Turret/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (8 intermediate revisions by 3 users not shown) | |||
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">''' |
<div class="sectionheader">'''Story Mode Missions 5-8 Update (7 August 2026) – Present'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
|||
|Image = [[File:TurretIcon.png|100px]] |
|||
|Level Unlock = {{Level|50}} |
|||
|Category = Advanced |
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|Role = Offense |
|||
|Cost = {{Money|7,750}} |
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|Footprint = 2 |
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|Sell Price = {{Money|2,583}} |
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|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]20 |
|||
|Damage Type = Single |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 0+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]19 |
|||
|Lead = {{Lead|Lead Detection}}Level 1+ |
|||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3 |
|||
|Fly = N/A |
|||
|PVP Cost = {{Money|4,000}} |
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|PVP Footprint = 2 |
|||
|PVP Sell Price = {{Money|1,333}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10 |
|||
|PVP Damage Type = Single |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]16.5 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 |
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|PVP Fly = N/A |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|3,833}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|6,333}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|13,000}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+22 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|24,666}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
+11 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|46,333}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]] |
|||
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|1,666}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|2,583}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|5,583}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|12,250}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+17 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|26,416}}}} |
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}} |
|||
==Statistics== |
|||
{{Neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000 |
|||
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
|||
$FSE-DETECTION$ = 0; 1; |
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$FSE-PVP-DETECTION$ = 1; 2; |
|||
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
|||
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
|||
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
|||
$R$ = $FNC-RECURSION$ |
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</var> |
|||
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
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| Line 109: | Line 275: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 0; 1; |
||
$ |
$FSE-PVP-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 127: | Line 294: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 62 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 145: | Line 312: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 170: | Line 337: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
||
| Line 272: | Line 439: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 8750; 2750; 7500; 20000; 35000; 65000 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 0; 1; |
||
$ |
$FSE-PVP-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 291: | Line 459: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 309: | Line 477: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 334: | Line 502: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
||
| Line 440: | Line 608: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 8250; 3250; 7500; 20000; 35000; 75000 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 457: | Line 626: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 475: | Line 644: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 500: | Line 669: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
||
| Line 606: | Line 775: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 8250; 3250; 7500; 20000; 35000; 85000 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 623: | Line 793: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 87 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 641: | Line 811: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 666: | Line 836: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
||
| Line 768: | Line 938: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 785: | Line 956: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 75 || 0.15 || 27 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 803: | Line 974: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 828: | Line 999: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:TurretIcon.png|100px]] |
|Image = [[File:TurretIcon.png|100px]] |
||
| Line 930: | Line 1,101: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 947: | Line 1,119: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 75 || 0.15 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 965: | Line 1,137: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 990: | Line 1,162: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,092: | Line 1,264: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250 |
||
$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 1,109: | Line 1,282: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,127: | Line 1,300: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,152: | Line 1,325: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,215: | Line 1,388: | ||
Sell Price changes to {{Money|35,166}}}} |
Sell Price changes to {{Money|35,166}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,253: | Line 1,427: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,320: | Line 1,494: | ||
Sell Price changes to {{Money|19,416}}}} |
Sell Price changes to {{Money|19,416}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 7250; 12500; 32000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 8 || 0.55 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 0.7 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 20 || 0.35 || 22 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 28 || 0.3 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 35 || 0.175 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,358: | Line 1,533: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,418: | Line 1,593: | ||
Sell Price changes to {{Money|14,666}}}} |
Sell Price changes to {{Money|14,666}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,456: | Line 1,632: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,515: | Line 1,691: | ||
Sell Price changes to {{Money|14,666}}}} |
Sell Price changes to {{Money|14,666}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,550: | Line 1,727: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''13 January |
<div class="sectionheader">'''13 January 2020 – Overhaul Update (29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,612: | Line 1,789: | ||
Sell Price changes to {{Money|14,666}}}} |
Sell Price changes to {{Money|14,666}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,647: | Line 1,825: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''12 January |
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,709: | Line 1,887: | ||
Sell Price changes to {{Money|14,666}}}} |
Sell Price changes to {{Money|14,666}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,744: | Line 1,923: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''MEGA Update (13 October 2019) – 12 January |
<div class="sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultTurretIcon.png|100px]] |
|Image = [[File:DefaultTurretIcon.png|100px]] |
||
| Line 1,806: | Line 1,985: | ||
Sell Price changes to {{Money|14,666}}}} |
Sell Price changes to {{Money|14,666}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,844: | Line 2,024: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Turret1.png|100px]] |
|Image = [[File:Turret1.png|100px]] |
||
| Line 1,901: | Line 2,081: | ||
Sell Price changes to {{Money|12,250}}}} |
Sell Price changes to {{Money|12,250}}}} |
||
== |
==Statistics== |
||
{{Neow|<nowiki> |
{{Neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$ |
$COST$ = 4000; 500; 2000; 5000; 12500; 20000 |
||
$ |
$FSE-DETECTION$ = 1; 2; |
||
$ |
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun |
||
$ |
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 0.5 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 13 || 0.5 || 13 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.375 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 13 || 0.2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 25 || 0.2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:40, 18 August 2026
This is the history subpage for the Turret/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (2)
CashScript error: No such module "Money".
Ground
Damage10
Single
Firerate0.325
Hidden DetectionLevel 1+
Range15
Lead DetectionLevel 2+
Placement Limit3
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (2)
CashScript error: No such module "Money".
Ground
Damage8
Single
Firerate0.575
Hidden DetectionLevel 1+
Range16
Lead DetectionLevel 2+
Placement Limit5
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Range Range
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
0.575 > 0.725 Firerate Firerate
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Large
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.525
Hidden DetectionLevel 3+
Range16
N/A
Placement Limit5
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.525 > 0.4 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Large
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.53
Hidden DetectionLevel 3+
Range16
N/A
Placement Limit5
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.53 > 0.405 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Large
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.55
Hidden DetectionLevel 3+
Range16
N/A
Placement Limit5
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.55 > 0.425 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Large
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.55
Hidden DetectionLevel 3+
Range16
N/A
Placement Limit6
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.55 > 0.425 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Large
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.55
Hidden DetectionLevel 3+
Range16
N/A
Placement Limit5
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.55 > 0.425 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage6
Single
Firerate0.55
Hidden DetectionLevel 3+
Range10
Placement Limit5
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
0.55 > 0.425 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |