Slasher/History

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Revision as of 21:04, 12 July 2026 by imported>Mentin123
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This is the history subpage for the Slasher/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive • Offense
Cost
Cash$2,400
Placement Footprint
Small (1)
Sell Price
Cash$800
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.4
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Sleight of Hands
Level 1 • Cost: Cash$1,000

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,133

Bloodlust
Level 2 • Cost: Cash$4,800

0.4 > 0.6 Firerate Firerate

+Freeze Immunity Freeze Immune

+Lead Detection Lead Immune

+0.1 Crit Multiplier

Applies Bleed debuff

•Damage based on max health

•13 Bleed Stack Bleed Stack

•4 Base Bleed Damage Base Bleed Damage

•0.2 EV

•450 Max Stacks Max Stacks


Sell Price Changes to Cash$2,733

Psycho Knife
Level 3 • Cost: Cash$11,003

+10 Damage Damage

0.6 > 0.55 Firerate Firerate

+7 Bleed Stack Bleed Stack

+0.4 Crit Multiplier


Sell Price Changes to Cash$6,401

Ocean Of Blood
Level 4 • Cost: Cash$40,000

+14 Damage Damage

0.55 > 0.5 Firerate Firerate

+25 Bleed Stack Bleed Stack

+1.5 Crit Multiplier

+Stun Immunity Stun Immune


Sell Price Changes to Cash$19,734

Statistics

Level Total Price Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[1] Bleed Stack EV Max Stack Range DPS[2] Cost Efficiency
0 Cash$2,400 10 2 20 N/A 0.4 3 N/A N/A N/A 5 33.33 Cash$72.01
1 Cash$3,400 14 2 28 N/A 0.4 3 N/A N/A N/A 5 46.67 Cash$72.85
2 Cash$8,200 14 2.1 29 4 0.6 3 13 0.2 450 5 31.67 Cash$258.92
3 Cash$19,203 24 2.5 60 4 0.55 3 20 0.2 450 5 65.45 Cash$293.4
4 Cash$59,203 38 4 152 4 0.5 3 45 0.2 450 5 152 Cash$389.49
Bleed Damage
Health Tick Damage Collapse Damage
100 11 2,455
500 14 3,387
1,000 16 3,891
5,000 22 5,368
10,000 26 6,166
50,000 35 8,507
100,000 41 9,772
500,000 56 13,482
1,000,000 64 15,487
5,000,000 88 21,368

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive • Offense
Cost
Cash$2,400
Placement Footprint
Small (1)
Sell Price
Cash$800
Placement Type
Ground
Damage
Damage10
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
Lead DetectionLevel 2+
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Sleight of Hands
Level 1 • Cost: Cash$1,000

+5 Damage Damage

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$1,133

Bloodlust
Level 2 • Cost: Cash$4,800

0.425 > 0.625 Firerate Firerate

+Freeze Immunity Freeze Immune

+Lead Detection Lead Immune

+0.1 Crit Multiplier

Applies Bleed debuff

•Damage based on max health

•13 Bleed Stack Bleed Stack

•4 Base Bleed Damage Base Bleed Damage

•0.2 EV

•450 Max Stacks Max Stacks


Sell Price Changes to Cash$2,733

Psycho Knife
Level 3 • Cost: Cash$11,003

+10 Damage Damage

0.625 > 0.575 Firerate Firerate

+7 Bleed Stack Bleed Stack

+0.4 Crit Multiplier


Sell Price Changes to Cash$6,401

Ocean Of Blood
Level 4 • Cost: Cash$40,000

+15 Damage Damage

0.575 > 0.525 Firerate Firerate

+25 Bleed Stack Bleed Stack

+1.5 Crit Multiplier

+Stun Immunity Stun Immune


Sell Price Changes to Cash$19,734

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[3] Bleed Stack EV Max Stack Range DPS[4] Cost Efficiency
0 Cash$2,400 10 2 20 N/A 0.40.425 3 N/A N/A N/A 5 33.3331.37 Cash$72.01Cash$76.51
1 Cash$3,400 15 2 30 N/A 0.40.425 3 N/A N/A N/A 5 5047.06 Cash$68Cash$72.25
2 Cash$8,200 15 2.1 32 4 0.60.625 3 13 0.2 450 5 34.4433.07 Cash$238.1Cash$247.96
3 Cash$19,203 25 2.5 63 4 0.550.575 3 20 0.2 450 5 68.4865.51 Cash$280.42Cash$293.13
4 Cash$59,203 40 4 160 4 0.50.525 3 45 0.2 450 5 160152.38 Cash$370.02Cash$388.52
Bleed Damage
Health Tick Damage Collapse Damage
100 10 2,454
500 13 3,386
1,000 15 3,890
5,000 21 5,367
10,000 25 6,165
50,000 34 8,506
100,000 40 9,771
500,000 55 13,481
1,000,000 63 15,486
5,000,000 87 21,367

Null & Void Update (18 October 2025) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive • Offense
Cost
Cash$1,500
Placement Footprint
Small (1)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.525
Hidden Detection
Hidden DetectionLevel 1+
Range
Range6
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Sleight of Hands
Level 1 • Cost: Cash$1,250

0.525 > 0.375 Firerate Firerate

+0.75 Crit Multiplier

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$916

Bloodlust
Level 2 • Cost: Cash$4,750

+1.5 Range Range

+24 Damage Damage

0.375 > 0.775 Firerate Firerate

Applies Bleed debuff

•Damage based on max health

•1 Bleed Stack Bleed Stack

•7 Base Bleed Damage Base Bleed Damage

•0.175 EV

•300 Max Stacks Max Stacks


Sell Price Changes to Cash$2,500

Swords Dance
Level 3 • Cost: Cash$8,250

+10 Damage Damage

0.775 > 0.625 Firerate Firerate

+1.25 Crit Multiplier


Sell Price Changes to Cash$3,850

Absolute Bloodshed
Level 4 • Cost: Cash$25,000

+1 Range Range

0.625 > 0.525 Firerate Firerate

+2 Bleed Stack Bleed Stack

+0.25 Crit Multiplier


Sell Price Changes to Cash$10,516

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[3] Bleed Stack EV Max Stack Range DPS[4] Cost Efficiency
0 Cash$1,500 6 1.75 11 N/A 0.50.525 3 N/A N/A N/A 6 15.3314.6 Cash$97.85Cash$102.74
1 Cash$2,750 6 2.5 15 N/A 0.350.375 3 N/A N/A N/A 6 25.7124 Cash$106.96Cash$114.58
2 Cash$7,500 40 2.5 100 7 0.750.775 3 1 0.175 300 7.5 8077.42 Cash$93.75Cash$96.87
3 Cash$15,750 50 3.75 188 7 0.60.625 3 1 0.175 300 7.5 160153.6 Cash$98.44Cash$102.54
4 Cash$40,750 50 4 200 7 0.50.525 3 3 0.175 300 8.5 200190.48 Cash$203.75Cash$213.93
Bleed Damage
Health Tick Damage Collapse Damage
100 15 2,657
500 20 3,522
1,000 23 3,976
5,000 31 5,270
10,000 35 5,949
50,000 46 7,885
100,000 52 8,902
500,000 69 11,798
1,000,000 78 13,320
5,000,000 104 17,653

30 October 2024 – Null & Void Update (18 October 2025)

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive • Offense
Cost
Cash$1,250
Placement Footprint
Small (1)
Sell Price
Cash$416
Placement Type
Ground
Damage
Damage5
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Sleight of Hands
Level 1 • Cost: Cash$800

0.425 > 0.375 Firerate Firerate

+1 Damage Damage

+0.5 Crit Multiplier

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$683

Bloodlust
Level 2 • Cost: Cash$3,000

+0.5 Range Range

+14 Damage Damage

0.375 > 0.725 Firerate Firerate

Applies Bleed debuff

•Damage based on max health

•1 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.31 EV

•30 Max Stacks Max Stacks


Sell Price Changes to Cash$1,683

Swords Dance
Level 3 • Cost: Cash$6,500

+25 Damage Damage

0.725 > 0.625 Firerate Firerate

+0.5 Crit Multiplier


Sell Price Changes to Cash$3,850

Serial Killer
Level 4 • Cost: Cash$20,000

+0.5 Range Range

+15 Damage Damage

0.625 > 0.525 Firerate Firerate

+1 Bleed Stack Bleed Stack

+0.5 Crit Multiplier


Sell Price Changes to Cash$10,516

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[3] Bleed Stack EV Max Stack Range DPS[4] Cost Efficiency
0 Cash$1,250 5 2.5 13 N/A 0.40.425 3 N/A N/A N/A 5 19.1718.04 Cash$65.21Cash$69.29
1 Cash$2,050 6 3 18 N/A 0.350.375 3 N/A N/A N/A 5 28.5726.67 Cash$71.75Cash$76.87
2 Cash$5,050 20 3 60 2 0.70.725 3 1 0.31 30 5.5 47.6245.98 Cash$106.05Cash$109.83
3 Cash$11,550 45 3.5 158 2 0.60.625 3 1 0.31 30 5.5 137.78132.27 Cash$83.83Cash$87.32
4 Cash$31,550 60 4 240 2 0.50.525 3 2 0.31 30 6 240228.57 Cash$131.46Cash$138.03
Bleed Damage
Health Tick Damage Collapse Damage
100 8 178
500 13 293
1,000 17 363
5,000 28 598
10,000 34 742
50,000 57 1,222
100,000 70 1,515
500,000 116 2,495
1,000,000 144 3,093
5,000,000 238 5,094

Hexscape Update (23 October 2024) – 30 October 2024

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive
Cost
Cash$1,500
Placement Footprint
Small (1)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage6
Damage Method
Single
Bleed (Level 2+)
Firerate
Swingrate0.425
Hidden Detection
Hidden DetectionLevel 1+
Range
Range5
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A

Upgrades

Sleight of Hands
Level 1 • Cost: Cash$800

0.425 > 0.375 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$766

Bloodlust
Level 2 • Cost: Cash$3,500

+0.5 Range Range

+14 Damage Damage

0.375 > 0.725 Firerate Firerate

Applies Bleed debuff

•Damage based on max health

•1 Bleed Stack Bleed Stack

•2 Base Bleed Damage Base Bleed Damage

•0.31 EV

•30 Max Stacks Max Stacks


Sell Price Changes to Cash$1,933

Swords Dance
Level 3 • Cost: Cash$7,000

+25 Damage Damage

0.725 > 0.625 Firerate Firerate

+0.5 Crit Multiplier


Sell Price Changes to Cash$4,266

Serial Killer
Level 4 • Cost: Cash$20,000

+0.5 Range Range

+15 Damage Damage

0.625 > 0.525 Firerate Firerate

+1 Bleed Stack Bleed Stack

+0.5 Crit Multiplier


Sell Price Changes to Cash$10,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Crit Multiplier Crit Damage Base Bleed Damage Swingrate Crit Swing[3] Bleed Stack EV Max Stack Range DPS[4] Cost Efficiency
0 Cash$1,500 6 2.5 15 N/A 0.40.425 3 N/A N/A N/A 5 22.521.18 Cash$66.67Cash$70.82
1 Cash$2,300 6 2.5 15 N/A 0.350.375 3 N/A N/A N/A 5 25.7124 Cash$89.46Cash$95.83
2 Cash$5,800 20 2.5 50 2 0.70.725 3 1 0.31 30 5.5 42.8641.38 Cash$135.32Cash$140.16
3 Cash$12,800 45 3 135 2 0.60.625 3 1 0.31 30 5.5 125120 Cash$102.4Cash$106.67
4 Cash$32,800 60 3.5 210 2 0.50.525 3 2 0.31 30 6 220209.52 Cash$149.09Cash$156.55
Bleed Damage
Health Tick Damage Collapse Damage
100 8 178
500 13 293
1,000 17 363
5,000 28 598
10,000 34 742
50,000 57 1,222
100,000 70 1,515
500,000 116 2,495
1,000,000 144 3,093
5,000,000 238 5,094

Fallen Foes Update (2 August 2024) – Hexscape Update (23 October 2024)

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive
Cost
Cash$450
Placement Footprint
Small (1)
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Pierce
Firerate
Swingrate0.575
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Fast Fingers
Level 1 • Cost: Cash$350

+1 Damage Damage

0.575 > 0.425 Firerate Firerate

2 > 1.75 Throw Cooldown Knife Throw Firerate


Sell Price Changes to Cash$266

Bloodlust
Level 2 • Cost: Cash$850

+1 Range Range

+2 Damage Damage

+1 Throw Max Hits

+Hidden Detection Hidden Detection


Sell Price Changes to Cash$550

Knife Party
Level 3 • Cost: Cash$2,350

+4 Damage Damage

0.425 > 0.325 Firerate Firerate

1.75 > 1.2 Throw Cooldown Knife Throw Firerate

+1 Throw Max Hits


Sell Price Changes to Cash$1,333

Contract Killer
Level 4 • Cost: Cash$7,500

+14 Damage Damage

+1 Range Range

+2 Knife Count


Sell Price Changes to Cash$3,833

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$450 3 3 1 0.550.575 2 1 5 10 5.455.22 1.5 Cash$82.57Cash$86.21
1 Cash$800 4 4 1 0.40.425 1.75 1 5 10 109.41 2.29 Cash$80Cash$85.02
2 Cash$1,650 6 6 1 0.40.425 1.75 2 6 12 1514.12 3.43 Cash$110Cash$116.86
3 Cash$4,000 10 10 1 0.30.325 1.2 3 6 12 33.3330.77 8.33 Cash$120.01Cash$130
4 Cash$11,500 24 24 3 0.30.325 1.2 3 7 14 8073.85 60 Cash$143.75Cash$155.72

5 May 2023 – Fallen Foes Update (2 August 2024)

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive
Cost
Cash$400
Placement Footprint
Small (1)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Thinner Blade
Level 1 • Cost: Cash$250

+1 Damage Damage

1.025 > 0.825 Swingrate Swingrate


Sell Price Changes to Cash$216

Blood Sense
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•8 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$316

Dual Wield
Level 3 • Cost: Cash$1,350

+2 Damage Damage

0.808 > 0.508 Swingrate Swingrate

Knife Throw

•12 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$766

Deadly Assassin
Level 4 • Cost: Cash$3,500

+4 Damage Damage

0.525 > 0.375 Swingrate Swingrate

+Triple Knife Throw

•20x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$1,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$400 3 N/A N/A 11.025 N/A N/A 5 N/A 32.93 N/A Cash$133.33Cash$136.52
1 Cash$650 4 N/A N/A 0.80.825 N/A N/A 5 N/A 54.85 N/A Cash$130Cash$134.02
2 Cash$950 4 8 1 0.80.825 4 3 6 12 54.85 2 Cash$190Cash$195.88
3 Cash$2,300 6 12 1 0.50.525 4 3 6 12 1211.43 3 Cash$191.67Cash$201.22
4 Cash$5,800 10 20 3 0.350.375 4 3 6 12 28.5726.67 15 Cash$203.01Cash$217.47

5 May 2023

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive
Cost
Cash$400
Placement Footprint
Below Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Thinner Blade
Level 1 • Cost: Cash$250

+1 Damage Damage

1.025 > 0.825 Swingrate Swingrate


Sell Price Changes to Cash$216

Blood Sense
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•8 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$316

Dual Wield
Level 3 • Cost: Cash$1,350

+2 Damage Damage

0.825 > 0.525 Swingrate Swingrate

Knife Throw

•12 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$766

Deadly Assassin
Level 4 • Cost: Cash$3,500

+4 Damage Damage

0.525 > 0.3575 Swingrate Swingrate

+Triple Knife Throw

•20x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$1,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$400 3 N/A N/A 11.025 N/A N/A 5 N/A 32.93 N/A Cash$133.33Cash$136.52
1 Cash$650 4 N/A N/A 0.80.825 N/A N/A 5 N/A 54.85 N/A Cash$130Cash$134.02
2 Cash$950 4 8 1 0.80.825 4 3 6 12 54.85 2 Cash$190Cash$195.88
3 Cash$2,300 6 12 1 0.50.525 4 3 6 12 1211.43 3 Cash$191.67Cash$201.22
4 Cash$5,800 10 20 3 0.350.375 4 3 6 12 28.5726.67 15 Cash$203.01Cash$217.47

Entity System Update (12 March 2022) – 5 May 2023

Base Statistics

Slasher/History
Map: Nightmare Carnival • Exclusive
Cost
Cash$400
Placement Footprint
Small
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Thinner Blade
Level 1 • Cost: Cash$250

+1 Damage Damage

1.025 > 0.825 Swingrate Swingrate


Sell Price Changes to Cash$216

Blood Sense
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•8 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$316

Dual Wield
Level 3 • Cost: Cash$1,350

+2 Damage Damage

0.825 > 0.525 Swingrate Swingrate

Knife Throw

•12 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$766

Deadly Assassin
Level 4 • Cost: Cash$3,500

+4 Damage Damage

0.525 > 0.375 Swingrate Swingrate

+Triple Knife Throw

•20x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$1,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$400 3 N/A N/A 11.025 N/A N/A 5 N/A 32.93 N/A Cash$133.33Cash$136.52
1 Cash$650 4 N/A N/A 0.80.825 N/A N/A 5 N/A 54.85 N/A Cash$130Cash$134.02
2 Cash$950 4 8 1 0.80.825 4 3 6 12 54.85 2 Cash$190Cash$195.88
3 Cash$2,300 6 12 1 0.50.525 4 3 6 12 1211.43 3 Cash$191.67Cash$201.22
4 Cash$5,800 10 20 3 0.350.375 4 3 6 12 28.5726.67 15 Cash$203.01Cash$217.47

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

Slasher/History
Cost
Cash$400
Placement Footprint
Small
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Thinner Blade
Level 1 • Cost: Cash$250

+1 Damage Damage

1.03 > 0.83 Swingrate Swingrate


Sell Price Changes to Cash$216

Blood Sense
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•8 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$316

Dual Wield
Level 3 • Cost: Cash$1,350

+2 Damage Damage

0.83 > 0.53 Swingrate Swingrate

Knife Throw

•12 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$766

Deadly Assassin
Level 4 • Cost: Cash$3,500

+4 Damage Damage

0.53 > 0.38 Swingrate Swingrate

+Triple Knife Throw

•20x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$1,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$400 3 N/A N/A 11.03 N/A N/A 5 N/A 32.91 N/A Cash$133.33Cash$137.46
1 Cash$650 4 N/A N/A 0.80.83 N/A N/A 5 N/A 54.82 N/A Cash$130Cash$134.85
2 Cash$950 4 8 1 0.80.83 4 3 6 12 54.82 2 Cash$190Cash$197.1
3 Cash$2,300 6 12 1 0.50.53 4 3 6 12 1211.32 3 Cash$191.67Cash$203.18
4 Cash$5,800 10 20 3 0.350.38 4 3 6 12 28.5726.32 15 Cash$203.01Cash$220.36

31 October 2020 – Frost Invasion Update (8 May 2021)

Base Statistics

Slasher/History
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Thinner Blade
Level 1 • Cost: Cash$250

+1 Damage Damage

1.03 > 0.83 Swingrate Swingrate

Sell Price Changes to Cash$216

Blood Sense
Level 2 • Cost: Cash$300

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•8 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$316

Dual Wield
Level 3 • Cost: Cash$1,350

+2 Damage Damage

0.83 > 0.53 Swingrate Swingrate

Knife Throw

•12 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$766

Deadly Assassin
Level 4 • Cost: Cash$3,500

+4 Damage Damage

0.53 > 0.38 Swingrate Swingrate

+Triple Knife Throw

•20x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$1,933

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$400 3 N/A N/A 11.03 N/A N/A 5 N/A 32.91 N/A Cash$133.33Cash$137.46
1 Cash$650 4 N/A N/A 0.80.83 N/A N/A 5 N/A 54.82 N/A Cash$130Cash$134.85
2 Cash$950 4 8 1 0.80.83 4 3 6 12 54.82 2 Cash$190Cash$197.1
3 Cash$2,300 6 12 1 0.50.53 4 3 6 12 1211.32 3 Cash$191.67Cash$203.18
4 Cash$5,800 10 20 3 0.350.38 4 3 6 12 28.5726.32 15 Cash$203.01Cash$220.36

Overhaul Update (29 October 2020) – 31 October 2020

Base Statistics

Slasher/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Single Pierce (Level 2+)
Firerate
Swingrate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Midnight Bandit
Level 1 • Cost: Cash$250

+2 Damage Damage


Sell Price Changes to Cash$283

Blood Seeking
Level 2 • Cost: Cash$600

+1 Range Range

+Hidden Detection Hidden Detection

+Single Knife Throw

•4 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$483

Dual Wield
Level 3 • Cost: Cash$1,350

1.03 > 0.53 Swingrate Swingrate


Sell Price Changes to Cash$933

Deadly Assasin
Level 4 • Cost: Cash$3,500

+2 Damage Damage

0.53 > 0.38 Swingrate Swingrate

+Triple Knife Throw

•6x3 Damage Damage

•4 Second Reload Knife Throw Firerate


Sell Price Changes to Cash$2,100

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Normal Damage Throw Damage Knife Count Swingrate Throw Cooldown Throw Max Hits Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$600 2 N/A N/A 11.03 N/A N/A 5 N/A 21.94 N/A Cash$300Cash$309.28
1 Cash$850 4 N/A N/A 11.03 N/A N/A 5 N/A 43.88 N/A Cash$212.5Cash$219.07
2 Cash$1,450 4 4 1 11.03 4 3 6 12 43.88 1 Cash$362.5Cash$373.71
3 Cash$2,800 4 4 1 0.50.53 4 3 6 12 87.55 1 Cash$350Cash$370.86
4 Cash$6,300 6 6 3 0.350.38 4 3 6 12 17.1415.79 4.5 Cash$367.56Cash$398.99

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

Shredder
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Single Pierce (Ability)
Firerate
Swingrate0.73
Hidden Detection
Hidden DetectionLevel 4+
Range
Range6
Placement Limit
N/A

Upgrades

Midnight Bandit
Level 1 • Cost: Cash$250

+2 Damage Damage


Sell Price Changes to Cash$283

Dual Wield
Level 2 • Cost: Cash$550

+1 Damage Damage

0.73 > 0.43 Swingrate Swingrate


Sell Price Changes to Cash$466

Throwing Knives
Level 3 • Cost: Cash$1,350

+2 Damage Damage

+Knife Throw Ability


Sell Price Changes to Cash$916

Spooky Power
Level 4 • Cost: Cash$3,500

+2 Damage Damage


+Hidden Detection Hidden Detection


Sell Price Changes to Cash$2,083

DEADLY CHAINSAW
Level 5 • Cost: Cash$7,000

0.43 > 0.13 Swingrate Swingrate


Sell Price Changes to Cash$4,416

Ability

Knife Throw
Level 3+ • 25s Cooldown

For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.73 seconds. Knives can pierce enemies.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Swingrate Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$600 2 0.70.73 6 18 2.862.74 N/A Cash$209.79Cash$218.98
1 Cash$850 4 0.70.73 6 18 5.715.48 N/A Cash$148.86Cash$155.11
2 Cash$1,400 5 0.40.43 6 18 12.511.63 N/A Cash$112Cash$120.38
3 Cash$2,750 7 0.40.43 6 18 17.516.28 9.59 Cash$157.14Cash$168.92
4 Cash$6,250 9 0.40.43 6 18 22.520.93 12.33 Cash$277.78Cash$298.61
5 Cash$13,250 9 0.10.13 6 18 9069.23 12.33 Cash$147.22Cash$191.39

18 October 2019 - Overhaul Update (29 October 2020)

Base Statistics

Shredder
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Single Pierce (Ability)
Firerate
Swingrate0.75
Hidden Detection
Hidden DetectionLevel 4+
Range
Range6
Placement Limit
N/A

Upgrades

Midnight Bandit
Level 1 • Cost: Cash$250

+2 Damage Damage


Sell Price Changes to Cash$283

Dual Wield
Level 2 • Cost: Cash$550

+1 Damage Damage

0.75 > 0.45 Swingrate Swingrate


Sell Price Changes to Cash$466

Throwing Knives
Level 3 • Cost: Cash$1,350

+2 Damage Damage

+Knife Throw Ability


Sell Price Changes to Cash$916

Spooky Power
Level 4 • Cost: Cash$3,500

+2 Damage Damage


+Hidden Detection Hidden Detection


Sell Price Changes to Cash$2,083

DEADLY CHAINSAW
Level 5 • Cost: Cash$7,500

0.45 > 0.15 Swingrate Swingrate


Sell Price Changes to Cash$4,583

Ability

Knife Throw
Level 3+ • 25s Cooldown

For 7 seconds, increases range by 200% and changes attack to throwing knives. Attacking speed is set back to 0.75 seconds. Knives can pierce enemies.

Statistics

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Swingrate Range Throw Range DPS Throw DPS[5] Cost Efficiency[6]
0 Cash$600 2 0.70.73 6 18 2.862.74 N/A Cash$209.79Cash$218.98
1 Cash$850 4 0.70.73 6 18 5.715.48 N/A Cash$148.86Cash$155.11
2 Cash$1,400 5 0.40.43 6 18 12.511.63 N/A Cash$112Cash$120.38
3 Cash$2,750 7 0.40.43 6 18 17.516.28 9.33 Cash$157.14Cash$168.92
4 Cash$6,250 9 0.40.43 6 18 22.520.93 12 Cash$277.78Cash$298.61
5 Cash$13,750 9 0.10.13 6 18 9069.23 12 Cash$152.78Cash$198.61

Notes

  1. Number listed is the required number of shots for it to deal a critical hit.
  2. DPS is calculated as (Damage × 2 + Crit Damage) ÷ Crit Swing ÷ Swingrate. DPS does not include bleed damage.
  3. 3.0 3.1 3.2 3.3 Number listed is the required number of shots for it to deal a critical hit.
  4. 4.0 4.1 4.2 4.3 DPS is calculated as (Damage × 2 + Crit Damage) ÷ (Crit Swing × Swingrate). DPS does not include bleed damage.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Assumes that only one enemy is hit by each knife thrown.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Does not account for Knife Throw DPS.


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