Archer/History: Difference between revisions
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{BaseStat |
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|Image = [[File:ArcherIcon2025.png|100px]] |
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|Unlock Cost = [[Event Store|Gift of Sharpness]] |
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|Category = Exclusive |
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|Role = Defense |
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|Cost = {{Money|600}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|200}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
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|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]16.5 |
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|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
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|Fly = N/A |
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|Title1 = Max Hits |
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|Stat1 = 2 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3.5 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|283}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|466}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
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Sell Price changes to {{Money|883}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•1 Max Hits}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Max Hits}} |
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Sell Price changes to {{Money|1,883}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits |
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0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
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+4 Max Hits}} |
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Sell Price changes to {{Money|4,716}}}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$BDPS$ = Burn Damage / Burn Tick |
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$SDPS$ = [[Splash Damage]] / Firerate |
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$MDPS$ = $DPS$ * Max Hits |
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$MBDPS$ = $BDPS$ * Max Hits |
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$CDPS1$ = $DPS$ + $BDPS$ |
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$MCDPS1$ = ($CDPS1$) * Max Hits |
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$CDPS2$ = $DPS$ + $SDPS$ |
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$TED$ = Burn Damage * (Burn Time / Burn Tick) |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 600; 250; 550; 1250; 3000; 8500 |
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$FSE-DETECTION$ = 2; ; |
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$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
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$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
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$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
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$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
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$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
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$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<tabber> |
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|-|Flame Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="15" |Flame Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|Explosive Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="11" |Explosive Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
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|- |
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| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|} |
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</div> |
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|-|Shock Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Shock Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{BaseStat |
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|Image = [[File:ArcherIcon2025.png|100px]] |
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|Unlock Cost = [[Event Store|Gift of Sharpness]] |
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|Category = Exclusive |
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|Role = Defense |
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|Cost = {{Money|600}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|200}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]5 |
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|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]16.5 |
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|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
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|Fly = N/A |
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|Title1 = Max Hits |
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|Stat1 = 2 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3.5 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|283}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|466}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
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Sell Price changes to {{Money|883}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•1 Max Hits}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
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+1 Max Hits}} |
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Sell Price changes to {{Money|1,883}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits |
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0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
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2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}} |
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{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
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+4 Max Hits}} |
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Sell Price changes to {{Money|4,716}}}} |
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==Statistics== |
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{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
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$BDPS$ = Burn Damage / Burn Tick |
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$SDPS$ = [[Splash Damage]] / Firerate |
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$MDPS$ = $DPS$ * Max Hits |
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$MBDPS$ = $BDPS$ * Max Hits |
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$CDPS1$ = $DPS$ + $BDPS$ |
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$MCDPS1$ = ($CDPS1$) * Max Hits |
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$CDPS2$ = $DPS$ + $SDPS$ |
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$TED$ = Burn Damage * (Burn Time / Burn Tick) |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 600; 250; 550; 1250; 3000; 8500 |
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$FSE-DETECTION$ = 2; ; |
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$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century |
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$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
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$FNC-ROFBUG$ = Firerate |
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$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
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$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
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$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
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$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<tabber> |
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|-|Flame Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="15" |Flame Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|Explosive Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="11" |Explosive Arrows |
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|- |
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! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
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|- |
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| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|- |
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| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
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|} |
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</div> |
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|-|Shock Arrow = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Shock Arrows |
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|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
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</div> |
|||
</tabber> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:ArcherIcon2025.png|100px]] |
|||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Role = Defense |
|||
|Cost = {{Money|600}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]16 |
|||
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
|||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
|||
|Fly = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|233}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Max Hits |
|||
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
|||
Sell Price changes to {{Money|700}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits |
|||
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|1,616}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
|||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•1 Max Hits}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits |
|||
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+2 Max Hits}} |
|||
Sell Price changes to {{Money|4,475}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 100; 400; 1000; 2750; 8575 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
|||
|-|Flame Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="15" |Flame Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Shock Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="12" |Shock Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Explosive Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="11" |Explosive Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
|- |
|||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:ArcherIcon2025.png|100px]] |
|||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Role = Defense |
|||
|Cost = {{Money|600}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]16 |
|||
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
|||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
|||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|233}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Max Hits |
|||
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
|||
Sell Price changes to {{Money|700}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits |
|||
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|1,616}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
|||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•1 Max Hits}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits |
|||
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|4,075}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 100; 400; 1000; 2750; 7375 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
|||
|-|Flame Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="15" |Flame Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Shock Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="12" |Shock Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Explosive Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="11" |Explosive Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
|- |
|||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:ArcherIcon2025.png|100px]] |
|||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Role = Defense |
|||
|Cost = {{Money|600}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]16 |
|||
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
|||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
|||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|233}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Max Hits |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
|||
Sell Price changes to {{Money|700}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits |
|||
0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|1,491}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
|||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•1 Max Hits}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits |
|||
0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|3,950}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 100; 400; 1000; 2375; 7375 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
|||
|-|Flame Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="15" |Flame Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Shock Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="12" |Shock Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Explosive Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="11" |Explosive Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
|- |
|||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Archer Update (15 January 2025) – Assassin Update (6 August 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Role = Defense |
|||
|Cost = {{Money|400}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|133}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|||
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]18 |
|||
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only) |
|||
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15 |
|||
|Fly = {{Flying|Flying Detection}}Level 0+ |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} |
|||
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|283}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}} |
|||
Sell Price changes to {{Money|550}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits |
|||
0.25 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +1 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+1 Max Hits}} |
|||
Sell Price changes to {{Money|1,341}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
+16 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] |
|||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•1 Max Hits}} |
|||
{{CollapsibleUpgrade|Title = Upgrade Shock Arrows|Description = +2 Max Hits |
|||
0.25 > 0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}} |
|||
{{CollapsibleUpgrade|Title = Upgrade Flame Arrows|Description = +2 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]] |
|||
3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]] |
|||
+2 Max Hits}} |
|||
Sell Price changes to {{Money|3,675}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
$SDPS$ = [[Splash Damage]] / Firerate |
|||
$MDPS$ = $DPS$ * Max Hits |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
$MCDPS1$ = ($CDPS1$) * Max Hits |
|||
$CDPS2$ = $DPS$ + $SDPS$ |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 50; 400; 800; 2375; 7000 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<tabber> |
|||
|-|Flame Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="15" |Flame Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Shock Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="12" |Shock Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|Explosive Arrow = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="11" |Explosive Arrows |
|||
|- |
|||
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency |
|||
|- |
|||
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''7 April 2023 – Archer Update (15 January 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = 1.5 |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|200}} |
|Sell Price = {{Money|200}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
|Damage = [[File:Damage Icon.png|20px|Damage]]4 |
||
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
|Damage Type = Single Pierce<br/>Fire (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
||
| Line 26: | Line 1,054: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 32: | Line 1,060: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.025 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 40: | Line 1,068: | ||
Sell Price changes to {{Money|466}}}} |
Sell Price changes to {{Money|466}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Ammo Mods|Cost = {{Money|1,500}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+3 Max Hits |
+3 Max Hits |
||
| Line 54: | Line 1,082: | ||
Sell Price changes to {{Money|966}}}} |
Sell Price changes to {{Money|966}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
| Line 64: | Line 1,092: | ||
Sell Price changes to {{Money|1,966}}}} |
Sell Price changes to {{Money|1,966}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|7,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 77: | Line 1,105: | ||
Sell Price changes to {{Money|4,466}}}} |
Sell Price changes to {{Money|4,466}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:1100px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
|- |
|||
$MDPS$ = $DPS * Max Hits |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$BDPS$ = Burn Damage / Burn Tick |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$MBDPS$ = $BDPS$ * Max Hits |
|||
! scope="col" style="padding: 5px;" |Normal Damage |
|||
$CDPS1$ = $DPS$ + $BDPS$ |
|||
! scope="col" style="padding: 5px;" |Burn Damage<ref>Burn damage has a tick of 1.</ref> |
|||
$MCDPS1$ = $MDPS$ + $MBDPS$ |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TED$ = Burn Damage * (Burn Time / Burn Tick) |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Burn Time |
|||
$MCE$ = $TP$ / Max DPS |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$COST$ = 600; 100; 700; 1500; 3000; 7500 |
|||
! scope="col" style="padding: 5px;" |DPS<ref>DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref> |
|||
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |1.59 |
|||
| style="padding: 5px;" |{{Money|377.36}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |1.99 |
|||
| style="padding: 5px;" |{{Money|351.76}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,400}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |N/A |
|||
| style="padding: 5px;" |3.54 |
|||
| style="padding: 5px;" |{{Money|466.66}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,900}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |6 |
|||
| style="padding: 5px;" |6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref> |
|||
| style="padding: 5px;" |{{Money|483.33}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|5,900}} |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref> |
|||
| style="padding: 5px;" |{{Money|347.05}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,400}} |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |26 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref> |
|||
| style="padding: 5px;" |{{Money|462.06}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 173: | Line 1,154: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
|Image = [[File:DHDefaultArcherIcon.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Category = Exclusive |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single<br/>Single Pierce (Level 3+) |
|Damage Type = Single<br/>Single Pierce (Level 3+) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]20 |
|Range = [[File:Range Icon.png|20px|Range]]20 |
||
| Line 193: | Line 1,176: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.025 > 3.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 203: | Line 1,186: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Max Hits |
+2 Max Hits |
||
Sell Price changes to {{Money|383}}}} |
Sell Price changes to {{Money|383}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.225 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|716}}}} |
Sell Price changes to {{Money|716}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 223: | Line 1,206: | ||
Sell Price changes to {{Money|1,883}}}} |
Sell Price changes to {{Money|1,883}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = 2; ; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/> |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.008 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.75 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.208 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.94 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.208 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.94 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,150}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |3.208 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.49 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,150}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|5,650}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |26 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |12.45 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 292: | Line 1,249: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon.png|100px]] |
|Image = [[File:ArcherIcon.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 312: | Line 1,270: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 322: | Line 1,280: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Max Hits |
+2 Max Hits |
||
Sell Price changes to {{Money|383}}}} |
Sell Price changes to {{Money|383}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 333: | Line 1,291: | ||
Sell Price changes to {{Money|716}}}} |
Sell Price changes to {{Money|716}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 342: | Line 1,300: | ||
Sell Price changes to {{Money|1,883}}}} |
Sell Price changes to {{Money|1,883}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/> |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.03 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.74 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.93 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.93 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,150}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.47 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,150}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.94 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|5,650}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |26 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |12.32 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 411: | Line 1,343: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:ArcherIcon.png|100px]] |
|Image = [[File:ArcherIcon.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 431: | Line 1,364: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 441: | Line 1,374: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Max Hits |
+2 Max Hits |
||
Sell Price changes to {{Money|383}}}} |
Sell Price changes to {{Money|383}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,350}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 454: | Line 1,387: | ||
Sell Price changes to {{Money|833}}}} |
Sell Price changes to {{Money|833}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 461: | Line 1,394: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$MDPS$ = Damage / Firerate * Max Hits |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 400; 1350; 3500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer |
|||
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/> |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.03 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.74 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |20 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.93 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |0.93 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,150}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |22 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.47 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|2,500}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.94 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|6,000}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |26 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |12.32 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 530: | Line 1,437: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 548: | Line 1,456: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Max Hits |
+2 Max Hits |
||
| Line 558: | Line 1,466: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 565: | Line 1,473: | ||
Sell Price changes to {{Money|358}}}} |
Sell Price changes to {{Money|358}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 571: | Line 1,479: | ||
Sell Price changes to {{Money|625}}}} |
Sell Price changes to {{Money|625}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 580: | Line 1,488: | ||
Sell Price changes to {{Money|1,625}}}} |
Sell Price changes to {{Money|1,625}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage<ref>Damage decreases as the arrow pierces through enemies.</ref> |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,075}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3.41 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,875}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |6.67 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,875}} |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |25.71 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 649: | Line 1,529: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 665: | Line 1,546: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 679: | Line 1,560: | ||
Sell Price changes to {{Money|358}}}} |
Sell Price changes to {{Money|358}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 685: | Line 1,566: | ||
Sell Price changes to {{Money|625}}}} |
Sell Price changes to {{Money|625}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 692: | Line 1,573: | ||
Sell Price changes to {{Money|1,625}}}} |
Sell Price changes to {{Money|1,625}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,075}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |3.41 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,875}} |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |6.67 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,875}} |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |25.71 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 754: | Line 1,613: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|350}} |
|Cost = {{Money|350}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|116}} |
|Sell Price = {{Money|116}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 770: | Line 1,630: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 784: | Line 1,644: | ||
Sell Price changes to {{Money|341}}}} |
Sell Price changes to {{Money|341}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 790: | Line 1,650: | ||
Sell Price changes to {{Money|608}}}} |
Sell Price changes to {{Money|608}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 797: | Line 1,657: | ||
Sell Price changes to {{Money|1,608}}}} |
Sell Price changes to {{Money|1,608}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 350; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|350}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.46 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|1,025}} |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |4.39 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,825}} |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |8.57 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,825}} |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |22.86 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 859: | Line 1,697: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|200}} |
|Cost = {{Money|200}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|66}} |
|Sell Price = {{Money|66}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 875: | Line 1,714: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|100}}}} |
Sell Price changes to {{Money|100}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 889: | Line 1,728: | ||
Sell Price changes to {{Money|281}}}} |
Sell Price changes to {{Money|281}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 895: | Line 1,734: | ||
Sell Price changes to {{Money|558}}}} |
Sell Price changes to {{Money|558}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 902: | Line 1,741: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|200}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.49 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.46 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|875}} |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |4.39 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,675}} |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |8.57 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,675}} |
|||
| style="padding: 5px;" |24 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |22.86 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 964: | Line 1,781: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|200}} |
|Cost = {{Money|200}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|66}} |
|Sell Price = {{Money|66}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 980: | Line 1,798: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|100}}}} |
Sell Price changes to {{Money|100}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 994: | Line 1,812: | ||
Sell Price changes to {{Money|281}}}} |
Sell Price changes to {{Money|281}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,000: | Line 1,818: | ||
Sell Price changes to {{Money|558}}}} |
Sell Price changes to {{Money|558}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,007: | Line 1,825: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|200}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.95 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|875}} |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |6.83 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,675}} |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |13.33 |
|||
|- |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,675}} |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |27.62 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,069: | Line 1,865: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Image = [[File:Holiday Archer.png|100px]] |
|Image = [[File:Holiday Archer.png|100px]] |
||
|Unlock Cost = [[Event Store|Gift of Sharpness]] |
|||
|Cost = {{Money|200}} |
|Cost = {{Money|200}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|66}} |
|Sell Price = {{Money|66}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 1,085: | Line 1,882: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|100}}}} |
Sell Price changes to {{Money|100}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,099: | Line 1,896: | ||
Sell Price changes to {{Money|281}}}} |
Sell Price changes to {{Money|281}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,105: | Line 1,902: | ||
Sell Price changes to {{Money|558}}}} |
Sell Price changes to {{Money|558}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+30 Damage [[File:Damage Icon.png|20px|Damage]] |
+30 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,112: | Line 1,909: | ||
Sell Price changes to {{Money|1,558}}}} |
Sell Price changes to {{Money|1,558}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:700px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
|- |
|||
$CE$ = $TP$ / DPS |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$COST$ = 200; 100; 250; 325; 800; 3000 |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$FSE-DETECTION$ = ; ; |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|200}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |0.98 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|550}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |27 |
|||
| style="padding: 5px;" |1.95 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|875}} |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |29 |
|||
| style="padding: 5px;" |6.83 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|1,675}} |
|||
| style="padding: 5px;" |14 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |13.33 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|4,675}} |
|||
| style="padding: 5px;" |44 |
|||
| style="padding: 5px;" |1.05 |
|||
| style="padding: 5px;" |32 |
|||
| style="padding: 5px;" |41.9 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 13:52, 19 August 2026
This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage5
Firerate1.6
Hidden DetectionLevel 2+
Range16.5
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
N/A
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Damage Damage
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+24 Damage Damage
1.2 > 1 Firerate Firerate
+3 Range Range
•5 Max Hits
0.15 Stun Time Stun Time
+20 Splash Damage Splash Damage
2 > 2.5 Explosion Range Explosion Range
+9 Burn DamageBurn Damage
+4 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage5
Firerate1.625
Hidden DetectionLevel 2+
Range16.5
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
N/A
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Damage Damage
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+24 Damage Damage
1.225 > 1.025 Firerate Firerate
+3 Range Range
•5 Max Hits
0.15 Stun Time Stun Time
+20 Splash Damage Splash Damage
2 > 2.5 Explosion Range Explosion Range
+9 Burn DamageBurn Damage
+4 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage4
Firerate1.725
Hidden DetectionLevel 2+
Range16
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
N/A
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
1.725 > 1.625 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage4
Firerate1.725
Hidden DetectionLevel 2+
Range16
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
Flying DetectionLevel 0+
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
1.725 > 1.625 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage4
Firerate1.725
Hidden DetectionLevel 2+
Range16
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
Flying DetectionLevel 0+
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
1.725 > 1.625 Firerate Firerate
+1 Max Hits
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage4
Firerate1.725
Hidden DetectionLevel 2+
Range18
Level 3+Level 3+ (Fire & Splash only)
Placement Limit15
Flying DetectionLevel 0+
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+Hidden Detection Hidden Detection
1.725 > 1.625 Firerate Firerate
+2 Damage Damage
+1 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage4
Single Pierce
Fire (Level 3+)
Firerate2.525
Hidden DetectionLevel 2+
Range20
Lead DetectionLevel 3+ (Fire only)
N/A
Flying DetectionLevel 0+
2
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
2.025 > 2.275 Firerate Firerate
+4 Damage Damage
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
+3 Max Hits
+Flame Arrows
•2 Burn Damage Burn Damage
•1 Tick Tick
•3 Burn Time Burn Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
+2 Range Range
2.275 > 1.525 Firerate Firerate
+2 Burn Damage Burn Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+10 Damage Damage
+3 Max Hits
+6 Burn Damage Burn Damage
3 > 8 Burn Time Burn Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 3+)
Firerate4.025
Hidden DetectionLevel 2+
Range20
N/A
N/A
Flying DetectionLevel 0+
1
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 3+)
Firerate4.03
Hidden DetectionLevel 2+
Range20
N/A
N/A
N/A
1
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 3+)
Firerate4.03
Hidden DetectionLevel 2+
Range20
N/A
N/A
N/A
1
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+Hidden Detection Hidden Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |