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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Archer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.6 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]

1.2 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits

0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

+4 Max Hits}}


Sell Price changes to {{Money|4,716}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16.5
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|250}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = 1.625 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3.5 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|283}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|550}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,250}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•1 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Powder Keg Arrows|Cost = {{Money|3,000}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•2 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,883}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,500}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +24 Damage [[File:Damage Icon.png|20px|Damage]]

1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •5 Max Hits

0.15 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Explosive Arrows|Description = +20 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +9 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

+4 Max Hits}}


Sell Price changes to {{Money|4,716}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 250; 550; 1250; 3000; 8500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Powder Keg Arrows; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.6 || N/A || N/A || 16.5 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || N/A || 1.4 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 3 || 1.4 || 1 || 2 || 21 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 5 || 1.2 || 1 || 4 || 21 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 14 || 1 || 1 || 4 || 24 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 25 || 1.2 || 21 || 2 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 40 || 45 || 1 || 24 || 2.5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 1 || 24 || 5 || 0.15 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •3 Max Hits

0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,616}}}}

{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|8,575}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +19 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •35 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits

0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]

+2 Max Hits}}


Sell Price changes to {{Money|4,475}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 8575
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 3 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 6 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 35 || 1.25 || 24 || 4 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 35 || 35 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Hits

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,750}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits

0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,616}}}}

{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits

0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|4,075}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2750; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:ArcherIcon2025.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|600}}
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Max Hits
|Stat1 = 2
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|100}}|Image = [[File:ArcherUpgrade1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:ArcherUpgrade2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Max Hits

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|1,000}}|Image = [[File:ArcherUpgrade3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]

•2 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

•0.5 Burn Tick [[File:Cooldown Icon.png|20px|Tick]]}}


Sell Price changes to {{Money|700}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:ArcherUpgrade4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Shock Arrows|Description = •4 Max Hits

0.3 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +3 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

2 > 3 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|1,491}}}}

{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,375}}|Image = [[File:ArcherUpgrade5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Explosive Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•1 Max Hits}}

{{CollapsibleUpgrade|Title = Upgraded Shock Arrows|Description = +1 Max Hits

0.3 > 0.45 Stun Time [[File:Slowness.png|20px|Stun Time]]}}

{{CollapsibleUpgrade|Title = Upgraded Flame Arrows|Description = +4 Burn Damage[[File:BurnIcon.png|20px|Burn Damage]]

3 > 4 Burn Duration [[File:Cooldown Icon.png|20px|Burn Time]]

+1 Max Hits}}


Sell Price changes to {{Money|3,950}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$BDPS$ = Burn Damage / Burn Tick
$SDPS$ = [[Splash Damage]] / Firerate
$MDPS$ = $DPS$ * Max Hits
$MBDPS$ = $BDPS$ * Max Hits
$CDPS1$ = $DPS$ + $BDPS$
$MCDPS1$ = ($CDPS1$) * Max Hits
$CDPS2$ = $DPS$ + $SDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 100; 400; 1000; 2375; 7375
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
$FSE-UPGRADEICON$ = 78487255054043; 118177062176518; 83003777730604; 115104563492355; 73857609172576
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
|-|Flame Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="15" |Flame Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 16 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 16 || 4 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 8 || 1.25 || 0.5 || 4 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Shock Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Shock Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 4 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.45 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|Explosive Arrow =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="11" |Explosive Arrows
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</tabber>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Role = Defense
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Damage Type = Pierce<br/>Fire (Level 3+)<br/>[[Splash Damage|Splash]] (Level 5)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Lead = {{Attr|Lead|Level 3+}} (Fire & Splash only)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]15
Line 26: Line 882:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Eagle Eye - {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Eagle Eye|Cost = {{Money|50}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Deadshot - {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|400}}|Image = [[File:Hawkeye.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}


1.708 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.725 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 40: Line 896:


Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 3 - Flame-tipped Arrows - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Flame-tipped Arrows|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.608 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.625 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Title = Unlocks Flame Arrows|Description = •1 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 54: Line 910:


Sell Price changes to {{Money|550}}}}
Sell Price changes to {{Money|550}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|2,375}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]
Line 71: Line 927:
Sell Price changes to {{Money|1,341}}}}
Sell Price changes to {{Money|1,341}}}}


{{Upgrade|Upgrade Title = Level 5 - Shot of the Century - {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Shot of the Century|Cost = {{Money|7,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+16 Damage [[File:Damage Icon.png|20px|Damage]]
+16 Damage [[File:Damage Icon.png|20px|Damage]]


1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Bomb Arrows|Description = •48 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 96: Line 952:
Sell Price changes to {{Money|3,675}}}}
Sell Price changes to {{Money|3,675}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:650px; text-align: center;"
$DPS$ = Damage / Firerate
|-
$BDPS$ = Burn Damage / Burn Tick
! colspan="6" |Total Cost
$SDPS$ = [[Splash Damage]] / Firerate
|-
$MDPS$ = $DPS$ * Max Hits
! scope="col" style="padding: 5px;" |Level 0
$MBDPS$ = $BDPS$ * Max Hits
! scope="col" style="padding: 5px;" |Level 1
$CDPS1$ = $DPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Level 2
$MCDPS1$ = ($CDPS1$) * Max Hits
! scope="col" style="padding: 5px;" |Level 3
$CDPS2$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Level 4
$TED$ = Burn Damage * (Burn Time / Burn Tick)
! scope="col" style="padding: 5px;" |Level 5
$CE$ = $TP$ / DPS
|-
$MCE$ = $TP$ / Max DPS
| style="padding: 5px;" |{{Money|400}}
$TP$ = $FNC-TOTAL-COST$
| style="padding: 5px;" |{{Money|450}}
$COST$ = 400; 50; 400; 800; 2375; 7000
| style="padding: 5px;" |{{Money|850}}
$FSE-DETECTION$ = 2; ; 0
| style="padding: 5px;" |{{Money|1,650}}
$FSE-UPGRADE$ = Eagle Eye; Deadshot; Flame-tipped Arrows; Mechanical Bow; Shot of the Century
| style="padding: 5px;" |{{Money|4,025}}
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
| style="padding: 5px;" |{{Money|11,025}}
$FNC-ROFBUG$ = Firerate
|}
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
</div>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>

$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$DREF2$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$MREF$ = <ref name="expmaxhits">Refers to the arrow only, not the explosion.</ref>
$R$ = $FNC-RECURSION$
</var>
<tabber>
<tabber>
|-|Flame Arrow =
|-|Flame Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1100px; text-align: center;"
{| class="wikitable stats-table"
! colspan="11" scope="col" style="padding: 5px;" |Flame Arrows
! colspan="15" |Flame Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Burn Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
! scope="col" style="padding: 5px;" |Burn Tick
! scope="col" style="padding: 5px;" |Burn Time
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency<ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.7 || N/A || N/A || 18 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.708
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |18
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.34
| style="padding: 5px;" |{{Money|170.94}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.7 || N/A || N/A || 19 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.708
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |19
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.34
| style="padding: 5px;" |{{Money|192.3}}
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.6 || N/A || N/A || 19 || 3 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.608
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |19
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.73
| style="padding: 5px;" |{{Money|227.88}}
|-
|-
| 3 || $R$ || $R$ || 8 || 1 || 1.5 || 0.5 || 2 || 22 || 3 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |8
| style="padding: 5px;" |1
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0.5
| style="padding: 5px;" |2
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |7.31<ref>5.31 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|225.72}}
|-
|-
| 4 || $R$ || $R$ || 16 || 2 || 1.5 || 0.5 || 3 || 23 || 4 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0.5
| style="padding: 5px;" |3
| style="padding: 5px;" |23
| style="padding: 5px;" |4
| style="padding: 5px;" |12
| style="padding: 5px;" |14.61<ref>10.61 Normal DPS + 4 Burn DPS</ref>
| style="padding: 5px;" |{{Money|275.5}}
|-
|-
| 5 || $R$ || $R$ || 32 || 4 || 1.25 || 0.5 || 4 || 24 || 6 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |4
| style="padding: 5px;" |1.258
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |24
| style="padding: 5px;" |6
| style="padding: 5px;" |32
| style="padding: 5px;" |33.44<ref>25.44 Normal DPS + 8 Burn DPS</ref>
| style="padding: 5px;" |{{Money|329.69}}
|}
|}
</div>
</div>
|-|Shock Arrow =
|-|Shock Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:700px; text-align: center;"
{| class="wikitable stats-table"
! colspan="11" scope="col" style="padding: 5px;" |Shock Arrows
! colspan="12" |Shock Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! Stun Time !! DPS$DREF2$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |Stun Time
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 16 || 1.5 || 23 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |16
| style="padding: 5px;" |1.508
| style="padding: 5px;" |23
| style="padding: 5px;" |3
| style="padding: 5px;" |0.25
| style="padding: 5px;" |10.61
| style="padding: 5px;" |{{Money|379.36}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.25 || 24 || 5 || 0.3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |1.258
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |0.3
| style="padding: 5px;" |25.44
| style="padding: 5px;" |{{Money|433.37}}
|}
|}
</div>
</div>
|-|Explosive Arrow =
|-|Explosive Arrow =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:850px; text-align: center;"
{| class="wikitable stats-table"
! colspan="11" scope="col" style="padding: 5px;" |Explosive Arrows
! colspan="11" |Explosive Arrows
|-
|-
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! Max Hits$MREF$ !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |Max Hits<ref>Refers to the arrow only, not the explosion.</ref>
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 5 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 32 || 48 || 1.25 || 24 || 5 || 1 || $CDPS2$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |32
| style="padding: 5px;" |48
| style="padding: 5px;" |1.258
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |1
| style="padding: 5px;" |63.6<ref>25.44 Normal DPS + 38.16 Splash DPS</ref>
| style="padding: 5px;" |{{Money|173.35}}
|}
|}
</div>
</div>
</tabber>
</tabber>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 277: Line 1,032:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single Pierce<br/>Fire (Level 3+)
|Damage Type = Single Pierce<br/>Fire (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 297: Line 1,054:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 303: Line 1,060:


Sell Price changes to {{Money|233}}}}
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade Title = Level 2 - Deadshot - {{Money|700}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = 2.008 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 2|Upgrade Title = Deadshot|Cost = {{Money|700}}|Image = [[File:Hawkeye.png|100px]]|Information = 2.025 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 311: Line 1,068:


Sell Price changes to {{Money|466}}}}
Sell Price changes to {{Money|466}}}}
{{Upgrade|Upgrade Title = Level 3 - Ammo Mods - {{Money|1,500}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Ammo Mods|Cost = {{Money|1,500}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Max Hits
+3 Max Hits
Line 325: Line 1,082:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 335: Line 1,092:


Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Professional Archer - {{Money|7,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|7,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 348: Line 1,105:
Sell Price changes to {{Money|4,466}}}}
Sell Price changes to {{Money|4,466}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = $DPS * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$BDPS$ = Burn Damage / Burn Tick
! scope="col" style="padding: 5px;" |Normal Damage
$MBDPS$ = $BDPS$ * Max Hits
! scope="col" style="padding: 5px;" |Burn Damage<ref>Burn damage has a tick of 1.</ref>
$CDPS1$ = $DPS$ + $BDPS$
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
$MCDPS1$ = $MDPS$ + $MBDPS$
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Burn Time
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Max Hits
$MCE$ = $TP$ / Max DPS
! scope="col" style="padding: 5px;" |Total Elapsed Damage<ref name="ted"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$COST$ = 600; 100; 700; 1500; 3000; 7500
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-DETECTION$ = 2; ; 0
$FSE-UPGRADE$ = Faster Reloading; Deadshot; Ammo Mods; Mechanical Bow; Professional Archer
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$TREF$ = <ref name="ted">Total Elapsed Damage is calculated as Burn Damage × Burn Time.</ref>
$DREF1$ = <ref name="dps2">DPS assumes one arrow successfully hits one enemy only.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Firerate$FREF$ !! Burn Tick !! Burn Time !! Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF1$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2.5 || N/A || N/A || 20 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |20
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.59
| style="padding: 5px;" |{{Money|377.36}}
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 2 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.008
| style="padding: 5px;" |22
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|351.76}}
|-
|-
| 2 || $R$ || $R$ || 8 || N/A || 2.25 || N/A || N/A || 22 || 2 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.258
| style="padding: 5px;" |22
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.54
| style="padding: 5px;" |{{Money|466.66}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2 || 2.25 || 1 || 3 || 22 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,900}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2
| style="padding: 5px;" |2.258
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |6
| style="padding: 5px;" |6.63<ref>4.43 Normal DPS + 2 Burn DPS</ref>
| style="padding: 5px;" |{{Money|483.33}}
|-
|-
| 4 || $R$ || $R$ || 20 || 4 || 1.5 || 1 || 3 || 24 || 5 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,900}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |1.508
| style="padding: 5px;" |24
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |12
| style="padding: 5px;" |17.26<ref>13.26 Normal DPS + 4 Burn DPS</ref>
| style="padding: 5px;" |{{Money|347.05}}
|-
|-
| 5 || $R$ || $R$ || 30 || 10 || 1.5 || 1 || 8 || 26 || 8 || $TED$ || $CDPS1$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MCDPS1$<ref>$MDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|13,400}}
| style="padding: 5px;" |30
| style="padding: 5px;" |10
| style="padding: 5px;" |1.508
| style="padding: 5px;" |26
| style="padding: 5px;" |8
| style="padding: 5px;" |8
| style="padding: 5px;" |80
| style="padding: 5px;" |29.89<ref>19.89 Normal DPS + 10 Burn DPS</ref>
| style="padding: 5px;" |{{Money|462.06}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 444: Line 1,154:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Image = [[File:DHDefaultArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Category = Exclusive
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 453: Line 1,165:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single<br/>Single Pierce (Level 3+)
|Damage Type = Single<br/>Single Pierce (Level 3+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 464: Line 1,176:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.008 > 3.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.025 > 3.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Hawkeye - {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 474: Line 1,186:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 3 - Sharp Shooter - {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Max Hits
+2 Max Hits


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.208 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.225 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 5 - Professional Archer - {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+17 Damage [[File:Damage Icon.png|20px|Damage]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 494: Line 1,206:
Sell Price changes to {{Money|1,883}}}}
Sell Price changes to {{Money|1,883}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = Damage / Firerate * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Damage
$MCE$ = $TP$ / Max DPS
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 100; 250; 400; 1000; 3500
! scope="col" style="padding: 5px;" |Max Hits
$FSE-DETECTION$ = 2; ; 0
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.008
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.75
| style="padding: 5px;" |{{Money|533.33}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.208
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.94
| style="padding: 5px;" |{{Money|537.63}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.208
| style="padding: 5px;" |22
| style="padding: 5px;" |1
| style="padding: 5px;" |0.94
| style="padding: 5px;" |{{Money|806.45}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.208
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |2.49
| style="padding: 5px;" |{{Money|461.85}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |24
| style="padding: 5px;" |3
| style="padding: 5px;" |3.98
| style="padding: 5px;" |{{Money|540.2}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|5,650}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.008
| style="padding: 5px;" |26
| style="padding: 5px;" |5
| style="padding: 5px;" |12.45
| style="padding: 5px;" |{{Money|453.82}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 569: Line 1,249:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 589: Line 1,270:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Hawkeye - {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 599: Line 1,280:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 3 - Sharp Shooter - {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Max Hits
+2 Max Hits


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,000}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 610: Line 1,291:


Sell Price changes to {{Money|716}}}}
Sell Price changes to {{Money|716}}}}
{{Upgrade|Upgrade Title = Level 5 - Professional Archer - {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+17 Damage [[File:Damage Icon.png|20px|Damage]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 619: Line 1,300:
Sell Price changes to {{Money|1,883}}}}
Sell Price changes to {{Money|1,883}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = Damage / Firerate * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Damage
$MCE$ = $TP$ / Max DPS
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 100; 250; 400; 1000; 3500
! scope="col" style="padding: 5px;" |Max Hits
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.03
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.74
| style="padding: 5px;" |{{Money|540.54}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.93
| style="padding: 5px;" |{{Money|537.63}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |1
| style="padding: 5px;" |0.93
| style="padding: 5px;" |{{Money|806.45}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |2.47
| style="padding: 5px;" |{{Money|465.59}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.03
| style="padding: 5px;" |24
| style="padding: 5px;" |3
| style="padding: 5px;" |3.94
| style="padding: 5px;" |{{Money|545.69}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|5,650}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.03
| style="padding: 5px;" |26
| style="padding: 5px;" |5
| style="padding: 5px;" |12.32
| style="padding: 5px;" |{{Money|458.6}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 694: Line 1,343:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:ArcherIcon.png|100px]]
|Image = [[File:ArcherIcon.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 714: Line 1,364:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = 4.03 > 3.23 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Hawkeye - {{Money|250}}|Image = [[File:Hawkeye.png|100px|class=image-shadow-light]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Hawkeye|Cost = {{Money|250}}|Image = [[File:Hawkeye.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 724: Line 1,374:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 3 - Sharp Shooter - {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Sharp Shooter|Cost = {{Money|400}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information =+5 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Max Hits
+2 Max Hits


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 4 - Mechanical Bow - {{Money|1,350}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Mechanical Bow|Cost = {{Money|1,350}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.23 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 737: Line 1,387:


Sell Price changes to {{Money|833}}}}
Sell Price changes to {{Money|833}}}}
{{Upgrade|Upgrade Title = Level 5 - Professional Archer - {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Professional Archer|Cost = {{Money|3,500}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+17 Damage [[File:Damage Icon.png|20px|Damage]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Line 744: Line 1,394:
Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$MDPS$ = Damage / Firerate * Max Hits
! scope="col" style="padding: 5px;" |Total Price
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Damage
$MCE$ = $TP$ / Max DPS
! scope="col" style="padding: 5px;" |Firerate<ref name="firerate"/>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 400; 100; 250; 400; 1350; 3500
! scope="col" style="padding: 5px;" |Max Hits
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADE$ = Faster Reloading; Hawkeye; Sharpshooter; Mechanical Bow; Professional Archer
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 524302408; 141745478; 456573844; 106341823
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="firerate">Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Range !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 4 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4.03
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.74
| style="padding: 5px;" |{{Money|540.54}}
|-
|-
| 1 || $R$ || $R$ || 3 || 3.2 || 20 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |0.93
| style="padding: 5px;" |{{Money|537.63}}
|-
|-
| 2 || $R$ || $R$ || 3 || 3.2 || 22 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |1
| style="padding: 5px;" |0.93
| style="padding: 5px;" |{{Money|806.45}}
|-
|-
| 3 || $R$ || $R$ || 8 || 3.2 || 22 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,150}}
| style="padding: 5px;" |8
| style="padding: 5px;" |3.23
| style="padding: 5px;" |22
| style="padding: 5px;" |3
| style="padding: 5px;" |2.47
| style="padding: 5px;" |{{Money|465.59}}
|-
|-
| 4 || $R$ || $R$ || 8 || 2 || 24 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|2,500}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.03
| style="padding: 5px;" |24
| style="padding: 5px;" |3
| style="padding: 5px;" |3.94
| style="padding: 5px;" |{{Money|634.52}}
|-
|-
| 5 || $R$ || $R$ || 25 || 2 || 26 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |2.03
| style="padding: 5px;" |26
| style="padding: 5px;" |3
| style="padding: 5px;" |12.32
| style="padding: 5px;" |{{Money|487.01}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 819: Line 1,437:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 837: Line 1,456:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Max Hits
+2 Max Hits
Line 847: Line 1,466:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 854: Line 1,473:


Sell Price changes to {{Money|358}}}}
Sell Price changes to {{Money|358}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 860: Line 1,479:


Sell Price changes to {{Money|625}}}}
Sell Price changes to {{Money|625}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+20 Damage [[File:Damage Icon.png|20px|Damage]]
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 869: Line 1,488:
Sell Price changes to {{Money|1,625}}}}
Sell Price changes to {{Money|1,625}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage<ref>Damage decreases as the arrow pierces through enemies.</ref>
$COST$ = 400; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |Max Hits
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$PREF$ = <ref>Damage decreases as the arrow pierces through enemies.</ref>
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$PREF$ !! Firerate !! Range !! Max Hits !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |2
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|816.33}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |2
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|1,020.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |4
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|765.31}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,075}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |7
| style="padding: 5px;" |3.41
| style="padding: 5px;" |{{Money|315.25}}
|-
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,875}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |7
| style="padding: 5px;" |6.67
| style="padding: 5px;" |{{Money|281.11}}
|-
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,875}}
| style="padding: 5px;" |27
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |8
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|189.61}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 944: Line 1,529:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Footprint = Average
Line 960: Line 1,546:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 974: Line 1,560:


Sell Price changes to {{Money|358}}}}
Sell Price changes to {{Money|358}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 980: Line 1,566:


Sell Price changes to {{Money|625}}}}
Sell Price changes to {{Money|625}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+20 Damage [[File:Damage Icon.png|20px|Damage]]
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 987: Line 1,573:
Sell Price changes to {{Money|1,625}}}}
Sell Price changes to {{Money|1,625}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 400; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|816.33}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|1,020.41}}
|-
|-
| 2 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|765.31}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,075}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |3.41
| style="padding: 5px;" |{{Money|315.25}}
|-
|-
| 4 || $R$ || $R$ || 7 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,875}}
| style="padding: 5px;" |7
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |6.67
| style="padding: 5px;" |{{Money|281.11}}
|-
|-
| 5 || $R$ || $R$ || 27 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,875}}
| style="padding: 5px;" |27
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |25.71
| style="padding: 5px;" |{{Money|189.61}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,055: Line 1,613:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|350}}
|Cost = {{Money|350}}
|Footprint = Average
|Footprint = Average
Line 1,071: Line 1,630:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|233}}}}
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,085: Line 1,644:


Sell Price changes to {{Money|341}}}}
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,091: Line 1,650:


Sell Price changes to {{Money|608}}}}
Sell Price changes to {{Money|608}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,098: Line 1,657:
Sell Price changes to {{Money|1,608}}}}
Sell Price changes to {{Money|1,608}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 350; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|350}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|714.29}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|918.37}}
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.46
| style="padding: 5px;" |{{Money|479.45}}
|-
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,025}}
| style="padding: 5px;" |9
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |4.39
| style="padding: 5px;" |{{Money|233.49}}
|-
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,825}}
| style="padding: 5px;" |9
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |8.57
| style="padding: 5px;" |{{Money|212.95}}
|-
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,825}}
| style="padding: 5px;" |24
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |22.86
| style="padding: 5px;" |{{Money|211.07}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,166: Line 1,697:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Cost = {{Money|200}}
|Footprint = Average
|Footprint = Average
Line 1,182: Line 1,714:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|100}}}}
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,196: Line 1,728:


Sell Price changes to {{Money|281}}}}
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,202: Line 1,734:


Sell Price changes to {{Money|558}}}}
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,209: Line 1,741:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 200; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|408.16}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |1
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.49
| style="padding: 5px;" |{{Money|612.24}}
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.46
| style="padding: 5px;" |{{Money|376.71}}
|-
|-
| 3 || $R$ || $R$ || 9 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |9
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |4.39
| style="padding: 5px;" |{{Money|199.32}}
|-
|-
| 4 || $R$ || $R$ || 9 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |9
| style="padding: 5px;" |1
| style="padding: 5px;" |30
| style="padding: 5px;" |8.57
| style="padding: 5px;" |{{Money|195.45}}
|-
|-
| 5 || $R$ || $R$ || 24 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |24
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |22.86
| style="padding: 5px;" |{{Money|204.51}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,277: Line 1,781:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Cost = {{Money|200}}
|Footprint = Average
|Footprint = Average
Line 1,293: Line 1,798:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|100}}}}
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,307: Line 1,812:


Sell Price changes to {{Money|281}}}}
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,313: Line 1,818:


Sell Price changes to {{Money|558}}}}
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,320: Line 1,825:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 200; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|204.08}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|306.12}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.95
| style="padding: 5px;" |{{Money|282.05}}
|-
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |6.83
| style="padding: 5px;" |{{Money|128.11}}
|-
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |14
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |13.33
| style="padding: 5px;" |{{Money|125.66}}
|-
|-
| 5 || $R$ || $R$ || 29 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |29
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |27.62
| style="padding: 5px;" |{{Money|169.26}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,388: Line 1,865:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Holiday Archer.png|100px]]
|Image = [[File:Holiday Archer.png|100px]]
|Unlock Cost = [[Event Store|Gift of Sharpness]]
|Cost = {{Money|200}}
|Cost = {{Money|200}}
|Footprint = Average
|Footprint = Average
Line 1,404: Line 1,882:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|100}}}}
Sell Price changes to {{Money|100}}}}
{{Upgrade|Upgrade Title = Level 2 - Sharper Arrows - {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Sharper Arrows|Cost = {{Money|250}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 3 - Even Sharper Arrows - {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Even Sharper Arrows|Cost = {{Money|325}}|Image = [[File:Holiday_Archer_Upgrade_2-3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,418: Line 1,896:


Sell Price changes to {{Money|281}}}}
Sell Price changes to {{Money|281}}}}
{{Upgrade|Upgrade Title = Level 4 - Rapid Fire - {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Rapid Fire|Cost = {{Money|800}}|Image = [[File:Holiday_Archer_Upgrade_4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,424: Line 1,902:


Sell Price changes to {{Money|558}}}}
Sell Price changes to {{Money|558}}}}
{{Upgrade|Upgrade Title = Level 5 - Sword Arrows - {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Sword Arrows|Cost = {{Money|3,000}}|Image = [[File:Holiday_Archer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+30 Damage [[File:Damage Icon.png|20px|Damage]]
+30 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,431: Line 1,909:
Sell Price changes to {{Money|1,558}}}}
Sell Price changes to {{Money|1,558}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 200; 100; 250; 325; 800; 3000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Sharper Arrows; Even Sharper Arrows; Rapid Fire; Sword Arrows
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FSE-UPGRADEICON$ = 3280081327; 141745478; 141745478; 456573844; 106341823
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="dps">DPS assumes one arrow successfully hits one enemy only.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|204.08}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |0.98
| style="padding: 5px;" |{{Money|306.12}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || 27 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.05
| style="padding: 5px;" |27
| style="padding: 5px;" |1.95
| style="padding: 5px;" |{{Money|282.05}}
|-
|-
| 3 || $R$ || $R$ || 14 || 2 || 29 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|875}}
| style="padding: 5px;" |14
| style="padding: 5px;" |2.05
| style="padding: 5px;" |29
| style="padding: 5px;" |6.83
| style="padding: 5px;" |{{Money|128.11}}
|-
|-
| 4 || $R$ || $R$ || 14 || 1 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|1,675}}
| style="padding: 5px;" |14
| style="padding: 5px;" |1.05
| style="padding: 5px;" |30
| style="padding: 5px;" |13.33
| style="padding: 5px;" |{{Money|125.66}}
|-
|-
| 5 || $R$ || $R$ || 44 || 1 || 32 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|4,675}}
| style="padding: 5px;" |44
| style="padding: 5px;" |1.05
| style="padding: 5px;" |32
| style="padding: 5px;" |41.9
| style="padding: 5px;" |{{Money|111.58}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 13:52, 19 August 2026

[[Archer/History|]][[Archer/History/Gallery|]][[Archer/History/History|]]

This is the history subpage for the Archer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.6
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.6 > 1.4 Firerate Firerate

+3.5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powder Keg Arrows
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage

1.4 > 1.2 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+24 Damage Damage

1.2 > 1 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage5
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 4+)
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16.5
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 1.425 Firerate Firerate

+3.5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+1 Range Range

+1 Max Hits

•3 Burn Damage Burn Damage

•2 Burn Time Burn Time

•1 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powder Keg Arrows
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage

1.425 > 1.225 Firerate Firerate

•25 Splash Damage Splash Damage

•2 Explosion Range Explosion Range

•1 Max Hits

+2 Burn Damage Burn Damage

2 > 4 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+24 Damage Damage

1.225 > 1.025 Firerate Firerate

+3 Range Range

•5 Max Hits

0.15 Stun Time Stun Time

+20 Splash Damage Splash Damage

2 > 2.5 Explosion Range Explosion Range

+9 Burn DamageBurn Damage

+4 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Null & Void Update (18 October 2025) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.3 Stun Time Stun Time

+2 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+19 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•35 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+3 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Revive & Reload Update (20 August 2025) – Null & Void Update (18 October 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

+1 Max Hits

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.725 > 1.625 Firerate Firerate

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

1.625 > 1.525 Firerate Firerate

+3 Range Range

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

•4 Max Hits

0.3 Stun Time Stun Time

+3 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

+1 Range Range

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+1 Max Hits

0.3 > 0.45 Stun Time Stun Time

+4 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Archer Update (15 January 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive • Defense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Pierce
Fire (Level 3+)
Splash (Level 5)
Firerate
Firerate1.725
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Lead Detection
Level 3+Level 3+ (Fire & Splash only)
Placement Limit
Placement Limit15
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Eagle Eye
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Hidden Detection Hidden Detection

1.725 > 1.625 Firerate Firerate

+2 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Flame-tipped Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+3 Range Range

1.625 > 1.525 Firerate Firerate

•1 Burn Damage Burn Damage

•2 Burn Time Burn Time

•0.5 Burn Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+1 Range Range

•3 Max Hits

0.25 Stun Time Stun Time

+1 Burn DamageBurn Damage

2 > 3 Burn Time Burn Time

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shot of the Century
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+16 Damage Damage

1.525 > 1.275 Firerate Firerate

•48 Splash Damage Splash Damage

•5 Explosion Range Explosion Range

•1 Max Hits

+2 Max Hits

0.25 > 0.3 Stun Time Stun Time

+2 Burn DamageBurn Damage

3 > 4 Burn Duration Burn Time

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage4
Damage Method
Single Pierce
Fire (Level 3+)
Firerate
Firerate2.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
Lead DetectionLevel 3+ (Fire only)
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.525 > 2.025 Firerate Firerate

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Deadshot
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 2.275 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ammo Mods
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

+3 Max Hits

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

+2 Range Range

2.275 > 1.525 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage

+3 Max Hits

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 7 April 2023

Base Statistics

[edit]
Archer/History
Cost: Gift of Sharpness • Exclusive

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.025 > 3.225 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.225 > 2.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


31 October 2020 – Entity System Update (12 March 2022)

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.03 > 3.23 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.23 > 2.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 3+)
Firerate
Firerate4.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.03 > 3.23 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Hawkeye
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharp Shooter
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+2 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Mechanical Bow
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.23 > 2.03 Firerate Firerate

+Special Arrows


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Professional Archer
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+17 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A
Max Hits
2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+2 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+5 Damage Damage

+3 Max Hits

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+20 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


26 January 2020 – 4 March 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+20 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 26 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


1 January 2020 – 12 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


25 December 2019 – 1 January 2020

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 25 December 2019

Base Statistics

[edit]
Archer/History

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single Pierce
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range25
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sharper Arrows
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Sharper Arrows
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+10 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Rapid Fire
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sword Arrows
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]



File:TowerNewHeader.png
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Golden Perks
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Unit Gallery Pages
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Engineer
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Commander
Mercenary Base
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History Pages
Starter
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Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable