}
| style="padding: 5px;" |30
| style="padding: 5px;" |5.03
| style="padding: 5px;" |18
| style="padding: 5px;" |10
| style="padding: 5px;" |5.96
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,900}}
| style="padding: 5px;" |60
| style="padding: 5px;" |5.03
| style="padding: 5px;" |22
| style="padding: 5px;" |6
| style="padding: 5px;" |11.93
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 702: Line 1,227:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 718: Line 1,244:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 724: Line 1,250:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 732: Line 1,258:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 742: Line 1,268:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 748: Line 1,274:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 758: Line 1,284:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.83
|-
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |7
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.16
|-
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |11
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.18
|-
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |34
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |8.4
|-
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |64
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |20.98
|-
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |119
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |39.02
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 824: Line 1,322:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 11 February 2020'''</div>
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 843: Line 1,342:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 849: Line 1,348:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 857: Line 1,356:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 867: Line 1,366:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 873: Line 1,372:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 883: Line 1,382:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99
|-
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.32
|-
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.38
|-
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |8.64
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
|}
| style="padding: 5px;" |{{Money|12,550}}
</div>
| style="padding: 5px;" |65
</nowiki>}}
| style="padding: 5px;" |3.05
</center>
| style="padding: 5px;" |19
</div>
| style="padding: 5px;" |17
</div>
| style="padding: 5px;" |21.31
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |39.34
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 949: Line 1,518:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 968: Line 1,538:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 974: Line 1,544:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 982: Line 1,552:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 992: Line 1,562:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 998: Line 1,568:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,008: Line 1,578:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |1.98<ref name="dps7"/>
|-
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |2.67<ref name="dps8"/>
|-
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |4.76<ref name="dps9"/>
|-
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |17.28<ref name="dps10"/>
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
|}
| style="padding: 5px;" |{{Money|12,550}}
</div>
| style="padding: 5px;" |65
</nowiki>}}
| style="padding: 5px;" |65
</center>
| style="padding: 5px;" |3.05
</div>
| style="padding: 5px;" |19
</div>
| style="padding: 5px;" |17
----
| style="padding: 5px;" |42.62<ref name="dps11"/>
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |120
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,084: Line 1,720:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 1,098: Line 1,736:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,104: Line 1,742:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,112: Line 1,750:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,122: Line 1,760:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,128: Line 1,766:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,138: Line 1,776:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |140
| style="padding: 5px;" |140
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,214: Line 1,820:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,228: Line 1,836:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,236: Line 1,844:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,246: Line 1,854:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,258: Line 1,866:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,266: Line 1,874:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,278: Line 1,886:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2"/>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3"/>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4"/>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,354: Line 1,930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,370: Line 1,948:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,378: Line 1,956:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,388: Line 1,966:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,400: Line 1,978:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,408: Line 1,986:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,420: Line 1,998:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2"/>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3"/>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4"/>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,496: Line 2,042:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,512: Line 2,060:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,520: Line 2,068:


Sell Price changes to {{Money|212}}}}
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,530: Line 2,078:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,542: Line 2,090:


Sell Price changes to {{Money|1,012}}}}
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,550: Line 2,098:


Sell Price changes to {{Money|2,562}}}}
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,562: Line 2,110:
Sell Price changes to {{Money|5,062}}}}
Sell Price changes to {{Money|5,062}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
|-
! scope="col" style="padding: 5px;" |Total Price
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Direct Damage
|-
! scope="col" style="padding: 5px;" |[[Splash Damage]]
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Firerate
|-
! scope="col" style="padding: 5px;" |Range
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Explosion Range
|-
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|5,062}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,550}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,050}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Rocketeer/History|]][[Rocketeer/History/Gallery|]][[Rocketeer/History/History|]]

This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[1]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.75
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.75 > 3 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3 > 2.75 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.75 > 4.5 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[2]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.775
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.775 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.775 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 5.025 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


29 January 2025 – Surf & Turf Update (9 July 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – 29 January 2025

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+250 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+65 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+140 Damage Damage

3.525 > 3.025 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+40 Damage Damage

4.025 > 3.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+135 Damage Damage

3.525 > 3.775 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


21 March 2023 – 31 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.025 > 5.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.025 > 4.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.03 > 5.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Better Protection
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Anti-Tank Rockets
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


13 January 2020 – 11 February 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 13 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit6

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 12 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


9 November 2019 – 24 December 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 9 November 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


22 July 2019 – 5 August 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019 – 22 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit8

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 22nd of April 2026, it had no role.
  2. Prior to the 22nd of April 2026, it had no role.


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