Shotgunner/History: Difference between revisions

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|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Type = Offensive
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
Line 141: Line 141:
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Type = Offensive
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
Line 272: Line 272:
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 406: Line 406:
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 540: Line 540:
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
Line 674: Line 674:
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Placement Type = Ground
Line 812: Line 812:
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Cost = {{Money|500}}
|Cost = {{Money|500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|166}}
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Placement Type = Ground
Line 950: Line 950:
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,083: Line 1,083:
|Image = [[File:Shotgunner.png|100px]]
|Image = [[File:Shotgunner.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,216: Line 1,216:
|Image = [[File:Enforcer.png|100px]]
|Image = [[File:Enforcer.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,354: Line 1,354:
|Image = [[File:Enforcer.png|100px]]
|Image = [[File:Enforcer.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,480: Line 1,480:
|Image = [[File:Enforcer.png|100px]]
|Image = [[File:Enforcer.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|200}}
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,606: Line 1,606:
|Image = [[File:Enforcer.png|100px]]
|Image = [[File:Enforcer.png|100px]]
|Cost = {{Money|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground

Revision as of 14:09, 15 April 2025


This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

27 November 2024 – Present

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - CashScript error: No such module "Money".

1.508 > 1.258 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Shotgun Knowledge
Level 2 • Cost: Shotgun Knowledge - CashScript error: No such module "Money".

+1.5 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

55 > 45 Spread

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Slug Madness
Level 3 • Cost: Slug Madness - CashScript error: No such module "Money".

+2 Damage Damage

1.258 > 1.108 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Tactical Blowback
Level 4 • Cost: Tactical Blowback - CashScript error: No such module "Money".

+2 Range Range

+2 Damage Damage

1.108 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 1x6 1.508 7.5 55 3 3.98 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1x6 1.258 7.5 55 3 4.77 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2x8 1.258 9 45 3 12.72 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 4x8 1.108 9 45 3 28.88 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 6x10 0.908 11 40 3 66.08 CashScript error: No such module "Money".

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.858
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - CashScript error: No such module "Money".

1.858 > 1.558 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Shotgun Knowledge
Level 2 • Cost: Shotgun Knowledge - CashScript error: No such module "Money".

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Slug Madness
Level 3 • Cost: Slug Madness - CashScript error: No such module "Money".

+2 Damage Damage

1.558 > 1.258 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Tactical Blowback
Level 4 • Cost: Tactical Blowback - CashScript error: No such module "Money".

+2 Range Range

+2 Damage Damage

1.258 > 1.008 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 1x6 1.858 7 60 3 3.23 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 1x6 1.558 7 60 3 3.85 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2x8 1.558 9 50 3 10.27 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 4x8 1.258 9 50 3 25.44 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 6x11 1.008 11 40 3 65.48 CashScript error: No such module "Money".

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - CashScript error: No such module "Money".

2.108 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Shotgun Knowledge
Level 2 • Cost: Shotgun Knowledge - CashScript error: No such module "Money".

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Slug Madness
Level 3 • Cost: Slug Madness - CashScript error: No such module "Money".

+2 Damage Damage

1.508 > 1.208 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to CashScript error: No such module "Money".

Tactical Blowback
Level 4 • Cost: Tactical Blowback - CashScript error: No such module "Money".

+2 Range Range

+2 Damage Damage

1.208 > 0.908 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.108 7 60 3 5.69 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 1.508 7 60 3 7.96 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 3x8 1.508 9 50 3 15.92 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 5x8 1.208 9 50 3 33.11 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 7x11 0.908 11 40 3 84.8 CashScript error: No such module "Money".

24 February 2024 – 1 March 2024

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - CashScript error: No such module "Money".

2.108 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Shotgun Knowledge
Level 2 • Cost: Shotgun Knowledge - CashScript error: No such module "Money".

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Slug Madness
Level 3 • Cost: Slug Madness - CashScript error: No such module "Money".

+2 Damage Damage

1.508 > 1.308 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to CashScript error: No such module "Money".

Tactical Blowback
Level 4 • Cost: Tactical Blowback - CashScript error: No such module "Money".

+2 Range Range

+2 Damage Damage

1.308 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.108 7 60 3 5.69 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 1.508 7 60 3 7.96 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 3x8 1.508 9 50 3 15.92 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 5x8 1.308 9 50 3 30.58 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 7x10 0.908 11 40 3 77.09 CashScript error: No such module "Money".

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average (1.5)
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - CashScript error: No such module "Money".

2.508 > 1.808 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Better Handling
Level 2 • Cost: Better Handling - CashScript error: No such module "Money".

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

80 > 60 Spread

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Slug Madness
Level 3 • Cost: Slug Madness - CashScript error: No such module "Money".

+2 Damage Damage

1.808 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Tactical Blowback
Level 4 • Cost: Tactical Blowback - CashScript error: No such module "Money".

+2 Range Range

+1 Damage Damage

8 > 12 Bullets Bullets

60 > 50 Spread

1.508 > 1.008 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.508 7 80 3 4.78 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 1.808 7 80 3 6.64 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 3x8 1.808 9 60 3 13.27 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 5x8 1.508 9 60 3 26.53 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 6x12 1.008 11 50 3 71.42 CashScript error: No such module "Money".

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Better Handling - CashScript error: No such module "Money".

+1 Damage Damage

2.508 > 2.258 Firerate Firerate

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Radio Communications
Level 2 • Cost: Radio Communications - CashScript error: No such module "Money".

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Combat Ready
Level 3 • Cost: Combat Ready - CashScript error: No such module "Money".

+4 Damage Damage

2.258 > 1.808 Firerate Firerate

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Rebel Leader
Level 4 • Cost: Rebel Leader - CashScript error: No such module "Money".

+6 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Apocalypse Slayer
Level 5 • Cost: Apocalypse Slayer - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

1.808 > 1.508 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 1x6 2.508 7 1 2.39 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.258 7 2 5.31 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2x6 2.258 9 2 5.31 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 6x6 1.808 9 3 19.91 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 12x6 1.808 9 4 39.82 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12x8 1.508 10 4 63.66 CashScript error: No such module "Money".

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Better Handling - CashScript error: No such module "Money".

+1 Damage Damage

2.53 > 2.28 Firerate Firerate

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Radio Communications
Level 2 • Cost: Radio Communications - CashScript error: No such module "Money".

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Combat Ready
Level 3 • Cost: Combat Ready - CashScript error: No such module "Money".

+4 Damage Damage

2.28 > 1.83 Firerate Firerate

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Rebel Leader
Level 4 • Cost: Rebel Leader - CashScript error: No such module "Money".

+6 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Apocalypse Slayer
Level 5 • Cost: Apocalypse Slayer - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

1.83 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 1x6 2.53 7 1 2.37 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.28 7 2 5.26 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 2x6 2.28 9 2 5.26 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 6x6 1.83 9 3 19.67 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 12x6 1.83 9 4 39.34 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12x8 1.53 10 4 62.75 CashScript error: No such module "Money".

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Better Handling - CashScript error: No such module "Money".

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

Radio Communications
Level 2 • Cost: Radio Communications - CashScript error: No such module "Money".

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Combat Ready
Level 3 • Cost: Combat Ready - CashScript error: No such module "Money".

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Rebel Leader
Level 4 • Cost: Rebel Leader - CashScript error: No such module "Money".

+5 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Apocalypse Slayer
Level 5 • Cost: Apocalypse Slayer - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.53 7 2 4.74 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.53 9 2 4.74 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 4x6 2.53 9 3 9.49 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 7x6 2.03 9 3 20.69 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 12x6 2.03 9 4 35.47 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 12x8 1.53 10 4 62.75 CashScript error: No such module "Money".

Hardcore Testing

Base Stats

Shotgunner/History
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Better Handling - CashScript error: No such module "Money".

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

Radio Communications
Level 2 • Cost: Radio Communications - CashScript error: No such module "Money".

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Combat Ready
Level 3 • Cost: Combat Ready - CashScript error: No such module "Money".

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Rebel Leader
Level 4 • Cost: Rebel Leader - CashScript error: No such module "Money".

+6 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

Apocalypse Slayer
Level 5 • Cost: Apocalypse Slayer - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.53 7 2 4.74 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.53 9 2 4.74 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 4x6 2.53 9 3 9.49 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 7x6 2.03 9 3 20.69 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 13x6 2.03 9 4 38.42 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 13x8 1.53 10 4 67.97 CashScript error: No such module "Money".

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
File:Enforcer.png
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Max Hits
2
Placement Limit
N/A

Upgrades

Handling
Level 1 • Cost: Handling - CashScript error: No such module "Money".

