From Tower Defense Simulator Wiki
Revision as of 00:56, 5 April 2026 by imported>Isle Ghost - EM

Description

Bathroom Approach is the event map played in the Ducky Revenge Event and in its Spring Frenzy Battle Pass rerun. Like other event maps, this map has a specialized wave structure with special enemies. Players start with a varying amount of cash, based on how many players there are in the match and the difficulty chosen. Triumphing the Easy difficulty does not grant any additional rewards, but it does unlock the Hard difficulty. Triumphing the Hard difficulty gives the Biologist tower on the first triumph, and in the additional rewards after their countdown timers finish.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players would receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Ducky Unit in the Hard difficulty gives Cash$150,000 on death in solo, Cash$75,000 in duo, Cash$49,500 in trio and Cash$37,500 in quad.

This map has the Path Spawn Even modifier, meaning enemies only spawn once. During the Ducky Revenge Event, it instead had the All Paths modifier, which duplicated every enemy except Ducky D00M III and Nerd Ducky for every path, but this has been removed for its current version.

In the hard difficulty only, the health of enemies is 20% in duo and 30% in quad. During the Ducky Revenge Event, there was also a 6% Mutation, though this has since been removed. In the Hard difficulty, Mutation and health scaling is applied. Mutation increased the health of enemies by 6% every wave after their debut. Health scaling on this map increased the health of enemies by 20% in trio and 30% in quad.

Design & Path

Bathroom Approach is a giant bathroom located in the duck realm, with the actual map taking place on top of a large countertop. The countertop has multiple wooden blocks, used to create various objects. There are also multiple huge versions of regular items, such as cups, brushes, band aids, nail clippers, playing cards, potted plants, scissors and toothbrushes. Outside the countertop, there is also a giant toilet, bathtub, door, washing machine and shelf. On the ground, there is a giant fortress with multiple wooden halls leading to the countertop. In the fortress, Ducky D00M III and a giant robot mech are being built by ducks.

The path starts at two giant wooden halls and ends at a small house built out of blocks. There are two paths in Easy and four in Hard.

Interactive Map

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Preset Loadouts

Loadouts could be only selected in the Easy difficulty. Alongside these preset options, players could opt to use the player's current loadout as the first choice. However, if one's loadout contained no towers, this option would be unavailable.

Tactician
A well-rounded and adaptable loadout.


Zone Control
A loadout that prides itself in air superiority and locking down areas.


Fortress
A defensive loadout specialized at sending units and deploying traps.


Rewards

Only contains current rewards, so ones from the Spring Frenzy Battle Pass. Past rewards can be found in its Rewards subpage.

The game calculated how many Coin Coins and Experience EXP you receive based on how many waves you survive and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.

Rewards were calculated as:

Coins Reward EXP Reward
Easy Rewards
Coin 200 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Bonus) Experience 40 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) + Experience 35 EXP (Triumph Bonus)
Hard Rewards
Coin 800 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 200 (Triumph Bonus) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 31 EXP (Triumph Bonus)

Triumphing Bathroom Approach can gave out an additional reward upon triumph, these rewards are:

Triumphing this map on the Hard difficulty for the first time also gave the Biologist tower. The second triumph gave the Biologist Bundle (Biologist Menace, Biologist Nametag, Canister Throw) while the third triumph gave the Grim skin. The second triumph reward had to be done 64 hours after the first one, while the third one had to be done 64 hours after the second triumph.

Badges

There were also a few badges which could be obtained when playing this map, which may have had additional rewards alongside the badge. These were:

Ducky Revenge - Easy
✔ OBTAINABLE
No description available.

Rewards:
Hard difficulty

1,281,662 players earned this
Ducky Revenge - Hard
✔ OBTAINABLE
No description available.

Rewards:
Biologist

469,933 players earned this

Bunny Sentry

Bunny Sentries are an interactable which can be bought on this map. These were small turrets which look like bunnies and shoot at enemies. These had 300 damage, 0.275 firerate, 25 range, flying detection and hidden detection. Their targeting is also set to Strongest.

The first Bunny Sentry costs Cash$75,000 to build, and every Bunny Sentry afterwards costs Cash$50,000 more.

On Wave 25, the Nerd Duck will do a supercharged attack that deals damage to the base health. These can be used to stop this from happening, as the Nerd Duck will not deal damage to the base health if they are built, it will instead destroy one.

Wave Structure

The formula for calculating wave bonus was based on the current wave. Between Wave 1 to 15, it is:

Cash$600 + ([Waves Completed - 1] × Cash$100)^1.13

Between Wave 16 to 25 in Hard, it is:

Cash$600 + ([Waves Completed - 1] × Cash$100)^1.2

Depending on player count, the wave bonus was reduced using multipliers. These multipliers were:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 3% 6%
Trio 3% 9%
Quad 3% 12%

The wave clear bonus appears when every enemy from that wave is killed. It was 40% of the wave bonus in solo, while for duo, trio and Quad it was 20%.

The waves in Bathroom Approach can be skipped.

Waves Wave Timer Skip Time[1]
1-9 1:00 0:19[2]
10-16 1:10 0:19[3]
17 1:20 0:19[4]
18-29 1:30 0:19[5]
30 N/A
31-32 2:00 0:19[6]
33 N/A

Bolded names indicate an enemy type's debut.

Easy Wave Structure
Wave Dialogue Enemy Type & Amount
1
Dispatcher
Well, so much for an easy mission.
File:BathroomApproachWave 1 1.ogg
16x Ducky
Dispatcher
Forget about the fragment. Hold this position and defend against these...ducks.
File:BathroomApproachWave 1 2.ogg
Nerd Duck
The Bread Givers are trying to stop us, KEEP ATTACKING!
File:BathroomApproachWave 1 3.ogg
Dispatcher
...Bread Givers? That's a new one.
File:BathroomApproachWave 1 4.ogg
2 - 4x Ducky, 4x Cool Ducky, 4x Ducky, 4x Cool Ducky, 4x Ducky
3
Dispatcher
There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel.
File:BathroomApproachWave 3 1.ogg
14x Cool Ducky, 14x Ducky
Dispatcher
We found a few of these makeshift rabbit turrets lying around. I think you could make use of them.
File:BathroomApproachWave 3 2.ogg
4 - 8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3, 8x Cool Ducky
5 - 12x Ducky (Bloated), 12x Ducky (Nimble), 8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3
6
Dispatcher
They strapped a bomb to a duck!
File:BathroomApproachWave 13 1.ogg
8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3, 4x Explosive Ducky, 11x Cool Ducky
Dispatcher
Don't you think that's pretty extreme?!
File:BathroomApproachWave 13 2.ogg
Nerd Duck
NOT AT ALL!
File:BathroomApproachWave 13 3.ogg
7 - 5x Explosive Ducky, 24x Ducky, 12x Cool Ducky, 1x Fat Ducky (Bloated), 1x Fat Ducky, 1x Explosive Ducky (Bloated)
8
Nerd Duck
We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS!
File:BathroomApproachWave 11 1.ogg
16x Cool Ducky (Nimble), 8x Flying Ducky, 8x Explosive Ducky
Dispatcher
Flying Ducks inbound! Redirect some firepower above us!
File:BathroomApproachWave 11 2.ogg
Dispatcher
The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down.
File:BathroomApproachWave 11 3.ogg
9 - 5x Fat Ducky (Bloated), 6x Eggroll 1, 5x Ducky, 5x Explosive Ducky, 5x Flying Ducky (Bloated), 5x Eggroll 2, 5x Cool Ducky, 5x Eggroll 3
10
Dispatcher
Is that...a Penguin Mech?
File:BathroomApproachWave 26 1.ogg
12x Ducky, 8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3, 8x Explosive Ducky, 4x Fat Ducky, 1x P3NGU (Boss)
Dispatcher
It's not even a duck!
File:BathroomApproachWave 26 2.ogg
Nerd Duck
YOU WILL END BECAUSE I DEMAND IT.
File:BathroomApproachWave 26 3.ogg
11 - 24x Elite Ducky, 16x Fat Ducky (Bloated), 4x Evil Ducky
12
Nerd Duck
Why aren't they DEAD?!
File:BathroomApproachWave 4 1.ogg
16x Elite Ducky, 12x Mother Ducky, 12x Spy Ducky
Nerd Duck
You! Spy ducks! ATTACK!
File:BathroomApproachWave 4 2.ogg
Dispatcher
These Spy Ducks are sneaky. Make sure our units can see them!
File:BathroomApproachWave 4 3.ogg
13 - 4x Missile Ducky, 12x Evil Ducky, 6x Spy Ducky, 6x Flying Ducky (Bloated), 2x Fat Ducky, 2x Chunky Ducky
14
Dispatcher
Ducks that are trained with guns?
File:BathroomApproachWave 9 1.ogg
8x Elite Ducky, 6x Flying Ducky (Bloated), 6x Agent Ducky, 16x Elite Ducky
Dispatcher
I don't know why the portal was disconnected, but this nerdy duck has formed an army against us.
File:BathroomApproachWave 9 2.ogg
15 - 6x Missile Ducky, 6x Evil Ducky, 18x Spy Ducky, 6x [[Mother Ducky (Ducky Revenge)|Mother Ducky (Nimble), 16x Elite Ducky, 4x Chunky Ducky, 1x Mega Duck (Boss), 3x Agent Ducky, 4x Missile Ducky
16
Nerd Duck
I need EVERY available duck ATTACKING THEM!
File:BathroomApproachWave 15 1.ogg
24x Eggroll 1, 12x Aged Eggroll 1, 24x Eggroll 2, 12x Aged Eggroll 2, 24x Eggroll 3, 12x Aged Eggroll 3, 24x Mother Ducky, 12x Grandmother Ducky
Dispatcher
Even the elderly?!
File:BathroomApproachWave 15 2.ogg
Nerd Duck
ESPECIALLY THE ELDERLY!
File:BathroomApproachWave 15 3.ogg
17 - 12x Explosive Ducky (Nimble), 16x Grandmother Ducky, 8x Evil Ducky, 9x Long Ducky, 8x Chunky Ducky
18
Dispatcher
Be careful with their operator ducks. There's something about them that I don't trust.
File:BathroomApproachWave 23 1.ogg
12x Spy Ducky, 12x Flying Ducky (Bloated, Nimble), 16x Operator Ducky, 24x Elite Ducky, 12x Agent Ducky
19
Nerd Duck
Our final preparations are complete. It's time I handled this myself!
File:BathroomApproachWave 29 1.ogg
4x Explosive Ducky (Nimble), 12x Long Ducky, 12x Grandmother Ducky, 4x Missile Ducky, 6x Chunky Ducky (Nimble), 5x Ducky Unit, 41x Fat Ducky (Nimble)
Dispatcher
Get ready!
File:BathroomApproachWave 29 2.ogg
20
Ducky Doom 3
SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED.
File:BathroomApproachWave 30 1.ogg
12x Grandmother Ducky, 12x Chunky Ducky, 4x Missile Ducky, 12x Agent Ducky, 4x Missile Ducky, 8x Operator Ducky, 4x Missile Ducky, 12x Long Ducky, 4x Missile Ducky, 4x Ducky Unit, 1x Ducky D00M III
Ducky Doom 3
DUCKY D00M COMMENCING: DECIMATION PROGRAM.
File:BathroomApproachWave 30 2.ogg
Dispatcher
So that's where he used the shard! It's over, duck!
File:BathroomApproachWave 30 3.ogg
Dispatcher
Although, why do I feel we've done this before?
File:BathroomApproachWave 30 4.ogg

Hard Wave Structure
Wave Dialogue Enemy Type & Amount
1
Dispatcher
Well, so much for an easy mission.
File:BathroomApproachWave 1 1.ogg
16x Ducky
Dispatcher
Forget about the fragment. Hold this position and defend against these...ducks.
File:BathroomApproachWave 1 2.ogg
Nerd Duck
The Bread Givers are trying to stop us, KEEP ATTACKING!
File:BathroomApproachWave 1 3.ogg
Dispatcher
...Bread Givers? That's a new one.
File:BathroomApproachWave 1 4.ogg
2 - 4x Ducky, 4x Cool Ducky, 4x Ducky, 4x Cool Ducky, 4x Ducky
3
Dispatcher
There doesn't seem to be that many ducks, but I'm not sure. Waiting for more intel.
File:BathroomApproachWave 3 1.ogg
16x Cool Ducky, 15x Ducky
Dispatcher
We found a few of these makeshift rabbit turrets lying around. I think you could make use of them.
File:BathroomApproachWave 3 2.ogg
4 - 8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3, 8x Cool Ducky
5 - 12x Ducky (Bloated), 12x Ducky (Nimble), 8x Eggroll 1, 8x Eggroll 2, 8x Eggroll 3
6
Dispatcher
They strapped a bomb to a duck!
File:BathroomApproachWave 13 1.ogg
4x Eggroll 1, 4x Eggroll 2, 4x Eggroll 3, 4x Explosive Ducky, 11x Cool Ducky
Dispatcher
Don't you think that's pretty extreme?!
File:BathroomApproachWave 13 2.ogg
Nerd Duck
NOT AT ALL!
File:BathroomApproachWave 13 3.ogg
7 - 6x Explosive Ducky, 24x Ducky, 20x Cool Ducky, 2x Fat Ducky (Bloated)
8
Nerd Duck
We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS!
File:BathroomApproachWave 11 1.ogg
16x Cool Ducky (Nimble), 8x Flying Ducky, 8x Explosive Ducky
Dispatcher
Flying Ducks inbound! Redirect some firepower above us!
File:BathroomApproachWave 11 2.ogg
Dispatcher
The team is looking into what happened with their portal. So far, it seems they relied on it for food. Maybe if we fixed it, the ducks can settle down.
File:BathroomApproachWave 11 3.ogg
9 - 5x Fat Ducky (Bloated), 6x Eggroll 1, 5x Ducky, 5x Explosive Ducky, 5x Flying Ducky (Bloated), 5x Eggroll 2, 5x Cool Ducky, 5x Eggroll 3
10
Dispatcher
Is that...a Penguin Mech?
File:BathroomApproachWave 26 1.ogg
12x Ducky, 4x Eggroll 1, 4x Eggroll 2, 4x Eggroll 3, 8x Explosive Ducky, 4x Fat Ducky, 1x P3NGU (Boss)
Dispatcher
It's not even a duck!
File:BathroomApproachWave 26 2.ogg
Nerd Duck
YOU WILL END BECAUSE I DEMAND IT.
File:BathroomApproachWave 26 3.ogg
11 - 24x Elite Ducky, 16x Fat Ducky (Bloated), 4x Evil Ducky
12
Nerd Duck
Why aren't they DEAD?!
File:BathroomApproachWave 4 1.ogg
16x Elite Ducky, 12x Mother Ducky, 12x Spy Ducky
Nerd Duck
You! Spy ducks! ATTACK!
File:BathroomApproachWave 4 2.ogg
Dispatcher
These Spy Ducks are sneaky. Make sure our units can see them!
File:BathroomApproachWave 4 3.ogg
13 - 4x Missile Ducky, 10x Evil Ducky, 6x Spy Ducky, 6x Flying Ducky (Bloated), 2x Fat Ducky, 2x Chunky Ducky
14
Dispatcher
Ducks that are trained with guns?
File:BathroomApproachWave 9 1.ogg
8x Elite Ducky, 6x Flying Ducky (Bloated), 6x Agent Ducky, 16x Elite Ducky
Dispatcher
I don't know why the portal was disconnected, but this nerdy duck has formed an army against us.
File:BathroomApproachWave 9 2.ogg
15 - 6x Missile Ducky, 6x Evil Ducky, 18x Spy Ducky, 6x Mother Ducky (Nimble), 16x Elite Ducky, 4x Chunky Ducky, 1x Mega Duck (Boss), 3x Agent Ducky, 4x Missile Ducky
16
Nerd Duck
I need EVERY available duck ATTACKING THEM!
File:BathroomApproachWave 15 1.ogg
12x Eggroll 1, 6x Aged Eggroll 1, 12x Eggroll 2, 6x Aged Eggroll 2, 12x Eggroll 3, 6x Aged Eggroll 3, 24x Mother Ducky, 12x Grandmother Ducky
Dispatcher
Even the elderly?!
File:BathroomApproachWave 15 2.ogg
Nerd Duck
ESPECIALLY THE ELDERLY!
File:BathroomApproachWave 15 3.ogg
17 - 6x Explosive Ducky (Nimble), 16x Grandmother Ducky, 8x Evil Ducky, 9x Long Ducky, 8x Chunky Ducky
18
Dispatcher
Be careful with their operator ducks. There's something about them that I don't trust.
File:BathroomApproachWave 23 1.ogg
12x Spy Ducky, 12x Flying Ducky (Bloated, Nimble), 16x Operator Ducky, 24x Elite Ducky, 6x Agent Ducky
19
Nerd Duck
Our final preparations are complete. It's time I handled this myself!
File:BathroomApproachWave 29 1.ogg
4x Explosive Ducky (Nimble), 12x Long Ducky, 12x Grandmother Ducky, 4x Missile Ducky, 6x Chunky Ducky (Nimble), 6x Ducky Unit, 41x Fat Ducky
Dispatcher
Get ready!
File:BathroomApproachWave 29 2.ogg
20
Ducky Doom 3
SYSTEMS UP AND RUNNING. ELIMINATION, GUARANTEED.
File:BathroomApproachWave 30 1.ogg
12x Grandmother Ducky, 12x Chunky Ducky, 4x Missile Ducky, 12x Agent Ducky, 4x Missile Ducky, 12x Operator Ducky, 12x Long Ducky, 4x Missile Ducky, 4x Ducky Unit, 1x Ducky D00M III
Ducky Doom 3
DUCKY D00M COMMENCING: DECIMATION PROGRAM.
File:BathroomApproachWave 30 2.ogg
Dispatcher
So that's where he used the shard! It's over, duck!
File:BathroomApproachWave 30 3.ogg
Dispatcher
Although, why do I feel we've done this before?
File:BathroomApproachWave 30 4.ogg
21
Dispatcher
This isn't right. Where's the God Cube fragment?
File:BathroomApproachWave 31 1.ogg
20x Long Ducky, 8x P3NGU (Nimble), 8x Evil Ducky
Nerd Duck
YOU FOOL. I AKSHUALLY USED IT IN SOMETHING ELSE! SOMETHING, EVIL!
File:BathroomApproachWave 31 2.ogg
Dispatcher
If I never see a duck again, it would still be too soon.
File:BathroomApproachWave 31 3.ogg
22
Dispatcher
This has been a big misunderstanding. The realm stopped awarding them bread since the portal was cut off.
File:BathroomApproachWave 21 1.ogg
4x Ducky Unit, 12x Operator Ducky, 4x Super Soldier Ducky, 4x Ducky Unit, 12x Operator Ducky, 4x Super Soldier Ducky, 4x Ducky Unit, 12x Operator Ducky, 4x Super Soldier Ducky
Dispatcher
I would explain what happened at Outpost 32, but something tells me they won't listen.
File:BathroomApproachWave 21 2.ogg
23 - 4x Spy Ducky, 4x Elite Ducky, 4x Spy Ducky, 4x Elite Ducky 4x Spy Ducky, 8x Agent Ducky, 2x Chunky Ducky, 2x Mega Ducky (Nimble), 4x Spy Ducky, 4x Elite Ducky, 4x Spy Ducky, 4x Elite Ducky 4x Spy Ducky, 8x Agent Ducky, 2x Chunky Ducky, 2x Mega Ducky (Nimble), 4x Spy Ducky, 4x Elite Ducky, 4x Spy Ducky, 4x Elite Ducky 4x Spy Ducky, 8x Agent Ducky, 6x Chunky Ducky, 2x Mega Ducky (Nimble),
24
Nerd Duck
Do you know what it's like being the smallest out of the flock?! OF COURSE YOU DON'T!
File:BathroomApproachWave 32 1.ogg
1x Mega Ducky, 2x P3NGU, 1x Mega Ducky, 16x Missile Ducky, 12x Operator Ducky, 8x Super Soldier Ducky, 1x Mega Ducky, 2x P3NGU, 1x Mega Ducky, 16x Missile Ducky, 12x Operator Ducky, 8x Super Soldier Ducky, 1x Mega Ducky, 2x P3NGU, 1x Mega Ducky, 16x Missile Ducky, 12x Operator Ducky, 8x Super Soldier Ducky, 1x Mega Ducky, 2x P3NGU, 1x Mega Ducky, 16 Missile Ducky, 12x Operator Ducky, 8x Super Soldier Ducky, 1x Mega Ducky, 2x P3NGU, 1x Mega Ducky, 16x Missile Ducky, 12x Operator Ducky, 8x Super Soldier Ducky
Nerd Duck
LETS SEE HOW YOU LIKE BEING SMALL!
File:BathroomApproachWave 32 2.ogg
Dispatcher
The God Shard energy signature is increasing! Something's coming!
File:BathroomApproachWave 32 3.ogg
25
Nerd Duck
I'm stronger than ever. It's time to GET THIS BREAD.
File:BathroomApproachWave 33 1.ogg
14x Operator Ducky, 4x P3NGU, 8x Super Soldier Ducky, 4x Ducky Unit, 4x Mega Ducky, 4x P3NGU, 1x Nerd Ducky, 40x Ducky, 36x Cool Ducky, 32x Flying Ducky, 28x Fat Ducky, 24x Elite Ducky, 24x Mother Ducky, 20x Spy Ducky, 16x Evil Ducky
Nerd Duck
You will pay for leaving us to starve like we were NOTHING! All of you!
File:BathroomApproachWave 33 2.ogg
Dispatcher
WE DIDN'T-...You know what, I can't believe I'm arguing with a duck.
File:BathroomApproachWave 33 3.ogg
Dispatcher
We're ending this! Destroy that Rabbit Mech!
File:BathroomApproachWave 33 4.ogg

Strategy

  • While there are many threatening waves, in many cases the enemies which are the dangerous part of it only spawn on one part of the map.
    • In Hard, more notable waves include:
      • On Wave 8 and 9, multiple Flying Duckies will spawn but only on the green and yellow paths.
      • On Wave 10, P3NGU will spawn only on the green path.
      • On Wave 15, the Mega Ducky will spawn only on the blue path.
      • On Wave 20, Ducky D00M III will spawn only on the orange path.
      • On Wave 25, the Nerd Ducky will spawn only on the yellow path.
  • Decent starting towers like the Cowboy, Golden Cowboy, Engineer, Ace Pilot or Golden Soldier can be used.
  • This map features a lot of Flying and Hidden enemies, meaning you need strong hidden detection and flying detection defenses against them.
  • This map has paths which are separated from each other, essentially requiring two separate two different sets of defenses for each side.
    • While the Pursuit can only patrol one side at at time, it can easily change between sides with its Patrol ability, making it pretty useful here.
      • It is also especially useful on Wave 33 of the Hard difficulty, as it allows it to follow the [[Nerd Ducky

]] as it jumps between paths.

    • The Ranger is pretty useful here, as while it cannot cover the entire map, it can cover a large chunk of it.
    • The DJ Booth is very useful here, as it can allow towers to cover a larger area of the map.
  • The Medic can be useful here, as enemies that stun towers start spawning from Wave 6 and as waves progress, become even more common.
  • Bunny Sentries that appear on this map can be used as additional DPS, especially due to them having both flying and hidden detections, though they are not mandatory to win.
    • It is, however, recommended to get them before Wave 25, because if none are on the map, the Nerd Duck will do a powerful attack that stuns towers, heavily damages units and deals 30 damage to the base health. Additionally, if Bunny Sentries are present during that attack, they will stun the Nerd Ducky giving you more time to kill it.
      • This is however not necessary if Skills are enabled, as the overheal and increased base health from it means you can tank every ability usage. It does however result in a stun, damage to units and the Nerd Ducky getting slightly further on the path, meaning there are drawbacks to ignoring the ability even if it will not kill you.

Thumbnails

Promotional Images

Promotional Videos

Trailers

Renders

Miscellaneous

Update History

  • 16 April 2025 - v1.61.0
    • Bathroom Approach added.
    • Bug: Wave 5 does not give a wave clear bonus.
  • 17 April 2025 - v1.61.4
    • Added arrows and green highlights to Bunny Sentries on Wave 10.
  • 18 April 2025 - v1.61.6
    • Quad health scaling decreased from 40% to 30%.
  • 28 May 2025 - v1.65.0
    • Bathroom Approach removed.
  • 3 April 2026 - v1.88.0
    • Bathroom Approach re-added.
    • Wave structure changed.
    • Starting cash increased.
    • Wave bonus changed.
    • Easy difficult rewards reduced.
    • Updated preset loadouts
    • All Paths removed.
    • Mutation removed.
    • Path Spawn Even added.
    • Bugfix: Wave 5 does give a wave clear bonus.

Notes

  1. How long you have to wait before you can skip.
  2. Skip at 0:40.
  3. Skip at 0:50.
  4. Skip at 1:00.
  5. Skip at 1:10.
  6. Skip at 1:40.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP
Easy
Normal
Sandbox Mode
Hard
Insane
Special
Story Exclusive
Easy
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined