Overhaul v1.0: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
imported>DarkGabonnie
m Towers: convert raw abbr tags to template, replaced: <abbr title="-0.05">0.23 > 0.18<abbr>. ****''Gorilla Noises'' ability removed. ****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''. *All of the Pyromancer's skins appearance changed. *Pyromancer rebalanced. **Upgrade names added. **Unlock cost increased from {{Coins|1,500}} to {{Coins|2,000}}. **Enemies on fire are now 15% faster. **Updated hitbox. **Statistical changes: ***'''Base''' ****Damage decreased fro...
 
(144 intermediate revisions by 9 users not shown)
Line 4: Line 4:
|release_date = 29 October 2020
|release_date = 29 October 2020
|previous_update = [[Hardcore Testing BETA]]
|previous_update = [[Hardcore Testing BETA]]
|next_update = Halloween 2020 Update}}
|next_update = [[Overhaul v1.1|Halloween 2020 Update]]
}}
__TOC__
{{ScrollTOC|350px}}
==Overview==
==Description==
'''Overhaul v1.0''' was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the [[Hardcore Testing BETA]].
'''Overhaul v1.0''' was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a finalized release of the [[Hardcore Testing BETA]], introducing numerous drastic changes to the game.


Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Overhaul Update'''. '''Overhaul v1.0''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Overhaul Update'''. '''Overhaul v1.0''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Line 20: Line 21:
*[[Invisible]]
*[[Invisible]]
*[[Balloon]]
*[[Balloon]]
*[[Lead]]
*[[Lead (Legacy Enemy)|Lead]]
*[[Lead Boss]]
*[[Lead Boss]]
*[[Mega Slow]]
*[[Mega Slow]]
*[[Fallen Reaper]]
*[[Fallen Reaper]]
*[[Fallen Soul]]
*[[Fallen Soul (Legacy)|Fallen Soul]]
*[[Fallen Rusher]]
*[[Fallen Rusher (Legacy)|Fallen Rusher]]
*[[Fallen Titan]]
*[[Fallen Titan]]
*[[Lava]]
*[[Lava]]
*[[Lead Balloon]]
*[[Lead Balloon]]
*[[Slow King]]
*[[Slow King (Legacy)|Slow King]]
*[[Speedy King]]
*[[Speedy King (Legacy)|Speedy King]]
*[[Soul]]
*[[Soul]]
*[[Health Cultist]]
*[[Health Cultist]]
*[[Soul Stealer]]
*[[Soul Stealer (Legacy)|Soul Stealer]]
*[[Soul Boss]]
*[[Soul Boss]]
*[[Necromancer Boss]]
*[[Necromancer Boss]]
*[[Fallen Swordmaster]]
*[[Fallen Swordmaster]]
*[[Unknown]]
*[[Unknown]]
*[[Vindicator]]
*[[Vindicator (Legacy)|Vindicator]]
*[[Void Reaver]]
*[[Void Reaver (Legacy)|Void Reaver]]


===Maps===
===Maps===
Line 52: Line 53:


===Skincrates===
===Skincrates===
*[[Deluxe Skincrate]]
*[[Deluxe Crate]]
**Skins:
**Skins:
***[[DJ Booth]]: {{ColourDark|7C5B14|Neko}}, {{ColourDark|7C5B14|Neon Rave}}
***[[DJ Booth]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Neon Rave}}
***[[Commander]]: {{ColourDark|7C5B14|Neko}}, {{ColourDark|7C5B14|Maid}}
***[[Commander]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Maid}}
***[[Ranger]]: {{ColourDark|7C5B14|Gun Gale}}
***[[Ranger]]: {{Color|Deluxe|Gun Gale}}, {{Color|Deluxe|Railgunner}}
***[[Shotgunner]]: {{ColourDark|7C5B14|Slayer}}
***[[Shotgunner]]: {{Color|Deluxe|Slayer}}
***[[Crook Boss]]: {{ColourDark|7C5B14|Soviet}}
***[[Crook Boss]]: {{Color|Deluxe|Soviet}}
***[[Archer]]: {{ColourDark|7C5B14|Huntsman}}
***[[Archer]]: {{Color|Deluxe|Huntsman}}
***[[Militant]]: {{ColourDark|7C5B14|Ace Pilot}}
***[[Militant]]: {{Color|Deluxe|Ace Pilot}}
***[[Farm]]: {{Color|Deluxe|Tycoon}}


*New skins for the [[Basic Skincrate]]
*New skins for the [[Basic Crate]]
**Skins:
**Skins:
***[[Ace Pilot]]: {{Colour|F3B05F|Aerial Ace}}, {{Colour|F3B05F|Purple}}, {{Colour|F3B05F|Navy}}
***[[Ace Pilot]]: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Purple}}, {{Color|Basic|Navy}}


*New skins for the [[Premium Skincrate]]
*New skins for the [[Premium Crate]]
**Skins:
**Skins:
***[[Ranger]]: {{ColourDark|4C7ECF|Dark Matter}}
***[[Ranger]]: {{Color|Premium|Dark Matter}}
***[[Shotgunner]]: {{ColourDark|4C7ECF|Classic}}
***[[Shotgunner]]: {{Color|Premium|Classic}}
***[[Military Base]]: {{ColourDark|4C7ECF|Classic}}
***[[Military Base]]: {{Color|Premium|Classic}}
***[[Soldier]]: {{ColourDark|4C7ECF|Doughboy}}
***[[Soldier]]: {{Color|Premium|Doughboy}}


*New skin for the [[Golden Skincrate]]
*New skin for the [[Golden Crate]]
**Skin:
**Skin:
***[[Soldier]]: {{Colour|FFFF00|Golden}}
***[[Soldier]]: {{Color|Golden}}


===Emotes===
===Emotes===
Line 83: Line 85:


===Miscellaneous===
===Miscellaneous===
*[[Hardcore Mode Waves|Hardcore]] mode
*[[Hardcore Mode|Hardcore]] mode
*{{Gem|Gems}}
*{{Gem|Gems}}
*Ability to buy {{Gem|Gems}} added
*Ability to buy {{Gem|Gems}} added
*VIP [[Gamepasses|gamepass]]
*VIP [[Gamepasses|gamepass]]
**Gives three [[Premium Skincrate]]s, 25% more {{Exp|}} and a rainbow nametag
**Gives three [[Premium Crate]]s, 25% more {{Exp|}} and a [[Rainbow Nametag]]
*Meme Emotes [[Gamepasses|gamepass]]
*Meme Emotes [[Gamepasses|gamepass]]
*Profile cards
*Profile cards
Line 94: Line 96:
*New achievement [[badges]]
*New achievement [[badges]]
*Daily skin store
*Daily skin store
**Allows you to purchase one {{Colour|F3B05F|Basic}} and {{ColourDark|4C7ECF|Premium}} skin for a specific price each day
**Allows you to purchase one {{Color|Basic|Basic}} and {{Color|Premium|Premium}} skin for a specific price each day
*[[Narrators]] & new dialog system
*[[Narrators]] & new dialog system
*Bullet trails
*Bullet trails
*Loss counter
*[[Defense]]
*[[Defense]]
*Shield health
*[[Shield Health]]
*[[Immunities#Ghost|Ghost]] immunity
*[[Ghost (Attribute)|Ghost]] enemy type
*[[Flying]] enemy type
*[[Immunities#Fly|Fly]] immunity
*[[Immunities#Lead|Lead]] immunity
*[[Lead (Attribute)|Lead]] enemy type
*[[Immunities#Energy Immunity|Energy]] immunity
*[[Energy Immunity]]
*[[Settings#Emotes|Emote]] Sound setting
*[[Burst Buff]]
*[[Cash Shot Buff]]
*[[Fatigue Debuff]]
*[[Rainbow Nametag]]
*[[Glitchy Nametag|Chaos Nametag]]


==Removals==
==Removals==
Line 126: Line 135:


===Skincrates===
===Skincrates===
*[[Platinum Skincrate]] skincrate alongside most of its skins
*[[Platinum Crate]] skincrate alongside most of its skins
**Skins:
**Skins:
***[[Minigunner]]: {{Colour|BDFBF2|Platinum}}
***[[Minigunner]]: {{Color|Platinum}}
***[[Pyromancer]]: {{Colour|BDFBF2|Platinum}}
***[[Pyromancer]]: {{Color|Platinum}}


===Emotes===
===Emotes===
Line 136: Line 145:


===Miscellaneous===
===Miscellaneous===
*[[Golden Mode Waves|Golden]] mode
*[[Golden Mode|Golden]] mode
*[[Immunities#Partial Electric Immunity|Partial Electric]] immunity
*[[Partial Electric Immunity]]
*[[Immunities#Shield Immunity|Shield]] immunity
*[[Collision Immunity]]
*[[Shield]]
*[[Damage Indicators]]
*Damage Values setting
*Muzzle Flash setting
*[[Titles|Flairs]]


==Changes & Bugfixes==
==Changes & Bugfixes==
<big>'''Temporarily lists the same differences as [[Hardcore Testing BETA]]. Some things may not be correct</big>
===Towers===
===Towers===
*All humanoid towers now have different skin tones, instead of every single one having yellow skin.
*All humanoid towers now have different skin tones, instead of every single one having yellow skin.
*All towers' firerate decreased because of the [[Firerate Bug]] being made less severe.
*All towers' firerate decreased because of the [[Firerate Bug]] being made less severe.
*Equation for [[Splash Damage]] reworked.
*Equation for [[Splash Damage]] reworked.
*[[Damage Buff]] now can boost damage of splash damage and secondary attacks.
*[[Scout]]'s all skins appearance changed.
*All of the [[Scout]]'s skins appearance changed.
*[[Scout]] rebalanced.
*[[Scout]] rebalanced.
**'''Base'''
**'''Base'''
Line 158: Line 172:
**'''Level 3'''
**'''Level 3'''
***Damage decreased from +2 to +1.
***Damage decreased from +2 to +1.
***Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 0.78<abbr>
***Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78<abbr>
***Cost increased from {{Money|500}} to {{Money|600}}.
***Cost increased from {{Money|500}} to {{Money|600}}.
***Renamed from ''Scouting Vest'' to ''Double Tap''.
***Renamed from ''Scouting Vest'' to ''Double Tap''.
**'''Level 4'''
**'''Level 4'''
***Damage increased from +1 to +2.
***Damage increased from +1 to +2.
***Firerate changed from <abbr tile="-0.5">1.05 > 0.55</abbr> to 0.78
***Firerate changed from <abbr tile="-0.5">1.05 > 0.55|-0.5}} to 0.78
***Range increased from +0 to +1.
***Range increased from +0 to +1.
***Renamed from ''Dual-Wield'' to ''Field Operator''
***Renamed from ''Dual-Wield'' to ''Field Operator''
Line 172: Line 186:
****+1 Range
****+1 Range
****+2 Damage
****+2 Damage
*[[Sniper]]'s all skins appearance changed.
*All of the [[Sniper]]'s skins appearance changed.
*[[Sniper]] nerfed.
*[[Sniper]] nerfed.
**Upgrade names added.
**Upgrade names added.
Line 183: Line 197:
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Range decreased from +4 to +3.
****Range decreased from +4 to +3.
****Firerate changed from 4.05 to <abbr title="-0.5">6.03 > 5.53</abbr>.
****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}.
***'''Level 2'''
***'''Level 2'''
****Range decreased from +6 to +0.
****Range decreased from +6 to +0.
Line 191: Line 205:
****Range decreased from +4 to +3.
****Range decreased from +4 to +3.
****Damage increased from +5 to +8.
****Damage increased from +5 to +8.
****Firerate changed from <abbr title="-0.5">4.05 > 3.55</abbr> to <abbr title="-0.5">5.53 > 5.03</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.55|-0.5}} to {{Tooltip|5.53 > 5.03|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Range decreased from +5 to +2.
****Range decreased from +5 to +2.
****Damage increased from +6 to +15.
****Damage increased from +6 to +15.
****Firerate changed from <abbr title="-1.5">3.55 > 2.05</abbr> to <abbr title="-0.5">5.03 > 4.53</abbr>.
****Firerate changed from {{Tooltip|3.55 > 2.05|-1.5}} to {{Tooltip|5.03 > 4.53|-0.5}}.
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Lead penetration added.
****Lead detection added.
***'''Level 5 removed'''
***'''Level 5 removed'''
****Statistics:
****Statistics:
Line 210: Line 224:
****Firerate decreased from 2.05 to 2.03
****Firerate decreased from 2.05 to 2.03
****Hidden detection removed.
****Hidden detection removed.
****Lead penetration added.
****Lead detection added.
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|100}}.
****Cost decreased from {{Money|200}} to {{Money|100}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.5">1.55 > 1.05</abbr> to <abbr title="-0.5">1.53 > 1.03</abbr>.
****Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}.
*[[Demoman]]'s all skins appearance changed.
*All of the [[Demoman]]'s skins appearance changed.
*[[Demoman]] nerfed.
*[[Demoman]] nerfed.
**Unlock cost decreased from {{Coins|500}} to {{Coins|250}}.
**Unlock cost decreased from {{Coins|500}} to {{Coins|250}}.
Line 224: Line 238:
****Range decreased from 9 to 7.
****Range decreased from 9 to 7.
****Firerate increased from 2.55 to 3.03.
****Firerate increased from 2.55 to 3.03.
****Explosion range decreased from 5 to 3.
****Explosion range decreased from 5 to 1.5.
****Lead penetration added.
****Lead detection added.
***'''Level 1'''
***'''Level 1'''
****Range increased from +2 to +3.
****Range increased from +2 to +3.
Line 234: Line 248:
****Renamed from ''Epic Shades'' to ''Steil Grenade''
****Renamed from ''Epic Shades'' to ''Steil Grenade''
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 2.55 to <abbr title="-1">3.03 > 2.03</abbr>.
****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}.
****Explosion range changed from 5 > 6 to 3.
****Explosion range changed from 5 > 6 to 1.5.
****Damage decreased from +5 to +2.
****Damage decreased from +5 to +2.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
Line 242: Line 256:
****Damage increased from +10 to +13.
****Damage increased from +10 to +13.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.2">2.03 > 1.83</abbr>.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}.
****Explosion range changed from 6 to 3 > 6.
****Explosion range changed from 6 to 1.5 > 3.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
***'''Level 5 removed'''
***'''Level 5 removed'''
Line 253: Line 267:
*****2.05 > 1.3 Firerate
*****2.05 > 1.3 Firerate
*****6 > 8 Explosion Range
*****6 > 8 Explosion Range
*[[Soldier]]'s all skins appearance changed.
*All of the [[Soldier]]'s skins appearance changed.
*[[Soldier]] rebalanced.
*[[Soldier]] rebalanced.
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
Line 268: Line 282:
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
****Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
Line 292: Line 306:
****Range decreased from 10 to 8.
****Range decreased from 10 to 8.
****Firerate decreased from 3.05 to 3.03
****Firerate decreased from 3.05 to 3.03
****Maximum Freeze Time increased from 0.75 to 0.8.
****Mininum Freeze Time of 0.35 added.
****Cost decreased from {{Money|450}} to {{Money|350}}.
****Cost decreased from {{Money|450}} to {{Money|350}}.
***'''Level 1'''
***'''Level 1'''
****Freeze time changed from 0.75 to 0.75 > 1.25.
****Freeze time changed from 0.75 to 0.8 > 1.35.
***'''Level 2'''
***'''Level 2'''
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.75">3.05 > 2.3</abbr> to 3.03.
****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03.
****Cost decreased from {{Money|600}} to {{Money|400}}.
****Cost decreased from {{Money|600}} to {{Money|400}}.
***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****''Frost Mark'' removed.
****''Frost Mark'' removed.
****Now drops 1 defense every hit.
****Now melts 1 defense every hit.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Renamed from ''Winter Attire'' to ''Cold Snap''.
****Renamed from ''Winter Attire'' to ''Cold Snap''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1.25">2.3 > 1.05</abbr> to <abbr title="-1.5">3.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Freeze time changed from 0.75 > 1 to 1.25 > 1.45.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 1.03</abbr>.
****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}.
****''Ice Age'' ability removed.
****''Ice Age'' ability removed.
****Now drops 2 defense every hit.
****Now drops 2 defense every hit.
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
*[[Militant]]'s all skins appearance changed.
*All of the [[Militant]]'s skins appearance changed.
*[[Militant]] rebalanced.
*[[Militant]] rebalanced.
**Renamed from ''John'' to ''Militant''.
**Renamed from ''John'' to ''Militant''.
Line 336: Line 352:
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 0.65 to <abbr title="-0.2">0.43 > 0.23<abbr>.
****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23<abbr>.
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}.
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}.
****Renamed from ''Master Chef'' to ''Automatic''.
****Renamed from ''Master Chef'' to ''Automatic''.
***'''Level 4'''
***'''Level 4'''
****Range decreased from +3 to +0.
****Range decreased from +3 to +0.
****Firerate changed from <abbr title="-0.4>0.65 > 0.25</abbr> to 0.23.
****Firerate changed from <abbr title="-0.4>0.65 > 0.25|-0.2}} to 0.23.
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Renamed from ''AUG A1'' to ''Intense Training''.
****Renamed from ''AUG A1'' to ''Intense Training''.
***'''Level 5'''
***'''Level 5'''
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.05">0.25 > 0.2<abbr> to <abbr title="-0.05">0.23 > 0.18<abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.2<abbr> to {{Tooltip|0.23 > 0.18<abbr>.
****''Gorilla Noises'' ability removed.
****''Gorilla Noises'' ability removed.
****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''.
****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''.
*[[Pyromancer]]'s all skins appearance changed.
*All of the [[Pyromancer]]'s skins appearance changed.
*[[Pyromancer]] rebalanced.
*[[Pyromancer]] rebalanced.
**Upgrade names added.
**Upgrade names added.
**Unlock cost increased from {{Coins|1,500}} to {{Coins|2,000}}.
**Unlock cost increased from {{Coins|1,500}} to {{Coins|2,000}}.
**Enemies on fire are now 15% faster.
**Enemies on fire are now 15% faster.
**Updated hitbox.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
Line 359: Line 376:
****Range decreased from 9 to 7.
****Range decreased from 9 to 7.
****Firerate decreased from 0.3 to 0.28.
****Firerate decreased from 0.3 to 0.28.
****Hitbox of 0.5 added.
****Cost decreased from {{Money|850}} to {{Money|800}}.
****Cost decreased from {{Money|850}} to {{Money|800}}.
****Lead penetration added.
****Lead detection added.
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|350}}.
****Cost increased from {{Money|200}} to {{Money|350}}.
****Bigger flames added.
****Hitbox increase of +1 added.
***'''Level 2'''
***'''Level 2'''
****Burn slowness decreased from 0% > 10% to 0%.
****Burn slowness decreased from 0% > 10% to 0%.
****Now drops 1 defense every tick.
****Now melts 1 defense every tick.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
Line 380: Line 398:
****Burn slowness decreased from 10% > 20% to 0%.
****Burn slowness decreased from 10% > 20% to 0%.
****Burn time changed from 4 > 6 to 5 > 3.
****Burn time changed from 4 > 6 to 5 > 3.
****Tick changed from 1 to <abbr title="-0.5">1 > 0.5</abbr>.
****Tick changed from 1 to <abbr title="-0.5">1 > 0.5|-0.05}}.
****Hitbox increase of +0.25 added.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Burn damage decreased from +7 to +0.
****Burn damage decreased from +7 to +0.
****Now melts 2 defense every tick.
****Bigger flames added.
****Now drops 2 defense every tick.
****Burn slowness decreased from 20% > 30% to 0%.
****Burn slowness decreased from 20% > 30% to 0%.
****Burn time changed from 6 > 10 to 3 > 4.
****Burn time changed from 6 > 10 to 3 > 4.
****Hitbox increase of +0.75 added.
****Cost increased from {{Money|8,001}} to {{Money|9,000}}.
****Cost increased from {{Money|8,001}} to {{Money|9,000}}.
*Range buffs now properly extend [[Pyromancer]]'s flames.
*[[Range Buff]]s now properly extend [[Pyromancer]]'s flames.
*[[Shotgunner]]'s all skins appearance changed.
*All of the [[Shotgunner]]'s skins appearance changed.
*[[Shotgunner]] nerfed.
*[[Shotgunner]] nerfed.
**Renamed from ''Enforcer'' to ''Shotgunner''.
**Renamed from ''Enforcer'' to ''Shotgunner''.
Line 403: Line 422:
***'''Level 3'''
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.5">2.53 > 2.03</abbr>.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +6 to +5.
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-0.5">2.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}.
****''[[SWAT Van]]'' ability removed.
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
*[[Farm]]'s all skins appearance changed.
*All of the [[Farm]]'s skins appearance changed.
*[[Farm]] nerfed.
*[[Farm]] nerfed.
**Upgrade names added.
**Upgrade names added.
Line 427: Line 446:
****Firerate decreased from 1.05 to 1.03
****Firerate decreased from 1.05 to 1.03
***'''Level 2'''
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.2">1.03 > 0.83</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.3">0.85 > 0.55</abbr> to 0.83.
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from 0.55 to <abbr title="-0.15">0.83 > 0.68</abbr>.
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">0.55 > 0.35</abbr> to <abbr title="-0.35">0.68 > 0.33</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}.
*[[Ace Pilot]]'s all skins appearance changed.
*All of the [[Ace Pilot]]'s skins appearance changed.
*[[Ace Pilot]] rebalanced.
*[[Ace Pilot]] rebalanced.
**Unlock cost decreased from {{Coins|1,600}} to {{Coins|1,500}}.
**Unlock cost decreased from {{Coins|1,600}} to {{Coins|1,500}}.
Line 451: Line 470:
***'''Level 3'''
***'''Level 3'''
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.1">0.25 > 0.15</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Renamed from ''Better Plane'' to ''Aerial Ace''.
****Renamed from ''Better Plane'' to ''Aerial Ace''.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Now fires missiles instead of dropping bombs.
****Now fires missiles instead of dropping bombs.
*[[Military Base]]'s default skin appearance changed.
*[[Military Base]]'s default skin appearance changed.
Line 484: Line 503:
****Collision splash damage decreased from 100 to 55.
****Collision splash damage decreased from 100 to 55.
****Firerate decreased from 0.25 to 0.23.
****Firerate decreased from 0.25 to 0.23.
****Cannon explosion range increased from 6 to 12.
****Destruction explosion range increased from 6 to 12.
****Splash damage now deals damage to lead enemies.
****Splash damage now deals damage to lead enemies.
***'''Level 5'''
***'''Level 5'''
Line 493: Line 510:
****Collision splash damage decreased from 400 to 155.
****Collision splash damage decreased from 400 to 155.
****Firerate increased from 0.15 to 0.23.
****Firerate increased from 0.15 to 0.23.
****Cannon explosion range increased from 6 to 14.
****Cannon explosion range increased from 6 to 7.
****Destruction explosion range increased from 6 to 10.
****Destruction explosion range decreased from 6 to 5.
*[[Rocketeer]]'s all skins appearance changed.
*All of the [[Rocketeer]]'s skins appearance changed.
*[[Rocketeer]] nerfed.
*[[Rocketeer]] nerfed.
**Unlock cost decreased from {{Coins|2,650}} to {{Coins|2,500}}.
**Unlock cost decreased from {{Coins|2,650}} to {{Coins|2,500}}.
Line 504: Line 521:
****Range decreased from 15 to 10.
****Range decreased from 15 to 10.
****Firerate decreased from 6.05 to 6.03.
****Firerate decreased from 6.05 to 6.03.
****Explosion range decreased from 12 to 9.
****Explosion range decreased from 12 to 4.
****Lead penetration added.
****Lead detection added.
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|500}} to {{Money|200}}.
****Cost decreased from {{Money|500}} to {{Money|200}}.
Line 514: Line 531:
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from <abbr title="-1">6.05 > 5.05</abbr> to 6.03.
****Firerate changed from {{Tooltip|6.05 > 5.05|-1}} to 6.03.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|1,200}}.
****Cost decreased from {{Money|3,000}} to {{Money|1,200}}.
****Damage decreased from +23 to +5.
****Damage decreased from +23 to +5.
****Range increased from +1 to +4.
****Range increased from +1 to +4.
****Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to <abbr title="-1">6.03 > 5.03</abbr>.
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to {{Tooltip|6.03 > 5.03|-1}}.
****Explosion range changed from 12 > 17 to 9 > 10.
****Explosion range changed from 12 > 17 to 4 > 5.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|7,200}} to {{Money|4,000}}.
****Cost decreased from {{Money|7,200}} to {{Money|4,000}}.
****Damage decreased from +30 to +15.
****Damage decreased from +30 to +15.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to 5.03.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to 5.03.
***'''Level 5'''
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|8,500}}.
****Cost decreased from {{Money|15,000}} to {{Money|8,500}}.
****Damage decreased from +55 to +30.
****Damage decreased from +55 to +30.
****Explosion range changed from 17 > 20 to 10 > 13.
****Explosion range changed from 17 > 20 to 5 > 6.
*A bug where a Level 0 and 1 [[Commander]] does not grant the 10% firerate buff fixed.
*A bug where a Level 0 and 1 [[Commander]] does not grant the 10% [[Firerate Buff]] fixed.
*[[Commander]]'s all skins appearance changed.
*All of the [[Commander]]'s skins appearance changed.
*[[Commander]] rebalanced.
*[[Commander]] rebalanced.
**Unlock cost increased from {{Coins|1,500}} to {{Coins|3,500}}.
**Unlock cost increased from {{Coins|1,500}} to {{Coins|3,500}}.
Line 542: Line 559:
****Cost increased from {{Money|300}} to {{Money|850}}.
****Cost increased from {{Money|300}} to {{Money|850}}.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate buff changed from 10% to 10% > 15%.
****[[Firerate Buff]] changed from 10% to 10% > 15%.
****Renamed from ''Gloves'' to ''Leadership''.
****Renamed from ''Gloves'' to ''Leadership''.
***'''Level 2'''
***'''Level 2'''
Line 554: Line 571:
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Firerate buff changed from 15% to 15% > 20%.
****[[Firerate Buff]] changed from 15% to 15% > 20%.
****Renamed from ''Call Of Arms'' to ''Intense Training''.
****Renamed from ''Call Of Arms'' to ''Intense Training''.
***'''Level 4'''
***'''Level 4'''
Line 560: Line 577:
****Range increased from +1 to +4.
****Range increased from +1 to +4.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Firerate buff changed from 15% > 20% to 20% > 25%.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Firerate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to 0.53.
****Firerate changed from {{Tooltip|1.05 > 0.8|-0.25}} to 0.53.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
***'''Level 5 removed'''
***'''Level 5 removed'''
Line 569: Line 586:
*****+2 Range
*****+2 Range
*****+2 Damage
*****+2 Damage
*****20% > 25% Firerate Buff
*****20% > 25% [[Firerate Buff]]
*****0.8 > 0.55 Firerate
*****0.8 > 0.55 Firerate
*[[Electroshocker]]'s all skins appearance changed.
*All of the [[Electroshocker]]'s skins appearance changed.
*[[Electroshocker]] rebalanced.
*[[Electroshocker]] rebalanced.
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
Line 583: Line 600:
****Damage decreased from 1 to 0.
****Damage decreased from 1 to 0.
****Max hits decreased from 3 to 1.
****Max hits decreased from 3 to 1.
****Chain range decreased from 6 to 3.
****Chain range decreased from 6 to 5.
****Shock time increased from 0.25 to 1.
****Max shock time increased from 0.25 to 1.
****Min shock time of 0.25 added.
****Firerate decreased from 3.05 to 3.03
****Firerate decreased from 3.05 to 3.03
****Cost decreased from {{Money|500}} to {{Money|400}}.
****Cost decreased from {{Money|500}} to {{Money|400}}.
****Lead penetration added.
****Lead detection added.
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
Line 600: Line 618:
****Max hits decreased from +2 to +0.
****Max hits decreased from +2 to +0.
****Chain range decreased from +3 to +0.
****Chain range decreased from +3 to +0.
****Firerate changed from <abbr title="-1">3.05 > 2.05</abbr> to 3.03.
****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03.
****Shock time changed from 0.25 to 1 > 1.5.
****Shock time changed from 0.25 to 1 > 1.5.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
Line 607: Line 625:
****Max hits increased from +1 to +2.
****Max hits increased from +1 to +2.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Firerate changed from 2.05 to <abbr title="-1">3.03 > 2.03</abbr>.
****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
Line 616: Line 634:
****Chain range decreased from +6 to +0.
****Chain range decreased from +6 to +0.
****Shock time changed from 0.35 to 1.5 > 2.
****Shock time changed from 0.35 to 1.5 > 2.
****Now drops 1 defense every hit.
****Now melts 1 defense every hit.
****Cost decreased from {{Money|8,500}} to {{Money|6,500}}.
****Cost decreased from {{Money|8,500}} to {{Money|6,500}}.
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
*[[Minigunner]]'s all skins appearance changed.
*All of the [[Minigunner]]'s skins appearance changed.
*[[Minigunner]] rebalanced.
*[[Minigunner]] rebalanced.
**Now needs to rev up to start firing.
**Now needs to rev up to start firing.
Line 634: Line 652:
****Cost increased from {{Money|525}} to {{Money|650}}.
****Cost increased from {{Money|525}} to {{Money|650}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">0.2 > 0.17</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}.
Line 640: Line 658:
***'''Level 4'''
***'''Level 4'''
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.08">0.17 > 0.09</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}.
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}.
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''.
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''.
Line 647: Line 665:
****Cost increased from {{Money|8,500}} to {{Money|9,000}}.
****Cost increased from {{Money|8,500}} to {{Money|9,000}}.
****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''.
****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''.
*[[DJ Booth]]'s all skins appearance changed.
*All of the [[DJ Booth]]'s skins appearance changed.
*[[DJ Booth]] nerfed.
*[[DJ Booth]] nerfed.
**Placement footprint size decreased.
**Placement footprint size decreased.
Line 661: Line 679:
****Cost decreased from {{Money|9,001}} to {{Money|9,000}}.
****Cost decreased from {{Money|9,001}} to {{Money|9,000}}.
****Renamed from ''Neon Rave'' to ''Apocalypse Rave''.
****Renamed from ''Neon Rave'' to ''Apocalypse Rave''.
*[[Ranger]]'s all skins appearance changed.
*All of the [[Ranger]]'s skins appearance changed.
*[[Ranger]] rebalanced.
*[[Ranger]] rebalanced.
**Renamed from ''Outlaw'' to ''Ranger''.
**Renamed from ''Outlaw'' to ''Ranger''.
Line 682: Line 700:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Firerate changed from <abbr title="+2">2.05 > 4.05</abbr> to 5.03.
****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03.
****Damage decreased from +80 to +60.
****Damage decreased from +80 to +60.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
****Lead penetration added.
****Lead detection added.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +100 to +80.
****Damage decreased from +100 to +80.
****Firerate changed from 4.05 to <abbr title="-1">5.03 > 4.03</abbr>.
****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
****Renamed from ''Star Lord'' to ''Trained Assassin''.
***'''Level 5'''
***'''Level 5'''
****Range decreased from +6 to +5.
****Range decreased from +6 to +5.
****Damage increased from +65 to +95.
****Damage increased from +65 to +95.
****Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-0.5">4.03 > 3.53</abbr>.
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
*[[Crook Boss]]' all skins appearance changed.
*All of the [[Crook Boss]]' skins appearance changed.
*[[Crook Boss]] units now have a death animation
*[[Crook Boss]] units now have a death animation
*[[Crook Boss]] rebalanced.
*[[Crook Boss]] rebalanced.
Line 702: Line 720:
**'''Level 2'''
**'''Level 2'''
***Damage decreased from +1 to +0.
***Damage decreased from +1 to +0.
***Firerate changed from <abbr title="-0.2">0.85 > 0.65</abbr> to 0.83.
***Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to 0.83.
**'''Level 3'''
**'''Level 3'''
***Damage decreased from +1 to +0.
***Damage decreased from +1 to +0.
***Firerate changed from <abbr title="-0.3"> 0.65 > 0.35</abbr> to <abbr title="-0.5"> 0.83 > 0.33</abbr>.
***Firerate changed from {{Tooltip| 0.65 > 0.35|-0.3}} to {{Tooltip| 0.83 > 0.33|-0.5}}.
**'''Level 4'''
**'''Level 4'''
***Range decreased from +1 to +0.
***Range decreased from +1 to +0.
Line 716: Line 734:
***Units can now damage lead enemies upon collision.
***Units can now damage lead enemies upon collision.
**'''Level 5'''
**'''Level 5'''
***Firerate changed from <abbr title="-0.15"> 0.35 > 0.2</abbr> to <abbr title="-0.15"> 0.33 > 0.18</abbr>.
***Firerate changed from {{Tooltip| 0.35 > 0.2|-0.15}} to {{Tooltip| 0.33 > 0.18|-0.15}}.
***[[Mafia]] firerate decreased from 0.2 to 0.15.
***[[Mafia]] firerate decreased from 0.2 to 0.15.
***[[Mafia]] range increased from 24 to 25.
***[[Mafia]] range increased from 24 to 25.
Line 729: Line 747:
****Firerate decreased from 0.55 to 0.53.
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">0.55 > 0.425</abbr> to <abbr title="-0.125">0.53 > 0.405</abbr>.
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">0.425 > 0.25</abbr> to <abbr title="-0.175">0.405 > 0.23</abbr>.
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}.
*[[Mortar]] negative cash bug fixed.
*[[Mortar]] negative cash bug fixed.
*[[Mortar]]'s all skins appearance changed.
*All of the [[Mortar]]'s skins appearance changed.
*[[Mortar]] nerfed.
*[[Mortar]] nerfed.
**'''Base'''
**'''Base'''
Line 739: Line 757:
***Damage decreased from 6 to 5.
***Damage decreased from 6 to 5.
***Firerate decreased from 5.05 to 5.03.
***Firerate decreased from 5.05 to 5.03.
***Explosion range decreased from 12 to 8.
***Explosion range decreased from 12 to 4.
***Flying detection added.
***Flying detection added.
***Lead penetration added.
***Lead detection added.
**'''Level 1'''
**'''Level 1'''
***Damage decreased from +2 to +0.
***Damage decreased from +2 to +0.
Line 748: Line 766:
**'''Level 2'''
**'''Level 2'''
***Damage decreased from +6 to +0.
***Damage decreased from +6 to +0.
***Firerate changed from 5.05 to <abbr title="-0.5">5.03 > 4.53</abbr>.
***Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}.
***Cost decreased from {{Money|1,000}} to {{Money|400}}.
***Cost decreased from {{Money|1,000}} to {{Money|400}}.
***Renamed from ''Safety Gear'' to ''Quick Reloading''
***Renamed from ''Safety Gear'' to ''Quick Reloading''
Line 754: Line 772:
***Damage decreased from +25 to +10.
***Damage decreased from +25 to +10.
***Range decreased from +6 to +0.
***Range decreased from +6 to +0.
***Firerate changed from <abbr title="-1">5.05 > 4.05</abbr> to 4.53.
***Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53.
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''.
**'''Level 4'''
**'''Level 4'''
***Damage decreased from +60 to +10.
***Damage decreased from +60 to +10.
***Explosion range changed from 12 > 17 to 8 > 12.
***Explosion range changed from 12 > 17 to 4 > 6.
***Renamed from ''BETTER BOMBS'' to ''Stronger Shells''.
***Renamed from ''BETTER BOMBS'' to ''Stronger Shells''.
**'''Level 5'''
**'''Level 5'''
Line 764: Line 782:
***Damage decreased from +65 to +35.
***Damage decreased from +65 to +35.
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
***Cost decreased from {{Money|13,000}} to {{Money|12,000}}.
***Explosion range changed from 17 > 25 to 12.
***Explosion range changed from 17 > 25 to 6.
***Firerate changed from <abbr title="-1">4.05 > 3.05</abbr> to <abbr title="-1.5">4.53 > 3.03</abbr>.
***Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}.
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''.
*[[Pursuit]]'s appearance changed.
*[[Pursuit]]'s appearance changed.
Line 783: Line 801:
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>.
****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
****Missile damage increased from 8x2 to 30x2.
Line 791: Line 809:
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Missile damage increased from 8x6 to 30x6.
****Missile damage increased from 8x6 to 30x6.
*[[Cowboy]]'s all skins appearance changed.
*All of the [[Cowboy]]'s skins appearance changed.
*[[Cowboy]] rebalanced.
*[[Cowboy]] rebalanced.
**Amount of money gained decreased.
**Amount of money gained decreased.
Line 806: Line 824:
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Cost decreased from {{Money|350}} to {{Money|250}}.
****Hidden detection removed.
****Hidden detection removed.
****Firerate changed from 1.7 to <abbr title="-0.2">1.53 > 1.33</abbr>.
****Firerate changed from 1.7 to {{Tooltip|1.53 > 1.33|-0.2}}.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
****Renamed from ''Improved Handling'' to ''Quick Shot''.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Cost decreased from {{Money|525}} to {{Money|300}}.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.45">1.7 > 1.25</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33.
****Cash shot of 5 added.
****Cash shot of 5 added.
****Renamed from ''Wanted'' to ''Gold Shot''.
****Renamed from ''Wanted'' to ''Gold Shot''.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Cost decreased from {{Money|1,350}} to {{Money|1,250}}.
****Firerate changed from <abbr title="-0.2">1.25 > 1.05</abbr> to 1.33.
****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33.
****Hidden detection added.
****Hidden detection added.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
****Renamed from ''Bandito'' to ''Dualing Instincts''.
***'''Level 4'''
***'''Level 4'''
****Damage decreased from +8 to +0.
****Damage decreased from +8 to +0.
****Firerate changed from <abbr title="-0.45">1.05 > 0.6</abbr> to <abbr title="-0.65">1.33 > 0.68</abbr>.
****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}.
****Renamed from ''Dual Wield'' to ''Double Tap''.
****Renamed from ''Dual Wield'' to ''Double Tap''.
***'''Level 5'''
***'''Level 5'''
****Damage increased from -9 to +11.
****Damage increased from -9 to +11.
****Firerate changed from <abbr title="-0.4">0.6 > 0.2</abbr> to <abbr title="-0.15">0.68 > 0.53</abbr>.
****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}.
****''The Wildest of the West'' ability removed.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
*{{Colour|FFFF00|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*{{Color|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*[[Gladiator]] buffed.
*[[Gladiator]] buffed.
**Upgrade names added.
**Upgrade names added.
Line 837: Line 855:
****Swingrate decreased from 1.05 to 1.03.
****Swingrate decreased from 1.05 to 1.03.
***'''Level 4'''
***'''Level 4'''
****Swingrate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to <abbr title="-0.25">1.03 > 0.78</abbr>.
****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}.
***'''Level 5
***'''Level 5
****Swingrate changed from <abbr title="-0.25">0.8 > 0.55</abbr> to <abbr title="-0.25">0.78 > 0.53</abbr>.
****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}.
*[[Commando]] rebalanced.
*[[Commando]] rebalanced.
***'''Base'''
**'''Base'''
****Firerate decreased from 0.55 to 0.53.
***Firerate decreased from 0.55 to 0.53.
***'''Level 2'''
**'''Level 2'''
****Explosion range decreased from 12 to 8.
***Explosion range decreased from 6 to 4.
****Missiles damage lead enemies.
***Missiles damage lead enemies.
***'''Level 5'''
**'''Level 5'''
****Range decreased from +4 to +3.
***Range decreased from +4 to +3.
****''Cool gold armor'' renamed to ''Really cool armor''.
***''Cool gold armor'' renamed to ''Really cool armor''.
*[[Slasher]] rebalanced.
*[[Slasher]] rebalanced.
**Renamed from ''Shredder'' to ''Slasher''.
**Renamed from ''Shredder'' to ''Slasher''.
Line 857: Line 875:
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Swingrate changed from <abbr title="-0.3">0.75 > 0.45</abbr> to 1.03.
****Swingrate changed from {{Tooltip|0.75 > 0.45|-0.3}} to 1.03.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Hidden Detection moved from Level 4 to Level 2.
****Hidden Detection moved from Level 4 to Level 2.
****''Knife Throw'' added.
****''Knife Throw'' added.
****Cost increased from {{Money|550}} to {{Money|600}}.
****Cost increased from {{Money|550}} to {{Money|600}}.
****Renamed from ''Dual Wield'' to ''Blood Seeking''
****Renamed from ''Dual Wield'' to ''Blood Seeking''.
***'''Level 3'''
***'''Level 3'''
****''Knife Throw'' ability removed.
****''Knife Throw'' ability removed.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Swingrate changed from 0.45 to <abbr title="-0.5">1.03 > 0.53</abbr>.
****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.5}}.
****Renamed from ''Knife Throwing'' to ''Dual Wield''.
****Renamed from ''Knife Throwing'' to ''Dual Wield''.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Swingrate changed from 0.45 to <abbr title="-0.15">0.53 > 0.38</abbr>.
****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}.
****''Triple Knife Throw'' added.
****''Triple Knife Throw'' added.
****Renamed from ''Spooky Power'' to ''Deadly Assassin.''
****Renamed from ''Spooky Power'' to ''Deadly Assassin''.
***'''Level 5 removed'''
***'''Level 5 removed'''
****Statistics:
****Statistics:
Line 883: Line 901:
***Damage decreased from 3 to 1.
***Damage decreased from 3 to 1.
***Firerate increased from 2.05 to 3.03.
***Firerate increased from 2.05 to 3.03.
***Freeze time increased from 0.25 to 0.35.
***Max freeze time increased from 0.25 to 0.4.
***Min freeze time of 0.2 added.
**'''Level 1'''
**'''Level 1'''
***Cost increased from {{Money|200}} to {{Money|350}}.
***Cost increased from {{Money|200}} to {{Money|350}}.
Line 891: Line 910:
**'''Level 3'''
**'''Level 3'''
***''Frost Mark'' removed.
***''Frost Mark'' removed.
***Now removes 1 defense every hit.
***Now melts 1 defense every hit.
***Cost increased from {{Money|1,200}} to {{Money|1,500}}.
***Cost increased from {{Money|1,200}} to {{Money|1,500}}.
***Firerate changed from <abbr title="-0.5">2.05 > 1.55</abbr> to <abbr title="-1.5">3.03 > 1.53</abbr>.
***Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|3.03 > 1.53|-1.5}}.
**'''Level 4'''
**'''Level 4'''
***Damage decreased from +13 to +3.
***Damage decreased from +13 to +3.
***Firerate changed from <abbr title="-0.5">1.55 > 1.05</abbr> to 1.53.
***Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to 1.53.
***Freeze time changed from 0.25 > 0.35 to 0.35 > 0.7.
***Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
**'''Level 5'''
**'''Level 5'''
***Damage decreased from +23 to +17.
***Damage decreased from +23 to +17.
***Range increased from +2 to +4.
***Range increased from +2 to +4.
***Freeze time changed from 0.35 > 0.5 to 0.7.
***Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
***Cost decreased from {{Money|7,500}} to {{Money|6,500}}.
***Cost decreased from {{Money|7,500}} to {{Money|6,500}}.
*[[Swarmer]] buffed.
*[[Swarmer]] buffed.
Line 907: Line 926:
***Firerate decreased from 2.05 to 2.03.
***Firerate decreased from 2.05 to 2.03.
**'''Level 3'''
**'''Level 3'''
***Firerate changed from <abbr title="-1">2.05 > 1.05</abbr> to <abbr title="-1">2.03 > 1.03</abbr>.
***Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}.
**'''Level 4'''
**'''Level 4'''
***''Beehive Grenade'' ability can now damage lead enemies.
***''Beehive Grenade'' ability can now damage lead enemies.
**'''Level 5'''
**'''Level 5'''
***Firerate changed from <abbr title="-0.5">1.05 > 0.55</abbr> to <abbr title="-1">1.03 > 0.53</abbr>.
***Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to {{Tooltip|1.03 > 0.53|-1}}.
*[[Hunter]] is no longer obtainable as its code expired.
*[[Hunter]] is no longer obtainable as its code expired.
*[[Hunter]] buffed.
*[[Hunter]] buffed.
Line 921: Line 940:
***Range increased from +1 to +2.
***Range increased from +1 to +2.
***Damage decreased from +4 to +2.
***Damage decreased from +4 to +2.
***Firerate changed from <abbr title="-0.35">2.05 > 1.7</abbr> to <abbr title="-0.35">2.03 > 1.68</abbr>.
***Firerate changed from {{Tooltip|2.05 > 1.7|-0.35}} to {{Tooltip|2.03 > 1.68|-0.35}}.
**'''Level 5'''
**'''Level 5'''
***Firerate changed from <abbr title="-0.65">1.7 > 1.05</abbr> to <abbr title="-0.65">1.68 > 1.03</abbr>
***Firerate changed from {{Tooltip|1.7 > 1.05|-0.65}} to {{Tooltip|1.68 > 1.03|-0.65}}
*[[Archer]] is now obtainable through a gamepass for {{Robux|400}}.
*[[Archer]] is now obtainable through a gamepass for {{Robux|400}}.
*[[Archer]] buffed.
*[[Archer]] buffed.
Line 934: Line 953:
****Firerate increased from 2.05 to 4.03.
****Firerate increased from 2.05 to 4.03.
****Range decreased from 25 to 20.
****Range decreased from 25 to 20.
****Pierce decreased from 1 to 0.
****Max Hits decreased from 2 to 1.
***'''Level 1'''
***'''Level 1'''
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23</abbr>.
****Firerate changed from 2.05 to <abbr title="-0.8>4.03 > 3.23|-0.05}}.
****Renamed from ''Improved Handling'' to ''Faster Reloading''.
****Renamed from ''Improved Handling'' to ''Faster Reloading''.
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Pierce decreased from +2 to +0.
****Max Hits decreased from +2 to +0.
****Hidden Detection added.
****Hidden Detection added.
****Renamed from ''Sharper Arrows'' to ''Hawkeye''.
****Renamed from ''Sharper Arrows'' to ''Hawkeye''.
***'''Level 3'''
***'''Level 3'''
****Range increased from +1 to +0.
****Range increased from +1 to +0.
****Pierce decreased from +3 to +2.
****Max Hits decreased from +3 to +2.
****Cost increased from {{Money|325}} to {{Money|400}}.
****Cost increased from {{Money|325}} to {{Money|400}}.
****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''.
****Renamed from ''Even Sharper Arrows'' to ''Sharper Shooter''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1">2.05 > 1.05</abbr> to <abbr title="-1.2">3.23 > 2.03</abbr>.
****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|3.23 > 2.03|-1.2}}.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Special arrows added.
****Special arrows added.
Line 960: Line 979:
****Cost increased from {{Money|3,000}} to {{Money|3,500}}.
****Cost increased from {{Money|3,000}} to {{Money|3,500}}.
****Renamed from ''Sword Arrows'' to ''Professional Archer''.
****Renamed from ''Sword Arrows'' to ''Professional Archer''.
*[[Mecha Base]] buffed.
**'''Base'''
***Now spawns [[Mark I]] instead of [[XR600]].
****Health increased from 100 to 400.
****Firerate decreased from 0.45 to 0.23.
****Range decreased from 32 to 30.
**'''Level 1'''
***Cost decreased from {{Money|750}} to {{Money|400}}.
***Now adds a missile launcher that fires missiles with 8 damage, 5 explosion range and 5 reload.
***Spawnrate changed from 60 > 45 to 60.
**'''Level 2'''
***Cost decreased from {{Money|3,000}} to {{Money|900}}.
***Now spawns [[Mark II]] instead of [[Armored XR600]].
****Health increased from 250 to 750.
****Damage increased from 8 to 12.
****Firerate increased from 0.15 to 0.18.
****Range decreased from 32 to 25.
***Renamed from ''Armored Plates'' to ''Missile Launcher''.
**'''Level 3'''
***Cost decreased from {{Money|6,000}} to {{Money|2,400}}.
***Now spawns [[Mark III]] instead of [[XR700]].
****Health increased from 500 to 1,200.
****Damage increased from 8 to 10.
****Firerate decreased from 0.15 to 0.11.
****Range decreased from 32 to 25.
***Renamed from ''Minigun'' to ''Minigun Mech''.
**'''Level 4'''
***Cost decreased from {{Money|25,000}} to {{Money|4,500}}.
***Now spawns [[Mark IV]] instead of [[XR900]].
****Health increased from 1,500 to 2,000.
****Firerate decreased from 0.1 to 0.08.
****Range increased from 32 to 100.
****Now increases the amount of missiles fired from 1 to 4.
***Renamed from ''DESTROYER'' to ''Destroyer Mech''.
**'''Level 5'''
***Cost decreased from {{Money|75,000}} to {{Money|6,500}}.
***Now is meant to spawn [[Mark V]] instead of [[XR901]], though due to bugs it spawned the [[Mark IV]] instead.
****Health increased from 4,500 to 5,000.
****Damage increased from 15 to 20.
****Firerate decreased from 0.1 to 0.08.
****Range increased from 32 to 100.
***Renamed from ''MOAR DAMAGE'' to ''Void Walker''.
**All units can now be damaged by abilities, if that ability deals damage.
**All units are not affected by debuffs.
*[[War Machine]] rebalanced.
**'''Base'''
***Firerate decreased from 0.15 to 0.13.
**'''Level 1'''
***Range increased from +2 to +6.
**'''Level 2'''
***Damage increased from +0 to +12
**'''Level 3'''
***Damage decreased from +3 to -9.
**'''Level 4'''
***Damage increased from +5 to +6.
***Range decreased from +4 to +2.


===Enemies===
===Enemies===
*Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
*Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode.
*Major bosses now have a purple health bar that appears on your screen when they spawn.
*[[Normal]] appearance changed.
*[[Normal]] appearance changed.
*[[Abnormal]] appearance changed.
*[[Abnormal]] appearance changed.
Line 988: Line 1,062:
*[[Mystery]] changed.
*[[Mystery]] changed.
**Health decreased.
**Health decreased.
***Health decreased from 25 to 10 in [[Molten Mode Waves|Molten]] mode.
***Health decreased from 25 to 10 in [[Molten Mode|Molten]] mode.
***Health decreased from 60 to 20 in [[Fallen Mode Waves|Fallen]] mode.
***Health decreased from 60 to 20 in [[Fallen Mode|Fallen]] mode.
**Enemies it spawns changed.
**Enemies it spawns changed.
***New enemies it spawns:
***New enemies it spawns:
****Fallen mode: [[Shadow]]
****Fallen mode: [[Shadow]]
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit]] and [[Soul]].
****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]].
***Enemies it no longer spawns:
***Enemies it no longer spawns:
****Fallen mode: [[Ninja]]
****Fallen mode: [[Ninja]]
****Regular Fallen mode: [[Rusher]]
****Regular Fallen mode: [[Rusher (Polluted Wasteland)|Rusher]]
*[[Mystery]] and [[Mystery Boss]] negative health bug fixed.
*[[Mystery]] and [[Mystery Boss]] negative health bug fixed.
*[[Necromancer]] changed.
*[[Necromancer (Legacy Enemy)|Necromancer]] changed.
**Appearance changed.
**Appearance changed.
**Health decreased from 350 to 250.
**Health decreased from 350 to 250.
**No longer has [[Immunities#Freeze Immunity|freeze]] immunity.
**No longer has [[Freeze Immunity]].
*[[Dark Necromancer]] changed.
*[[Dark Necromancer]] changed.
**Appearance changed.
**Appearance changed.
**Health decreased from 600 to 400.
**Health decreased from 600 to 400.
**Speed decreased from Above Average to Below Average
**Speed decreased from Above Average to Slightly Slow.
**No longer has [[Immunities#Freeze Immunity|freeze]] immunity.
**No longer has [[Freeze Immunity]].
**Now spawns [[Shadow]] instead of [[Ninja]].
**Now spawns [[Shadow]] instead of [[Ninja]].
*[[Strong]]'s animation changed.
*[[Strong]]'s animation changed.
*[[Molten]] changed.
*[[Molten]] changed.
**Animation changed.
**Animation changed.
**Now has [[Immunities#Burn Immunity|burn]] immunity.
**Now has [[Burn Immunity]].
*[[Fallen]] changed.
*[[Fallen]] changed.
**Animation changed.
**Animation changed.
**Health decreased from 222 to 180.
**Health decreased from 222 to 180.
**No longer has [[Immunities#Freeze Immunity|freeze]] and [[Immunities#Splash Damage Immunity|splash damage]] immunities.
**No longer has [[Freeze Immunity|Freeze]] and [[Splash Damage Immunity|Splash Damage]] immunities.
**Now has [[Immunities#Energy Immunity|energy]] immunity.
**Now has [[Energy Immunity]].
*[[Slow Boss]] changed.
*[[Slow Boss]] changed.
**Animation changed.
**Animation changed.
**Health decreased from 1,800 to 1,600.
**Health decreased from 1,800 to 1,600.
**No longer has [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity.
**No longer has [[Partial Electric Immunity]].
*[[Chained Boss]] changed, despite its removal.
*[[Chained Boss]] changed, despite its removal.
**Appearance changed.
**Appearance changed.
**Health decreased from 2,500 to 1,800.
**Health decreased from 2,500 to 1,800.
**Defense of 10 added.
**Defense of 10 added.
**No longer has [[Immunities#Freeze Immunity|freeze]] and [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunities.
**No longer has [[Freeze Immunity|Freeze]] and [[Partial Electric Immunity|Partial Electric]] immunities.
*[[Giant Boss]] changed.
*[[Giant Boss]] changed.
**Animation changed.
**Animation changed.
**Health decreased from 3,000 to 2,000.
**Health decreased from 3,000 to 2,000.
**Defense of 25 added.
**Defense of 25 added.
**Speed decreased from Average to Below Average.
**Speed decreased from Average to Slightly Slow (2).
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Hidden Boss]] changed.
*[[Hidden Boss]] changed.
**Appearance changed.
**Appearance changed.
Line 1,041: Line 1,115:
*[[Shock]] changed.
*[[Shock]] changed.
**Appearance changed.
**Appearance changed.
**No longer has [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity.
**No longer has [[Partial Electric Immunity]].
*[[Charge]] changed.
*[[Charge]] changed.
**Animation changed.
**Animation changed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Glitch]] changed.
*[[Glitch]] changed.
**Animation changed.
**Animation changed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Hazard]] changed.
*[[Hazard]] changed.
**Animation changed.
**Animation changed.
Line 1,053: Line 1,127:
**Shield health of 50 added.
**Shield health of 50 added.
**Defense of 15 added.
**Defense of 15 added.
**Speed increased from Fast to Very Fast.
**Speed increased from Fast to Very Fast (8).
*[[Speedy Boss]] changed.
*[[Speedy Boss]] changed.
**Appearance changed.
**Appearance changed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Tank]] changed.
*[[Tank]] changed.
**Appearance changed.
**Appearance changed.
**Health decreased from 12,000 to 6,000.
**Health decreased from 12,000 to 6,000.
**Speed increased from Above Average to Fast.
**Speed increased from Above Average to Fast (6).
**No longer has [[Immunities#Freeze Immunity|freeze]] immunity.
**No longer has [[Freeze Immunity]].
**''Rock Throw'' ability removed.
**''Rock Throw'' ability removed.
*[[Mystery Boss]] changed.
*[[Mystery Boss]] changed.
**Health decreased from 100 to 75 in Molten mode.
**Health decreased from 100 to 75 in Molten mode.
**Animation changed.
**Animation changed.
**New enemies it spawns ([[Hardcore Mode Waves|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King]], [[Speedy King]] and [[Soul Boss]].
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]].
*[[Boomer]]'s animation changed.
*[[Boomer (Legacy)|Boomer]]'s animation changed.
*[[Splitter]]'s [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
*[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Split]]'s [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
*[[Split (Polluted Wasteland)|Split]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Templar]] changed.
*[[Templar]] changed.
**Health decreased from 12,000 to 6,000.
**Health decreased from 12,000 to 6,000.
Line 1,075: Line 1,149:
**Defense of 40 added.
**Defense of 40 added.
**''Permanent Shield'' ability removed.
**''Permanent Shield'' ability removed.
**Now has [[Immunities#Energy Immunity|energy]] immunity.
**Now has [[Energy Immunity]].
*[[Mystery Summoner]] changed.
*[[Mystery Summoner]] changed.
**Animation changed.
**Animation changed.
**[[Mystery Boss]] spawn chance decreased.
**[[Mystery Boss]] spawn chance decreased.
**No longer has [[Immunities#Freeze Immunity|freeze]] and [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunities.
**No longer has [[Freeze Immunity|Freeze]] and [[Partial Electric Immunity|Partial Electric]] immunities.
*[[Summoner Boss]] changed.
*[[Summoner Boss]] changed.
**Animation changed.
**Animation changed.
Line 1,085: Line 1,159:
**''Permanent Shield'' ability removed.
**''Permanent Shield'' ability removed.
**''Summon'' no longer gives a temporary shield.
**''Summon'' no longer gives a temporary shield.
**Speed decreased from Above Average to Below Average.
**Speed decreased from Above Average to Slightly Slow (2).
**[[Mystery Boss]] spawn chance decreased.
**[[Mystery Boss]] spawn chance decreased.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Error]] changed.
*[[Error]] changed.
**Animation changed.
**Animation changed.
Line 1,093: Line 1,167:
**Health decreased from 800 to 500.
**Health decreased from 800 to 500.
**Shield health of 400 added.
**Shield health of 400 added.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Circuit]] changed.
*[[Circuit (Hardcore)|Circuit]] changed.
**Animation changed.
**Animation changed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Molten Titan]] changed.
*[[Molten Titan]] changed.
**Animation changed.
**Animation changed.
**Now has [[Immunities#Burn Immunity|burn]] immunity.
**Now has [[Burn Immunity]].
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[24 Karat]]'s [[Immunities#Partial Electric Immunity (Removed)|partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
*[[24 Karat]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Fallen Hero]] changed.
*[[Fallen Hero (Legacy)|Fallen Hero]] changed.
**Defense of 50 added.
**Defense of 50 added.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Gold Guard]] changed.
*[[Gold Guard]] changed.
**Animation changed.
**Animation changed.
**No longer has [[Immunities#Splash Damage Immunity|splash damage]] immunity.
**No longer has [[Splash Damage Immunity]].
**Now has [[Immunities#Freeze Immunity|freeze]] immunity.
**Now has [[Freeze Immunity]].
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Fallen Guardian]] changed.
*[[Fallen Guardian (Legacy)|Fallen Guardian]] changed.
**Appearance changed.
**Appearance changed.
**Health decreased from 18,000 to 14,000.
**Health decreased from 18,000 to 14,000.
**Speed decreased from Average to Below Average (2.5).
**Defense of 80 added.
**Defense of 80 added.
**Now has [[Immunities#Energy Immunity|energy]] immunity.
**Now has [[Energy Immunity]].
*[[Grave Digger]] changed.
*[[Grave Digger]] changed.
**Animation changed.
**Animation changed.
**Health increased from 35,000 to 40,000.
**Health increased from 35,000 to 40,000.
**''Stomp'' now deals 100 damage to [[units]].
**''Stomp'' now deals 100 damage to [[units]].
**Now spawns [[Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode Waves|Hardcore]] mode.
**Now spawns [[Lead (Legacy Enemy)|Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode.
**Now spawns [[Normal]] and [[Speedy]] in [[Normal Mode Waves|Normal]] mode.
**Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Normal]] mode.
**[[Immunities#Burn Immunity|Burn]] immunity removed.
**[[Burn Immunity]] removed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Molten Boss]] changed.
*[[Molten Boss]] changed.
**Appearance changed.
**Appearance changed.
Line 1,128: Line 1,203:
**''Stomp'' now deals 250 damage to [[units]].
**''Stomp'' now deals 250 damage to [[units]].
**''Fireball'' speed increased.
**''Fireball'' speed increased.
**Can now spawn [[Lava]] in [[Hardcore Mode Waves|Hardcore]] mode.
**Can now spawn [[Lava]] in [[Hardcore Mode|Hardcore]] mode.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity removed.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Gold Titan]] changed.
*[[Gold Titan]] changed.
**Appearance changed.
**Appearance changed.
**Health increased from 80,000 to 100,000.
**Health increased from 80,000 to 100,000.
**[[Immunities#Burn Immunity|Burn]] immunity removed.
**[[Burn Immunity]] removed.
**Now has [[Immunities#Energy Immunity|energy]] immunity.
**Now has [[Energy Immunity]].
*[[Fallen King]] changed.
*[[Fallen King (Legacy)|Fallen King]] changed.
**Appearance changed.
**Appearance changed.
**''Permanent Shield'' ability removed.
**''Permanent Shield'' ability removed.
**[[Immunities#Burn Immunity|Burn]] immunity removed.
**[[Burn Immunity]] removed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
**[[Units]] no longer deal damage to [[Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**[[Units]] no longer deal damage to [[Fallen King (Legacy)|Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**''Stomp'' now deals 500 damage to [[units]].
**''Stomp'' now deals 500 damage to [[units]].
**''Rage Mode'' no longer gives [[Fallen King]] a shield, but instead gains 15,000 shield health.
**''Rage Mode'' no longer gives [[Fallen King (Legacy)|Fallen King]] a shield, but instead gains 15,000 shield health.
*[[Nuclear Fallen King]] changed.
*[[Nuclear Fallen King]] changed.
**''Permanent Shield'' ability removed.
**''Permanent Shield'' ability removed.
**''Stomp'' now deals 750 damage to [[units]].
**''Stomp'' now deals 750 damage to [[units]].
**''Rage Mode'' can now spawn between 2-4 [[Fallen Guardian]]s instead of 2-3.
**''Rage Mode'' can now spawn between 2-4 [[Fallen Guardian (Legacy)|Fallen Guardian]]s instead of 2-3.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
**[[Units]] no longer deal damage to [[Nuclear Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**[[Units]] no longer deal damage to [[Nuclear Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
*[[Glitched Giant]] changed.
*[[Glitched Giant]] changed.
**Animation changed.
**Animation changed.
**[[Immunities#Partial Electric Immunity (Removed)|Partial electric]] immunity replaced with [[Immunities#Energy Immunity|energy]] immunity.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
*[[Frost Hero (Village of Despair)|Frost Hero]] animations changed.
*[[Bug]] changed.
*[[Bug]] changed.
**Animation changed.
**Animation changed.
**Now leaves a glitch trail as it runs.
**Now leaves a glitch trail as it runs.
*[[Creator]] now has [[Immunities#Energy Immunity|energy]] immunity.
*[[Creator]] now has [[Energy Immunity]].


===Maps===
===Maps===
*[[Abyssal Trench]] changed.
*[[Abyssal Trench]] changed.
**Map remade.
**Map remade.
**{{Colour|FF0000|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Autumn Falling]] changed.
*[[Autumn Falling]] changed.
**Map remade.
**Made playable on Hardcore mode.
**{{Color|Normal}} difficulty added.
*[[Badlands]] changed.
**Map remade.
**Units now can go down both paths.
**[[Cowboy]] can no longer be obtainaed by beating this map on Molten mode.
**{{Color|Insane}} difficulty added.
**You now gain {{Exp|50 additional}} for triumphing this map in Fallen mode.
*[[Candy Valley]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|32CD32|Easy}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{ColourDark|800080|Insane}} difficulty added to [[Badlands]].
*{{Color|Hard}} difficulty added to [[Chess Board]].
*[[Candy Valley (Co-Op)|Candy Valley]] changed.
**Baseplate water replaced with terrain water.
**{{ColourDark|800080|Insane}} difficulty added.
*{{Colour|FF0000|Hard}} difficulty added to [[Chess Board]].
*[[Crossroads]] changed.
*[[Crossroads]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|32CD32|Easy}} difficulty added.
**{{Color|Easy}} & {{Color|Normal}} difficulties added.
*[[Cyber City]] changed.
*[[Cyber City]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|32CD32|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Dead Ahead]] changed.
*[[Dead Ahead]] changed.
**Map remade.
**Map remade.
**{{ColourDark|800080|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{Colour|00FFFF|Normal}} difficulty added to [[Deserted Village]].
*{{Color|Normal}} difficulty added to [[Deserted Village]].
*{{Colour|FF0000|Hard}} difficulty added to [[Dusty Bridges]].
*[[Dusty Bridges]] changed.
**Map remade.
**{{Color|Hard}} difficulty added.
*[[Farm Lands]] changed.
*[[Farm Lands]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Forest Camp]] changed.
*[[Forest Camp]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Four Seasons]] changed.
*[[Four Seasons]] changed.
**Map remade.
**Map remade.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*{{Colour|32CD32|Easy}} difficulty added to [[Grass Isle]].
*[[Grass Isle]] changed.
**Baseplate water replaced with terrain water.
**{{Color|Easy}} difficulty added.
*[[Harbor]] changed.
*[[Harbor]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|32CD32|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Iceville]] changed.
*[[Iceville]] changed.
**Map remade.
**Map remade.
**{{Colour|FF0000|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Infernal Abyss]] changed.
*[[Infernal Abyss]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{ColourDark|800080|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*[[Medieval Times]] changed.
*[[Medieval Times]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Moon Base]] changed.
*[[Moon Base]] changed.
**Map remade.
**Map remade.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Nether]] changed.
*[[Nether]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*{{Colour|FF0000|Hard}} difficulty added to [[Polluted Wasteland]].
*{{Color|Hard}} difficulty added to [[Polluted Wasteland]].
*[[Portland]] changed.
*[[Portland]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|32CD32|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*{{Colour|32CD32|Easy}} difficulty added to [[Rocket Arena]].
*{{Color|Normal}} difficulty added to [[Rocket Arena]].
*{{ColourDark|800080|Insane}} difficulty added to [[Space City]].
*{{Color|Insane}} difficulty added to [[Space City]].
*{{Colour|00FFFF|Normal}} difficulty added to [[Spring Fever]].
*{{Color|Normal}} difficulty added to [[Spring Fever]].
*{{Colour|00FFFF|Normal}} difficulty added to [[The Heights]].
*{{Color|Normal}} difficulty added to [[The Heights]].
*{{Colour|32CD32|Easy}} difficulty added to [[Toyboard]].
*{{Color|Easy}} difficulty added to [[Toyboard]].
*[[Tropical Isles]] changed.
*[[Tropical Isles]] changed.
**Map remade.
**Map remade.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter]] changed.
**Baseplate water replaced with terrain water.
**{{Colour|32CD32|Easy}} difficulty added.
*[[Winter Bridges]] changed.
*[[Winter Bridges]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|00FFFF|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter Stronghold]] changed.
*[[Winter Stronghold]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{ColourDark|800080|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.


===Skincrates===
===Skincrates===
*Skincrates now have an opening animation.
*Skincrates now have an opening animation.
*All skincrates appearance except [[Basic Skincrate]] changed.
*All skincrates appearance except [[Basic Crate]] changed.
*All skincrates now can give duplicates.
*[[Basic Crate]], [[Premium Crate]] and [[Toy Crate]] now can give duplicate skins.
*Multiple skins moved from the [[Premium Skincrate]] to the [[Deluxe Skincrate]]:
*Multiple skins from the [[Premium Crate]] are no longer obtainable.
**Skins:
***[[Rocketeer]]: {{Color|919191|Steampunk}}
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
**Skins:
**Skins:
***[[Archer]]: {{ColourDark|7C5B14|Huntsman}}
***[[Archer]]: {{Color|Deluxe|Huntsman}}
***[[DJ Booth]]: {{ColourDark|7C5B14|Neon Rave}}
***[[DJ Booth]]: {{Color|Deluxe|Neon Rave}}
***[[Militant]]: {{ColourDark|7C5B14|Ace Pilot}}
***[[Militant]]: {{Color|Deluxe|Ace Pilot}}
***[[Farm]]: {{Color|Deluxe|Tycoon}}
***[[Ranger]]: {{Color|Deluxe|Railgunner}}


===Emotes===
===Emotes===
Line 1,265: Line 1,353:
*[[Whip]] music replaced.
*[[Whip]] music replaced.
*You can no longer move while performing [[Cat Dance]] emote.
*You can no longer move while performing [[Cat Dance]] emote.
*[[Lazy Couch]] changed.
*[[Lazy Couch]] now has sound effects.
**Now has sound effects.


===Miscellaneous===
===Miscellaneous===
Line 1,282: Line 1,369:
*Revamped [[Codes|code]] system.
*Revamped [[Codes|code]] system.
*{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes.
*{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes.
*[[Daily Rewards]] now gives a [[Basic Skincrate]] on the fifth day instead of {{Coins|250}}.
*[[Login Rewards]] now gives a [[Basic Crate]] on the fifth day instead of {{Coins|250}}.
*[[Daily Rewards]] now runs on a 24-hour system instead of a 12-hour system.
*[[Login Rewards]] now runs on a 24-hour system instead of a 12-hour system.
*[[Rewards]] system revamped.
*[[Rewards]] system revamped.
*[[Easy Mode|Normal]] mode final wave music changed from [https://www.youtube.com/watch?v=qhTV0FkSXPY Fallen Boss] to [https://www.youtube.com/watch?v=CKMJC4FhcUY Grave Buster].
*Changed base health formula.
*Changed base health formula.
*All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]].
*All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]].
*Elevators now lower down after 20 seconds instead of 30.
*[[Elevators]] now lower down after 20 seconds instead of 30.
*[[MEGA Servers]] no longer increase the tower placement and upgrade costs by 20%.
*[[MEGA Servers]] no longer increase the tower placement and upgrade costs by 20%.
*During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
*During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
*Formula for levelling up changed.
*Formula for levelling up changed.
*New icons for Level [[badges]], Event [[badges]] and ''Western Action'' [[badges|badge]].
*New icons for Level [[badges]], Event [[badges]] and ''Western Action'' [[badges|badge]].
*Multiple attributes are now shown under enemy health bars with tags.
*New icons for all [[immunities]], except [[Immunities#Full Immunity|Full]] and [[Immunities#Collision Immunity|Collision]] immunities.
**[[Hidden (Attribute)|Hidden]] is displayed as {{AttrTag|First|HiddenDetectionOld2.png|HDN}}.
*[[Units]] now pass through enemies when they have the [[Immunities#Full Immunity|Full]] immunity.
**[[Freeze Immunity]] is displayed as {{AttrTag|First|Freeze.png|ICE}}.
**[[Splash Damage Immunity]] is displayed as {{AttrTag|First|Explosion.png|EXP}}.
**[[Burn Immunity]] is displayed as {{AttrTag|First|Fire.png|BRN}}.
*[[Units]] now pass through enemies when they have the [[Full Immunity]].
*[[Boss]] enemies now have purple health bars that appears on the top of the screen.
*[[Boss]] enemies now have [[Energy Immunity]] by default.
*[[Boss]] enemies no longer have [[Burn Immunity]] by default.
*[[Freeze Immunity]] no longer makes enemies immune to frost mark, as it has been removed.
*[[Splash Damage Immunity]] no longer prevents enemies from being frozen by the [[Freezer]], as it no longer deals [[Splash Damage]].
*[[Burn Immunity]] now prevents burn defense dropping.
*[[Burn Immunity]] no longer prevents the [[Pyromancer]]'s slowdown as it has been removed.
*Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
*Changed appearance of the [[Default Nametag]].
**Player's level no longer appears above it.
*BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.


==Hardcore Testing BETA differences==
==Hardcore Testing Beta Differences==
While [[Hardcore Testing BETA]] and '''Overhaul v1.0''' are very similar in their content, there are multiple differences between them. This can vary from simple statistical changes to some features being added or completely removed. This section will list all these changes.

===Unique Additions===
*[[Vindicator (Legacy)|Vindicator]]
*[[Winter Abyss]] (replacing [[Winter]])
*[[Deluxe Crate]]

===Unique Removals===
*{{Color|Premium|Hazmat}} [[Accelerator]]
*{{Color|Premium|Ninja}} [[Archer|Holiday Archer]]
*[[Bloxy Cola]]
*[[Robloxia]]
*[[Ancient Colosseum]]
*[[Highlands]]
*[[Voidlands]]
*[[Winter]] (replaced by [[Winter Abyss]])

===Tower Changes===
*Updated every tower description to list accurate statistical changes instead of descriptions of them.
*Updated explosion visual effects.
*Updated lightning visual effects.
*[[Scout]] nerfed.
**Statistical changes:
***'''Level 2'''
****Cost decreased from {{Money|85}} to {{Money|300}}.
***'''Level 3'''
****Cost decreased from {{Money|250}} to {{Money|600}}.
****Damage decreased from +2 to +1.
****Firerate changed from 1.53 to {{Tooltip|1.53 > 0.78|-0.75}}
****Renamed from ''Stronger Bullets'' to ''Double Tap''.
***'''Level 4'''
****Cost decreased from {{Money|600}} to {{Money|1,000}}.
****Damage increased from +1 to +3.
****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to 0.78
****Range increased from +0 to +1.
****Renamed from ''Double Tap'' to ''Field Operator''.
***'''Level 5 removed'''
*All of the [[Scout]]'s skins appearance changed.
*[[Scout]] upgrade icons changed.
*[[Sniper]] nerfed.
**Statistical changes:
***'''Level 1'''
****Damage decreased from +2 to +0.
****Range decreased from +4 to +3.
****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}.
****Name changed from ''Better Handling'' to ''Better Reloading''.
***'''Level 2'''
****Damage decreased from +4 to +2.
****Range decreased from +6 to +0.
****Cost increased from {{Money|350}} to {{Money|500}}.
****Name changed from ''Hawk Eye Training'' to ''Geared Up''.
***'''Level 3'''
****Damage increased from +5 to +8.
****Range decreased from +4 to +3.
****Firerate changed from {{Tooltip|6.03 > 5.03|-1}} to {{Tooltip|5.53 > 5.03|-0.5}}.
****Name changed from ''Frontline Sniping'' to ''Frontlines Sniping''.
***'''Level 4'''
****Damage increased from +6 to +15.
****Range decreased from +5 to +2.
****Firerate changed from {{Tooltip|5.03 > 2.03|-3}} to {{Tooltip|5.03 > 4.53|-0.5}}.
****Lead detection added.
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
***'''Level 5 removed'''
*All of the [[Sniper]]'s skins appearance changed.
*[[Sniper]] upgrade icons changed.
*[[Paintballer]] buffed.
**Statistical changes:
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|100}}.
*[[Demoman]] rebalanced.
**Statistical changes:
***'''Base'''
****Firerate increased from 2.53 to 3.03.
****Range decreased from 9 to 7.
****Explosion range decreased from 5 to 1.5.
***'''Level 1'''
****Range increased from +2 to +3.
****Renamed from ''Steil Grenade'' to ''Further Throwing''.
***'''Level 2'''
****Range increased from +1 to +2.
****Renamed from ''Chinalake'' to ''Steil Grenade''.
***'''Level 3'''
****Damage decreased from +5 to +2.
****Range decreased from +1 to +0.
****Firerate changed from 2.53 to {{Tooltip|3.03 > 2.03|-1}}.
****Explosion range changed from 5 > 6 to 1.5.
****Renamed from ''Explosive Vest'' to ''Chinalake''.
***'''Level 4'''
****Damage increased from +10 to +13.
****Range increased from +1 to +2.
****Firerate changed from {{Tooltip|2.53 > 2.03|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}.
****Explosion range changed from 6 to 1.5 > 3.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
***'''Level 5 removed'''
*All of the [[Demoman]]'s skins appearance changed.
*[[Demoman]] upgrade icons changed.
*[[Soldier]] rebalanced.
**Unlock cost decreased from {{Coins|500}} to {{Coins|350}}.
**[[Commander]] now reduces cooldown by stated percentage.
**Statistical changes:
***'''Base'''
****Cooldown decreased from 1.2 to 1.
***'''Level 1'''
****Range increased from +1 to +2.
***'''Level 2'''
****Range decreased from +2 to +1.
***'''Level 3'''
****Cost decreased from {{Money|1,200}} to {{Money|1,400}}.
****Firerate changed from 0.23 to {{Tooltip|0.23 > 0.18|-0.05}}.
***'''Level 4'''
****Cost increased Cash {{Money|3,300}} to {{Money|5,500}}.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Burst count changed from 4 to 4 > 5.
****Name changed from ''Combatant'' to ''Deadliest's Soldier''.
***'''Level 5 removed'''
*All of the [[Soldier]]'s skins appearance changed.
*[[Soldier]] upgrade icons changed.
*[[Freezer]] buffed.
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|800}}
**Statistical changes:
***'''Level 2'''
****Cost decreased from {{Money|600}} to {{Money|400}}.
***'''Level 3'''
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
***'''Level 4'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
***'''Level 5'''
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
*[[Militant]] reworked.
**Renamed from ''John'' to ''Militant''.
**Unlock cost increased from {{Coins|1,000}} to {{Coins|2,000}}.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|550}} to {{Money|1,200}}.
****Firerate decreased from 0.83 to 0.43.
****Range increased from 10 to 12.
***'''Level 1'''
****Renamed from ''Laser Sight'' to ''Percise Aiming''.
***'''Level 2'''
****Damage decreased from +1 to +0.
****Range increased from +0 to +1.
****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.43.
****Cost decreased from {{Money|600}} to {{Money|450}}
****Renamed from ''Improved Handling'' to ''Radio Support''.
***'''Level 3'''
****Damage decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 0.65 to {{Tooltip|0.43 > 0.23|-0.2}}.
****Cost decreased from {{Money|1,250}} to {{Money|1,200}}.
****Renamed from ''Master Chef'' to ''Automatic''.
***'''Level 4'''
****Damage increased from +0 to +2.
****Range decreased from +3 to +0.
****Firerate changed from {{Tooltip|0.63 > 0.23|-0.4}} to 0.23.
****Renamed from ''AUG A1'' to ''Intense Training''.
***'''Level 5'''
****Range decreased from +3 to +2.
****''Enraging Shout'' ability removed.
****Renamed from ''A Force to be Reckoned With'' to ''Special Forces''.
*All of the [[Militant]]'s skins appearance changed.
*[[Militant]] upgrade icons changed.
*[[Pyromancer]] buffed.
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|2,000}}.
**Updated hitbox.
**[[Range Buff|Range Buffs]] now properly extend [[Pyromancer]]'s flames.
**Statistical changes:
***'''Base'''
****Hitbox of 0.5 added.
***'''Level 1'''
****Hitbox increase of +1 added.
***'''Level 4'''
****Hitbox increase of +0.25 added.
*Fixed [[Pyromancer]] not attacking enemies.
*[[Shotgunner]] nerfed.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,500}}.
**Statistical changes:
***'''Level 4'''
****Damage decreased from +6 to +5.
*All of the [[Shotgunner]]'s skins appearance changed.
*[[Farm]] unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
*[[Medic]] nerfed.
**Statistical changes:
***'''Level 3'''
****Firerate changed from {{Tooltip|0.83 > 0.53|-0.30}} to 0.83.
***'''Level 4'''
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}.
***'''Level 5'''
****Firerate changed from {{Tooltip|0.53 > 0.33|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}.
*Fixed [[Medic]] descriptions all displaying "''REMIND TO REMAKE STATS''".
*[[Ace Pilot]] nerfed.
**Statistical changes:
***'''Base'''
****Damage decreased from 2 to 1.
***'''Level 3'''
****Range decreased from +1 to +0.
*[[Commander]] rebalanced.
**Unlock cost increased from {{Coins|1,500}} to {{Coins|3,500}}.
**Statistical changes:
***'''Base'''
****Damage decreased from 6 to 4.
****Firerate decreased from 1.03 to 0.53.
****Range decreased from 14 to 12.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|850}}.
****Range increased from +1 to +2.
****[[Firerate Buff]] changed from 10% to 10% > 15%.
****Renamed from ''Gloves'' to ''Leadership''.
***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|1,800}}.
****Range decreased from +1 to 0.
****''Call to Arms'' ability unlocked, moved from '''Level 3'''.
****''Call to Arms'' ability attack time decreased from 25-30 seconds to 10 seconds.
****Renamed from ''Intimidation'' to ''Call to Arms''.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|5,500}}.
****Range increased from +1 to +2.
****Damage increased from +0 to +2.
****[[Firerate Buff]] changed from 15% to 15% > 20%.
****Renamed from ''Call to Arms'' to ''Intense Training''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|9,000}}.
****Damage increased from +2 to +4.
****Range increased from +1 to +4.
****Firerate changed from 1.05 to 0.53.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
***'''Level 5 removed'''
*All of the [[Commander]]'s skins appearance changed.
*[[Commander]] upgrade icons changed.
*[[Minigunner]] nerfed.
**Unlock cost increased from {{Coins|3,500}} to {{Coins|5,000}}.
**Statistical changes:
***'''Level 1'''
****Range decreased from +3 to +2.
***'''Level 4'''
****Range decreased from +1 to +0.
*All of the [[Minigunner]]'s skins appearance changed.
*[[DJ Booth]] nerfed.
**Placement footprint size decreased.
**Statistical changes:
***'''Level 2'''
****Range decreased from +2 to +0.
***'''Level 3'''
****Range decreased from +2 to +1.
*All of the [[DJ Booth]]'s skins appearance changed.
*[[Ranger]] nerfed.
**Renamed from ''Outlaw'' to ''Ranger''.
**Unlock cost increased from {{Coins|4,500}} to {{Coins|8,500}}.
**Statistical changes:
***'''Level 5'''
****Damage decreased +100 to +95.
****Range decreased from +6 to +5.
*[[Crook Boss]] nerfed.
**Limit of 2 minions per [[Crook Boss]] removed.
**Statistical changes:
***'''Level 2'''
****Damage decreased from +1 to +0.
****Firerate changed from {{Tooltip|0.83 > 0.63|-0.2}} to 0.83.
***'''Level 3'''
****Damage decreased from +1 to +0.
****Firerate changed from {{Tooltip|0.63 > 0.33|-0.3}} to {{Tooltip|0.83 > 0.33|-0.5}}.
***'''Level 4'''
****Range decreased from +1 to +0.
*[[Mortar]] rebalanced.
**Statistical changes:
***'''Base'''
****Range decreased from 25 to 22.
***'''Level 1'''
****Range increased from +2 to +3.
***'''Level 4'''
****Explosion range changed from 8 > 12 to 4 > 6.
***'''Level 5'''
****Range increased from +2 to +5.
*Default [[Mortar]] skin appearance changed.
*[[Cowboy]] rebalanced.
**Statistical changes:
***'''Base'''
****Damage increased from 1 to 3.
****Firerate decreased from 4.03 to 1.53.
***'''Level 1'''
****Firerate changed from {{Tooltip|4.03 > 1.33|-2.7}} to {{Tooltip|1.53 > 1.33|-0.2}}.
***'''Level 5'''
****Damage decreased from +13 to +11.
*Fixed [[Gladiator]] not attacking enemies.
*[[Commando]] ''Cool gold armor'' re-added to Level 5 upgrade description, but renamed to ''Really cool armor''.
*[[Accelerator]] buffed.
**Statistical changes:
***'''Level 4'''
****Range increased from +1 to +2.
*[[Slasher]] reworked.
**Renamed from ''Shredder'' to ''Slasher''.
**Statistical changes:
***'''Base'''
****Range decreased from 6 to 5.
****Swingrate decreased from 0.73 to 1.03.
***'''Level 2'''
****Damage decreased from +1 to +0.
****Range increased from +0 to +1.
****Swingrate changed from {{Tooltip|0.73 > 0.43|-0.30}} to 1.03.
****Hidden Detection moved from '''Level 4''' to '''Level 2'''.
****Cost increased from {{Money|550}} to {{Money|600}}.
****Knife Throw added.
****Renamed from ''Dual Wield'' to ''Blood Seeking''.
***'''Level 3'''
****Knife Throw ability removed.
****Damage decreased from +2 to +0.
****Swingrate changed from 0.45 to {{Tooltip|1.03 > 0.53|-0.50}}.
****Renamed from ''Knife Throwing'' to ''Dual Wield''.
***'''Level 4'''
****Damage increased from +0 to +2.
****Swingrate changed from 0.45 to {{Tooltip|0.53 > 0.38|-0.15}}.
****Triple Knife Throw added.
****Renamed from ''Spooky Power'' to ''Deadly Assassin''.
***'''Level 5 removed'''
*All of the [[Slasher]]'s skins appearance changed.
*Fixed [[Slasher]] breaking after using its ''Knife Throw''.
*[[Frost Blaster]] rebalanced.
**Statistical changes:
***'''Base'''
****Max freeze time increased from 0.25 to 0.4.
****Min freeze time of 0.2 added.
***'''Level 4'''
****Damage decreased from +13 to +3.
****Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Range increased from +2 to +4.
****Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
*The [[Frost Blaster]]'s upgrade icons changed.
*[[Hunter]] rebalanced.
**Hunter is no longer obtainable as its code expired.
**Statistical changes:
***'''Level 3'''
****Cost decreased from {{Money|1,000}} to {{Money|900}}.
***'''Level 4'''
****Damage decreased from +4 to +2.
****Range increased from +1 to +2.
*[[Archer]] reworked.
**Renamed from ''Holiday Archer'' to ''Archer''.
**No longer loses damage as it pierces.
**No longer purchasable in the Hardcore Lobby for {{Coins|1}}.
**Increased accuracy.
**Statistical changes:
***'''Base'''
****Damage increased from 1 to 3.
****Range decreased from 25 to 20.
****Firerate increased 2.03 to 4.03.
****Max Hits decreased from 2 to 1.
***'''Level 1'''
****Range decreased from +2 to +0.
****Firerate changed from 2.05 to {{Tooltip|4.03 > 3.23|-0.80}}.
****Renamed from ''Improved Handling'' to ''Faster Reloading''.
***'''Level 2'''
****Damage decreased from +1 to +0.
****Range increased from +0 to +2.
****Max Hits decreased from +2 to +0.
****Hidden Detection added.
****Renamed from ''Sharper Arrows'' to ''Hawkeye''.
***'''Level 3'''
****Range increased from +1 to +0.
****Max Hits decreased from +3 to +2.
****Cost increased from {{Money|325}} to {{Money|400}}.
****Renamed Even ''Sharper Arrows'' to ''Sharper Shooter''.
***'''Level 4'''
****Range increased from +1 to +2.
****Firerate changed from {{Tooltip|2.03 > 1.03|-1}} to {{Tooltip|3.23 > 2.03|-1.20}}.
****Special arrows added.
****Cost increased from {{Money|800}} to {{Money|1,350}}.
****Renamed ''Rapid Fire'' to ''Mechanical Bow''.
***'''Level 5'''
****Damage decreased from +20 to +17.
****Cost increased from Cash {{Money|3,000}} to {{Money|3,500}}.
****Renamed ''Sword Arrows'' to ''Professional Archer''.
*All of the [[Archer]]'s skins appearance changed.
*The [[Archer]]'s Level 2 upgrade icon changed.
*Fixed [[Archer]] not attacking enemies.
*[[Mecha Base]] can no longer be bought for {{Gem|3,500}}.
*Towers no longer display a unit spawn timer in their upgrade menus.
*Fixed an issue where swapping between tower skins would transfer the animation of one skin to another.
*Fixed an issue that would allow the player to have a loadout displaying one tower multiple times.

===Enemy Changes===
*[[Slow Boss]] [[Defense]] removed.
*[[Tank]]
**Appearance changed.
**Speed increased from Above Average to Fast (6).
**No longer has [[Freeze Immunity]].
**''Rock Throw'' ability removed.
*[[Soul]] changed.
**Animation changed.
**Speed increased from Above Average to Fast (7).
*[[Unknown]] health increased from 8,000 to 14,000.
*[[Void Reaver (Legacy)|Void Reaver]] health increased from 600,000 to 700,000.
*Fixed [[Nuclear Fallen King]] not spawning.
*Fixed [[Soul Stealer (Legacy)|Soul Stealer]] being a [[Boss]] enemy.

===Map Changes===
*[[Autumn Falling]] changed.
**Map remade.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*[[Badlands]] changed.
**Map remade.
**[[Units]] now can go down both paths.
**You now gain additional {{Exp|50}} for triumphing this map in [[Fallen Mode|Fallen]].
*[[Crossroads]] difficulty changed to {{Color|Easy}} in Survival & {{Color|Normal}} in [[Hardcore Mode]].
*[[Dusty Bridges]] remade.
*[[Rocket Arena]] difficulty changed from {{Color|Easy}} to {{Color|Normal}}.

===Emote Changes===
*Players now use R15 instead of R6.
*All robux emotes ([[Orange Justice]], [[Revenge]], [[Whip]], [[Breakdown]] and [[Cat Dance]]) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
*[[Lazy Couch]] changed.
**Now has sound effects.
**Can no longer be bought in the lobby for {{Coins|10,000}}
*[[Firework]] can no longer be bought in the Hardcore Lobby for {{Coins|10,000}}.

===Game Changes===
*[[Hardcore Mode|Hardcore]] wave structure changed.
*[[Easy Mode|Normal]] mode final wave music changed from Fallen Boss to Grave Buster.
*Fixed issues with certain soundtracks not playing.
*Fixed issues with mobile being unplayable.
*Fixed issues with players being stuck on the loading screen.
*Fixed run and emote on mobile being replaced with sell and rotate at all times.

===Cosmetic Changes===
*[[Basic Crate]], [[Premium Crate]] and [[Toy Crate]] now can give duplicate skins.
*Hardcore Lobby no longer has every crate on sale for {{Coins|1,000}} unless that was their intended cost.
*Gamepasses which would have been added in [[Hardcore Testing BETA]] are now properly purchasable.
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
**Skins:
***{{Color|Deluxe|Huntsman}} [[Archer]]
***{{Color|Deluxe|Soviet}} [[Crook Boss]]
***{{Color|Deluxe|Neon Rave}} [[DJ Booth]]
***{{Color|Deluxe|Neko}} [[Commander]]
***{{Color|Deluxe|Maid}} [[Commander]]
***{{Color|Deluxe|Neko}} [[DJ Booth]]
***{{Color|Deluxe|Ace Pilot}} [[Militant]]
***{{Color|Deluxe|Tycoon}} [[Farm]]
***{{Color|Deluxe|Gun Gale}} [[Ranger]]
***{{Color|Deluxe|Railgunner}} [[Ranger]]
***{{Color|Deluxe|Slayer}} [[Shotgunner]]
*Fixed an issue where once a crate was opened, it would not disappear from the sidebar, which allowed players to infinitely open crates until they have every skin.


==Official Update Log==
==Official Update Log==
Line 1,301: Line 1,848:


===Overhaul v1.0===
===Overhaul v1.0===
⚠️ UPDATE HIGHLIGHTS
A lot of text
<div class="mw-collapsible mw-collapsed">
https://devforum.roblox.com/t/tower-defense-simulator-hardcore-release-log/844207
*NEW UI
**UI Base: @ImageLabels
**Icons: @theloudscream
**Coins/Gems images: @Ep1cism
*Completly recoded and overhauled the game
**Loading speeds tens of times faster than before
**Recoded tower functions (no more DPS bugs)
*HARDCORE MODE
**Lv. 50 required
**50 Waves in total
**50% price increases
**Rewards a new currency, "GEMS"<br/>[[File:GemV2.png|25px]]
**0% shared cash
*VIP gamepass
**25% extra xp from GAMES
**3 [[Premium Crate|Premium Crates]]
**'''RAINBOW NAME TAG'''
*Profile Cards
**Click on users in the lobby to view their stats
*[[Rewards|Badge Rewards/Quests]]
*New Twitter [[Codes|Code]] System
*In-game Dialog System
*Increased [[Login Rewards|rewards]] for login streak
*Loss counter
*Revamped leaderboards
*Bullet tracers
*Increased emote slots to 6
*Halloween Preparation
</div>
👨‍✈️ TOWERS
<div class="mw-collapsible mw-collapsed">
*[[Accelerator]]
**Earned by using new Hardcore Gems
**Charges for x seconds and releases a constant base damage
*[[Militant]]
**Replaced [[Militant|John]] tower
*Renamed towers
**[[Ranger|Outlaw]] → [[Ranger]]
**[[Slasher|Shredder]] → [[Slasher]]
**[[Holiday Archer|Archer]] → [[Archer]]
**[[Shotgunner|Enforcer]] → [[Shotgunner]]
*Reworked towers
**[[Scout]]
**[[Soldier]]
**[[Sniper]]
**[[Slasher]]
**[[Archer]]
**[[Cowboy]]
**[[Military Base]]
**[[Militant|John]]/[[Militant]]
**[[Minigunner]]
**[[Pyromancer]]
**[[Freezer]]
**[[Frost Blaster]]
**[[Electroshocker]]
*Reworked towers
**[[Mortar]]
**[[Ranger|Outlaw]]
**[[Shotgunner]]
**[[Slasher]]
**[[Archer]]
**[[Minigunner]]
**[[Military Base]]
**[[Soldier]]
**[[Sniper]]
**[[Militant|John]]/[[Militant]]
**[[Pyromancer]]
**[[Rocketeer]]
**[[Ace Pilot]]
**[[Farm]]
**[[DJ Booth]]
*Fixed [[Archer|Holiday Archer]]
*Minigun rev up to [[Minigunner]]
*[[Ace Pilot|Ace pilot]] now only drops bombs on enemies in its range
*[[Freezer]] and [[Frost Blaster]]’s ice effect recoded
*[[Freezer]] change to single shot
*Explosion equation recoded
*[[Gladiator]] stun blocking mechanic
</div>
📦 SKINS
<div class="mw-collapsible mw-collapsed">
⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️

DELUXE CRATES
<div class="mw-collapsible mw-collapsed">
*Slayer [[Shotgunner]]
*Neko [[DJ Booth|DJ]]
*Neko [[Commander]]
*Gun Gale [[Ranger|Outlaw]]
*Maid [[Commander]]
*Soviet [[Crook Boss]]
*Huntsman [[Archer]]
*Ace Pilot [[Militant]]
*Neon Rave [[DJ Booth]]
</div>
Premium skins
<div class="mw-collapsible mw-collapsed">
*Doughboy [[Soldier]]
*Classic [[Military Base]]
*Classic [[Shotgunner]]
</div>

''Any old skins that are apart of redesigned towers got redesigns as well.''
</div>
🗺️ NEW MAPS
<div class="mw-collapsible mw-collapsed">
*[[Wrecked Battlefield]]
*[[Winter Abyss]]
**Replaces [[Winter]]
*[[Sky Islands]]
*[[Retro Zone]]
*[[Fungi Island]]
**Replaces [[Fungi Forest]]
*[[Night Station]]
</div>
🔨🗺️ REMADE MAPS
<div class="mw-collapsible mw-collapsed">
*[[Moon Base]]
*[[Crossroads]]
*[[Badlands]]
*[[Nether]]
*[[Dead Ahead]]
*[[Tropical Isles]]
*[[Autumn Falling]]s
*[[Dusty Bridges]]
*[[Four Seasons]]
</div>
🧟 ZOMBIES
<div class="mw-collapsible mw-collapsed">
'''New enemy variants!'''<br/>
[[File:GhostImmunity.png|25px]] Ghost: Phase through moving vehicles<br/>
[[File:FlyOld.png|25px]] Flying: Only cliff towers can target these enemies<br/>
[[File:DefenseOld.png|25px]] Lead: Only explosion and energy based attacks can damage these enemies<br/>
'''NEW ATTRIBUTES'''
*Shield is extra HP that can be added and does not reward cash.
*Defense removes part of your damage away. These are the basic formulas.
:Easy: (Damage - (Defense x 0.25))
:Normal: (Damage - (Defense x 0.35))
:Insane: (Damage - (Defense x 0.5))
:Hardcore: (Damage - (Defense x 0.75))
''NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE''

[[File:TemplarHCUpdateLog.png]]

NEW ENEMIES
<div class="mw-collapsible mw-collapsed">
*[[Hefty]]
*[[Invisible]]
*[[Fallen Rusher (Legacy)|Fallen Rusher]]
*[[Balloon]]
*[[Lead (Legacy Enemy)|Lead]]
*[[Lead Boss]]
*[[Lead Balloon]]
*[[Fallen Titan]]
*[[Vindicator (Legacy)|Vindicator]]
*[[Slow King (Legacy)|Slow King]]
*[[Lava]]
*[[Soul]]
*[[Soul Boss]]
*[[Soul Stealer (Legacy)|Soul Stealer]]
*[[Void Reaver (Legacy)|Void Reaver]]
*[[Unknown]]
*???
</div>
Redesigned & Reanimated Zombies
<div class="mw-collapsible mw-collapsed">
*[[Fallen King (Legacy)|Fallen King]]
*[[Molten Boss]]
*[[Chained Boss]]
*[[Tank]]
*[[Abnormal]]
*[[Heavy]]
*[[Slow]]
*[[Quick]]
*[[Hidden]]
*[[Hidden Boss]]
*[[Ninja]] → [[Shadow]]
*[[Shadow Boss]]
*[[Abnormal Boss]]
*''Basically every single enemy got re-animated.''
</div>
</div>
❌ REMOVED
<div class="mw-collapsible mw-collapsed">
*[[Golden Mode|Gold]] Difficulty
*[[Platinum Crate|Platinum]] Skins
**Any remaining [[Platinum Crate|platinum skin crates]] are converted to [[Premium Crate|premium crates]]
*Price scaling from [[MEGA Servers|mega servers]]
</div>




==Notes==
<references/>
{{UpdateNavBox}}
{{UpdateNavBox}}
[[Category:Overhaul Updates]]

Latest revision as of 11:16, 1 July 2026

<infobox>

 <title source="title1"><default>Overhaul v1.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

[edit]

Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a finalized release of the Hardcore Testing BETA, introducing numerous drastic changes to the game.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

Additions

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]

Skincrates

[edit]

Emotes

[edit]

Miscellaneous

[edit]

Removals

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]

Skincrates

[edit]

Emotes

[edit]

Miscellaneous

[edit]

Changes & Bugfixes

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]
  • Abyssal Trench changed.
    • Map remade.
    • Hard difficulty added.
  • Autumn Falling changed.
    • Map remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
  • Badlands changed.
    • Map remade.
    • Units now can go down both paths.
    • Cowboy can no longer be obtainaed by beating this map on Molten mode.
    • Insane difficulty added.
    • You now gain Error creating thumbnail: File missing 50 additional EXP for triumphing this map in Fallen mode.
  • Candy Valley changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Hard difficulty added to Chess Board.
  • Crossroads changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Easy & Normal difficulties added.
  • Cyber City changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Dead Ahead changed.
    • Map remade.
    • Insane difficulty added.
  • Normal difficulty added to Deserted Village.
  • Dusty Bridges changed.
    • Map remade.
    • Hard difficulty added.
  • Farm Lands changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Forest Camp changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Four Seasons changed.
    • Map remade.
    • Normal difficulty added.
  • Grass Isle changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Harbor changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Iceville changed.
    • Map remade.
    • Hard difficulty added.
  • Infernal Abyss changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Medieval Times changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Moon Base changed.
    • Map remade.
    • Normal difficulty added.
  • Nether changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Normal difficulty added.
  • Hard difficulty added to Polluted Wasteland.
  • Portland changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Normal difficulty added to Rocket Arena.
  • Insane difficulty added to Space City.
  • Normal difficulty added to Spring Fever.
  • Normal difficulty added to The Heights.
  • Easy difficulty added to Toyboard.
  • Tropical Isles changed.
    • Map remade.
    • Normal difficulty added.
  • Winter Bridges changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Winter Stronghold changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.

Skincrates

[edit]

Emotes

[edit]

Miscellaneous

[edit]
  • New UI.
  • New coins and cash icons.
  • Players now use R15 instead of R6.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Crate on the fifth day instead of Error creating thumbnail: File missing 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
    • Hidden is displayed as Error creating thumbnail: File missingHDN.
    • Freeze Immunity is displayed as Error creating thumbnail: File missingICE.
    • Splash Damage Immunity is displayed as Error creating thumbnail: File missingEXP.
    • Burn Immunity is displayed as Error creating thumbnail: File missingBRN.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
  • Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
  • Burn Immunity now prevents burn defense dropping.
  • Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.
  • BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.

Hardcore Testing Beta Differences

[edit]

While Hardcore Testing BETA and Overhaul v1.0 are very similar in their content, there are multiple differences between them. This can vary from simple statistical changes to some features being added or completely removed. This section will list all these changes.

Unique Additions

[edit]

Unique Removals

[edit]

Tower Changes

[edit]

Enemy Changes

[edit]

Map Changes

[edit]

Emote Changes

[edit]

Game Changes

[edit]
  • Hardcore wave structure changed.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Fixed issues with certain soundtracks not playing.
  • Fixed issues with mobile being unplayable.
  • Fixed issues with players being stuck on the loading screen.
  • Fixed run and emote on mobile being replaced with sell and rotate at all times.

Cosmetic Changes

[edit]

Official Update Log

[edit]

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.0

[edit]

⚠️ UPDATE HIGHLIGHTS

  • NEW UI
    • UI Base: @ImageLabels
    • Icons: @theloudscream
    • Coins/Gems images: @Ep1cism
  • Completly recoded and overhauled the game
    • Loading speeds tens of times faster than before
    • Recoded tower functions (no more DPS bugs)
  • HARDCORE MODE
  • VIP gamepass
  • Profile Cards
    • Click on users in the lobby to view their stats
  • Badge Rewards/Quests
  • New Twitter Code System
  • In-game Dialog System
  • Increased rewards for login streak
  • Loss counter
  • Revamped leaderboards
  • Bullet tracers
  • Increased emote slots to 6
  • Halloween Preparation

👨‍✈️ TOWERS

📦 SKINS

⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️

DELUXE CRATES

Premium skins

Any old skins that are apart of redesigned towers got redesigns as well.

🗺️ NEW MAPS

🔨🗺️ REMADE MAPS

🧟 ZOMBIES

New enemy variants!
Ghost: Phase through moving vehicles
Error creating thumbnail: File missing Flying: Only cliff towers can target these enemies
Error creating thumbnail: File missing Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE

File:TemplarHCUpdateLog.png

NEW ENEMIES

Redesigned & Reanimated Zombies

❌ REMOVED


File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9