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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Medic|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – Present'''</div>
<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|2,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}


Sell Price Changes to {{Money|6,958}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,141}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

-90 Overheal Limit

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]

'''Medic''' gains [[Freeze Immunity]] for the duration

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+90 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,141}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|675}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,391}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 30% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,391}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|15,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 4 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 30% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,391}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost to all assigned towers.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|675}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,391}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 30% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,391}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|15,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 4 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 30% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,391}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''26 November 2025 – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|500}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,816}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 November 2025 – 26 November 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|500}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,816}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Modifiers & Trials Update (24 September 2025) – 12 November 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|5300}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them all detections

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,816}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Gives all toggled towers damage buff.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Modifiers & Trials Update (24 September 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]20%
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|300}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets


Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


Sell Price Changes to {{Money|516}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them all detections

•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|1.416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+10 Overheal Limit

+10 Healing [[File:HealingIcon.svg|20px|Healing]]

6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|3,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Max Targets

+30 Overheal Limit

+5 Healing [[File:HealingIcon.svg|20px|Healing]]

4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]

{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}


Sell Price Changes to {{Money|8,750}}}}

==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Gives all toggled towers damage buff.
}}

==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 300; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 20% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 20% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 20% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 20% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 20% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 March 2025 – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|800}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|1,500}}.</ref>
|Category = Intermediate
|Role = Support
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 5
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|200}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price Changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}

+2 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price Changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|800}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price Changes to {{Money|616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|1,750}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price Changes to {{Money|1,200}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|5,000}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+Flying Detection {{Flying|Flying Detection}}

0.525 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Cleansing Ability


Sell Price Changes to {{Money|2,867}}}}

==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time= 20s Cooldown|Ability Title = Cleansing|Image = [[File:Medic_Ability.png|100px]]|Information =
Instantly removes debuffs from all towers within its range (such as stuns).
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 200; 400; 800; 1750; 5000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.5 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – 12 March 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]10
Line 21: Line 1,255:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Base Health Recovered
|Title1 = Healing
|Stat1 = 5
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Medical Precautions - {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 32: Line 1,266:


Sell Price Changes to {{Money|433}}}}
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Prescribe Vitamins - {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Prescribe Vitamins|Cost = {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price Changes to {{Money|733}}}}
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade Title = Level 3 - BIG BRAIN - {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 48: Line 1,282:


Sell Price Changes to {{Money|1,533}}}}
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade Title = Level 4 - Medical Pack - {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.808 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price Changes to {{Money|3,033}}}}
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Goddess Of Healing - {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.658 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Cleansing Ability
+Cleansing Ability
Line 70: Line 1,304:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 900; 400; 900; 2400; 4500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Base Health Recovered
$R$ = $FNC-RECURSION$
! scope'"col" style="padding; 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |10
| style="padding: 5px;" |1.98
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|454.55}}
|-
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.008
| style="padding: 5px;" |11
| style="padding: 5px;" |2.98
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|426.24}}
|-
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,200}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.808
| style="padding: 5px;" |12
| style="padding: 5px;" |7.43
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|296.1}}
|-
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.808
| style="padding: 5px;" |15
| style="padding: 5px;" |7.43
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|619.11}}
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.658
| style="padding: 5px;" |16
| style="padding: 5px;" |12.16
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|748.36}}
|-
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.308
| style="padding: 5px;" |18
| style="padding: 5px;" |25.97
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|600.69}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 145: Line 1,342:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]10
Line 160: Line 1,359:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Base Health Recovered
|Title1 = Healing
|Stat1 = 5
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Medical Precautions - {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 171: Line 1,370:


Sell Price Changes to {{Money|433}}}}
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Prescribe Vitamins - {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Prescribe Vitamins|Cost = {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


1.008 > 0.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
Line 181: Line 1,380:


Sell Price Changes to {{Money|733}}}}
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade Title = Level 3 - BIG BRAIN - {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 189: Line 1,388:


Sell Price Changes to {{Money|1,533}}}}
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade Title = Level 4 - Medical Pack - {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


0.808 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.825 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
Line 199: Line 1,398:


Sell Price Changes to {{Money|3,033}}}}
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Goddess Of Healing - {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.658 > 0.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Cleansing Ability
+Cleansing Ability
Line 213: Line 1,412:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 900; 400; 900; 2400; 4500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Base Health Recovered
$R$ = $FNC-RECURSION$
! scope'"col" style="padding; 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.008
| style="padding: 5px;" |10
| style="padding: 5px;" |1.98
| style="padding: 5px;" |5
|-
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.008
| style="padding: 5px;" |11
| style="padding: 5px;" |2.98
| style="padding: 5px;" |5
|-
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,200}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.808
| style="padding: 5px;" |12
| style="padding: 5px;" |7.43
| style="padding: 5px;" |7
|-
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.808
| style="padding: 5px;" |15
| style="padding: 5px;" |7.44
| style="padding: 5px;" |7
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.658
| style="padding: 5px;" |16
| style="padding: 5px;" |12.16
| style="padding: 5px;" |10
|-
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.308
| style="padding: 5px;" |18
| style="padding: 5px;" |25.97
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 282: Line 1,450:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultMedicIcon.png|100px]]
|Image = [[File:DefaultMedicIcon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
Line 297: Line 1,466:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|Title1 = Base Health Recovered
|Title1 = Healing
|Stat1 = 5
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Medical Precautions - {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 308: Line 1,477:


Sell Price Changes to {{Money|433}}}}
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Prescribe Vitamins - {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Prescribe Vitamins|Cost = {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 318: Line 1,487:


Sell Price Changes to {{Money|733}}}}
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade Title = Level 3 - BIG BRAIN - {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 326: Line 1,495:


Sell Price Changes to {{Money|1,533}}}}
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade Title = Level 4 - Medical Pack - {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 336: Line 1,505:


Sell Price Changes to {{Money|3,033}}}}
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Goddess Of Healing - {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.68 > 0.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 350: Line 1,519:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 900; 400; 900; 2400; 4500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |Base Health Recovered
$R$ = $FNC-RECURSION$
! scope'"col" style="padding; 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.03
| style="padding: 5px;" |10
| style="padding: 5px;" |1.94
| style="padding: 5px;" |5
|-
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2.91
| style="padding: 5px;" |5
|-
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,200}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.83
| style="padding: 5px;" |12
| style="padding: 5px;" |7.23
| style="padding: 5px;" |7
|-
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.83
| style="padding: 5px;" |15
| style="padding: 5px;" |7.23
| style="padding: 5px;" |7
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.68
| style="padding: 5px;" |16
| style="padding: 5px;" |11.76
| style="padding: 5px;" |10
|-
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.33
| style="padding: 5px;" |18
| style="padding: 5px;" |24.24
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 419: Line 1,557:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Medic.png|100px]]
|Image = [[File:Medic.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
Line 432: Line 1,571:
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = N/A
|Placement = N/A
|Title1 = Base Health Recovered
|Title1 = Healing
|Stat1 = 5
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Medical Precautions - {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 443: Line 1,582:


Sell Price Changes to {{Money|433}}}}
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Prescribe Vitamins - {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Prescribe Vitamins|Cost = {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 453: Line 1,592:


Sell Price Changes to {{Money|733}}}}
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade Title = Level 3 - BIG BRAIN - {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 463: Line 1,602:


Sell Price Changes to {{Money|1,533}}}}
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade Title = Level 4 - Medical Pack - {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 471: Line 1,610:


Sell Price Changes to {{Money|3,033}}}}
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Goddess Of Healing - {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 485: Line 1,624:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 900; 400; 900; 2400; 4500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Base Health Recovered
$R$ = $FNC-RECURSION$
! scope'"col" style="padding; 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.05
| style="padding: 5px;" |10
| style="padding: 5px;" |1.9
| style="padding: 5px;" |5
|-
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.05
| style="padding: 5px;" |11
| style="padding: 5px;" |1.86
| style="padding: 5px;" |5
|-
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,200}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.85
| style="padding: 5px;" |12
| style="padding: 5px;" |7.06
| style="padding: 5px;" |7
|-
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.55
| style="padding: 5px;" |15
| style="padding: 5px;" |14.55
| style="padding: 5px;" |7
|-
|-
| 4 || $R$ || $R$ || 10 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.55
| style="padding: 5px;" |16
| style="padding: 5px;" |18.18
| style="padding: 5px;" |10
|-
|-
| 5 || $R$ || $R$ || 10 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.35
| style="padding: 5px;" |18
| style="padding: 5px;" |28.57
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 554: Line 1,662:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Medic.png|100px]]
|Image = [[File:Medic.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
Line 567: Line 1,676:
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = N/A
|Placement = N/A
|Title1 = Base Health Recovered
|Title1 = Healing
|Stat1 = 5
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Medical Precautions - {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 578: Line 1,687:


Sell Price Changes to {{Money|433}}}}
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade Title = Level 2 - Prescribe Vitamins - {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Prescribe Vitamins|Cost = {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 588: Line 1,697:


Sell Price Changes to {{Money|733}}}}
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade Title = Level 3 - BIG BRAIN - {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 598: Line 1,707:


Sell Price Changes to {{Money|1,533}}}}
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade Title = Level 4 - Medical Pack - {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 606: Line 1,715:


Sell Price Changes to {{Money|3,033}}}}
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Goddess Of Healing - {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 620: Line 1,729:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = $TP$ / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 900; 400; 900; 2400; 4500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
! scope="col" style="padding: 5px;" |DPS
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |Base Health Recovered
$R$ = $FNC-RECURSION$
! scope'"col" style="padding; 5px;" |Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.05
| style="padding: 5px;" |10
| style="padding: 5px;" |1.9
| style="padding: 5px;" |5
|-
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2.86
| style="padding: 5px;" |5
|-
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,200}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.85
| style="padding: 5px;" |12
| style="padding: 5px;" |7.06
| style="padding: 5px;" |7
|-
|-
| 3 || $R$ || $R$ || 9 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,600}}
| style="padding: 5px;" |9
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |16.36
| style="padding: 5px;" |7
|-
|-
| 4 || $R$ || $R$ || 11 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.55
| style="padding: 5px;" |14
| style="padding: 5px;" |20
| style="padding: 5px;" |10
|-
|-
| 5 || $R$ || $R$ || 11 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |11
| style="padding: 5px;" |0.35
| style="padding: 5px;" |16
| style="padding: 5px;" |31.43
| style="padding: 5px;" |10
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>

==Notes==
<references/>


__NOTOC__
__NOTOC__

Latest revision as of 21:38, 18 August 2026

[[Medic/History|]][[Medic/History/Gallery|]][[Medic/History/History|]]

This is the history subpage for the Medic/History. It contains every revision of the tower's statistics.

Enforcer Tower Update (14 August 2026) – Present

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

MD-PhD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

MD-PhD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

-90 Overheal Limit

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+90 Overheal Limit

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

MD-PhD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 30% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 4 Shield Recharge Speed Shield Recharge Speed

30% > 40% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Grants a damage boost to all assigned towers.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit4
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 30% Damage Buff Damage Buff

10 > 12.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 4 Shield Recharge Speed Shield Recharge Speed

30% > 40% Damage Buff Damage Buff

12.5 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Grants a damage boost alongside lead and flying detections to all assigned towers.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


26 November 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Grants a damage boost alongside lead and flying detections to all assigned towers.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


12 November 2025 – 26 November 2025

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them lead and flying detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Grants a damage boost alongside lead and flying detections to all assigned towers.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Modifiers & Trials Update (24 September 2025) – 12 November 2025

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Gives all toggled towers damage buff.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Revive & Reload Update (20 August 2025) – Modifiers & Trials Update (24 September 2025)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000 • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
N/A
Damage Method
N/A
Firerate
N/A
Hidden Detection
N/A
Range
Range12
Lead Detection
N/A
Placement Limit
Placement Limit5
Flying Detection
N/A
Healing
Healing5
Max Targets
1

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

PHD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Ubercharge
Level 3 • 60s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Gives all toggled towers damage buff.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


12 March 2025 – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Medic/History
Cost: Coin 800[1] • Intermediate • Support

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 5
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

1.025 > 0.775 Firerate Firerate


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+Hidden Detection Hidden Detection

+2 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

0.775 > 0.675 Firerate Firerate

+3 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Damage Damage

0.675 > 0.525 Firerate Firerate


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+Flying Detection Flying Detection

0.525 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 20s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


21 March 2023 – 12 March 2025

Base Statistics

[edit]
Medic/History
Cost: Coin 1,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribe Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

1.025 > 0.825 Firerate Firerate


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

0.825 > 0.675 Firerate Firerate


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.675 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Medic/History
Cost: Coin 1,500 • Intermediate

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribe Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

1.025 > 0.825 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

0.825 > 0.675 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.675 > 0.325 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Medic/History
Cost: Coin 1,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribe Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

1.03 > 0.83 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

0.83 > 0.68 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.68 > 0.33 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
N/A
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribe Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+2 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 4 March 2020

Base Statistics

[edit]
Medic/History
Cost: Coin 2,000

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Placement Limit
N/A
Healing
Healing5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribe Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+3 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Goddess Of Healing
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Cleansing
Level 5 • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Instantly removes debuffs from all towers within its range (such as stuns).

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 25th of June 2025, it had a cost of Coin 1,500.


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