Overhaul v1.0: Difference between revisions

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*[[Deluxe Crate]]
*[[Deluxe Crate]]
**Skins:
**Skins:
***[[DJ Booth]]: {{Colour|Deluxe|Neko}}, {{Colour|Deluxe|Neon Rave}}
***[[DJ Booth]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Neon Rave}}
***[[Commander]]: {{Colour|Deluxe|Neko}}, {{Colour|Deluxe|Maid}}
***[[Commander]]: {{Color|Deluxe|Neko}}, {{Color|Deluxe|Maid}}
***[[Ranger]]: {{Colour|Deluxe|Gun Gale}}, {{Colour|Deluxe|Railgunner}}
***[[Ranger]]: {{Color|Deluxe|Gun Gale}}, {{Color|Deluxe|Railgunner}}
***[[Shotgunner]]: {{Colour|Deluxe|Slayer}}
***[[Shotgunner]]: {{Color|Deluxe|Slayer}}
***[[Crook Boss]]: {{Colour|Deluxe|Soviet}}
***[[Crook Boss]]: {{Color|Deluxe|Soviet}}
***[[Archer]]: {{Colour|Deluxe|Huntsman}}
***[[Archer]]: {{Color|Deluxe|Huntsman}}
***[[Militant]]: {{Colour|Deluxe|Ace Pilot}}
***[[Militant]]: {{Color|Deluxe|Ace Pilot}}
***[[Farm]]: {{Colour|Deluxe|Tycoon}}
***[[Farm]]: {{Color|Deluxe|Tycoon}}


*New skins for the [[Basic Crate]]
*New skins for the [[Basic Crate]]
**Skins:
**Skins:
***[[Ace Pilot]]: {{Colour|Basic|Aerial Ace}}, {{Colour|Basic|Purple}}, {{Colour|Basic|Navy}}
***[[Ace Pilot]]: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Purple}}, {{Color|Basic|Navy}}


*New skins for the [[Premium Crate]]
*New skins for the [[Premium Crate]]
**Skins:
**Skins:
***[[Ranger]]: {{Colour|Premium|Dark Matter}}
***[[Ranger]]: {{Color|Premium|Dark Matter}}
***[[Shotgunner]]: {{Colour|Premium|Classic}}
***[[Shotgunner]]: {{Color|Premium|Classic}}
***[[Military Base]]: {{Colour|Premium|Classic}}
***[[Military Base]]: {{Color|Premium|Classic}}
***[[Soldier]]: {{Colour|Premium|Doughboy}}
***[[Soldier]]: {{Color|Premium|Doughboy}}


*New skin for the [[Golden Crate]]
*New skin for the [[Golden Crate]]
**Skin:
**Skin:
***[[Soldier]]: {{Colour|Golden}}
***[[Soldier]]: {{Color|Golden}}


===Emotes===
===Emotes===
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*New achievement [[badges]]
*New achievement [[badges]]
*Daily skin store
*Daily skin store
**Allows you to purchase one {{Colour|Basic|Basic}} and {{Colour|Premium|Premium}} skin for a specific price each day
**Allows you to purchase one {{Color|Basic|Basic}} and {{Color|Premium|Premium}} skin for a specific price each day
*[[Narrators]] & new dialog system
*[[Narrators]] & new dialog system
*Bullet trails
*Bullet trails
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*[[Platinum Crate]] skincrate alongside most of its skins
*[[Platinum Crate]] skincrate alongside most of its skins
**Skins:
**Skins:
***[[Minigunner]]: {{Colour|Platinum}}
***[[Minigunner]]: {{Color|Platinum}}
***[[Pyromancer]]: {{Colour|Platinum}}
***[[Pyromancer]]: {{Color|Platinum}}


===Emotes===
===Emotes===
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****''The Wildest of the West'' ability removed.
****''The Wildest of the West'' ability removed.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
****Renamed from ''Gold Rush'' to ''Gunslinger of Death''.
*{{Colour|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*{{Color|Golden}} [[Cowboy]] now has a -1 cash shot buff.
*[[Gladiator]] buffed.
*[[Gladiator]] buffed.
**Upgrade names added.
**Upgrade names added.
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*[[Abyssal Trench]] changed.
*[[Abyssal Trench]] changed.
**Map remade.
**Map remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Autumn Falling]] changed.
*[[Autumn Falling]] changed.
**Map remade.
**Map remade.
**Made playable on Hardcore mode.
**Made playable on Hardcore mode.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Badlands]] changed.
*[[Badlands]] changed.
**Map remade.
**Map remade.
**Units now can go down both paths.
**Units now can go down both paths.
**[[Cowboy]] can no longer be obtainaed by beating this map on Molten mode.
**[[Cowboy]] can no longer be obtainaed by beating this map on Molten mode.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
**You now gain {{Exp|50 additional}} for triumphing this map in Fallen mode.
**You now gain {{Exp|50 additional}} for triumphing this map in Fallen mode.
*[[Candy Valley]] changed.
*[[Candy Valley]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{Colour|Hard}} difficulty added to [[Chess Board]].
*{{Color|Hard}} difficulty added to [[Chess Board]].
*[[Crossroads]] changed.
*[[Crossroads]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|Easy}} & {{Colour|Normal}} difficulties added.
**{{Color|Easy}} & {{Color|Normal}} difficulties added.
*[[Cyber City]] changed.
*[[Cyber City]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Dead Ahead]] changed.
*[[Dead Ahead]] changed.
**Map remade.
**Map remade.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*{{Colour|Normal}} difficulty added to [[Deserted Village]].
*{{Color|Normal}} difficulty added to [[Deserted Village]].
*[[Dusty Bridges]] changed.
*[[Dusty Bridges]] changed.
**Map remade.
**Map remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Farm Lands]] changed.
*[[Farm Lands]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Forest Camp]] changed.
*[[Forest Camp]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Four Seasons]] changed.
*[[Four Seasons]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Grass Isle]] changed.
*[[Grass Isle]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Harbor]] changed.
*[[Harbor]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*[[Iceville]] changed.
*[[Iceville]] changed.
**Map remade.
**Map remade.
**{{Colour|Hard}} difficulty added.
**{{Color|Hard}} difficulty added.
*[[Infernal Abyss]] changed.
*[[Infernal Abyss]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.
*[[Medieval Times]] changed.
*[[Medieval Times]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Moon Base]] changed.
*[[Moon Base]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Nether]] changed.
*[[Nether]] changed.
**Map remade.
**Map remade.
**Made playable in Hardcore mode.
**Made playable in Hardcore mode.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*{{Colour|Hard}} difficulty added to [[Polluted Wasteland]].
*{{Color|Hard}} difficulty added to [[Polluted Wasteland]].
*[[Portland]] changed.
*[[Portland]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Easy}} difficulty added.
**{{Color|Easy}} difficulty added.
*{{Colour|Normal}} difficulty added to [[Rocket Arena]].
*{{Color|Normal}} difficulty added to [[Rocket Arena]].
*{{Colour|Insane}} difficulty added to [[Space City]].
*{{Color|Insane}} difficulty added to [[Space City]].
*{{Colour|Normal}} difficulty added to [[Spring Fever]].
*{{Color|Normal}} difficulty added to [[Spring Fever]].
*{{Colour|Normal}} difficulty added to [[The Heights]].
*{{Color|Normal}} difficulty added to [[The Heights]].
*{{Colour|Easy}} difficulty added to [[Toyboard]].
*{{Color|Easy}} difficulty added to [[Toyboard]].
*[[Tropical Isles]] changed.
*[[Tropical Isles]] changed.
**Map remade.
**Map remade.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter Bridges]] changed.
*[[Winter Bridges]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Normal}} difficulty added.
**{{Color|Normal}} difficulty added.
*[[Winter Stronghold]] changed.
*[[Winter Stronghold]] changed.
**Baseplate water replaced with terrain water.
**Baseplate water replaced with terrain water.
**{{Colour|Insane}} difficulty added.
**{{Color|Insane}} difficulty added.


===Skincrates===
===Skincrates===
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*Multiple skins from the [[Premium Crate]] are no longer obtainable.
*Multiple skins from the [[Premium Crate]] are no longer obtainable.
**Skins:
**Skins:
***[[Rocketeer]]: {{Colour|919191|Steampunk}}
***[[Rocketeer]]: {{Color|919191|Steampunk}}
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
**Skins:
**Skins:
***[[Archer]]: {{Colour|Deluxe|Huntsman}}
***[[Archer]]: {{Color|Deluxe|Huntsman}}
***[[DJ Booth]]: {{Colour|Deluxe|Neon Rave}}
***[[DJ Booth]]: {{Color|Deluxe|Neon Rave}}
***[[Militant]]: {{Colour|Deluxe|Ace Pilot}}
***[[Militant]]: {{Color|Deluxe|Ace Pilot}}
***[[Farm]]: {{Colour|Deluxe|Tycoon}}
***[[Farm]]: {{Color|Deluxe|Tycoon}}
***[[Ranger]]: {{Colour|Deluxe|Railgunner}}
***[[Ranger]]: {{Color|Deluxe|Railgunner}}


===Emotes===
===Emotes===
Line 1,407: Line 1,407:


===Unique Removals===
===Unique Removals===
*{{Colour|Premium|Hazmat}} [[Accelerator]]
*{{Color|Premium|Hazmat}} [[Accelerator]]
*{{Colour|Premium|Ninja}} [[Archer|Holiday Archer]]
*{{Color|Premium|Ninja}} [[Archer|Holiday Archer]]
*[[Bloxy Cola]]
*[[Bloxy Cola]]
*[[Robloxia]]
*[[Robloxia]]
Line 1,800: Line 1,800:
**Map remade.
**Map remade.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**Made playable on [[Hardcore Mode|Hardcore]] mode.
**Difficulty changed from {{Colour|Easy}} to {{Colour|Normal}}.
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*[[Badlands]] changed.
*[[Badlands]] changed.
**Map remade.
**Map remade.
**[[Units]] now can go down both paths.
**[[Units]] now can go down both paths.
**You now gain additional {{Exp|50}} for triumphing this map in [[Fallen Mode|Fallen]].
**You now gain additional {{Exp|50}} for triumphing this map in [[Fallen Mode|Fallen]].
*[[Crossroads]] difficulty changed to {{Colour|Easy}} in Survival & {{Colour|Normal}} in [[Hardcore Mode]].
*[[Crossroads]] difficulty changed to {{Color|Easy}} in Survival & {{Color|Normal}} in [[Hardcore Mode]].
*[[Dusty Bridges]] remade.
*[[Dusty Bridges]] remade.
*[[Rocket Arena]] difficulty changed from {{Colour|Easy}} to {{Colour|Normal}}.
*[[Rocket Arena]] difficulty changed from {{Color|Easy}} to {{Color|Normal}}.


===Emote Changes===
===Emote Changes===
Line 1,831: Line 1,831:
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
*Multiple skins moved from the [[Premium Crate]] to the [[Deluxe Crate]].
**Skins:
**Skins:
***{{Colour|Deluxe|Huntsman}} [[Archer]]
***{{Color|Deluxe|Huntsman}} [[Archer]]
***{{Colour|Deluxe|Soviet}} [[Crook Boss]]
***{{Color|Deluxe|Soviet}} [[Crook Boss]]
***{{Colour|Deluxe|Neon Rave}} [[DJ Booth]]
***{{Color|Deluxe|Neon Rave}} [[DJ Booth]]
***{{Colour|Deluxe|Neko}} [[Commander]]
***{{Color|Deluxe|Neko}} [[Commander]]
***{{Colour|Deluxe|Maid}} [[Commander]]
***{{Color|Deluxe|Maid}} [[Commander]]
***{{Colour|Deluxe|Neko}} [[DJ Booth]]
***{{Color|Deluxe|Neko}} [[DJ Booth]]
***{{Colour|Deluxe|Ace Pilot}} [[Militant]]
***{{Color|Deluxe|Ace Pilot}} [[Militant]]
***{{Colour|Deluxe|Tycoon}} [[Farm]]
***{{Color|Deluxe|Tycoon}} [[Farm]]
***{{Colour|Deluxe|Gun Gale}} [[Ranger]]
***{{Color|Deluxe|Gun Gale}} [[Ranger]]
***{{Colour|Deluxe|Railgunner}} [[Ranger]]
***{{Color|Deluxe|Railgunner}} [[Ranger]]
***{{Colour|Deluxe|Slayer}} [[Shotgunner]]
***{{Color|Deluxe|Slayer}} [[Shotgunner]]
*Fixed an issue where once a crate was opened, it would not disappear from the sidebar, which allowed players to infinitely open crates until they have every skin.
*Fixed an issue where once a crate was opened, it would not disappear from the sidebar, which allowed players to infinitely open crates until they have every skin.



Revision as of 07:43, 5 June 2026

Description

Overhaul v1.0 was the twenty-fifth update to be released on Tower Defense Simulator, on the 29th of October 2020. This update is a finalized release of the Hardcore Testing BETA, introducing numerous drastic changes to the game.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Overhaul Update. Overhaul v1.0 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

Additions

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Removals

Towers

Enemies

Maps

Skincrates

Emotes

Miscellaneous

Changes & Bugfixes

Towers

  • All humanoid towers now have different skin tones, instead of every single one having yellow skin.
  • All towers' firerate decreased because of the Firerate Bug being made less severe.
  • Equation for Splash Damage reworked.
  • Damage Buff now can boost damage of splash damage and secondary attacks.
  • All of the Scout's skins appearance changed.
  • Scout rebalanced.
    • Base
      • Cost decreased from Cash$250 to Cash$200.
      • Firerate increased from 1.05 to 1.53.
    • Level 1
      • Cost decreased from Cash$100 to Cash$50.
    • Level 2
      • Cost increased from Cash$200 to Cash$300.
      • Renamed from Cool Shades to Precise Aiming
    • Level 3
      • Damage decreased from +2 to +1.
      • Firerate changed from 1.05 to 1.53 > 0.78
      • Cost increased from Cash$500 to Cash$600.
      • Renamed from Scouting Vest to Double Tap.
    • Level 4
      • Damage increased from +1 to +2.
      • Firerate changed from 1.05 > 0.55 to 0.78
      • Range increased from +0 to +1.
      • Renamed from Dual-Wield to Field Operator
    • Level 5 removed
      • Statistics:
        • Name: Bullet Proof Helmet
        • Cost: Cash$1,500
        • +1 Range
        • +2 Damage
  • All of the Sniper's skins appearance changed.
  • Sniper nerfed.
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Firerate increased from 4.05 to 6.03.
        • Cost increased from Cash$300 to Cash$350.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +0.
        • Range decreased from +4 to +3.
        • Firerate changed from 4.05 to 6.03 > 5.53.
      • Level 2
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
        • Cost increased from Cash$350 to Cash$500.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
      • Level 4
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
        • Cost increased from Cash$2,450 to Cash$4,000.
        • Lead detection added.
      • Level 5 removed
        • Statistics:
          • Cost: Cash$4,250
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • Paintballer nerfed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.05 to 2.03
        • Hidden detection removed.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$200 to Cash$100.
      • Level 3
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
      • Level 4
        • Firerate changed from 1.55 > 1.05 to 1.53 > 1.03.
  • All of the Demoman's skins appearance changed.
  • Demoman nerfed.
    • Unlock cost decreased from Coin 500 to Coin 250.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
        • Firerate increased from 2.55 to 3.03.
        • Explosion range decreased from 5 to 1.5.
        • Lead detection added.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Gloves to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Hidden detection removed.
        • Renamed from Epic Shades to Steil Grenade
      • Level 3
        • Firerate changed from 2.55 to 3.03 > 2.03.
        • Explosion range changed from 5 > 6 to 1.5.
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
        • Original statistics:
          • Name: Dual Wield
          • Cost: Cash$6,500
          • +1 Range
          • +12 Damage
          • 2.05 > 1.3 Firerate
          • 6 > 8 Explosion Range
  • All of the Soldier's skins appearance changed.
  • Soldier rebalanced.
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to 0.23 > 0.18.
        • Damage decreased from +2 to +1.
        • Cost decreased from Cash$1,500 to Cash$1,400.
        • Cooldown decreased from 1 to 1.2 > 0.85.
      • Level 4
        • Firerate changed from 0.2 > 0.15 to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from Cash$3,100 to Cash$5,500.
      • Level 5 removed
        • Original statistics:
          • Cost: Cash$5,500
          • +3 Damage
          • +2 Range
  • Freezer's default skin appearance changed.
  • Freezer rebalanced.
    • Unlock cost decreased from Coin 1,000 to Coin 800.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Firerate decreased from 3.05 to 3.03
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Cost decreased from Cash$450 to Cash$350.
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from 3.05 > 2.3 to 3.03.
        • Cost decreased from Cash$600 to Cash$400.
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now melts 1 defense every hit.
        • Cost decreased from Cash$1,500 to Cash$1,400.
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from 2.3 > 1.05 to 3.03 > 1.53.
        • Cost decreased from Cash$3,000 to Cash$2,500.
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to 1.53 > 1.03.
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
        • Cost decreased from Cash$7,500 to Cash$6,000.
  • All of the Militant's skins appearance changed.
  • Militant rebalanced.
    • Renamed from John to Militant.
    • Unlock cost increased from Coin 1,000 to Coin 2,000.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.85 to 0.43.
        • Range increased from 10 to 12.
        • Cost increased from Cash$550 to Cash$1,200.
      • Level 1
        • Renamed from Laser Sight to Percise Aiming.
      • Level 2
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.85 > 0.65 to 0.43.
        • Cost decreased from Cash$600 to Cash$450
        • Renamed from Improved Handling to Radio Support.
      • Level 3
        • Damage decreased from +2 to +0.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.65 to 0.43 > 0.23.
        • Cost decreased from Cash$1,250 to Cash$1,200.
        • Renamed from Master Chef to Automatic.
      • Level 4
        • Range decreased from +3 to +0.
        • Firerate changed from 0.65 > 0.25 to 0.23.
        • Damage increased from +0 to +2.
        • Renamed from AUG A1 to Intense Training.
      • Level 5
        • Range decreased from +3 to +2.
        • Firerate changed from 0.25 > 0.2 to 0.23 > 0.18.
        • Gorilla Noises ability removed.
        • Renamed from A Force to be Reckoned With to Special Forces.
  • All of the Pyromancer's skins appearance changed.
  • Pyromancer rebalanced.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,500 to Coin 2,000.
    • Enemies on fire are now 15% faster.
    • Updated hitbox.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Hitbox of 0.5 added.
        • Cost decreased from Cash$850 to Cash$800.
        • Lead detection added.
      • Level 1
        • Cost increased from Cash$200 to Cash$350.
        • Hitbox increase of +1 added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now melts 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from Cash$500 to Cash$850.
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from Cash$3,200 to Cash$4,200.
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to 1 > 0.5.
        • Hitbox increase of +0.25 added.
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Now melts 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Hitbox increase of +0.75 added.
        • Cost increased from Cash$8,001 to Cash$9,000.
  • Range Buffs now properly extend Pyromancer's flames.
  • All of the Shotgunner's skins appearance changed.
  • Shotgunner nerfed.
    • Renamed from Enforcer to Shotgunner.
    • Unlock cost increased from Coin 1,000 to Coin 2,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 2.55 to 2.53
      • Level 1
        • Renamed from Handling to Better Handling
      • Level 2
        • Renamed from Legit Badge to Radio Communications
      • Level 3
        • Renamed from Bullet Proof Vest to Combat Ready
        • Firerate changed from 2.55 > 2.05 to 2.53 > 2.03.
      • Level 4
        • Damage decreased from +6 to +5.
        • Renamed from SWAT Armor to Rebel Leader.
      • Level 5
        • Firerate changed from 2.05 > 1.55 to 2.03 > 1.53.
        • SWAT Van ability removed.
        • Renamed from SWAT Force to Apocalypse Slayer.
  • All of the Farm's skins appearance changed.
  • Farm nerfed.
    • Upgrade names added.
    • Unlock cost increased from Coin 1,250 to Coin 2,000.
    • Placement limit of 6 added.
    • Statistical Changes:
      • Base
        • Cost increased from Cash$200 to Cash$250.
      • Level 1
        • Cost decreased from Cash$250 to Cash$200.
  • Medic nerfed.
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
  • All of the Ace Pilot's skins appearance changed.
  • Ace Pilot rebalanced.
    • Unlock cost decreased from Coin 1,600 to Coin 1,500.
    • Bombs now only drop when an enemy is in range.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.25 to 0.18.
        • Damage decreased from 2 to 1.
        • Range increased from 5 to 7.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +1.
      • Level 2
        • Bombs can damage lead enemies.
      • Level 3
        • Range decreased from +1 to +0.
        • Firerate changed from 0.25 > 0.15 to 0.18 > 0.13.
        • Renamed from Better Plane to Aerial Ace.
      • Level 5
        • Cost increased from Cash$6,500 to Cash$7,500.
        • Firerate changed from 0.15 > 0.1 to 0.13 > 0.08.
        • Now fires missiles instead of dropping bombs.
  • Military Base's default skin appearance changed.
  • Military Base rebalanced.
    • Unlock cost decreased from Coin 2,750 to Coin 2,500.
    • Statistical changes:
      • Base
        • Cost increased from Cash$350 to Cash$400.
        • Range increased from 3 to 5.
        • Now can damage lead enemies upon collision.
      • Level 1
        • Cost decreased from Cash$300 to Cash$200
        • Spawnrate changed from 60 > 45 to 60 > 40.
      • Level 2
        • Cost decreased from Cash$800 to Cash$400.
        • Range increased from 3 to 5.
        • Health decreased from 75 to 60.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,200.
        • Damage increased from 2 to 3.
        • Health decreased from 75 to 60.
        • Range increased from 18 to 30.
        • Firerate decreased from 0.25 to 0.23.
      • Level 4
        • Damage increased from 3 to 6.
        • Range increased from 22 to 30.
        • Cannon splash damage decreased from 30 to 25.
        • Collision splash damage decreased from 100 to 55.
        • Firerate decreased from 0.25 to 0.23.
        • Splash damage now deals damage to lead enemies.
      • Level 5
        • Damage increased from 5 to 16.
        • Range increased from 25 to 30.
        • Cannon splash damage decreased from 120 to 60.
        • Collision splash damage decreased from 400 to 155.
        • Firerate increased from 0.15 to 0.23.
        • Cannon explosion range increased from 6 to 7.
        • Destruction explosion range decreased from 6 to 5.
  • All of the Rocketeer's skins appearance changed.
  • Rocketeer nerfed.
    • Unlock cost decreased from Coin 2,650 to Coin 2,500.
    • Upgrade names added.
    • Placement limit increased from 5 to 8.
    • Statistical changes:
      • Base
        • Range decreased from 15 to 10.
        • Firerate decreased from 6.05 to 6.03.
        • Explosion range decreased from 12 to 4.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$500 to Cash$200.
        • Damage decreased from +2 to +0.
        • Range increased from +1 to +4.
      • Level 2
        • Cost decreased from Cash$1,200 to Cash$350.
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +0.
        • Firerate changed from 6.05 > 5.05 to 6.03.
      • Level 3
        • Cost decreased from Cash$3,000 to Cash$1,200.
        • Damage decreased from +23 to +5.
        • Range increased from +1 to +4.
        • Firerate changed from 5.05 > 4.05 to 6.03 > 5.03.
        • Explosion range changed from 12 > 17 to 4 > 5.
      • Level 4
        • Cost decreased from Cash$7,200 to Cash$4,000.
        • Damage decreased from +30 to +15.
        • Firerate changed from 4.05 > 3.05 to 5.03.
      • Level 5
        • Cost decreased from Cash$15,000 to Cash$8,500.
        • Damage decreased from +55 to +30.
        • Explosion range changed from 17 > 20 to 5 > 6.
  • A bug where a Level 0 and 1 Commander does not grant the 10% Firerate Buff fixed.
  • All of the Commander's skins appearance changed.
  • Commander rebalanced.
    • Unlock cost increased from Coin 1,500 to Coin 3,500.
    • Level requirement of Level 5 added.
    • Statistical changes:
      • Base
        • Damage decreased from 6 to 4.
        • Firerate decreased from 1.05 to 0.53.
        • Range decreased from 14 to 12.
      • Level 1
        • Cost increased from Cash$300 to Cash$850.
        • Range increased from +1 to +2.
        • Firerate Buff changed from 10% to 10% > 15%.
        • Renamed from Gloves to Leadership.
      • Level 2
        • Cost increased from Cash$850 to Cash$1,800.
        • Range decreased from +1 to 0.
        • Call to Arms ability unlocked, moved from Level 3.
          • Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
        • Renamed from Intimidation to Call to Arms.
      • Level 3
        • Cost increased from Cash$2,000 to Cash$5,500.
        • Range increased from +1 to +2.
        • Damage increased from +0 to +2.
        • Firerate Buff changed from 15% to 15% > 20%.
        • Renamed from Call Of Arms to Intense Training.
      • Level 4
        • Cost increased from Cash$5,500 to Cash$9,000.
        • Range increased from +1 to +4.
        • Damage increased from +2 to +4.
        • Firerate Buff changed from 15% > 20% to 20% > 25%.
        • Firerate changed from 1.05 > 0.8 to 0.53.
        • Renamed from Boot Camp Training to World Leader.
      • Level 5 removed
        • Statistics:
          • Name: Commander of The World
          • Cost: Cash$10,000
          • +2 Range
          • +2 Damage
          • 20% > 25% Firerate Buff
          • 0.8 > 0.55 Firerate
  • All of the Electroshocker's skins appearance changed.
  • Electroshocker rebalanced.
    • Unlock cost decreased from Coin 3,500 to Coin 3,000.
    • Level requirement of Level 10 added.
    • Placement limit increased from 2 to 4.
    • Shock mechanic changed.
      • Shock time is now proportional to enemy size.
      • Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity).
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Max hits decreased from 3 to 1.
        • Chain range decreased from 6 to 5.
        • Max shock time increased from 0.25 to 1.
        • Min shock time of 0.25 added.
        • Firerate decreased from 3.05 to 3.03
        • Cost decreased from Cash$500 to Cash$400.
        • Lead detection added.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range decreased from +2 to +1.
        • Hidden detection added.
        • Cost decreased from Cash$525 to Cash$400.
        • Renamed from Tesla Tower 3000 to Outside Support.
      • Level 3
        • Damage decreased from +4 to +2.
        • Max hits decreased from +2 to +0.
        • Chain range decreased from +3 to +0.
        • Firerate changed from 3.05 > 2.05 to 3.03.
        • Shock time changed from 0.25 to 1 > 1.5.
        • Cost decreased from Cash$1,250 to Cash$1,000.
      • Level 4
        • Damage decreased from +6 to +2.
        • Max hits increased from +1 to +2.
        • Shock time changed from 0.25 > 0.35 to 1.5.
        • Firerate changed from 2.05 to 3.03 > 2.03.
        • Cost decreased from Cash$4,250 to Cash$3,000.
        • Renamed from MOAR POWER to Lightning Cannon.
      • Level 5
        • Range decreased from +4 to +2.
        • Damage decreased from +10 to +0.
        • Max hits decreased from +4 to +1.
        • Chain range decreased from +6 to +0.
        • Shock time changed from 0.35 to 1.5 > 2.
        • Now melts 1 defense every hit.
        • Cost decreased from Cash$8,500 to Cash$6,500.
        • Renamed from Ultra Violet Lightning to Shock Force.
  • All of the Minigunner's skins appearance changed.
  • Minigunner rebalanced.
    • Now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Range decreased from +3 to +2.
        • Cost increased from Cash$250 to Cash$350.
      • Level 2
        • Damage decreased from +1 to +0.
        • Cost increased from Cash$525 to Cash$650.
      • Level 3
        • Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
        • Damage increased from +0 to +1.
        • Cost decreased from Cash$2,000 to Cash$1,500.
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Range decreased from +1 to +0.
        • Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
        • Cost decreased from Cash$5,500 to Cash$4,600.
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Range increased from +1 to +2
        • Cost increased from Cash$8,500 to Cash$9,000.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
  • All of the DJ Booth's skins appearance changed.
  • DJ Booth nerfed.
    • Placement footprint size decreased.
    • Statistical changes:
      • Level 2
        • Range decreased from +2 to +0.
      • Level 3
        • Range decreased from +2 to +1.
        • Renamed from Neon DJ Booth to Thrifty Music.
      • Level 4
        • Renamed from Epic Speakers to Audio Visualizer
      • Level 5
        • Cost decreased from Cash$9,001 to Cash$9,000.
        • Renamed from Neon Rave to Apocalypse Rave.
  • All of the Ranger's skins appearance changed.
  • Ranger rebalanced.
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level requirement of Level 15 added.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from Cash$2,000 to Cash$3,500.
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from Cash$3,500 to Cash$1,500.
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from Cash$7,500 to Cash$3,500.
        • Firerate changed from 2.05 > 4.05 to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to 5.03 > 4.03.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
        • Renamed from Even Bigger Gun to Cyber Assassin.
  • All of the Crook Boss' skins appearance changed.
  • Crook Boss units now have a death animation
  • Crook Boss rebalanced.
    • Base
      • Firerate decreased from 0.85 to 0.83
    • Level 2
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.85 > 0.65 to 0.83.
    • Level 3
      • Damage decreased from +1 to +0.
      • Firerate changed from 0.65 > 0.35 to 0.83 > 0.33.
    • Level 4
      • Range decreased from +1 to +0.
      • Crook firerate decreased from 0.45 to 0.33.
      • Crook range increased from 20 to 25.
      • Crook speed increased.
      • Golden Crook firerate decreased from 0.4 to 0.3.
      • Golden Crook range increased from 20 to 25.
      • Golden Crook speed increased.
      • Units can now damage lead enemies upon collision.
    • Level 5
      • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
      • Mafia firerate decreased from 0.2 to 0.15.
      • Mafia range increased from 24 to 25.
      • Mafia speed increased.
      • Golden Mafia firerate decreased from 0.25 to 0.18.
      • Golden Mafia range increased from 24 to 25.
      • Golden Mafia speed increased.
  • Turret buffed.
    • Now has upgrade names.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.55 to 0.53.
      • Level 3
        • Firerate changed from 0.55 > 0.425 to 0.53 > 0.405.
      • Level 4
        • Firerate changed from 0.425 > 0.25 to 0.405 > 0.23.
  • Mortar negative cash bug fixed.
  • All of the Mortar's skins appearance changed.
  • Mortar nerfed.
    • Base
      • Range decreased from 25 to 22.
      • Damage decreased from 6 to 5.
      • Firerate decreased from 5.05 to 5.03.
      • Explosion range decreased from 12 to 4.
      • Flying detection added.
      • Lead detection added.
    • Level 1
      • Damage decreased from +2 to +0.
      • Range increased from +0 to +3.
      • Cost decreased from Cash$500 to Cash$250.
    • Level 2
      • Damage decreased from +6 to +0.
      • Firerate changed from 5.05 to 5.03 > 4.53.
      • Cost decreased from Cash$1,000 to Cash$400.
      • Renamed from Safety Gear to Quick Reloading
    • Level 3
      • Damage decreased from +25 to +10.
      • Range decreased from +6 to +0.
      • Firerate changed from 5.05 > 4.05 to 4.53.
      • Renamed from BIGGER CANNON to Bigger Cannon.
    • Level 4
      • Damage decreased from +60 to +10.
      • Explosion range changed from 12 > 17 to 4 > 6.
      • Renamed from BETTER BOMBS to Stronger Shells.
    • Level 5
      • Range decreased from +8 to +5.
      • Damage decreased from +65 to +35.
      • Cost decreased from Cash$13,000 to Cash$12,000.
      • Explosion range changed from 17 > 25 to 6.
      • Firerate changed from 4.05 > 3.05 to 4.53 > 3.03.
      • Renamed from NUCLEAR CANNON to Nuclear Devistation.
  • Pursuit's appearance changed.
  • Pursuit rebalanced.
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from Cash$800 to Cash$1,000.
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from Cash$250 to Cash$500.
      • Level 2
        • Cost increased from Cash$500 to Cash$650.
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from Cash$2,500 to Cash$1,500.
        • Firerate changed from 0.35 > 0.2 to 0.33 > 0.18.
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from Cash$4,000 to Cash$6,000.
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from Cash$9,000 to Cash$9,500.
        • Firerate changed from 0.2 > 0.1 to 0.18 > 0.13.
        • Missile damage increased from 8x6 to 30x6.
  • All of the Cowboy's skins appearance changed.
  • Cowboy rebalanced.
    • Amount of money gained decreased.
    • Ability to give money is no longer percentage based; now gives money every few shots.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Firerate decreased from 1.7 to 1.53.
        • Ability to gain cash removed.
      • Level 1
        • Cost decreased from Cash$350 to Cash$250.
        • Hidden detection removed.
        • Firerate changed from 1.7 to 1.53 > 1.33.
        • Renamed from Improved Handling to Quick Shot.
      • Level 2
        • Cost decreased from Cash$525 to Cash$300.
        • Damage decreased from +2 to +0.
        • Firerate changed from 1.7 > 1.25 to 1.33.
        • Cash shot of 5 added.
        • Renamed from Wanted to Gold Shot.
      • Level 3
        • Cost decreased from Cash$1,350 to Cash$1,250.
        • Firerate changed from 1.25 > 1.05 to 1.33.
        • Hidden detection added.
        • Renamed from Bandito to Dualing Instincts.
      • Level 4
        • Damage decreased from +8 to +0.
        • Firerate changed from 1.05 > 0.6 to 1.33 > 0.68.
        • Renamed from Dual Wield to Double Tap.
      • Level 5
        • Damage increased from -9 to +11.
        • Firerate changed from 0.6 > 0.2 to 0.68 > 0.53.
        • The Wildest of the West ability removed.
        • Renamed from Gold Rush to Gunslinger of Death.
  • Golden Cowboy now has a -1 cash shot buff.
  • Gladiator buffed.
    • Upgrade names added.
    • Can now block stuns.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
      • Level 5
        • Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
  • Commando rebalanced.
    • Base
      • Firerate decreased from 0.55 to 0.53.
    • Level 2
      • Explosion range decreased from 6 to 4.
      • Missiles damage lead enemies.
    • Level 5
      • Range decreased from +4 to +3.
      • Cool gold armor renamed to Really cool armor.
  • Slasher rebalanced.
    • Renamed from Shredder to Slasher.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate increased from 0.75 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Swingrate changed from 0.75 > 0.45 to 1.03.
        • Range increased from +0 to +1.
        • Hidden Detection moved from Level 4 to Level 2.
        • Knife Throw added.
        • Cost increased from Cash$550 to Cash$600.
        • Renamed from Dual Wield to Blood Seeking.
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to 1.03 > 0.53.
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to 0.53 > 0.38.
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
        • Statistics:
          • Original name: DEADLY CHAINSAW
          • Cost: Cash$7,500
          • 0.45 > 0.15 Swingrate
  • Frost Blaster nerfed.
    • Base
      • Range decreased from 12 to 10.
      • Damage decreased from 3 to 1.
      • Firerate increased from 2.05 to 3.03.
      • Max freeze time increased from 0.25 to 0.4.
      • Min freeze time of 0.2 added.
    • Level 1
      • Cost increased from Cash$200 to Cash$350.
      • Renamed from Arctic Gear to Endurance.
    • Level 2
      • Cost increased from Cash$300 to Cash$600.
    • Level 3
      • Frost Mark removed.
      • Now melts 1 defense every hit.
      • Cost increased from Cash$1,200 to Cash$1,500.
      • Firerate changed from 2.05 > 1.55 to 3.03 > 1.53.
    • Level 4
      • Damage decreased from +13 to +3.
      • Firerate changed from 1.55 > 1.05 to 1.53.
      • Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
    • Level 5
      • Damage decreased from +23 to +17.
      • Range increased from +2 to +4.
      • Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
      • Cost decreased from Cash$7,500 to Cash$6,500.
  • Swarmer buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03.
    • Level 3
      • Firerate changed from 2.05 > 1.05 to 2.03 > 1.03.
    • Level 4
      • Beehive Grenade ability can now damage lead enemies.
    • Level 5
      • Firerate changed from 1.05 > 0.55 to 1.03 > 0.53.
  • Hunter is no longer obtainable as its code expired.
  • Hunter buffed.
    • Base
      • Firerate decreased from 2.05 to 2.03
    • Level 3
      • Cost decreased from Cash$1,000 to Cash$900.
    • Level 4
      • Range increased from +1 to +2.
      • Damage decreased from +4 to +2.
      • Firerate changed from 2.05 > 1.7 to 2.03 > 1.68.
    • Level 5
      • Firerate changed from 1.7 > 1.05 to 1.68 > 1.03
  • Archer is now obtainable through a gamepass for Robux 400.
  • Archer buffed.
    • Renamed from Holiday Archer to Archer.
    • No longer loses damage as it pierces.
    • Increased accuracy.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Firerate increased from 2.05 to 4.03.
        • Range decreased from 25 to 20.
        • Max Hits decreased from 2 to 1.
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 2.05 to 4.03 > 3.23.
        • Renamed from Improved Handling to Faster Reloading.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Max Hits decreased from +2 to +0.
        • Hidden Detection added.
        • Renamed from Sharper Arrows to Hawkeye.
      • Level 3
        • Range increased from +1 to +0.
        • Max Hits decreased from +3 to +2.
        • Cost increased from Cash$325 to Cash$400.
        • Renamed from Even Sharper Arrows to Sharper Shooter.
      • Level 4
        • Firerate changed from 2.05 > 1.05 to 3.23 > 2.03.
        • Range increased from +1 to +2.
        • Special arrows added.
        • Renamed from Rapid Fire to Mechanical Bow.
        • Cost increased from Cash$800 to Cash$1,350.
      • Level 5
        • Damage decreased from +20 to +17.
        • Cost increased from Cash$3,000 to Cash$3,500.
        • Renamed from Sword Arrows to Professional Archer.
  • Mecha Base buffed.
    • Base
      • Now spawns Mark I instead of XR600.
        • Health increased from 100 to 400.
        • Firerate decreased from 0.45 to 0.23.
        • Range decreased from 32 to 30.
    • Level 1
      • Cost decreased from Cash$750 to Cash$400.
      • Now adds a missile launcher that fires missiles with 8 damage, 5 explosion range and 5 reload.
      • Spawnrate changed from 60 > 45 to 60.
    • Level 2
      • Cost decreased from Cash$3,000 to Cash$900.
      • Now spawns Mark II instead of Armored XR600.
        • Health increased from 250 to 750.
        • Damage increased from 8 to 12.
        • Firerate increased from 0.15 to 0.18.
        • Range decreased from 32 to 25.
      • Renamed from Armored Plates to Missile Launcher.
    • Level 3
      • Cost decreased from Cash$6,000 to Cash$2,400.
      • Now spawns Mark III instead of XR700.
        • Health increased from 500 to 1,200.
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.15 to 0.11.
        • Range decreased from 32 to 25.
      • Renamed from Minigun to Minigun Mech.
    • Level 4
      • Cost decreased from Cash$25,000 to Cash$4,500.
      • Now spawns Mark IV instead of XR900.
        • Health increased from 1,500 to 2,000.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
        • Now increases the amount of missiles fired from 1 to 4.
      • Renamed from DESTROYER to Destroyer Mech.
    • Level 5
      • Cost decreased from Cash$75,000 to Cash$6,500.
      • Now is meant to spawn Mark V instead of XR901, though due to bugs it spawned the Mark IV instead.
        • Health increased from 4,500 to 5,000.
        • Damage increased from 15 to 20.
        • Firerate decreased from 0.1 to 0.08.
        • Range increased from 32 to 100.
      • Renamed from MOAR DAMAGE to Void Walker.
    • All units can now be damaged by abilities, if that ability deals damage.
    • All units are not affected by debuffs.
  • War Machine rebalanced.
    • Base
      • Firerate decreased from 0.15 to 0.13.
    • Level 1
      • Range increased from +2 to +6.
    • Level 2
      • Damage increased from +0 to +12
    • Level 3
      • Damage decreased from +3 to -9.
    • Level 4
      • Damage increased from +5 to +6.
      • Range decreased from +4 to +2.

Enemies

Maps

  • Abyssal Trench changed.
    • Map remade.
    • Hard difficulty added.
  • Autumn Falling changed.
    • Map remade.
    • Made playable on Hardcore mode.
    • Normal difficulty added.
  • Badlands changed.
    • Map remade.
    • Units now can go down both paths.
    • Cowboy can no longer be obtainaed by beating this map on Molten mode.
    • Insane difficulty added.
    • You now gain Experience 50 additional EXP for triumphing this map in Fallen mode.
  • Candy Valley changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Hard difficulty added to Chess Board.
  • Crossroads changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Easy & Normal difficulties added.
  • Cyber City changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Dead Ahead changed.
    • Map remade.
    • Insane difficulty added.
  • Normal difficulty added to Deserted Village.
  • Dusty Bridges changed.
    • Map remade.
    • Hard difficulty added.
  • Farm Lands changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Forest Camp changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Four Seasons changed.
    • Map remade.
    • Normal difficulty added.
  • Grass Isle changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Harbor changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Iceville changed.
    • Map remade.
    • Hard difficulty added.
  • Infernal Abyss changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.
  • Medieval Times changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Moon Base changed.
    • Map remade.
    • Normal difficulty added.
  • Nether changed.
    • Map remade.
    • Made playable in Hardcore mode.
    • Normal difficulty added.
  • Hard difficulty added to Polluted Wasteland.
  • Portland changed.
    • Baseplate water replaced with terrain water.
    • Easy difficulty added.
  • Normal difficulty added to Rocket Arena.
  • Insane difficulty added to Space City.
  • Normal difficulty added to Spring Fever.
  • Normal difficulty added to The Heights.
  • Easy difficulty added to Toyboard.
  • Tropical Isles changed.
    • Map remade.
    • Normal difficulty added.
  • Winter Bridges changed.
    • Baseplate water replaced with terrain water.
    • Normal difficulty added.
  • Winter Stronghold changed.
    • Baseplate water replaced with terrain water.
    • Insane difficulty added.

Skincrates

Emotes

  • Amount of emote slots increased from 4 to 6.
  • All emotes animation changed from R6 to R15.
  • Classic Party changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Monster Mash changed.
    • Music removed.
    • Cost decreased from Coin 500 to Coin 300.
  • Russian removed from the store, becoming unobtainable.
  • Boston Breakdance changed.
    • Music removed.
    • Now looped.
  • Garry's Dance cost increased from Coin 800 to Coin 1,000.
  • Transcendence music replaced.
  • Comeback cost increased from Coin 800 to Coin 1,250.
  • Beggin cost increased from Coin 1,000 to Coin 1,500.
  • You can no longer move while performing Mannrobics emote.
  • Rat music removed.
  • All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
  • Revenge music replaced.
  • Whip music replaced.
  • You can no longer move while performing Cat Dance emote.
  • Lazy Couch now has sound effects.

Miscellaneous

  • New UI.
  • New coins and cash icons.
  • Players now use R15 instead of R6.
  • Tower placement limits changed.
    • Solo placement limit increased from 30 to 40.
    • Duo placement limit increased from 20 to 30.
    • Trio placement limit increased from 20 to 25.
    • 5+ players placement limit decreased from 20 to 16.
  • Wave layouts for all gamemodes changed.
  • Wave bonuses changed for all gamemodes.
  • Revamped leaderboards.
  • Revamped code system.
  • Coin Coins and Experience EXP rewards changed for all gamemodes.
  • Login Rewards now gives a Basic Crate on the fifth day instead of Coin 250.
  • Login Rewards now runs on a 24-hour system instead of a 12-hour system.
  • Rewards system revamped.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Changed base health formula.
  • All maps triumphed before this update have been removed from the Scores tab in Rewards.
  • Elevators now lower down after 20 seconds instead of 30.
  • MEGA Servers no longer increase the tower placement and upgrade costs by 20%.
  • During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join.
  • Formula for levelling up changed.
  • New icons for Level badges, Event badges and Western Action badge.
  • Multiple attributes are now shown under enemy health bars with tags.
    • Hidden is displayed as HDNHDN.
    • Freeze Immunity is displayed as ICEICE.
    • Splash Damage Immunity is displayed as EXPEXP.
    • Burn Immunity is displayed as BRNBRN.
  • Units now pass through enemies when they have the Full Immunity.
  • Boss enemies now have purple health bars that appears on the top of the screen.
  • Boss enemies now have Energy Immunity by default.
  • Boss enemies no longer have Burn Immunity by default.
  • Freeze Immunity no longer makes enemies immune to frost mark, as it has been removed.
  • Splash Damage Immunity no longer prevents enemies from being frozen by the Freezer, as it no longer deals Splash Damage.
  • Burn Immunity now prevents burn defense dropping.
  • Burn Immunity no longer prevents the Pyromancer's slowdown as it has been removed.
  • Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely.
  • Changed appearance of the Default Nametag.
    • Player's level no longer appears above it.
  • BelowNatural, Razuatix and Paradoxum Games's Twitter handles can be found at the top of the screen.

Hardcore Testing Beta Differences

While Hardcore Testing BETA and Overhaul v1.0 are very similar in their content, there are multiple differences between them. This can vary from simple statistical changes to some features being added or completely removed. This section will list all these changes.

Unique Additions

Unique Removals

Tower Changes

  • Updated every tower description to list accurate statistical changes instead of descriptions of them.
  • Updated explosion visual effects.
  • Updated lightning visual effects.
  • Scout nerfed.
    • Statistical changes:
      • Level 2
        • Cost decreased from Cash$85 to Cash$300.
      • Level 3
        • Cost decreased from Cash$250 to Cash$600.
        • Damage decreased from +2 to +1.
        • Firerate changed from 1.53 to 1.53 > 0.78
        • Renamed from Stronger Bullets to Double Tap.
      • Level 4
        • Cost decreased from Cash$600 to Cash$1,000.
        • Damage increased from +1 to +3.
        • Firerate changed from 1.53 > 0.78 to 0.78
        • Range increased from +0 to +1.
        • Renamed from Double Tap to Field Operator.
      • Level 5 removed
  • All of the Scout's skins appearance changed.
  • Scout upgrade icons changed.
  • Sniper nerfed.
    • Statistical changes:
      • Level 1
        • Damage decreased from +2 to +0.
        • Range decreased from +4 to +3.
        • Firerate changed from 4.05 to 6.03 > 5.53.
        • Name changed from Better Handling to Better Reloading.
      • Level 2
        • Damage decreased from +4 to +2.
        • Range decreased from +6 to +0.
        • Cost increased from Cash$350 to Cash$500.
        • Name changed from Hawk Eye Training to Geared Up.
      • Level 3
        • Damage increased from +5 to +8.
        • Range decreased from +4 to +3.
        • Firerate changed from 6.03 > 5.03 to 5.53 > 5.03.
        • Name changed from Frontline Sniping to Frontlines Sniping.
      • Level 4
        • Damage increased from +6 to +15.
        • Range decreased from +5 to +2.
        • Firerate changed from 5.03 > 2.03 to 5.03 > 4.53.
        • Lead detection added.
        • Cost increased from Cash$2,450 to Cash$4,000.
      • Level 5 removed
  • All of the Sniper's skins appearance changed.
  • Sniper upgrade icons changed.
  • Paintballer buffed.
    • Statistical changes:
      • Level 1
        • Cost decreased from Cash$200 to Cash$100.
  • Demoman rebalanced.
    • Statistical changes:
      • Base
        • Firerate increased from 2.53 to 3.03.
        • Range decreased from 9 to 7.
        • Explosion range decreased from 5 to 1.5.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Steil Grenade to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Renamed from Chinalake to Steil Grenade.
      • Level 3
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Firerate changed from 2.53 to 3.03 > 2.03.
        • Explosion range changed from 5 > 6 to 1.5.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from 2.53 > 2.03 to 2.03 > 1.83.
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
  • All of the Demoman's skins appearance changed.
  • Demoman upgrade icons changed.
  • Soldier rebalanced.
    • Unlock cost decreased from Coin 500 to Coin 350.
    • Commander now reduces cooldown by stated percentage.
    • Statistical changes:
      • Base
        • Cooldown decreased from 1.2 to 1.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Cost decreased from Cash$1,200 to Cash$1,400.
        • Firerate changed from 0.23 to 0.23 > 0.18.
      • Level 4
        • Cost increased Cash Cash$3,300 to Cash$5,500.
        • Firerate changed from 0.23 > 0.18 to 0.15.
        • Damage increased from +2 to +3.
        • Burst count changed from 4 to 4 > 5.
        • Name changed from Combatant to Deadliest's Soldier.
      • Level 5 removed
  • All of the Soldier's skins appearance changed.
  • Soldier upgrade icons changed.
  • Freezer buffed.
    • Unlock cost decreased from Coin 1,000 to Coin 800
    • Statistical changes:
      • Level 2
        • Cost decreased from Cash$600 to Cash$400.
      • Level 3
        • Cost decreased from Cash$1,500 to Cash$1,400.
      • Level 4
        • Cost decreased from Cash$3,000 to Cash$2,500.
      • Level 5
        • Cost decreased from Cash$7,500 to Cash$6,000.
  • Militant reworked.
    • Renamed from John to Militant.
    • Unlock cost increased from Coin 1,000 to Coin 2,000.
    • Statistical changes:
      • Base
        • Cost increased from Cash$550 to Cash$1,200.
        • Firerate decreased from 0.83 to 0.43.
        • Range increased from 10 to 12.
      • Level 1
        • Renamed from Laser Sight to Percise Aiming.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +1.
        • Firerate changed from 0.83 > 0.63 to 0.43.
        • Cost decreased from Cash$600 to Cash$450
        • Renamed from Improved Handling to Radio Support.
      • Level 3
        • Damage decreased from +2 to +0.
        • Range decreased from +2 to +0.
        • Firerate changed from 0.65 to 0.43 > 0.23.
        • Cost decreased from Cash$1,250 to Cash$1,200.
        • Renamed from Master Chef to Automatic.
      • Level 4
        • Damage increased from +0 to +2.
        • Range decreased from +3 to +0.
        • Firerate changed from 0.63 > 0.23 to 0.23.
        • Renamed from AUG A1 to Intense Training.
      • Level 5
        • Range decreased from +3 to +2.
        • Enraging Shout ability removed.
        • Renamed from A Force to be Reckoned With to Special Forces.
  • All of the Militant's skins appearance changed.
  • Militant upgrade icons changed.
  • Pyromancer buffed.
    • Unlock cost decreased from Coin 1,000 to Coin 2,000.
    • Updated hitbox.
    • Range Buffs now properly extend Pyromancer's flames.
    • Statistical changes:
      • Base
        • Hitbox of 0.5 added.
      • Level 1
        • Hitbox increase of +1 added.
      • Level 4
        • Hitbox increase of +0.25 added.
  • Fixed Pyromancer not attacking enemies.
  • Shotgunner nerfed.
    • Unlock cost increased from Coin 1,250 to Coin 2,500.
    • Statistical changes:
      • Level 4
        • Damage decreased from +6 to +5.
  • All of the Shotgunner's skins appearance changed.
  • Farm unlock cost increased from Coin 1,250 to Coin 2,000.
  • Medic nerfed.
    • Statistical changes:
      • Level 3
        • Firerate changed from 0.83 > 0.53 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.53 > 0.33 to 0.68 > 0.33.
  • Fixed Medic descriptions all displaying "REMIND TO REMAKE STATS".
  • Ace Pilot nerfed.
    • Statistical changes:
      • Base
        • Damage decreased from 2 to 1.
      • Level 3
        • Range decreased from +1 to +0.
  • Commander rebalanced.
    • Unlock cost increased from Coin 1,500 to Coin 3,500.
    • Statistical changes:
      • Base
        • Damage decreased from 6 to 4.
        • Firerate decreased from 1.03 to 0.53.
        • Range decreased from 14 to 12.
      • Level 1
        • Cost increased from Cash$300 to Cash$850.
        • Range increased from +1 to +2.
        • Firerate Buff changed from 10% to 10% > 15%.
        • Renamed from Gloves to Leadership.
      • Level 2
        • Cost increased from Cash$850 to Cash$1,800.
        • Range decreased from +1 to 0.
        • Call to Arms ability unlocked, moved from Level 3.
        • Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
        • Renamed from Intimidation to Call to Arms.
      • Level 3
        • Cost increased from Cash$2,000 to Cash$5,500.
        • Range increased from +1 to +2.
        • Damage increased from +0 to +2.
        • Firerate Buff changed from 15% to 15% > 20%.
        • Renamed from Call to Arms to Intense Training.
      • Level 4
        • Cost increased from Cash$5,500 to Cash$9,000.
        • Damage increased from +2 to +4.
        • Range increased from +1 to +4.
        • Firerate changed from 1.05 to 0.53.
        • Firerate Buff changed from 15% > 20% to 20% > 25%.
        • Renamed from Boot Camp Training to World Leader.
      • Level 5 removed
  • All of the Commander's skins appearance changed.
  • Commander upgrade icons changed.
  • Minigunner nerfed.
    • Unlock cost increased from Coin 3,500 to Coin 5,000.
    • Statistical changes:
      • Level 1
        • Range decreased from +3 to +2.
      • Level 4
        • Range decreased from +1 to +0.
  • All of the Minigunner's skins appearance changed.
  • DJ Booth nerfed.
    • Placement footprint size decreased.
    • Statistical changes:
      • Level 2
        • Range decreased from +2 to +0.
      • Level 3
        • Range decreased from +2 to +1.
  • All of the DJ Booth's skins appearance changed.
  • Ranger nerfed.
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,500 to Coin 8,500.
    • Statistical changes:
      • Level 5
        • Damage decreased +100 to +95.
        • Range decreased from +6 to +5.
  • Crook Boss nerfed.
    • Limit of 2 minions per Crook Boss removed.
    • Statistical changes:
      • Level 2
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.83 > 0.63 to 0.83.
      • Level 3
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.63 > 0.33 to 0.83 > 0.33.
      • Level 4
        • Range decreased from +1 to +0.
  • Mortar rebalanced.
    • Statistical changes:
      • Base
        • Range decreased from 25 to 22.
      • Level 1
        • Range increased from +2 to +3.
      • Level 4
        • Explosion range changed from 8 > 12 to 4 > 6.
      • Level 5
        • Range increased from +2 to +5.
  • Default Mortar skin appearance changed.
  • Cowboy rebalanced.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Firerate decreased from 4.03 to 1.53.
      • Level 1
        • Firerate changed from 4.03 > 1.33 to 1.53 > 1.33.
      • Level 5
        • Damage decreased from +13 to +11.
  • Fixed Gladiator not attacking enemies.
  • Commando Cool gold armor re-added to Level 5 upgrade description, but renamed to Really cool armor.
  • Accelerator buffed.
    • Statistical changes:
      • Level 4
        • Range increased from +1 to +2.
  • Slasher reworked.
    • Renamed from Shredder to Slasher.
    • Statistical changes:
      • Base
        • Range decreased from 6 to 5.
        • Swingrate decreased from 0.73 to 1.03.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +1.
        • Swingrate changed from 0.73 > 0.43 to 1.03.
        • Hidden Detection moved from Level 4 to Level 2.
        • Cost increased from Cash$550 to Cash$600.
        • Knife Throw added.
        • Renamed from Dual Wield to Blood Seeking.
      • Level 3
        • Knife Throw ability removed.
        • Damage decreased from +2 to +0.
        • Swingrate changed from 0.45 to 1.03 > 0.53.
        • Renamed from Knife Throwing to Dual Wield.
      • Level 4
        • Damage increased from +0 to +2.
        • Swingrate changed from 0.45 to 0.53 > 0.38.
        • Triple Knife Throw added.
        • Renamed from Spooky Power to Deadly Assassin.
      • Level 5 removed
  • All of the Slasher's skins appearance changed.
  • Fixed Slasher breaking after using its Knife Throw.
  • Frost Blaster rebalanced.
    • Statistical changes:
      • Base
        • Max freeze time increased from 0.25 to 0.4.
        • Min freeze time of 0.2 added.
      • Level 4
        • Damage decreased from +13 to +3.
        • Freeze time changed from 0.25 > 0.35 to 0.4 > 0.8.
      • Level 5
        • Damage decreased from +23 to +17.
        • Range increased from +2 to +4.
        • Freeze time changed from 0.35 > 0.5 to 0.8 > 1.2.
  • The Frost Blaster's upgrade icons changed.
  • Hunter rebalanced.
    • Hunter is no longer obtainable as its code expired.
    • Statistical changes:
      • Level 3
        • Cost decreased from Cash$1,000 to Cash$900.
      • Level 4
        • Damage decreased from +4 to +2.
        • Range increased from +1 to +2.
  • Archer reworked.
    • Renamed from Holiday Archer to Archer.
    • No longer loses damage as it pierces.
    • No longer purchasable in the Hardcore Lobby for Coin 1.
    • Increased accuracy.
    • Statistical changes:
      • Base
        • Damage increased from 1 to 3.
        • Range decreased from 25 to 20.
        • Firerate increased 2.03 to 4.03.
        • Max Hits decreased from 2 to 1.
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 2.05 to 4.03 > 3.23.
        • Renamed from Improved Handling to Faster Reloading.
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Max Hits decreased from +2 to +0.
        • Hidden Detection added.
        • Renamed from Sharper Arrows to Hawkeye.
      • Level 3
        • Range increased from +1 to +0.
        • Max Hits decreased from +3 to +2.
        • Cost increased from Cash$325 to Cash$400.
        • Renamed Even Sharper Arrows to Sharper Shooter.
      • Level 4
        • Range increased from +1 to +2.
        • Firerate changed from 2.03 > 1.03 to 3.23 > 2.03.
        • Special arrows added.
        • Cost increased from Cash$800 to Cash$1,350.
        • Renamed Rapid Fire to Mechanical Bow.
      • Level 5
        • Damage decreased from +20 to +17.
        • Cost increased from Cash Cash$3,000 to Cash$3,500.
        • Renamed Sword Arrows to Professional Archer.
  • All of the Archer's skins appearance changed.
  • The Archer's Level 2 upgrade icon changed.
  • Fixed Archer not attacking enemies.
  • Mecha Base can no longer be bought for Gem 3,500.
  • Towers no longer display a unit spawn timer in their upgrade menus.
  • Fixed an issue where swapping between tower skins would transfer the animation of one skin to another.
  • Fixed an issue that would allow the player to have a loadout displaying one tower multiple times.

Enemy Changes

Map Changes

Emote Changes

  • Players now use R15 instead of R6.
  • All robux emotes (Orange Justice, Revenge, Whip, Breakdown and Cat Dance) are now obtainable from the Meme Emotes gamepass instead of being purchased separately.
  • Lazy Couch changed.
    • Now has sound effects.
    • Can no longer be bought in the lobby for Coin 10,000
  • Firework can no longer be bought in the Hardcore Lobby for Coin 10,000.

Game Changes

  • Hardcore wave structure changed.
  • Normal mode final wave music changed from Fallen Boss to Grave Buster.
  • Fixed issues with certain soundtracks not playing.
  • Fixed issues with mobile being unplayable.
  • Fixed issues with players being stuck on the loading screen.
  • Fixed run and emote on mobile being replaced with sell and rotate at all times.

Cosmetic Changes

Official Update Log

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum. Several things may be incorrect and there may be things that are missing.

Overhaul v1.0

⚠️ UPDATE HIGHLIGHTS

  • NEW UI
    • UI Base: @ImageLabels
    • Icons: @theloudscream
    • Coins/Gems images: @Ep1cism
  • Completly recoded and overhauled the game
    • Loading speeds tens of times faster than before
    • Recoded tower functions (no more DPS bugs)
  • HARDCORE MODE
    • Lv. 50 required
    • 50 Waves in total
    • 50% price increases
    • Rewards a new currency, "GEMS"
    • 0% shared cash
  • VIP gamepass
  • Profile Cards
    • Click on users in the lobby to view their stats
  • Badge Rewards/Quests
  • New Twitter Code System
  • In-game Dialog System
  • Increased rewards for login streak
  • Loss counter
  • Revamped leaderboards
  • Bullet tracers
  • Increased emote slots to 6
  • Halloween Preparation

👨‍✈️ TOWERS

📦 SKINS

⚠️IMPORTANT: AFTER UNBOXING ALL SKINS FOR A CRATE, YOU WILL NOW OPEN DUPLICATES. THIS IS PREPARATION FOR A FUTURE UPDATE.⚠️

DELUXE CRATES

Premium skins

Any old skins that are apart of redesigned towers got redesigns as well.

🗺️ NEW MAPS

🔨🗺️ REMADE MAPS

🧟 ZOMBIES

New enemy variants!
Ghost: Phase through moving vehicles
Flying: Only cliff towers can target these enemies
Lead: Only explosion and energy based attacks can damage these enemies
NEW ATTRIBUTES

  • Shield is extra HP that can be added and does not reward cash.
  • Defense removes part of your damage away. These are the basic formulas.
Easy: (Damage - (Defense x 0.25))
Normal: (Damage - (Defense x 0.35))
Insane: (Damage - (Defense x 0.5))
Hardcore: (Damage - (Defense x 0.75))

NOTE: YOUR DAMAGE CANNOT GO UNDER 50% OF ITS ORIGINAL DAMAGE

NEW ENEMIES

Redesigned & Reanimated Zombies

❌ REMOVED


Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9