Accelerator/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Present'''</div>
<div class="sectionheader">'''Operator Update (19 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 13: Line 13:
|Role = Offense
|Role = Offense
|Cost = {{Money|7,500}}
|Cost = {{Money|7,500}}
|Footprint = Above Average (1.75)
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+44 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.2
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

5.5 > 4 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

4 > 2.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|50,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|34,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]

0.2 > 0.15 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = -2 Damage [[File:Damage Icon.png|20px|Damage]]

0.15 > 0.1 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+44 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7500; 2000; 6000; 9999; 27500; 50000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.25 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.25 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.25 || 5.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.25 || 4 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.175 || 2.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.125 || 1.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 72 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]12
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.25
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]9,000
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]6.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|2,000}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

9,000 > 11,250 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|3,166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|6,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

11,250 > 18,750 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

+[[Freeze Immunity]] {{Freeze|Freeze Immune}}


Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|9,999}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +15 Damage [[File:Damage Icon.png|20px|Damage]]

18,750 > 30,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


Sell Price changes to {{Money|8,499}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|27,500}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

0.25 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

30,000 > 50,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

6.5 > 5.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|17,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|55,000}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

50,000 > 100,000 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|35,999}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Extra Juice|Cost = {{Money|750}}|Image = [[File:AccelLevel1Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Second Energy Canister|Cost = {{Money|2,000}}|Image = [[File:AccelLevel2Icon.png|100px]]|Information = 300 > 600 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|2,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Powerhouse Armor|Cost = {{Money|4,500}}|Image = [[File:AccelLevel3Icon.png|100px]]|Information = +20 Damage [[File:Damage Icon.png|20px|Damage]]

0.225 > 0.175 Tick [[File:Cooldown Icon.png|20px|Tick]]

+2 Range [[File:Range Icon.png|20px|Range]]

Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Supercharger|Cost = {{Money|12,000}}|Image = [[File:AccelLevel4Icon.png|100px]]|Information = 0.175 > 0.125 Tick [[File:Cooldown Icon.png|20px|Tick]]

600 > 1,280 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]

2.5 > 1.5 Charge-Up Time [[File:Cooldown Icon.png|20px|Charge Time]]


Sell Price changes to {{Money|7,833}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Vessel Of Infinite Destruction|Cost = {{Money|28,500}}|Image = [[File:AccelLevel5Icon.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

+55 Damage [[File:Damage Icon.png|20px|Damage]]

1,280 > 2,400 Overcharge [[File:Cooldown Buff.png|20px|Overcharge]]


Sell Price changes to {{Money|17,333}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Overcharge / (Charge-Up + Cooldown + (Overcharge / Damage * Tick))
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Tick
$COST$ = 7500; 2000; 6000; 9999; 27500; 55000
$PVP-COST$ = 4250; 750; 2000; 4500; 12000; 28500
$FSE-DETECTION$ = 1; 0;
$FSE-UPGRADE$ = Extra Juice; Second Energy Canister; Powerhouse Armor; Supercharger; Vessel Of Infinite Destruction
$FSE-UPGRADEICON$ = 11821094308; 11821094198; 11821093989; 11821093828; 11821093672
$CUREF$ = <ref name="charge">The Charge-Up happens when the '''Accelerator''' first starts attacking or its cooldown ends. This is indicated by an animation where the '''Accelerator''' charges up its plasma gun.</ref>
$CREF$ = <ref name="cooldown">The Cooldown happens when the Overcharge occurs. This is indicated by an animation where the '''Accelerator''' waves its hand.</ref>
$DREF$ = <ref name="dps">DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.22 || 6.5 || 2.5 || 9,000 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.22 || 6.5 || 2.5 || 11,250 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 0.22 || 6.5 || 2.5 || 18,750 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.22 || 6.5 || 1 || 30,000 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 0.15 || 5.5 || 1 || 50,000 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.1 || 5.5 || 1 || 100,000 || 24 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Tick !! Charge-Up$CUREF$ !! Cooldown$CREF$ !! Overcharge !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 300 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.2 || 2.5 || 2 || 600 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.15 || 2.5 || 2 || 600 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 0.1 || 1.5 || 2 || 1,280 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 90 || 0.1 || 1.5 || 2 || 2,400 || 23 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Unlock Cost = {{Gem|2,500}}
|Category = Hardcore
|Role = Offense
|Cost = {{Money|7,500}}
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Placement Type = Ground
Line 31: Line 620:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Cost = {{Money|4,250}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 135: Line 724:
}}
}}


==Stats Table==
==Statistics==
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
Line 308: Line 897:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 315: Line 904:
|Role = Offense
|Role = Offense
|Cost = {{Money|7,500}}
|Cost = {{Money|7,500}}
|Footprint = Above Average (1.75)
|Footprint = 1.75
|Sell Price = {{Money|2,500}}
|Sell Price = {{Money|2,500}}
|Placement Type = Ground
|Placement Type = Ground
Line 333: Line 922:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Cost = {{Money|4,250}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 437: Line 1,026:
}}
}}


==Stats Table==
==Statistics==
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
Line 610: Line 1,199:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 617: Line 1,206:
|Role = Offense
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Placement Type = Ground
Line 635: Line 1,224:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Cost = {{Money|4,250}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,416}}
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 727: Line 1,316:
}}
}}


==Stats Table==
==Statistics==
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
Line 900: Line 1,489:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 907: Line 1,496:
|Role = Offense
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Placement Type = Ground
Line 925: Line 1,514:
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|3,000}}
|PVP Cost = {{Money|3,000}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|1,000}}
|PVP Sell Price = {{Money|1,000}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
Line 1,018: Line 1,607:
}}
}}


==Stats Table==
==Statistics==
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
Line 1,191: Line 1,780:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,198: Line 1,787:
|Role = Offense
|Role = Offense
|Cost = {{Money|4,500}}
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,500}}
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,254: Line 1,843:
Sell Price changes to {{Money|20,000}}}}
Sell Price changes to {{Money|20,000}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,343: Line 1,932:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,349: Line 1,938:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,408: Line 1,997:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,497: Line 2,086:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,503: Line 2,092:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,564: Line 2,153:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,653: Line 2,242:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,659: Line 2,248:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,718: Line 2,307:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,807: Line 2,396:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,813: Line 2,402:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|5,000}}
|Cost = {{Money|5,000}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,666}}
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,872: Line 2,461:
Sell Price changes to {{Money|17,316}}}}
Sell Price changes to {{Money|17,316}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 1,961: Line 2,550:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 1,967: Line 2,556:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,024: Line 2,613:
Sell Price changes to {{Money|18,300}}}}
Sell Price changes to {{Money|18,300}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,113: Line 2,702:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 2,119: Line 2,708:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,175: Line 2,764:
Sell Price changes to {{Money|17,900}}}}
Sell Price changes to {{Money|17,900}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,264: Line 2,853:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
Line 2,270: Line 2,859:
|Category = Hardcore
|Category = Hardcore
|Cost = {{Money|4,250}}
|Cost = {{Money|4,250}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|1,416}}
|Sell Price = {{Money|1,416}}
|Placement Type = Ground
|Placement Type = Ground
Line 2,327: Line 2,916:
Sell Price changes to {{Money|16,566}}}}
Sell Price changes to {{Money|16,566}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,394: Line 2,983:
|17.5
|17.5
|91.91
|91.91
|{{Money|205.02}}
|{{Money|214.34}}
|-
|-
|5
|5
Line 2,416: Line 3,005:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
Line 2,475: Line 3,064:
Sell Price changes to {{Money|16,000}}}}
Sell Price changes to {{Money|16,000}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,585: Line 3,174:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:EasterAccelerator_Icon.png|100px]]
|Image = [[File:EasterAccelerator_Icon.png|100px]]
Line 2,645: Line 3,234:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,755: Line 3,344:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:AcceleratorDefault.png|100px]]
|Image = [[File:AcceleratorDefault.png|100px]]
Line 2,815: Line 3,404:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
Line 2,922: Line 3,511:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Accelerator.png|100px]]
|Image = [[File:Accelerator.png|100px]]
Line 2,985: Line 3,574:
Sell Price changes to {{Money|14,333}}}}
Sell Price changes to {{Money|14,333}}}}


==Stats Table==
==Statistics==
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"

Latest revision as of 21:36, 18 August 2026

[[Accelerator/History|]][[Accelerator/History/Gallery|]][[Accelerator/History/History|]]

This is the history subpage for the Accelerator/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Operator Update (19 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Template:Neow


Valentines 2026 Update (11 February 2026) – Saboteur Update (22 April 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 6.5 2.5 9,000 20 50.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 6.5 2.5 11,250 20 63.29 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 25 0.225 6.5 2.5 18,750 22 105.49 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 40 0.225 6.5 1 30,000 22 170.21 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 50 0.175 5.5 1 50,000 24 275.48 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 55 0.125 6.5 1 100,000 26 425.94 CashScript error: No such module "Money".

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2 300 18 29.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2 300 18 33.33 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2 600 18 44.44 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 35 0.175 2.5 2 600 20 80 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 35 0.125 1.5 2 1,280 20 158.58 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 90 0.125 1.5 2 2,400 23 351.22 CashScript error: No such module "Money".
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 6.5 2.5 9,000 20 50.53 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 20 0.225 6.5 2.5 11,250 20 82.99 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 25 0.225 6.5 2.5 18,750 22 105.49 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 40 0.225 6.5 1 30,000 22 170.21 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 50 0.175 5.5 1 50,000 24 275.48 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 55 0.125 5.5 1 100,000 26 425.94 CashScript error: No such module "Money".

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2 300 18 29.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2 300 18 33.33 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2 600 18 44.44 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 35 0.175 2.5 2 600 20 80 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 35 0.125 1.5 2 1,280 20 158.58 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 90 0.125 1.5 2 2,400 23 351.22 CashScript error: No such module "Money".
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 2.5 2.5 300 18 25.53 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2.5 300 18 31.58 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2.5 600 20 42.86 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 40 0.225 2.5 2.5 600 20 71.64 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 40 0.175 1.5 2.5 1,280 22.5 133.33 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 100 0.125 1.5 2.5 2,400 25 342.86 CashScript error: No such module "Money".

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2 300 18 29.63 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2 300 18 33.33 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2 600 18 44.44 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 35 0.175 2.5 2 600 20 80 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 35 0.125 1.5 2 1,280 20 158.58 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 90 0.125 1.5 2 2,400 23 351.22 CashScript error: No such module "Money".
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 2.5 2.5 300 18 25.53 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2.5 300 18 31.58 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2.5 600 20 42.86 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 40 0.225 2.5 2.5 600 20 71.64 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 40 0.175 1.5 2.5 1,280 22.5 133.33 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 100 0.125 1.5 2.5 2,400 25 342.86 CashScript error: No such module "Money".

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 2.5 2 300 18 26.67 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2 300 18 33.33 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2 600 20 44.44 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 35 0.225 2.5 2 600 20 71.79 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 35 0.175 1.5 2 1,280 22.5 129.29 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 90 0.125 1.5 2 2,400 25 351.22 CashScript error: No such module "Money".
</tabber>

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore • Offense

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range18
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge300
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

300 > 600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+25 Damage Damage

Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,280 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+2.5 Range Range

+60 Damage Damage

1,280 > 2,400 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 2.5 2.5 300 18 25.53 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 2.5 2.5 300 18 31.58 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 2.5 2.5 600 20 42.86 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 40 0.225 2.5 2.5 600 20 71.64 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 40 0.175 1.5 2.5 1,280 22.5 133.33 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 100 0.125 1.5 2.5 2,400 25 342.86 CashScript error: No such module "Money".

24 October 2024 – Hacker Update (11 June 2025)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2.5 240 17.5 25.26 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 20 0.225 2.5 2.5 240 17.5 31.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 20 0.225 2.5 2.5 420 19 43.19 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 30 0.225 2.5 2.5 600 19 63.16 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 30 0.175 1.5 2.5 1,050 20.5 103.7 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 40 0.125 1.5 2.5 4,800 22 252.63 CashScript error: No such module "Money".

23 October 2024 – 24 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

-5 Damage Damage

0.225 > 0.175 Tick Tick

750 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2.5 240 17.5 25.26 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 20 0.225 2.5 2.5 240 17.5 31.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 20 0.225 2.5 2.5 420 19 43.19 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 30 0.225 2.5 2.5 750 19 70.59 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 25 0.175 1.5 2.5 1,050 20.5 92.51 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 40 0.125 1.5 2.5 4,800 22 252.63 CashScript error: No such module "Money".

16 October 2024 – 23 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

420 > 600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

0.225 > 0.175 Tick Tick

600 > 1,050 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+1.5 Range Range

+10 Damage Damage

1,050 > 4,800 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2.5 240 17.5 25.26 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 20 0.225 2.5 2.5 240 17.5 31.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 20 0.225 2.5 2.5 420 19 43.19 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 30 0.225 2.5 2.5 600 19 63.16 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 30 0.175 1.5 2.5 1,050 20.5 103.7 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 40 0.125 1.5 2.5 4,800 22 252.63 CashScript error: No such module "Money".

TDS Experimental (11 October 2024 – 19 October 2024)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage12
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge240
Charge-Up
Charge-Up2.5
Cooldown
Cooldown2.5

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+8 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

240 > 420 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

420 > 750 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1.5 Range Range

0.225 > 0.175 Tick Tick

750 > 1,500 Overcharge Overcharge

2.5 > 1.5 Charge-Up Time Charge Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+1.5 Range Range

+20 Damage Damage

1,500 > 3,600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 12 0.225 2.5 2.5 240 17.5 25.26 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 20 0.225 2.5 2.5 240 17.5 31.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 20 0.225 2.5 2.5 420 19 43.19 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 25 0.225 2.5 2.5 750 19 63.83 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 25 0.175 1.5 2.5 1,500 20.5 103.45 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 45 0.125 1.5 2.5 3,600 22 276.92 CashScript error: No such module "Money".

Mission Quests Update (5 April 2024) – 16 October 2024

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

180 > 300 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

300 > 600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

0.225 > 0.175 Tick Tick

600 > 1,200 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.175 > 0.125 Tick Tick

+2.5 Range Range

+15 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,200 > 3,600 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 3 2 180 17.5 19.89 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 3 2 180 17.5 23.38 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 3 2 300 17.5 31.58 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 20 0.225 3 2 600 17.5 51.06 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 30 0.175 3 2 1,200 17.5 100 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 45 0.125 2 2 3,600 20 257.14 CashScript error: No such module "Money".

Unwavering Tides Update (5 August 2023) – Mission Quests Update (5 April 2024)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 1+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

180 > 375 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

375 > 625 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

625 > 1,350 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.225 > 0.125 Tick Tick

+2.5 Range Range

+5 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,350 > 3,000 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 3 2 180 17.5 19.89 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 15 0.225 3 2 180 17.5 23.38 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 15 0.225 3 2 375 17.5 35.29 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 25 0.225 3 2 625 17.5 58.82 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 45 0.225 3 2 1,350 17.5 114.89 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 50 0.125 2 2 3,000 20 276.92 CashScript error: No such module "Money".

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Script error: No such module "NumName". (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range17.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Overcharge
Overcharge180
Charge-Up
Charge-Up3
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Extra Juice
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Second Energy Canister
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

180 > 280 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+11 Damage Damage

280 > 425 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Supercharger
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+11 Damage Damage

425 > 1,080 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Vessel Of Infinite Destruction
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

0.225 > 0.125 Tick Tick

+5 Range Range

+14 Damage Damage

3 > 2 Charge-Up Time Charge Time

1,080 > 3,000 Overcharge Overcharge


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 CashScript error: No such module "Money". 10 0.225 3 2 180 17.5 19.89 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 14 0.225 3 2 180 17.5 22.81 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 14 0.225 3 2 280 17.5 29.47 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 25 0.225 3 2 425 17.5 48.16 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 36 0.225 3 2 1,080 17.5 91.91 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 50 0.125 2 2 3,000 22.5 260.87 CashScript error: No such module "Money".

Violent Night Update (21 December 2022) – 5 May 2023

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500 • Hardcore

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage6-8
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range13
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time6
Charge-Up
Charge-Up3
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Extra Juice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

6 > 8.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+7 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Super Charged
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

0.225 > 0.125 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Energy From The Void..
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

+20 Damage Damage

3 > 2 Charge-Up Time Charge Time

8.5 > 12 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 CashScript error: No such module "Money". 8 6 0.225 3 2 6 13 19.39 16.97 14.55 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 8 6 0.225 3 2 6 16 19.39 16.97 14.55 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 8 6 0.225 3 2 8.5 16 22.39 19.59 16.79 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 15 11 0.225 3 2 8.5 16 41.98 36.38 30.78 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 15 11 0.125 3 2 8.5 19 75.56 65.48 55.41 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 35 25 0.125 2 2 12 20 210 180 150 CashScript error: No such module "Money".

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.225
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Extra Juice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4 > 6.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Super Charged
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

0.225 > 0.125 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Energy From The Void
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+9 Damage Damage

0.125 > 0.075 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 CashScript error: No such module "Money". 10 7 0.225 4 2 4 12 17.78 15.11 12.44 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 7 0.225 4 2 4 15 17.78 15.11 12.44 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 7 0.225 4 2 6.5 15 23.11 19.64 16.18 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 16 12 0.225 4 2 6.5 15 36.98 32.36 27.73 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 16 12 0.125 4 2 6.5 18 66.56 58.24 49.92 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 25 18 0.075 2 2 12 20 250 215 180 CashScript error: No such module "Money".

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Extra Juice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4 > 6.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Super Charged
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Energy From The Void
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 CashScript error: No such module "Money". 10 7 0.23 4 2 4 12 17.39 14.78 12.17 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 7 0.23 4 2 4 15 17.39 14.78 12.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 16 12 0.13 4 2 6.5 18 64 56 48 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 25 18 0.08 2 2 12 20 234.38 201.56 168.75 CashScript error: No such module "Money".

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Accelerator/History
Cost: Gem 2,500

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage10
Damage Method
Burst
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 0+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Burst Time
Burst Time4
Charge-Up
Charge-Up4
Cooldown
Cooldown2

[[Script error: No such module "StripNaked".|200px|center]]

Upgrades

[edit]
Focused Aiming
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Extra Juice
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

4 > 6.5 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Powerhouse Armor
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Super Charged
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

0.23 > 0.13 Tick Tick


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Energy From The Void
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+9 Damage Damage

0.13 > 0.08 Tick Tick

4 > 2 Charge-Up Time Charge Time

6.5 > 12 Burst Time Burst Time


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[4] Avg DPS[5] Min DPS[6] Cost Efficiency[7]
0 CashScript error: No such module "Money". 10 7 0.23 4 2 4 12 17.39 14.78 12.17 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 7 0.23 4 2 4 15 17.39 14.78 12.17 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 16 12 0.13 4 2 6.5 17 64 56 48 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 25 18 0.08 2 2 12 19 234.38 201.56 168.75 CashScript error: No such module "Money".

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its ray gun.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 The Cooldown happens when the Burst Time ends. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. 4.0 4.1 4.2 4.3 Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  5. 5.0 5.1 5.2 5.3 Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  6. 6.0 6.1 6.2 6.3 Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  7. 7.0 7.1 7.2 7.3 Cost efficiency uses average DPS.



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