Paintballer/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Paintballer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 13: Line 12:
|Role = Offense
|Role = Offense
|Cost = {{Money|100}}
|Cost = {{Money|100}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.6
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|25}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|41}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|150}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]

1.7 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.4 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|791}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,600}}|Image = [[File:Paintballer5.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,991}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Paintball Gear|Cost = {{Money|125}}|Image = [[File:Common1Image.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]

1.6 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


Sell Price changes to {{Money|275}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]

1.3 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|541}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Competitive Gear|Cost = {{Money|1,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,041}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Paintball Champion|Cost = {{Money|3,000}}|Image = [[File:Paintballer5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:SplashDamage.png|20px|Damage]]

0.75 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|2,041}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 100; 25; 150; 600; 1500; 3600
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Unlock Cost = {{Coins|100}}
|Category = Starter
|Role = Offense
|Cost = {{Money|100}}
|Footprint = 1.5
|Sell Price = {{Money|33}}
|Sell Price = {{Money|33}}
|Placement Type = Ground
|Placement Type = Ground
Line 25: Line 201:
|Fly = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Cost = {{Money|200}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 120: Line 296:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 100; 25; 150; 600; 1500; 3600
$COST$ = 100; 25; 150; 600; 1500; 3600
$FNC-PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FNC-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 140: Line 317:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 158: Line 335:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 190: Line 367:
|Role = Offense
|Role = Offense
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 202: Line 379:
|Fly = N/A
|Fly = N/A
|PVP Cost = {{Money|200}}
|PVP Cost = {{Money|200}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|66}}
|PVP Sell Price = {{Money|66}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 299: Line 476:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 675; 1000; 2250; 4000
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FNC-PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FNC-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 362: Line 540:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 368: Line 546:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 421: Line 599:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 675; 1000; 2250; 4000
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FNC-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 4 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 4.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 462: Line 641:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 468: Line 647:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 521: Line 700:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 675; 1000; 2250; 4000
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FNC-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || 5 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 562: Line 742:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 568: Line 748:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 621: Line 801:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 675; 1000; 2250; 4000
$COST$ = 400; 200; 675; 1000; 2250; 4000
$FNC-DETECTION$ = 1; ;
$FSE-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1.6 || 7 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 3 || 1.6 || 8 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 6 || 1.6 || 8 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 6 || 0.9 || 9 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 0.75 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 15 || 0.6 || 10 || 3.5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 659: Line 840:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewPaintballerIcon.png|100px]]
|Image = [[File:NewPaintballerIcon.png|100px]]
Line 665: Line 846:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 710: Line 891:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 500; 700; 2500; 3500
$COST$ = 400; 100; 500; 700; 2500; 3500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 748: Line 930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
Line 798: Line 980:
Sell Price changes to {{Money|2,566}}}}
Sell Price changes to {{Money|2,566}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 100; 500; 700; 2500; 3500
$COST$ = 400; 100; 500; 700; 2500; 3500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 836: Line 1,019:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultPaintballerIcon.png|100px]]
|Image = [[File:DefaultPaintballerIcon.png|100px]]
Line 886: Line 1,069:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 500; 700; 2500; 3500
$COST$ = 400; 200; 500; 700; 2500; 3500
$FNC-DETECTION$ = ; 0;
$FSE-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FSE-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 924: Line 1,108:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:PaintballerDefault.png|100px]]
|Image = [[File:PaintballerDefault.png|100px]]
Line 972: Line 1,156:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 200; 500; 700; 2500; 3500
$COST$ = 400; 200; 500; 700; 2500; 3500
$FNC-DETECTION$ = 0; ;
$FSE-DETECTION$ = 0; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2 || 11 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 2 || 13 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 2 || 13 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 1.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 1 || 15 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 1 || 15 || 5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,010: Line 1,195:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Statistics==

==Base Stats==
{{BaseStat
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
Line 1,059: Line 1,243:
Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,600}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 3500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 2 || 11 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|2
|2.05
|11
|2
|1.96<ref name="DPS6">0.98 Direct DPS + 0.98 Splash DPS</ref>
|{{Money|204.08}}
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 2 || 13 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|2
|2.05
|13
|2
|1.96<ref name="DPS6"/>
|{{Money|306.12}}
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 2 || 13 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|3
|2.05
|13
|3
|2.92<ref>1.46 Direct DPS + 1.46 Splash DPS</ref>
|{{Money|376.71}}
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 1.5 || 15 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|3
|1.55
|15
|3
|3.88<ref>1.94 Direct DPS + 1.94 Splash DPS</ref>
|{{Money|463.92}}
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 1 || 15 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|5
|1.05
|15
|4
|9.52<ref>4.76 Direct DPS + 4.76 Splash DPS</ref>
|{{Money|451.68}}
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 1 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|7,800}}
|10
|10
|1.05
|15
|5
|19.04<ref>9.52 Direct DPS + 9.52 Splash DPS</ref>
|{{Money|409.66}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,141: Line 1,285:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
Line 1,195: Line 1,339:
Sell Price changes to {{Money|2,325}}}}
Sell Price changes to {{Money|2,325}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 500; 700; 2500; 5000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|400}}
|2
|1
|1.05
|6
|2
|2.85<ref name="DPS1"/>
|{{Money|140.35}}
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|1
|1.05
|8
|2
|2.85<ref name="DPS1"/>
|{{Money|210.53}}
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,100}}
|3
|1
|1.05
|8
|3
|3.81<ref name="DPS2"/>
|{{Money|288.72}}
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|1,800}}
|3
|1
|0.85
|10
|3
|4.71<ref name="DPS3"/>
|{{Money|382.17}}
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|4,300}}
|5
|2
|0.65
|10
|4
|10.77<ref name="DPS4"/>
|{{Money|399.26}}
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|9,300}}
|10
|5
|0.55
|10
|5
|27.27<ref name="DPS5"/>
|{{Money|341.03}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,277: Line 1,382:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Image = [[File:Paintballer.png|100px]]
Line 1,331: Line 1,436:
Sell Price changes to {{Money|3,587}}}}
Sell Price changes to {{Money|3,587}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|0
|{{Money|1,000}}
|2
|1
|1.05
|6
|2
|2.85<ref name="DPS1">1.9 Direct DPS + 0.95 Splash DPS</ref>
|{{Money|350.88}}
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|1
|{{Money|1,200}}
|2
|1
|1.05
|8
|2
|2.85<ref name="DPS1"/>
|{{Money|421.05}}
|-
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,700}}
|3
|1
|1.05
|8
|3
|3.81<ref name="DPS2">2.86 Direct DPS + 0.95 Splash DPS</ref>
|{{Money|446.19}}
|-
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|3
|{{Money|3,350}}
|3
|1
|0.85
|10
|3
|4.71<ref name="DPS3">3.53 Direct DPS + 1.18 Splash DPS</ref>
|{{Money|711.25}}
|-
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|4
|{{Money|6,850}}
|5
|2
|0.65
|10
|4
|10.77<ref name="DPS4">7.69 Direct DPS + 3.08 Splash DPS</ref>
|{{Money|636.03}}
|-
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|14,350}}
|10
|5
|0.55
|10
|5
|27.27<ref name="DPS5">18.18 Direct DPS + 9.08 Splash DPS</ref>
|{{Money|526.22}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''16 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
{{Notice
|scope = section
|section text = This version was not properly documented. Any unconfirmed statistics are copied from the next version.
}}
==Base Statistics==
{{BaseStat
|Image = [[File:Paintballer.png|100px]]
|Unlock Cost = {{Coins|750}}
|Cost = {{Money|700}}
|Footprint = Average
|Sell Price = {{Money|175}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2 Direct<br/>[[File:SplashDamage.png|20px|Damage]]1 Splash
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]6<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2 (Explosion Range)
|Placement = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


Sell Price changes to {{Money|225}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +1 Direct Damage [[File:SplashDamage.png|20px|Damage]]

2 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3500}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|1,650}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|762}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Paintballer4.png|100px]]|Information = +2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.85 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,673}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Paintballer5.png|100px]]|Information = +5 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+3 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

0.65 > 0.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|3,548}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 200; 500; 1650; 3500; 7500
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 1 || 6 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 1 || 8 || 2 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 3 || $SDMG$ || 1 || 8 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 3 || $SDMG$ || 0.8 || 10 || 3 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 5 || $SDMG$ || 0.6 || 10 || 4 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || $SDMG$ || 0.5 || 10 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,413: Line 1,580:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Paintballer1OG.png|100px]]
|Image = [[File:Paintballer1OG.png|100px]]
Line 1,460: Line 1,627:
•4 Damage [[File:SplashDamage.png|20px|Damage]]
•4 Damage [[File:SplashDamage.png|20px|Damage]]


•10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|2,824}}}}
Sell Price changes to {{Money|2,824}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 150; 500; 1000; 3000; 6000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Paintballer3.png; File:Paintballer3OG.png; File:Paintballer6.png; File:Freezer5.png
$FNC-ROFBUG-2019$ = Firerate
$REF$ = <ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$REF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.65 || 6 || N/A || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|2
|N/A
|0.7
|6
|N/A
|2.86
|{{Money|227.27}}
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.65 || 8 || N/A || $DPS$ || {{Money|$CE$}}
|1
|{{Money|800}}
|2
|N/A
|0.7
|8
|N/A
|2.86
|{{Money|279.72}}
|-
|-
| 2 || $R$ || $R$ || 2 || N/A || 0.5 || 9 || N/A || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,300}}
|2
|N/A
|0.55
|9
|N/A
|3.64
|{{Money|357.14}}
|-
|-
| 3 || $R$ || $R$ || 3 || N/A || 0.5 || 11 || N/A || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,300}}
|3
|N/A
|0.55
|11
|N/A
|5.45
|{{Money|422.02}}
|-
|-
| 4 || $R$ || $R$ || 6 || N/A || 0.5 || 13 || N/A || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,300}}
|6
|N/A
|0.55
|13
|N/A
|10.91
|{{Money|485.79}}
|-
|-
| 5 || $R$ || $R$ || 8 || $SDMG$ || 0.5 || 15 || 5 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|5
|{{Money|11,300}}
|8
|4
|0.5
|15
|5
|21.82<ref>14.55 Direct DPS + 7.27 Splash DPS</ref>
|{{Money|517.87}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Paintballer/History|]][[Paintballer/History/Gallery|]][[Paintballer/History/History|]]

This is the history subpage for the Paintballer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 100[1] • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


19 July 2024 – 24 July 2024

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintball Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 0.925 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – 19 July 2024

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150 • Starter

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Paintballer Gear
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Shoulder Pads
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Double Barrel Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Competitive Gear
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Paintball Champion
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


15 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Paintballer/History
Cost: Coin 150

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


16 June 2019 – 15 August 2019

Base Statistics

[edit]
Paintballer/History
Cost: Coin 750

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


16 June 2019
This version was not properly documented. Any unconfirmed statistics are copied from the next version.

Base Statistics

[edit]
Paintballer/History
Cost: Coin 750

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


14 June 2019 – 16 June 2019

Base Statistics

[edit]
Paintballer/History
Cost: Code

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+3 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 25th of September 2024, it had a cost of Coin 150.


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