Swarmer/History: Difference between revisions

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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Swarmer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Event (18 October 2025) – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerReworkIconIG.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Cost = {{Money|900}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+3 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

1.2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+6 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]

•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]

•Lead Detection {{Lead|Lead Detection}}

•Defense Bypass {{Defense|Defense Bypass}}}}


Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+13 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]

7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+5 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|6,766}}}}

==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+3 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+6 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]

•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]

•Lead Detection {{Lead|Lead Detection}}

•Defense Bypass {{Defense|Defense Bypass}}}}


Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+13 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]

7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+5 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|6,766}}}}

==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+3 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+6 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]

•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]

•Lead Detection {{Lead|Lead Detection}}

•Defense Bypass {{Defense|Defense Bypass}}}}


Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+13 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+5 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|6,766}}}}

==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}5
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]


Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]]

4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+5 Stack Limit {{BeeStack}}


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]

4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+10 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]

•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]

•Lead Detection {{Lead|Lead Detection}}

•Defense Bypass {{Defense|Defense Bypass}}}}


Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]

5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+5 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]

+15 Stack Limit {{BeeStack}}

{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}


Sell Price changes to {{Money|7,733}}}}

==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.208
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Range = [[File:Range Icon.png|20px|Range]]13
Line 32: Line 631:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]




Sell Price changes to {{Money|500}}}}
Sell Price changes to {{Money|500}}}}
{{Upgrade|Upgrade Title = Level 2 - Aggressive Bees - {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.208 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 50: Line 649:


Sell Price changes to {{Money|900}}}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 74: Line 673:


Sell Price changes to {{Money|1,733}}}}
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.008 > 1.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 90: Line 689:


Sell Price changes to {{Money|3,733}}}}
Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.608 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
Line 107: Line 706:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
!DPS<ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick). It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
!DPS Rate<ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
!Max DPS<ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''.</ref>
!Cost Efficiency
!Max Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|900}}
|2
|1
|N/A
|1.208
|1.25
|4
|5
|1,500
|13
|N/A
|3
|2.46<ref>1.66 Regular DPS + 0.8 Sting DPS</ref>
|0.66
|5.66<ref>1.66 Regular DPS + 4 Sting DPS</ref>
|{{Money|365.85}}
|{{Money|159.01}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,500}}
|2
|2
|N/A
|1.208
|1.25
|4
|5
|1,500
|13
|N/A
|6
|3.26<ref>1.66 Regular DPS + 1.6 Sting DPS</ref>
|1.32
|9.66<ref>1.66 Regular DPS + 8 Sting DPS</ref>
|{{Money|460.12}}
|{{Money|155.28}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,700}}
|4
|2
|N/A
|1.008
|1
|4.5
|10
|1,500
|15
|N/A
|8
|5.97<ref>3.97 Regular DPS + 2 Sting DPS</ref>
|1.98
|23.97<ref>3.97 Regular DPS + 20 Sting DPS</ref>
|{{Money|452.26}}
|{{Money|112.64}}
|-
|-
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,200}}
|0
|2
|50
|2.008
|0.75
|5.25
|20
|1,500
|18
|6
|14
|2.67
|1.33
|53.4
|{{Money|1,947.56}}
|{{Money|97.38}}
|-
|-
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|11,200}}
|0
|3
|75
|1.608
|0.75
|7.5
|25
|1,500
|20
|7
|30
|4
|2.48
|100
|{{Money|2,800}}
|{{Money|112}}
|-
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,200}}
|0
|3
|125
|1.208
|0.75
|15
|40
|1,500
|20
|7
|60
|4
|3.31
|160
|{{Money|5,800}}
|{{Money|145}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 252: Line 756:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerReworkIconIG.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Range = [[File:Range Icon.png|20px|Range]]13
Line 278: Line 785:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 286: Line 793:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Agressive{{sic}} Bees - {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 300: Line 807:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 322: Line 829:


Sell Price changes to {{Money|1,116}}}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 340: Line 847:


Sell Price changes to {{Money|2,783}}}}
Sell Price changes to {{Money|2,783}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 361: Line 868:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 300; 600; 2000; 5000; 9500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1850px;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|450}}
|1
|1
|N/A
|2.008
|1
|4
|5
|1,500
|13
|N/A
|4
|1.5<ref name="dps1">0.5 Regular DPS + 1 Sting DPS</ref>
|0.5
|5.5<ref>0.5 Regular DPS + 5 Sting DPS</ref>
|{{Money|300.4}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|750}}
|2
|2
|N/A
|2.008
|1
|4
|10
|1,500
|13
|N/A
|8
|3<ref name="dps2">1 Regular DPS + 2 Sting DPS</ref>
|1
|21<ref>1 Regular DPS + 20 Sting DPS</ref>
|{{Money|250.33}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,350}}
|4
|2
|N/A
|1.508
|0.75
|4.5
|15
|1,500
|15
|N/A
|12
|5.32<ref name="dps3">2.65 Regular DPS + 2.67 Sting DPS</ref>
|1.77
|42.7<ref>2.65 Regular DPS + 40.05 Sting DPS</ref>
|{{Money|253.8}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,350}}
|10
|2
|10
|1.258
|0.75
|5.25
|20
|1,500
|18
|6
|14
|10.62<ref name="dps4">7.95 Regular DPS + 2.67 Sting DPS</ref>
|2.12
|61.35<ref>7.95 Regular DPS + 53.4 Sting DPS</ref>
|{{Money|315.57}}
|-
|-
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|8,350}}
|15
|3
|30
|1.008
|0.75
|5.5
|25
|1,500
|20
|7
|21
|18.88<ref name="dps5">14.88 Regular DPS + 4 Sting DPS</ref>
|3.97
|114.88<ref>14.88 Regular DPS + 100 Sting DPS</ref>
|{{Money|442.24}}
|-
|-
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|17,850}}
|25
|3
|50
|0.508
|0.5
|8
|30
|1,500
|20
|8
|48
|55.21<ref>49.21 Regular DPS + 6 Sting DPS</ref>
|11.81
|229.21<ref>49.21 Regular DPS + 180 Sting DPS</ref>
|{{Money|323.3}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 499: Line 917:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerReworkIconIG.png|100px]]
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Range = [[File:Range Icon.png|20px|Range]]13
Line 525: Line 946:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Extra Honey - {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 531: Line 952:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Agressive{{sic}} Bees - {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 543: Line 964:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Certified Weapons - {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508 > 1.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 563: Line 984:


Sell Price changes to {{Money|916}}}}
Sell Price changes to {{Money|916}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]
Line 573: Line 994:
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]


{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Line 579: Line 1,000:


Sell Price changes to {{Money|1,916}}}}
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+10 Damage [[File:Damage Icon.png|20px|Damage]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 600: Line 1,021:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 300; 500; 1500; 3000; 6000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1850px;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|450}}
|1
|1
|N/A
|2.008
|1
|4
|150
|5,000
|13
|N/A
|4
|1.5<ref name="dps1"/>
|0.5
|150.5<ref>0.5 Regular DPS + 150 Sting DPS</ref>
|{{Money|300}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|750}}
|2
|2
|N/A
|2.008
|1
|4
|150
|5,000
|13
|N/A
|8
|3<ref name="dps2"/>
|1
|301<ref>1 Regular DPS + 300 Sting DPS</ref>
|{{Money|250}}
|-
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,250}}
|4
|2
|N/A
|1.508
|0.75
|4.5
|150
|5,000
|15
|N/A
|12
|5.32<ref name="dps3"/>
|1.77
|402.7<ref>2.65 Regular DPS + 400.05 Sting DPS</ref>
|{{Money|234.96}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,750}}
|10
|2
|10
|1.258
|0.75
|5.25
|150
|5,000
|18
|6
|14
|10.62<ref name="dps4"/>
|2.12
|408<ref>7.95 Regular DPS + 400.05 Sting DPS</ref>
|{{Money|258.95}}
|-
|-
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|5,750}}
|15
|3
|30
|1.008
|0.75
|5.25
|150
|5,000
|20
|7
|21
|18.88<ref name="dps5"/>
|3.97
|614.88<ref>14.88 Regular DPS + 600 Sting DPS</ref>
|{{Money|304.56}}
|-
|-
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,750}}
|25
|4
|50
|0.758
|0.5
|8
|150
|5,000
|20
|8
|64
|40.98<ref>32.98 Regular DPS + 8 Sting DPS</ref>
|10.55
|1,232.98<ref>32.98 Regular DPS + 1,200 Sting DPS</ref>
|{{Money|304.56}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 735: Line 1,067:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''2 August 2024 – 30 April 2025'''</div>
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 30 April 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>


==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Sting<br/>Splash
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Range = [[File:Range Icon.png|20px|Range]]12
Line 761: Line 1,096:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|300}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = 1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information = 1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]




Sell Price changes to {{Money|200}}}}
Sell Price changes to {{Money|200}}}}
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


4.008 > 3.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,400}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = +2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,400}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information = +2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]


0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 786: Line 1,121:


Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 794: Line 1,129:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]


2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 804: Line 1,139:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 300; 350; 500; 1400; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:950px; text-align: center"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Bee Damage
!Firerate
!Range
!Tick
!Sting Time
!Total Elapsed Damage<ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
!DPS<ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|2
|4.008
|12
|1
|4
|8
|2
|{{Money|150}}
|-
|-
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|600}}
|2
|4.008
|12
|0.75
|4
|10
|2.67
|{{Money|224.72}}
|-
|-
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|2
|3.008
|16
|0.75
|4
|10
|2.67
|{{Money|355.81}}
|-
|-
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,450}}
|2
|2.008
|18
|0.75
|4
|10
|2.67
|{{Money|543.07}}
|-
|-
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|4
|{{Money|2,850}}
|4
|2.008
|18
|0.5
|6
|48
|8
|{{Money|356.25}}
|-
|-
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|5
|{{Money|6,850}}
|6
|1.008
|20
|0.25
|8
|192
|24
|{{Money|285.42}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 890: Line 1,178:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – 2 August 2024'''</div>
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Range = [[File:Range Icon.png|20px|Range]]12
Line 915: Line 1,205:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]


Line 922: Line 1,212:


Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 944: Line 1,234:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 952: Line 1,242:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]


1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 962: Line 1,252:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:950px; text-align: center"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Bee Damage
!Firerate
!Range
!Tick
!Sting Time
!Total Elapsed Damage<ref name="TED"/>
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|1
|2.008
|12
|1
|3
|3
|1
|{{Money|300}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|1
|2.008
|12
|0.75
|4
|5
|1.3
|{{Money|423.08}}
|-
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|850}}
|1
|2.008
|16
|0.75
|4
|5
|1.3
|{{Money|653.85}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,350}}
|1
|1.008
|18
|0.75
|4
|5
|1.3
|{{Money|1,038.46}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|4
|{{Money|2,550}}
|2
|1.008
|18
|0.5
|6
|24
|4
|{{Money|637.5}}
|-
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|5
|{{Money|6,550}}
|4
|0.508
|20
|0.25
|8
|128
|16
|{{Money|409.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,051: Line 1,294:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Range = [[File:Range Icon.png|20px|Range]]12
Line 1,073: Line 1,317:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]


Line 1,080: Line 1,324:


Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,102: Line 1,346:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,110: Line 1,354:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]


1.008 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,120: Line 1,364:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:950px; text-align: center"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Bee Damage
!Firerate
!Range
!Tick
!Sting Time
!Total Elapsed Damage<ref name="TED"/>
!DPS<ref name="DPS">DPS assumes that only one enemy is currently being stung and does not include stinging effect stacking.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|1
|2.008
|12
|1
|3
|3
|1
|{{Money|300}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|1
|2.008
|12
|0.75
|4
|5
|1.3
|{{Money|423.08}}
|-
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|850}}
|1
|2.008
|16
|0.75
|4
|5
|1.3
|{{Money|653.85}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,350}}
|1
|1.008
|18
|0.75
|4
|5
|1.3
|{{Money|1,038.46}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|4
|{{Money|2,550}}
|2
|1.008
|18
|0.5
|6
|24
|4
|{{Money|637.5}}
|-
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|5
|{{Money|6,550}}
|4
|0.508
|20
|0.25
|8
|128
|16
|{{Money|409.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,209: Line 1,406:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average
|Footprint = Average
Line 1,231: Line 1,429:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]


Line 1,238: Line 1,436:


Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,248: Line 1,446:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,260: Line 1,458:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,278: Line 1,476:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:950px; text-align: center"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Bee Damage
!Firerate
!Range
!Tick
!Sting Time
!Total Elapsed Damage<ref name="TED"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|1
|2.03
|12
|1
|3
|3
|1
|{{Money|300}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|1
|2.03
|12
|0.75
|4
|5
|1.3
|{{Money|423.08}}
|-
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|850}}
|1
|2.03
|16
|0.75
|4
|5
|1.3
|{{Money|653.85}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,350}}
|1
|1.03
|18
|0.75
|4
|5
|1.3
|{{Money|1,038.46}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|4
|{{Money|2,550}}
|2
|1.03
|18
|0.5
|6
|24
|4
|{{Money|637.5}}
|-
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|5
|{{Money|6,550}}
|4
|0.53
|20
|0.25
|8
|128
|16
|{{Money|409.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,367: Line 1,518:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Swarmer.png|100px]]
|Image = [[File:Swarmer.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average
|Footprint = Average
Line 1,387: Line 1,539:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Aggressive Bees - {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Aggressive Bees|Cost = {{Money|250}}|Image = [[File:Swarmer_Upgrade_1.png|100px]]|Information =
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]


Line 1,394: Line 1,546:


Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Improve Handling - {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|300}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 3 - Bee Gun - {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,404: Line 1,556:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Upgrade Title = Level 4 - Beehive of Madness - {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|1,200}}|Image = [[File:Swarmer_Upgrade_4.png|100px]]|Information =


+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,416: Line 1,568:


Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 5 - Beekeeper of Death - {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|4,000}}|Image = [[File:Swarmer_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 1,434: Line 1,586:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:950px; text-align: center"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Bee Damage
!Firerate
!Range
!Tick
!Sting Time
!Total Elapsed Damage<ref name="TED"/>
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|1
|2.05
|12
|1
|3
|3
|1
|{{Money|300}}
|-
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|1
|2.05
|12
|0.75
|4
|5
|1.3
|{{Money|423.08}}
|-
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|2
|{{Money|850}}
|1
|2.05
|16
|0.75
|4
|5
|1.3
|{{Money|653.85}}
|-
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,350}}
|1
|1.05
|18
|0.75
|4
|5
|1.3
|{{Money|1,038.46}}
|-
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|4
|{{Money|2,550}}
|2
|1.05
|18
|0.5
|6
|24
|4
|{{Money|637.5}}
|-
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|5
|{{Money|6,550}}
|4
|0.55
|20
|0.25
|8
|128
|16
|{{Money|409.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:40, 18 August 2026


This is the history subpage for the Swarmer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Bee Damage3 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.2
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.
Sting Time
Sting Time2.1
Stack Limit
Stack Limit1
Global Stack Limit
Global Stack Limit10,000

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.2 > 1.5 Firerate Firerate

1 > 0.75 Tick Tick

4.1 > 5.25 Sting Time Sting Time

+6 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•30 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.5 > 1.25 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+40 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+55 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Bee Damage3 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.
Sting Time
Sting Time2.1
Stack Limit
Stack Limit1
Global Stack Limit
Global Stack Limit10,000

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.225 > 1.525 Firerate Firerate

1 > 0.75 Tick Tick

4.1 > 5.25 Sting Time Sting Time

+6 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•30 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.525 > 1.275 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+40 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+55 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Bee Damage3 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.
Sting Time
Sting Time2.1
Stack Limit
Stack Limit1
Global Stack Limit
Global Stack Limit10,000

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

2.1 > 4.1 Sting Time Sting Time

+3 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.225 > 1.525 Firerate Firerate

1 > 0.75 Tick Tick

4.1 > 5.25 Sting Time Sting Time

+6 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•30 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.525 > 1.275 Firerate Firerate

+2 Range Range

5.25 > 7.5 Sting Time Sting Time

+13 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+40 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

7.5 > 15 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+55 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.25
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit10,000

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

1.25 > 1 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.025 > 2.025 Firerate Firerate

1 > 0.75 Tick Tick

4.5 > 5.25 Sting Time Sting Time

+10 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•50 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 1.625 Firerate Firerate

+2 Range Range

+1 Bee Damage Bee Damage

5.25 > 7.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+25 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 1.225 Firerate Firerate

7.5 > 15 Sting Time Sting Time

+15 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+50 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate1.225
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1.25
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aggressive Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.225 > 1.025 Firerate Firerate

+2 Range Range

+2 Damage Damage

1.25 > 1 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

-4 Damage Damage

+3 Range Range

1.025 > 2.025 Firerate Firerate

1 > 0.75 Tick Tick

4.5 > 5.25 Sting Time Sting Time

+10 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•50 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 1.625 Firerate Firerate

+2 Range Range

+1 Bee Damage Bee Damage

5.25 > 7.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+25 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.625 > 1.225 Firerate Firerate

7.5 > 15 Sting Time Sting Time

+15 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+50 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


14 May 2025 – Null & Void Event (18 October 2025)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit5
Global Stack Limit
Global Stack Limit1,500

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+1 Bee Damage Bee Damage

+5 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Agressive[sic] Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 1.525 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time

+5 Stack Limit Stack Limit


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.525 > 1.275 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

+5 Stack Limit Stack Limit

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.275 > 1.025 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

+5 Stack Limit Stack Limit

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.025 > 0.525 Firerate Firerate

+10 Damage Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

+5 Stack Limit Stack Limit

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


30 April 2025 – 14 May 2025

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Bee Damage1 (Bee)
Damage Method
Single
Sting
Splash (Ability)
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range13
Lead Detection
Lead DetectionLevel 3+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4
Stack Limit
Stack Limit150
Global Stack Limit
Global Stack Limit5,000

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Honey
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+1 Bee Damage Bee Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Agressive[sic] Bees
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

2.025 > 1.525 Firerate Firerate

+2 Range Range

+2 Damage Damage

1 > 0.75 Tick Tick

4 > 4.5 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Certified Weapons
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.525 > 1.275 Firerate Firerate

+3 Range Range

+6 Damage Damage

4.5 > 5.25 Sting Time Sting Time

•6 Explosion Range Explosion Range

•10 Grenade Damage Grenade Damage

•15 Ability Cooldown Ability Cooldown

•Lead Detection Lead Detection

•Defense Bypass Defense Bypass


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.275 > 1.025 Firerate Firerate

+2 Range Range

+5 Damage Damage

+1 Bee Damage Bee Damage

5.25 > 5.5 Sting Time Sting Time

6 > 7 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.025 > 0.775 Firerate Firerate

+10 Damage Damage

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

5.5 > 8 Sting Time Sting Time

7 > 8 Explosion Range Explosion Range

+20 Grenade Damage Grenade Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Bee Swarm Grenade
Level 3+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to Lead, bypasses defense and has no damage drop off.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Fallen Foes Update (2 August 2024) – 30 April 2025

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2
Damage Method
Sting
Splash
Firerate
Firerate4.025
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time4

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Aggressive Bees
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Improve Handling
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

4.025 > 3.025 Firerate Firerate

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

3.025 > 2.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

2.025 > 1.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard • Exclusive

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Aggressive Bees
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Improve Handling
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.025 > 1.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.025 > 0.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy that is not already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.025
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Aggressive Bees
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Improve Handling
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.025 > 1.025 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.025 > 0.525 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range12
Lead Detection
Lead DetectionLevel 4+ (Splash Damage only)
Placement Limit
N/A
Flying Detection
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Aggressive Bees
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Improve Handling
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.03 > 1.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.03 > 0.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow


6 April 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Swarmer/History
Map: Eggy Island Hard

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1
Damage Method
Sting
Splash
Firerate
Firerate2.05
Hidden Detection
N/A
Range
Range12
Placement Limit
N/A
Tick
Tick1
Sting Time
Sting Time3

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Aggressive Bees
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1 > 0.75 Tick Tick

3 > 4 Sting Time Sting Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Improve Handling
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bee Gun
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

2.05 > 1.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beehive of Madness
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Bee Damage Bee Damage

0.75 > 0.5 Tick Tick

4 > 6 Sting Time Sting Time

+Beehive Grenade Ability


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Beekeeper of Death
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+2 Bee Damage Bee Damage

0.5 > 0.25 Tick Tick

6 > 8 Sting Time Sting Time

1.05 > 0.55 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Beehive Grenade
Level 4+ • 15s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Throws a grenade that deals 10 damage and inflicts the stinging effect on every enemy inside the radius, even if they are already being stung. Explosion range is 10.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

Template:Neow

Notes

[edit]



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