Slasher/History: Difference between revisions
imported>Mentin123 mNo edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| Line 85: | Line 85: | ||
$BTDMG$ = {{#expr:ceil((4 * (1^0.9)) * (Health^0.2))}} |
$BTDMG$ = {{#expr:ceil((4 * (1^0.9)) * (Health^0.2))}} |
||
$BCDMG$ = {{formatnum:{{#expr:ceil((4 * (450^0.9)) * (Health^0.2))}}}} |
$BCDMG$ = {{formatnum:{{#expr:ceil((4 * (450^0.9)) * (Health^0.2))}}}} |
||
$ |
$COST$ = 2400; 1000; 4800; 11003; 40000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$CREF$ = <ref>Number listed is the required number of shots for it to deal a critical hit.</ref> |
$CREF$ = <ref>Number listed is the required number of shots for it to deal a critical hit.</ref> |
||
$DREF$ = <ref>DPS is calculated as (Damage × 2 + Crit Damage) ÷ Crit Swing ÷ Swingrate. DPS does not include bleed damage.</ref> |
$DREF$ = <ref>DPS is calculated as (Damage × 2 + Crit Damage) ÷ Crit Swing ÷ Swingrate. DPS does not include bleed damage.</ref> |
||
| Line 93: | Line 93: | ||
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
||
$FSE-DETECTION$ = 1; 2; |
$FSE-DETECTION$ = 1; 2; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 14 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 14 || 2.1 || $CDMG$ || 4 || 0.6 || 3 || 13 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 24 || 2.5 || $CDMG$ || 4 || 0.55 || 3 || 20 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 38 || 4 || $CDMG$ || 4 || 0.5 || 3 || 45 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 227: | Line 228: | ||
$BCDMG$ = {{formatnum:{{#expr:trunc((4 * (450^0.9)) * (Health^0.2))}}}} |
$BCDMG$ = {{formatnum:{{#expr:trunc((4 * (450^0.9)) * (Health^0.2))}}}} |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 2400; 1000; 4800; 11003; 40000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
||
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
||
| Line 235: | Line 236: | ||
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
||
$FSE-DETECTION$ = 1; 2; |
$FSE-DETECTION$ = 1; 2; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || 2 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 2.1 || $CDMG$ || 4 || 0.6 || 3 || 13 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 25 || 2.5 || $CDMG$ || 4 || 0.55 || 3 || 20 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 40 || 4 || $CDMG$ || 4 || 0.5 || 3 || 45 || 0.2 || 450 || 5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 365: | Line 367: | ||
$BCDMG$ = {{formatnum:{{#expr:trunc((7 * (300^0.9)) * (Health^0.175))}}}} |
$BCDMG$ = {{formatnum:{{#expr:trunc((7 * (300^0.9)) * (Health^0.175))}}}} |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 1500; 1250; 4750; 8250; 25000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
||
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
||
| Line 373: | Line 375: | ||
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
||
$FSE-DETECTION$ = 1; ; |
$FSE-DETECTION$ = 1; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || $CDMG$ || N/A || 0.5 || 3 || N/A || N/A || N/A || 6 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || $CDMG$ || N/A || 0.5 || 3 || N/A || N/A || N/A || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 2.5 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 40 || 2.5 || $CDMG$ || 7 || 0.75 || 3 || 1 || 0.175 || 300 || 7.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || 3.75 || $CDMG$ || 7 || 0.6 || 3 || 1 || 0.175 || 300 || 7.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 4 || $CDMG$ || 7 || 0.5 || 3 || 3 || 0.175 || 300 || 8.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 507: | Line 510: | ||
$BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} |
$BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 1250; 800; 3000; 6500; 20000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
||
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
||
| Line 515: | Line 518: | ||
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
||
$FSE-DETECTION$ = 1; ; |
$FSE-DETECTION$ = 1; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 3 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 3 || $CDMG$ || 2 || 0.7 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 45 || 3.5 || $CDMG$ || 2 || 0.6 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 60 || 4 || $CDMG$ || 2 || 0.5 || 3 || 2 || 0.31 || 30 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 644: | Line 648: | ||
$BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} |
$BCDMG$ = {{formatnum:{{#expr:trunc((2 * (30^0.9)) * (Health^0.31))}}}} |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 1500; 800; 3500; 7000; 20000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
$CREF$ = <ref name="crit">Number listed is the required number of shots for it to deal a critical hit.</ref> |
||
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
$DREF$ = <ref name="DPS2">DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.</ref> |
||
| Line 652: | Line 656: | ||
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
$FSE-UPGRADEICON$ = 92740435796975; 93224058728799; 102669883500047; 102686099141752 |
||
$FSE-DETECTION$ = 1; ; |
$FSE-DETECTION$ = 1; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Crit Multiplier !! Crit Damage !! Base Bleed Damage !! Swingrate !! Crit Swing$CREF$ !! Bleed Stack !! EV !! Max Stack !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.5 || $CDMG$ || N/A || 0.4 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 2.5 || $CDMG$ || N/A || 0.35 || 3 || N/A || N/A || N/A || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 2.5 || $CDMG$ || 2 || 0.7 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 45 || 3 || $CDMG$ || 2 || 0.6 || 3 || 1 || 0.31 || 30 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 60 || 3.5 || $CDMG$ || 2 || 0.5 || 3 || 2 || 0.31 || 30 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 770: | Line 775: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 450; 350; 850; 2350; 7500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 778: | Line 783: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || $TDMG$ || 1 || 0.55 || 2 || 1 || 5 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || $TDMG$ || 1 || 0.55 || 2 || 1 || 5 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.4 || 1.75 || 1 || 5 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.4 || 1.75 || 2 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || $TDMG$ || 1 || 0.3 || 1.2 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 24 || $TDMG$ || 3 || 0.3 || 1.2 || 3 || 7 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 878: | Line 884: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 400; 250; 300; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 886: | Line 892: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 984: | Line 991: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 400; 250; 300; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 992: | Line 999: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,091: | Line 1,099: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG$ = Swingrate |
$FNC-ROFBUG$ = Swingrate |
||
$ |
$COST$ = 400; 250; 300; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,099: | Line 1,107: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,196: | Line 1,205: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG-2020$ = Swingrate |
$FNC-ROFBUG-2020$ = Swingrate |
||
$ |
$COST$ = 400; 250; 300; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,204: | Line 1,213: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,302: | Line 1,312: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG-2020$ = Swingrate |
$FNC-ROFBUG-2020$ = Swingrate |
||
$ |
$COST$ = 400; 250; 300; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,310: | Line 1,320: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 0.8 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.8 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,397: | Line 1,408: | ||
$TRNG$ = Range * 2 |
$TRNG$ = Range * 2 |
||
$FNC-ROFBUG-2020$ = Swingrate |
$FNC-ROFBUG-2020$ = Swingrate |
||
$ |
$COST$ = 600; 250; 600; 1350; 3500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,405: | Line 1,416: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Normal Damage !! Throw Damage !! Knife Count !! Swingrate !! Throw Cooldown !! Throw Max Hits !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || N/A || N/A || 1 || N/A || N/A || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $TDMG$ || 1 || 1 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 4 || $TDMG$ || 1 || 0.5 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 6 || $TDMG$ || 3 || 0.35 || 4 || 3 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,486: | Line 1,498: | ||
$TRNG$ = Range * 3 |
$TRNG$ = Range * 3 |
||
$FNC-ROFBUG-2020$ = Swingrate |
$FNC-ROFBUG-2020$ = Swingrate |
||
$ |
$COST$ = 600; 250; 550; 1350; 3500; 7000 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,494: | Line 1,506: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 0.4 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 7 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 9 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 9 || 0.1 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,577: | Line 1,590: | ||
$TRNG$ = Range * 3 |
$TRNG$ = Range * 3 |
||
$FNC-ROFBUG-2020$ = Swingrate |
$FNC-ROFBUG-2020$ = Swingrate |
||
$ |
$COST$ = 600; 250; 550; 1350; 3500; 7500 |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
$TREF$ = <ref name="throwDPS">Assumes that only one enemy is hit by each knife thrown.</ref> |
||
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
$CREF$ = <ref name="ce">Does not account for ''Knife Throw'' DPS.</ref> |
||
| Line 1,585: | Line 1,598: | ||
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png |
$FSE-UPGRADEICON$ = 4157646701; 4157647195; 4157647659; 4157648765; File:Shredder_5.png |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Range !! Throw Range !! DPS !! Throw DPS$TREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || 0.7 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 0.4 || 6 || $TRNG$ || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 7 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 9 || 0.4 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 9 || 0.1 || 6 || $TRNG$ || $DPS$ || $TDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Slasher/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage10
Single
Bleed (Level 2+)
Swingrate0.4
Hidden DetectionLevel 1+
Range6
Lead DetectionLevel 2+
Placement Limit12
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.4 > 0.6 Firerate Firerate
+Freeze Immunity Freeze Immune
+Lead Detection Lead Immune
+0.1 Crit Multiplier
Applies Bleed debuff
•Damage based on max health
•13 Bleed Stack Bleed Stack
•4 Base Bleed Damage Base Bleed Damage
•0.2 EV
•450 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
0.6 > 0.55 Firerate Firerate
+7 Bleed Stack Bleed Stack
+0.4 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+14 Damage Damage
0.55 > 0.5 Firerate Firerate
+25 Bleed Stack Bleed Stack
+1.5 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage10
Single
Bleed (Level 2+)
Swingrate0.425
Hidden DetectionLevel 1+
Range6
Lead DetectionLevel 2+
Placement Limit12
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+5 Damage Damage
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.425 > 0.625 Firerate Firerate
+Freeze Immunity Freeze Immune
+Lead Detection Lead Immune
+0.1 Crit Multiplier
Applies Bleed debuff
•Damage based on max health
•13 Bleed Stack Bleed Stack
•4 Base Bleed Damage Base Bleed Damage
•0.2 EV
•450 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
0.625 > 0.575 Firerate Firerate
+7 Bleed Stack Bleed Stack
+0.4 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+15 Damage Damage
0.575 > 0.525 Firerate Firerate
+25 Bleed Stack Bleed Stack
+1.5 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage6
Single
Bleed (Level 2+)
Swingrate0.525
Hidden DetectionLevel 1+
Range6
N/A
Placement Limit12
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.525 > 0.375 Firerate Firerate
+0.75 Crit Multiplier
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1.5 Range Range
+24 Damage Damage
0.375 > 0.775 Firerate Firerate
Applies Bleed debuff
•Damage based on max health
•1 Bleed Stack Bleed Stack
•7 Base Bleed Damage Base Bleed Damage
•0.175 EV
•300 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
0.625 > 0.525 Firerate Firerate
+2 Bleed Stack Bleed Stack
+0.25 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage5
Single
Bleed (Level 2+)
Swingrate0.425
Hidden DetectionLevel 1+
Range5
N/A
Placement Limit12
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.425 > 0.375 Firerate Firerate
+1 Damage Damage
+0.5 Crit Multiplier
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+0.5 Range Range
+14 Damage Damage
0.375 > 0.725 Firerate Firerate
Applies Bleed debuff
•Damage based on max health
•1 Bleed Stack Bleed Stack
•2 Base Bleed Damage Base Bleed Damage
•0.31 EV
•30 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+0.5 Range Range
+15 Damage Damage
0.625 > 0.525 Firerate Firerate
+1 Bleed Stack Bleed Stack
+0.5 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage6
Single
Bleed (Level 2+)
Swingrate0.425
Hidden DetectionLevel 1+
Range5
N/A
Placement Limit12
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.425 > 0.375 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+0.5 Range Range
+14 Damage Damage
0.375 > 0.725 Firerate Firerate
Applies Bleed debuff
•Damage based on max health
•1 Bleed Stack Bleed Stack
•2 Base Bleed Damage Base Bleed Damage
•0.31 EV
•30 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+0.5 Range Range
+15 Damage Damage
0.625 > 0.525 Firerate Firerate
+1 Bleed Stack Bleed Stack
+0.5 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage3
Single
Pierce
Swingrate0.575
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Damage Damage
0.575 > 0.425 Firerate Firerate
2 > 1.75 Throw Cooldown Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+2 Damage Damage
+1 Throw Max Hits
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.425 > 0.325 Firerate Firerate
1.75 > 1.2 Throw Cooldown Knife Throw Firerate
+1 Throw Max Hits
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Script error: No such module "NumName". (1)
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 2+)
Swingrate1.025
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•8 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.808 > 0.508 Swingrate Swingrate
Knife Throw
•12 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.525 > 0.375 Swingrate Swingrate
+Triple Knife Throw
•20x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Below Average
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 2+)
Swingrate1.025
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•8 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.825 > 0.525 Swingrate Swingrate
Knife Throw
•12 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.525 > 0.3575 Swingrate Swingrate
+Triple Knife Throw
•20x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Small
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 2+)
Swingrate1.025
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•8 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.825 > 0.525 Swingrate Swingrate
Knife Throw
•12 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.525 > 0.375 Swingrate Swingrate
+Triple Knife Throw
•20x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Small
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 2+)
Swingrate1.03
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•8 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.83 > 0.53 Swingrate Swingrate
Knife Throw
•12 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.53 > 0.38 Swingrate Swingrate
+Triple Knife Throw
•20x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage3
Single
Single Pierce (Level 2+)
Swingrate1.03
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•8 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.83 > 0.53 Swingrate Swingrate
Knife Throw
•12 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
0.53 > 0.38 Swingrate Swingrate
+Triple Knife Throw
•20x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
CashScript error: No such module "Money".
Average
CashScript error: No such module "Money".
Ground
Damage2
Single
Single Pierce (Level 2+)
Swingrate1.03
Hidden DetectionLevel 2+
Range5
N/A
N/A
N/A
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
+Hidden Detection Hidden Detection
+Single Knife Throw
•4 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
0.53 > 0.38 Swingrate Swingrate
+Triple Knife Throw
•6x3 Damage Damage
•4 Second Reload Knife Throw Firerate
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.73 seconds. Knives can pierce enemies.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Base Statistics
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.75 seconds. Knives can pierce enemies.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |