Paintballer/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Paintballer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

1.725 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.425 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 21: Line 378:
|Placement = N/A
|Placement = N/A
|Fly = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
}}


==Upgrades==
==Upgrades==
{{PVPTabber
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 32: Line 402:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 38: Line 408:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 48: Line 418:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 62: Line 432:


Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
==Stats Table==

<div class="overflowbugy" style="width:100%;overflow:auto;">
+Hidden Detection {{Hidden|Hidden Detection}}
{| class="wikitable" style="width:800px; text-align: center;"


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
|-
! scope="col" style="padding: 5px;" |Total Price
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |[[Splash Damage]]
|-
! scope="col" style="padding: 5px;" |Firerate
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Range
|-
! scope="col" style="padding: 5px;" |Explosion Range
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Max Hits
|-
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.</ref>
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|150}}.</ref>
|Category = Starter
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|758}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,841}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.24
|-
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |5
| style="padding: 5px;" |1.87
|-
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |3.73
|-
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |3.5
| style="padding: 5px;" |5
| style="padding: 5px;" |6.61
|-
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |4
| style="padding: 5px;" |5
| style="padding: 5px;" |13.19
|-
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |4.5
| style="padding: 5px;" |5
| style="padding: 5px;" |24.67
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 139: Line 641:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 157: Line 661:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 165: Line 669:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 171: Line 675:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 181: Line 685:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 196: Line 700:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |Max Hits
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.24
|-
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |1.87
|-
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |3.73
|-
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3
| style="padding: 5px;" |6.61
|-
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |3
| style="padding: 5px;" |24.67
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 272: Line 742:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
Line 290: Line 762:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Paintball Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 298: Line 770:


Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|675}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
2 > 2.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 304: Line 776:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.608 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|1,000}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.625 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|758}}}}
Sell Price changes to {{Money|758}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,250}}|Image = [[File:Paintballer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 314: Line 786:
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,508}}}}
Sell Price changes to {{Money|1,508}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|4,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]


0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 329: Line 801:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1.608
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |1.24
|-
|-
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |1.87
|-
|-
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.608
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |3.73
|-
|-
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,275}}
| style="padding: 5px;" |6
| style="padding: 5px;" |0.908
| style="padding: 5px;" |8
| style="padding: 5px;" |2.5
| style="padding: 5px;" |6.61
|-
|-
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |10
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |3
| style="padding: 5px;" |13.19
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |15
| style="padding: 5px;" |0.608
| style="padding: 5px;" |10
| style="padding: 5px;" |3.5
| style="padding: 5px;" |24.67
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 398: Line 840:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 416: Line 860:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 426: Line 870:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 432: Line 876:


Sell Price changes to {{Money|566}}}}
Sell Price changes to {{Money|566}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 440: Line 884:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 447: Line 891:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 400; 100; 500; 700; 2500; 3500
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.008
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.49
|-
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.99
|-
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.96
|-
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.008
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.92
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 516: Line 930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 527: Line 942:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
Line 534: Line 949:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 544: Line 959:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 550: Line 965:


Sell Price changes to {{Money|566}}}}
Sell Price changes to {{Money|566}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 558: Line 973:


Sell Price changes to {{Money|1,400}}}}
Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 565: Line 980:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 100; 500; 700; 2500; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
|-
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
|-
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
|-
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,200}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,700}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 631: Line 1,016:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 645: Line 1,031:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
Line 652: Line 1,038:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Paintballer Gear - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Paintballer Gear|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Shoulder Pads - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 662: Line 1,048:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Double Barrel Gun - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 668: Line 1,054:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 4 - Competitive Gear - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 676: Line 1,062:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade Title = Level 5 - Paintball Champion - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 683: Line 1,069:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.99
|-
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.03
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.48
|-
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.53
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.96
|-
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.85
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.03
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.71
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 752: Line 1,108:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:PaintballerDefault.png|100px]]
|Image = [[File:PaintballerDefault.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 763: Line 1,120:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 778: Line 1,135:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 784: Line 1,141:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 792: Line 1,149:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 799: Line 1,156:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
|-
|-
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |0.98
|-
|-
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |1.46
|-
|-
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |1.94
|-
|-
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |4.76
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |9.52
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 868: Line 1,195:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 879: Line 1,207:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 894: Line 1,222:


Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 900: Line 1,228:


Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 908: Line 1,236:


Sell Price changes to {{Money|1,433}}}}
Sell Price changes to {{Money|1,433}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|3,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]


4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 915: Line 1,243:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |11
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6">0.98 Direct DPS + 0.98 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |2
| style="padding: 5px;" |1.96<ref name="DPS6"/>
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |2.05
| style="padding: 5px;" |13
| style="padding: 5px;" |3
| style="padding: 5px;" |2.92<ref>1.46 Direct DPS + 1.46 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |3
| style="padding: 5px;" |1.55
| style="padding: 5px;" |15
| style="padding: 5px;" |3
| style="padding: 5px;" |3.88<ref>1.94 Direct DPS + 1.94 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4
| style="padding: 5px;" |9.52<ref>4.76 Direct DPS + 4.76 Splash DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|7,800}}
| style="padding: 5px;" |10
| style="padding: 5px;" |10
| style="padding: 5px;" |1.05
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |19.04<ref>9.52 Direct DPS + 9.52 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 991: Line 1,285:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|150}}
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,002: Line 1,297:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,017: Line 1,312:


Sell Price changes to {{Money|275}}}}
Sell Price changes to {{Money|275}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|700}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,023: Line 1,318:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|2,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,033: Line 1,328:


Sell Price changes to {{Money|1,075}}}}
Sell Price changes to {{Money|1,075}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,044: Line 1,339:
Sell Price changes to {{Money|2,325}}}}
Sell Price changes to {{Money|2,325}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 5000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|600}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2"/>
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3"/>
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |0.65
| style="padding: 5px;" |10
| style="padding: 5px;" |4
| style="padding: 5px;" |10.77<ref name="DPS4"/>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|9,300}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,120: Line 1,382:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|1,000}}
|Cost = {{Money|1,000}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|250}}
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,131: Line 1,394:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]


2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 1,146: Line 1,409:


Sell Price changes to {{Money|425}}}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,152: Line 1,415:


Sell Price changes to {{Money|837}}}}
Sell Price changes to {{Money|837}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,162: Line 1,425:


Sell Price changes to {{Money|1,712}}}}
Sell Price changes to {{Money|1,712}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,173: Line 1,436:
Sell Price changes to {{Money|3,587}}}}
Sell Price changes to {{Money|3,587}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Direct Damage
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |6
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1">1.9 Direct DPS + 0.95 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |2
| style="padding: 5px;" |2.85<ref name="DPS1"/>
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,700}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |1.05
| style="padding: 5px;" |8
| style="padding: 5px;" |3
| style="padding: 5px;" |3.81<ref name="DPS2">2.86 Direct DPS + 0.95 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,350}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |0.85
| style="padding: 5px;" |10
| style="padding: 5px;" |3
| style="padding: 5px;" |4.71<ref name="DPS3">3.53 Direct DPS + 1.18 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
|}
| style="padding: 5px;" |{{Money|6,850}}
</div>
| style="padding: 5px;" |5
</nowiki>}}
| style="padding: 5px;" |2
</center>
| style="padding: 5px;" |0.65
</div>
| style="padding: 5px;" |10
</div>
| style="padding: 5px;" |4
----
| style="padding: 5px;" |10.77<ref name="DPS4">7.69 Direct DPS + 3.08 Splash DPS</ref>
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''16 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
{{Notice
|scope = section
|section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version.
}}
==Base Statistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|700}}
|Footprint = Average
|Sell Price = {{Money|175}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|225}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]

2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3500}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|762}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,673}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|3,548}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|14,350}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |0.55
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |27.27<ref name="DPS5">18.18 Direct DPS + 9.08 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,249: Line 1,580:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Paintballer1OG.png|100px]]
|Image = [[File:Paintballer1OG.png|100px]]
|Unlock Cost = Code
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,265: Line 1,597:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|150}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|199}}}}
Sell Price changes to {{Money|199}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,275: Line 1,607:


Sell Price changes to {{Money|324}}}}
Sell Price changes to {{Money|324}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,000}}|Image = [[File:Paintballer3OG.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,281: Line 1,613:


Sell Price changes to {{Money|574}}}}
Sell Price changes to {{Money|574}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,000}}|Image = [[File:Paintballer6.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,287: Line 1,619:


Sell Price changes to {{Money|1,324}}}}
Sell Price changes to {{Money|1,324}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|6,000}}|Image = [[File:Freezer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,295: Line 1,627:
•4 Damage [[File:SplashDamage.png|20px|Damage]]
•4 Damage [[File:SplashDamage.png|20px|Damage]]


•10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|2,824}}}}
Sell Price changes to {{Money|2,824}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DDPS$ = Direct Damage / Firerate
|-
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$DPS$ = $DDPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Total Price
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Direct Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 650; 150; 500; 1000; 3000; 6000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.7
| style="padding: 5px;" |8
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.86
|-
|-
| 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |9
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.64
|-
|-
| 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |11
| style="padding: 5px;" |N/A
| style="padding: 5px;" |5.45
|-
|-
| 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,300}}
| style="padding: 5px;" |6
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.55
| style="padding: 5px;" |13
| style="padding: 5px;" |N/A
| style="padding: 5px;" |10.91
|-
|-
| 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|11,300}}
| style="padding: 5px;" |8
| style="padding: 5px;" |4
| style="padding: 5px;" |0.5
| style="padding: 5px;" |15
| style="padding: 5px;" |5
| style="padding: 5px;" |21.82<ref>14.55 Direct DPS + 7.27 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Paintballer/History|]][[Paintballer/History/Gallery|]][[Paintballer/History/History|]]

This is the history subpage for the Paintballer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 100[1] • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2024 – 24 July 2024

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 19 July 2024

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


15 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


16 June 2019 – 15 August 2019

Base Statistics

[edit]
Paintballer/History
Cost: Coin 750

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


16 June 2019
This version was not properly documented. Any unconfirmed statistics are copied from the next version.

Base Statistics

[edit]
Paintballer/History
Cost: Coin 750

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


14 June 2019 – 16 June 2019

Base Statistics

[edit]
Paintballer/History
Cost: Code

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+3 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 25th of September 2024, it had a cost of Coin 150.


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