Rocketeer/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Sofiasean560
No edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(38 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Rocketeer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.775 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,750}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +85 Damage [[File:SplashDamage.png|20px|Damage]]

+3.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,333}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|20,000}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

-70 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+60 Angle

-0.65 Accuracy
}}


Sell Price changes to {{Money|10,000}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1750; 6500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|500}}
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 26: Line 519:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.508 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|583}}}}
Sell Price changes to {{Money|583}}}}
{{Upgrade|Upgrade Title = Level 2 - Heavier Payload- {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]
Line 38: Line 531:


Sell Price changes to {{Money|1,116}}}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 44: Line 537:


Sell Price changes to {{Money|3,616}}}}
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Upgrade Title = Level 4 - Missile Maelstrom - {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]


-60 Damage [[File:SplashDamage.png|20px|Damage]]
-60 Damage [[File:SplashDamage.png|20px|Damage]]
Line 54: Line 547:
+60 Angle
+60 Angle


-0.5 Accuracy
-0.65 Accuracy
}}
}}


Line 60: Line 553:
Sell Price changes to {{Money|9,783}}}}
Sell Price changes to {{Money|9,783}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 1500; 250; 1600; 7500; 18500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
! scope="col" style="padding: 5px;" |Deadzone Range
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Spread Angle
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Accuracy
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |30
| style="padding: 5px;" |3.508
| style="padding: 5px;" |22
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |8.55
| style="padding: 5px;" |{{Money|175.44}}
|-
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,750}}
| style="padding: 5px;" |30
| style="padding: 5px;" |3.008
| style="padding: 5px;" |22
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |9.97
| style="padding: 5px;" |{{Money|175.53}}
|-
|-
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,350}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.008
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |19.95
| style="padding: 5px;" |{{Money|167.92}}
|-
|-
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,850}}
| style="padding: 5px;" |150
| style="padding: 5px;" |3.008
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1
| style="padding: 5px;" |49.87
| style="padding: 5px;" |{{Money|217.57}}
|-
|-
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|29,350}}
| style="padding: 5px;" |90x4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |30
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |60
| style="padding: 5px;" |0.5
| style="padding: 5px;" |119.68
| style="padding: 5px;" |{{Money|245.24}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 144: Line 592:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|500}}
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 162: Line 613:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.508 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|583}}}}
Sell Price changes to {{Money|583}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]
Line 174: Line 625:


Sell Price changes to {{Money|1,116}}}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 180: Line 631:


Sell Price changes to {{Money|3,616}}}}
Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]


+250 Damage [[File:SplashDamage.png|20px|Damage]]
+250 Damage [[File:SplashDamage.png|20px|Damage]]
Line 187: Line 638:
Sell Price changes to {{Money|10,283}}}}
Sell Price changes to {{Money|10,283}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 1500; 250; 1600; 7500; 20000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Deadzone Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |30
| style="padding: 5px;" |3.508
| style="padding: 5px;" |22
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |8.55
| style="padding: 5px;" |{{Money|175.44}}
|-
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,750}}
| style="padding: 5px;" |30
| style="padding: 5px;" |3.008
| style="padding: 5px;" |22
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |9.97
| style="padding: 5px;" |{{Money|175.53}}
|-
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,350}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.008
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |19.95
| style="padding: 5px;" |{{Money|167.92}}
|-
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,850}}
| style="padding: 5px;" |150
| style="padding: 5px;" |3.008
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |49.87
| style="padding: 5px;" |{{Money|217.57}}
|-
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|30,850}}
| style="padding: 5px;" |400
| style="padding: 5px;" |3.008
| style="padding: 5px;" |28
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |132.98
| style="padding: 5px;" |{{Money|231.99}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 259: Line 677:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|666}}
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 277: Line 697:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|767}}}}
Sell Price changes to {{Money|767}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


Line 291: Line 711:


Sell Price changes to {{Money|1,183}}}}
Sell Price changes to {{Money|1,183}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
+65 Damage [[File:SplashDamage.png|20px|Damage]]
+65 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 302: Line 722:


Sell Price changes to {{Money|3,017}}}}
Sell Price changes to {{Money|3,017}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+140 Damage [[File:SplashDamage.png|20px|Damage]]
+140 Damage [[File:SplashDamage.png|20px|Damage]]