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

Legit Badge
Level 2 • Cost: Legit Badge - CashScript error: No such module "Money".

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Bullet Proof Vest
Level 3 • Cost: Bullet Proof Vest - CashScript error: No such module "Money".

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

SWAT Armor
Level 4 • Cost: SWAT Armor - CashScript error: No such module "Money".

+6 Damage Damage

+1 Max Hits


Sell Price changes to CashScript error: No such module "Money".

SWAT Force
Level 5 • Cost: SWAT Force - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to CashScript error: No such module "Money".

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.55 7 2 4.71 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.55 9 2 4.71 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 4x6 2.55 9 3 9.41 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 7x6 2.05 9 3 20.49 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 13x6 2.05 9 4 38.04 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 13x8 1.55 10 4 67.1 CashScript error: No such module "Money".

26 January 2020 – 11 February 2020

Base Stats

Base Stats
File:Enforcer.png
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage2x6
Damage Type
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9

Placement Limit
N/A

Upgrades

Handling
Level 1 • Cost: Handling - CashScript error: No such module "Money".

+2 Range Range


Sell Price changes to CashScript error: No such module "Money".

Legit Badge
Level 2 • Cost: Legit Badge - CashScript error: No such module "Money".

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

Bullet Proof Vest
Level 3 • Cost: Bullet Proof Vest - CashScript error: No such module "Money".

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

SWAT Armor
Level 4 • Cost: SWAT Armor - CashScript error: No such module "Money".

+1 Range Range

+6 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

SWAT Force
Level 5 • Cost: SWAT Force - CashScript error: No such module "Money".

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to CashScript error: No such module "Money".

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2] Cost Efficiency
0 CashScript error: No such module "Money". 2x6 2.55 9 4.71 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 2x6 2.55 11 4.71 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 4x6 2.55 11 9.41 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 7x6 2.05 11 20.49 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 13x6 2.05 12 38.04 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 13x8 1.55 13 67.1 CashScript error: No such module "Money".

MEGA Update (13 October 2019) – 26 January 2020

Base Stats

Base Stats
File:Enforcer.png
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Type
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: CashScript error: No such module "Money".

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 2 • Cost: CashScript error: No such module "Money".

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 3 • Cost: CashScript error: No such module "Money".

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 4 • Cost: CashScript error: No such module "Money".

+1 Range Range

+20 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 5 • Cost: CashScript error: No such module "Money".

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to CashScript error: No such module "Money".

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 CashScript error: No such module "Money". 8 2.55 5 3.14 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 2.55 5 3.92 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 2.55 7 3.92 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 25 2.05 7 12.2 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 45 2.05 8 21.95 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 85 1.55 9 54.84 CashScript error: No such module "Money".

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
File:Enforcer.png
Cost
CashScript error: No such module "Money".
Placement Footprint
Average
Sell Price
CashScript error: No such module "Money".
Placement Type
Ground
Damage
Damage8
Damage Type
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5

Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: CashScript error: No such module "Money".

+2 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 2 • Cost: CashScript error: No such module "Money".

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 3 • Cost: CashScript error: No such module "Money".

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 4 • Cost: CashScript error: No such module "Money".

+1 Range Range

+20 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

N/A
Level 5 • Cost: CashScript error: No such module "Money".

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to CashScript error: No such module "Money".

Ability

SWAT Van - CashScript error: No such module "Money".
Level 5 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 CashScript error: No such module "Money". 8 2.55 5 3.14 CashScript error: No such module "Money".
1 CashScript error: No such module "Money". 10 2.55 5 3.92 CashScript error: No such module "Money".
2 CashScript error: No such module "Money". 10 2.55 7 3.92 CashScript error: No such module "Money".
3 CashScript error: No such module "Money". 25 2.05 7 12.2 CashScript error: No such module "Money".
4 CashScript error: No such module "Money". 45 2.05 8 21.95 CashScript error: No such module "Money".
5 CashScript error: No such module "Money". 85 1.55 9 54.84 CashScript error: No such module "Money".

Notes

  1. 1.0 1.1 1.2 1.3 1.4 Number is maximum damage times the amount of bullets shot.
    First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 DPS assumes all bullets hit only one enemy.
  3. 3.0 3.1 3.2 3.3 3.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.
  4. Number is maximum damage times the amount of bullets shot.


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