Swarmer/History: Difference between revisions

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==Stats Table==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:800px; text-align: center"
{| class="wikitable" style="width:950px; text-align: center"
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Total Price
Line 400: Line 399:
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |0
Line 410: Line 410:
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
|-
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |1
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|423.08}}
|-
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |2
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|653.85}}
|-
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |3
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|1,038.46}}
|-
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |4
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| style="padding: 5px;" |24
| style="padding: 5px;" |24
| style="padding: 5px;" |4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|637.5}}
|-
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |5
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| style="padding: 5px;" |128
| style="padding: 5px;" |128
| style="padding: 5px;" |16
| style="padding: 5px;" |16
| style="padding: 5px;" |{{Money|409.38}}
|}
|}
</div>
</div>
Line 541: Line 547:
==Stats Table==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:800px; text-align: center"
{| class="wikitable" style="width:950px; text-align: center"
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Total Price
Line 552: Line 557:
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |0
Line 562: Line 568:
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
|-
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |1
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|423.08}}
|-
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |2
Line 582: Line 590:
| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|653.85}}
|-
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |3
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|1,038.46}}
|-
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |4
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| style="padding: 5px;" |24
| style="padding: 5px;" |24
| style="padding: 5px;" |4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|637.5}}
|-
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |5
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| style="padding: 5px;" |128
| style="padding: 5px;" |128
| style="padding: 5px;" |16
| style="padding: 5px;" |16
| style="padding: 5px;" |{{Money|409.38}}
|}
|}
</div>
</div>
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==Stats Table==
==Stats Table==
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:800px; text-align: center"
{| class="wikitable" style="width:950px; text-align: center"
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Total Price
Line 702: Line 713:
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="TED"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |0
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| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
|-
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |1
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|423.08}}
|-
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |2
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|653.85}}
|-
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |3
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| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.3
| style="padding: 5px;" |1.3
| style="padding: 5px;" |{{Money|1,038.46}}
|-
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |4
Line 752: Line 768:
| style="padding: 5px;" |24
| style="padding: 5px;" |24
| style="padding: 5px;" |4
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|637.5}}
|-
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |5
Line 762: Line 779:
| style="padding: 5px;" |128
| style="padding: 5px;" |128
| style="padding: 5px;" |16
| style="padding: 5px;" |16
| style="padding: 5px;" |{{Money|409.38}}
|}
|}
</div>
</div>

Revision as of 08:23, 10 December 2024


This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

2 August 2024 – Present

Base Stats

Swarmer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
{{{Footprint}}}
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

2.008 > 1.508 Firerate Firerate

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2 2.008 12 1 4 8 2 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2 2.008 12 0.75 4 10 2.67 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2 1.508 16 0.75 4 10 2.67 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 2 1.008 18 0.75 4 10 2.67 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 4 1.008 18 0.5 6 48 8 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 6 0.508 20 0.25 8 192 24 CashScript error: No such module "Money".

Lunar Overture Update (28 October 2023) – 2 August 2024

Base Stats

Swarmer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
{{{Footprint}}}
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 1 2.008 12 1 3 3 1 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1 2.008 12 0.75 4 5 1.3 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 1 2.008 16 0.75 4 5 1.3 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 1 1.008 18 0.75 4 5 1.3 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 2 1.008 18 0.5 6 24 4 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 4 0.508 20 0.25 8 128 16 CashScript error: No such module "Money".

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Swarmer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
{{{Footprint}}}
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.008 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.008 > 0.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 1 2.008 12 1 3 3 1 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1 2.008 12 0.75 4 5 1.3 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 1 2.008 16 0.75 4 5 1.3 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 1 1.008 18 0.75 4 5 1.3 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 2 1.008 18 0.5 6 24 4 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 4 0.508 20 0.25 8 128 16 CashScript error: No such module "Money".

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Swarmer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
{{{Footprint}}}
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 1 2.03 12 1 3 3 1 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1 2.03 12 0.75 4 5 1.3 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 1 2.03 16 0.75 4 5 1.3 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 1 1.03 18 0.75 4 5 1.3 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 2 1.03 18 0.5 6 24 4 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 4 0.53 20 0.25 8 128 16 CashScript error: No such module "Money".

6 April 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Swarmer.png
Cost
CashScript error: No such module "Money".
Placement Footprint
{{{Footprint}}}
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Type
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Tick
Tick1
Placement Limit
N/A
Sting Time
Sting Time3

Upgrades

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Script error: No such module "StripNaked".
Script error: No such module "StripNaked". • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Stats Table

Level Total Price Bee Damage Firerate Range Tick Sting Time Total Elapsed Damage[1] DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 1 2.05 12 1 3 3 1 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1 2.05 12 0.75 4 5 1.3 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 1 2.05 16 0.75 4 5 1.3 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 1 1.05 18 0.75 4 5 1.3 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 2 1.05 18 0.5 6 24 4 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 4 0.55 20 0.25 8 128 16 CashScript error: No such module "Money".

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.
  2. 2.0 2.1 DPS assumes that only one enemy is currently being stung.
    DPS is calculated by Bee Damage ÷ Tick Length.
  3. 3.0 3.1 3.2 DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.
    DPS is calculated by Bee Damage ÷ Tick Length.


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