3.508 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 314: Line 734:
Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 2000; 300; 1250; 5500; 18000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Deadzone Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |7.99
| style="padding: 5px;" |{{Money|250.31}}
|-
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,300}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |9.98
| style="padding: 5px;" |{{Money|230.46}}
|-
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,550}}
| style="padding: 5px;" |70
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |17.47
| style="padding: 5px;" |{{Money|203.21}}
|-
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |135
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |38.48
| style="padding: 5px;" |{{Money|235.19}}
|-
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|27,050}}
| style="padding: 5px;" |275
| style="padding: 5px;" |3.008
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |91.42
| style="padding: 5px;" |{{Money|295.89}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 386: Line 773:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
Line 404: Line 793:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =


5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Line 417: Line 806:


Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+40 Damage [[File:SplashDamage.png|20px|Damage]]
+40 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 428: Line 817:


Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+135 Damage [[File:SplashDamage.png|20px|Damage]]
+135 Damage [[File:SplashDamage.png|20px|Damage]]


3.508 > 3.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 440: Line 829:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 2500; 300; 800; 6500; 18000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Deadzone Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |20
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |3.99
| style="padding: 5px;" |{{Money|626.57}}
|-
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,800}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |4.99
| style="padding: 5px;" |{{Money|561.12}}
|-
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,600}}
| style="padding: 5px;" |50
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |12.48
| style="padding: 5px;" |{{Money|288.46}}
|-
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,100}}
| style="padding: 5px;" |90
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |25.66
| style="padding: 5px;" |{{Money|393.61}}
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|28,100}}
| style="padding: 5px;" |225
| style="padding: 5px;" |3.758
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |59.87
| style="padding: 5px;" |{{Money|469.35}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 512: Line 868:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 530: Line 888:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]



Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+45 Damage [[File:SplashDamage.png|20px|Damage]]
+45 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}



Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


Line 564: Line 922:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 2500; 300; 800; 6500; 18000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 3; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Deadzone Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |25
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |4.99
| style="padding: 5px;" |{{Money|501}}
|-
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,800}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.008
| style="padding: 5px;" |22
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |6.24
| style="padding: 5px;" |{{Money|448.72}}
|-
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,600}}
| style="padding: 5px;" |55
| style="padding: 5px;" |4.008
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |2.5
| style="padding: 5px;" |13.72
| style="padding: 5px;" |{{Money|262.39}}
|-
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,100}}
| style="padding: 5px;" |100
| style="padding: 5px;" |3.508
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |3.5
| style="padding: 5px;" |28.51
| style="padding: 5px;" |{{Money|354.26}}
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|28,100}}
| style="padding: 5px;" |225
| style="padding: 5px;" |3.508
| style="padding: 5px;" |28
| style="padding: 5px;" |12
| style="padding: 5px;" |4
| style="padding: 5px;" |64.14
| style="padding: 5px;" |{{Money|438.1}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 636: Line 961:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
Line 653: Line 980:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008 > 5.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]


5.008 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 672: Line 999:


Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


Line 682: Line 1,009:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 850; 350; 600; 2800; 7500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.008
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.33
| style="padding: 5px;" |{{Money|639.1}}
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.008
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.6
| style="padding: 5px;" |{{Money|750}}
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.6
| style="padding: 5px;" |{{Money|1,125}}
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.508
| style="padding: 5px;" |20
| style="padding: 5px;" |5
| style="padding: 5px;" |4.44
| style="padding: 5px;" |{{Money|1,036.04}}
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.508
| style="padding: 5px;" |28
| style="padding: 5px;" |6
| style="padding: 5px;" |8.87
| style="padding: 5px;" |{{Money|1,364.14}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 748: Line 1,048:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 766: Line 1,067:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 785: Line 1,086:


Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


Line 795: Line 1,096:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 850; 350; 600; 2800; 7500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.03
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.33
| style="padding: 5px;" |{{Money|639.1}}
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.03
| style="padding: 5px;" |16
| style="padding: 5px;" |4
| style="padding: 5px;" |1.59
| style="padding: 5px;" |{{Money|754.72}}
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.59
| style="padding: 5px;" |{{Money|1,132.08}}
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.53
| style="padding: 5px;" |20
| style="padding: 5px;" |5
| style="padding: 5px;" |4.42
| style="padding: 5px;" |{{Money|1,040.72}}
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |4.53
| style="padding: 5px;" |28
| style="padding: 5px;" |6
| style="padding: 5px;" |8.83
| style="padding: 5px;" |{{Money|1,370.33}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 861: Line 1,135:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Image = [[File:NewRocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 879: Line 1,154:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 2 - Better Protection - {{Money|350}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Better Protection|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Anti-Tank Rockets - {{Money|1,200}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Anti-Tank Rockets|Cost = {{Money|1,200}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 897: Line 1,172:


