Swarmer/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Swarmer|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:SwarmerNewIcon.png|100px]] |
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|Map Unlock = [[Eggy Island]] Hard |
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|Category = Exclusive |
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|Role = Offense |
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|Cost = {{Money|900}} |
|Cost = {{Money|900}} |
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|Footprint = |
|Footprint = 1.5 |
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|Sell Price = {{Money|300}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
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|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
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|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
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|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|433}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+3 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|850}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+6 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
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•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
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•Lead Detection {{Lead|Lead Detection}} |
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•Defense Bypass {{Defense|Defense Bypass}}}} |
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Sell Price changes to {{Money|1,516}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+13 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|3,433}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
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7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+5 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|6,766}}}} |
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==Ability== |
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{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$SDPS$ = Bee Damage / Tick |
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$CDPS$ = $DPS$ + $SDPS$ |
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$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
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$MDPS2$ = $SDPS$ * Stack Limit |
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$DPSR$ = $SDPS$ / Firerate |
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$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
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$FSE-DETECTION$ = ; ; |
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$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
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$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
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$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
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$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
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$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
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$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
|||
{{BaseStat |
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|Image = [[File:SwarmerNewIcon.png|100px]] |
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|Map Unlock = [[Eggy Island]] Hard |
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|Category = Exclusive |
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|Role = Offense |
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|Cost = {{Money|900}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|300}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
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|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
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|Hidden = N/A |
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|Range = [[File:Range Icon.png|20px|Range]]13 |
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|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
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|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|433}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+3 Stack Limit {{BeeStack}} |
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Sell Price changes to {{Money|850}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
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4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+6 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
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•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
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•Lead Detection {{Lead|Lead Detection}} |
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•Defense Bypass {{Defense|Defense Bypass}}}} |
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Sell Price changes to {{Money|1,516}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+13 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|3,433}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
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7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
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+5 Stack Limit {{BeeStack}} |
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{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
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Sell Price changes to {{Money|6,766}}}} |
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==Ability== |
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{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage / Firerate |
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$SDPS$ = Bee Damage / Tick |
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$CDPS$ = $DPS$ + $SDPS$ |
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$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
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$MDPS2$ = $SDPS$ * Stack Limit |
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$DPSR$ = $SDPS$ / Firerate |
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$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
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$CE$ = $TP$ / DPS |
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$MCE$ = $TP$ / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
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$FSE-DETECTION$ = ; ; |
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$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
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$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
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$FNC-ROFBUG$ = Firerate |
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$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
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$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
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|Fly = N/A |
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|Title1 = Tick |
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|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1. |
|||
|Title2 = Sting Time |
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|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1 |
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|Title3 = Stack Limit |
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|Stat3 = {{BeeStack}}1 |
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|Title4 = Global Stack Limit |
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|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
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}} |
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==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+3 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+6 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,516}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+13 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,433}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|6,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 400; 1250; 2000; 5750; 10000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
|||
|Hidden = N/A |
|||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Tick |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25 |
|||
|Title2 = Sting Time |
|||
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4 |
|||
|Title3 = Stack Limit |
|||
|Stat3 = {{BeeStack}}5 |
|||
|Title4 = Global Stack Limit |
|||
|Stat4 = {{BeeStack|Global Stack Limit}}10,000 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
Sell Price changes to {{Money|500}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
Sell Price changes to {{Money|900}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
|||
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+10 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]] |
|||
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]] |
|||
•Lead Detection {{Lead|Lead Detection}} |
|||
•Defense Bypass {{Defense|Defense Bypass}}}} |
|||
Sell Price changes to {{Money|1,733}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
|||
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+5 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|3,733}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
|||
+15 Stack Limit {{BeeStack}} |
|||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
|||
Sell Price changes to {{Money|7,733}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:SwarmerNewIcon.png|100px]] |
|||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|900}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|300}} |
|Sell Price = {{Money|300}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 32: | Line 631: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
Sell Price changes to {{Money|500}}}} |
Sell Price changes to {{Money|500}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 50: | Line 649: | ||
Sell Price changes to {{Money|900}}}} |
Sell Price changes to {{Money|900}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 74: | Line 673: | ||
Sell Price changes to {{Money|1,733}}}} |
Sell Price changes to {{Money|1,733}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 90: | Line 689: | ||
Sell Price changes to {{Money|3,733}}}} |
Sell Price changes to {{Money|3,733}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
| Line 107: | Line 706: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$MDPS2$ = $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 900; 600; 1200; 2500; 6000; 12000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
!DPS<ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick). It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
!DPS Rate<ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
!Max DPS<ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''.</ref> |
|||
!Cost Efficiency |
|||
!Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|900}} |
|||
|2 |
|||
|1 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|3 |
|||
|2.46<ref>1.66 Regular DPS + 0.8 Sting DPS</ref> |
|||
|0.66 |
|||
|5.66<ref>1.66 Regular DPS + 4 Sting DPS</ref> |
|||
|{{Money|365.85}} |
|||
|{{Money|159.01}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|1,500}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|1.208 |
|||
|1.25 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|6 |
|||
|3.26<ref>1.66 Regular DPS + 1.6 Sting DPS</ref> |
|||
|1.32 |
|||
|9.66<ref>1.66 Regular DPS + 8 Sting DPS</ref> |
|||
|{{Money|460.12}} |
|||
|{{Money|155.28}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|2,700}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.008 |
|||
|1 |
|||
|4.5 |
|||
|10 |
|||
|1,500 |
|||
|15 |
|||
|N/A |
|||
|8 |
|||
|5.97<ref>3.97 Regular DPS + 2 Sting DPS</ref> |
|||
|1.98 |
|||
|23.97<ref>3.97 Regular DPS + 20 Sting DPS</ref> |
|||
|{{Money|452.26}} |
|||
|{{Money|112.64}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|5,200}} |
|||
|0 |
|||
|2 |
|||
|50 |
|||
|2.008 |
|||
|0.75 |
|||
|5.25 |
|||
|20 |
|||
|1,500 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|2.67 |
|||
|1.33 |
|||
|53.4 |
|||
|{{Money|1,947.56}} |
|||
|{{Money|97.38}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|11,200}} |
|||
|0 |
|||
|3 |
|||
|75 |
|||
|1.608 |
|||
|0.75 |
|||
|7.5 |
|||
|25 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|30 |
|||
|4 |
|||
|2.48 |
|||
|100 |
|||
|{{Money|2,800}} |
|||
|{{Money|112}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|23,200}} |
|||
|0 |
|||
|3 |
|||
|125 |
|||
|1.208 |
|||
|0.75 |
|||
|15 |
|||
|40 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|60 |
|||
|4 |
|||
|3.31 |
|||
|160 |
|||
|{{Money|5,800}} |
|||
|{{Money|145}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 252: | Line 756: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File: |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 278: | Line 785: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 286: | Line 793: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 300: | Line 807: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 322: | Line 829: | ||
Sell Price changes to {{Money|1,116}}}} |
Sell Price changes to {{Money|1,116}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 340: | Line 847: | ||
Sell Price changes to {{Money|2,783}}}} |
Sell Price changes to {{Money|2,783}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 361: | Line 868: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 300; 600; 2000; 5000; 9500 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps"/> |
|||
!DPS Rate<ref name="dpsrate"/> |
|||
!Max DPS<ref name="maxdps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|1 |
|||
|1 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|5 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|4 |
|||
|1.5<ref name="dps1">0.5 Regular DPS + 1 Sting DPS</ref> |
|||
|0.5 |
|||
|5.5<ref>0.5 Regular DPS + 5 Sting DPS</ref> |
|||
|{{Money|300.4}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|10 |
|||
|1,500 |
|||
|13 |
|||
|N/A |
|||
|8 |
|||
|3<ref name="dps2">1 Regular DPS + 2 Sting DPS</ref> |
|||
|1 |
|||
|21<ref>1 Regular DPS + 20 Sting DPS</ref> |
|||
|{{Money|250.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|1,350}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.508 |
|||
|0.75 |
|||
|4.5 |
|||
|15 |
|||
|1,500 |
|||
|15 |
|||
|N/A |
|||
|12 |
|||
|5.32<ref name="dps3">2.65 Regular DPS + 2.67 Sting DPS</ref> |
|||
|1.77 |
|||
|42.7<ref>2.65 Regular DPS + 40.05 Sting DPS</ref> |
|||
|{{Money|253.8}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|3,350}} |
|||
|10 |
|||
|2 |
|||
|10 |
|||
|1.258 |
|||
|0.75 |
|||
|5.25 |
|||
|20 |
|||
|1,500 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|10.62<ref name="dps4">7.95 Regular DPS + 2.67 Sting DPS</ref> |
|||
|2.12 |
|||
|61.35<ref>7.95 Regular DPS + 53.4 Sting DPS</ref> |
|||
|{{Money|315.57}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|8,350}} |
|||
|15 |
|||
|3 |
|||
|30 |
|||
|1.008 |
|||
|0.75 |
|||
|5.5 |
|||
|25 |
|||
|1,500 |
|||
|20 |
|||
|7 |
|||
|21 |
|||
|18.88<ref name="dps5">14.88 Regular DPS + 4 Sting DPS</ref> |
|||
|3.97 |
|||
|114.88<ref>14.88 Regular DPS + 100 Sting DPS</ref> |
|||
|{{Money|442.24}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|17,850}} |
|||
|25 |
|||
|3 |
|||
|50 |
|||
|0.508 |
|||
|0.5 |
|||
|8 |
|||
|30 |
|||
|1,500 |
|||
|20 |
|||
|8 |
|||
|48 |
|||
|55.21<ref>49.21 Regular DPS + 6 Sting DPS</ref> |
|||
|11.81 |
|||
|229.21<ref>49.21 Regular DPS + 180 Sting DPS</ref> |
|||
|{{Money|323.3}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 499: | Line 917: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File: |
|Image = [[File:SwarmerNewIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee) |
||
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
|Damage Type = Single<br/>Sting<br/>Splash (Ability) |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]13 |
|Range = [[File:Range Icon.png|20px|Range]]13 |
||
| Line 525: | Line 946: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 531: | Line 952: | ||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 543: | Line 964: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+3 Range [[File:Range Icon.png|20px|Range]] |
+3 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 563: | Line 984: | ||
Sell Price changes to {{Money|916}}}} |
Sell Price changes to {{Money|916}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 573: | Line 994: | ||
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > |
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}} |
||
| Line 579: | Line 1,000: | ||
Sell Price changes to {{Money|1,916}}}} |
Sell Price changes to {{Money|1,916}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
+10 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 600: | Line 1,021: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Bee Damage / Tick |
|||
$CDPS$ = $DPS$ + $SDPS$ |
|||
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit |
|||
$DPSR$ = $SDPS$ / Firerate |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$MCE$ = $TP$ / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 300; 500; 1500; 3000; 6000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref> |
|||
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref> |
|||
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref> |
|||
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Bee Damage |
|||
!Grenade Damage |
|||
!Firerate |
|||
!Tick |
|||
!Sting Time |
|||
!Stack Limit |
|||
!Global Stack Limit |
|||
!Range |
|||
!Explosion Range |
|||
!Total Elapsed Damage<ref name="ted"/> |
|||
!DPS<ref name="dps"/> |
|||
!DPS Rate<ref name="dpsrate"/> |
|||
!Max DPS<ref name="maxdps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|1 |
|||
|1 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|150 |
|||
|5,000 |
|||
|13 |
|||
|N/A |
|||
|4 |
|||
|1.5<ref name="dps1"/> |
|||
|0.5 |
|||
|150.5<ref>0.5 Regular DPS + 150 Sting DPS</ref> |
|||
|{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|2 |
|||
|2 |
|||
|N/A |
|||
|2.008 |
|||
|1 |
|||
|4 |
|||
|150 |
|||
|5,000 |
|||
|13 |
|||
|N/A |
|||
|8 |
|||
|3<ref name="dps2"/> |
|||
|1 |
|||
|301<ref>1 Regular DPS + 300 Sting DPS</ref> |
|||
|{{Money|250}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|4 |
|||
|2 |
|||
|N/A |
|||
|1.508 |
|||
|0.75 |
|||
|4.5 |
|||
|150 |
|||
|5,000 |
|||
|15 |
|||
|N/A |
|||
|12 |
|||
|5.32<ref name="dps3"/> |
|||
|1.77 |
|||
|402.7<ref>2.65 Regular DPS + 400.05 Sting DPS</ref> |
|||
|{{Money|234.96}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|3 |
|||
|{{Money|2,750}} |
|||
|10 |
|||
|2 |
|||
|10 |
|||
|1.258 |
|||
|0.75 |
|||
|5.25 |
|||
|150 |
|||
|5,000 |
|||
|18 |
|||
|6 |
|||
|14 |
|||
|10.62<ref name="dps4"/> |
|||
|2.12 |
|||
|408<ref>7.95 Regular DPS + 400.05 Sting DPS</ref> |
|||
|{{Money|258.95}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|4 |
|||
|{{Money|5,750}} |
|||
|15 |
|||
|3 |
|||
|30 |
|||
|1.008 |
|||
|0.75 |
|||
|5.25 |
|||
|150 |
|||
|5,000 |
|||
|20 |
|||
|7 |
|||
|21 |
|||
|18.88<ref name="dps5"/> |
|||
|3.97 |
|||
|614.88<ref>14.88 Regular DPS + 600 Sting DPS</ref> |
|||
|{{Money|304.56}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|5 |
|||
|{{Money|11,750}} |
|||
|25 |
|||
|4 |
|||
|50 |
|||
|0.758 |
|||
|0.5 |
|||
|8 |
|||
|150 |
|||
|5,000 |
|||
|20 |
|||
|8 |
|||
|64 |
|||
|40.98<ref>32.98 Regular DPS + 8 Sting DPS</ref> |
|||
|10.55 |
|||
|1,232.98<ref>32.98 Regular DPS + 1,200 Sting DPS</ref> |
|||
|{{Money|304.56}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 735: | Line 1,067: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''2 August 2024 – 30 April 2025'''</div> |
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 30 April 2025'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 761: | Line 1,096: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = 1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
4. |
4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,400}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = +2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 786: | Line 1,121: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 794: | Line 1,129: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 804: | Line 1,139: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 300; 350; 500; 1400; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
!DPS<ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|2 |
|||
|4.008 |
|||
|12 |
|||
|1 |
|||
|4 |
|||
|8 |
|||
|2 |
|||
|{{Money|150}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|600}} |
|||
|2 |
|||
|4.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|224.72}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|950}} |
|||
|2 |
|||
|3.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|355.81}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,450}} |
|||
|2 |
|||
|2.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|10 |
|||
|2.67 |
|||
|{{Money|543.07}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,850}} |
|||
|4 |
|||
|2.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|48 |
|||
|8 |
|||
|{{Money|356.25}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,850}} |
|||
|6 |
|||
|1.008 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|192 |
|||
|24 |
|||
|{{Money|285.42}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 890: | Line 1,178: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – 2 August 2024'''</div> |
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Category = Exclusive |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 915: | Line 1,205: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 922: | Line 1,212: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 944: | Line 1,234: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 952: | Line 1,242: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 962: | Line 1,252: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.508 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,051: | Line 1,294: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1 |
||
|Damage Type = Sting<br/>Splash |
|Damage Type = Sting<br/>Splash |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = N/A |
|Hidden = N/A |
||
|Range = [[File:Range Icon.png|20px|Range]]12 |
|Range = [[File:Range Icon.png|20px|Range]]12 |
||
| Line 1,073: | Line 1,317: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,080: | Line 1,324: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,102: | Line 1,346: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,110: | Line 1,354: | ||
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]] |
||
1. |
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,120: | Line 1,364: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.008 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.008 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.008 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.008 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.508 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,209: | Line 1,406: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:SwarmerIcon.png|100px]] |
|Image = [[File:SwarmerIcon.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,231: | Line 1,429: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,238: | Line 1,436: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,248: | Line 1,446: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,260: | Line 1,458: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,278: | Line 1,476: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.03 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.03 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.03 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.03 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.03 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.53 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,367: | Line 1,518: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Swarmer.png|100px]] |
|Image = [[File:Swarmer.png|100px]] |
||
|Map Unlock = [[Eggy Island]] Hard |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,387: | Line 1,539: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = |
||
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]] |
||
| Line 1,394: | Line 1,546: | ||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|283}}}} |
Sell Price changes to {{Money|283}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,404: | Line 1,556: | ||
Sell Price changes to {{Money|450}}}} |
Sell Price changes to {{Money|450}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = |
||
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,416: | Line 1,568: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]] |
||
| Line 1,434: | Line 1,586: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Bee Damage / Tick |
|||
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}} |
|||
$CE$ = $TP$ / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 250; 300; 500; 1200; 4000 |
|||
$FSE-DETECTION$ = ; ; |
|||
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death |
|||
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676 |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref> |
|||
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Bee Damage |
|||
!Firerate |
|||
!Range |
|||
!Tick |
|||
!Sting Time |
|||
!Total Elapsed Damage<ref name="TED"/> |
|||
!DPS<ref name="DPS"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|1 |
|||
|2.05 |
|||
|12 |
|||
|1 |
|||
|3 |
|||
|3 |
|||
|1 |
|||
|{{Money|300}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|1 |
|||
|2.05 |
|||
|12 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|423.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|850}} |
|||
|1 |
|||
|2.05 |
|||
|16 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|653.85}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,350}} |
|||
|1 |
|||
|1.05 |
|||
|18 |
|||
|0.75 |
|||
|4 |
|||
|5 |
|||
|1.3 |
|||
|{{Money|1,038.46}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|2,550}} |
|||
|2 |
|||
|1.05 |
|||
|18 |
|||
|0.5 |
|||
|6 |
|||
|24 |
|||
|4 |
|||
|{{Money|637.5}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|6,550}} |
|||
|4 |
|||
|0.55 |
|||
|20 |
|||
|0.25 |
|||
|8 |
|||
|128 |
|||
|16 |
|||
|{{Money|409.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:40, 18 August 2026
This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate1.2
N/A
Range13
N/A
N/A
Tick1.
Sting Time2.1
Stack Limit1
Global Stack Limit10,000
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Damage Damage
2.1 > 4.1 Sting Time Sting Time
+3 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
-4 Damage Damage
+3 Range Range
1.2 > 1.5 Firerate Firerate
1 > 0.75 Tick Tick
4.1 > 5.25 Sting Time Sting Time
+6 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.5 > 1.25 Firerate Firerate
+2 Range Range
5.25 > 7.5 Sting Time Sting Time
+13 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+40 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
7.5 > 15 Sting Time Sting Time
+5 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+55 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate1.225
N/A
Range13
N/A
N/A
Tick1.
Sting Time2.1
Stack Limit1
Global Stack Limit10,000
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Damage Damage
2.1 > 4.1 Sting Time Sting Time
+3 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
-4 Damage Damage
+3 Range Range
1.225 > 1.525 Firerate Firerate
1 > 0.75 Tick Tick
4.1 > 5.25 Sting Time Sting Time
+6 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.525 > 1.275 Firerate Firerate
+2 Range Range
5.25 > 7.5 Sting Time Sting Time
+13 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+40 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
7.5 > 15 Sting Time Sting Time
+5 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+55 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate1.225
N/A
Range13
N/A
N/A
Tick1.
Sting Time2.1
Stack Limit1
Global Stack Limit10,000
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.225 > 1.025 Firerate Firerate
+2 Range Range
+2 Damage Damage
2.1 > 4.1 Sting Time Sting Time
+3 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
-4 Damage Damage
+3 Range Range
1.225 > 1.525 Firerate Firerate
1 > 0.75 Tick Tick
4.1 > 5.25 Sting Time Sting Time
+6 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•30 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.525 > 1.275 Firerate Firerate
+2 Range Range
5.25 > 7.5 Sting Time Sting Time
+13 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+40 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
7.5 > 15 Sting Time Sting Time
+5 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+55 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate1.225
N/A
Range13
N/A
N/A
Tick1.25
Sting Time4
Stack Limit5
Global Stack Limit10,000
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.225 > 1.025 Firerate Firerate
+2 Range Range
+2 Damage Damage
1.25 > 1 Tick Tick
4 > 4.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
-4 Damage Damage
+3 Range Range
1.025 > 2.025 Firerate Firerate
1 > 0.75 Tick Tick
4.5 > 5.25 Sting Time Sting Time
+10 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
2.025 > 1.625 Firerate Firerate
+2 Range Range
+1 Bee Damage Bee Damage
5.25 > 7.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+25 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.625 > 1.225 Firerate Firerate
7.5 > 15 Sting Time Sting Time
+15 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+50 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate1.225
N/A
Range13
N/A
N/A
Tick1.25
Sting Time4
Stack Limit5
Global Stack Limit1,500
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.225 > 1.025 Firerate Firerate
+2 Range Range
+2 Damage Damage
1.25 > 1 Tick Tick
4 > 4.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
-4 Damage Damage
+3 Range Range
1.025 > 2.025 Firerate Firerate
1 > 0.75 Tick Tick
4.5 > 5.25 Sting Time Sting Time
+10 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•50 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
2.025 > 1.625 Firerate Firerate
+2 Range Range
+1 Bee Damage Bee Damage
5.25 > 7.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+25 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.625 > 1.225 Firerate Firerate
7.5 > 15 Sting Time Sting Time
+15 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+50 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate2.025
N/A
Range13
N/A
N/A
Tick1
Sting Time4
Stack Limit5
Global Stack Limit1,500
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Damage Damage
+1 Bee Damage Bee Damage
+5 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
2.025 > 1.525 Firerate Firerate
+2 Range Range
+2 Damage Damage
1 > 0.75 Tick Tick
4 > 4.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.525 > 1.275 Firerate Firerate
+3 Range Range
+6 Damage Damage
4.5 > 5.25 Sting Time Sting Time
+5 Stack Limit Stack Limit
•6 Explosion Range Explosion Range
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.275 > 1.025 Firerate Firerate
+2 Range Range
+5 Damage Damage
+1 Bee Damage Bee Damage
5.25 > 5.5 Sting Time Sting Time
+5 Stack Limit Stack Limit
6 > 7 Explosion Range Explosion Range
+20 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.025 > 0.525 Firerate Firerate
+10 Damage Damage
0.75 > 0.5 Tick Tick
5.5 > 8 Sting Time Sting Time
+5 Stack Limit Stack Limit
7 > 8 Explosion Range Explosion Range
+20 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Single
Sting
Splash (Ability)
Firerate2.025
N/A
Range13
N/A
N/A
Tick1
Sting Time4
Stack Limit150
Global Stack Limit5,000
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Damage Damage
+1 Bee Damage Bee Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.525 > 1.275 Firerate Firerate
+3 Range Range
+6 Damage Damage
4.5 > 5.25 Sting Time Sting Time
•6 Explosion Range Explosion Range
•10 Grenade Damage Grenade Damage
•15 Ability Cooldown Ability Cooldown
•Lead Detection Lead Detection
•Defense Bypass Defense Bypass
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.275 > 1.025 Firerate Firerate
+2 Range Range
+5 Damage Damage
+1 Bee Damage Bee Damage
5.25 > 5.5 Sting Time Sting Time
6 > 7 Explosion Range Explosion Range
+20 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1.025 > 0.775 Firerate Firerate
+10 Damage Damage
+1 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
5.5 > 8 Sting Time Sting Time
7 > 8 Explosion Range Explosion Range
+20 Grenade Damage Grenade Damage
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage2
Sting
Splash
Firerate4.025
N/A
Range12
N/A
N/A
Tick1
Sting Time4
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
4 > 6 Sting Time Sting Time
+Beehive Grenade Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Bee Damage Bee Damage
0.5 > 0.25 Tick Tick
6 > 8 Sting Time Sting Time
2.025 > 1.025 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage1
Sting
Splash
Firerate2.025
N/A
Range12
N/A
N/A
Tick1
Sting Time3
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1 > 0.75 Tick Tick
3 > 4 Sting Time Sting Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
4 > 6 Sting Time Sting Time
+Beehive Grenade Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Bee Damage Bee Damage
0.5 > 0.25 Tick Tick
6 > 8 Sting Time Sting Time
1.025 > 0.525 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1.5)
CashScript error: No such module "Money".
Ground
Damage1
Sting
Splash
Firerate2.025
N/A
Range12
N/A
N/A
Tick1
Sting Time3
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1 > 0.75 Tick Tick
3 > 4 Sting Time Sting Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
4 > 6 Sting Time Sting Time
+Beehive Grenade Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Bee Damage Bee Damage
0.5 > 0.25 Tick Tick
6 > 8 Sting Time Sting Time
1.025 > 0.525 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage1
Sting
Splash
Firerate2.03
N/A
Range12
N/A
N/A
Tick1
Sting Time3
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1 > 0.75 Tick Tick
3 > 4 Sting Time Sting Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
4 > 6 Sting Time Sting Time
+Beehive Grenade Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Bee Damage Bee Damage
0.5 > 0.25 Tick Tick
6 > 8 Sting Time Sting Time
1.03 > 0.53 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
1 > 0.75 Tick Tick
3 > 4 Sting Time Sting Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Bee Damage Bee Damage
0.75 > 0.5 Tick Tick
4 > 6 Sting Time Sting Time
+Beehive Grenade Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+2 Bee Damage Bee Damage
0.5 > 0.25 Tick Tick
6 > 8 Sting Time Sting Time
1.05 > 0.55 Firerate Firerate
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |