Ranger/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (One intermediate revision by one other user not shown) | |||
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Story Mode Update (31 July 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:Newranger.png|100px]] |
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|Unlock Cost = {{Coins|12,000}} |
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|Category = Advanced |
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|Role = Offense |
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|Cost = {{Money|4,500}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|1,500}} |
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|Placement Type = Cliff |
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|Damage = [[File:Damage Icon.png|20px|Damage]]100 |
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|Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]70 |
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|Lead = {{Lead|Lead Detection}}Level 2+ |
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|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |
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|Fly = {{Flying|Flying Detection}}Level 0+ |
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|PVP Cost = {{Money|2,000}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|666}} |
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|PVP Placement Type = Cliff |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]40 |
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|PVP Damage Type = Single<br/>[[Splash_Damage|Splash]] (Level 4) |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |
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|PVP Hidden = N/A |
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|PVP Range = [[File:Range Icon.png|20px|Range]]50 |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |
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|PVP Fly = {{Flying|Flying Detection}}Level 0+ |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|2,000}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|5,500}}|Image = [[File:Outlaw2.png|100px]]|Information = +85 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
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+10% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
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•12 Buff Range [[File:BuildRange.png|20px|Buff Range]] |
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•Lasts 20 seconds [[File:Cooldown Icon.png|20px|Buff Time]] |
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Sell Price changes to {{Money|3,833}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
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4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|9,083}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
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4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Explosive Impact |
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•375 Splash Damage [[File:SplashDamage.png|20px|Damage]] |
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•3 Max Hits |
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Sell Price changes to {{Money|17,416}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|883}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]] |
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+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
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•12 Buff Range [[File:BuildRange.png|20px|Buff Range]] |
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•Lasts 120 seconds [[File:Cooldown Icon.png|20px|Buff Time]] |
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Sell Price changes to {{Money|1,683}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]] |
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2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|4,516}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Explosive Impact |
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•25 Splash Damage [[File:SplashDamage.png|20px|Damage]] |
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|10,183}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$SDPS$ = Splash Damage / Firerate |
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$TDPS$ = $DPS$ + $SDPS$ |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 4500; 1500; 5500; 15750; 25000 |
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$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
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$FSE-DETECTION$ = ; 2; 0 |
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$FSE-PVP-DETECTION$ = ; 0; 0 |
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$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
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$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Update (31 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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| Line 111: | Line 272: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
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$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 2; 0 |
$FSE-DETECTION$ = ; 2; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 124: | Line 286: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
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</div> |
</div> |
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| Line 140: | Line 302: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
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</div> |
</div> |
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| Line 269: | Line 431: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 2; 0 |
$FSE-DETECTION$ = ; 2; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 278: | Line 440: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 283: | Line 446: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 299: | Line 462: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 426: | Line 589: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 435: | Line 598: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 440: | Line 604: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 456: | Line 620: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 583: | Line 747: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 5500; 15750; 25000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 592: | Line 756: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 597: | Line 762: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 875 || 375 || 8.5 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 613: | Line 778: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 740: | Line 905: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 749: | Line 914: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 754: | Line 920: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 770: | Line 936: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 897: | Line 1,063: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$ |
$PVP-COST$ = 3000; 650; 3250; 10000; 20000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-PVP-DETECTION$ = ; 0; 0 |
$FSE-PVP-DETECTION$ = ; 0; 0 |
||
| Line 906: | Line 1,072: | ||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 911: | Line 1,078: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 180 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 927: | Line 1,094: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 75 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 150 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 275 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,009: | Line 1,176: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,098: | Line 1,266: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,187: | Line 1,356: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,277: | Line 1,447: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,365: | Line 1,536: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 14750; 30000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 340 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,050 || 150 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,455: | Line 1,627: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 4500; 1500; 4500; 13500; 27500 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 200 || 7 || 50 || 12 || 5 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,556: | Line 1,729: | ||
$SDPS$ = Splash Damage / Firerate |
$SDPS$ = Splash Damage / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 5000; 1500; 4500; 17000; 35000 |
||
$FSE-DETECTION$ = ; 0; 0 |
$FSE-DETECTION$ = ; 0; 0 |
||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
||
| Line 1,564: | Line 1,737: | ||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
$MREF$ = <ref>Max Hits is the maximum number of enemies each explosion can hit.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits$MREF$ !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 80 || N/A || 4.5 || 50 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 80 || N/A || 3.5 || 50 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 140 || N/A || 3.5 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 300 || N/A || 3.25 || 50 || 12 || N/A || N/A || 15% || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 1,125 || 125 || 7 || 50 || 12 || 5 || 3 || 15% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,658: | Line 1,832: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1800; 3500; 11500; 22500 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 60 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 60 || 4.5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 100 || 4.5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 165 || 4.5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 230 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 450 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,758: | Line 1,933: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,858: | Line 2,034: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2020$ = Firerate |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 300 || 3.5 || 40 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,959: | Line 2,136: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 3500; 550; 1500; 3500; 10500; 25000 |
||
$FSE-DETECTION$ = ; 3; 0 |
$FSE-DETECTION$ = ; 3; 0 |
||
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
$FSE-UPGRADE$ = Improved Handling; Steady Aiming; Railgunner; Trained Assassin; Cyber Assassin |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2020$ = Firerate |
$FNC-ROFBUG-2020$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 40 || 5 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 65 || 5 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 5 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 205 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 305 || 3.5 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,058: | Line 2,236: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 3500; 7500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,157: | Line 2,336: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,256: | Line 2,436: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,355: | Line 2,536: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 20 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 30 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 41 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,454: | Line 2,636: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,553: | Line 2,736: | ||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 2500; 8500; 10500; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
$FSE-UPGRADE$ = Gloves; Upgraded Eye Tech; Bigger Gun; Star Lord; Even Bigger Gun |
||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381734757; 3381735232; 3381735846 |
||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || 15 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 45 || 2 || 23 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 125 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 225 || 4 || 25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 3 || 30 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,663: | Line 2,847: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,671: | Line 2,855: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 30 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 70 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 105 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 130 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,774: | Line 2,959: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 2000; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,782: | Line 2,967: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 60 || N/A || 4 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 95 || $SDMG$ || 4 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,885: | Line 3,071: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 550; 1500; 7500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,893: | Line 3,079: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,996: | Line 3,183: | ||
$SDPS$ = [[Splash Damage]] / Firerate |
$SDPS$ = [[Splash Damage]] / Firerate |
||
$TDPS$ = $DPS$ + $SDPS$ |
$TDPS$ = $DPS$ + $SDPS$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1250; 400; 950; 4500; 10000; 25000 |
||
$FSE-DETECTION$ = 0; ; |
$FSE-DETECTION$ = 0; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 3,004: | Line 3,191: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
$DREF$ = <ref name="DPS">DPS is calculated as (Damage + Splash Damage) ÷ Firerate.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! [[Splash Damage]] !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 2 || 15 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || N/A || 2 || 18 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || N/A || 2 || 23 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || 6 || 25 || N/A || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 75 || $SDMG$ || 6 || 25 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 65 || $SDMG$ || 3.5 || 30 || 4 || $TDPS$<ref>$DPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+710 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+750 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+710 Damage Damage
3.525 > 7.025 Firerate Firerate
+Explosive Impact
•150 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit7
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+825 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•200 Splash Damage Damage
•5 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage80
Firerate4.525
N/A
Range50
Lead DetectionLevel 0+
Placement Limit6
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+60 Damage Damage
+15% Range Buff Range Buff
•12 Buff Range Buff Range
•Lasts 20 seconds Buff Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+825 Damage Damage
3.275 > 7.025 Firerate Firerate
+Explosive Impact
•125 Splash Damage Damage
•5 Explosion Range Explosion Range
•3 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Cliff
Damage60
Single
Firerate5.025
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+65 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.025
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.03
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage40
Single
Firerate5.03
N/A
Range20
Lead DetectionLevel 3+
Placement Limit10
Flying DetectionLevel 0+
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+60 Damage Damage
+Lead Detection Lead Detection
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit11
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range20
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Cliff
Damage10
Single
Firerate2.05
Hidden DetectionLevel 0+
Range15
Placement Limit10
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+35 Damage Damage
+Impact Damage
•52 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+25 Damage Damage
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+35 Damage Damage
+Impact Damage
•47 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
+25 Damage Damage
+13 Splash Damage Splash Damage
4.05 > 3.05 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+25 Damage Damage
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
-10 Damage Damage
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+25 Damage Damage
+Impact Damage
•37 Splash Damage Splash Damage
•4 Explosion Range Explosion Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Range Range
-10 Damage Damage
-5 Splash Damage Splash Damage
6.05 > 3.53 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |