Description
Bathroom Approach is the event map played in the Ducky Revenge Event and in its Spring Frenzy Battle Pass rerun. Like other event maps, this map has a specialized wave structure with special enemies. Players start with a varying amount of cash, based on how many players there are in the match and the difficulty chosen. Triumphing the Easy difficulty does not grant any additional rewards, but it does unlock the Hard difficulty. Triumphing the Hard difficulty gives the Biologist tower on the first triumph, and in the additional rewards after their countdown timers finish.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players would receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Ducky Unit in the Hard difficulty gives
$150,000 on death in solo,
$75,000 in duo,
$49,500 in trio and
$37,500 in quad.
This map has the Path Spawn Even modifier, meaning enemies only spawn once. During the Ducky Revenge Event, it instead had the All Paths modifier, which duplicated every enemy except Ducky D00M III and Nerd Ducky for every path, but this has been removed for its current version.
In the hard difficulty only, the health of enemies is 20% in duo and 30% in quad. During the Ducky Revenge Event, there was also a 6% Mutation, though this has since been removed. In the Hard difficulty, Mutation and health scaling is applied. Mutation increased the health of enemies by 6% every wave after their debut. Health scaling on this map increased the health of enemies by 20% in trio and 30% in quad.
Design & Path
Bathroom Approach is a giant bathroom located in the duck realm, with the actual map taking place on top of a large countertop. The countertop has multiple wooden blocks, used to create various objects. There are also multiple huge versions of regular items, such as cups, brushes, band aids, nail clippers, playing cards, potted plants, scissors and toothbrushes. Outside the countertop, there is also a giant toilet, bathtub, door, washing machine and shelf. On the ground, there is a giant fortress with multiple wooden halls leading to the countertop. In the fortress, Ducky D00M III and a giant robot mech are being built by ducks.
The path starts at two giant wooden halls and ends at a small house built out of blocks. There are two paths in Easy and four in Hard.
Interactive Map
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Preset Loadouts
Loadouts could be only selected in the Easy difficulty. Alongside these preset options, players could opt to use the player's current loadout as the first choice. However, if one's loadout contained no towers, this option would be unavailable.
Rewards
Only contains current rewards, so ones from the Spring Frenzy Battle Pass. Past rewards can be found in its Rewards subpage.
The game calculated how many
Coins and
EXP you receive based on how many waves you survive and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.
Rewards were calculated as:
| Coins Reward | EXP Reward |
|---|---|
| Easy Rewards | |
| Hard Rewards | |
Triumphing Bathroom Approach can gave out an additional reward upon triumph, these rewards are:
- Common (47.39%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)- Low Grade Consumable Crate
- Easter Egg (2-4)
- Uncommon (28.44%)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Legendary (4.74%)
- Custom (0.47%)
Triumphing this map on the Hard difficulty for the first time also gave the Biologist tower. The second triumph gave the Biologist Bundle (Biologist Menace, Biologist Nametag, Canister Throw) while the third triumph gave the Grim skin. The second triumph reward had to be done 64 hours after the first one, while the third one had to be done 64 hours after the second triumph.
Badges
There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were:
Bunny Sentry
Bunny Sentries are an interactable which can be bought on this map. These were small turrets which look like bunnies and shoot at enemies. These had 300 damage, 0.275 firerate, 25 range, flying detection and hidden detection. Their targeting is also set to Strongest.
The first Bunny Sentry costs
$75,000 to build, and every Bunny Sentry afterwards costs
$50,000 more.
On Wave 25, the Nerd Duck will do a supercharged attack that deals damage to the base health. These can be used to stop this from happening, as the Nerd Duck will not deal damage to the base health if they are built, it will instead destroy one.
Wave Structure
The formula for calculating wave bonus was based on the current wave. Between Wave 1 to 15, it is:
$600 + ([Waves Completed - 1] ×
$100)^1.13
Between Wave 16 to 25 in Hard, it is:
$600 + ([Waves Completed - 1] ×
$100)^1.2
Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 3% | 6% |
| Trio | 3% | 9% |
| Quad | 3% | 12% |
The wave clear bonus appears when every enemy from that wave is killed. It was 40% of the wave bonus in solo, while for duo, trio and Quad it was 20%.
The waves in Bathroom Approach can be skipped.
| Waves | Wave Timer | Skip Time[1] |
|---|---|---|
| 1-9 | 1:00 | 0:19[2] |
| 10-16 | 1:10 | 0:19[3] |
| 17 | 1:20 | 0:19[4] |
| 18-29 | 1:30 | 0:19[5] |
| 30 | ∞ | N/A |
| 31-32 | 2:00 | 0:19[6] |
| 33 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
Strategy
- While there are many threatening waves, in many cases the enemies which are the dangerous part of it only spawn on one part of the map.
- In Hard, more notable waves include:
- On Wave 8 and 9, multiple Flying Duckies will spawn but only on the green and yellow paths.
- On Wave 10, P3NGU will spawn only on the green path.
- On Wave 15, the Mega Ducky will spawn only on the blue path.
- On Wave 20, Ducky D00M III will spawn only on the orange path.
- On Wave 25, the Nerd Ducky will spawn only on the yellow path.
- In Hard, more notable waves include:
- Decent starting towers like the Cowboy, Golden Cowboy, Engineer, Ace Pilot or Golden Soldier can be used.
- This map features a lot of Flying and Hidden enemies, meaning you need strong hidden detection and flying detection defenses against them.
- Towers with both of these detections, such as the Golden Crook Boss, Ace Pilot or Executioner can be particularly useful here because of this.
- The Ace Pilot and Firework Technician can be used to give towers which normally do not have both detections, such as the Ranger, Mortar or Pursuit both detections, making it far easier to deal with these enemies.
- This map has paths which are separated from each other, essentially requiring two separate two different sets of defenses for each side.
- While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
- It is also especially useful on Wave 33 of the Hard difficulty, as it allows it to follow the [[Nerd Ducky
- While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
]] as it jumps between paths.
- The Medic can be useful here, as enemies that stun towers start spawning from Wave 6 and as waves progress, become even more common.
- The Mercenary Base's Field Medic can also be helpful, as most of these enemies can also damage units.
- Bunny Sentries that appear on this map can be used as additional DPS, especially due to them having both flying and hidden detections, though they are not mandatory to win.
- It is, however, recommended to get them before Wave 25, because if none are on the map, the Nerd Duck will do a powerful attack that stuns towers, heavily damages units and deals 30 damage to the base health. Additionally, if Bunny Sentries are present during that attack, they will stun the Nerd Ducky giving you more time to kill it.
- This is however not necessary if Skills are enabled, as the overheal and increased base health from it means you can tank every ability usage. It does however result in a stun, damage to units and the Nerd Ducky getting slightly further on the path, meaning there are drawbacks to ignoring the ability even if it will not kill you.
- It is, however, recommended to get them before Wave 25, because if none are on the map, the Nerd Duck will do a powerful attack that stuns towers, heavily damages units and deals 30 damage to the base health. Additionally, if Bunny Sentries are present during that attack, they will stun the Nerd Ducky giving you more time to kill it.
Gallery
Thumbnails
-
Bathroom Approach on the game thumbnail.
-
Bathroom Approach on the game thumbnail.
-
Bathroom Approach on the game thumbnail.
-
Bathroom Approach on the game thumbnail.
Promotional Images
-
Bathroom Approach on a promotional image.
-
Bathroom Approach on a promotional image.
-
Bathroom Approach on a promotional image.
Promotional Videos
-
Bathroom Approach on a promotional video.
Trailers
-
Bathroom Approach in the game trailer.
Renders
-
Bathroom Approach on a render.
-
Bathroom Approach on a render.
-
Bathroom Approach on a render.
-
Bathroom Approach on a render.
Miscellaneous
-
Bathroom Approach on the V1.56.0 update log.
-
God Cube fragment locator screen while locating the fragment.
-
God Cube fragment locator screen after locating the fragment.
-
One of the notes seen on the portal in the cutscene.
-
One of the notes seen on the portal in the cutscene.
-
One of the notes seen on the portal in the cutscene.
-
One of the notes seen on the portal in the cutscene.
Update History
- 16 April 2025 - v1.61.0
- Bathroom Approach added.
- Bug: Wave 5 does not give a wave clear bonus.
- 17 April 2025 - v1.61.4
- Added arrows and green highlights to Bunny Sentries on Wave 10.
- 18 April 2025 - v1.61.6
- Quad health scaling decreased from 40% to 30%.
- 28 May 2025 - v1.65.0
- Bathroom Approach removed.
- 3 April 2026 - v1.88.0
- Bathroom Approach re-added.
- Wave structure changed.
- Starting cash increased.
- Wave bonus changed.
- Easy difficult rewards reduced.
- Updated preset loadouts
- All Paths removed.
- Mutation removed.
- Path Spawn Even added.
- Bugfix: Wave 5 does give a wave clear bonus.
Notes
| PVP | ||
|---|---|---|
| Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land | |
| Normal | Desert Oasis • Distant Shapes • Opulent Remains | |
| Sandbox Mode | ||
|---|---|---|
| Hard | Classic Candy Cane Lane • Classic Castle • Classic Forest Camp • Classic Island Chaos • Classic Winter | |
| Insane | Badlands • Rotfield | |
| Special | Dev • Headache Headquarters | |
| Story Exclusive | ||
|---|---|---|
| Easy | Abandoned City | |
| Normal | Severing Connection • Tutorial | |
| Removed | ||
|---|---|---|
| Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
| Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
| Hard | Polluted Wasteland • Nightmare Carnival | |
| Unreleased | ||
|---|---|---|
| Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fogged Lair • Fraction Zone • Gingerbread Town • Hallows Ville • Mars • Petulance Ground • Pumpkin Patch • PVP_11 • PVP_3 • PVP_6 • PVP_8 • PVP_9 • Unknown Castle Map • Unreleased Halloween 2020 Map • Unreleased Tournament Map • Waste Ground • Weepers Gaol • Winterfall • WIP City | |








