Ranger/History: Difference between revisions
imported>DarkGabonnie m rename, replaced: Stats Table → Statistics (27) |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (6 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
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| Line 70: | Line 70: | ||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•3 Max Hits |
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| Line 111: | Line 113: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$ |
$FSE-DETECTION$ = ; 2; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
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$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 124: | Line 127: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
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|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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| Line 140: | Line 143: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:Newranger.png|100px]] |
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|Unlock Cost = {{Coins|12,000}} |
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|Category = Advanced |
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|Role = Offense |
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|Cost = {{Money|4,500}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|1,500}} |
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|Placement Type = Cliff |
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|Damage = [[File:Damage Icon.png|20px|Damage]]100 |
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|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]70 |
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|Lead = {{Lead|Lead Detection}}Level 2+ |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
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|PVP Cost = {{Money|2,000}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|666}} |
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|PVP Placement Type = Cliff |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |
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|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |
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|PVP Hidden = N/A |
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|PVP Range = [[File:Range Icon.png|20px|Range]]50 |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |
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|PVP Fly = {{Flying|Flying Detection}}Level 0+ |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|2,000}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
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+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
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•12 Buff Range [[File:BuildRange.png|20px|Buff Range]] |
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•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] |
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Sell Price changes to {{Money|3,833}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
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4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|9,083}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Explosive Impact |
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•375 Splash Damage [[File:SplashDamage.png|20px|Damage]] |
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|17,416}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|883}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]] |
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+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
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•12 Buff Range [[File:BuildRange.png|20px|Buff Range]] |
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•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] |
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Sell Price changes to {{Money|1,683}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|4,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Explosive Impact |
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•25 Splash Damage [[File:SplashDamage.png|20px|Damage]] |
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|10,183}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage / Firerate |
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$SDPS$ = Splash Damage / Firerate |
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$TDPS$ = $DPS$ + $SDPS$ |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 4500; 1500; 5500; 15750; 25000 |
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$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
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$FSE-DETECTION$ = ; 2; 0 |
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$FSE-PVP-DETECTION$ = ; 0; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
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$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
|||
|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
|||
|} |
|} |
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</div> |
</div> |
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| Line 163: | Line 325: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 269: | Line 431: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$ |
$FSE-DETECTION$ = ; 2; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 283: | Line 446: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 299: | Line 462: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 322: | Line 485: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 360: | Line 523: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 370: | Line 533: | ||
Sell Price changes to {{Money|3,833}}}} |
Sell Price changes to {{Money|3,833}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 376: | Line 539: | ||
Sell Price changes to {{Money|9,083}}}} |
Sell Price changes to {{Money|9,083}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
4.525 > 8.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 392: | Line 555: | ||
Sell Price changes to {{Money|883}}}} |
Sell Price changes to {{Money|883}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 402: | Line 565: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 408: | Line 571: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 426: | Line 589: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 440: | Line 604: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 456: | Line 620: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 479: | Line 643: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 517: | Line 681: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 527: | Line 691: | ||
Sell Price changes to {{Money|3,833}}}} |
Sell Price changes to {{Money|3,833}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
4.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 533: | Line 697: | ||
Sell Price changes to {{Money|9,083}}}} |
Sell Price changes to {{Money|9,083}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
4.5258 > 8.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 549: | Line 713: | ||
Sell Price changes to {{Money|883}}}} |
Sell Price changes to {{Money|883}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 559: | Line 723: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 565: | Line 729: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 583: | Line 747: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 597: | Line 762: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 613: | Line 778: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 636: | Line 801: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 674: | Line 839: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 684: | Line 849: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 690: | Line 855: | ||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 706: | Line 871: | ||
Sell Price changes to {{Money|883}}}} |
Sell Price changes to {{Money|883}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 716: | Line 881: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 722: | Line 887: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 740: | Line 905: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 754: | Line 920: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 770: | Line 936: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 793: | Line 959: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{PVPBaseStat |
{{PVPBaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 831: | Line 997: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 841: | Line 1,007: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.525 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 847: | Line 1,013: | ||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 863: | Line 1,029: | ||
Sell Price changes to {{Money|1,216}}}} |
Sell Price changes to {{Money|1,216}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|3,250}}|Image = [[File:Outlaw2.png|100px]]|Information = +35 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 873: | Line 1,039: | ||
Sell Price changes to {{Money|2,300}}}} |
Sell Price changes to {{Money|2,300}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|10,000}}|Image =[[File:Outlaw4.png|100px]]|Information = +75 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 879: | Line 1,045: | ||
Sell Price changes to {{Money|5,633}}}} |
Sell Price changes to {{Money|5,633}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|20,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +125 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 897: | Line 1,063: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 3000; 650; 3250; 10000; 20000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 911: | Line 1,078: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 927: | Line 1,094: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 950: | Line 1,117: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 975: | Line 1,142: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 985: | Line 1,152: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] |
||
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 991: | Line 1,158: | ||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,009: | Line 1,176: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,041: | Line 1,209: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,065: | Line 1,233: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 1,075: | Line 1,243: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,098: | Line 1,266: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,130: | Line 1,299: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,154: | Line 1,323: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 1,164: | Line 1,333: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|8,416}}}} |
Sell Price changes to {{Money|8,416}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,187: | Line 1,356: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,219: | Line 1,389: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,243: | Line 1,413: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 1,253: | Line 1,423: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.508 > 3.258 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] |
||
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,259: | Line 1,429: | ||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +750 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,277: | Line 1,447: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,309: | Line 1,480: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,333: | Line 1,504: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 1,343: | Line 1,514: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|14,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +200 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|8,416}}}} |
Sell Price changes to {{Money|8,416}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|30,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +710 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.525 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,365: | Line 1,536: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,397: | Line 1,569: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,421: | Line 1,593: | ||
Sell Price changes to {{Money|2,000}}}} |
Sell Price changes to {{Money|2,000}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
+15% Range Buff [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 1,431: | Line 1,603: | ||
Sell Price changes to {{Money|3,500}}}} |
Sell Price changes to {{Money|3,500}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|13,500}}|Image =[[File:Outlaw4.png|100px]]|Information = 3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] |
||
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
+160 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,437: | Line 1,609: | ||
Sell Price changes to {{Money|8,000}}}} |
Sell Price changes to {{Money|8,000}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|27,500}}|Image = [[File:Outlaw5.png|100px]]|Information = +825 Damage [[File:Damage Icon.png|20px|Damage]] |
||
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.275 > 7.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,455: | Line 1,627: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 27500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,487: | Line 1,660: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Newranger.png|100px]] |
|Image = [[File:Newranger.png|100px]] |
||
| Line 1,513: | Line 1,686: | ||
Sell Price changes to {{Money|2,166}}}} |
Sell Price changes to {{Money|2,166}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio- {{Money|4,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+60 Damage [[File:Damage Icon.png|20px|Damage]] |
+60 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,525: | Line 1,698: | ||
Sell Price changes to {{Money|3,666}}}} |
Sell Price changes to {{Money|3,666}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|17,000}}|Image =[[File:Outlaw4.png|100px]]|Information = |
||
3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] |
3.525 > 3.275 Firerate [[File:Cooldown_Icon.png|20px|Firerate]] |
||
| Line 1,533: | Line 1,706: | ||
Sell Price changes to {{Money|9,333}}}} |
Sell Price changes to {{Money|9,333}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|35,000}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+825 Damage [[File:Damage Icon.png|20px|Damage]] |
+825 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,556: | Line 1,729: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 5000; 1500; 4500; 17000; 35000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,589: | Line 1,763: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:RangerIcon.png|100px]] |
|Image = [[File:RangerIcon.png|100px]] |
||
| Line 1,617: | Line 1,791: | ||
Sell Price changes to {{Money|1,350}}}} |
Sell Price changes to {{Money|1,350}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,800}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,625: | Line 1,799: | ||
Sell Price changes to {{Money|1,950}}}} |
Sell Price changes to {{Money|1,950}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,635: | Line 1,809: | ||
Sell Price changes to {{Money|3,116}}}} |
Sell Price changes to {{Money|3,116}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|11,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+65 Damage [[File:Damage Icon.png|20px|Damage]] |
+65 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,643: | Line 1,817: | ||
Sell Price changes to {{Money|6,950}}}} |
Sell Price changes to {{Money|6,950}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|22,500}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,658: | Line 1,832: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1800; 3500; 11500; 22500 |
||
$ |
$FSE-DETECTION$ = ; 3; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,692: | Line 1,867: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:RangerIcon.png|100px]] |
|Image = [[File:RangerIcon.png|100px]] |
||
| Line 1,717: | Line 1,892: | ||
Sell Price changes to {{Money|1,350}}}} |
Sell Price changes to {{Money|1,350}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,725: | Line 1,900: | ||
Sell Price changes to {{Money|1,850}}}} |
Sell Price changes to {{Money|1,850}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,735: | Line 1,910: | ||
Sell Price changes to {{Money|3,016}}}} |
Sell Price changes to {{Money|3,016}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,743: | Line 1,918: | ||
Sell Price changes to {{Money|6,516}}}} |
Sell Price changes to {{Money|6,516}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,758: | Line 1,933: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = ; 3; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,792: | Line 1,968: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultRangerIcon.png|100px]] |
|Image = [[File:DefaultRangerIcon.png|100px]] |
||
| Line 1,817: | Line 1,993: | ||
Sell Price changes to {{Money|1,350}}}} |
Sell Price changes to {{Money|1,350}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,825: | Line 2,001: | ||
Sell Price changes to {{Money|1,850}}}} |
Sell Price changes to {{Money|1,850}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,835: | Line 2,011: | ||
Sell Price changes to {{Money|3,016}}}} |
Sell Price changes to {{Money|3,016}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,843: | Line 2,019: | ||
Sell Price changes to {{Money|6,516}}}} |
Sell Price changes to {{Money|6,516}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,858: | Line 2,034: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = ; 3; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,892: | Line 2,069: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 1,918: | Line 2,095: | ||
Sell Price changes to {{Money|1,350}}}} |
Sell Price changes to {{Money|1,350}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Steady Aiming|Cost = {{Money|1,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,926: | Line 2,103: | ||
Sell Price changes to {{Money|1,850}}}} |
Sell Price changes to {{Money|1,850}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Railgunner|Cost = {{Money|3,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,936: | Line 2,113: | ||
Sell Price changes to {{Money|3,016}}}} |
Sell Price changes to {{Money|3,016}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Trained Assassin|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
+80 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,944: | Line 2,121: | ||
Sell Price changes to {{Money|6,516}}}} |
Sell Price changes to {{Money|6,516}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Cyber Assassin|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+6 Range [[File:Range Icon.png|20px|Range]] |
+6 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,959: | Line 2,136: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = ; 3; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,993: | Line 2,171: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,019: | Line 2,197: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|3,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,027: | Line 2,205: | ||
Sell Price changes to {{Money|2,016}}}} |
Sell Price changes to {{Money|2,016}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|7,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,037: | Line 2,215: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,043: | Line 2,221: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+6 Range [[File:Range Icon.png|20px|Range]] |
+6 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,058: | Line 2,236: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 3500; 7500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,092: | Line 2,271: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,118: | Line 2,297: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,126: | Line 2,305: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,136: | Line 2,315: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,142: | Line 2,321: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+6 Range [[File:Range Icon.png|20px|Range]] |
+6 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,157: | Line 2,336: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,191: | Line 2,371: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,217: | Line 2,397: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,225: | Line 2,405: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,235: | Line 2,415: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,241: | Line 2,421: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+6 Range [[File:Range Icon.png|20px|Range]] |
+6 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,256: | Line 2,436: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,290: | Line 2,471: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,316: | Line 2,497: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,324: | Line 2,505: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,334: | Line 2,515: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,340: | Line 2,521: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+6 Range [[File:Range Icon.png|20px|Range]] |
+6 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,355: | Line 2,536: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,389: | Line 2,571: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,415: | Line 2,597: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,423: | Line 2,605: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,433: | Line 2,615: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,439: | Line 2,621: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,454: | Line 2,636: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,488: | Line 2,671: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,514: | Line 2,697: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade|Level = Level 2 |
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Eye Tech|Cost = {{Money|2,500}}|Image = [[File:Outlaw2.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,522: | Line 2,705: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3 |
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Gun|Cost = {{Money|8,500}}|Image =[[File:Outlaw3.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,532: | Line 2,715: | ||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4 |
{{Upgrade|Level = Level 4|Upgrade Title = Star Lord|Cost = {{Money|10,500}}|Image = [[File:Outlaw4.png|100px]]|Information = |
||
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
+100 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,538: | Line 2,721: | ||
Sell Price changes to {{Money|8,016}}}} |
Sell Price changes to {{Money|8,016}}}} |
||
{{Upgrade|Level = Level 5 |
{{Upgrade|Level = Level 5|Upgrade Title = Even Bigger Gun|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = |
||
+5 Range [[File:Range Icon.png|20px|Range]] |
+5 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,553: | Line 2,736: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,587: | Line 2,771: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,663: | Line 2,847: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,698: | Line 2,883: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,774: | Line 2,959: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,809: | Line 2,995: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,885: | Line 3,071: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 550; 1500; 7500; 10000; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,920: | Line 3,107: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Title = Outlaw |
|Title = Outlaw |
||
| Line 2,996: | Line 3,183: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 400; 950; 4500; 10000; 25000 |
||
$ |
$FSE-DETECTION$ = 0; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+710 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+710 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+825 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•200 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit6
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+825 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•125 Splash Damage Damage
•5 Explosion Range Explosion Range
•3 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage60
Single
Firerate5.025
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+65 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.025
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.03
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.03
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit11
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range15
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+35 Damage Damage
+Impact Damage
•52 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+25 Damage Damage
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+35 Damage Damage
+Impact Damage
•47 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+25 Damage Damage
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+25 Damage Damage
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
-10 Damage Damage
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+25 Damage Damage
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
-10 Damage Damage
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |