Ranger/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}

''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Ranger|Firerate Bug]] page.''
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•3 Max Hits


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]

2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]]

2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+Lead Detection {{Lead|Lead Detection}}

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]

2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]

2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]100
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]70
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6.025 > 4.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]]

+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]

4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|9,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]

4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Explosive Impact

•375 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]

+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]

•12 Buff Range [[File:BuildRange.png|20px|Buff Range]]

•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]

2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]

+Explosive Impact

•25 Splash Damage [[File:SplashDamage.png|20px|Damage]]

•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|10,183}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''6 August 2025 – Present'''</div>
<div class="sectionheader">'''Assassin Update (6 August 2025)Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 21: Line 820:
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|2,000}}
|PVP Cost = {{Money|2,000}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|666}}
|PVP Sell Price = {{Money|666}}
|PVP Placement Type = Cliff
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 36: Line 835:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 50: Line 849:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 68: Line 867:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|883}}}}
Sell Price changes to {{Money|883}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 82: Line 881:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 100: Line 899:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1150px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Buff Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |[[Range Buff]]
! scope="col" style="padding: 5px;" |Buff Time
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1">149.83 Normal DPS + 21.40 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</div>
</div>
|-|PVP =
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1150px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Buff Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |[[Range Buff]]
! scope="col" style="padding: 5px;" |Buff Time
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |13.3
| style="padding: 5px;" |{{Money|150.38}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,650}}
| style="padding: 5px;" |40
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15.95
| style="padding: 5px;" |{{Money|166.14}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |75
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |29.9
| style="padding: 5px;" |{{Money|168.9}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |150
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |74.7
| style="padding: 5px;" |{{Money|181.39}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|30,550}}
| style="padding: 5px;" |275
| style="padding: 5px;" |25
| style="padding: 5px;" |2.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |149.4<ref name="PVPDPS1">136.95 Normal DPS + 12.45 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|204.48}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 272: Line 956:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – 6 August 2025'''</div>
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 291: Line 978:
|Fly = {{Flying|Flying Detection}}Level 0+
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|3,000}}
|PVP Cost = {{Money|3,000}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,000}}
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Cliff
|PVP Placement Type = Cliff
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|PVP Hidden = N/A
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]50
|PVP Range = [[File:Range Icon.png|20px|Range]]50
Line 306: Line 993:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 320: Line 1,007:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 3.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 338: Line 1,025:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
|{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.008 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,216}}}}
Sell Price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 352: Line 1,039:


Sell Price changes to {{Money|2,300}}}}
Sell Price changes to {{Money|2,300}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,633}}}}
Sell Price changes to {{Money|5,633}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]]


+Explosive Impact
+Explosive Impact
Line 370: Line 1,057:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 4500; 1500; 4500; 13500; 30000
$PVP-COST$ = 3000; 650; 3250; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1150px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Buff Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |[[Range Buff]]
! scope="col" style="padding: 5px;" |Buff Time
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</div>
</div>
|-|PVP =
|-|PVP =
<div class="overflowbugy" style="width:100%;overflow:auto;">
<div class="overflow-box">
{| class="wikitable" style="width:1150px; text-align: center;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Buff Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |[[Range Buff]]
! scope="col" style="padding: 5px;" |Buff Time
! scope="col" style="padding: 5px;" |DPS
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |13.3
| style="padding: 5px;" |{{Money|225.56}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|3,650}}
| style="padding: 5px;" |40
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15.95
| style="padding: 5px;" |{{Money|228.84}}
|-
|-
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,900}}
| style="padding: 5px;" |75
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |29.9
| style="padding: 5px;" |{{Money|230.77}}
|-
|-
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|16,900}}
| style="padding: 5px;" |150
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |74.7
| style="padding: 5px;" |{{Money|226.24}}
|-
|-
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|36,900}}
| style="padding: 5px;" |275
| style="padding: 5px;" |25
| style="padding: 5px;" |2.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |120
| style="padding: 5px;" |149.4<ref name="PVPDPS1"/>
| style="padding: 5px;" |{{Money|246.99}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 545: Line 1,117:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 563: Line 1,138:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
Line 577: Line 1,152:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 583: Line 1,158:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 595: Line 1,170:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 686: Line 1,209:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 704: Line 1,229:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 718: Line 1,243:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 735: Line 1,260:
Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |85.51
| style="padding: 5px;" |{{Money|280.67}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 826: Line 1,299:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 844: Line 1,319:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 858: Line 1,333:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,416}}}}
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 875: Line 1,350:
Sell Price changes to {{Money|18,416}}}}
Sell Price changes to {{Money|18,416}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 14750; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|25,250}}
| style="padding: 5px;" |340
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |96.92
| style="padding: 5px;" |{{Money|260.52}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|55,250}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 966: Line 1,389:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 984: Line 1,409:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 998: Line 1,423:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,004: Line 1,429:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,016: Line 1,441:


Sell Price changes to {{Money|18,000}}}}
Sell Price changes to {{Money|18,000}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;"><center>
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</center>
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,107: Line 1,480:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,125: Line 1,500:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,139: Line 1,514:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|8,416}}}}
Sell Price changes to {{Money|8,416}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]]


3.508 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,155: Line 1,530:


Sell Price changes to {{Money|18,416}}}}
Sell Price changes to {{Money|18,416}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 14750; 30000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|25,250}}
| style="padding: 5px;" |340
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |96.92
| style="padding: 5px;" |{{Money|260.52}}
|-
|-
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|55,250}}
| style="padding: 5px;" |1,050
| style="padding: 5px;" |150
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |171.23<ref name="DPS1"/>
| style="padding: 5px;" |{{Money|315.37}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,245: Line 1,569:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}
|Category = Advanced
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,263: Line 1,589:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,000}}}}
Sell Price changes to {{Money|2,000}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio - {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]]


+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]]
Line 1,277: Line 1,603:


Sell Price changes to {{Money|3,500}}}}
Sell Price changes to {{Money|3,500}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,283: Line 1,609:


Sell Price changes to {{Money|8,000}}}}
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,295: Line 1,621:


Sell Price changes to {{Money|17,166}}}}
Sell Price changes to {{Money|17,166}}}}
==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1150px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 4500; 1500; 4500; 13500; 27500
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |[[Range Buff]]
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|4,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|253.52}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|263.04}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|10,500}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|263.09}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|24,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|260.64}}
|-
|-
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|51,500}}
| style="padding: 5px;" |1,125
| style="padding: 5px;" |200
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |189.07<ref>160.53 Normal DPS + 28.54 Splash DPS.<br />DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|272.39}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,385: Line 1,660:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Newranger.png|100px]]
|Image = [[File:Newranger.png|100px]]
|Unlock Cost = {{Coins|12,000}}<ref>Prior to the 21st of December 2023, it had a cost of {{Coins|8,500}}.</ref>
|Category = Advanced
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage = [[File:Damage Icon.png|20px|Damage]]80
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.525
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]50
|Range = [[File:Range Icon.png|20px|Range]]50
Line 1,403: Line 1,680:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information =

4.525 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4.508 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,166}}}}
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Upgrade Title = Level 2 - Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+60 Damage [[File:Damage Icon.png|20px|Damage]]
+60 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,417: Line 1,695:


•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]
•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]]



Sell Price changes to {{Money|3,666}}}}
Sell Price changes to {{Money|3,666}}}}
{{Upgrade|Upgrade Title = Level 3 - Trained Outlaw - {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information =


3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]
3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]]


+160 Damage [[File:Damage Icon.png|20px|Damage]]
+160 Damage [[File:Damage Icon.png|20px|Damage]]



Sell Price changes to {{Money|9,333}}}}
Sell Price changes to {{Money|9,333}}}}
{{Upgrade|Upgrade Title = Level 4 - Experimental Weapon of Destruction - {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information =


+825 Damage [[File:Damage Icon.png|20px|Damage]]
+825 Damage [[File:Damage Icon.png|20px|Damage]]


3.258 > 7.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+Explosive Impact
+Explosive Impact
Line 1,439: Line 1,719:


•3 Max Hits
•3 Max Hits



Sell Price changes to {{Money|21,000}}}}
Sell Price changes to {{Money|21,000}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:1250px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$SDPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |Damage
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Splash Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Firerate
$COST$ = 5000; 1500; 4500; 17000; 35000
! scope="col" style="padding: 5px;" |Range
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Buff Range
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Max Hits<ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |[[Range Buff]]
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref>
! scope="col" style="padding: 5px;" |Buff Time
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |DPS
</var>
! scope="col" style="padding: 5px;" |Cost Efficiency
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|5,000}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.75
| style="padding: 5px;" |{{Money|281.69}}
|-
|-
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |80
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |22.81
| style="padding: 5px;" |{{Money|284.96}}
|-
|-
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|11,000}}
| style="padding: 5px;" |140
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.508
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |39.91
| style="padding: 5px;" |{{Money|275.62}}
|-
|-
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|28,000}}
| style="padding: 5px;" |300
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.258
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |N/A
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |92.08
| style="padding: 5px;" |{{Money|304.08}}
|-
|-
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|63,000}}
| style="padding: 5px;" |1,125
| style="padding: 5px;" |125
| style="padding: 5px;" |7.008
| style="padding: 5px;" |50
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |3
| style="padding: 5px;" |15%
| style="padding: 5px;" |20
| style="padding: 5px;" |178.37<ref>160.53 Normal DPS + 17.84 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref>
| style="padding: 5px;" |{{Money|353.2}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,538: Line 1,763:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Category = Advanced
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,166}}
|Sell Price = {{Money|1,166}}
|Placement Type = Cliff
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage = [[File:Damage Icon.png|20px|Damage]]60
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,556: Line 1,783:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]


5.008 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade Title = Level 2 - Steady Aiming - {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,571: Line 1,799:


Sell Price changes to {{Money|1,950}}}}
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Upgrade Title = Level 3 - Railgunner - {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,581: Line 1,809:


Sell Price changes to {{Money|3,116}}}}
Sell Price changes to {{Money|3,116}}}}
{{Upgrade|Upgrade Title = Level 4 - Trained Assassin - {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+65 Damage [[File:Damage Icon.png|20px|Damage]]
+65 Damage [[File:Damage Icon.png|20px|Damage]]


4.508 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.525 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,950}}}}
Sell Price changes to {{Money|6,950}}}}
{{Upgrade|Upgrade Title = Level 5 - Cyber Assassin - {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,595: Line 1,823:
+220 Damage [[File:Damage Icon.png|20px|Damage]]
+220 Damage [[File:Damage Icon.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|14,450}}}}
Sell Price changes to {{Money|14,450}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1800; 3500; 11500; 22500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |60
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |11.98
| style="padding: 5px;" |{{Money|292.15}}
|-
|-
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |60
| style="padding: 5px;" |4.508
| style="padding: 5px;" |25
| style="padding: 5px;" |13.31
| style="padding: 5px;" |{{Money|299.78}}
|-
|-
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,850}}
| style="padding: 5px;" |100
| style="padding: 5px;" |4.508
| style="padding: 5px;" |30
| style="padding: 5px;" |22.18
| style="padding: 5px;" |{{Money|263.75}}
|-
|-
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,350}}
| style="padding: 5px;" |165
| style="padding: 5px;" |4.508
| style="padding: 5px;" |35
| style="padding: 5px;" |36.6
| style="padding: 5px;" |{{Money|255.46}}
|-
|-
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|20,850}}
| style="padding: 5px;" |230
| style="padding: 5px;" |4.008
| style="padding: 5px;" |35
| style="padding: 5px;" |57.39
| style="padding: 5px;" |{{Money|363.3}}
|-
|-
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|43,350}}
| style="padding: 5px;" |450
| style="padding: 5px;" |3.508
| style="padding: 5px;" |40
| style="padding: 5px;" |128.28
| style="padding: 5px;" |{{Money|337.93}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,668: Line 1,867:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:RangerIcon.png|100px]]
|Image = [[File:RangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 1,677: Line 1,877:
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage = [[File:Damage Icon.png|20px|Damage]]40
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20
|Range = [[File:Range Icon.png|20px|Range]]20
Line 1,686: Line 1,886:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,692: Line 1,892:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade Title = Level 2 - Steady Aiming - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,700: Line 1,900:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade Title = Level 3 - Railgunner - {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,710: Line 1,910:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade Title = Level 4 - Trained Assassin - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]


5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade Title = Level 5 - Cyber Assassin - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,729: Line 1,929:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |20
| style="padding: 5px;" |7.99
| style="padding: 5px;" |{{Money|438.04}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.008
| style="padding: 5px;" |25
| style="padding: 5px;" |7.99
| style="padding: 5px;" |{{Money|506.88}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.008
| style="padding: 5px;" |30
| style="padding: 5px;" |12.98
| style="padding: 5px;" |{{Money|427.58}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.008
| style="padding: 5px;" |35
| style="padding: 5px;" |24.96
| style="padding: 5px;" |{{Money|362.58}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.008
| style="padding: 5px;" |35
| style="padding: 5px;" |51.15
| style="padding: 5px;" |{{Money|382.21}}
|-
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |300
| style="padding: 5px;" |3.508
| style="padding: 5px;" |40
| style="padding: 5px;" |85.52
| style="padding: 5px;" |{{Money|520.93}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,797: Line 1,968:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRangerIcon.png|100px]]
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|8,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 1,815: Line 1,987:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,821: Line 1,993:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade Title = Level 2 - Steady Aiming - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,829: Line 2,001:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade Title = Level 3 - Railgunner - {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,839: Line 2,011:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade Title = Level 4 - Trained Assassin - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,847: Line 2,019:


Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade Title = Level 5 - Cyber Assassin - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,858: Line 2,030:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|440.25}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|509.43}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.03
| style="padding: 5px;" |30
| style="padding: 5px;" |12.92
| style="padding: 5px;" |{{Money|429.57}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.03
| style="padding: 5px;" |35
| style="padding: 5px;" |24.85
| style="padding: 5px;" |{{Money|364.19}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.03
| style="padding: 5px;" |35
| style="padding: 5px;" |50.87
| style="padding: 5px;" |{{Money|384.31}}
|-
|-
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |300
| style="padding: 5px;" |3.53
| style="padding: 5px;" |40
| style="padding: 5px;" |84.99
| style="padding: 5px;" |{{Money|524.18}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,923: Line 2,066:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Title = Outlaw
|Image = [[File:DefaultRangerIcon.png|100px]]
|Image = [[File:DefaultRangerIcon.png|100px]]
|Unlock Cost = {{Coins|4,500}}
|Cost = {{Money|3,500}}
|Cost = {{Money|3,500}}
|Footprint = Average
|Footprint = Average
Line 1,944: Line 2,089:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,950: Line 2,095:


Sell Price changes to {{Money|1,350}}}}
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade Title = Level 2 - Steady Aiming - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,958: Line 2,103:


Sell Price changes to {{Money|1,850}}}}
Sell Price changes to {{Money|1,850}}}}
{{Upgrade|Upgrade Title = Level 3 - Railgunner - {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 1,968: Line 2,113:


Sell Price changes to {{Money|3,016}}}}
Sell Price changes to {{Money|3,016}}}}
{{Upgrade|Upgrade Title = Level 4 - Trained Assassin - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+80 Damage [[File:Damage Icon.png|20px|Damage]]
+80 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,976: Line 2,121:


Sell Price changes to {{Money|6,516}}}}
Sell Price changes to {{Money|6,516}}}}
{{Upgrade|Upgrade Title = Level 5 - Cyber Assassin - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,987: Line 2,132:
Sell Price changes to {{Money|14,850}}}}
Sell Price changes to {{Money|14,850}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 3500; 550; 1500; 3500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 3; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|3,500}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |20
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|440.25}}
|-
|-
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |40
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |7.95
| style="padding: 5px;" |{{Money|509.43}}
|-
|-
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,550}}
| style="padding: 5px;" |65
| style="padding: 5px;" |5.03
| style="padding: 5px;" |30
| style="padding: 5px;" |12.92
| style="padding: 5px;" |{{Money|429.57}}
|-
|-
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|9,050}}
| style="padding: 5px;" |125
| style="padding: 5px;" |5.03
| style="padding: 5px;" |35
| style="padding: 5px;" |24.85
| style="padding: 5px;" |{{Money|364.19}}
|-
|-
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|19,550}}
| style="padding: 5px;" |205
| style="padding: 5px;" |4.03
| style="padding: 5px;" |35
| style="padding: 5px;" |50.87
| style="padding: 5px;" |{{Money|384.31}}
|-
|-
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|44,550}}
| style="padding: 5px;" |305
| style="padding: 5px;" |3.53
| style="padding: 5px;" |41
| style="padding: 5px;" |86.4
| style="padding: 5px;" |{{Money|515.63}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,055: Line 2,171:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,071: Line 2,189:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,079: Line 2,197:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 2 - Upgraded Eye Tech - {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,087: Line 2,205:


Sell Price changes to {{Money|2,016}}}}
Sell Price changes to {{Money|2,016}}}}
{{Upgrade|Upgrade Title = Level 3 - Bigger Gun - {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,097: Line 2,215:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade Title = Level 4 - Star Lord - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,103: Line 2,221:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Even Bigger Gun - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,114: Line 2,232:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 3500; 7500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |20
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|6,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |30
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|275.63}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3
| style="padding: 5px;" |41
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,179: Line 2,268:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 – 18 March 2020'''</div>
<div class="sectionheader">'''13 January 2020 – 18 March 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,198: Line 2,289:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,206: Line 2,297:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 2 - Upgraded Eye Tech - {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,214: Line 2,305:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 3 - Bigger Gun - {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,224: Line 2,315:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade Title = Level 4 - Star Lord - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,230: Line 2,321:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Even Bigger Gun - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+6 Range [[File:Range Icon.png|20px|Range]]
+6 Range [[File:Range Icon.png|20px|Range]]
Line 2,241: Line 2,332:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |20
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |25
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |30
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |35
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |41
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]11
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+30 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+80 Damage [[File:Damage Icon.png|20px|Damage]]

2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =

+100 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =

+6 Range [[File:Range Icon.png|20px|Range]]

+65 Damage [[File:Damage Icon.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|16,350}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 January 2020 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:OutlawDefault.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Sell Price = {{Money|666}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]20
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+30 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+80 Damage [[File:Damage Icon.png|20px|Damage]]

2.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =

+100 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =

+6 Range [[File:Range Icon.png|20px|Range]]

+65 Damage [[File:Damage Icon.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|16,350}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,309: Line 2,571:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,325: Line 2,589:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,333: Line 2,597:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 2 - Upgraded Eye Tech - {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,341: Line 2,605:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 3 - Bigger Gun - {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,351: Line 2,615:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade Title = Level 4 - Star Lord - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,357: Line 2,621:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Even Bigger Gun - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,368: Line 2,632:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,436: Line 2,671:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:OutlawD0.png|100px]]
|Image = [[File:OutlawD0.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,452: Line 2,689:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,460: Line 2,697:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 2 - Upgraded Eye Tech - {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,468: Line 2,705:


Sell Price changes to {{Money|1,683}}}}
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Upgrade Title = Level 3 - Bigger Gun - {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,478: Line 2,715:


Sell Price changes to {{Money|4,516}}}}
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Upgrade Title = Level 4 - Star Lord - {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information =


+100 Damage [[File:Damage Icon.png|20px|Damage]]
+100 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,484: Line 2,721:


Sell Price changes to {{Money|8,016}}}}
Sell Price changes to {{Money|8,016}}}}
{{Upgrade|Upgrade Title = Level 5 - Even Bigger Gun - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,495: Line 2,732:
Sell Price changes to {{Money|16,350}}}}
Sell Price changes to {{Money|16,350}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 2000; 550; 2500; 8500; 10500; 25000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun
! scope="col" style="padding: 5px;" |DPS
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
! scope="col" style="padding: 5px;" |Cost Efficiency
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|5,050}}
| style="padding: 5px;" |45
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |21.95
| style="padding: 5px;" |{{Money|230.07}}
|-
|-
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|13,550}}
| style="padding: 5px;" |125
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |30.86
| style="padding: 5px;" |{{Money|439.08}}
|-
|-
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|24,050}}
| style="padding: 5px;" |225
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |55.56
| style="padding: 5px;" |{{Money|432.87}}
|-
|-
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|49,050}}
| style="padding: 5px;" |290
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |95.08
| style="padding: 5px;" |{{Money|515.88}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,563: Line 2,771:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,579: Line 2,789:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,587: Line 2,797:


Sell Price changes to {{Money|637}}}}
Sell Price changes to {{Money|637}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,595: Line 2,805:


Sell Price changes to {{Money|1,012}}}}
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,605: Line 2,815:


Sell Price changes to {{Money|2,887}}}}
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =


+35 Damage [[File:Damage Icon.png|20px|Damage]]
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,617: Line 2,827:


Sell Price changes to {{Money|5,387}}}}
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,630: Line 2,840:
Sell Price changes to {{Money|11,637}}}}
Sell Price changes to {{Money|11,637}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |30
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14.63
| style="padding: 5px;" |{{Money|276.83}}
|-
|-
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|11,550}}
| style="padding: 5px;" |70
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |17.28
| style="padding: 5px;" |{{Money|655.13}}
|-
|-
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,550}}
| style="padding: 5px;" |105
| style="padding: 5px;" |52
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |38.87<ref>25.93 Direct DPS + 12.94 Splash DPS</ref>
| style="padding: 5px;" |{{Money|554.41}}
|-
|-
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|46,550}}
| style="padding: 5px;" |130
| style="padding: 5px;" |65
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |63.93<ref>42.62 Direct DPS + 21.31 Splash DPS</ref>
| style="padding: 5px;" |{{Money|728.14}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,712: Line 2,883:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|2,000}}
|Cost = {{Money|2,000}}
|Footprint = Average
|Footprint = Average
Line 2,723: Line 2,896:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]15
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,736: Line 2,909:


Sell Price changes to {{Money|637}}}}
Sell Price changes to {{Money|637}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,744: Line 2,917:


Sell Price changes to {{Money|1,012}}}}
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,754: Line 2,927:


Sell Price changes to {{Money|2,887}}}}
Sell Price changes to {{Money|2,887}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =


+35 Damage [[File:Damage Icon.png|20px|Damage]]
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,766: Line 2,939:


Sell Price changes to {{Money|5,387}}}}
Sell Price changes to {{Money|5,387}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,779: Line 2,952:
Sell Price changes to {{Money|11,637}}}}
Sell Price changes to {{Money|11,637}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 2000; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|2,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|409.84}}
|-
|-
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|2,550}}
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |7.31
| style="padding: 5px;" |{{Money|348.84}}
|-
|-
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |20
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |9.76
| style="padding: 5px;" |{{Money|414.96}}
|-
|-
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|11,550}}
| style="padding: 5px;" |60
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |14.81
| style="padding: 5px;" |{{Money|779.88}}
|-
|-
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|21,550}}
| style="padding: 5px;" |95
| style="padding: 5px;" |47
| style="padding: 5px;" |4.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |35.06<ref>23.46 Direct DPS + 11.6 Splash DPS</ref>
| style="padding: 5px;" |{{Money|614.66}}
|-
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|46,550}}
| style="padding: 5px;" |120
| style="padding: 5px;" |60
| style="padding: 5px;" |3.05
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |59.01<ref>39.34 Direct DPS + 19.67 Splash DPS</ref>
| style="padding: 5px;" |{{Money|788.85}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,861: Line 2,995:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
|Footprint = Average
Line 2,872: Line 3,008:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]10
|Range = [[File:Range Icon.png|20px|Range]]15
|Placement = N/A
|Placement = N/A
}}
}}


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 2,885: Line 3,021:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,893: Line 3,029:


Sell Price changes to {{Money|825}}}}
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information =


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 2,903: Line 3,039:


Sell Price changes to {{Money|2,700}}}}
Sell Price changes to {{Money|2,700}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =


+25 Damage [[File:Damage Icon.png|20px|Damage]]
+25 Damage [[File:Damage Icon.png|20px|Damage]]
Line 2,915: Line 3,051:


Sell Price changes to {{Money|5,200}}}}
Sell Price changes to {{Money|5,200}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =


+5 Range [[File:Range Icon.png|20px|Range]]
+5 Range [[File:Range Icon.png|20px|Range]]
Line 2,928: Line 3,064:
Sell Price changes to {{Money|11,450}}}}
Sell Price changes to {{Money|11,450}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:850px; text-align: center;"
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Total Price
$SDPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Damage
$TDPS$ = $DPS$ + $SDPS$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Firerate
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Range
$COST$ = 1250; 550; 1500; 7500; 10000; 25000
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-DETECTION$ = 0; ;
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 June 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Outlaw
|Image = [[File:Outlaw.png|100px]]
|Unlock Cost = {{Coins|4,250}}
|Cost = {{Money|1,250}}
|Footprint = Average
|Sell Price = {{Money|312}}
|Placement Type = Cliff
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single<br/>Splash (Level 4+)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.05
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]15
|Placement = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|400}}|Image = [[File:Common1Image.png|100px]]|Information =

+3 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|412}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|950}}|Image = [[File:Outlaw2.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|649}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|4,500}}|Image =[[File:Outlaw3.png|100px]]|Information =

+2 Range [[File:Range Icon.png|20px|Range]]

+40 Damage [[File:Damage Icon.png|20px|Damage]]

2.05 > 6.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,774}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|10,000}}|Image = [[File:Outlaw4.png|100px]]|Information =

+25 Damage [[File:Damage Icon.png|20px|Damage]]

+Impact Damage

•37 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,274}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information =

+5 Range [[File:Range Icon.png|20px|Range]]

-10 Damage [[File:Damage Icon.png|20px|Damage]]

-5 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]]

6.05 > 3.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|10,524}}}}

==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Damage * 0.5)}}
$DPS$ = Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1250; 400; 950; 4500; 10000; 25000
$FSE-DETECTION$ = 0; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |4
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |15
| style="padding: 5px;" |N/A
| style="padding: 5px;" |1.95
| style="padding: 5px;" |{{Money|641.03}}
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |18
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.44
| style="padding: 5px;" |{{Money|737.7}}
|-
|-
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|3,300}}
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |2.05
| style="padding: 5px;" |23
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.88
| style="padding: 5px;" |{{Money|676.23}}
|-
|-
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|10,800}}
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |6.05
| style="padding: 5px;" |25
| style="padding: 5px;" |N/A
| style="padding: 5px;" |8.26
| style="padding: 5px;" |{{Money|1,307.51}}
|-
|-
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|20,800}}
| style="padding: 5px;" |75
| style="padding: 5px;" |37
| style="padding: 5px;" |6.05
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |18.52<ref>12.4 Direct DPS + 6.12 Splash DPS</ref>
| style="padding: 5px;" |{{Money|1,123.11}}
|-
|-
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|45,800}}
| style="padding: 5px;" |65
| style="padding: 5px;" |32
| style="padding: 5px;" |3.55
| style="padding: 5px;" |30
| style="padding: 5px;" |4
| style="padding: 5px;" |27.32<ref>18.31 Direct DPS + 9.01 Splash DPS</ref>
| style="padding: 5px;" |{{Money|1,676.43}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026

[[Ranger/History|]][[Ranger/History/Gallery|]][[Ranger/History/History|]]

This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

Story Mode Update (31 July 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Valentines 2026 Update (11 February 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


30 October 2024 – PVP Update (23 July 2025)

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


25 October 2024 – 30 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+160 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+750 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


23 October 2024 – 25 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+200 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


16 October 2024 – 23 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+750 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+200 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+710 Damage Damage

3.525 > 7.025 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Fallen Foes Update (2 August 2024) – 16 October 2024

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Ranger/History
Cost: Coin 12,000[1] • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.525
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4.525 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Intelligence Radio- CashScript error: No such module "Money".
Level 2 • Cost: Script error: No such module "StripNaked".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Outlaw
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

3.525 > 3.275 Firerate Firerate

+160 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Experimental Weapon of Destruction
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+825 Damage Damage

3.275 > 7.025 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Statistics

[edit]
Ranger/History
Cost: Coin 8,500 • Advanced

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

5.025 > 4.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Steady Aiming
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+40 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Railgunner
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Assassin
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+65 Damage Damage

4.525 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Cyber Assassin
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+220 Damage Damage

4.025 > 3.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Ranger/History
Cost: Coin 8,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.025
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Steady Aiming
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+25 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Railgunner
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Assassin
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+80 Damage Damage

5.025 > 4.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Cyber Assassin
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Ranger/History
Cost: Coin 8,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Steady Aiming
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+25 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Railgunner
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Assassin
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Cyber Assassin
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Outlaw
Cost: Coin 4,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Improved Handling
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Steady Aiming
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+25 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Railgunner
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Trained Assassin
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Cyber Assassin
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


18 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


13 January 2020 – 18 March 2020

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


12 January 2020 – 13 January 2020

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit11

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


1 January 2020 – 12 January 2020

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


24 December 2019 – 1 January 2020

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
Placement Limit10

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Gloves
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Upgraded Eye Tech
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+30 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bigger Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Star Lord
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+100 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Even Bigger Gun
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


4 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+15 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


10 July 2019 – 4 August 2019

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


29 June 2019 – 10 July 2019

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow


29 June 2019

Base Statistics

[edit]
Outlaw
Cost: Coin 4,250

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
N/A
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

+5 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

N/A
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]
  1. Prior to the 21st of December 2023, it had a cost of Coin 8,500.


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