Slasher
Slasher has been made unobtainable from the game as of the 19th of November 2019 as it was part of the Halloween 2019 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Slasher</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Slasher, formerly known as the Shredder, is a short-range ground tower that could have been unlocked by triumphing Nightmare Carnival as part of the Halloween 2019 Event. It was most recently obtainable via a gamepass costing Robux 499 until the 19th of November 2025.
The Slasher attacks by slashing and stabbing enemies with its knife. Unlike the Gladiator, which is a multi-hit tower, the Slasher is a single target tower. However, the Slasher can deal critical damage for 2x damage every three swings at Level 0, with the multiplier increasing with upgrades.
At Level 2, it gains the ability to apply bleed to enemies. Each bleed applied will only deal damage to an enemy once before disappearing, with there also being a 1 second delay between each bleed damage. Additionally, it can only deal damage while bleed is not being applied. This bleed can stack up to 450 times, which will cause a bleed collapse, dealing increased damage to the enemy instantly. Once the bleed collapses, there is a five second cooldown before bleed can be applied again. The damage dealt varies based on an enemy's max health and the Slasher's base bleed damage, EV (exponential value) and how many bleed stacks are removed at once. Because of this, when the enemy receives bleed damage from the enemy over time, it is calculated as:
While bleed is collapsing on an enemy, it is calculated as:
Damage from bleed is always rounded up, for both damage over time and from bleed collapse. Additionally, damage from bleed damage will not be displayed as the full damage dealt for the Slasher unless only one Slasher was applying bleed. Damage displayed will be based on the number of bleed stacks applied by the selected Slasher. This damage is not affected by Damage Buffs.
The Slasher can be considered a mid to late-game tower as its fairly effective during the mid and late game due to its high DPS, and its bleed effect that can affect every enemy, including major bosses.
The Slasher has a placement limit of eight per player.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+4 Damage Damage
+Hidden Detection Hidden Detection
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
0.4 > 0.6 Firerate Firerate
+Freeze Immunity Freeze Immune
+Lead Detection Lead Immune
+0.1 Crit Multiplier
Applies Bleed debuff
•Damage based on max health
•13 Bleed Stack Bleed Stack
•4 Base Bleed Damage Base Bleed Damage
•0.2 EV
•450 Max Stacks Max Stacks
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
0.6 > 0.55 Firerate Firerate
+7 Bleed Stack Bleed Stack
+0.4 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+14 Damage Damage
0.55 > 0.5 Firerate Firerate
+25 Bleed Stack Bleed Stack
+1.5 Crit Multiplier
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:HW24SpringTimeSlasherIconIG.png | File:HW24SpookySlasherIconIG.png | File:JasonSlasherIconIG.png | File:PirateSlasher.png | |
| Skin | Spring Time | Spooky | Jason | Pirate |
| Rarity | Exclusive | Event | Event | Uncommon |
| Daily Store Cost | N/A | N/A | N/A | Coin 4,000 |
| Obtained From | Shamrock Crate Code: SPR1NGM1L3ST0NE[1] |
Spooky Crate | Wednesday the 30th Mission Quest | Pirate Crate |
Strategy
[edit]- The Slasher can be very effective at taking down single high health enemies and chipping bosses, due to its high bleed collapse damage.
- The Slasher can apply bleed to enemies, allowing it to deal even more damage to the enemy.
- However, these do not deal any damage while the Slasher is attacking the enemy unless max stack is reached, where it will explode.
- The amount of damage dealt is based on the enemy's max health, meaning that its effectiveness scales with the enemy's health.
- Placing down multiple Slashers can help by making them apply bleed faster, also making it explode faster.
- However, at level 4, the Slasher can apply maximum bleed very quickly, and due to the long cooldown before being able to apply bleed again, it's more recommended to spread out Slashers to maximize its high collapse damage.
- The Commander can be quite useful, as it allows it to deal more DPS and makes it apply bleed faster.
- Stalling towers, such as the Cryomancer or Electroshocker, can be useful, as it makes enemies stay in the Slasher's range for longer, allowing for it to deal more DPS and apply more bleed.
- Be aware of the Slasher's short range. Placing this tower at corners of the path is crucial to get the most out of this tower.
- The Slasher has a small placement footprint meaning that it can squeeze in beside other towers quite easily, if space is a problem.
Trivia
[edit]- This is the second melee tower to be added to the game, with the first being the Gladiator.
- The former Level 3 upgrade name "Swords Dance" is a reference to the Pokémon move of the same name.
- The Slasher was loosely inspired by the Knifer from Tower Battles.
- The Slasher was the first tower to gain Stun Immunity with upgrades instead of having it from Level 0, the second being the Accelerator.
- The Slasher (when it was called the Shredder) used to have a Knife Throw ability before the Overhaul Update, which would make the Slasher throw a piercing knife.
- This ability was later given to the Assassin tower, which coincidentally is also a melee tower.
- With the ability, the Slasher gained a 200% Range Buff, its swingrate was set to 0.7 and the ability cooldown was 25 seconds.
- It was meant to receive 500% more damage, but this was glitched and never occurred.
- The Knife Throw became a passive ability that the Slasher then gained at Level 2, though that was later removed in the Hexscape Update.
- During one of the public testing sessions before the Overhaul Update, the Slasher was renamed from Shredder to Stabber. In the Overhaul Update, this was changed, and it was instead renamed from Shredder to Slasher.
- Prior to its release, the Slasher could have been called the Chainsawer instead of the Shredder, as at the time it was still planned to wield a chainsaw at all levels.
- This makes the Slasher the tower to receive the most name changes.
- Prior to its release, the Slasher could have been called the Chainsawer instead of the Shredder, as at the time it was still planned to wield a chainsaw at all levels.
- The Slasher went under massive changes before being released.
- Its original appearance was different. Instead of having black torso and pants it had light grey torso and grey pants.
- It would wield a chainsaw at all levels, instead of only the now removed Level 5 — it would not wield knives at all.
- Its firerate would be much faster, likely similar to the firerate of towers like Minigunner. It would however, likely lose damage because of this.
- Instead of throwing knives, it would throw piercing saw glaives.
- When an enemy was hit by the Slasher's knife from its Knife Throw, it would emit blood particles.
- However, this did not occur with its normal attack, unlike multiple other melee towers.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 18 October 2019 - Release v1.1.0
- Shredder added.
- 9 November 2019 - Release v1.2.0
- Shredder can no longer be obtained by triumphing Nightmare Carnival.
- It is still available via the gamepass.
- Shredder can no longer be obtained by triumphing Nightmare Carnival.
- 19 November 2019 - Release v1.2.0b
- Shredder is no longer obtainable from the gamepass.
- 6 April 2020 - Release v1.9
- New skin: Spring Time
- 29 October 2020 - Overhaul v1.0.0
- Renamed from Shredder to Slasher.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Range decreased from 6 to 5.
- Swingrate increased from 0.75 to 1.03.
- Level 2
- Damage decreased from +1 to +0.
- Swingrate changed from Template:Tooltip to 1.03.
- Range increased from +0 to +1.
- Hidden Detection moved from Level 4 to Level 2.
- Knife Throw added.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Dual Wield to Blood Seeking.
- Level 3
- Knife Throw ability removed.
- Damage decreased from +2 to +0.
- Swingrate changed from 0.45 to Template:Tooltip.
- Renamed from Knife Throwing to Dual Wield.
- Level 4
- Damage increased from +0 to +2.
- Swingrate changed from 0.45 to Template:Tooltip.
- Triple Knife Throw added.
- Renamed from Spooky Power to Deadly Assassin.
- Level 5 removed
- Statistics:
- Original name: DEADLY CHAINSAW
- Cost: CashScript error: No such module "Money".
- 0.45 > 0.15 Swingrate
- Statistics:
- Base
- 31 October 2020 - Overhaul v1.1.0
- Gamepass for Slasher re-added for Robux 400.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +2 to +1.
- Swingrate changed from 1.03 to Template:Tooltip.
- Renamed from Midnight Bandit to Thinner Blade.
- Level 2
- Level 3
- Damage increased from +0 to +2.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Knife Throw damage increased from 4 to 12.
- Level 4
- Damage increased from +2 to +4.
- Knife Throw damage increased from 6x3 to 20x3.
- New skin: Spooky
- Bug: Knives from Knife Throw do not deal any damage.
- Bug: Now can be bought for Gem 1,000.
- 1 November 2020
- Bugfix: Can no longer be bought for Gem 1,000
- 7 November 2020 - Overhaul v1.1.0b
- Gamepass for Slasher went offsale again.
- 23 November 2020 - Overhaul v1.1.1a
- Bugfix: Knives from Knife Throw now deal damage.
- 8 May 2021 - Overhaul v1.3.0
- Placement footprint size decreased.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Swingrate decreased from 1.03 to 1.025.
- Level 1
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 5 May 2023 - v1.7.2
- Placement footprint size increased.
- 5 May 2023 - v1.7.2a
- Placement footprint size decreased to 1.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Swingrate decreased from 1.025 to 0.575.
- Knife Throw is now available from Level 0.
- Damage is now equal to regular damage instead of being double.
- Max hits decreased from 3 to 1.
- Knife Throw cooldown decreased from 4 to 2.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Knife Throw cooldown changed from N/A to Template:Tooltip.
- Renamed from Thinner Blade to Fast Fingers.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Knife Throw cooldown changed from 4 to Template:Tooltip.
- Knife Throw max hits increased from +0 to +1.
- Renamed from Dual Wield to Knife Party.
- Level 4
- Base
- Bugfix: Damage is now affected by Damage Buffs.
- Statistical changes:
- 2 October 2024 - v1.34.0
- Slasher can now be bought through a limited time gamepass for Robux 599.
- 13 October 2024 - v1.35.3
- Gamepass for Slasher went offsale, making it no longer obtainable.
- 16 October 2024 - v1.36.0
- Bug: Slasher uses icons from its rework instead of the intended ones.
- 16 October 2024 - v1.36.1
- Bugfix: Slasher now uses the correct icons.
- 23 October 2024 - v1.37.0
- Slasher now applies a bleed debuff to enemies.
- This stacks with every hit, only dealing damage when it is not being dealt damage. Explodes upon reaching max stacks.
- Damage is based on an enemy's max health, using the Slasher's base bleed damage and EV.
- Knife Throw removed.
- Now deals critical hits every third hit. Boosted damage depends on the critical damage multiplier.
- Placement limit of 12 added.
- Gamepass for Slasher re-added for Robux 749.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Damage decreased from +1 to +0.
- Hidden detection added, moved from Level 2 to Level 1.
- Renamed from Fast Fingers to Sleight of Hand.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to +0.5.
- Damage increased from +2 to +14.
- Swingrate changed from 0.425 to Template:Tooltip.
- Gains bleed debuff.
- Max stacks of 30.
- Bleed stack of 1 added.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +25.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Crit multiplier increase of +0.5 added.
- Renamed from Knife Party to Swords Dance.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to +0.5.
- Damage increased from +14 to +15.
- Swingrate changed from 0.325 to Template:Tooltip.
- Bleed stack increase of +1 added.
- Crit multiplier increase of +0.5 added.
- Renamed from Contract Killer to Serial Killer.
- Bug: Slasher now only stares at enemies instead of attacking them when given flying detection.
- Slasher now applies a bleed debuff to enemies.
- 30 October 2024 - v1.39.0
- Gamepass taken offsale, Slasher is no longer obtainable.
- Statistical changes:
- Level 0
- Level 1
- Damage increased from +0 to +1.
- Level 2
- Level 3
- New skin: Jason
- 16 December 2024 - v1.46.0
- Bug: Once a Slasher applies bleed, no other Slasher can apply bleed to that enemy until the bleed runs out.
- 9 April 2025 - v1.60.0
- Offense role added.
- 14 May 2025 - v1.64.0
- Bleed is no longer affected by Damage Buffs.
- Bugfix: Multiple Slashers can now apply bleed onto an enemy.
- 28 May 2025 - v1.65.0
- Bug: Slasher is affected the Precision Skill.
- 3 September 2025 - v1.74.0
- Bugfix: Slasher now can target Flying enemies instead of just staring at them, however, it can only damage them through bleed unless flying detection is gotten specifically through the Firework Technician or Medic.
- 18 October 2025 - v1.77.0
- Placement limit decreased from 12 to 8.
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +1 to +0.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Crit multiplier increased from +0.5 to +0.75
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +14 to +24.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0.5 to +1.5.
- Base bleed damage increased from 2 to 7.
- EV decreased from 0.31 to 0.175.
- Max stacks increased from 30 to 300.
- Bleed cooldown after a bleed collapse removed.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +25 to +10.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Crit multiplier increased from +0.5 to +1.25.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +15 to +0.
- Range increased from +0.5 to +1.
- Crit multiplier decreased from +0.5 to +0.25.
- Bleed stack increased from +1 to +2.
- Name changed from Serial Killer to Absolute Bloodshed.
- 25 October 2025 - v1.78.0
- Slasher can now be gifted.
- Bug: This does not work properly.
- Slasher can now be gifted.
- 31 October 2025 - v1.79.0
- Bugfix: Gifting now works properly.
- 19 November 2025 - v1.80.1c
- Slasher gamepass taken offsale.
- Bug: Still appears in the Robux Shop with an option to gift it.
- 11 March 2026 - v1.86.0
- Stun Immunity and Freeze Immunity added, but only gotten with upgrades.
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +5.
- Firerate changed from Template:Tooltip to 0.425.
- Crit multiplier decreased from +0.75 to +0.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +24 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Crit multiplier increased from +0 to +0.1.
- Freeze Immunity added.
- Lead detection added.
- Base bleed damage decreased from 7 to 4.
- Bleed stack increased from 1 to 13.
- EV increased from 0.175 to 0.2.
- Max stacks increased from 300 to 450.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Crit multiplier decreased from +1.25 to +0.4.
- Bleed stacks increased from +0 to +7.
- Name changed from Swords Dance to Psycho Knife.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +15.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +1 to +0.
- Crit multiplier increased from +0.25 to +1.25.
- Bleed stack increased from +2 to +25.
- Stun Immunity added.
- Name changed from Absolute Bloodshed to Ocean Of Blood.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.425 to 0.4.
- Level 1
- Damage decreased from +5 to +4.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +15 to +14.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 17 July 2026 - v2.3.0
- New skin: Pirate
Notes
[edit]- ↑ Expired
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