Sell Price changes to {{Money|800}}}}
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade Title = Level 4 - Explosive Risks - {{Money|4,000}}|Image = [[File:Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Explosive Risks|Cost = {{Money|4,000}}|Image = [[File:Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|8,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|8,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 911: Line 1,186:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 650; 200; 350; 1200; 4000; 8500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.03
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |0.83
| style="padding: 5px;" |{{Money|783.13}}
|-
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.03
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |0.83
| style="padding: 5px;" |{{Money|1,024.09}}
|-
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |10
| style="padding: 5px;" |6.03
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |1.66
| style="padding: 5px;" |{{Money|722.89}}
|-
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,400}}
| style="padding: 5px;" |15
| style="padding: 5px;" |5.03
| style="padding: 5px;" |18
| style="padding: 5px;" |5
| style="padding: 5px;" |2.98
| style="padding: 5px;" |{{Money|805.37}}
|-
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,400}}
| style="padding: 5px;" |30
| style="padding: 5px;" |5.03
| style="padding: 5px;" |18
| style="padding: 5px;" |10
| style="padding: 5px;" |5.96
| style="padding: 5px;" |{{Money|1,073.83}}
|-
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,900}}
| style="padding: 5px;" |60
| style="padding: 5px;" |5.03
| style="padding: 5px;" |22
| style="padding: 5px;" |6
| style="padding: 5px;" |11.93
| style="padding: 5px;" |{{Money|1,248.9}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 986: Line 1,227:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,002: Line 1,244:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,008: Line 1,250:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,016: Line 1,258:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,026: Line 1,268:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,032: Line 1,274:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,042: Line 1,284:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.83
| style="padding: 5px;" |{{Money|783.13}}
|-
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |7
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.16
| style="padding: 5px;" |{{Money|991.38}}
|-
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |11
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.18
| style="padding: 5px;" |{{Money|1,077.98}}
|-
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |34
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |8.4
| style="padding: 5px;" |{{Money|636.9}}
|-
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |64
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |20.98
| style="padding: 5px;" |{{Money|598.19}}
|-
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |119
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |39.02
| style="padding: 5px;" |{{Money|706.05}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,114: Line 1,322:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 11 February 2020'''</div>
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,133: Line 1,342:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,139: Line 1,348:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,147: Line 1,356:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,157: Line 1,366:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,163: Line 1,372:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,173: Line 1,382:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99
| style="padding: 5px;" |{{Money|656.57}}
|-
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.32
| style="padding: 5px;" |{{Money|871.21}}
|-
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.38
| style="padding: 5px;" |{{Money|987.39}}
|-
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |8.64
| style="padding: 5px;" |{{Money|619.22}}
|-
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |21.31
| style="padding: 5px;" |{{Money|588.93}}
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |39.34
| style="padding: 5px;" |{{Money|700.31}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,248: Line 1,619:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,264: Line 1,636:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,270: Line 1,642:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,278: Line 1,650:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,288: Line 1,660:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,294: Line 1,666:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,304: Line 1,676:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |1.98<ref name="dps7"/>
| style="padding: 5px;" |{{Money|328.28}}
|-
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |2.67<ref name="dps8"/>
| style="padding: 5px;" |{{Money|430.71}}
|-
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |4.76<ref name="dps9"/>
| style="padding: 5px;" |{{Money|493.7}}
|-
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |17.28<ref name="dps10"/>
| style="padding: 5px;" |{{Money|309.61}}
|-
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |42.62<ref name="dps11"/>
| style="padding: 5px;" |{{Money|294.46}}
|-
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |120
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
| style="padding: 5px;" |{{Money|350.15}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,386: Line 1,720:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,401: Line 1,736:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,407: Line 1,742:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,415: Line 1,750:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,425: Line 1,760:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,431: Line 1,766:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,441: Line 1,776:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
| style="padding: 5px;" |{{Money|328.28}}
|-
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |8
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
| style="padding: 5px;" |{{Money|435.61}}
|-
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |12
| style="padding: 5px;" |12
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
| style="padding: 5px;" |{{Money|493.7}}
|-
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |35
| style="padding: 5px;" |35
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
| style="padding: 5px;" |{{Money|309.61}}
|-
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
| style="padding: 5px;" |{{Money|294.46}}
|-
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |140
| style="padding: 5px;" |140
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
| style="padding: 5px;" |{{Money|300.11}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,523: Line 1,820:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,537: Line 1,836:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,545: Line 1,844:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,555: Line 1,854:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,567: Line 1,866:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,575: Line 1,874:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,587: Line 1,886:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1"/>
| style="padding: 5px;" |{{Money|656.57}}
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2"/>
| style="padding: 5px;" |{{Money|771.81}}
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3"/>
| style="padding: 5px;" |{{Money|791.25}}
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4"/>
| style="padding: 5px;" |{{Money|442.15}}
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5"/>
| style="padding: 5px;" |{{Money|407.2}}
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6"/>
| style="padding: 5px;" |{{Money|405.92}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,669: Line 1,930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,685: Line 1,948:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,693: Line 1,956:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,703: Line 1,966:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,715: Line 1,978:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,723: Line 1,986:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,735: Line 1,998:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 500; 1200; 3000; 7200; 15000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1"/>
| style="padding: 5px;" |{{Money|656.57}}
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2"/>
| style="padding: 5px;" |{{Money|771.81}}
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3"/>
| style="padding: 5px;" |{{Money|791.25}}
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|5,350}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4"/>
| style="padding: 5px;" |{{Money|442.15}}
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,550}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5"/>
| style="padding: 5px;" |{{Money|407.2}}
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|27,550}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6"/>
| style="padding: 5px;" |{{Money|405.92}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,817: Line 2,042:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,833: Line 2,060:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|5,062}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,841: Line 2,180:


Sell Price changes to {{Money|212}}}}
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,851: Line 2,190:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,863: Line 2,202:


Sell Price changes to {{Money|1,012}}}}
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,871: Line 2,210:


Sell Price changes to {{Money|2,562}}}}
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,883: Line 2,222:
Sell Price changes to {{Money|5,062}}}}
Sell Price changes to {{Money|5,062}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Direct Damage
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 650; 200; 600; 2600; 6200; 10000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS3"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |6.05
| style="padding: 5px;" |15
| style="padding: 5px;" |12
| style="padding: 5px;" |0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
| style="padding: 5px;" |{{Money|656.57}}
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|850}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |6.05
| style="padding: 5px;" |16
| style="padding: 5px;" |12
| style="padding: 5px;" |1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
| style="padding: 5px;" |{{Money|570.47}}
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,450}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |5.05
| style="padding: 5px;" |18
| style="padding: 5px;" |12
| style="padding: 5px;" |2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
| style="padding: 5px;" |{{Money|488.22}}
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |33
| style="padding: 5px;" |16
| style="padding: 5px;" |4.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
| style="padding: 5px;" |{{Money|334.71}}
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,250}}
| style="padding: 5px;" |63
| style="padding: 5px;" |31
| style="padding: 5px;" |3.05
| style="padding: 5px;" |19
| style="padding: 5px;" |17
| style="padding: 5px;" |30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
| style="padding: 5px;" |{{Money|332.58}}
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,250}}
| style="padding: 5px;" |138
| style="padding: 5px;" |69
| style="padding: 5px;" |3.05
| style="padding: 5px;" |23
| style="padding: 5px;" |20
| style="padding: 5px;" |67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
| style="padding: 5px;" |{{Money|298.36}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Rocketeer/History|]][[Rocketeer/History/Gallery|]][[Rocketeer/History/History|]]

This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[1]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.75
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.75 > 3 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3 > 2.75 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.75 > 4.5 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[2]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.775
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.775 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.775 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 5.025 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


29 January 2025 – Surf & Turf Update (9 July 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – 29 January 2025

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+250 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+65 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+140 Damage Damage

3.525 > 3.025 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+40 Damage Damage

4.025 > 3.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+135 Damage Damage

3.525 > 3.775 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


21 March 2023 – 31 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.025 > 5.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.025 > 4.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.03 > 5.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Better Protection
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Anti-Tank Rockets
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


13 January 2020 – 11 February 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 13 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit6

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 12 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


9 November 2019 – 24 December 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 9 November 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


22 July 2019 – 5 August 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019 – 22 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit8

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 22nd of April 2026, it had no role.
  2. Prior to the 22nd of April 2026, it had no role.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable