Overhaul v1.0: Difference between revisions

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****Damage decreased from +55 to +30.
****Damage decreased from +55 to +30.
****Explosion range changed from 17 > 20 to 5 > 6.
****Explosion range changed from 17 > 20 to 5 > 6.
*A bug where a Level 0 and 1 [[Commander]] does not grant the 10% firerate buff fixed.
*A bug where a Level 0 and 1 [[Commander]] does not grant the 10% [[Firerate Buff]] fixed.
*All of the [[Commander]]'s skins appearance changed.
*All of the [[Commander]]'s skins appearance changed.
*[[Commander]] rebalanced.
*[[Commander]] rebalanced.
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****Cost increased from {{Money|300}} to {{Money|850}}.
****Cost increased from {{Money|300}} to {{Money|850}}.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate buff changed from 10% to 10% > 15%.
****[[Firerate Buff]] changed from 10% to 10% > 15%.
****Renamed from ''Gloves'' to ''Leadership''.
****Renamed from ''Gloves'' to ''Leadership''.
***'''Level 2'''
***'''Level 2'''
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****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Firerate buff changed from 15% to 15% > 20%.
****[[Firerate Buff]] changed from 15% to 15% > 20%.
****Renamed from ''Call Of Arms'' to ''Intense Training''.
****Renamed from ''Call Of Arms'' to ''Intense Training''.
***'''Level 4'''
***'''Level 4'''
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****Range increased from +1 to +4.
****Range increased from +1 to +4.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Firerate buff changed from 15% > 20% to 20% > 25%.
****[[Firerate Buff]] changed from 15% > 20% to 20% > 25%.
****Firerate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to 0.53.
****Firerate changed from <abbr title="-0.25">1.05 > 0.8</abbr> to 0.53.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
****Renamed from ''Boot Camp Training'' to ''World Leader''.
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*****+2 Range
*****+2 Range
*****+2 Damage
*****+2 Damage
*****20% > 25% Firerate Buff
*****20% > 25% [[Firerate Buff]]
*****0.8 > 0.55 Firerate
*****0.8 > 0.55 Firerate
*All of the [[Electroshocker]]'s skins appearance changed.
*All of the [[Electroshocker]]'s skins appearance changed.

Revision as of 12:47, 2 July 2025

<infobox>

 <title source="title1"><default>Overhaul v1.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a re-release of the Hardcore Testing BETA.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

Additions

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Removals

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Changes & Bugfixes

Towers

Enemies

Maps

  • Abyssal Trench changed.
    • Map remade.
    • Hard difficulty added.
  • Autumn Falling changed.
    • Map remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
  • Badlands changed.
    • Map remade.
    • Units now can go down both paths.
    • Cowboy can no longer be obtainaed by beating this map on Molten mode.
    • Insane difficulty added.
    • You now gain Error creating thumbnail: File missing 50 additional EXP for triumphing this map in Fallen mode.
  • Candy Valley changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Hard difficulty added to Chess Board.
  • Crossroads changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Easy & Normal difficulties added.
  • Cyber City changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Dead Ahead changed.
    • Map remade.
    • Insane difficulty added.
  • Normal difficulty added to Deserted Village.
  • Dusty Bridges changed.
    • Map remade.
    • Hard difficulty added.
  • Farm Lands changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Forest Camp changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Four Seasons changed.
    • Map remade.
    • Normal difficulty added.
  • Grass Isle changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Harbor changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Iceville changed.
    • Map remade.
    • Hard difficulty added.
  • Infernal Abyss changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Medieval Times changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Moon Base changed.
    • Map remade.
    • Normal difficulty added.
  • Nether changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Normal difficulty added.
  • Hard difficulty added to Polluted Wasteland.
  • Portland changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Normal difficulty added to Rocket Arena.
  • Insane difficulty added to Space City.
  • Normal difficulty added to Spring Fever.
  • Normal difficulty added to The Heights.
  • Easy difficulty added to Toyboard.
  • Tropical Isles changed.
    • Map remade.
    • Normal difficulty added.
  • Winter Bridges changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Winter Stronghold changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.

Skincrates

Emotes

Miscellaneous

  • New UI.
  • New coins and cash icons.
  • Players now use R15 instead of R6.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Error creating thumbnail: File missing Coins and Error creating thumbnail: File missing EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Skincrate on the fifth day instead of Error creating thumbnail: File missing 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
    • Hidden is displayed as Error creating thumbnail: File missingHDN.
    • Freeze Immunity is displayed as Error creating thumbnail: File missingICE.
    • Splash Damage Immunity is displayed as Error creating thumbnail: File missingEXP.
    • Burn Immunity is displayed as Error creating thumbnail: File missingBRN.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
  • Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
  • Burn Immunity now prevents burn defense dropping.
  • Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.
  • BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.0

⚠️ UPDATE HIGHLIGHTS

  • NEW UI
    • UI Base: @ImageLabels
    • Icons: @theloudscream
    • Coins/Gems images: @Ep1cism
  • Completly recoded and overhauled the game
    • Loading speeds tens of times faster than before
    • Recoded tower functions (no more DPS bugs)
  • HARDCORE MODE
  • VIP gamepass
  • Profile Cards
    • Click on users in the lobby to view their stats
  • Badge Rewards/Quests
  • New Twitter Code System
  • In-game Dialog System
  • Increased rewards for login streak
  • Loss counter
  • Revamped leaderboards
  • Bullet tracers
  • Increased emote slots to 6
  • Halloween Preparation

👨‍✈️ TOWERS

📦 SKINS

⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️

DELUXE CRATES

Premium skins

Any old skins that are apart of redesigned towers got redesigns as well.

🗺️ NEW MAPS

🔨🗺️ REMADE MAPS

🧟 ZOMBIES

New enemy variants!
Ghost: Phase through moving vehicles
Error creating thumbnail: File missing Flying: Only cliff towers can target these enemies
Error creating thumbnail: File missing Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE

File:TemplarHCUpdateLog.png

NEW ENEMIES

Redesigned & Reanimated Zombies

❌ REMOVED


File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9