Rocketeer/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(4 intermediate revisions by 2 users not shown)
Line 5: Line 5:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 64: Line 64:
Sell Price changes to {{Money|9,633}}}}
Sell Price changes to {{Money|9,633}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2000; 600; 1800; 6000; 18500
$COST$ = 2000; 600; 1800; 6000; 18500
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 101: Line 102:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 160: Line 161:
Sell Price changes to {{Money|9,633}}}}
Sell Price changes to {{Money|9,633}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2000; 600; 1800; 6000; 18500
$COST$ = 2000; 600; 1800; 6000; 18500
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 198: Line 200:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 258: Line 260:
Sell Price changes to {{Money|9,166}}}}
Sell Price changes to {{Money|9,166}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2000; 400; 1600; 5000; 18500
$COST$ = 2000; 400; 1600; 5000; 18500
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 296: Line 299:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 356: Line 359:
Sell Price changes to {{Money|9,166}}}}
Sell Price changes to {{Money|9,166}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2000; 400; 1600; 5000; 18500
$COST$ = 2000; 400; 1600; 5000; 18500
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 394: Line 398:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 454: Line 458:
Sell Price changes to {{Money|10,000}}}}
Sell Price changes to {{Money|10,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1500; 250; 1750; 6500; 20000
$COST$ = 1500; 250; 1750; 6500; 20000
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 492: Line 497:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Image = [[File:RocketeerIcon2025.png|100px]]
Line 548: Line 553:
Sell Price changes to {{Money|9,783}}}}
Sell Price changes to {{Money|9,783}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1500; 250; 1600; 7500; 18500
$COST$ = 1500; 250; 1600; 7500; 18500
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FNC-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 587: Line 593:
<center>
<center>


==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 632: Line 638:
Sell Price changes to {{Money|10,283}}}}
Sell Price changes to {{Money|10,283}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1500; 250; 1600; 7500; 20000
$COST$ = 1500; 250; 1600; 7500; 20000
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 670: Line 677:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 727: Line 734:
Sell Price changes to {{Money|9,016}}}}
Sell Price changes to {{Money|9,016}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2000; 300; 1250; 5500; 18000
$COST$ = 2000; 300; 1250; 5500; 18000
$FNC-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 765: Line 773:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 821: Line 829:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FSE-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 859: Line 868:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 913: Line 922:
Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 2500; 300; 800; 6500; 18000
$COST$ = 2500; 300; 800; 6500; 18000
$FNC-DETECTION$ = 3; 0;
$FSE-DETECTION$ = 3; 0;
$FNC-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 951: Line 961:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
Line 999: Line 1,009:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 850; 350; 600; 2800; 7500
$COST$ = 850; 350; 600; 2800; 7500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,037: Line 1,048:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Image = [[File:DefaultRocketeerIcon.png|100px]]
Line 1,085: Line 1,096:
Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 850; 350; 600; 2800; 7500
$COST$ = 850; 350; 600; 2800; 7500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,123: Line 1,135:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Image = [[File:NewRocketeer0.png|100px]]
Line 1,174: Line 1,186:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 200; 350; 1200; 4000; 8500
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FNC-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,214: Line 1,227:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,271: Line 1,284:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,311: Line 1,325:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,368: Line 1,382:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,408: Line 1,423:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,465: Line 1,480:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,505: Line 1,521:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,562: Line 1,578:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,602: Line 1,619:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,659: Line 1,676:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 1,666: Line 1,683:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$SDMG$ = Direct Damage
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,702: Line 1,720:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
Line 1,758: Line 1,776:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 1,765: Line 1,783:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$SDMG$ = Direct Damage
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,801: Line 1,820:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Rocketer
|Title = Rocketer
Line 1,867: Line 1,886:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 1,874: Line 1,893:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,910: Line 1,930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Rocketer
|Title = Rocketer
Line 1,978: Line 1,998:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 1,985: Line 2,005:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 2,021: Line 2,042:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Rocketer
|Title = Rocketer
Line 2,089: Line 2,110:
Sell Price changes to {{Money|5,062}}}}
Sell Price changes to {{Money|5,062}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 2,096: Line 2,117:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 200; 600; 2600; 6200; 10000
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 2,132: Line 2,154:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Rocketer
|Title = Rocketer
Line 2,200: Line 2,222:
Sell Price changes to {{Money|5,062}}}}
Sell Price changes to {{Money|5,062}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
Line 2,207: Line 2,229:
$DPS$ = $DDPS$ + $SDPS$
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 650; 200; 600; 2600; 6200; 10000
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Rocketeer/History|]][[Rocketeer/History/Gallery|]][[Rocketeer/History/History|]]

This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[1]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.75
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.75 > 3 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3 > 2.75 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.75 > 4.5 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[2]

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.775
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.775 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

2.775 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

3.025 > 5.025 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


29 January 2025 – Surf & Turf Update (9 July 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Heavier Payload
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Missile Maelstrom
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – 29 January 2025

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+250 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+65 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+140 Damage Damage

3.525 > 3.025 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+40 Damage Damage

4.025 > 3.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+135 Damage Damage

3.525 > 3.775 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


21 March 2023 – 31 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Direct Hit
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+45 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.025 > 5.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.025 > 4.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6.03 > 5.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aiming Practice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Better Protection
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Anti-Tank Rockets
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Explosive Risks
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


13 January 2020 – 11 February 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 13 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit6

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 12 January 2020

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


9 November 2019 – 24 December 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 9 November 2019

Base Statistics

[edit]
Rocketeer/History
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Artillery Cannon
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


22 July 2019 – 5 August 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,650

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019 – 22 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2019

Base Statistics

[edit]
Rocketer
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit8

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 22nd of April 2026, it had no role.
  2. Prior to the 22nd of April 2026, it had no role.


File:TowerNewHeader.png
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Golden Perks
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